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TL-Arena VII - Page 7
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speedphlux
Bulgaria962 Posts
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Baxter
Australia45 Posts
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Turbo.Tactics
Germany675 Posts
Handicap Suggestion: For Mengsk! (similar to For Auir): SCV's have to go to the enemy base once they've finished a building. This is also a way to scout the enemy! instead... Rock around the clock: every scv has to run 3 full circles around the cc before it can be used again. (including the following actions: repair/build/atack/block ramp) I guess mining would be way too hard ^^ | ||
Pika Chu
Romania2510 Posts
On June 22 2010 05:48 Zhek wrote: As handicap, how about Allied, w/ or without vision. That way the pro has to a-click every target he wants dead :V Haha man, that would be so fun... though it would be a real handicap :D, you'd need imba APM to make out of it alive. | ||
Splendour
Bulgaria129 Posts
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Turbo.Tactics
Germany675 Posts
On June 22 2010 05:48 Zhek wrote: As handicap, how about Allied, w/ or without vision. That way the pro has to a-click every target he wants dead :V Haha man, that would be so fun... though it would be a real handicap :D, you'd need imba APM to make out of it alive. I am also clearly voting for this one! | ||
EquilasH
Denmark2142 Posts
Please keep this going after SC2 is out (with Brood War ofc). I've enjoyed all of these btw, it's so awesome. | ||
office_file1
Benin1 Post
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nimbim
Germany983 Posts
When is the deadline? Maybe I can get to 50 games in time. | ||
MorroW
Sweden3522 Posts
On June 22 2010 14:18 GreenFantastic wrote: Hero must answer a basic random question every 1/3/5/7 minutes within 15 seconds. Could go from simple math, to what colour shirt is he wearing, to names of authors. Taxing of attention hurts. this is probably the most fun and fair one so far, this one should be included :D there r so many handicaps here that alone would make me worse than c+, for example not use keyboard lol :d On June 22 2010 19:35 CanT.ThinK.oF wrote: Simple mining:can not use scvs to attack, block or repair i like this one too, very simple but also brilliant. i like simple handicaps else its so hard to remember once u get into 3+ handicaps xD | ||
Furycrab
Canada456 Posts
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Sylph
United States31 Posts
On June 22 2010 18:52 Turbo.Tactics wrote: This is also a way to scout the enemy! instead... Rock around the clock: every scv has to run 3 full circles around the cc before it can be used again. (including the following actions: repair/build/atack/block ramp) I guess mining would be way too hard ^^ No "do" handicaps. It has to be "don't", or limiting. + Show Spoiler + This handicap has been discussed already, and it was decided that it would not (EVER) be implemented because it is too much. + Show Spoiler + On June 22 2010 21:53 Furycrab wrote: Not sure if this is possible, but, has to play with a sticky postit note or an overlay on his minimap. The original post said NO MINIMAP. | ||
Inkarnate
Canada840 Posts
- Not allowed to single expand, always has to be a double - No turrets - Cannot expand until opponent he scouts his opponents first saturated expansion. - A nuke silo must be constructed before a comsat station on a 1-1 ratio | ||
Plagu
7 Posts
On June 22 2010 13:07 yomi wrote: Must bring one floating building for each control group of troops every time he attacks. Cannot outrun the building, it must be in front of your troops. This is based on number of groups used in the attack not total troops i.e. you have 20 troops spread between four groups you need four buildings. Hahaha I like this one. Here are more suggestions. Hero would be handicapped by one theme and the fodder has to guess which theme it is based on the hero's play. Firebathero Hero must perform a drop with 2 dropships completely filled with medic and firebats only. If hero wins the match, he must then re-create one firebathero ceremony. D-matrix on firebats encouraged. Bear Semen Challenge 1. If the hero sees a pandabearguy, he must kill the pandabearguy before he can attack the fodder. 2. The fodder can attack the hero freely. 