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6.82 Baseless Speculation / Hype Thread

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Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2014-09-23 00:52:44
September 19 2014 15:15 GMT
#1
THE HYPE IS REAL http://www.dota2.com/rekindlingsoul/




Alright folks. It's been awhile, and I think we are all bloodthirsty for a new balance patch. We're all feeling that itch. We've hit the point of this thread where every ranked match making has essentially 3 of several "stronger" heroes, and very little of other heroes. Because of the nature of these heroes, its very difficult to win pub games without having at least one or two of these stronger heroes.

[image loading] What do you want to see nerfed in this patch? [image loading]


  • Tinker - an extremely difficult hero to gank, an extremely quick farmer, and one of the highest damage dealers in the game. Can be anywhere, can refresh a ghost scepter, and can guarantee timely BoT + Soul Ring timings with ancient stacking
  • Faceless Void - Can be laned anywhere, one of the stronger melee laners and can beat a lot of melee heroes 1v1, nearly perfect scaling with solo kill power at level 7, low (comparatively) cooldown ultimate.
  • Razor / Viper - Super strong laners that can get a Mek and start the "death ball". Very difficult to kill, still powerful in the lategame, potentially a product of the meta / strength of Mek. Also both can beat OD in lane.
  • Doom - Strong because of laning flexibility and how strong Devour is.
  • Death Prophet - Mid lane winner, ridiculous pusher, low cooldown ultimate, very difficult to fight into
  • Skywrath Mage - high movement speed, high level 1 damage, long better orchid, long initiation slow, obviously nice with Faceless Void.
  • Earth Spirit - obviously only in pubs, but his ultimate is ridiculous.
  • Shadow Shaman - stronger pusher, wards are ridiculously strong and somewhat low cooldown.
  • Enigma - probably will get nerfed but I love this hero
  • Brewmaster - just a strong hero. Lower cooldowns now.
  • Lycan - Permaban status.
  • Meepo is legitmately broken
  • Tidehunter - not too strong, but can kill ancients for free.
  • Strong Items - Blink Dagger, Shivas, Mek,
  • Change to buybacks?
  • Pushing in some way? Perhaps a tower bounty nerf?
  • Offlane - Nearly any hero can be played here, get reasonable farm, and get a decent amount of experience. Encourages 3-4 core line ups, and strengthens deathballs by making sure some heroes always get levels.


[image loading] What do you want to see buffed? [image loading]

  • Unused heroes?
  • 4 protect 1?
  • Turtling?
  • Rod of Atos?


Feel free to talk about whatever you think should be addressed, because remember:


[big]We are all experts here
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Slomo
Profile Joined November 2010
Germany7198 Posts
September 19 2014 15:20 GMT
#2
Make Rod of Atos do a tiny bit of dmg to disable blink daggers.
RIP DOUBLE TI OG | #18 never forget
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 19 2014 15:22 GMT
#3
wow comeh obeyed me basically my slave

pls don't buff atos tho
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Elyvilon
Profile Joined August 2008
United States13143 Posts
September 19 2014 15:24 GMT
#4
I just want to know what Lina buff we're getting this time.
Liquipedia
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-09-19 15:26:04
September 19 2014 15:25 GMT
#5
This is the thread we all needed. Personally I would like to see Chrono's cool down bumped up and a few other minor nerfs. I would also like to be able to forcestaff people out of the chrono or otherwise save them.

And we need some buffs up in here too. Sven, CK, CM and a bunch of heroes need love. Even Spirit Breaker needs some loving. We need some positive energy up in this thread.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Kirsed
Profile Joined May 2013
9380 Posts
Last Edited: 2014-09-19 15:26:45
September 19 2014 15:25 GMT
#6
Nerf tower bounty. Nerf laser nerf first two levels of rhastas non-ult spells undo void turn rate change. Lower cuncussive shot range to 1200~. Kill lycan. Reduce dp ult damage to towers keep damage to heroes. Buff qop blink. Blink disable to 4 seconds. No complete sentences woo.

From my retarded ass blog.

Fiery Soul duration increased to 10.
Fiery Soul maximum stacks increased to 5.
Fiery soul no longer gives bonus attack speed.
For each stack of Fiery Soul Lina’s spells deal 5/10/15/20 additional damage.
For each stack of Fiery Sould Lina’s spells cooldowns are reduced by 0.1/0.2/0.3/0.4
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 19 2014 15:26 GMT
#7
Spirit breaker's like void only worse in 999 ways.

if his zoom zoom aura was global then we'd be talking. Lel.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
September 19 2014 15:30 GMT
#8
Please don't encourage turtling and passive play. I think the DotA should keep the faster meta and fighting focused gameplay (straight from early or midgame). I lost interest in Dota a couple years ago because there was often very little action and many lulls within the game.

That said, some heros clearly need tweaks.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 19 2014 15:39 GMT
#9
incoming changes:
Razor ulti nerf
DP movement speed nerf
QoP buff (PLEASE)
earth spirit buff
Faceless void removed from the game (please)
Skywrath mage movement speed nerf
Doom scortched earth nerf

Viper is bad, no need to nerf it. Brew is fine, tinker is fine
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Diavlo
Profile Joined July 2011
Belgium2915 Posts
September 19 2014 15:39 GMT
#10
Disabled blink dagger cant be rearmed. Shaman wards dropped to 8. Lycan wolf damage nerf. Among other.
"I don't know how many years on this Earth I got left. I'm gonna get real weird with it."
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
September 19 2014 15:41 GMT
#11
i think xp and gold stuff will be changed in some way.
tinker: nerf laser on the early levels + nerf march (mb the radius) OR blink dagger stuff
void: nerf cd or duration of chrono, nerf backtrack in some way
doom: skill acquired through devour is gone after dying, small nerf to scorched earth
skywrath: nerf manacost of bolt OR nerf ultimate
FTD
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
September 19 2014 15:42 GMT
#12
Vacuum cd +2 sec
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
smr
Profile Joined April 2011
Germany4808 Posts
September 19 2014 15:43 GMT
#13
Nerf CM movespeed, add half of Necros aura to her aura. By frost be purged! If you get caught that is.
Rocket-Bear
Profile Joined July 2014
3070 Posts
September 19 2014 15:44 GMT
#14
I wonder how you could nerf POTM support without nerfing her potential as a farmer. Because I think she is a balanced farmer but kinda dumb support atm.

Also want to see Skywrath, Void, Doom, Lycan, Razor and Tinker nerfed. Just think they are really boring..

And hoping for a buff to Chen and Clinkz
Favorite players: Gh and Zai
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 19 2014 15:44 GMT
#15
On September 20 2014 00:39 Geo.Rion wrote:
incoming changes:
earth spirit buff

Bwahahaha
*ahem*
"volvo pls buff best hero in dota"
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Comeh
Profile Blog Joined July 2008
United States18919 Posts
Last Edited: 2014-09-19 15:45:15
September 19 2014 15:44 GMT
#16
Biggest nerfs to tinker I'd like to see would be to change his base stats some way (preferably movement speed), and to make Ghost / EB not refresh-able.

On September 20 2014 00:44 Rocket-Bear wrote:
I wonder how you could nerf POTM support without nerfing her potential as a farmer. Because I think she is a balanced farmer but kinda dumb support atm.

Also want to see Skywrath, Void, Doom, Lycan, Razor and Tinker nerfed. Just think they are really boring..

And hoping for a buff to Chen and Clinkz


Increase CD / Manacost / Decrease Damage of Arrow.
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ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
September 19 2014 15:47 GMT
#17
On September 20 2014 00:20 Slomo wrote:
Make Rod of Atos do a tiny bit of dmg to disable blink daggers.

would have to increase the cd on that though imo
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 19 2014 15:48 GMT
#18
Backtrack should work like it did in HON (at least for a while), if he would die from the damage then he dies, if not he gets a chance to evade it

Chrono cooldown 120 without Aghs at all levels, 90 with aghs at all levels

synapse
Profile Blog Joined January 2009
China13814 Posts
September 19 2014 15:50 GMT
#19
I have a feeling sky won't be receiving many nerfs (if any at all) and that he'll fall off once void gets nerfed. Razor/Tinker/Void/Rhasta nerfs for sure. Hoping for more windrunner buffs :D
:)
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
September 19 2014 15:51 GMT
#20
i honestly dont care what it is, as long as it comes soon.
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 19 2014 15:56 GMT
#21
On September 20 2014 00:44 Sn0_Man wrote:
Show nested quote +
On September 20 2014 00:39 Geo.Rion wrote:
incoming changes:
earth spirit buff

Bwahahaha
*ahem*
"volvo pls buff best hero in dota"

let s agree to disagree there
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
llKyonll
Profile Joined October 2011
Netherlands39 Posts
Last Edited: 2014-09-19 16:03:35
September 19 2014 15:57 GMT
#22
On September 20 2014 00:20 Slomo wrote:
Make Rod of Atos do a tiny bit of dmg to disable blink daggers.


I like this idea. Though I guess it's to strong given the range and cooldown.
Was it ever possible to Euls an ally? Can I have that plz.

*Edit: I am now gonna search how to quote right, gimme a sec.
** Edit: Yeaaaah!
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-09-19 16:09:48
September 19 2014 15:57 GMT
#23
Rescale Void's Time Walk mana cost to 90/100/110/120.
Rescale Void's Chronosphere CD to its pre-6.80 state.
Slightly lower his starting AGI, slightly increase his AGI gain so it reaches the same pre-6.82 point by level 11.

Way too much power creep over the last few patches.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Rainling
Profile Joined June 2011
United States456 Posts
September 19 2014 15:58 GMT
#24
Like Entropic said, make the game more fast-paced. I think an increase in the value of aggression by increasing gold/xp bounty for kills would be a good change.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
September 19 2014 16:03 GMT
#25
Lycan just needs a nerf to howl. Aoe instead of global would be good enough but I'm sure hell get hit with something else.

Void needs a CD increase on his ult. Every 100 seconds is absurd for what is a non channeled black hole with a larger AoE.

Skywrath could use less range but shouldnt be hit too hard. People just don't like picking defensive supports and BKB carries aren't in vogue right now. He's a product of the meta more than anything.

Razor just needs to not be able to refresh his ult and have it stop when he dies with aegis.

Doom could use a change to scorched earth. Its just too good of a spell right now.

Nerf SS ward health.

Buff CM int gain. Buff Lina LSA range. Buff Darkness level 1. Buff QoP blink. Buff AM.

Adjust Rosh pit. This more than anything has to be addressed because with the random timer any time the dire has the lead they are almost guaranteed every rosh in the late game.

Adjust Radiant camps/ dire offlane. Nothing extreme, but dire offlane is really hard right now. Not enough room to work.

LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Laserist
Profile Joined September 2011
Turkey4269 Posts
Last Edited: 2014-09-19 16:09:31
September 19 2014 16:06 GMT
#26
Bunker build time increased by 5 seconds.
“Are you with the Cartel? Because you’re definitely an Angel.”
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 19 2014 16:08 GMT
#27
Yeah, they do need to do something about the rosh pit and make it easier for the radiant to scout it. I don't have a problem with the random timer, but it gives dire a huge advantage since they can just ninja someone into the pit. I wouldn't mind there being a few locations where wards to see into the pit(well known and reasonable to counter ward). Wars over vision are always interesting add to the excitement of the game.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Slomo
Profile Joined November 2010
Germany7198 Posts
September 19 2014 16:08 GMT
#28
On September 20 2014 01:06 Laserist wrote:
Bunker building time increased by 5 seconds.

Doom -1 Armor.
RIP DOUBLE TI OG | #18 never forget
Buckyman
Profile Joined May 2014
1364 Posts
September 19 2014 16:13 GMT
#29
Pfft, minor balance quibbles. How about fixing the stuff that's actually broken.

+ Show Spoiler +
Brewmaster
Primal Split replaces any existing spirits when cast.

Broodmother
Webs grant free pathing in a slightly larger area when moving towards the center of the web.
Trees are considered pathable if any part of the tree is on the web.

Doom
Devour can no longer grant 'Spell Immunity'.

Earthshaker
Aftershock required level increased to 2/3/5/7 (was 1/3/5/7)

Huskar
Life Break cannot be cast during Life Break

Storm Spirit
Overload required level increased to 2/3/5/7 (was 1/3/5/7)

Tuskar
Launch Snowball can be autocast.
Snowball cannot carry mines.

Viper
Corrosive Skin is not triggered by Corrosive Skin.
Corrosive Skin is not triggered by redirected or reflected damage.

Zeus
Static Field required level increased to 2/3/5/7 (was 1/3/5/7)

Hill Troll Priest
Continues to cast Heal after losing aggro.
Correctly returns to idle when it runs out of mana or all nearby neutrals are at full health.

Bloodstone
Cannot reduce respawn time below 1 second.

Boots of Travel
Cannot target invulnerable units. (Can still target invulnerable buildings)

Tranquil Boots
Break when dropped.

Fountain
Attacks disarm for 0.3 seconds. This is an orb effect.

Assists
In addition to dealing damage, assists are also awarded for placing a disabling debuff.

Abandons
Abandon timers pause while a player is dead.
Abandon timer for not getting Experience is reset for getting an assist.

1v1 Mid
A player can win by obtaining 250 Last Hits, in addition to the existing win conditions.

Guides
If a player chooses a skill other than the recommended one, the guide now suggests the skipped skill point be taken at the next level of the skill chosen instead, rather than at every level until it's taken.
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
September 19 2014 16:15 GMT
#30
BRING BACK 4 PROTECT 1
am i the only one who actually enjoyed 2009 chinese dota
so much more fun watching all 10 heroes stacked with items rather than the 3 core bullshit we have now
xAdra
Profile Joined July 2012
Singapore1858 Posts
September 19 2014 16:15 GMT
#31
Since it's a baseless thread can we remove pudge please? ^_^

On a more serious note I don't think Earth spirit will be buffed or nerfed, rather he should be released into captains mode along with phoenix and maybe brood. Phoenix and Earth will be really OP initially but a subsequent 6.82b patch should be able to tweak matters. I'd just like some new heroes in the meta.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 19 2014 16:15 GMT
#32
^ Visage birds triggering Landmines
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Zenniv
Profile Joined September 2011
United States545 Posts
September 19 2014 16:23 GMT
#33
DP will get a base dam/movement nerf.
Void will get a base damage nerf.
Tinker's march will no longer affect ancients or woods.
Lycan is hard to balance.
Razor and viper will stay the way they are.
FHDH
Profile Joined July 2014
United States7023 Posts
September 19 2014 16:27 GMT
#34
Rhasta is fine. He's slow, squishy, farms like shit and has no semi-carry potential.

Waga suggested decreasing Void armor so he can't offlane any more. I thought this was a decent idea. Mine was to increase cast point on Chrono. The "can't backtrack lethal damage" idea has some merit.

I have no idea what you do about Tinker that doesn't remove him from the meta. I think both Tinker and Void should stay, just not be so overpowering. Taking E-blade off of Rearm isn't a bad idea as it eliminates the horrifying "I can kill guys on your team over and over and over again without stopping" aspect of a fully-built Tinker. Already Tinker who is prevented from snowballing is kinda pathetic.

Skywrath is clearly overpowered but I don't have any suggestions.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Fwizzz
Profile Joined May 2012
Philippines4420 Posts
September 19 2014 16:29 GMT
#35
Some heroes need reworks to be viable in cm. Spirit breaker and bloodseeker is sad.
bluzi
Profile Joined May 2011
4703 Posts
September 19 2014 16:29 GMT
#36
the 2 heros in the "what to nerf" is SPOT ON , get rid of that fucking Tinker bullshit , cant stand to watch this hero , does it all -> Farm like a mad man , good mobility (once blink / Bots) anti pusher + pusher , and to top it all FUCKING 1 Man carry no other hero can have such a late game impact, maybe just the other guy on the list VOID , which is another unreal early/mid/late game hero , both suffer from the "good at all times" syndrom but also scales best in the game today.
NERF THEM
BongChambers
Profile Joined September 2012
Canada591 Posts
September 19 2014 16:30 GMT
#37
totally been waiting for this and legit can understand what you mean by that itch

also agree with any of the things you've already listed

i will seriously lmfao if they buff ursa again tho, i dont know why he keeps getting buffed but i just keep rolling every time it happens

lycan and dp need serious nerfs tho, sick of their perm bans tbh
420
drumandbass
Profile Joined June 2014
Hungary63 Posts
September 19 2014 16:36 GMT
#38
On September 20 2014 01:15 evilfatsh1t wrote:
BRING BACK 4 PROTECT 1
am i the only one who actually enjoyed 2009 chinese dota
so much more fun watching all 10 heroes stacked with items rather than the 3 core bullshit we have now


You are not. It's never gonna happen but a gold gain nerf would be really nice instead of the current "easy mode" doto. It would also mean that ricing would not actually be totally worthless. More 6-slot AM vs 6-slot Morf pls volvo
"... you put water in a cup, it becomes the cup; you put water into a bottle it becomes the bottle; you put it in a teapot it becomes the teapot. Now water can flow or it can crash. Be water, my friend." - Bruce Lee
DV G
Profile Joined September 2012
Argentina2339 Posts
September 19 2014 16:38 GMT
#39
I'd love the game to become slower.

We got the fast pace, everyone is bitching, now lets back to the slower pace, so everyone bitchs and we change again, like the circle of life it has to be. Bring back harder carries, more farm and less 10 mins gg because early game makes up for everything and offlaners get waaaay too much.
Go pro or die trying
Fleetfeet
Profile Blog Joined May 2014
Canada2613 Posts
September 19 2014 16:39 GMT
#40
Give visage birds some variation of the "x number of hits to kill" as opposed to HP, so they don't just get turned to paste accidentally by gyro/bristle/kunkka etc etc.

Revert base magic resist nerf, change graveskeeper's cloak so it doesn't feel like you're less-than-a-hero until you have some points in the skill.

Make drow's aura not work, or only work partially, on visage birds.

Hero's in a dumb spot, right now. Trilanes aren't that strong, he's only strong in trilanes, but he gets blown up super quick because of his low base armour and basically no magic resist. Also need to fix the drow interactions, because if the hero is reasonably strong in a drow lineup, but weak otherwise... I don't wanna see a visage + drow draft with a visage that's strong even without the drow.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 19 2014 16:43 GMT
#41
On September 20 2014 01:27 FHDH wrote:
Rhasta is fine. He's slow, squishy, farms like shit and has no semi-carry potential.

You mean he's slow, squishy, farms like a god and has huge potential for farm application with blink, aghs, refresher, etc.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Rayeth
Profile Blog Joined April 2010
United States883 Posts
September 19 2014 16:44 GMT
#42
Tinker can be fixed easily by making March no longer affect Ancients & Jungle creeps. No other changes needed. Taking away his ability to farm many camps at once and/or stacked Ancients will drastically increase the time it takes for him to come online. He should be an unstoppable death machine when fully farmed, but at more like 45-50min instead of at 30.

I have no idea how to fix Void without destroying the hero. Lowering base armor by a couple might make the hero too weak and -1 might not be enough to stop off lane viability. I am clueless on this one.

Skywrath I think needs Ancient Seal taken down by 5% per point. Maybe reduce his base int by bit. Nothing major.

Death Prophet, I think might need bigger changes. If you make small changes to her skills, she'll either end up unaffected or crippled. Maybe reduce Strength growth and starting strength? This hero has serious problems of either being totally irrelevant or massively imbalanced.

Shadow Shaman I think is probably the easiest fix. Make the wards have less health, it doesn't even need to be a big decrease either. Easy. If that isn't enough you could make them have higher target priority for creeps. Nothing else needs changing.
The Innocent shall suffer... big time.
Varth
Profile Joined August 2010
United States426 Posts
September 19 2014 16:45 GMT
#43
I really like the can't rearm the blink cd from dmg, can't backtrack fatal dmg. Those I think would be very good changes that would still keep the hero viable. I also wouldn't be opposed to upping the CD on Chrono about 20% especially at lvl 16.
njt7
Profile Joined August 2012
Sweden769 Posts
September 19 2014 16:47 GMT
#44
I think this is one of the best patches ever in dota and that there is much more to explore. I would not like to see any major changes. Of course Im fine with smaller changes one of the best one that Ive seen in this thread was to slightly decrease tinkers base movespeed. Adding a couple of the new heroes to captains mode and Im fine.
"All the casters who flamed me ever for anything."
Acritter
Profile Joined August 2010
Syria7637 Posts
September 19 2014 16:48 GMT
#45
If we want to see a big shift in the meta, we pretty much need to partially or wholly reverse the post-TI3 patch. Making the offlane easy was a huge mistake. Push starts with three farmed cores, and the easy offlane caused that to happen. It also incredibly devalued the safelane position, because it destroyed the ability to secure one hero pure freefarm, and that had some major repercussions. Rosh timer does need to settle in some way, though. The current Rosh timer favors Dire immensely, because it's a piece of knowledge that only Dire can capitalize on, and it pushes a lot of pure chance into the game. It's no longer possible for teams to carefully craft teamfight timings to take advantage of the Rosh respawn. They have to gamble for it, and then either take Rosh or wait three minutes for the enemy team to respawn, farm, and prepare for another fight. Pretty ridiculous.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Kirsed
Profile Joined May 2013
9380 Posts
September 19 2014 16:50 GMT
#46
I thinking nerfing laser would competently fix tinker.
HammerKick
Profile Blog Joined May 2013
France6190 Posts
September 19 2014 16:52 GMT
#47
On September 20 2014 01:08 Slomo wrote:
Show nested quote +
On September 20 2014 01:06 Laserist wrote:
Bunker building time increased by 5 seconds.

Doom -1 Armor.


CM movespeed decreased to 266

whatever
hope Void takes a good nerf to the face, as well as the top tier picks.
Would decrease chrono's radius which is BIIIIIIIG
Well, it's high noon somewhere in the world
trifecta
Profile Joined April 2010
United States6795 Posts
Last Edited: 2014-09-19 16:54:25
September 19 2014 16:54 GMT
#48
Now that the patch is settling, I'm enjoying this meta from a spectator standpoint. The drafts are predictable but the games have ramped up in entertainment across the board. This past week in EU/CIS and CN dota was amazing.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 19 2014 16:54 GMT
#49
On September 20 2014 01:50 kirsed wrote:
I thinking nerfing laser would competently fix tinker.

