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On September 21 2014 03:29 r_con wrote:Show nested quote +On September 21 2014 02:09 TechSc2 wrote:On September 21 2014 01:11 blobrus wrote: What I'm gathering from this is that way too many people want to overnerf tinker just because he's annoying. His winrate in pubs is nothing to write home about and his winrate in pro games is even worse. Because the average pubber does not want to improve and play correctly agaist him ( get extra wards for ancients, roam on him mid etc etc ) they all want a 9 minute ( not needed )blink dagger on any support they play. Just because people are bad against the hero they want a nerf. Most hero's ( except Lycanthrope ) only need minor nerfs so more different hero's get viable and that's it. There are a few hero's that could use a skill rework to become viable ( viable also means getting into CM ) and even less hero's actually need a buff but change is fun, this isnt sc2 : )
Change is fun, but not endless cycling of the same meta's because OP hero's get nerfed hard, and in current meta UP hero's gets buffed alot. We don't want power creep in dota 2. I think in a vacuum 95% of the hero's are in the right place, just need to tune down the OP hero's to diversify the pro draft hero pool
woops, meant 95% not 5%
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On September 21 2014 04:05 TechSc2 wrote:Show nested quote +On September 21 2014 03:29 r_con wrote:On September 21 2014 02:09 TechSc2 wrote:On September 21 2014 01:11 blobrus wrote: What I'm gathering from this is that way too many people want to overnerf tinker just because he's annoying. His winrate in pubs is nothing to write home about and his winrate in pro games is even worse. Because the average pubber does not want to improve and play correctly agaist him ( get extra wards for ancients, roam on him mid etc etc ) they all want a 9 minute ( not needed )blink dagger on any support they play. Just because people are bad against the hero they want a nerf. Most hero's ( except Lycanthrope ) only need minor nerfs so more different hero's get viable and that's it. There are a few hero's that could use a skill rework to become viable ( viable also means getting into CM ) and even less hero's actually need a buff but change is fun, this isnt sc2 : ) Change is fun, but not endless cycling of the same meta's because OP hero's get nerfed hard, and in current meta UP hero's gets buffed alot. We don't want power creep in dota 2. I think in a vacuum 5% of the hero's are in the right place, just need to tune down the OP hero's to diversify the pro draft hero pool who cares if tinker is op or not, he's anoying as hell to play against turning any game into a 50 marchfest thats not fun for anyone
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On September 21 2014 04:24 cilinder007 wrote:Show nested quote +On September 21 2014 04:05 TechSc2 wrote:On September 21 2014 03:29 r_con wrote:On September 21 2014 02:09 TechSc2 wrote:On September 21 2014 01:11 blobrus wrote: What I'm gathering from this is that way too many people want to overnerf tinker just because he's annoying. His winrate in pubs is nothing to write home about and his winrate in pro games is even worse. Because the average pubber does not want to improve and play correctly agaist him ( get extra wards for ancients, roam on him mid etc etc ) they all want a 9 minute ( not needed )blink dagger on any support they play. Just because people are bad against the hero they want a nerf. Most hero's ( except Lycanthrope ) only need minor nerfs so more different hero's get viable and that's it. There are a few hero's that could use a skill rework to become viable ( viable also means getting into CM ) and even less hero's actually need a buff but change is fun, this isnt sc2 : ) Change is fun, but not endless cycling of the same meta's because OP hero's get nerfed hard, and in current meta UP hero's gets buffed alot. We don't want power creep in dota 2. I think in a vacuum 5% of the hero's are in the right place, just need to tune down the OP hero's to diversify the pro draft hero pool who cares if tinker is op or not, he's anoying as hell to play against turning any game into a 50 marchfest thats not fun for anyone
Build an early pipe, hit timing of pre 20 minutes onto all towers and tinker has no map to farm aka he has no impact.
If anoying to play against is the standard to nerf hero's then geesh, just remove dota from the face of the earth
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Buff night stalker and spirit breaker please. Both heroes are in need of loooove :3
Not sure what to do with any of them, really. SB is in some kind of weird position between hard carry and support, but a hero with 2 passives that needs right clicks doesn't feel like good support-material. On the other hand, farming means you are sacrificing his charge completely, or end up with an underfarmed carry that runs around looking for kills all the time.
