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TL-Arena VII - Page 7

Forum Index > News
195 CommentsPost a Reply
Prev 1 5 6 7 8 9 10 Next All
speedphlux
Profile Blog Joined April 2010
Bulgaria962 Posts
June 22 2010 08:37 GMT
#121
I know I have under 50 games on ICCup and that I haven't played there lately, but I hope I get picked
... Humanity Is Not What I Suffer From ...
Baxter
Profile Joined May 2010
Australia45 Posts
June 22 2010 09:15 GMT
#122
Handicap: No Tier 2 UNITS!!!
*Max. 255 Chars
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
Last Edited: 2010-06-22 09:57:06
June 22 2010 09:52 GMT
#123
Handicap Suggestion: For Mengsk! (similar to For Auir): SCV's have to go to the enemy base once they've finished a building.


This is also a way to scout the enemy! instead...


Rock around the clock
: every scv has to run 3 full circles around the cc before it can be used again. (including the following actions: repair/build/atack/block ramp)

I guess mining would be way too hard ^^
Zerg - because Browders sons hate 'em
Pika Chu
Profile Blog Joined August 2005
Romania2510 Posts
June 22 2010 10:13 GMT
#124
On June 22 2010 05:48 Zhek wrote:
As handicap, how about Allied, w/ or without vision. That way the pro has to a-click every target he wants dead :V



Haha man, that would be so fun... though it would be a real handicap :D, you'd need imba APM to make out of it alive.
They first ignore you. After they laugh at you. Next they will fight you. In the end you will win.
Splendour
Profile Blog Joined June 2008
Bulgaria129 Posts
June 22 2010 10:35 GMT
#125
Simple mining:can not use scvs to attack, block or repair
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
June 22 2010 10:49 GMT
#126
On June 22 2010 05:48 Zhek wrote:
As handicap, how about Allied, w/ or without vision. That way the pro has to a-click every target he wants dead :V



Haha man, that would be so fun... though it would be a real handicap :D, you'd need imba APM to make out of it alive.


I am also clearly voting for this one!
Zerg - because Browders sons hate 'em
EquilasH
Profile Joined April 2009
Denmark2142 Posts
June 22 2010 11:13 GMT
#127
FUCK YEAH!
Please keep this going after SC2 is out (with Brood War ofc). I've enjoyed all of these btw, it's so awesome.
wat
office_file1
Profile Joined June 2010
Benin1 Post
June 22 2010 11:21 GMT
#128
Thats very great
Great is the lord
nimbim
Profile Blog Joined June 2009
Germany985 Posts
June 22 2010 11:51 GMT
#129
Why do I always spread my games across multiple accounts? ._.

When is the deadline? Maybe I can get to 50 games in time.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-06-22 12:29:51
June 22 2010 12:27 GMT
#130
On June 22 2010 14:18 GreenFantastic wrote:
Hero must answer a basic random question every 1/3/5/7 minutes within 15 seconds. Could go from simple math, to what colour shirt is he wearing, to names of authors. Taxing of attention hurts.

this is probably the most fun and fair one so far, this one should be included :D
there r so many handicaps here that alone would make me worse than c+, for example not use keyboard lol :d

On June 22 2010 19:35 CanT.ThinK.oF wrote:
Simple mining:can not use scvs to attack, block or repair

i like this one too, very simple but also brilliant. i like simple handicaps else its so hard to remember once u get into 3+ handicaps xD
Progamerpls no copy pasterino
Furycrab
Profile Joined April 2010
Canada456 Posts
June 22 2010 12:53 GMT
#131
Not sure if this is possible, but, has to play with a sticky postit note or an overlay on his minimap.
Too tired to come up with something witty.
Sylph
Profile Joined May 2010
United States31 Posts
Last Edited: 2010-06-22 14:11:22
June 22 2010 14:06 GMT
#132
+ Show Spoiler +
On June 22 2010 18:52 Turbo.Tactics wrote:
Show nested quote +
Handicap Suggestion: For Mengsk! (similar to For Auir): SCV's have to go to the enemy base once they've finished a building.


This is also a way to scout the enemy! instead...


Rock around the clock
: every scv has to run 3 full circles around the cc before it can be used again. (including the following actions: repair/build/atack/block ramp)

I guess mining would be way too hard ^^

No "do" handicaps. It has to be "don't", or limiting.


+ Show Spoiler +
On June 22 2010 19:49 Turbo.Tactics wrote:
Show nested quote +
On June 22 2010 05:48 Zhek wrote:
As handicap, how about Allied, w/ or without vision. That way the pro has to a-click every target he wants dead :V



Haha man, that would be so fun... though it would be a real handicap :D, you'd need imba APM to make out of it alive.


I am also clearly voting for this one!

This handicap has been discussed already, and it was decided that it would not (EVER) be implemented because it is too much.

+ Show Spoiler +
On June 22 2010 21:53 Furycrab wrote:
Not sure if this is possible, but, has to play with a sticky postit note or an overlay on his minimap.

The original post said NO MINIMAP.
You must stream additional Pylons!
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
Last Edited: 2010-06-22 14:25:40
June 22 2010 14:11 GMT
#133
Suggestions for handicaps:

- Not allowed to single expand, always has to be a double

- No turrets

- Cannot expand until opponent he scouts his opponents first saturated expansion.

- A nuke silo must be constructed before a comsat station on a 1-1 ratio
Plagu
Profile Joined June 2010
7 Posts
June 22 2010 14:29 GMT
#134
On June 22 2010 13:07 yomi wrote:


Must bring one floating building for each control group of troops every time he attacks. Cannot outrun the building, it must be in front of your troops. This is based on number of groups used in the attack not total troops i.e. you have 20 troops spread between four groups you need four buildings.