Thats like saying buffing qop's shadow strike would fix her lol
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Acritter
Profile Joined August 2010
Syria7637 Posts
September 19 2014 16:54 GMT
#50
Blink, Force, and Shadow Blade need reworking as well. It used to be that all three of them were viable in some way or another, but then Force got a minor nerf, Shadow Blade got a major nerf, and Blink got a major buff. Now the choice isn't really there on 90% of heroes. It's just all Blink all the time. There needs to be a rebalancing of sorts so that the decision between them is strategic, rather than just the automatic choice to purchase Blink. Ideally SB would return to being a solid pickup on cores and Force would gain traction as a support pickup, while Blink would remain the go-to for powerful initiators who need nothing other than the ability to get in there.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-09-19 17:01:52
September 19 2014 16:55 GMT
#51
On September 20 2014 01:27 FHDH wrote:
Waga suggested decreasing Void armor so he can't offlane any more. I thought this was a decent idea. Mine was to increase cast point on Chrono. The "can't backtrack lethal damage" idea has some merit.


Entirely disagree. Making him unable to play offlane would be pretty lame and returning Backtrack to its Dota 1 state is just plain dumb. His cast point is already mediocre.

If anything, he should be changed so that the offlane role forces you to commit to 4/4/0. If you're running offlane Void, his skill build should not be comparable to what you would use in the safe lane. There's almost no difference between their item builds either.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-09-19 16:59:15
September 19 2014 16:57 GMT
#52
On September 20 2014 01:54 Acritter wrote:
Blink, Force, and Shadow Blade need reworking as well. It used to be that all three of them were viable in some way or another, but then Force got a minor nerf, Shadow Blade got a major nerf, and Blink got a major buff. Now the choice isn't really there on 90% of heroes. It's just all Blink all the time. There needs to be a rebalancing of sorts so that the decision between them is strategic, rather than just the automatic choice to purchase Blink. Ideally SB would return to being a solid pickup on cores and Force would gain traction as a support pickup, while Blink would remain the go-to for powerful initiators who need nothing other than the ability to get in there.

I am with this man. I don't like Blink dota when those other two items clearly need the love and could be just is viable. Though I do think shadow blade has to high a cost point at 3000. Reworking how it is built to bring it down in cost would go a long way.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
trifecta
Profile Joined April 2010
United States6795 Posts
Last Edited: 2014-09-19 17:01:25
September 19 2014 16:58 GMT
#53
On September 20 2014 01:54 Acritter wrote:
Blink, Force, and Shadow Blade need reworking as well. It used to be that all three of them were viable in some way or another, but then Force got a minor nerf, Shadow Blade got a major nerf, and Blink got a major buff. Now the choice isn't really there on 90% of heroes. It's just all Blink all the time. There needs to be a rebalancing of sorts so that the decision between them is strategic, rather than just the automatic choice to purchase Blink. Ideally SB would return to being a solid pickup on cores and Force would gain traction as a support pickup, while Blink would remain the go-to for powerful initiators who need nothing other than the ability to get in there.


make chrono'd people forceable. that's enough of a nerf to void. edit: maybe not enough
pedrlz
Profile Joined September 2012
Brazil5234 Posts
Last Edited: 2014-09-19 17:02:26
September 19 2014 17:00 GMT
#54
no way that they will remove the blink rearm interaction since they changed on the DotA instead of fixing the bug on dota 2

I would like to see a decrease on the primal roar cast point, it is fucking bullshit that DK has a instant cast and BM ultimate has that longass animation.

Rework in a skill from Spiritbreaker would be cool since he is pretty much useless now. A nerf on silence in general, orchid, Skywrath, Doom, Krob, even Earth Spirit might need one since the grip is really strong.

Earth Spirit could have the damage escalation (is this the word?) swaped again, from grip to kick. I think would make the hero a little more complex and interesting, nowadays pretty much the only viable build is 1-1-3. Not sure if would be a nerf or a buff though.

I think Silencer aghs might need a nerf, it is really painful to play against as a support t.t

A change on the map like the one that was leaked would be cool too, moving roshan and maybe changing radiant offlane. Changing tree paths is always cool also.

Mek nerf, probably? What about the mana cost being higher than the stats given. Urn price lowered would be cool, but probably isn't necessary


Edit: also i agree that a void carry should be nerfed, void offlane is fine, void carry is boring.
FHDH
Profile Joined July 2014
United States7023 Posts
Last Edited: 2014-09-19 17:09:00
September 19 2014 17:02 GMT
#55
I'm not in favor of encouraging more stealth so buffing SB doesn't sound good to me.

Agree with above on Silencer. Global silence making me 100% useless until it's over is pure shit. It's WoW-level CC "may I use my hero now" crap. Adding all the damage to that...fuck Silencer.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Acritter
Profile Joined August 2010
Syria7637 Posts
September 19 2014 17:03 GMT
#56
On September 20 2014 01:57 Plansix wrote:
Show nested quote +
On September 20 2014 01:54 Acritter wrote:
Blink, Force, and Shadow Blade need reworking as well. It used to be that all three of them were viable in some way or another, but then Force got a minor nerf, Shadow Blade got a major nerf, and Blink got a major buff. Now the choice isn't really there on 90% of heroes. It's just all Blink all the time. There needs to be a rebalancing of sorts so that the decision between them is strategic, rather than just the automatic choice to purchase Blink. Ideally SB would return to being a solid pickup on cores and Force would gain traction as a support pickup, while Blink would remain the go-to for powerful initiators who need nothing other than the ability to get in there.

I am with this man. I don't like Blink dota when those other two items clearly need the love and could be just is viable. Though I do think shadow blade has to high a cost point at 3000. Reworking how it is built to bring it down in cost would go a long way.

Changing SB cost is as easy as changing SA cost. The item literally has no function other than as a "recipe" to SB. I think stats are the real key here, though, as well as shorter cooldown and longer duration. Yes, that does mean essentially reversing the earlier changes to it.

Force Staff probably needs a Sobi Mask instead of 300-odd gold in the recipe, and +75% mana regen as a complete item.

Blink mainly needs an increased gold cost to delay the heroes who buy it a little, maybe to 2250 or 2350. I'd also like to see its cooldown go to 20 seconds, with Force Staff going down to 15 seconds. That seems an appropriate division of labor.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
September 19 2014 17:04 GMT
#57
On September 20 2014 01:27 FHDH wrote:
Rhasta is fine. He's slow, squishy, farms like shit and has no semi-carry potential.

Waga suggested decreasing Void armor so he can't offlane any more. I thought this was a decent idea. Mine was to increase cast point on Chrono. The "can't backtrack lethal damage" idea has some merit.

I have no idea what you do about Tinker that doesn't remove him from the meta. I think both Tinker and Void should stay, just not be so overpowering. Taking E-blade off of Rearm isn't a bad idea as it eliminates the horrifying "I can kill guys on your team over and over and over again without stopping" aspect of a fully-built Tinker. Already Tinker who is prevented from snowballing is kinda pathetic.

Skywrath is clearly overpowered but I don't have any suggestions.


Tinker has not received buffs directly in t he last patches, so why destroy him completely with a no e-blade rearm? His indirect buff was the removal of mana cost to blink dagger, allowing him to have more mana pool to kill stuff, thus giving him bigger impact in games. If anything they might want to consider increasing all his spell cost by 15. that alone would disallow many less killing combo's per BoT travel.

I think void needs a nerf to his ulti cooldown, like other suggested something like 120 all levels and 90 with aghs all levels would be great and force him into more of a hard carry / blackhole type of hero, instead of liberally throwing chrono's around for solo support pickoffs.

Btw any timely ( 35 minutes or so ) fully build tinker means that his team has literally no farm, so you basically didn't pick the right hero's to deal with him.

Now my list of other buffs/nerfs:

+ Show Spoiler +
Skywrath mage
Arcane bolt casting range decreased by 100

Shadow shaman
Amount of wards now are 7-8-10 instead of 10 all levels

Mirana
Cooldown of leap decreased by 5 on all levels
Cooldown of arrow increased by 5 on all levels

Invoker
Cold snap damage per level of quas is now 9 instead of 7

Crystal maiden
Increased movement speed by 5
Increase casting range of crystal nova by 50

Lycan
Howl is now in 1000 AOE instead of global
Summon wolves cooldown increased to 42 on all levels

Death prophet
Number of ghosts are now 4/10/16 instead of 4/12/21
Increased cryp swarm cooldown to 10 on all levels

Doom bringer
Devour gold now 15/30/45/60 instead of 25/50/75/100

Lifestealer:
Rage now also increases movement speed by 25

Razor
Can now only have 1 ulti running at same time
Decreased str growth from 2.3 to 2.1
Increased agility growth from 2 to 2.1

Troll warlord:
Fervor stacks are now applied to hero's instead of troll, similar to fury swipes. Stacks dissapear after 5 seconds of not being hit


To just name a few, i think buffing too many hero's will competely change the meta into another again. I really like the current meta and how many hero's are picked, just wish that the bans are not always the same OP hero's and that banning will be to prevent good counter hero's from begin picked
Twitch.tv/TechGTV / Twitter.com/TechGTV
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 19 2014 17:04 GMT
#58
I wouldn't mind a change to the item progression on force staff. That 900 gold for the recipe might as well be 2000 for a support. Its why I love euls so much.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Acritter
Profile Joined August 2010
Syria7637 Posts
September 19 2014 17:05 GMT
#59
On September 20 2014 01:58 trifecta wrote:
Show nested quote +
On September 20 2014 01:54 Acritter wrote:
Blink, Force, and Shadow Blade need reworking as well. It used to be that all three of them were viable in some way or another, but then Force got a minor nerf, Shadow Blade got a major nerf, and Blink got a major buff. Now the choice isn't really there on 90% of heroes. It's just all Blink all the time. There needs to be a rebalancing of sorts so that the decision between them is strategic, rather than just the automatic choice to purchase Blink. Ideally SB would return to being a solid pickup on cores and Force would gain traction as a support pickup, while Blink would remain the go-to for powerful initiators who need nothing other than the ability to get in there.


make chrono'd people forceable. that's enough of a nerf to void. edit: maybe not enough

Definitely not enough. He needs some combination of a stats nerf, a base damage nerf, a base armor nerf, and a cast point nerf (to all spells). He's not incredibly overpowered in pro matches at the moment, but he has no place in pubs the way he is, and the nerfs do need to center around that. It's just absurd that the strongest pub heroes right now are the ones that negate all interaction. EmberSpiritvania was a jolly place in comparison.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-09-19 17:07:21
September 19 2014 17:06 GMT
#60
Thats why u make force interact with it

Like people want void to get 6 nerfs as if it isn't the combination of all of those factors that make him strong and removing 1-2 of them is already plenty.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Theoren
Profile Joined October 2010
Canada810 Posts
September 19 2014 17:07 GMT
#61
Couple small changes I'd like to see.

Small nerf to DP and Razor's strength gains.

Slight buff to Morph's movespeed or range, not sure which one.

Return Chronosphere to 400 Radius.

Blink dagger CD to 15 seconds.

pedrlz
Profile Joined September 2012
Brazil5234 Posts
September 19 2014 17:07 GMT
#62
Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 19 2014 17:08 GMT
#63
On September 20 2014 02:07 pedrlz wrote:
Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol

Because jakiro only has that 1 ability and he's got the worst other stuff (cast point, turnrate, etc) so he deserves something OP out of pity
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Acritter
Profile Joined August 2010
Syria7637 Posts
September 19 2014 17:08 GMT
#64
On September 20 2014 02:04 TechSc2 wrote:
Show nested quote +
On September 20 2014 01:27 FHDH wrote:
Rhasta is fine. He's slow, squishy, farms like shit and has no semi-carry potential.

Waga suggested decreasing Void armor so he can't offlane any more. I thought this was a decent idea. Mine was to increase cast point on Chrono. The "can't backtrack lethal damage" idea has some merit.

I have no idea what you do about Tinker that doesn't remove him from the meta. I think both Tinker and Void should stay, just not be so overpowering. Taking E-blade off of Rearm isn't a bad idea as it eliminates the horrifying "I can kill guys on your team over and over and over again without stopping" aspect of a fully-built Tinker. Already Tinker who is prevented from snowballing is kinda pathetic.

Skywrath is clearly overpowered but I don't have any suggestions.


Tinker has not received buffs directly in t he last patches, so why destroy him completely with a no e-blade rearm? His indirect buff was the removal of mana cost to blink dagger, allowing him to have more mana pool to kill stuff, thus giving him bigger impact in games. If anything they might want to consider increasing all his spell cost by 15. that alone would disallow many less killing combo's per BoT travel.

I think void needs a nerf to his ulti cooldown, like other suggested something like 120 all levels and 90 with aghs all levels would be great and force him into more of a hard carry / blackhole type of hero, instead of liberally throwing chrono's around for solo support pickoffs.

Btw any timely ( 35 minutes or so ) fully build tinker means that his team has literally no farm, so you basically didn't pick the right hero's to deal with him.

Now my list of other buffs/nerfs:

+ Show Spoiler +
Skywrath mage
Arcane bolt casting range decreased by 100

Shadow shaman
Amount of wards now are 7-8-10 instead of 10 all levels

Mirana
Cooldown of leap decreased by 5 on all levels
Cooldown of arrow increased by 5 on all levels

Invoker
Cold snap damage per level of quas is now 9 instead of 7

Crystal maiden
Increased movement speed by 5
Increase casting range of crystal nova by 50

Lycan
Howl is now in 1000 AOE instead of global
Summon wolves cooldown increased to 42 on all levels

Death prophet
Number of ghosts are now 4/10/16 instead of 4/12/21
Increased cryp swarm cooldown to 10 on all levels

Doom bringer
Devour gold now 15/30/45/60 instead of 25/50/75/100

Lifestealer:
Rage now also increases movement speed by 25

Razor
Can now only have 1 ulti running at same time
Decreased str growth from 2.3 to 2.1
Increased agility growth from 2 to 2.1

Troll warlord:
Fervor stacks are now applied to hero's instead of troll, similar to fury swipes. Stacks dissapear after 5 seconds of not being hit


To just name a few, i think buffing too many hero's will competely change the meta into another again. I really like the current meta and how many hero's are picked, just wish that the bans are not always the same OP hero's and that banning will be to prevent good counter hero's from begin picked

Untrue on Tinker. He's good primarily because it's no longer required for a mid hero to actually do anything. It used to be that picking Tinker and going mid would set your team incredibly far behind while the enemy hero won the other lanes for your team and took things totally out of control. That's no longer the case, so he can farm cheerfully while the enemy mid is forced to farm too (or be Brewmaster). The fix is a nerf for Tinker or a change to the entire meta. I'd prefer the latter, but we both know what's actually going to happen.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Acritter
Profile Joined August 2010
Syria7637 Posts
September 19 2014 17:09 GMT
#65
On September 20 2014 02:08 Sn0_Man wrote:
Show nested quote +
On September 20 2014 02:07 pedrlz wrote:
Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol

Because jakiro only has that 1 ability and he's got the worst other stuff (cast point, turnrate, etc) so he deserves something OP out of pity

He is kinda broke right now, though. Not mega broke, but kinda broke. Games feel so easy with core Jak.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 19 2014 17:09 GMT
#66
On September 20 2014 02:07 pedrlz wrote:
Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol

One does not nerf the best ability the hero has with all the other shit abilities he has to deal with(Ok, ice path is cool once you have euls).
I have the Honor to be your Obedient Servant, P.6
TL+ Member
pedrlz
Profile Joined September 2012
Brazil5234 Posts
Last Edited: 2014-09-19 17:11:35
September 19 2014 17:10 GMT
#67
On September 20 2014 02:08 Sn0_Man wrote:
Show nested quote +
On September 20 2014 02:07 pedrlz wrote:
Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol

Because jakiro only has that 1 ability and he's got the worst other stuff (cast point, turnrate, etc) so he deserves something OP out of pity

But liquid fire is boring

"oh boy, gonna pick that jakiro, fuck tower, THIS GAME GONNA BE GUD"
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
September 19 2014 17:10 GMT
#68
Okay, make Void's cast point worse. It's not like you can Force Staff/Blink out of his initiation combo or anything. It's not even that hard to interrupt him during the space between Time Walk and Chrono.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
FHDH
Profile Joined July 2014
United States7023 Posts
September 19 2014 17:11 GMT
#69
Please don't increase Blink cost. It's so hard to farm in some games as a support already and doing things like increasing the cost and/or cooldown isn't going to stop it from being the item of choice, just make support lives more painful.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 19 2014 17:12 GMT
#70
On September 20 2014 02:10 CosmicSpiral wrote:
Okay, make Void's cast point worse. It's not like you can Force Staff/Blink out of his initiation combo or anything. It's not even that hard to interrupt him during the space between Time Walk and Chrono.

The cast point on his ult could use work. The fact that I never see him instantly hit with the sheep stick or stunned in pro games makes me think it is way to fast. Some room to turn him into a chicken wouldn't be bad.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FHDH
Profile Joined July 2014
United States7023 Posts
September 19 2014 17:14 GMT
#71
On September 20 2014 02:12 Plansix wrote:
Show nested quote +
On September 20 2014 02:10 CosmicSpiral wrote:
Okay, make Void's cast point worse. It's not like you can Force Staff/Blink out of his initiation combo or anything. It's not even that hard to interrupt him during the space between Time Walk and Chrono.

The cast point on his ult could use work. The fact that I never see him instantly hit with the sheep stick or stunned in pro games makes me think it is way to fast. Some room to turn him into a chicken wouldn't be bad.

This. It's doable but .3 is a tiny amount of time.
После драки кулаками не машут (Don't shake your fist when the fight is over)
trifecta
Profile Joined April 2010
United States6795 Posts
September 19 2014 17:14 GMT
#72
giving force a mini stun when used on opponents would be fun but prob OP
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
September 19 2014 17:14 GMT
#73
On September 20 2014 02:09 Acritter wrote:
Show nested quote +
On September 20 2014 02:08 Sn0_Man wrote:
On September 20 2014 02:07 pedrlz wrote:
Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol

Because jakiro only has that 1 ability and he's got the worst other stuff (cast point, turnrate, etc) so he deserves something OP out of pity

He is kinda broke right now, though. Not mega broke, but kinda broke. Games feel so easy with core Jak.


First, let me laugh in glee as my old theorycrafting has finally become the object of much whine.

Second, are you saying that core Jakiro is easy to use in pubs or that core Jakiro lacks sufficient counter-strategies at all levels of play?
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Acritter
Profile Joined August 2010
Syria7637 Posts
September 19 2014 17:15 GMT
#74
On September 20 2014 02:11 FHDH wrote:
Please don't increase Blink cost. It's so hard to farm in some games as a support already and doing things like increasing the cost and/or cooldown isn't going to stop it from being the item of choice, just make support lives more painful.

Supports used to get by with the famous 25 minutes brown boots wand. This patch is not the norm. It is the outlier.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 19 2014 17:15 GMT
#75
I mean it's definitely doable to hex void pre-ult but there's turnrate concerns and if u have a hex he has a bkb.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Fleetfeet
Profile Blog Joined May 2014
Canada2613 Posts
September 19 2014 17:15 GMT
#76
Visage:

Base magic resist increased to 20% from 15%

Graveskeeper's cloak:
Gains a charge whenever allied heroes (or himself) within an 1100 radius accumulate 150 damage collectively. Lasts 5 seconds Stacks up to 3 times.

Provides 2/2/3/4 armour and 2%/5%/6%/7% per stack.

Summon familiars:
Familiars changed from 300/450/600 health, to requiring 3/4/5 hits to kill
Familiars changed from dealing 10 + 8/14/22 damage per charge, to dealing 56/98/154 damage, with a charge applying a debuff to the familiar of -12.5% damage per attack, stacking up to 7 times and lasting 15 seconds per charge.
This should make howl and drow aura only apply 12.5% of their benefit to an unstacked familiar, meaning a level 3 visage familiar that's receiving +50 damage from the drow aura would only be doing 25.5 damage per attack, as opposed to 60.

Aghanims upgrade:
Summons 3 familiars.
Familiar hits to kill reduced to 2/3/4
Bounty reduced to 75
Sight range increased to 800
Acritter
Profile Joined August 2010
Syria7637 Posts
September 19 2014 17:16 GMT
#77
On September 20 2014 02:14 CosmicSpiral wrote:
Show nested quote +
On September 20 2014 02:09 Acritter wrote:
On September 20 2014 02:08 Sn0_Man wrote:
On September 20 2014 02:07 pedrlz wrote:
Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol

Because jakiro only has that 1 ability and he's got the worst other stuff (cast point, turnrate, etc) so he deserves something OP out of pity

He is kinda broke right now, though. Not mega broke, but kinda broke. Games feel so easy with core Jak.


First, let me laugh in glee as my old theorycrafting has finally become the object of much whine.

Second, are you saying that core Jakiro is easy to use in pubs or that core Jakiro lacks sufficient counter-strategies at all levels of play?

Pros can do whatever the fuck they want. Core Jak is good there, but not overpowering. In pubs, if you have even the slightest semblance of team organization, it's stupidly easy to pick core Jak and win with him. Nobody's ever done it to me that I can recall, which is strange.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
FHDH
Profile Joined July 2014
United States7023 Posts
September 19 2014 17:16 GMT
#78
On September 20 2014 02:15 Acritter wrote:
Show nested quote +
On September 20 2014 02:11 FHDH wrote:
Please don't increase Blink cost. It's so hard to farm in some games as a support already and doing things like increasing the cost and/or cooldown isn't going to stop it from being the item of choice, just make support lives more painful.

Supports used to get by with the famous 25 minutes brown boots wand. This patch is not the norm. It is the outlier.