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A non-balance change the client could really use: a better ticket interface that will give salient details about what comes with the ticket. Many tournament websites are bad about showing you things like cosmetics currently included, stretch goals, estimated number of games, league standings/invites...these are all things that could be standardized easily. Tournament organizers would still be free to run their websites as they see fit but they could more easily inform potential ticket-buyers through the interface about their potential purchase, all across language barriers.
Now that hero loadout browsing includes sets available to purchase those too could link to tickets.
Now that I think about it - and this came into laser-like focus during compendium season when I was trying to sell surplus player cards - the market interface needs a LOT of usability love. There are so many player cards I didn't bother trying to sell just because it was too much of a hassle for 1c on my Steam account. This is lost money for Valve since they make a nice cut on low-price transactions.
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On September 21 2014 05:34 TechSc2 wrote:Show nested quote +On September 21 2014 04:24 cilinder007 wrote:On September 21 2014 04:05 TechSc2 wrote:On September 21 2014 03:29 r_con wrote:On September 21 2014 02:09 TechSc2 wrote:On September 21 2014 01:11 blobrus wrote: What I'm gathering from this is that way too many people want to overnerf tinker just because he's annoying. His winrate in pubs is nothing to write home about and his winrate in pro games is even worse. Because the average pubber does not want to improve and play correctly agaist him ( get extra wards for ancients, roam on him mid etc etc ) they all want a 9 minute ( not needed )blink dagger on any support they play. Just because people are bad against the hero they want a nerf. Most hero's ( except Lycanthrope ) only need minor nerfs so more different hero's get viable and that's it. There are a few hero's that could use a skill rework to become viable ( viable also means getting into CM ) and even less hero's actually need a buff but change is fun, this isnt sc2 : ) Change is fun, but not endless cycling of the same meta's because OP hero's get nerfed hard, and in current meta UP hero's gets buffed alot. We don't want power creep in dota 2. I think in a vacuum 5% of the hero's are in the right place, just need to tune down the OP hero's to diversify the pro draft hero pool who cares if tinker is op or not, he's anoying as hell to play against turning any game into a 50 marchfest thats not fun for anyone Build an early pipe, hit timing of pre 20 minutes onto all towers and tinker has no map to farm aka he has no impact. If anoying to play against is the standard to nerf hero's then geesh, just remove dota from the face of the earth Cliffmother, spacecow, riki, ursa, bloodseeker are heroes which are not competitive because they're very annoying to play against for a large portion of the player base. Another exemple is nyx, he was not nerfed so heavily because of balance but because of pubs, though he still remains a good pick as they reduced his damage which were the problem in pubs but kept his utility, main reason he's picked in CM. WK is an exemple of a hero they had a hard time to buff without making him a nightmare for a lot of players.
TLDR : "annoying to play against" is enough to warrant a nerf.
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I'd like to see the chrono bugs fixed, or even have it stop all outside projectiles like auto attacks and skywrath ultimate until AFTER the duration ends (like how the mothership in SC2 was first announced).
LC and Brood I think are ok for CM. Phoenix, Earthspirit, TB need some work.
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Late to the party, but these are some of the things I think we could or should see
-Nerf to T1 tower and/or assist gold
-Void base dmg, turn speed reduced
-Simultaneous eye of storms removed, reduce plasma field dmg
-Increase man cost and/or duration of re-arm. Dmg-disabled blink dagger can't be rearmed (if they really wanna kill tinker off)
-Increased mana cost and/or cooldown for crypt swarm
-Some sort of nerf to skywrath, I feel like you could nerf almost anything about this hero to balance him, as it's the whole package that makes him so good. Base move-speed, arcane/concussive mana cost/cooldown, concussive range, silence duration
-Not sure about enigma, maybe nerf eidolon damage or stat growth
-Increase lycan ulti cooldown, maybe increase howl mana cost
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remove smoke, bring back the tp scroll tower invulnerability and gimme back my 2h farm games. i don't care that much about the current strong heroes, i don't think they have that big of an impact in pubs as they do in the pro scene. one thing that i would like to see is to ban the obvious op shit from ranked mm just like they're banned from cm mode.