Hahaha I like this one.



Here are more suggestions. Hero would be handicapped by one theme and the fodder has to guess which theme it is based on the hero's play.



Firebathero
Hero must perform a drop with 2 dropships completely filled with medic and firebats only. If hero wins the match, he must then re-create one firebathero ceremony.

D-matrix on firebats encouraged.



Bear Semen Challenge
1. If the hero sees a pandabearguy, he must kill the pandabearguy before he can attack the fodder.

2. The fodder can attack the hero freely.

3. The hero cannot attack the pandabearguy if the fodder's units are not in visual range of the hero's units. (i.e. you gotta leave the pandabearguy alone unless you're about to fight the fodder)

4. All pandabearguys need to be buffed to like 600 hp. Map would have to be edited to have like 20 pandabearguys at strategic points.



Break My Heart
The hero must draw a heart with missile turrets before he can attack the fodder. The fodder can win either by making the hero gg, or by destroying all missile turrets in the heart.

Optional: Heart cannot be in the hero's main?



Macarena
At all times, must have 10 SCVs (or other units) dancing in a pattern using patrol move. If any SCVs are killed, must replace them ASAP. Cannot win if 10 SCVs are not dancing.

(Maybe substitute 10 SCVs for 5 goliaths?)



Butter My Biscuit
Before the hero can win, he must get vultures with mines and write out BMB (butter my biscuit) with mines in the center of the map.

(Props to the original poster who wrote "butter my biscuit" on screen in the SC2 Beta section for the idea!)

All mines laid thereafter must be in a pattern. Pattern can be letters, numbers, or pictures e.g. phallus shaped objects or boobies.
Yaaahhh!! Playgu!
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
June 22 2010 14:32 GMT
#135
Hero can only have n max supply depots, where n is to be determined.
HS: cascades#1595 || LoL: stoppin
Plagu
Profile Joined June 2010
7 Posts
June 22 2010 14:48 GMT
#136
On June 22 2010 14:18 GreenFantastic wrote:
Hero must answer a basic random question every 1/3/5/7 minutes within 15 seconds. Could go from simple math, to what colour shirt is he wearing, to names of authors. Taxing of attention hurts.


I really like this one too. It's like TL's own version of b.net attack where the progamer has to talk with the commentators as well as play.


Some questions can be in the "would you rather" style like:

Would you rather lick a toilet or have three testicles?


Yaaahhh!! Playgu!
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
June 22 2010 15:05 GMT
#137
On June 22 2010 23:29 Plagu wrote:
Show nested quote +
On June 22 2010 13:07 yomi wrote:


Must bring one floating building for each control group of troops every time he attacks. Cannot outrun the building, it must be in front of your troops. This is based on number of groups used in the attack not total troops i.e. you have 20 troops spread between four groups you need four buildings.



Hahaha I like this one.



Here are more suggestions. Hero would be handicapped by one theme and the fodder has to guess which theme it is based on the hero's play.



Firebathero
Hero must perform a drop with 2 dropships completely filled with medic and firebats only. If hero wins the match, he must then re-create one firebathero ceremony.

D-matrix on firebats encouraged.



Bear Semen Challenge
1. If the hero sees a pandabearguy, he must kill the pandabearguy before he can attack the fodder.

2. The fodder can attack the hero freely.

3. The hero cannot attack the pandabearguy if the fodder's units are not in visual range of the hero's units. (i.e. you gotta leave the pandabearguy alone unless you're about to fight the fodder)

4. All pandabearguys need to be buffed to like 600 hp. Map would have to be edited to have like 20 pandabearguys at strategic points.



Break My Heart
The hero must draw a heart with missile turrets before he can attack the fodder. The fodder can win either by making the hero gg, or by destroying all missile turrets in the heart.

Optional: Heart cannot be in the hero's main?



Macarena
At all times, must have 10 SCVs (or other units) dancing in a pattern using patrol move. If any SCVs are killed, must replace them ASAP. Cannot win if 10 SCVs are not dancing.

(Maybe substitute 10 SCVs for 5 goliaths?)



Butter My Biscuit
Before the hero can win, he must get vultures with mines and write out BMB (butter my biscuit) with mines in the center of the map.

(Props to the original poster who wrote "butter my biscuit" on screen in the SC2 Beta section for the idea!)

All mines laid thereafter must be in a pattern. Pattern can be letters, numbers, or pictures e.g. phallus shaped objects or boobies.


These are all crappy handicaps... "do" handicaps are always hard to keep track of and very annoying for the hero to follow.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
]343[
Profile Blog Joined May 2008
United States10328 Posts
June 22 2010 15:12 GMT
#138
No Food for Thought
May only build supply depots when supply blocked, i.e. at X/X supply.
Writer
Megashira
Profile Blog Joined June 2010
Sweden98 Posts
Last Edited: 2010-06-22 15:14:33
June 22 2010 15:13 GMT
#139
TvZ no academy ups should prove to be a challenge.

TvAnything, no stationary defences (bunkers and turrets).

Will be troublesome in the early game against 2 hatch mutas and dt rushes, and pretty tough late game keeping recalls out of your base. But if you're 6 ranks higher? We'll see! =)

EDIT: Tanks in siege mode don't count as stationary defences. I think that would be too much.
Playing with Fire - www.sc2pwf.se - www.twitter.com/teampwf
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 22 2010 15:48 GMT
#140
--- Nuked ---
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