Fun game bro bring it back
После драки кулаками не машут (Don't shake your fist when the fight is over)
trifecta
Profile Joined April 2010
United States6795 Posts
September 19 2014 17:17 GMT
#79
poor supports suck why would you want that back fy god
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-09-19 17:19:18
September 19 2014 17:18 GMT
#80
On September 20 2014 02:12 Plansix wrote:
Show nested quote +
On September 20 2014 02:10 CosmicSpiral wrote:
Okay, make Void's cast point worse. It's not like you can Force Staff/Blink out of his initiation combo or anything. It's not even that hard to interrupt him during the space between Time Walk and Chrono.

The cast point on his ult could use work. The fact that I never see him instantly hit with the sheep stick or stunned in pro games makes me think it is way to fast. Some room to turn him into a chicken wouldn't be bad.


I've seen plenty of pro players react in time with Euls, Sheep, Silence, Force, Blink, etc. when they're anticipating him. Back when Void was considered a crappy hard carry, this was one of the primary complaints from Void players. Now suddenly it's too fast? Nothing's changed on that front. People want all kinds of nerfs on shit that he's had for years.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 19 2014 17:18 GMT
#81
On September 20 2014 02:15 Sn0_Man wrote:
I mean it's definitely doable to hex void pre-ult but there's turnrate concerns and if u have a hex he has a bkb.

Of course the turn rate in the main issue, that is why I think his cast point should go up or a slight channel time. At least then Lion or Rasta could be used to deal with his ass. Or some hero with a zero travel distance stun. Sheep isn't really viable since he will always have a BKB.

I just want him to up in slightly more effort before everyone can't move or get away from him.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Comeh
Profile Blog Joined July 2008
United States18919 Posts
September 19 2014 17:18 GMT
#82
On September 20 2014 02:15 Sn0_Man wrote:
I mean it's definitely doable to hex void pre-ult but there's turnrate concerns and if u have a hex he has a bkb.

The main reason this is difficult is ping.
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Acritter
Profile Joined August 2010
Syria7637 Posts
September 19 2014 17:19 GMT
#83
On September 20 2014 02:16 FHDH wrote:
Show nested quote +
On September 20 2014 02:15 Acritter wrote:
On September 20 2014 02:11 FHDH wrote:
Please don't increase Blink cost. It's so hard to farm in some games as a support already and doing things like increasing the cost and/or cooldown isn't going to stop it from being the item of choice, just make support lives more painful.

Supports used to get by with the famous 25 minutes brown boots wand. This patch is not the norm. It is the outlier.

Fun game bro bring it back

I played it without bitching. Why can't you?
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Acritter
Profile Joined August 2010
Syria7637 Posts
September 19 2014 17:20 GMT
#84
On September 20 2014 02:18 Plansix wrote:
Show nested quote +
On September 20 2014 02:15 Sn0_Man wrote:
I mean it's definitely doable to hex void pre-ult but there's turnrate concerns and if u have a hex he has a bkb.

Of course the turn rate in the main issue, that is why I think his cast point should go up or a slight channel time. At least then Lion or Rasta could be used to deal with his ass. Or some hero with a zero travel distance stun. Sheep isn't really viable since he will always have a BKB.

I just want him to up in slightly more effort before everyone can't move or get away from him.

Why are you saying that hero-based hexes are unable to handle him while item-based hexes are? Or are you talking about relative game times?
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
FHDH
Profile Joined July 2014
United States7023 Posts
September 19 2014 17:21 GMT
#85
On September 20 2014 02:19 Acritter wrote:
Show nested quote +
On September 20 2014 02:16 FHDH wrote:
On September 20 2014 02:15 Acritter wrote:
On September 20 2014 02:11 FHDH wrote:
Please don't increase Blink cost. It's so hard to farm in some games as a support already and doing things like increasing the cost and/or cooldown isn't going to stop it from being the item of choice, just make support lives more painful.

Supports used to get by with the famous 25 minutes brown boots wand. This patch is not the norm. It is the outlier.

Fun game bro bring it back

I played it without bitching. Why can't you?

I wonder if we can stop this thread from being an oldschooler dickswinging contest? Two can play that game but it's not a fun game or interesting or on topic.
После драки кулаками не машут (Don't shake your fist when the fight is over)
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
September 19 2014 17:22 GMT
#86
On September 20 2014 02:16 Acritter wrote:
Show nested quote +
On September 20 2014 02:14 CosmicSpiral wrote:
On September 20 2014 02:09 Acritter wrote:
On September 20 2014 02:08 Sn0_Man wrote:
On September 20 2014 02:07 pedrlz wrote:
Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol

Because jakiro only has that 1 ability and he's got the worst other stuff (cast point, turnrate, etc) so he deserves something OP out of pity

He is kinda broke right now, though. Not mega broke, but kinda broke. Games feel so easy with core Jak.


First, let me laugh in glee as my old theorycrafting has finally become the object of much whine.

Second, are you saying that core Jakiro is easy to use in pubs or that core Jakiro lacks sufficient counter-strategies at all levels of play?

Pros can do whatever the fuck they want. Core Jak is good there, but not overpowering. In pubs, if you have even the slightest semblance of team organization, it's stupidly easy to pick core Jak and win with him. Nobody's ever done it to me that I can recall, which is strange.


Eh, is that really bad though? No one's crying for Necrophos and Abaddon nerfs even though they dominate pub winrates. Can you imagine how bad Omniknight would get if he was adjusted for pro play? He's already second despite all the complaining about his flaws.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Acritter
Profile Joined August 2010
Syria7637 Posts
September 19 2014 17:24 GMT
#87
On September 20 2014 02:21 FHDH wrote:
Show nested quote +
On September 20 2014 02:19 Acritter wrote:
On September 20 2014 02:16 FHDH wrote:
On September 20 2014 02:15 Acritter wrote:
On September 20 2014 02:11 FHDH wrote:
Please don't increase Blink cost. It's so hard to farm in some games as a support already and doing things like increasing the cost and/or cooldown isn't going to stop it from being the item of choice, just make support lives more painful.

Supports used to get by with the famous 25 minutes brown boots wand. This patch is not the norm. It is the outlier.

Fun game bro bring it back

I played it without bitching. Why can't you?

I wonder if we can stop this thread from being an oldschooler dickswinging contest? Two can play that game but it's not a fun game or interesting or on topic.

Part of what's wrong with this patch is that every position is a farming position. That's what's contributed to this constant 5man and early push annoyance. Of course I'm going to object to you saying that a ridiculously low-cost item (for all it delivers) is too "hard to farm" already.

If you really think it's so difficult to get, then just build Force Staff. It's still an item.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 19 2014 17:25 GMT
#88
On September 20 2014 02:21 FHDH wrote:
Show nested quote +
On September 20 2014 02:19 Acritter wrote:
On September 20 2014 02:16 FHDH wrote:
On September 20 2014 02:15 Acritter wrote:
On September 20 2014 02:11 FHDH wrote:
Please don't increase Blink cost. It's so hard to farm in some games as a support already and doing things like increasing the cost and/or cooldown isn't going to stop it from being the item of choice, just make support lives more painful.

Supports used to get by with the famous 25 minutes brown boots wand. This patch is not the norm. It is the outlier.

Fun game bro bring it back

I played it without bitching. Why can't you?

I wonder if we can stop this thread from being an oldschooler dickswinging contest? Two can play that game but it's not a fun game or interesting or on topic.

I mean sure i don't want the old brown boots + wand at 25 mins meta but all your balance requests boil down to "I suck ass at farming as support please give me free items anyway" it gets boring.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
saddaromma
Profile Joined April 2013
1129 Posts
September 19 2014 17:25 GMT
#89
the game is at its best state, doesn't need any changes.
Acritter
Profile Joined August 2010
Syria7637 Posts
September 19 2014 17:26 GMT
#90
On September 20 2014 02:22 CosmicSpiral wrote:
Show nested quote +
On September 20 2014 02:16 Acritter wrote:
On September 20 2014 02:14 CosmicSpiral wrote:
On September 20 2014 02:09 Acritter wrote:
On September 20 2014 02:08 Sn0_Man wrote:
On September 20 2014 02:07 pedrlz wrote:
Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol

Because jakiro only has that 1 ability and he's got the worst other stuff (cast point, turnrate, etc) so he deserves something OP out of pity

He is kinda broke right now, though. Not mega broke, but kinda broke. Games feel so easy with core Jak.


First, let me laugh in glee as my old theorycrafting has finally become the object of much whine.

Second, are you saying that core Jakiro is easy to use in pubs or that core Jakiro lacks sufficient counter-strategies at all levels of play?

Pros can do whatever the fuck they want. Core Jak is good there, but not overpowering. In pubs, if you have even the slightest semblance of team organization, it's stupidly easy to pick core Jak and win with him. Nobody's ever done it to me that I can recall, which is strange.


Eh, is that really bad though? No one's crying for Necrophos and Abaddon nerfs even though they dominate pub winrates. Can you imagine how bad Omniknight would get if he was adjusted for pro play? He's already second despite all the complaining about his flaws.

I just called him kinda broke, not mega broke.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
FHDH
Profile Joined July 2014
United States7023 Posts
September 19 2014 17:27 GMT
#91
On September 20 2014 02:25 Sn0_Man wrote:
Show nested quote +
On September 20 2014 02:21 FHDH wrote:
On September 20 2014 02:19 Acritter wrote:
On September 20 2014 02:16 FHDH wrote:
On September 20 2014 02:15 Acritter wrote:
On September 20 2014 02:11 FHDH wrote:
Please don't increase Blink cost. It's so hard to farm in some games as a support already and doing things like increasing the cost and/or cooldown isn't going to stop it from being the item of choice, just make support lives more painful.

Supports used to get by with the famous 25 minutes brown boots wand. This patch is not the norm. It is the outlier.

Fun game bro bring it back

I played it without bitching. Why can't you?

I wonder if we can stop this thread from being an oldschooler dickswinging contest? Two can play that game but it's not a fun game or interesting or on topic.

all your balance requests boil down to "I suck ass at farming as support please give me free items anyway" it gets boring.

Get real dude. If you're going to try and sit on my nuts at least say something that is close to accurate.

User was warned for this post
После драки кулаками не машут (Don't shake your fist when the fight is over)
Acritter
Profile Joined August 2010
Syria7637 Posts
September 19 2014 17:28 GMT
#92
On September 20 2014 02:27 FHDH wrote:
Show nested quote +
On September 20 2014 02:25 Sn0_Man wrote:
On September 20 2014 02:21 FHDH wrote:
On September 20 2014 02:19 Acritter wrote:
On September 20 2014 02:16 FHDH wrote:
On September 20 2014 02:15 Acritter wrote:
On September 20 2014 02:11 FHDH wrote:
Please don't increase Blink cost. It's so hard to farm in some games as a support already and doing things like increasing the cost and/or cooldown isn't going to stop it from being the item of choice, just make support lives more painful.

Supports used to get by with the famous 25 minutes brown boots wand. This patch is not the norm. It is the outlier.

Fun game bro bring it back

I played it without bitching. Why can't you?

I wonder if we can stop this thread from being an oldschooler dickswinging contest? Two can play that game but it's not a fun game or interesting or on topic.

all your balance requests boil down to "I suck ass at farming as support please give me free items anyway" it gets boring.

Get real dude. If you're going to try and sit on my nuts at least say something that is close to accurate.

Blink is stupid cheap. Farming it shouldn't be an issue.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
r_con
Profile Blog Joined May 2011
United States824 Posts
September 19 2014 17:29 GMT
#93
Lone druid.

turn rate .6

Movespeed 330

bear base movespeed 325

Movement speed loss on true form 35

leash range 1200

basically just want lone druid buffs.....
Flash Fan!
Acritter
Profile Joined August 2010
Syria7637 Posts
September 19 2014 17:29 GMT
#94
On September 20 2014 02:29 r_con wrote:
Lone druid.

turn rate .6

Movespeed 330

bear base movespeed 325

Movement speed loss on true form 35

leash range 1200

basically just want lone druid buffs.....

Let's just have the Armlet bug returned as an intentional feature. I always kind of liked it.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 19 2014 17:30 GMT
#95
On September 20 2014 02:25 Sn0_Man wrote:
Show nested quote +
On September 20 2014 02:21 FHDH wrote:
On September 20 2014 02:19 Acritter wrote:
On September 20 2014 02:16 FHDH wrote:
On September 20 2014 02:15 Acritter wrote:
On September 20 2014 02:11 FHDH wrote:
Please don't increase Blink cost. It's so hard to farm in some games as a support already and doing things like increasing the cost and/or cooldown isn't going to stop it from being the item of choice, just make support lives more painful.

Supports used to get by with the famous 25 minutes brown boots wand. This patch is not the norm. It is the outlier.

Fun game bro bring it back

I played it without bitching. Why can't you?

I wonder if we can stop this thread from being an oldschooler dickswinging contest? Two can play that game but it's not a fun game or interesting or on topic.

I mean sure i don't want the old brown boots + wand at 25 mins meta but all your balance requests boil down to "I suck ass at farming as support please give me free items anyway" it gets boring.

I like the meta where supports get more tools to work with, but that is just me. The days of being super poor were not as interesting for me. I respect peoples opinion that they want to go back to that era because they found it more enjoyable, but I am not going to change my mind.

Any claim that the argument is anything more than a matter of taste is silly, however.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Comeh
Profile Blog Joined July 2008
United States18919 Posts
September 19 2014 17:31 GMT
#96
On September 20 2014 02:29 Acritter wrote:
Show nested quote +
On September 20 2014 02:29 r_con wrote:
Lone druid.

turn rate .6

Movespeed 330

bear base movespeed 325

Movement speed loss on true form 35

leash range 1200

basically just want lone druid buffs.....

Let's just have the Armlet bug returned as an intentional feature. I always kind of liked it.

LOL

ok ill take my LD 66% winrate ty very much
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Ana_
Profile Joined May 2012
Finland453 Posts
September 19 2014 17:31 GMT
#97
I am expecting heavy nerfs on Brewmaster/Lycan/Faceless Void ulties. Maybe even DP.
Sticks and stones may break my bones but words will never hurt me.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 19 2014 17:32 GMT
#98
On September 20 2014 02:26 Acritter wrote:
Show nested quote +
On September 20 2014 02:22 CosmicSpiral wrote:
On September 20 2014 02:16 Acritter wrote:
On September 20 2014 02:14 CosmicSpiral wrote:
On September 20 2014 02:09 Acritter wrote:
On September 20 2014 02:08 Sn0_Man wrote:
On September 20 2014 02:07 pedrlz wrote:
Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol

Because jakiro only has that 1 ability and he's got the worst other stuff (cast point, turnrate, etc) so he deserves something OP out of pity

He is kinda broke right now, though. Not mega broke, but kinda broke. Games feel so easy with core Jak.


First, let me laugh in glee as my old theorycrafting has finally become the object of much whine.

Second, are you saying that core Jakiro is easy to use in pubs or that core Jakiro lacks sufficient counter-strategies at all levels of play?

Pros can do whatever the fuck they want. Core Jak is good there, but not overpowering. In pubs, if you have even the slightest semblance of team organization, it's stupidly easy to pick core Jak and win with him. Nobody's ever done it to me that I can recall, which is strange.


Eh, is that really bad though? No one's crying for Necrophos and Abaddon nerfs even though they dominate pub winrates. Can you imagine how bad Omniknight would get if he was adjusted for pro play? He's already second despite all the complaining about his flaws.

I just called him kinda broke, not mega broke.

Wasn't time walk buffed at some point making it so he could move farther? I seem to remember that. That could be another solution, because right now its is really hard to see void coming, especially when pushing.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FHDH
Profile Joined July 2014
United States7023 Posts
September 19 2014 17:32 GMT
#99
On September 20 2014 02:28 Acritter wrote:
Show nested quote +
On September 20 2014 02:27 FHDH wrote:
On September 20 2014 02:25 Sn0_Man wrote:
On September 20 2014 02:21 FHDH wrote:
On September 20 2014 02:19 Acritter wrote:
On September 20 2014 02:16 FHDH wrote:
On September 20 2014 02:15 Acritter wrote:
On September 20 2014 02:11 FHDH wrote:
Please don't increase Blink cost. It's so hard to farm in some games as a support already and doing things like increasing the cost and/or cooldown isn't going to stop it from being the item of choice, just make support lives more painful.

Supports used to get by with the famous 25 minutes brown boots wand. This patch is not the norm. It is the outlier.

Fun game bro bring it back

I played it without bitching. Why can't you?

I wonder if we can stop this thread from being an oldschooler dickswinging contest? Two can play that game but it's not a fun game or interesting or on topic.

all your balance requests boil down to "I suck ass at farming as support please give me free items anyway" it gets boring.

Get real dude. If you're going to try and sit on my nuts at least say something that is close to accurate.

Blink is stupid cheap. Farming it shouldn't be an issue.

Most games it isn't, but the games that it is, as a support I find the suggestion of an additional 1-200g just needlessly painful. I understand the desire to bring SB/FS/Blink more on par but I don't like this approach.

It's like the suggestions to nerf Rhasta. Maybe other supports should just be better, not Rhasta made worse.
После драки кулаками не машут (Don't shake your fist when the fight is over)
rudimentalfeelthelov
Profile Joined December 2013
Finland268 Posts
September 19 2014 17:32 GMT
#100
On September 20 2014 00:51 teddyoojo wrote:
i honestly dont care what it is, as long as it comes soon.


This, Meta is stale, just change something so we can start experimenting new things.
Acritter
Profile Joined August 2010
Syria7637 Posts
September 19 2014 17:34 GMT
#101
On September 20 2014 02:32 Plansix wrote:
Show nested quote +
On September 20 2014 02:26 Acritter wrote:
On September 20 2014 02:22 CosmicSpiral wrote:
On September 20 2014 02:16 Acritter wrote:
On September 20 2014 02:14 CosmicSpiral wrote:
On September 20 2014 02:09 Acritter wrote:
On September 20 2014 02:08 Sn0_Man wrote:
On September 20 2014 02:07 pedrlz wrote:
Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol

Because jakiro only has that 1 ability and he's got the worst other stuff (cast point, turnrate, etc) so he deserves something OP out of pity

He is kinda broke right now, though. Not mega broke, but kinda broke. Games feel so easy with core Jak.


First, let me laugh in glee as my old theorycrafting has finally become the object of much whine.

Second, are you saying that core Jakiro is easy to use in pubs or that core Jakiro lacks sufficient counter-strategies at all levels of play?

Pros can do whatever the fuck they want. Core Jak is good there, but not overpowering. In pubs, if you have even the slightest semblance of team organization, it's stupidly easy to pick core Jak and win with him. Nobody's ever done it to me that I can recall, which is strange.


Eh, is that really bad though? No one's crying for Necrophos and Abaddon nerfs even though they dominate pub winrates. Can you imagine how bad Omniknight would get if he was adjusted for pro play? He's already second despite all the complaining about his flaws.

I just called him kinda broke, not mega broke.

Wasn't time walk buffed at some point making it so he could move farther? I seem to remember that. That could be another solution, because right now its is really hard to see void coming, especially when pushing.

You're a little confused. The discussion on this chain was Jakiro, not Void.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 19 2014 17:36 GMT
#102
On September 20 2014 02:34 Acritter wrote:
Show nested quote +
On September 20 2014 02:32 Plansix wrote:
On September 20 2014 02:26 Acritter wrote:
On September 20 2014 02:22 CosmicSpiral wrote:
On September 20 2014 02:16 Acritter wrote:
On September 20 2014 02:14 CosmicSpiral wrote:
On September 20 2014 02:09 Acritter wrote:
On September 20 2014 02:08 Sn0_Man wrote:
On September 20 2014 02:07 pedrlz wrote:
Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol

Because jakiro only has that 1 ability and he's got the worst other stuff (cast point, turnrate, etc) so he deserves something OP out of pity

He is kinda broke right now, though. Not mega broke, but kinda broke. Games feel so easy with core Jak.


First, let me laugh in glee as my old theorycrafting has finally become the object of much whine.

Second, are you saying that core Jakiro is easy to use in pubs or that core Jakiro lacks sufficient counter-strategies at all levels of play?

Pros can do whatever the fuck they want. Core Jak is good there, but not overpowering. In pubs, if you have even the slightest semblance of team organization, it's stupidly easy to pick core Jak and win with him. Nobody's ever done it to me that I can recall, which is strange.


Eh, is that really bad though? No one's crying for Necrophos and Abaddon nerfs even though they dominate pub winrates. Can you imagine how bad Omniknight would get if he was adjusted for pro play? He's already second despite all the complaining about his flaws.

I just called him kinda broke, not mega broke.

Wasn't time walk buffed at some point making it so he could move farther? I seem to remember that. That could be another solution, because right now its is really hard to see void coming, especially when pushing.

You're a little confused. The discussion on this chain was Jakiro, not Void.

Shit, your right.

But my point still stands that time walk has one of the longest ranges for a blink in the game at 1300, with the chrono range of 600. That can be nerfed and I will have no problem at all. No wonder I never see him coming.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
hfglgg
Profile Joined December 2012
Germany5372 Posts
September 19 2014 17:36 GMT
#103
tinker is only a problem in pubs. in pro games he is one of many choices teams can go and not one that is easily the best in all cases. i dont think tinker needs a nerf at all, maybe fix the "rearm broken blinkdagger" thing, but thats it. the hero is good as he is. (although he is super annoying to play against). he has a whooping 42% winratio in 6.81, thats pretty weak.


my hopes and dreams for 6.82:

nerfs:
lycan - take away all his bonus stats on his ultimate except the movementspeed. no more crit, no more better BAT, no more increased night vision. maybe then the hero is not an autoban for the first time in years.

razor - decrease the damage on plasmafield by a lot. maybe cap it at 320 damage (from 370)

void - revoke the turnrate buff he recieved last patch.

krobe - maybe 2 base int and one armor less to make her more vulnerable in lane

skywrath - give him a castpoint on his silence please. 1000 range instant silence with increased magic damage is way to good.

doom - i have no idea. maybe give him one less base armor again or something. he doesnt need much anyway.


and for buffs:

ogre - bloodlust has a chance to multicast a second bloodlust buff on the target with 50% the value of the spell. (chance on 50% stronger bloodlust)

night stalker - void lasts 6 seconds during nighttime (from 4 seconds)

necrophos - reduce deathpuls cooldown by 1 second on each level.

for all the other heroes, i have no idea.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-09-19 17:38:22
September 19 2014 17:36 GMT
#104
On September 20 2014 02:32 Plansix wrote:
Wasn't time walk buffed at some point making it so he could move farther? I seem to remember that. That could be another solution, because right now its is really hard to see void coming, especially when pushing.