3. The hero cannot attack the pandabearguy if the fodder's units are not in visual range of the hero's units. (i.e. you gotta leave the pandabearguy alone unless you're about to fight the fodder) 4. All pandabearguys need to be buffed to like 600 hp. Map would have to be edited to have like 20 pandabearguys at strategic points. Break My Heart The hero must draw a heart with missile turrets before he can attack the fodder. The fodder can win either by making the hero gg, or by destroying all missile turrets in the heart. Optional: Heart cannot be in the hero's main? Macarena At all times, must have 10 SCVs (or other units) dancing in a pattern using patrol move. If any SCVs are killed, must replace them ASAP. Cannot win if 10 SCVs are not dancing. (Maybe substitute 10 SCVs for 5 goliaths?) Butter My Biscuit Before the hero can win, he must get vultures with mines and write out BMB (butter my biscuit) with mines in the center of the map. (Props to the original poster who wrote "butter my biscuit" on screen in the SC2 Beta section for the idea!) All mines laid thereafter must be in a pattern. Pattern can be letters, numbers, or pictures e.g. phallus shaped objects or boobies. | ||
cascades
Singapore6122 Posts
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Plagu
7 Posts
On June 22 2010 14:18 GreenFantastic wrote: Hero must answer a basic random question every 1/3/5/7 minutes within 15 seconds. Could go from simple math, to what colour shirt is he wearing, to names of authors. Taxing of attention hurts. I really like this one too. It's like TL's own version of b.net attack where the progamer has to talk with the commentators as well as play. Some questions can be in the "would you rather" style like: Would you rather lick a toilet or have three testicles? | ||
Pokebunny
United States10654 Posts
On June 22 2010 23:29 Plagu wrote: Hahaha I like this one. Here are more suggestions. Hero would be handicapped by one theme and the fodder has to guess which theme it is based on the hero's play. Firebathero Hero must perform a drop with 2 dropships completely filled with medic and firebats only. If hero wins the match, he must then re-create one firebathero ceremony. D-matrix on firebats encouraged. Bear Semen Challenge 1. If the hero sees a pandabearguy, he must kill the pandabearguy before he can attack the fodder. 2. The fodder can attack the hero freely. 3. The hero cannot attack the pandabearguy if the fodder's units are not in visual range of the hero's units. (i.e. you gotta leave the pandabearguy alone unless you're about to fight the fodder) 4. All pandabearguys need to be buffed to like 600 hp. Map would have to be edited to have like 20 pandabearguys at strategic points. Break My Heart The hero must draw a heart with missile turrets before he can attack the fodder. The fodder can win either by making the hero gg, or by destroying all missile turrets in the heart. Optional: Heart cannot be in the hero's main? Macarena At all times, must have 10 SCVs (or other units) dancing in a pattern using patrol move. If any SCVs are killed, must replace them ASAP. Cannot win if 10 SCVs are not dancing. (Maybe substitute 10 SCVs for 5 goliaths?) Butter My Biscuit Before the hero can win, he must get vultures with mines and write out BMB (butter my biscuit) with mines in the center of the map. (Props to the original poster who wrote "butter my biscuit" on screen in the SC2 Beta section for the idea!) All mines laid thereafter must be in a pattern. Pattern can be letters, numbers, or pictures e.g. phallus shaped objects or boobies. These are all crappy handicaps... "do" handicaps are always hard to keep track of and very annoying for the hero to follow. | ||
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]343[
United States10328 Posts
May only build supply depots when supply blocked, i.e. at X/X supply. | ||
Megashira
Sweden98 Posts
TvAnything, no stationary defences (bunkers and turrets). Will be troublesome in the early game against 2 hatch mutas and dt rushes, and pretty tough late game keeping recalls out of your base. But if you're 6 ranks higher? We'll see! =) EDIT: Tanks in siege mode don't count as stationary defences. I think that would be too much. | ||
Randomaccount#77123
United States5003 Posts
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