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United Kingdom14103 Posts
On September 21 2014 07:12 Frogstomp wrote: Late to the party, but these are some of the things I think we could or should see
-Nerf to T1 tower and/or assist gold
-Void base dmg, turn speed reduced
-Simultaneous eye of storms removed, reduce plasma field dmg
-Increase man cost and/or duration of re-arm. Dmg-disabled blink dagger can't be rearmed (if they really wanna kill tinker off)
-Increased mana cost and/or cooldown for crypt swarm
-Some sort of nerf to skywrath, I feel like you could nerf almost anything about this hero to balance him, as it's the whole package that makes him so good. Base move-speed, arcane/concussive mana cost/cooldown, concussive range, silence duration
-Not sure about enigma, maybe nerf eidolon damage or stat growth
-Increase lycan ulti cooldown, maybe increase howl mana cost
this does nothing against razor
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On September 21 2014 09:36 Targe wrote:Show nested quote +On September 21 2014 07:12 Frogstomp wrote: Late to the party, but these are some of the things I think we could or should see
-Nerf to T1 tower and/or assist gold
-Void base dmg, turn speed reduced
-Simultaneous eye of storms removed, reduce plasma field dmg
-Increase man cost and/or duration of re-arm. Dmg-disabled blink dagger can't be rearmed (if they really wanna kill tinker off)
-Increased mana cost and/or cooldown for crypt swarm
-Some sort of nerf to skywrath, I feel like you could nerf almost anything about this hero to balance him, as it's the whole package that makes him so good. Base move-speed, arcane/concussive mana cost/cooldown, concussive range, silence duration
-Not sure about enigma, maybe nerf eidolon damage or stat growth
-Increase lycan ulti cooldown, maybe increase howl mana cost
this does nothing against razor Dunno man looks like it softens him up on both ends. Even a small change to plasma field damage would make it harder for him to get a lot of those early kills.
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United Kingdom14103 Posts
just nerf his armour or some shit
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So how long is this flight anyway?
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Really interested in seeing spectre, dusa, pl, get some buffs. PL was way too good for a while but now he's kind of shit, and medusa is almost never played.
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I'm more interested in knowing if they will do diretide or not, but buffs and nerfs are welcome too.
They already announced that they will do a patch soon, or the baseless speculation is for the date too?
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On September 21 2014 13:07 Aerisky wrote: Really interested in seeing spectre, dusa, pl, get some buffs. PL was way too good for a while but now he's kind of shit, and medusa is almost never played.
Dusa with a couple buffs(like base stats/ move speed/ starting armor) could be a fantastic mid on radiant from what ive seen, i feel like a couple changes could make her way too strong.
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Slardar. One of the most abused heroes in the game, he needs love.
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On September 21 2014 14:04 SoylentGamer wrote: Slardar. One of the most abused heroes in the game, he needs love.
I think maybe take the damage penalty off sprint? perhaps make the stun better level 1? honestly almost everything about the hero is shit other than hes good for is roshing early. His stun is ass early levels, his sprint is ok, and his bash has to be leveled later cause his stun is shit at level 1 and his sprint needs levels too. Maybe either increase cast range on ult to like 1000/1200 make stun level 1 like 2 seconds or take damage penalty off sprint. Almost any of these and im pretty sure he still wouldn't be OP.
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Slardar just needs a model rework to be viable
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On September 21 2014 14:46 r_con wrote:Show nested quote +On September 21 2014 14:04 SoylentGamer wrote: Slardar. One of the most abused heroes in the game, he needs love. I think maybe take the damage penalty off sprint? perhaps make the stun better level 1? honestly almost everything about the hero is shit other than hes good for is roshing early. His stun is ass early levels, his sprint is ok, and his bash has to be leveled later cause his stun is shit at level 1 and his sprint needs levels too. Maybe either increase cast range on ult to like 1000/1200 make stun level 1 like 2 seconds or take damage penalty off sprint. Almost any of these and im pretty sure he still wouldn't be OP.
+attack speed on sprint? make it a ghetto mask of madness?
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