Not in Dota 2 history. There were plenty of other changes though.

On September 20 2014 02:26 Acritter wrote:
Show nested quote +
On September 20 2014 02:22 CosmicSpiral wrote:
On September 20 2014 02:16 Acritter wrote:
On September 20 2014 02:14 CosmicSpiral wrote:
On September 20 2014 02:09 Acritter wrote:
On September 20 2014 02:08 Sn0_Man wrote:
On September 20 2014 02:07 pedrlz wrote:
Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol

Because jakiro only has that 1 ability and he's got the worst other stuff (cast point, turnrate, etc) so he deserves something OP out of pity

He is kinda broke right now, though. Not mega broke, but kinda broke. Games feel so easy with core Jak.


First, let me laugh in glee as my old theorycrafting has finally become the object of much whine.

Second, are you saying that core Jakiro is easy to use in pubs or that core Jakiro lacks sufficient counter-strategies at all levels of play?

Pros can do whatever the fuck they want. Core Jak is good there, but not overpowering. In pubs, if you have even the slightest semblance of team organization, it's stupidly easy to pick core Jak and win with him. Nobody's ever done it to me that I can recall, which is strange.


Eh, is that really bad though? No one's crying for Necrophos and Abaddon nerfs even though they dominate pub winrates. Can you imagine how bad Omniknight would get if he was adjusted for pro play? He's already second despite all the complaining about his flaws.

I just called him kinda broke, not mega broke.


As long as everyone else seems to be in the dark, might as well milk it for easy wins.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 19 2014 17:37 GMT
#105
On September 20 2014 02:32 FHDH wrote:
Show nested quote +
On September 20 2014 02:28 Acritter wrote:
On September 20 2014 02:27 FHDH wrote:
On September 20 2014 02:25 Sn0_Man wrote:
On September 20 2014 02:21 FHDH wrote:
On September 20 2014 02:19 Acritter wrote:
On September 20 2014 02:16 FHDH wrote:
On September 20 2014 02:15 Acritter wrote:
On September 20 2014 02:11 FHDH wrote:
Please don't increase Blink cost. It's so hard to farm in some games as a support already and doing things like increasing the cost and/or cooldown isn't going to stop it from being the item of choice, just make support lives more painful.

Supports used to get by with the famous 25 minutes brown boots wand. This patch is not the norm. It is the outlier.

Fun game bro bring it back

I played it without bitching. Why can't you?

I wonder if we can stop this thread from being an oldschooler dickswinging contest? Two can play that game but it's not a fun game or interesting or on topic.

all your balance requests boil down to "I suck ass at farming as support please give me free items anyway" it gets boring.

Get real dude. If you're going to try and sit on my nuts at least say something that is close to accurate.

Blink is stupid cheap. Farming it shouldn't be an issue.

Most games it isn't, but the games that it is, as a support I find the suggestion of an additional 1-200g just needlessly painful. I understand the desire to bring SB/FS/Blink more on par but I don't like this approach.

It's like the suggestions to nerf Rhasta. Maybe other supports should just be better, not Rhasta made worse.


no, dota has enough power creep already. it's time to make the game a little less about whose annoying bullshit is more bullshit
nojok
Profile Joined May 2011
France15845 Posts
September 19 2014 17:38 GMT
#106
On September 20 2014 02:22 CosmicSpiral wrote:
Show nested quote +
On September 20 2014 02:16 Acritter wrote:
On September 20 2014 02:14 CosmicSpiral wrote:
On September 20 2014 02:09 Acritter wrote:
On September 20 2014 02:08 Sn0_Man wrote:
On September 20 2014 02:07 pedrlz wrote:
Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol

Because jakiro only has that 1 ability and he's got the worst other stuff (cast point, turnrate, etc) so he deserves something OP out of pity

He is kinda broke right now, though. Not mega broke, but kinda broke. Games feel so easy with core Jak.


First, let me laugh in glee as my old theorycrafting has finally become the object of much whine.

Second, are you saying that core Jakiro is easy to use in pubs or that core Jakiro lacks sufficient counter-strategies at all levels of play?

Pros can do whatever the fuck they want. Core Jak is good there, but not overpowering. In pubs, if you have even the slightest semblance of team organization, it's stupidly easy to pick core Jak and win with him. Nobody's ever done it to me that I can recall, which is strange.


Eh, is that really bad though? No one's crying for Necrophos and Abaddon nerfs even though they dominate pub winrates. Can you imagine how bad Omniknight would get if he was adjusted for pro play? He's already second despite all the complaining about his flaws.

Void is very frustrating to play against, that's all. Spirit breaker was less obnoxious when he was nerfed just for the sake of pubs. Tons of heroes won't ever be more than niche picks in progames because of pubs and it's fine this way, void should be amongst them.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 19 2014 17:39 GMT
#107
On September 20 2014 02:38 nojok wrote:
Show nested quote +
On September 20 2014 02:22 CosmicSpiral wrote:
On September 20 2014 02:16 Acritter wrote:
On September 20 2014 02:14 CosmicSpiral wrote:
On September 20 2014 02:09 Acritter wrote:
On September 20 2014 02:08 Sn0_Man wrote:
On September 20 2014 02:07 pedrlz wrote:
Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol

Because jakiro only has that 1 ability and he's got the worst other stuff (cast point, turnrate, etc) so he deserves something OP out of pity

He is kinda broke right now, though. Not mega broke, but kinda broke. Games feel so easy with core Jak.


First, let me laugh in glee as my old theorycrafting has finally become the object of much whine.

Second, are you saying that core Jakiro is easy to use in pubs or that core Jakiro lacks sufficient counter-strategies at all levels of play?

Pros can do whatever the fuck they want. Core Jak is good there, but not overpowering. In pubs, if you have even the slightest semblance of team organization, it's stupidly easy to pick core Jak and win with him. Nobody's ever done it to me that I can recall, which is strange.


Eh, is that really bad though? No one's crying for Necrophos and Abaddon nerfs even though they dominate pub winrates. Can you imagine how bad Omniknight would get if he was adjusted for pro play? He's already second despite all the complaining about his flaws.

Void is very frustrating to play against, that's all. Spirit breaker was less obnoxious when he was nerfed just for the sake of pubs. Tons of heroes won't ever be more than niche picks in progames because of pubs and it's fine this way, void should be amongst them.


Right, Void was fine when he was picked rarely in sync with WD or AA. Now a Void pick works in any lineup. Time to change that
Demand2k
Profile Blog Joined November 2009
Norway875 Posts
September 19 2014 17:40 GMT
#108
These past two patches has been the most boring facerush dota.

I want to see lane control and creep farm play a much bigger role. As a broodwar TvP fan, I love tension and farm/control wars. I'd like to see more of the economical/strategical aspect of dota, and less of the objective based one.
- Buff towers
- Make creep gold/xp matter more (nerf to passive gold, hero kill gold/xp?)
- Significant Roshan core changes, so that we get rid of the immensely boring wait-for-roshan cycles.
- Make right clicks and individual skill matter more.

Spells and mobility are way too king. An extension of this is that there doesn't exist a captain even in the world's best teams that can consistently draft well in every game, and we end up so many games being decided by drafts and not player skill. Never has so many bad teams beaten top teams at every other game. DotA is a game in constant evolvement due to patching, and as a result we end up with drafting never being close to mastered. I want to see more of the predictability of 2013 dota and former 4-1 styles that boiled down to skill and execution, not just drafts.
DV G
Profile Joined September 2012
Argentina2339 Posts
September 19 2014 17:40 GMT
#109
On September 20 2014 02:37 theqat wrote:
Show nested quote +
On September 20 2014 02:32 FHDH wrote:
On September 20 2014 02:28 Acritter wrote:
On September 20 2014 02:27 FHDH wrote:
On September 20 2014 02:25 Sn0_Man wrote:
On September 20 2014 02:21 FHDH wrote:
On September 20 2014 02:19 Acritter wrote:
On September 20 2014 02:16 FHDH wrote:
On September 20 2014 02:15 Acritter wrote:
On September 20 2014 02:11 FHDH wrote:
Please don't increase Blink cost. It's so hard to farm in some games as a support already and doing things like increasing the cost and/or cooldown isn't going to stop it from being the item of choice, just make support lives more painful.

Supports used to get by with the famous 25 minutes brown boots wand. This patch is not the norm. It is the outlier.

Fun game bro bring it back

I played it without bitching. Why can't you?

I wonder if we can stop this thread from being an oldschooler dickswinging contest? Two can play that game but it's not a fun game or interesting or on topic.

all your balance requests boil down to "I suck ass at farming as support please give me free items anyway" it gets boring.

Get real dude. If you're going to try and sit on my nuts at least say something that is close to accurate.

Blink is stupid cheap. Farming it shouldn't be an issue.

Most games it isn't, but the games that it is, as a support I find the suggestion of an additional 1-200g just needlessly painful. I understand the desire to bring SB/FS/Blink more on par but I don't like this approach.

It's like the suggestions to nerf Rhasta. Maybe other supports should just be better, not Rhasta made worse.


no, dota has enough power creep already. it's time to make the game a little less about whose annoying bullshit is more bullshit


Powercreeping has slowly taken over Dota and its killing it slowly.
Go pro or die trying
Fleetfeet
Profile Blog Joined May 2014
Canada2613 Posts
September 19 2014 17:41 GMT
#110
On September 20 2014 02:32 FHDH wrote:
Show nested quote +
On September 20 2014 02:28 Acritter wrote:
On September 20 2014 02:27 FHDH wrote:
On September 20 2014 02:25 Sn0_Man wrote:
On September 20 2014 02:21 FHDH wrote:
On September 20 2014 02:19 Acritter wrote:
On September 20 2014 02:16 FHDH wrote:
On September 20 2014 02:15 Acritter wrote:
On September 20 2014 02:11 FHDH wrote:
Please don't increase Blink cost. It's so hard to farm in some games as a support already and doing things like increasing the cost and/or cooldown isn't going to stop it from being the item of choice, just make support lives more painful.

Supports used to get by with the famous 25 minutes brown boots wand. This patch is not the norm. It is the outlier.

Fun game bro bring it back

I played it without bitching. Why can't you?

I wonder if we can stop this thread from being an oldschooler dickswinging contest? Two can play that game but it's not a fun game or interesting or on topic.

all your balance requests boil down to "I suck ass at farming as support please give me free items anyway" it gets boring.

Get real dude. If you're going to try and sit on my nuts at least say something that is close to accurate.

Blink is stupid cheap. Farming it shouldn't be an issue.

Most games it isn't, but the games that it is, as a support I find the suggestion of an additional 1-200g just needlessly painful. I understand the desire to bring SB/FS/Blink more on par but I don't like this approach.

It's like the suggestions to nerf Rhasta. Maybe other supports should just be better, not Rhasta made worse.


Depends entirely on which support. Supports that are farming blink daggers as their core won't give a shit about the extra 30 seconds on their timing, and supports that aren't farming for a blink dagger explicitly can afford to get it another minute or two later without being too sad about it.
Acritter
Profile Joined August 2010
Syria7637 Posts
September 19 2014 17:41 GMT
#111
On September 20 2014 02:36 CosmicSpiral wrote:
Show nested quote +
On September 20 2014 02:32 Plansix wrote:
Wasn't time walk buffed at some point making it so he could move farther? I seem to remember that. That could be another solution, because right now its is really hard to see void coming, especially when pushing.


Not in Dota 2 history. There were plenty of other changes though.

Show nested quote +
On September 20 2014 02:26 Acritter wrote:
On September 20 2014 02:22 CosmicSpiral wrote:
On September 20 2014 02:16 Acritter wrote:
On September 20 2014 02:14 CosmicSpiral wrote:
On September 20 2014 02:09 Acritter wrote:
On September 20 2014 02:08 Sn0_Man wrote:
On September 20 2014 02:07 pedrlz wrote:
Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol

Because jakiro only has that 1 ability and he's got the worst other stuff (cast point, turnrate, etc) so he deserves something OP out of pity

He is kinda broke right now, though. Not mega broke, but kinda broke. Games feel so easy with core Jak.


First, let me laugh in glee as my old theorycrafting has finally become the object of much whine.

Second, are you saying that core Jakiro is easy to use in pubs or that core Jakiro lacks sufficient counter-strategies at all levels of play?

Pros can do whatever the fuck they want. Core Jak is good there, but not overpowering. In pubs, if you have even the slightest semblance of team organization, it's stupidly easy to pick core Jak and win with him. Nobody's ever done it to me that I can recall, which is strange.


Eh, is that really bad though? No one's crying for Necrophos and Abaddon nerfs even though they dominate pub winrates. Can you imagine how bad Omniknight would get if he was adjusted for pro play? He's already second despite all the complaining about his flaws.

I just called him kinda broke, not mega broke.


As long as everyone else seems to be in the dark, might as well milk it for easy wins.

The game's not about milking easy wins, it's about having fun. Core Jakiro is fun in the "I didn't realize this was possible" category, but not really outside of that.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-09-19 17:46:10
September 19 2014 17:41 GMT
#112
On September 20 2014 02:38 nojok wrote:
Void is very frustrating to play against, that's all. Spirit breaker was less obnoxious when he was nerfed just for the sake of pubs. Tons of heroes won't ever be more than niche picks in progames because of pubs and it's fine this way, void should be amongst them.


There are plenty of ways to nerf him while leaving him viable in both pubs and pro games.

On September 20 2014 02:41 Acritter wrote:
The game's not about milking easy wins, it's about having fun. Core Jakiro is fun in the "I didn't realize this was possible" category, but not really outside of that.


Well I'd disagree because core Wraith King actually exists and people pick it.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
FHDH
Profile Joined July 2014
United States7023 Posts
September 19 2014 17:42 GMT
#113
On September 20 2014 02:37 theqat wrote:
Show nested quote +
On September 20 2014 02:32 FHDH wrote:
On September 20 2014 02:28 Acritter wrote:
On September 20 2014 02:27 FHDH wrote:
On September 20 2014 02:25 Sn0_Man wrote:
On September 20 2014 02:21 FHDH wrote:
On September 20 2014 02:19 Acritter wrote:
On September 20 2014 02:16 FHDH wrote:
On September 20 2014 02:15 Acritter wrote:
On September 20 2014 02:11 FHDH wrote:
Please don't increase Blink cost. It's so hard to farm in some games as a support already and doing things like increasing the cost and/or cooldown isn't going to stop it from being the item of choice, just make support lives more painful.

Supports used to get by with the famous 25 minutes brown boots wand. This patch is not the norm. It is the outlier.

Fun game bro bring it back

I played it without bitching. Why can't you?

I wonder if we can stop this thread from being an oldschooler dickswinging contest? Two can play that game but it's not a fun game or interesting or on topic.

all your balance requests boil down to "I suck ass at farming as support please give me free items anyway" it gets boring.

Get real dude. If you're going to try and sit on my nuts at least say something that is close to accurate.

Blink is stupid cheap. Farming it shouldn't be an issue.

Most games it isn't, but the games that it is, as a support I find the suggestion of an additional 1-200g just needlessly painful. I understand the desire to bring SB/FS/Blink more on par but I don't like this approach.

It's like the suggestions to nerf Rhasta. Maybe other supports should just be better, not Rhasta made worse.


no, dota has enough power creep already. it's time to make the game a little less about whose annoying bullshit is more bullshit

I would agree with this as a general principle but not in this spectrum. Other than Skywrath how many of the heroes who are truly perverting the power curve are played as supports? Obviously as he's very popular in pro play and moderately popular in pubs Shadow Shaman is getting some hate but I don't see that it's justified.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 19 2014 17:43 GMT
#114
On September 20 2014 02:41 CosmicSpiral wrote:
Show nested quote +
On September 20 2014 02:38 nojok wrote:
On September 20 2014 02:22 CosmicSpiral wrote:
On September 20 2014 02:16 Acritter wrote:
On September 20 2014 02:14 CosmicSpiral wrote:
On September 20 2014 02:09 Acritter wrote:
On September 20 2014 02:08 Sn0_Man wrote:
On September 20 2014 02:07 pedrlz wrote:
Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol

Because jakiro only has that 1 ability and he's got the worst other stuff (cast point, turnrate, etc) so he deserves something OP out of pity

He is kinda broke right now, though. Not mega broke, but kinda broke. Games feel so easy with core Jak.


First, let me laugh in glee as my old theorycrafting has finally become the object of much whine.

Second, are you saying that core Jakiro is easy to use in pubs or that core Jakiro lacks sufficient counter-strategies at all levels of play?

Pros can do whatever the fuck they want. Core Jak is good there, but not overpowering. In pubs, if you have even the slightest semblance of team organization, it's stupidly easy to pick core Jak and win with him. Nobody's ever done it to me that I can recall, which is strange.


Eh, is that really bad though? No one's crying for Necrophos and Abaddon nerfs even though they dominate pub winrates. Can you imagine how bad Omniknight would get if he was adjusted for pro play? He's already second despite all the complaining about his flaws.

Void is very frustrating to play against, that's all. Spirit breaker was less obnoxious when he was nerfed just for the sake of pubs. Tons of heroes won't ever be more than niche picks in progames because of pubs and it's fine this way, void should be amongst them.


There are plenty of ways to nerf him while leaving him viable in both pubs and pro games.

Reducing the 1800 effective initiation range on his chrono wouldn't hurt. That is so far when a blink dagger maxes out at 1200.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Acritter
Profile Joined August 2010
Syria7637 Posts
September 19 2014 17:44 GMT
#115
On September 20 2014 02:41 CosmicSpiral wrote:
Show nested quote +
On September 20 2014 02:38 nojok wrote:
On September 20 2014 02:22 CosmicSpiral wrote:
On September 20 2014 02:16 Acritter wrote:
On September 20 2014 02:14 CosmicSpiral wrote:
On September 20 2014 02:09 Acritter wrote:
On September 20 2014 02:08 Sn0_Man wrote:
On September 20 2014 02:07 pedrlz wrote:
Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol

Because jakiro only has that 1 ability and he's got the worst other stuff (cast point, turnrate, etc) so he deserves something OP out of pity

He is kinda broke right now, though. Not mega broke, but kinda broke. Games feel so easy with core Jak.


First, let me laugh in glee as my old theorycrafting has finally become the object of much whine.

Second, are you saying that core Jakiro is easy to use in pubs or that core Jakiro lacks sufficient counter-strategies at all levels of play?

Pros can do whatever the fuck they want. Core Jak is good there, but not overpowering. In pubs, if you have even the slightest semblance of team organization, it's stupidly easy to pick core Jak and win with him. Nobody's ever done it to me that I can recall, which is strange.


Eh, is that really bad though? No one's crying for Necrophos and Abaddon nerfs even though they dominate pub winrates. Can you imagine how bad Omniknight would get if he was adjusted for pro play? He's already second despite all the complaining about his flaws.

Void is very frustrating to play against, that's all. Spirit breaker was less obnoxious when he was nerfed just for the sake of pubs. Tons of heroes won't ever be more than niche picks in progames because of pubs and it's fine this way, void should be amongst them.


There are plenty of ways to nerf him while leaving him viable in both pubs and pro games.

Why exactly do we want to leave him viable? The other dominant heroes weren't given that luxury in the past.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 19 2014 17:44 GMT
#116
I mean its not good initiation if ur team is walled off from the enemy hero by ~800 units of chronosphere.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
FHDH
Profile Joined July 2014
United States7023 Posts
September 19 2014 17:46 GMT
#117
On September 20 2014 02:41 Fleetfeet wrote:
Show nested quote +
On September 20 2014 02:32 FHDH wrote:
On September 20 2014 02:28 Acritter wrote:
On September 20 2014 02:27 FHDH wrote:
On September 20 2014 02:25 Sn0_Man wrote:
On September 20 2014 02:21 FHDH wrote:
On September 20 2014 02:19 Acritter wrote:
On September 20 2014 02:16 FHDH wrote:
On September 20 2014 02:15 Acritter wrote:
On September 20 2014 02:11 FHDH wrote:
Please don't increase Blink cost. It's so hard to farm in some games as a support already and doing things like increasing the cost and/or cooldown isn't going to stop it from being the item of choice, just make support lives more painful.

Supports used to get by with the famous 25 minutes brown boots wand. This patch is not the norm. It is the outlier.

Fun game bro bring it back

I played it without bitching. Why can't you?

I wonder if we can stop this thread from being an oldschooler dickswinging contest? Two can play that game but it's not a fun game or interesting or on topic.

all your balance requests boil down to "I suck ass at farming as support please give me free items anyway" it gets boring.

Get real dude. If you're going to try and sit on my nuts at least say something that is close to accurate.

Blink is stupid cheap. Farming it shouldn't be an issue.

Most games it isn't, but the games that it is, as a support I find the suggestion of an additional 1-200g just needlessly painful. I understand the desire to bring SB/FS/Blink more on par but I don't like this approach.

It's like the suggestions to nerf Rhasta. Maybe other supports should just be better, not Rhasta made worse.


Depends entirely on which support. Supports that are farming blink daggers as their core won't give a shit about the extra 30 seconds on their timing, and supports that aren't farming for a blink dagger explicitly can afford to get it another minute or two later without being too sad about it.

