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TL-Arena VII - Page 5

Forum Index > News
195 CommentsPost a Reply
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3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-06-22 01:07:29
June 22 2010 01:04 GMT
#81
On June 22 2010 08:34 banana wrote:
Handicaps:

Sticky
Every building must be build adjecting to another building and cannot be lifted afterwards. Additional command centers excluded.

Twins
When constructing a building, you must construct an additonal building of the same type simultaneously next to it. Additional command centers and addons excluded.

Did you even look at the handicaps and/or handicaps guidelines? They both at least cancel out the "Sticky" handicap and probably cancel out Twins too, especially since it means building 1 fact= building continuous facts whenever you have the money.


edit:

handicap suggestion : expansions must be liftoffs from main :D


Once again, did you even look at the handicaps already in place and/or the handicaps guidelines? One handicap is "No Lift Off" and is clearly violated in your suggestion.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
deL
Profile Blog Joined March 2009
Australia5540 Posts
June 22 2010 01:08 GMT
#82
On June 22 2010 06:45 Pholon wrote:
The 50 games quota is apparently a little steep for some people.
If you don't have the amount yet just enlist anyway and we'll be the judge of whether you're good to go.

It's definitely steep - even you don't have 50 games.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
seRapH
Profile Blog Joined April 2009
United States9776 Posts
June 22 2010 01:10 GMT
#83
nooo i played way over 50 games, but they're all on different accounts D:

oh well, good luck to our sheep, and good luck to morrow!
boomer hands
3FFA
Profile Blog Joined February 2010
United States3931 Posts
June 22 2010 01:14 GMT
#84
On June 22 2010 10:08 deL wrote:
Show nested quote +
On June 22 2010 06:45 Pholon wrote:
The 50 games quota is apparently a little steep for some people.
If you don't have the amount yet just enlist anyway and we'll be the judge of whether you're good to go.

It's definitely steep - even you don't have 50 games.

At least its close, but I have to admit that it does make Pholon seem like a hypocrite, then again he does have work at TL.net to worry about so I would say that for him 43 is close enough. Besides, it would take him, 2-3 hours tops to get to 50?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
deL
Profile Blog Joined March 2009
Australia5540 Posts
June 22 2010 01:16 GMT
#85
Handicap at start of game move CC 1 hex up (if minerals are south) so you have inefficient mining for the rest of the game? Apply this to nat too I guess, will force a lot of extra SCVs and delay all the timings.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-06-22 01:18:44
June 22 2010 01:18 GMT
#86
On June 22 2010 10:16 deL wrote:
Handicap at start of game move CC 1 hex up (if minerals are south) so you have inefficient mining for the rest of the game? Apply this to nat too I guess, will force a lot of extra SCVs and delay all the timings.

Doesn't this interfere with the no lift-off handicap?!?

edit: this is in terms of for the main CC.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
June 22 2010 01:21 GMT
#87
50 games? haven't even gotten to play this season yet ugh...
♞ Your soul will forever be lost in the void of a horse. ♞
goswser
Profile Blog Joined May 2009
United States3548 Posts
June 22 2010 01:23 GMT
#88
How about these handicaps:
1.Hero cannot build more than 120 supply of units
2.Hero may not wall at the top of his ramp
3. Hero may not use siege tanks
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Forsti.henning
Profile Joined March 2010
Germany220 Posts
June 22 2010 01:24 GMT
#89
awesome event. thumps up! is this banner from double dragon ? <3
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
June 22 2010 01:24 GMT
#90
Handicap: Maximum 2 workers on every gas mine. Would be pretty detrimental yet not unmanagable.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
dasanivan
Profile Blog Joined June 2008
United States532 Posts
June 22 2010 01:25 GMT
#91
Submitted app, I've played more than 50 games but did clearstats YES. i hope i still get to be chosen!
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-06-22 01:31:21
June 22 2010 01:30 GMT
#92
On June 22 2010 10:23 Newguy wrote:
How about these handicaps:
1.Hero cannot build more than 120 supply of units
2.Hero may not wall at the top of his ramp
3. Hero may not use siege tanks

number one can't be tracked and was it was said that it won't be picked in the guidelines for posting the handicaps(either pg. 1 or 2 by grobyc)

edit: updated my handicaps on pg.3.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
June 22 2010 01:43 GMT
#93
Epic banner
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
Last Edited: 2010-06-22 01:47:19
June 22 2010 01:46 GMT
#94
Handicap:
- No gas for 5 minutes [Observer, alerts, timer for aid]
- Lift to expansion and NR10.

I think the handicaps already in the list are lame, too insignificant, and uncreative
Nony is Bonjwa
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
June 22 2010 01:55 GMT
#95
--- Nuked ---
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
June 22 2010 02:05 GMT
#96
Turtle Mode - must have two defensive structures next to all existing CCs before building a new one
Fixed Emplacements - tanks, once seiged, may not unseige except to free up supply
Close Range Combat - may not upgrade any range upgrades
Unorthodox Expansion - may not take natural before third
Initially Orderless - may not use rally points
But why?
Z3kk
Profile Blog Joined December 2009
4099 Posts
June 22 2010 02:18 GMT
#97
Um this is a fail try, but I have a few ideas (which may be corrected if I'm tragically wrong or something):

Ground Units Only--No air units are allowed. I have a feeling this has been suggested and shot down, but there's one.

No Turrents--Can't build any turrets anywhere (perhaps remedied by random bunkers?).

Can Only Build X Types of Units--Morrow can only build X number of types of attacking units.

I dunno, I think most good handicaps have already been thought of. There doesn't seem to be must else that is fair and fun at that same time.
Failure is not falling down over and over again. Failure is refusing to get back up.
Pitzog
Profile Blog Joined May 2010
Malaysia17 Posts
June 22 2010 02:20 GMT
#98
This shud be interesting.
BrogMaN
Profile Joined April 2010
United States108 Posts
June 22 2010 02:27 GMT
#99
On June 22 2010 10:23 Newguy wrote:
How about these handicaps:
1.Hero cannot build more than 120 supply of units
2.Hero may not wall at the top of his ramp
3. Hero may not use siege tanks

LOL you do realize that is almost exactly what I suggested?

+ Show Spoiler +
On June 22 2010 06:30 BrogMaN wrote:
Handicap suggestions:
-Some kind of supply cap, not really sure what it should be. 150?
-No wall off (although that might just promote ling rush= GG)
-No Siege Mode (maybe a bit too harsh)
-No hard push (i.e. no turrets outside base)
Madness is a sane reaction to an insane world.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
June 22 2010 02:44 GMT
#100
I hate my house: Has to lift off and mine from somewhere else other than the main.
im deaf
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