I think you're missing my caveat somehow. In games where farming blink is normal it's fine (I said this). In games where it's problematic that 200g can be really painful (I said this). I think there are better ways to balance the items if the items need balancing.
После драки кулаками не машут (Don't shake your fist when the fight is over)
r_con
Profile Blog Joined May 2011
United States824 Posts
September 19 2014 17:50 GMT
#118
On September 20 2014 02:31 Comeh wrote:
Show nested quote +
On September 20 2014 02:29 Acritter wrote:
On September 20 2014 02:29 r_con wrote:
Lone druid.

turn rate .6

Movespeed 330

bear base movespeed 325

Movement speed loss on true form 35

leash range 1200

basically just want lone druid buffs.....

Let's just have the Armlet bug returned as an intentional feature. I always kind of liked it.

LOL

ok ill take my LD 66% winrate ty very much


Welp, mines 67 percent now, i might as well make it higher . Also armlet was fun, allowed bear to be played like such a man
Flash Fan!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 19 2014 17:52 GMT
#119
On September 20 2014 02:50 r_con wrote:
Show nested quote +
On September 20 2014 02:31 Comeh wrote:
On September 20 2014 02:29 Acritter wrote:
On September 20 2014 02:29 r_con wrote:
Lone druid.

turn rate .6

Movespeed 330

bear base movespeed 325

Movement speed loss on true form 35

leash range 1200

basically just want lone druid buffs.....

Let's just have the Armlet bug returned as an intentional feature. I always kind of liked it.

LOL

ok ill take my LD 66% winrate ty very much


Welp, mines 67 percent now, i might as well make it higher . Also armlet was fun, allowed bear to be played like such a man

So it nerfed the bear? Because bear > man. That is why fire bear is the most superior of all bears, for it is a bear that burns people with its glory.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
September 19 2014 17:53 GMT
#120
On September 20 2014 02:43 Plansix wrote:
Reducing the 1800 effective initiation range on his chrono wouldn't hurt. That is so far when a blink dagger maxes out at 1200.


Changing a dynamic that a hero has possessed for years (with no complaints) is questionable. Void's become too strong because of power creep, but that particular part has never been a problem. Bigger Chrono, faster turn rate, different offlane, improved core items, TW mana reduction: those are all better suspects as to why he's picked so often.

On September 20 2014 02:44 Acritter wrote:
Why exactly do we want to leave him viable? The other dominant heroes weren't given that luxury in the past.


Most heroes nerfed in the past were never nerfed into being unplayable. When Visage fell out of popularity it was due to his nerfs + a whole host of other changes that made him replaceable in lineups. He wasn't utter trash. Even Batrider was never unplayable. People merely overreacted to his nerfs.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Fleetfeet
Profile Blog Joined May 2014
Canada2613 Posts
Last Edited: 2014-09-19 17:57:34
September 19 2014 17:53 GMT
#121
On September 20 2014 02:46 FHDH wrote:
Show nested quote +
On September 20 2014 02:41 Fleetfeet wrote:
On September 20 2014 02:32 FHDH wrote:
On September 20 2014 02:28 Acritter wrote:
On September 20 2014 02:27 FHDH wrote:
On September 20 2014 02:25 Sn0_Man wrote:
On September 20 2014 02:21 FHDH wrote:
On September 20 2014 02:19 Acritter wrote:
On September 20 2014 02:16 FHDH wrote:
On September 20 2014 02:15 Acritter wrote:
[quote]
Supports used to get by with the famous 25 minutes brown boots wand. This patch is not the norm. It is the outlier.

Fun game bro bring it back

I played it without bitching. Why can't you?

I wonder if we can stop this thread from being an oldschooler dickswinging contest? Two can play that game but it's not a fun game or interesting or on topic.

all your balance requests boil down to "I suck ass at farming as support please give me free items anyway" it gets boring.

Get real dude. If you're going to try and sit on my nuts at least say something that is close to accurate.

Blink is stupid cheap. Farming it shouldn't be an issue.

Most games it isn't, but the games that it is, as a support I find the suggestion of an additional 1-200g just needlessly painful. I understand the desire to bring SB/FS/Blink more on par but I don't like this approach.

It's like the suggestions to nerf Rhasta. Maybe other supports should just be better, not Rhasta made worse.


Depends entirely on which support. Supports that are farming blink daggers as their core won't give a shit about the extra 30 seconds on their timing, and supports that aren't farming for a blink dagger explicitly can afford to get it another minute or two later without being too sad about it.

I think you're missing my caveat somehow. In games where farming blink is normal it's fine (I said this). In games where it's problematic that 200g can be really painful (I said this). I think there are better ways to balance the items if the items need balancing.


If you're a hero not farming for a blink dagger then I don't get how it's painful. You simply... don't get a blink dagger. It's not like there aren't other options, and when the change amounts to reducing mobility or blink timings on core heroes, or slowing the rest of the game's progression, then you leave a bigger window of impact for other items. It gives you more space to push with your mek before their tide gets his blink, or leaves you a window where you'll have a force staff where they'll have a pile of 1800 gold.

On heroes like SK and WK where you need a blink to initiate, then I see how a slower blink timing would be irritating (but not painful!). On Skywrath/Cm/lina/jakiro/treant/lion/nyx/blahblahblah you don't NEED a blink dagger, it's just a superconvenient luxury item. And like in real life, if you can't afford a luxury item, you simply do not get it.
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2014-09-19 18:02:32
September 19 2014 17:55 GMT
#122
i think the game is generally the most fun it has ever been, regardless of your position. supports are extremely active, roam, and often get a good chunk of farm priority. The offlane changes have another core online faster, which gets us in to the midgame quicker. The mid role is entirely different from how it was played a year ago, with it often having highest farm priority despite being the most contested lane.

the game is in a good spot, the picks are just dry. things i'd like to see:

void: jump mana cost 120 all levels, up from 90. chronosphere no longer reveals invis units. chronosphere no longer disables evasion.

doom: scorched earth is the problem here, it gives him too much versatility and its the reason he can offlane. Maybe make the movement speed scale per level, starting at 0.

tinker: balance wise he is okay, but his playstyle is anti-fun to play against and his recovery in pubs is incredible. make the re-arm blink change and that would probably be enough. maybe make march do half what it does now to ancients.

skywrath: -10 movespeed

cm: +10 movespeed

spiritbreaker: lol

dp: probably fine just a product of push-crazy meta

shadow shaman: his q scales weird, nerf it lv 1, everything else about him is OK

razor: also probably fine. any nerf to his laning means he will never be picked... maybe increase his ult cool down with aghs by 15 seconds.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 19 2014 17:56 GMT
#123
I think a CD nerf is probably OK for blink. Unless you are trying to balance tinker via blink nerfs but I don't think that's the correct approach considering how many heroes are affected by blink balance changes.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
September 19 2014 17:56 GMT
#124
Buff techies pls, ).
My dick has shrunk to the point where it looks like I have 3 balls.
nojok
Profile Joined May 2011
France15845 Posts
September 19 2014 17:59 GMT
#125
Blink is hard to balance, some heroes can't be played in the later stages of the game without it but at the same time it's too cost effective for some non natural users.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Fleetfeet
Profile Blog Joined May 2014
Canada2613 Posts
September 19 2014 18:01 GMT
#126
On September 20 2014 02:55 ahw wrote:
i think the game is generally the most fun it has ever been, regardless of your position. supports are extremely active, roam, and often get a good chunk of farm priority. The offlane changes have another core online faster, which gets us in to the midgame quicker. The mid role is entirely different from how it was played a year ago, with it often having highest farm priority despite being the most contested lane.

the game is in a good spot, the picks are just dry. things i'd like to see:

void: jump mana cost 120 all levels, up from 90. chronosphere no longer reveals invis units. chronosphere no longer disables evasion.

doom: scorched earth is the problem here, it gives him too much versatility and its the reason he can offlane. Maybe make the movement speed scale per level, starting at 0.

tinker: balance wise he is okay, but his playstyle is anti-fun to play against and his recovery in pubs is incredible. make the re-arm blink change and that would probably be enough. maybe make march do half what it does now to ancients.

skywrath: -10 movespeed

cm: +10 movespeed

spiritbreaker: lol


Spiritbreaker is invisible on the minimap when charging. EZ.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 19 2014 18:01 GMT
#127
That doesn't make SB useable lol
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
FHDH
Profile Joined July 2014
United States7023 Posts
September 19 2014 18:01 GMT
#128
On September 20 2014 02:53 CosmicSpiral wrote:
Show nested quote +
On September 20 2014 02:43 Plansix wrote:
Reducing the 1800 effective initiation range on his chrono wouldn't hurt. That is so far when a blink dagger maxes out at 1200.


Changing a dynamic that a hero has possessed for years (with no complaints) is questionable. Void's become too strong because of power creep, but that particular part has never been a problem. Bigger Chrono, faster turn rate, different offlane, improved core items, TW mana reduction: those are all better suspects as to why he's picked so often.

Show nested quote +
On September 20 2014 02:44 Acritter wrote:
Why exactly do we want to leave him viable? The other dominant heroes weren't given that luxury in the past.


Most heroes nerfed in the past were never nerfed into being unplayable. When Visage fell out of popularity it was due to his nerfs + a whole host of other changes that made him replaceable in lineups. He wasn't utter trash. Even Batrider was never unplayable. People merely overreacted to his nerfs.

I don't think you should ever nerf a hero into unplayability. I have raged at Void many times and I find him so tiresome to watch in pro matches over and over but good balancing doesn't cycle through over/underpowered heroes so only a small roster are reasonably viable, it leaves who is viable up to what roles are needed and if that becomes too narrow you look at the game's design. Some people in this thread seem to have a lot of hate in their hearts and are proponents of suffering because they experienced it themselves. Boo to that: Dota is a game.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 19 2014 18:02 GMT
#129
On September 20 2014 02:53 CosmicSpiral wrote:
Show nested quote +
On September 20 2014 02:43 Plansix wrote:
Reducing the 1800 effective initiation range on his chrono wouldn't hurt. That is so far when a blink dagger maxes out at 1200.


Changing a dynamic that a hero has possessed for years (with no complaints) is questionable. Void's become too strong because of power creep, but that particular part has never been a problem. Bigger Chrono, faster turn rate, different offlane, improved core items, TW mana reduction: those are all better suspects as to why he's picked so often.


A range reduction on chrono or time walk is not a drastic change as long as it isn't crazy. Bringing time walk down by 200 units or chrono closer to the range of black hole wouldn't be terrible. Right now chrono has a better effective range than black hole(with blink), lasts longer has an amazingly short cool down.

Really any nerf would be good for void, but I like ones that give the other side a better ability to respond, rather than just directly make the hero crappier(ie, cool down increase).
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ahw
Profile Blog Joined April 2011
Canada1099 Posts
September 19 2014 18:03 GMT
#130
Spiritbreaker is invisible on the minimap when charging. EZ.


O u mean like using smoke?
Fleetfeet
Profile Blog Joined May 2014
Canada2613 Posts
Last Edited: 2014-09-19 18:04:22
September 19 2014 18:03 GMT
#131
On September 20 2014 03:01 Sn0_Man wrote:
That doesn't make SB useable lol


It makes him pub viable again, and that's good enough for me. All that is required of SB ever is charge at people and be a bashlord.

E - yes like smoke, except it doesn't have a 60 second cooldown and is free. Actually if he got exactly smoke mechanics at the beginning of every charge, I'd be happy.
pedrlz
Profile Joined September 2012
Brazil5234 Posts
September 19 2014 18:04 GMT
#132
On September 20 2014 03:01 Fleetfeet wrote:
Show nested quote +
On September 20 2014 02:55 ahw wrote:
i think the game is generally the most fun it has ever been, regardless of your position. supports are extremely active, roam, and often get a good chunk of farm priority. The offlane changes have another core online faster, which gets us in to the midgame quicker. The mid role is entirely different from how it was played a year ago, with it often having highest farm priority despite being the most contested lane.

the game is in a good spot, the picks are just dry. things i'd like to see:

void: jump mana cost 120 all levels, up from 90. chronosphere no longer reveals invis units. chronosphere no longer disables evasion.

doom: scorched earth is the problem here, it gives him too much versatility and its the reason he can offlane. Maybe make the movement speed scale per level, starting at 0.

tinker: balance wise he is okay, but his playstyle is anti-fun to play against and his recovery in pubs is incredible. make the re-arm blink change and that would probably be enough. maybe make march do half what it does now to ancients.

skywrath: -10 movespeed

cm: +10 movespeed

spiritbreaker: lol


Spiritbreaker is invisible on the minimap when charging. EZ.

SB invunerable and invisible while charging EZ
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 19 2014 18:05 GMT
#133
On September 20 2014 03:03 Fleetfeet wrote:
Show nested quote +
On September 20 2014 03:01 Sn0_Man wrote:
That doesn't make SB useable lol


It makes him pub viable again, and that's good enough for me. All that is required of SB ever is charge at people and be a bashlord.

Um...I can still stun his ass to prevent his ult, which is why he is bad right now. His one job is to take out one hero and he doesn't do it. Space cow need more love than that, maybe a buff to his passive.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
trifecta
Profile Joined April 2010
United States6795 Posts
September 19 2014 18:07 GMT
#134
veil of discord should be like dazzle weave and can be cast on allies for 25 sec 25% magic res buff
FHDH
Profile Joined July 2014
United States7023 Posts
September 19 2014 18:07 GMT
#135
OK all this Spirit Breaker talk reminds me, I take back everything I said, nerf Spirit Breaker I hate him. Make him unplayable.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Fleetfeet
Profile Blog Joined May 2014
Canada2613 Posts
September 19 2014 18:08 GMT
#136
On September 20 2014 03:05 Plansix wrote:
Show nested quote +
On September 20 2014 03:03 Fleetfeet wrote:
On September 20 2014 03:01 Sn0_Man wrote:
That doesn't make SB useable lol


It makes him pub viable again, and that's good enough for me. All that is required of SB ever is charge at people and be a bashlord.

Um...I can still stun his ass to prevent his ult, which is why he is bad right now. His one job is to take out one hero and he doesn't do it. Space cow need more love than that, maybe a buff to his passive.


I'd agree that it wouldn't be enough to make him "good", but it would be enough where I'd be allowed to charge at people out of position, and not just have them start walking away as soon as I jog through any sort of enemy vision. I'm not interested in making him "good", I'm interested in re-living the fun that is playing a hero entirely designed to smash faces.
ahw
Profile Blog Joined April 2011
Canada1099 Posts
September 19 2014 18:11 GMT
#137
SB is already pretty good in pubs if you are good at him. You just have to smoke for charge, and charge from good positions, and itemize properly. He's not nearly as bad as everyone thinks. Kind of like how everyone thinks earth spirit is bad for some reason?

His ult change kind of destroyed his viability tho
Fleetfeet
Profile Blog Joined May 2014
Canada2613 Posts
September 19 2014 18:12 GMT
#138
Everyone thinks earth spirit is ungodly overpowered, but is afraid to learn to play him, I think.

And yeah, BAT increase and ult change murdered space cow.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 19 2014 18:13 GMT
#139
SB is totally fine, except that he is one of the worst heroes in Dota. I will go so far as to say the worse hero in dota right now. I can't think of anyone less useful.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ref4
Profile Joined March 2012
2933 Posts
September 19 2014 18:20 GMT
#140
1. increase the damage from Huskar's burning spears

2. increase the total # of illusions PL can have at any one time. Make his illusions deal less damage but last longer.

3. revert crystal maiden's int so she's not HUR DUR blonde

4. make nighstalker have increased health and mana regen during nightime but shorten nightime

5. make keeper of light's nuke scale 2.0x with his int at max level.

6. increase blyat cyka's strg gain or something IDK he's too squishy

7. make it so slardar doesn't take extra dmg when he uses sprint but increases spring cd. make his ult have 0 cast time and reduce mana cost (or remove mana cost)


8. increase spirit baker's charge speed when he uses nether charge
Fleetfeet
Profile Blog Joined May 2014
Canada2613 Posts
Last Edited: 2014-09-19 18:22:54
September 19 2014 18:20 GMT
#141
PL and QoP are the only runners-up I can think of, but even PL is a far cry from the state SB is in.

Guys I've got it. You know how when silencer is near a kill he steals int?

When SB is near a kill, he steals -move speed-.

Done annnn done.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 19 2014 18:21 GMT
#142
Dunno, PL's definitely still a hero.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2014-09-19 18:29:30
September 19 2014 18:22 GMT
#143
On September 20 2014 02:53 CosmicSpiral wrote:
Most heroes nerfed in the past were never nerfed into being unplayable. When Visage fell out of popularity it was due to his nerfs + a whole host of other changes that made him replaceable in lineups. He wasn't utter trash. Even Batrider was never unplayable. People merely overreacted to his nerfs.


Broodmother is currently literally unplayable, at least in a serious -CM environment.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
September 19 2014 18:25 GMT
#144
I dunno, I'm of the belief that Nightstalker is the worst hero in dota right now.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Fleetfeet
Profile Blog Joined May 2014
Canada2613 Posts
September 19 2014 18:25 GMT
#145
On September 20 2014 03:22 Buckyman wrote:
Show nested quote +
On September 20 2014 02:53 CosmicSpiral wrote:
Most heroes nerfed in the past were never nerfed into being unplayable. When Visage fell out of popularity it was due to his nerfs + a whole host of other changes that made him replaceable in lineups. He wasn't utter trash. Even Batrider was never unplayable. People merely overreacted to his nerfs.


Broodmother is currently unplayable, at least in a serious -CM environment.


Really? She's one of the biggest space creators and lane dominators out there, and there are tons of heroes in the current meta that need space. Surely there would be a way to make brood work, and she's neither the strongest she's ever been nor the weakest, right now.
Fleetfeet
Profile Blog Joined May 2014
Canada2613 Posts
September 19 2014 18:26 GMT
#146
On September 20 2014 03:21 Sn0_Man wrote:
Dunno, PL's definitely still a hero.


But he's like an awful version of terrorblade or splitpush naga. Terrorblade at least has early presence without having to graft a kotl to his side.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 19 2014 18:28 GMT
#147
On September 20 2014 03:25 Comeh wrote:
I dunno, I'm of the belief that Nightstalker is the worst hero in dota right now.

He isn't great, but he at least does something and has a silence. SB does one thing and he doesn't do it that well.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
wooozy
Profile Blog Joined February 2009
3813 Posts
Last Edited: 2014-09-19 18:31:33
September 19 2014 18:31 GMT
#148
make force staff work on chrono/bh'd players again tyvm
Trustworthy-Tony
Profile Joined March 2014
Tanzania187 Posts
Last Edited: 2014-09-19 18:34:17
September 19 2014 18:31 GMT
#149
naga needs some loving

edit: icefrog pls make it so that silencer doesnt steal int even though its usually of limited impact its so painful and unnecessary
Mandalor
Profile Blog Joined February 2003
Germany2362 Posts
September 19 2014 18:34 GMT
#150
On September 20 2014 03:26 Fleetfeet wrote:
Show nested quote +
On September 20 2014 03:21 Sn0_Man wrote:
Dunno, PL's definitely still a hero.


But he's like an awful version of terrorblade or splitpush naga. Terrorblade at least has early presence without having to graft a kotl to his side.


I feel like PL just needs a ton more farm to get online, but then again if he does he's much stronger than Naga or TB. It's just the meta right now that is very much not favoring 4 protect 1 which PL excels at.
If that is changed even one bit in the next patch, I'm sure we'll see a PL resurgence. Not saying that's good tho
bluzi
Profile Joined May 2011
4703 Posts
September 19 2014 18:34 GMT
#151
Sentry detect Smoke units , sick and tired from level 1 smoke ganks or the ultra late pick off that wins you the game.
its just not reasonable that the only way to reveal it , is actually run into them ....
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-09-19 18:59:28
September 19 2014 18:52 GMT
#152
On September 20 2014 03:02 Plansix wrote:
A range reduction on chrono or time walk is not a drastic change as long as it isn't crazy. Bringing time walk down by 200 units or chrono closer to the range of black hole wouldn't be terrible. Right now chrono has a better effective range than black hole(with blink), lasts longer has an amazingly short cool down.

Really any nerf would be good for void, but I like ones that give the other side a better ability to respond, rather than just directly make the hero crappier(ie, cool down increase).


I don't like it because it hurts him where he's strong. Void's uniqueness as a carry comes from his ability to self-initiate a fight without items; in fact, it's the only interesting thing about the hero. In exchange he gets garbage stat gain, a steroid that only truly kicks in once every minute and a half (with items), no decent CC without his ultimate, and no inherent farming tools. I'd rather preserve his defining trait and nerf the other things that have made it too easy to pick him.

Honestly I want Valve to buff the heroes that mess with him. Those old counters hardly show up anymore except for Bane and Shadow Demon, and the latter is an European fad.

On September 20 2014 03:22 Buckyman wrote:
Show nested quote +
On September 20 2014 02:53 CosmicSpiral wrote:
Most heroes nerfed in the past were never nerfed into being unplayable. When Visage fell out of popularity it was due to his nerfs + a whole host of other changes that made him replaceable in lineups. He wasn't utter trash. Even Batrider was never unplayable. People merely overreacted to his nerfs.


Broodmother is currently literally unplayable, at least in a serious -CM environment.


Sometimes things fall through the cracks. Brood is hard to fine-tune due to her design alone and as much as I would love to see her in a Starladder final, I can understand why Valve is looking for all the alternative perks instead of addressing the stuff everyone complains about.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
September 19 2014 18:53 GMT
#153
Buff CM and Lina stats slightly.

Buff Broodmother and Huskarr.

Nerf Void, revert atleast on of the latest buffs. Stupid hero atm.

Tinker might need a slight nerf aswell.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
nooboon
Profile Blog Joined July 2011
2602 Posts
September 19 2014 18:57 GMT
#154
Kill/ death streak counter when spectating a game. While we're at it, how about showing potential gold bounty if hero would die.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 19 2014 19:05 GMT
#155
On September 20 2014 03:52 CosmicSpiral wrote:
Show nested quote +
On September 20 2014 03:02 Plansix wrote:
A range reduction on chrono or time walk is not a drastic change as long as it isn't crazy. Bringing time walk down by 200 units or chrono closer to the range of black hole wouldn't be terrible. Right now chrono has a better effective range than black hole(with blink), lasts longer has an amazingly short cool down.

Really any nerf would be good for void, but I like ones that give the other side a better ability to respond, rather than just directly make the hero crappier(ie, cool down increase).


I don't like it because it hurts him where he's strong. Void's uniqueness as a carry comes from his ability to self-initiate a fight without items; in fact, it's the only interesting thing about the hero. In exchange he gets garbage stat gain, a steroid that only truly kicks in once every minute and a half (with items), no decent CC without his ultimate, and no inherent farming tools. I'd rather preserve his defining trait and nerf the other things that have made it too easy to pick him.

Honestly I want Valve to buff the heroes that mess with him. Those old counters hardly show up anymore except for Bane and Shadow Demon, and the latter is an European fad.

I agree with you on the buff department. I am just saying if he is nerfed, I want it to be in a way that provides the other teams with options to deal with him, rather than just making him worse. If anything, I think being able for forcestaff people in chrono would be super helpful and if you could turn on BKB while under chrono.

But I would rather every else be buffed to usefulness than heroes be nerfed into the ground.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 19 2014 19:07 GMT
#156
Random comment: void neither picked nor banned in C9 vs Team Tinker goign on right now
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
FHDH
Profile Joined July 2014
United States7023 Posts
Last Edited: 2014-09-19 19:13:41
September 19 2014 19:12 GMT
#157
On September 20 2014 03:57 nooboon wrote:
Kill/ death streak counter when spectating a game. While we're at it, how about showing potential gold bounty if hero would die.

While we're discussing spectator mode:

Keybind-toggleable per-team (color-coded?) vision-radius indicators: when watching two groups collide you can intuitively determine who sees who but for casters I think this would be a good tool.***

Move the play bar so it doesn't overlap the inspect button and other interface items.

Fix the bugs with inspect mode, including disappearing hair/outfits and heroes that are at the wrong scale in the window. Just improve inspect mode in general.

When a player is selected show items that are on a courier.

Improve the ground-level camera including the ugly implementation of fog-of-war.

Show the same disables under top-interface health bars you would see over a hero's head.

I had some other improvements in mind but I forgot many of them.

*** Yes I know you can go all vision/dire vision/radiant vision but I'm talking about a mode that would show by shades or borders where each team's vision is simultaneously.
После драки кулаками не машут (Don't shake your fist when the fight is over)
SoylentGamer
Profile Joined August 2014
United States250 Posts
Last Edited: 2014-09-19 19:23:19
September 19 2014 19:22 GMT
#158
General nerf to effectively any heroes with silences, Razor, Tinker, and Brew nerfs. Void nerfs.
CK is the strongest hero in all of Dota 2, lore wise.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-09-19 19:24:37
September 19 2014 19:23 GMT
#159
On September 20 2014 04:05 Plansix wrote:
Show nested quote +
On September 20 2014 03:52 CosmicSpiral wrote:
On September 20 2014 03:02 Plansix wrote:
A range reduction on chrono or time walk is not a drastic change as long as it isn't crazy. Bringing time walk down by 200 units or chrono closer to the range of black hole wouldn't be terrible. Right now chrono has a better effective range than black hole(with blink), lasts longer has an amazingly short cool down.

Really any nerf would be good for void, but I like ones that give the other side a better ability to respond, rather than just directly make the hero crappier(ie, cool down increase).


I don't like it because it hurts him where he's strong. Void's uniqueness as a carry comes from his ability to self-initiate a fight without items; in fact, it's the only interesting thing about the hero. In exchange he gets garbage stat gain, a steroid that only truly kicks in once every minute and a half (with items), no decent CC without his ultimate, and no inherent farming tools. I'd rather preserve his defining trait and nerf the other things that have made it too easy to pick him.

Honestly I want Valve to buff the heroes that mess with him. Those old counters hardly show up anymore except for Bane and Shadow Demon, and the latter is an European fad.

I agree with you on the buff department. I am just saying if he is nerfed, I want it to be in a way that provides the other teams with options to deal with him, rather than just making him worse. If anything, I think being able for forcestaff people in chrono would be super helpful and if you could turn on BKB while under chrono.

But I would rather every else be buffed to usefulness than heroes be nerfed into the ground.


From what I remember in the change-logs over the past few patches, it's obvious Icefrog wants to replicate the Dota 1 Pause state within Chronosphere. I don't see him doing anything to contradict that.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
ahw
Profile Blog Joined April 2011
Canada1099 Posts
September 19 2014 19:24 GMT
#160
broodmother is very strong right now u guys are crazy.

unless the team has the right counterpick she goes beast mode and can 1v2 or 1v3 most lanes, starves the supports out with wards, can safely clear the enemy jungle. obviously if u first pick her in AP or whatever someone will counterpick hard, but she's still very strong in the hands of a good player

if added to CM she would still be legit as a 5th pick offlaner
jubil
Profile Blog Joined March 2011
United States2602 Posts
September 19 2014 19:25 GMT
#161
Most of all I don't wanna see a Tinker nerf, and I'd love a CM buff
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 19 2014 19:27 GMT
#162
Finally. Echo stomp. Make it long animation, not channeled. That or just generally buff it more, it's his weakest ability currently.
CK is the strongest hero in all of Dota 2, lore wise.
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
Last Edited: 2014-09-19 19:51:37
September 19 2014 19:48 GMT
#163
Does nobody else feel that Maelstrom/Mjollnir are too good as all-purpose damage items? Any hero who wants DPS without some urgent need for hybrid defensive stats (like you'd get from Bfly, Manta, Armlet, AC etc.) or utility seems to pick it up. It's decent for single-target DPS, good for multi-target DPS, good for teamfights, good for farming, transitions well, offers synergy with a tanky hero (lightning shield). Other greedy damage options like Deso and Crit just don't seem to have the same coverage. Or is it just me that thinks it's too good?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-09-19 19:50:30
September 19 2014 19:50 GMT
#164
mael is a farming item.

mjol is a handy upgrade path and/or a way to punish people for focusing a tanky hero.

Their raw dps vs single target isn't unreasonable.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
CorsairHero
Profile Joined December 2008
Canada9491 Posts
September 19 2014 19:53 GMT
#165
aside from the obv nerfs, i really hope more heros get added to CM
© Current year.
blobrus
Profile Joined August 2011
4297 Posts
September 19 2014 19:53 GMT
#166
I just want my boy antimage buffed a bit so he's a decent carry. Not too much though, I don't want idiots who can't farm trying to play him. Also I'm hoping Icefrog reverts his stupid cm nerf or buffs her in some other way.
FHDH
Profile Joined July 2014
United States7023 Posts
September 19 2014 20:07 GMT
#167
On September 20 2014 04:53 CorsairHero wrote:
aside from the obv nerfs, i really hope more heros get added to CM

Agreed. I'd like to see at least most if not all of the current hero pool available by the time TI5 rolls around. The greatest victory for Valve would be having all of the current heroes not only in the pool but have the state of the game and hero balance in a place that all heroes are picked over the course of the competition.

High bar but that's what should be aimed for.
После драки кулаками не машут (Don't shake your fist when the fight is over)
xAdra
Profile Joined July 2012
Singapore1858 Posts
September 19 2014 20:10 GMT
#168
On September 20 2014 04:27 SoylentGamer wrote:
Finally. Echo stomp. Make it long animation, not channeled. That or just generally buff it more, it's his weakest ability currently.

While I'd like that to happen I have to say his worst ability is Earth Splitter
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 19 2014 20:10 GMT
#169
? virtually every hero was picked. The issue is that even if every hero is equally good, players are guaranteed to be more comfortable on one hero than another if they are perfectly equally balanced, so players will still play one hero more than another. Less talented teams will always just copy-cat the more talented teams.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 19 2014 20:10 GMT
#170
On September 20 2014 05:10 xAdra wrote:
Show nested quote +
On September 20 2014 04:27 SoylentGamer wrote:
Finally. Echo stomp. Make it long animation, not channeled. That or just generally buff it more, it's his weakest ability currently.

While I'd like that to happen I have to say his worst ability is Earth Splitter

Nothing that looks that awesome should be as lack luster as it is.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
r_con
Profile Blog Joined May 2011
United States824 Posts
September 19 2014 20:12 GMT
#171
Lina

dragon slave, 7.5 second cd

90/100/110/120 mana cost

light strike array

radius 250 from(225)

80/90/100/110 mana cost

agi gain up to 2.5 from 1.5

strength gain 1.7

armor level 1 should be 3

Flash Fan!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 19 2014 20:14 GMT
#172
There's a reason lina has no agi gain dude u can't buff that lol
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
xAdra
Profile Joined July 2012
Singapore1858 Posts
September 19 2014 20:16 GMT
#173
On September 20 2014 05:10 Plansix wrote:
Show nested quote +
On September 20 2014 05:10 xAdra wrote:
On September 20 2014 04:27 SoylentGamer wrote:
Finally. Echo stomp. Make it long animation, not channeled. That or just generally buff it more, it's his weakest ability currently.

While I'd like that to happen I have to say his worst ability is Earth Splitter

Nothing that looks that awesome should be as lack luster as it is.

My sentiments exactly. It's so amazing aesthetically yet deals lame damage unless you have Order on them, and the slow is quite unremarkable. It's also probably one of the worst scaling spells in the game imo
FHDH
Profile Joined July 2014
United States7023 Posts
Last Edited: 2014-09-19 20:22:41
September 19 2014 20:20 GMT
#174
On September 20 2014 05:10 Sn0_Man wrote:
? virtually every hero was picked. The issue is that even if every hero is equally good, players are guaranteed to be more comfortable on one hero than another if they are perfectly equally balanced, so players will still play one hero more than another. Less talented teams will always just copy-cat the more talented teams.

Yes, nearly every hero was picked but hero selection did whittle down, some heroes weren't picked, and a few were missing from CM. Some of this was inevitable - one style was clearly winning the tournament - but the good parts won't repeat if they don't make a conscious effort to that end.

The high bar is *every* current hero available and all of them being picked. Repeating TI4's level of success with hero breadth would still be a success.
После драки кулаками не машут (Don't shake your fist when the fight is over)
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 19 2014 20:28 GMT
#175
On September 20 2014 05:10 xAdra wrote:
Show nested quote +
On September 20 2014 04:27 SoylentGamer wrote:
Finally. Echo stomp. Make it long animation, not channeled. That or just generally buff it more, it's his weakest ability currently.

While I'd like that to happen I have to say his worst ability is Earth Splitter

Echo stomp did actually receive a lot of buffs recently though. I would have to agree, Earth Splitter could use better scaling, the only upgrades it gets as it levels is +10% slow per level. An Aghanim's upgrade would be awesome on him though, I would really like to see that.
CK is the strongest hero in all of Dota 2, lore wise.
Gheizen64
Profile Joined June 2010
Italy2077 Posts
Last Edited: 2014-09-19 20:39:08
September 19 2014 20:28 GMT
#176
NERFS (jesus plz i can't anymore):

Razor movement speed -5 ms
Unstable current MS bonus 5/10/15/20% (so slightly better ms lategame but worse early on especially since ppl go 4-3-1-1 build)
Static Link Mana cost to 50 mana fixed at all levels (so he can't rape almost every single lane)

Viper -3 agility. Increased agility gain by 0.3 (not as annoying in lane, slightly better late game)

Tinker March damage from universal to magical -> can't farm ancients to recover if he lose lane, can't stop every push even after bkbs, can still farm jungle.

Lycan wolves HP from 200/240/280/320 to 240. Slightly better laning but much harder solo rosh. The rosh pit placement change is also a big nerf. Radiant Lycan isn't a big deal anyway.

Faceless void -2 base agility. No longer has double damage bashes in chrono. Slightly less versatile laning, but more importantly removed the solo kill potential of the hero at 6, make him need at least a partner with him.

Skywraht mage Arcane bolt mana cost from 70->85. Huge nerf to his laning and mid-lategame if he isn't a core.

Rastha-> Shackle now deal 10/30/50/70 damage per second. (basically remove 80 damage from level 1 shackle, it's a huge deal for early laning kill capabilities).

Doom -> Doom magic resist lowered from 25% to 10%.

T1 towers global bounty lowered from 200 to 150. First tower is like 70% win ratio iirc and it's relatively easy to take those. Nerf that gold.

Earth spirit removed from the game fucking shitter hero. Phoenix AS slow don't pierce bkb anymore plz.

BUFFS (some i'd like to see):

Elder Titan- > aura now is split between the Spirit and Main. Main has the lower armor aura, while spirit reduce magic resist (obv u get both if ur spirit isn't out). His ulti is now casted by both his spirit and himself to the point target and the two splits deal respectively 16/18/20% of max HP in damage as physical/magical damage. Increase str growth from 2.3 to 2.8. (not a morph killer as much as before, but more utility ultimate, more damage and more tankiness to apply -armor aura).

Drow aura -> now has half effect on non-hero units. Ultimate deactivation range from 400 to 400/300/200. (less "pick only with visage", slightly better scaling ult)

Barathrum -> Empowering haste now increase attack speed by the same amount too (make bara less of a single target hero, give him some push/teamfight capability). Aura can be toggled off to hero only.

Balanar -> now has 400 unobstructed vision during the night. Aghs maybe a little buff, mb not.

Treant -> Nature Guise when casted on treant give also 250 flying vision.
Seen as G.ZZZ [COPPER SCUM] on Steam
Fleetfeet
Profile Blog Joined May 2014
Canada2613 Posts
Last Edited: 2014-09-19 20:36:14
September 19 2014 20:31 GMT
#177
On September 20 2014 05:16 xAdra wrote:
Show nested quote +
On September 20 2014 05:10 Plansix wrote:
On September 20 2014 05:10 xAdra wrote:
On September 20 2014 04:27 SoylentGamer wrote:
Finally. Echo stomp. Make it long animation, not channeled. That or just generally buff it more, it's his weakest ability currently.

While I'd like that to happen I have to say his worst ability is Earth Splitter

Nothing that looks that awesome should be as lack luster as it is.

My sentiments exactly. It's so amazing aesthetically yet deals lame damage unless you have Order on them, and the slow is quite unremarkable. It's also probably one of the worst scaling spells in the game imo


How is 35% of max health "lame damage"? Though you're right, the spell needs to scale for a shorter delay or cooldown or something. A longer duration, heavier slow is awful, awful scaling.

-e- I agree that the dual casting of split earth sounds fantastic, but you'd probably have to tone down its range to compensate. two fissures that occupy 300 x 2400 area is a TON of space.
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 19 2014 20:33 GMT
#178
On September 20 2014 05:28 Gheizen64 wrote:


Elder Titan- > aura now is split between the Spirit and Main. Main has the lower armor aura, while spirit reduce magic resist (obv u get both if ur spirit isn't out). His ulti is now casted by both his spirit and himself to the point target and the two splits deal respectively 16/18/20% of max HP in damage as physical/magical damage. Increase str growth from 2.3 to 2.8. (not a morph killer as much as before, but more utility ultimate, more damage and more tankiness to apply -armor aura).



This is crazy, I love it.
CK is the strongest hero in all of Dota 2, lore wise.
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 19 2014 20:36 GMT
#179
On September 20 2014 05:31 Fleetfeet wrote:
Show nested quote +
On September 20 2014 05:16 xAdra wrote:
On September 20 2014 05:10 Plansix wrote:
On September 20 2014 05:10 xAdra wrote:
On September 20 2014 04:27 SoylentGamer wrote:
Finally. Echo stomp. Make it long animation, not channeled. That or just generally buff it more, it's his weakest ability currently.

While I'd like that to happen I have to say his worst ability is Earth Splitter

Nothing that looks that awesome should be as lack luster as it is.

My sentiments exactly. It's so amazing aesthetically yet deals lame damage unless you have Order on them, and the slow is quite unremarkable. It's also probably one of the worst scaling spells in the game imo


How is 35% of max health "lame damage"? Though you're right, the spell needs to scale for a shorter delay or cooldown or something. A longer duration, heavier slow is awful, awful scaling.

Its cooldown used to scale, but that was nerfed a while back.
CK is the strongest hero in all of Dota 2, lore wise.
Gheizen64
Profile Joined June 2010
Italy2077 Posts
September 19 2014 20:36 GMT
#180
On September 20 2014 05:33 SoylentGamer wrote:
Show nested quote +
On September 20 2014 05:28 Gheizen64 wrote:


Elder Titan- > aura now is split between the Spirit and Main. Main has the lower armor aura, while spirit reduce magic resist (obv u get both if ur spirit isn't out). His ulti is now casted by both his spirit and himself to the point target and the two splits deal respectively 16/18/20% of max HP in damage as physical/magical damage. Increase str growth from 2.3 to 2.8. (not a morph killer as much as before, but more utility ultimate, more damage and more tankiness to apply -armor aura).



This is crazy, I love it.


Imagine those 3k distance splitters !
Well the damage wouldn't be much since you'd get only about of what is now but it would looks so amazing :D
Seen as G.ZZZ [COPPER SCUM] on Steam
xAdra
Profile Joined July 2012
Singapore1858 Posts
September 19 2014 20:38 GMT
#181
On September 20 2014 05:31 Fleetfeet wrote:
Show nested quote +
On September 20 2014 05:16 xAdra wrote:
On September 20 2014 05:10 Plansix wrote:
On September 20 2014 05:10 xAdra wrote:
On September 20 2014 04:27 SoylentGamer wrote:
Finally. Echo stomp. Make it long animation, not channeled. That or just generally buff it more, it's his weakest ability currently.

While I'd like that to happen I have to say his worst ability is Earth Splitter

Nothing that looks that awesome should be as lack luster as it is.

My sentiments exactly. It's so amazing aesthetically yet deals lame damage unless you have Order on them, and the slow is quite unremarkable. It's also probably one of the worst scaling spells in the game imo


How is 35% of max health "lame damage"? Though you're right, the spell needs to scale for a shorter delay or cooldown or something. A longer duration, heavier slow is awful, awful scaling.

-e- I agree that the dual casting of split earth sounds fantastic, but you'd probably have to tone down its range to compensate. two fissures that occupy 300 x 2400 area is a TON of space.

It's composite damage, so you need your spirit on your enemy for it to deal any amount of damage (unless your team has lots of -armor and -magic resist)

The ET suggestion up there is amazing
FHDH
Profile Joined July 2014
United States7023 Posts
Last Edited: 2014-09-19 20:39:02
September 19 2014 20:38 GMT
#182
Tinker March damage from universal to magical -> can't farm ancients to recover if he lose lane, can't stop every push even after bkbs, can still farm jungle.

This probably kills Tinker as a pro pick.
Rastha-> Shackle now deal 10/30/50/70 damage per second. (basically remove 80 damage from level 1 shackle, it's a huge deal for early laning kill capabilities).

Level one shackle is pretty strong; I don't want to see Rhasta nerfed but this change would actually make those mid-game solo blink-ult ganks easier.
T1 towers global bounty lowered from 200 to 150. First tower is like 70% win ratio iirc and it's relatively easy to take those. Nerf that gold.

I don't find that correlation particularly compelling as an argument; in many convincing wins the stronger team is taking the first tower. That's not to say this isn't a reasonable nerf, just taking issue with the given evidence.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Gheizen64
Profile Joined June 2010
Italy2077 Posts
September 19 2014 20:42 GMT
#183
On September 20 2014 05:38 FHDH wrote:
[
Show nested quote +
T1 towers global bounty lowered from 200 to 150. First tower is like 70% win ratio iirc and it's relatively easy to take those. Nerf that gold.

I don't find that correlation particularly compelling as an argument; in many convincing wins the stronger team is taking the first tower. That's not to say this isn't a reasonable nerf, just taking issue with the given evidence.


No correlation isn't as compelling, but it seems to me that's too easy to snowball on early T1 gold, or to say it better, teams especially on radiant only play strats that involve taking T1s fast. Maybe not as much as a nerf, but still i'd like to see something to encourage other strats too. Not sure what else u can do, aside from just nerfing push heroes.
Seen as G.ZZZ [COPPER SCUM] on Steam
Fleetfeet
Profile Blog Joined May 2014
Canada2613 Posts
Last Edited: 2014-09-19 20:46:55
September 19 2014 20:44 GMT
#184
On September 20 2014 05:38 xAdra wrote:
Show nested quote +
On September 20 2014 05:31 Fleetfeet wrote:
On September 20 2014 05:16 xAdra wrote:
On September 20 2014 05:10 Plansix wrote:
On September 20 2014 05:10 xAdra wrote:
On September 20 2014 04:27 SoylentGamer wrote:
Finally. Echo stomp. Make it long animation, not channeled. That or just generally buff it more, it's his weakest ability currently.

While I'd like that to happen I have to say his worst ability is Earth Splitter

Nothing that looks that awesome should be as lack luster as it is.

My sentiments exactly. It's so amazing aesthetically yet deals lame damage unless you have Order on them, and the slow is quite unremarkable. It's also probably one of the worst scaling spells in the game imo


How is 35% of max health "lame damage"? Though you're right, the spell needs to scale for a shorter delay or cooldown or something. A longer duration, heavier slow is awful, awful scaling.

-e- I agree that the dual casting of split earth sounds fantastic, but you'd probably have to tone down its range to compensate. two fissures that occupy 300 x 2400 area is a TON of space.

It's composite damage, so you need your spirit on your enemy for it to deal any amount of damage (unless your team has lots of -armor and -magic resist)

The ET suggestion up there is amazing


I thought it was split 17.5% physical and magic, so even with normal hero 25% magic resist, the magic damage half is gonna do 13% hp in actual damage, plus whatever the physical half adds. Even without Order that's around 20% hp in actual damage vs a target with 25% mr and 15 armour. That doesn't seem that bad.
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 19 2014 20:45 GMT
#185
On September 20 2014 05:38 xAdra wrote:
Show nested quote +
On September 20 2014 05:31 Fleetfeet wrote:
On September 20 2014 05:16 xAdra wrote:
On September 20 2014 05:10 Plansix wrote:
On September 20 2014 05:10 xAdra wrote:
On September 20 2014 04:27 SoylentGamer wrote:
Finally. Echo stomp. Make it long animation, not channeled. That or just generally buff it more, it's his weakest ability currently.

While I'd like that to happen I have to say his worst ability is Earth Splitter

Nothing that looks that awesome should be as lack luster as it is.

My sentiments exactly. It's so amazing aesthetically yet deals lame damage unless you have Order on them, and the slow is quite unremarkable. It's also probably one of the worst scaling spells in the game imo


How is 35% of max health "lame damage"? Though you're right, the spell needs to scale for a shorter delay or cooldown or something. A longer duration, heavier slow is awful, awful scaling.

-e- I agree that the dual casting of split earth sounds fantastic, but you'd probably have to tone down its range to compensate. two fissures that occupy 300 x 2400 area is a TON of space.

It's composite damage, so you need your spirit on your enemy for it to deal any amount of damage (unless your team has lots of -armor and -magic resist)

The ET suggestion up there is amazing

50% of the damage is reduced by armor 50% of the damage is reduced by magic resist. The effect is very different from composite, where the damage is reduced by armor then magic resist.

Say the target has 1000 health, 25% resist and 5 armor.
(175*(1-(0.06*5)/(1+0.06*5))+175*(1-0.25))=265.87
350*(1-(0.06*5)/(1+0.06*5))*(1-0.25)=201.92
CK is the strongest hero in all of Dota 2, lore wise.
xAdra
Profile Joined July 2012
Singapore1858 Posts
September 19 2014 20:49 GMT
#186
On September 20 2014 05:45 SoylentGamer wrote:
Show nested quote +
On September 20 2014 05:38 xAdra wrote:
On September 20 2014 05:31 Fleetfeet wrote:
On September 20 2014 05:16 xAdra wrote:
On September 20 2014 05:10 Plansix wrote:
On September 20 2014 05:10 xAdra wrote:
On September 20 2014 04:27 SoylentGamer wrote:
Finally. Echo stomp. Make it long animation, not channeled. That or just generally buff it more, it's his weakest ability currently.

While I'd like that to happen I have to say his worst ability is Earth Splitter

Nothing that looks that awesome should be as lack luster as it is.

My sentiments exactly. It's so amazing aesthetically yet deals lame damage unless you have Order on them, and the slow is quite unremarkable. It's also probably one of the worst scaling spells in the game imo


How is 35% of max health "lame damage"? Though you're right, the spell needs to scale for a shorter delay or cooldown or something. A longer duration, heavier slow is awful, awful scaling.

-e- I agree that the dual casting of split earth sounds fantastic, but you'd probably have to tone down its range to compensate. two fissures that occupy 300 x 2400 area is a TON of space.

It's composite damage, so you need your spirit on your enemy for it to deal any amount of damage (unless your team has lots of -armor and -magic resist)

The ET suggestion up there is amazing

50% of the damage is reduced by armor 50% of the damage is reduced by magic resist. The effect is very different from composite, where the damage is reduced by armor then magic resist.

Say the target has 1000 health, 25% resist and 5 armor.
(175*(1-(0.06*5)/(1+0.06*5))+175*(1-0.25))=265.87
350*(1-(0.06*5)/(1+0.06*5))*(1-0.25)=201.92

Wow I play like 100 games of Titan and I have no idea. Thanks

But yeah I still maintain that the damage is pretty underwhelming after reductions considering how tough it is to land and how mediocre the other effects are
Fleetfeet
Profile Blog Joined May 2014
Canada2613 Posts
Last Edited: 2014-09-19 20:55:26
September 19 2014 20:50 GMT
#187
I agree that it needs improvements, but I don't think "Do more damage" is one of them. Maybe changing the damage to flat +percent so you avoid doing 150 damage to supports with your ultimate would be a decent change, and give it some scaling.

Actually maybe you're right, and just adding 150/250/350 damage to the ult would be a solid change.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 19 2014 20:51 GMT
#188
On September 20 2014 05:49 xAdra wrote:
Show nested quote +
On September 20 2014 05:45 SoylentGamer wrote:
On September 20 2014 05:38 xAdra wrote:
On September 20 2014 05:31 Fleetfeet wrote:
On September 20 2014 05:16 xAdra wrote:
On September 20 2014 05:10 Plansix wrote:
On September 20 2014 05:10 xAdra wrote:
On September 20 2014 04:27 SoylentGamer wrote:
Finally. Echo stomp. Make it long animation, not channeled. That or just generally buff it more, it's his weakest ability currently.

While I'd like that to happen I have to say his worst ability is Earth Splitter

Nothing that looks that awesome should be as lack luster as it is.

My sentiments exactly. It's so amazing aesthetically yet deals lame damage unless you have Order on them, and the slow is quite unremarkable. It's also probably one of the worst scaling spells in the game imo


How is 35% of max health "lame damage"? Though you're right, the spell needs to scale for a shorter delay or cooldown or something. A longer duration, heavier slow is awful, awful scaling.

-e- I agree that the dual casting of split earth sounds fantastic, but you'd probably have to tone down its range to compensate. two fissures that occupy 300 x 2400 area is a TON of space.

It's composite damage, so you need your spirit on your enemy for it to deal any amount of damage (unless your team has lots of -armor and -magic resist)

The ET suggestion up there is amazing

50% of the damage is reduced by armor 50% of the damage is reduced by magic resist. The effect is very different from composite, where the damage is reduced by armor then magic resist.

Say the target has 1000 health, 25% resist and 5 armor.
(175*(1-(0.06*5)/(1+0.06*5))+175*(1-0.25))=265.87
350*(1-(0.06*5)/(1+0.06*5))*(1-0.25)=201.92

Wow I play like 100 games of Titan and I have no idea. Thanks

But yeah I still maintain that the damage is pretty underwhelming after reductions considering how tough it is to land and how mediocre the other effects are

It makes it better vs resists in general but far weaker vs BKBs etc. Its similar to his stomp.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 19 2014 20:57 GMT
#189
On September 20 2014 05:49 xAdra wrote:
Show nested quote +
On September 20 2014 05:45 SoylentGamer wrote:
On September 20 2014 05:38 xAdra wrote:
On September 20 2014 05:31 Fleetfeet wrote:
On September 20 2014 05:16 xAdra wrote:
On September 20 2014 05:10 Plansix wrote:
On September 20 2014 05:10 xAdra wrote:
On September 20 2014 04:27 SoylentGamer wrote:
Finally. Echo stomp. Make it long animation, not channeled. That or just generally buff it more, it's his weakest ability currently.

While I'd like that to happen I have to say his worst ability is Earth Splitter

Nothing that looks that awesome should be as lack luster as it is.

My sentiments exactly. It's so amazing aesthetically yet deals lame damage unless you have Order on them, and the slow is quite unremarkable. It's also probably one of the worst scaling spells in the game imo


How is 35% of max health "lame damage"? Though you're right, the spell needs to scale for a shorter delay or cooldown or something. A longer duration, heavier slow is awful, awful scaling.

-e- I agree that the dual casting of split earth sounds fantastic, but you'd probably have to tone down its range to compensate. two fissures that occupy 300 x 2400 area is a TON of space.

It's composite damage, so you need your spirit on your enemy for it to deal any amount of damage (unless your team has lots of -armor and -magic resist)

The ET suggestion up there is amazing

50% of the damage is reduced by armor 50% of the damage is reduced by magic resist. The effect is very different from composite, where the damage is reduced by armor then magic resist.

Say the target has 1000 health, 25% resist and 5 armor.
(175*(1-(0.06*5)/(1+0.06*5))+175*(1-0.25))=265.87
350*(1-(0.06*5)/(1+0.06*5))*(1-0.25)=201.92

Wow I play like 100 games of Titan and I have no idea. Thanks

But yeah I still maintain that the damage is pretty underwhelming after reductions considering how tough it is to land and how mediocre the other effects are

even if the target had no items, 350 damage is still underwhelming, about as much damage as your other nukes combined. I would have to agree, its aoe is huge but the scaling could definitely be better. I probably calculate numbers about dota more than I play dota though.
CK is the strongest hero in all of Dota 2, lore wise.
nojok
Profile Joined May 2011
France15845 Posts
Last Edited: 2014-09-19 21:01:58
September 19 2014 20:58 GMT
#190
Wrong thread.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 19 2014 21:01 GMT
#191
Changing Elder Titan's ultimate to composite damage actually wouldn't be a massive nerf as one might think, it would mean that all damage goes through BKB, and due to his aura, it wouldn't actually hurt its damage too much, although it would mean you couldn't do more damage early game with a lower level aura. Maybe changing to composite, then increasing the overall damage. Early game it would do just as much damage due to the damage buff and late game it would deal lots of damage due to your aura, plus complete BKB counter.
CK is the strongest hero in all of Dota 2, lore wise.
FHDH
Profile Joined July 2014
United States7023 Posts
Last Edited: 2014-09-19 21:01:33
September 19 2014 21:01 GMT
#192
[Wrong thread]
После драки кулаками не машут (Don't shake your fist when the fight is over)
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
September 19 2014 21:07 GMT
#193
nerfs

tinker removed from game
doom removed from game
void removed from game
phoenix removed from game
razor removed from game
tidehunter kraken shell changed 10/15/25/30
midas cost increased 500g
thd q removed, now three spell hero
tower boutny reduced 200g
blink cd 30s
lycan howl changed to 10/20/30/40
5/5/10/15
meepo aghs removed
shadow shaman ward damaged changed to 30/40/50
dp ghost dmg changed to 40

buffs

earthshaker fissure range 1800
axe spin change 25%
sven ult dmg 200/300/400%
sandking stun range 400/500/600/700
clockwork hook range: 2500/3000/4000
magnus skewer 1000/1250/1500/2000
RP dmg no longer blocked
tusk snowball 150/200/250/300 dmg
walrus punch duration 20s
shadowfiend now has four razes
sniper has assassinate replaced with 14/12/10/8 second cd, 100 mana blink
gyro stun replaced with eblade except no damage
dream coil stun now 1.5 seconds
witch doctor stun bounces now 3/5/7/9
witch doctor heal now 15/25/45/55
lina fiery soul replaced with a net ala meepo earthbind
ogre magi stun duration now 2s
chance to multicast rescaled to 50%
rubick now gains the full level of any spell he steals, if enemy has aghs he gets aghs upgrade
demon edge cost now 2k
rapier provides 350 dmg
mom recipe now 750g
BoT recipe now 1500g
unholy strength now gives 30 AS
11/5/14 CATACLYSM | The South West's worst Falco main
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-09-19 21:09:50
September 19 2014 21:09 GMT
#194
Ah, its good to know that targe will never balance anything that I play
:>
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 19 2014 21:11 GMT
#195
I wouldn't mind seeing one game of this nightmare he has created above. But yes, I agree.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 19 2014 21:14 GMT
#196
Jakiro looked like he recieved a huge buff last patch, but I rarely see agh's on him and it's hard to keep an enemy in the aoe for that full 14 sec duration.
CK is the strongest hero in all of Dota 2, lore wise.
MrHoon *
Profile Blog Joined April 2008
10183 Posts
September 19 2014 21:19 GMT
#197
i would like if lina would stop staring upwards and her arms didnt fling around like a spaghetti noodle whenever shes attacking
dats racist
elsation
Profile Joined June 2011
Australia661 Posts
September 19 2014 21:24 GMT
#198
I would love to see blink dagger nerfed, I don't really know how but atm its way too strong.
Fleetfeet
Profile Blog Joined May 2014
Canada2613 Posts
Last Edited: 2014-09-19 21:28:27
September 19 2014 21:25 GMT
#199
You guys make fun of targe, but 2k range skewer, 25% proc chance for helix, sniper with an 8s blink, and a 4th raze for SF are all prices I would happily pay to have Void removed from the game.

Best part of 2k magnus skewer is that it would take more than 2 seconds for him to reach the full range.

And not that Jakiro needs buffs, but someone suggested giving macropyre a 2 second cling time if people left the AoE, and that seemed like a reasonable buff to the ability.
OuchyDathurts
Profile Joined September 2010
United States4588 Posts
September 19 2014 21:40 GMT
#200
Could see razors ult not persisting through death. What other ult can you run two of that you don't need to do anything for, just stand there that also persists through death? Would be a nerf without completely destroying him. Can still laser light show with 2 ults, just have to play semi smart not herp derp kill me guys, whatevs.

Some general nerfs to tinker without fucking him too hard are fixing the rearm blink. Not allowing BoTs usage on brew elementals, I'll never understand why that's a thing, are they a hero or are they not icefrog? Pick one and stick with it. Make bottle not give that one last tick once you TP out of the base. The fact that you can leave base before you're full and drink your bottle in lane to top yourself off, might not be a huge deal on most heroes. On tinker the fact you do that a thousand times a game adds up, the less time he's in base the more time he's farming something. Making every stop to refill mana take an extra second doesn't break the heroes back but it does help to slow him down a bit.

Void chrono cooldown scaling. 130/120/110 90 with aghs or something.
LiquidDota Staff
Aceace
Profile Joined June 2011
Turkey1305 Posts
September 19 2014 21:46 GMT
#201
I just missed kotl... Thats all.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
Imperfect1987
Profile Joined August 2010
United States558 Posts
September 19 2014 21:48 GMT
#202
Seeing as I can't find a post that even mentions Riki means he needs more love! I would like to see him get slight base stat buffs, slight move speed buff and slight scaling buff. I would also like to see his smoke radius scale a bit. Long live the sneaky goat!
The keyboard is mightier than the pen.
Makenshi
Profile Joined February 2010
Sweden2105 Posts
Last Edited: 2014-09-19 21:53:27
September 19 2014 21:52 GMT
#203
i wouldn't mind seeing 4 protect 1 come back and maybe even a stricter hero pool.

I love the anticipation of a 4 protect one. Can they make enough room? Will the carry be big enough? Can the other team deal with him?

Also i used to love the drafting before, someone picked a weird hero people would lose their minds. Now it feels like it's abit more "oh trilane tinker-necrophos-gyro thats weird i guess'
Chewbacca.
Profile Joined January 2011
United States3634 Posts
September 19 2014 21:54 GMT
#204
I just want some CM buff. They went like 15 patches in a row nerfing her starting int/mana and now nobody plays her but me
Zea!
Profile Joined November 2006
9589 Posts
Last Edited: 2014-09-19 22:04:28
September 19 2014 22:04 GMT
#205
erase this shitty tinker from the game (and nerf Doom)
The Real Power~
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
September 19 2014 22:54 GMT
#206
I think too many people want buffs on hero's that were strong last meta, but due to other hero's buffs not in favour anymore.

For example AM is still a really good ( if not the best ) 4 protect 1 carry, and nothing has changed in that regard. I think mostly that the OP hero's need nerfs, and some bottom of the pool hero's need buffs. But don't give middle of the pack hero's a buff, and nerf top of the pack hero's. That would be just another meta till the next patch to do it all over?

I really think this is also the reason why 6.82 hasn't come out yet, because Icefrog is more critical in what to change,m because alot of hero's are perfect as they are and will get picked more when the OP hero's receive nerfs
Twitch.tv/TechGTV / Twitter.com/TechGTV
Chewbacca.
Profile Joined January 2011
United States3634 Posts
September 19 2014 23:41 GMT
#207
Make it so rearm doesn't reset blink dagger damage timer
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
September 19 2014 23:48 GMT
#208
On September 20 2014 08:41 Chewbacca. wrote:
Make it so rearm doesn't reset blink dagger damage timer

or just remove the hero from the game
11/5/14 CATACLYSM | The South West's worst Falco main
Comeh
Profile Blog Joined July 2008
United States18919 Posts
September 19 2014 23:48 GMT
#209
On September 20 2014 08:41 Chewbacca. wrote:
Make it so rearm doesn't reset blink dagger damage timer

Honestly, I don't see why people think this would make the hero less bullshit.

The situation where this gets a kill is probably like, 2% of tinker's kills / not dying. Ghost scepter is a bigger issue IMO
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
September 19 2014 23:49 GMT
#210
i actually think banning the hero from buying blink so he has to get forcestaff would be hilarious
11/5/14 CATACLYSM | The South West's worst Falco main
Zea!
Profile Joined November 2006
9589 Posts
September 20 2014 00:02 GMT
#211
On September 20 2014 06:54 Chewbacca. wrote:
I just want some CM buff. They went like 15 patches in a row nerfing her starting int/mana and now nobody plays her but me


I play her and i own <3
The Real Power~
Chewbacca.
Profile Joined January 2011
United States3634 Posts
Last Edited: 2014-09-20 00:36:03
September 20 2014 00:20 GMT
#212
On September 20 2014 08:48 Comeh wrote:
Show nested quote +
On September 20 2014 08:41 Chewbacca. wrote:
Make it so rearm doesn't reset blink dagger damage timer

Honestly, I don't see why people think this would make the hero less bullshit.

The situation where this gets a kill is probably like, 2% of tinker's kills / not dying. Ghost scepter is a bigger issue IMO


If it was changed then that percentage would increase quite a bit I think. How many times shortly after tink gets blink or level one Dagondfoes he secure the kill by rearming blink and getting one more laser off. Now all you'd have to do is auto him once and then run and he don't catch up.

I also don't think he needs as much of a nerd as a lot if people suggest. People in general just don't pick Herod that are good at countering him/deny his jungle.
Bigtony
Profile Blog Joined June 2011
United States1606 Posts
September 20 2014 01:08 GMT
#213
Nerfs:

Lycan - howl (damage boost lowered, cd increased), wolves (slower fade on stealth, lower regen), ulti (no damage boosts)

Tinker - march does not affect magic immune units, damaged reduction to march

DP - lower move speed bonus from 3rd skill, reduce hero damage on ulti (tower damage is fine imo)

Shadow Shaman - adjust targetting priority on wards so that towers shoot them first, nerf hp so that they always die in 2 hits from any hero/tower source and 4 hits from creeps

Doom - nerf gold gain/cd from devour
Push 2 Harder
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2014-09-20 01:13:23
September 20 2014 01:13 GMT
#214
Did you just say nerf earth spirit, and list him above with the likes of void, tinker and viper? Hero with the worst pub win rate by a solid margin who isn't even in CM?

Seraphic
Profile Joined September 2010
United States3849 Posts
September 20 2014 01:30 GMT
#215
On September 20 2014 10:13 Ryder. wrote:
Did you just say nerf earth spirit, and list him above with the likes of void, tinker and viper? Hero with the worst pub win rate by a solid margin who isn't even in CM?



Earth is still a very good hero, it is just extremely hard to play him. Having a bad pub win rate doesn't mean anything in the hands of pro players.
Natus Vincere Fan | Team Secret Fan | SK Telecom T1 Fan | Lanaya the Templar Assassin <3
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2014-09-20 01:51:52
September 20 2014 01:50 GMT
#216
On September 20 2014 10:30 Seraphic wrote:
Show nested quote +
On September 20 2014 10:13 Ryder. wrote:
Did you just say nerf earth spirit, and list him above with the likes of void, tinker and viper? Hero with the worst pub win rate by a solid margin who isn't even in CM?



Earth is still a very good hero, it is just extremely hard to play him. Having a bad pub win rate doesn't mean anything in the hands of pro players.

He isn't even in CM yet, so what exactly is his OPness being based on? Getting rekt by Jeraxai in his last pub?

Good players can dominate on most heroes, I feel like the reason people notice Earth Spirit is that good ES players don't come around much, so when it does happen people notice.

Edit: I'm not arguing he can't be strong, I'm saying it seems a bit early to call for nerfs lol
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2014-09-20 02:34:54
September 20 2014 02:00 GMT
#217
On September 20 2014 10:50 Ryder. wrote:
Show nested quote +
On September 20 2014 10:30 Seraphic wrote:
On September 20 2014 10:13 Ryder. wrote:
Did you just say nerf earth spirit, and list him above with the likes of void, tinker and viper? Hero with the worst pub win rate by a solid margin who isn't even in CM?



Earth is still a very good hero, it is just extremely hard to play him. Having a bad pub win rate doesn't mean anything in the hands of pro players.

He isn't even in CM yet, so what exactly is his OPness being based on? Getting rekt by Jeraxai in his last pub?

Good players can dominate on most heroes, I feel like the reason people notice Earth Spirit is that good ES players don't come around much, so when it does happen people notice.

Edit: I'm not arguing he can't be strong, I'm saying it seems a bit early to call for nerfs lol


ES would probably be first pick/ban material if he got in to the game how he is now. He's crazy versatile with an insane ult and 5s aoe silence -- built in blink dagger with epicentre level ult damage
Elyvilon
Profile Joined August 2008
United States13143 Posts
September 20 2014 02:41 GMT
#218
On September 20 2014 06:48 Imperfect1987 wrote:
Seeing as I can't find a post that even mentions Riki means he needs more love! I would like to see him get slight base stat buffs, slight move speed buff and slight scaling buff. I would also like to see his smoke radius scale a bit. Long live the sneaky goat!

maybe you should've brought a gem into the thread if you wanted to find him
Liquipedia
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
September 20 2014 04:14 GMT
#219
Definitely wouldn't mind some 4protect 1 buffs again
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
meegrean
Profile Joined May 2008
Thailand7699 Posts
September 20 2014 07:28 GMT
#220
Some of the currently overplayed heroes (Void, DP, etc) just need minor nerfs, such as from increasing the cooldown to their ultimates. This will indirectly buff other less picked heroes. Tinker's march should also be changed from universal to magical damage because this spell is really retarded. Maybe add a 25 mana cost to blink dagger or increase the gold cost. Yeah, that's about it.
Brood War loyalist
amMaine
Profile Joined May 2014
130 Posts
September 20 2014 07:32 GMT
#221
On September 20 2014 10:30 Seraphic wrote:
Show nested quote +
On September 20 2014 10:13 Ryder. wrote:
Did you just say nerf earth spirit, and list him above with the likes of void, tinker and viper? Hero with the worst pub win rate by a solid margin who isn't even in CM?



Earth is still a very good hero, it is just extremely hard to play him. Having a bad pub win rate doesn't mean anything in the hands of pro players.


Yes but this game doesn't get pached around pro dota, but pub dota. Source: Spirit Breaker.
Die Freude ist ganz meinerseits
xAdra
Profile Joined July 2012
Singapore1858 Posts
September 20 2014 07:44 GMT
#222
On September 20 2014 16:32 amMaine wrote:
Show nested quote +
On September 20 2014 10:30 Seraphic wrote:
On September 20 2014 10:13 Ryder. wrote:
Did you just say nerf earth spirit, and list him above with the likes of void, tinker and viper? Hero with the worst pub win rate by a solid margin who isn't even in CM?



Earth is still a very good hero, it is just extremely hard to play him. Having a bad pub win rate doesn't mean anything in the hands of pro players.


Yes but this game doesn't get pached around pro dota, but pub dota. Source: Spirit Breaker.

A hero that's as versatile as Earth doesn't won't be ignored by pros, I assure you. Having a stun and a silence, both of which can become AoE with Magnetize, which is an incredible damaging ult in itself is almost first ban/pick material.
abar
Profile Joined May 2011
10 Posts
September 20 2014 08:09 GMT
#223
Rhasta needs to be nerfed with death prophet somehow - they are too strong pushers right now.

I wish Medusa would be picked more often - she counters void and she is pretty... *ahem* she is ugly badass in late game. Too bad she has nothing to do in early game and needs good supports.
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
September 20 2014 10:18 GMT
#224
On September 20 2014 00:25 kirsed wrote:
Nerf tower bounty. Nerf laser nerf first two levels of rhastas non-ult spells undo void turn rate change. Lower cuncussive shot range to 1200~. Kill lycan. Reduce dp ult damage to towers keep damage to heroes. Buff qop blink. Blink disable to 4 seconds. No complete sentences woo.

From my retarded ass blog.

Fiery Soul duration increased to 10.
Fiery Soul maximum stacks increased to 5.
Fiery soul no longer gives bonus attack speed.
For each stack of Fiery Soul Lina’s spells deal 5/10/15/20 additional damage.
For each stack of Fiery Sould Lina’s spells cooldowns are reduced by 0.1/0.2/0.3/0.4

no more carry pub lina?
wtf
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
drumandbass
Profile Joined June 2014
Hungary63 Posts
September 20 2014 10:35 GMT
#225
Would like to see one of these released, tho it's not gonna happen I guess: Pit Lord, Arc Warden, Wyvern, Oracle.
"... you put water in a cup, it becomes the cup; you put water into a bottle it becomes the bottle; you put it in a teapot it becomes the teapot. Now water can flow or it can crash. Be water, my friend." - Bruce Lee
misirlou
Profile Joined June 2010
Portugal3241 Posts
September 20 2014 10:53 GMT
#226
I think the next hero release on Dota2 will be wukong, at the same time as dota1 release
vndestiny
Profile Blog Joined September 2011
Singapore3441 Posts
September 20 2014 10:58 GMT
#227
Well it seems that noone think AM need a buff of some kind to go even again with other carry. His laning stage sucks, his hard carry potential is hilariously bad compare to other hard carry. In a blink meta his blink isn't that impressive. His only time to shine is between the 15 to 35minute mark that he can farm the fastest w/o pressure and roll over the enemy carry with sheer item, but when your team is already at least 3k gold down from loosing towers, accomplish that is extremely hard . And he has 0 catchup potential, unlike void or razor.

Hero is just bad right now.
SkelA
Profile Blog Joined January 2007
Macedonia13069 Posts
September 20 2014 11:04 GMT
#228
On September 20 2014 17:09 abar wrote:
Rhasta needs to be nerfed with death prophet somehow - they are too strong pushers right now.

I wish Medusa would be picked more often - she counters void and she is pretty... *ahem* she is ugly badass in late game. Too bad she has nothing to do in early game and needs good supports.


Buff towers and everything is fixed !
Stork and KHAN fan till 2012 ...
Irratonalys
Profile Joined March 2011
Germany902 Posts
September 20 2014 11:43 GMT
#229
Medusa will get an aghs upgrade that will make her ulti global. you read it here first.
The futures uncertain , but the end is always near
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
September 20 2014 11:57 GMT
#230
On September 20 2014 20:04 SkelA wrote:
Show nested quote +
On September 20 2014 17:09 abar wrote:
Rhasta needs to be nerfed with death prophet somehow - they are too strong pushers right now.

I wish Medusa would be picked more often - she counters void and she is pretty... *ahem* she is ugly badass in late game. Too bad she has nothing to do in early game and needs good supports.


Buff towers and everything is fixed !

better to nerf their gold than to buff them
11/5/14 CATACLYSM | The South West's worst Falco main
phantomlancer23
Profile Blog Joined May 2013
733 Posts
Last Edited: 2014-09-20 12:23:00
September 20 2014 12:21 GMT
#231
I like the current meta a lot and i dont want big changes i prefer the game to stay as it is.I like the pushing strategies that punish greedy/boring plays.
I would like to see some small nerfs to lame heroes like void, tinker, lycan.I would like to see 5 bans before the first picks in total 8 bans for each team.I think this will add a lot more diversity to the game and will allow team to pick more to what they want rather than to cut imba heroes from the opponents that results the first 2 pick to be the same and the same all the time.Teams will have more space to build up sneaky and surprising line ups without to be punished by GTO strategies that hard.Also with 5 bans the whining about imba will be reduced.
BadAim
Profile Joined September 2011
Norway879 Posts
September 20 2014 13:14 GMT
#232
That point about offlane not being offlane anymore is quite valid, the 3-4 core setups are getting a bit too strong.
My esports soul belongs to: Boxer | White-Ra | Daigo Umehara | Nazgul | IceFrog
uriel-
Profile Joined August 2007
Singapore1867 Posts
September 20 2014 13:41 GMT
#233
Death prophet has got to go.

Backtrack is an awfully designed skill on a hero that is already frustrating to watch.

Dexington
Profile Blog Joined January 2011
Canada7276 Posts
September 20 2014 14:37 GMT
#234
On September 20 2014 20:43 Irratonalys wrote:
Medusa will get an aghs upgrade that will make her ulti global. you read it here first.


There would be absolutely no reason to buy that
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
Hexo_
Profile Joined May 2014
Croatia59 Posts
September 20 2014 14:55 GMT
#235
Timbersaw deals extra massive damage to Treant Protector

Kunkka and Tidehunter unpickable on the same team.

Viper deals extra damage to Pugna if Pugna is facing Viper.

Lycan is automatically banned as a neutral ban in Captains Mode, also legs shorten, tail gets skinny, snout gets longer and he goes into sewers training four turtles for pizza leftovers.

Techies get bonus gold if flamed by the other team.

Nerif announced.

A new option which allows you to reduce the chance of getting matched with (but not against) people from certain countries (based on IP).

Bloodseekers "Rupture" renamed to "Period".
top kek ... >implying
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 20 2014 14:58 GMT
#236
so when will Void be deleted? cannot wait
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
blobrus
Profile Joined August 2011
4297 Posts
September 20 2014 16:11 GMT
#237
What I'm gathering from this is that way too many people want to overnerf tinker just because he's annoying. His winrate in pubs is nothing to write home about and his winrate in pro games is even worse.
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
September 20 2014 17:09 GMT
#238
On September 21 2014 01:11 blobrus wrote:
What I'm gathering from this is that way too many people want to overnerf tinker just because he's annoying. His winrate in pubs is nothing to write home about and his winrate in pro games is even worse.


Because the average pubber does not want to improve and play correctly agaist him ( get extra wards for ancients, roam on him mid etc etc ) they all want a 9 minute ( not needed )blink dagger on any support they play.

Just because people are bad against the hero they want a nerf.

Most hero's ( except Lycanthrope ) only need minor nerfs so more different hero's get viable and that's it.

There are a few hero's that could use a skill rework to become viable ( viable also means getting into CM )

and even less hero's actually need a buff
Twitch.tv/TechGTV / Twitter.com/TechGTV
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2014-09-20 17:50:53
September 20 2014 17:50 GMT
#239
[B]On September 21 2014 02:09 TechSc2 wrote:
and even less hero's actually need a buff

that s not ture, lots of heros are bottom feeders in recent pro stats, as well as pubs.

"Protoss is a joke" Liquid`Jinro Okt.1. 2011
r_con
Profile Blog Joined May 2011
United States824 Posts
September 20 2014 18:29 GMT
#240
On September 21 2014 02:09 TechSc2 wrote:
Show nested quote +
On September 21 2014 01:11 blobrus wrote:
What I'm gathering from this is that way too many people want to overnerf tinker just because he's annoying. His winrate in pubs is nothing to write home about and his winrate in pro games is even worse.


Because the average pubber does not want to improve and play correctly agaist him ( get extra wards for ancients, roam on him mid etc etc ) they all want a 9 minute ( not needed )blink dagger on any support they play.

Just because people are bad against the hero they want a nerf.

Most hero's ( except Lycanthrope ) only need minor nerfs so more different hero's get viable and that's it.

There are a few hero's that could use a skill rework to become viable ( viable also means getting into CM )

and even less hero's actually need a buff


but change is fun, this isnt sc2 : )
Flash Fan!
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
Last Edited: 2014-09-20 20:33:25
September 20 2014 19:05 GMT
#241
On September 21 2014 03:29 r_con wrote:
Show nested quote +
On September 21 2014 02:09 TechSc2 wrote:
On September 21 2014 01:11 blobrus wrote:
What I'm gathering from this is that way too many people want to overnerf tinker just because he's annoying. His winrate in pubs is nothing to write home about and his winrate in pro games is even worse.


Because the average pubber does not want to improve and play correctly agaist him ( get extra wards for ancients, roam on him mid etc etc ) they all want a 9 minute ( not needed )blink dagger on any support they play.

Just because people are bad against the hero they want a nerf.

Most hero's ( except Lycanthrope ) only need minor nerfs so more different hero's get viable and that's it.

There are a few hero's that could use a skill rework to become viable ( viable also means getting into CM )

and even less hero's actually need a buff


but change is fun, this isnt sc2 : )


Change is fun, but not endless cycling of the same meta's because OP hero's get nerfed hard, and in current meta UP hero's gets buffed alot. We don't want power creep in dota 2. I think in a vacuum 95% of the hero's are in the right place, just need to tune down the OP hero's to diversify the pro draft hero pool

woops, meant 95% not 5%
Twitch.tv/TechGTV / Twitter.com/TechGTV
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
September 20 2014 19:24 GMT
#242
On September 21 2014 04:05 TechSc2 wrote:
Show nested quote +
On September 21 2014 03:29 r_con wrote:
On September 21 2014 02:09 TechSc2 wrote:
On September 21 2014 01:11 blobrus wrote:
What I'm gathering from this is that way too many people want to overnerf tinker just because he's annoying. His winrate in pubs is nothing to write home about and his winrate in pro games is even worse.


Because the average pubber does not want to improve and play correctly agaist him ( get extra wards for ancients, roam on him mid etc etc ) they all want a 9 minute ( not needed )blink dagger on any support they play.

Just because people are bad against the hero they want a nerf.

Most hero's ( except Lycanthrope ) only need minor nerfs so more different hero's get viable and that's it.

There are a few hero's that could use a skill rework to become viable ( viable also means getting into CM )

and even less hero's actually need a buff


but change is fun, this isnt sc2 : )


Change is fun, but not endless cycling of the same meta's because OP hero's get nerfed hard, and in current meta UP hero's gets buffed alot. We don't want power creep in dota 2. I think in a vacuum 5% of the hero's are in the right place, just need to tune down the OP hero's to diversify the pro draft hero pool

who cares if tinker is op or not, he's anoying as hell to play against turning any game into a 50 marchfest thats not fun for anyone
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
September 20 2014 20:34 GMT
#243
On September 21 2014 04:24 cilinder007 wrote:
Show nested quote +
On September 21 2014 04:05 TechSc2 wrote:
On September 21 2014 03:29 r_con wrote:
On September 21 2014 02:09 TechSc2 wrote:
On September 21 2014 01:11 blobrus wrote:
What I'm gathering from this is that way too many people want to overnerf tinker just because he's annoying. His winrate in pubs is nothing to write home about and his winrate in pro games is even worse.


Because the average pubber does not want to improve and play correctly agaist him ( get extra wards for ancients, roam on him mid etc etc ) they all want a 9 minute ( not needed )blink dagger on any support they play.

Just because people are bad against the hero they want a nerf.

Most hero's ( except Lycanthrope ) only need minor nerfs so more different hero's get viable and that's it.

There are a few hero's that could use a skill rework to become viable ( viable also means getting into CM )

and even less hero's actually need a buff


but change is fun, this isnt sc2 : )


Change is fun, but not endless cycling of the same meta's because OP hero's get nerfed hard, and in current meta UP hero's gets buffed alot. We don't want power creep in dota 2. I think in a vacuum 5% of the hero's are in the right place, just need to tune down the OP hero's to diversify the pro draft hero pool

who cares if tinker is op or not, he's anoying as hell to play against turning any game into a 50 marchfest thats not fun for anyone


Build an early pipe, hit timing of pre 20 minutes onto all towers and tinker has no map to farm aka he has no impact.

If anoying to play against is the standard to nerf hero's then geesh, just remove dota from the face of the earth
Twitch.tv/TechGTV / Twitter.com/TechGTV
Rawr
Profile Blog Joined October 2010
Sweden624 Posts
September 20 2014 20:54 GMT
#244
Buff night stalker and spirit breaker please. Both heroes are in need of loooove :3

Not sure what to do with any of them, really. SB is in some kind of weird position between hard carry and support, but a hero with 2 passives that needs right clicks doesn't feel like good support-material. On the other hand, farming means you are sacrificing his charge completely, or end up with an underfarmed carry that runs around looking for kills all the time.
Joo Se-Hyuk
FHDH
Profile Joined July 2014
United States7023 Posts
Last Edited: 2014-09-20 21:02:20
September 20 2014 20:58 GMT
#245
A non-balance change the client could really use: a better ticket interface that will give salient details about what comes with the ticket. Many tournament websites are bad about showing you things like cosmetics currently included, stretch goals, estimated number of games, league standings/invites...these are all things that could be standardized easily. Tournament organizers would still be free to run their websites as they see fit but they could more easily inform potential ticket-buyers through the interface about their potential purchase, all across language barriers.

Now that hero loadout browsing includes sets available to purchase those too could link to tickets.

Now that I think about it - and this came into laser-like focus during compendium season when I was trying to sell surplus player cards - the market interface needs a LOT of usability love. There are so many player cards I didn't bother trying to sell just because it was too much of a hassle for 1c on my Steam account. This is lost money for Valve since they make a nice cut on low-price transactions.
После драки кулаками не машут (Don't shake your fist when the fight is over)
nojok
Profile Joined May 2011
France15845 Posts
September 20 2014 21:18 GMT
#246
On September 21 2014 05:34 TechSc2 wrote:
Show nested quote +
On September 21 2014 04:24 cilinder007 wrote:
On September 21 2014 04:05 TechSc2 wrote:
On September 21 2014 03:29 r_con wrote:
On September 21 2014 02:09 TechSc2 wrote:
On September 21 2014 01:11 blobrus wrote:
What I'm gathering from this is that way too many people want to overnerf tinker just because he's annoying. His winrate in pubs is nothing to write home about and his winrate in pro games is even worse.


Because the average pubber does not want to improve and play correctly agaist him ( get extra wards for ancients, roam on him mid etc etc ) they all want a 9 minute ( not needed )blink dagger on any support they play.

Just because people are bad against the hero they want a nerf.

Most hero's ( except Lycanthrope ) only need minor nerfs so more different hero's get viable and that's it.

There are a few hero's that could use a skill rework to become viable ( viable also means getting into CM )

and even less hero's actually need a buff


but change is fun, this isnt sc2 : )


Change is fun, but not endless cycling of the same meta's because OP hero's get nerfed hard, and in current meta UP hero's gets buffed alot. We don't want power creep in dota 2. I think in a vacuum 5% of the hero's are in the right place, just need to tune down the OP hero's to diversify the pro draft hero pool

who cares if tinker is op or not, he's anoying as hell to play against turning any game into a 50 marchfest thats not fun for anyone


Build an early pipe, hit timing of pre 20 minutes onto all towers and tinker has no map to farm aka he has no impact.

If anoying to play against is the standard to nerf hero's then geesh, just remove dota from the face of the earth

Cliffmother, spacecow, riki, ursa, bloodseeker are heroes which are not competitive because they're very annoying to play against for a large portion of the player base. Another exemple is nyx, he was not nerfed so heavily because of balance but because of pubs, though he still remains a good pick as they reduced his damage which were the problem in pubs but kept his utility, main reason he's picked in CM. WK is an exemple of a hero they had a hard time to buff without making him a nightmare for a lot of players.

TLDR : "annoying to play against" is enough to warrant a nerf.

"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Playguuu
Profile Joined April 2010
United States926 Posts
September 20 2014 21:34 GMT
#247
I'd like to see the chrono bugs fixed, or even have it stop all outside projectiles like auto attacks and skywrath ultimate until AFTER the duration ends (like how the mothership in SC2 was first announced).

LC and Brood I think are ok for CM. Phoenix, Earthspirit, TB need some work.
I used to be just like you, then I took a sweetroll to the knee.
Frogstomp
Profile Joined January 2013
United States125 Posts
Last Edited: 2014-09-20 22:12:36
September 20 2014 22:12 GMT
#248
Late to the party, but these are some of the things I think we could or should see

-Nerf to T1 tower and/or assist gold

-Void base dmg, turn speed reduced

-Simultaneous eye of storms removed, reduce plasma field dmg

-Increase man cost and/or duration of re-arm. Dmg-disabled blink dagger can't be rearmed (if they really wanna kill tinker off)

-Increased mana cost and/or cooldown for crypt swarm

-Some sort of nerf to skywrath, I feel like you could nerf almost anything about this hero to balance him, as it's the whole package that makes him so good. Base move-speed, arcane/concussive mana cost/cooldown, concussive range, silence duration

-Not sure about enigma, maybe nerf eidolon damage or stat growth

-Increase lycan ulti cooldown, maybe increase howl mana cost



Kabras
Profile Joined June 2011
Romania3508 Posts
September 20 2014 22:26 GMT
#249
remove smoke, bring back the tp scroll tower invulnerability and gimme back my 2h farm games. i don't care that much about the current strong heroes, i don't think they have that big of an impact in pubs as they do in the pro scene. one thing that i would like to see is to ban the obvious op shit from ranked mm just like they're banned from cm mode.
"So playing SF in pubs, everyone remember that a very important point is that when using a carry hero like this you must be very selfish. Because working with team mates is a very dangerous thing" - 2009
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
September 21 2014 00:36 GMT
#250
On September 21 2014 07:12 Frogstomp wrote:
Late to the party, but these are some of the things I think we could or should see

-Nerf to T1 tower and/or assist gold

-Void base dmg, turn speed reduced

-Simultaneous eye of storms removed, reduce plasma field dmg

-Increase man cost and/or duration of re-arm. Dmg-disabled blink dagger can't be rearmed (if they really wanna kill tinker off)

-Increased mana cost and/or cooldown for crypt swarm

-Some sort of nerf to skywrath, I feel like you could nerf almost anything about this hero to balance him, as it's the whole package that makes him so good. Base move-speed, arcane/concussive mana cost/cooldown, concussive range, silence duration

-Not sure about enigma, maybe nerf eidolon damage or stat growth

-Increase lycan ulti cooldown, maybe increase howl mana cost




this does nothing against razor
11/5/14 CATACLYSM | The South West's worst Falco main
FHDH
Profile Joined July 2014
United States7023 Posts
September 21 2014 00:40 GMT
#251
On September 21 2014 09:36 Targe wrote:
Show nested quote +
On September 21 2014 07:12 Frogstomp wrote:
Late to the party, but these are some of the things I think we could or should see

-Nerf to T1 tower and/or assist gold

-Void base dmg, turn speed reduced

-Simultaneous eye of storms removed, reduce plasma field dmg

-Increase man cost and/or duration of re-arm. Dmg-disabled blink dagger can't be rearmed (if they really wanna kill tinker off)

-Increased mana cost and/or cooldown for crypt swarm

-Some sort of nerf to skywrath, I feel like you could nerf almost anything about this hero to balance him, as it's the whole package that makes him so good. Base move-speed, arcane/concussive mana cost/cooldown, concussive range, silence duration

-Not sure about enigma, maybe nerf eidolon damage or stat growth

-Increase lycan ulti cooldown, maybe increase howl mana cost




this does nothing against razor

Dunno man looks like it softens him up on both ends. Even a small change to plasma field damage would make it harder for him to get a lot of those early kills.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
September 21 2014 00:46 GMT
#252
just nerf his armour or some shit
11/5/14 CATACLYSM | The South West's worst Falco main
Belisarius
Profile Joined November 2010
Australia6233 Posts
September 21 2014 01:48 GMT
#253
So how long is this flight anyway?
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
September 21 2014 04:07 GMT
#254
Really interested in seeing spectre, dusa, pl, get some buffs. PL was way too good for a while but now he's kind of shit, and medusa is almost never played.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
linkhimura
Profile Joined March 2014
Argentina231 Posts
September 21 2014 04:17 GMT
#255
I'm more interested in knowing if they will do diretide or not, but buffs and nerfs are welcome too.

They already announced that they will do a patch soon, or the baseless speculation is for the date too?
r_con
Profile Blog Joined May 2011
United States824 Posts
September 21 2014 04:58 GMT
#256
On September 21 2014 13:07 Aerisky wrote:
Really interested in seeing spectre, dusa, pl, get some buffs. PL was way too good for a while but now he's kind of shit, and medusa is almost never played.


Dusa with a couple buffs(like base stats/ move speed/ starting armor) could be a fantastic mid on radiant from what ive seen, i feel like a couple changes could make her way too strong.
Flash Fan!
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 21 2014 05:04 GMT
#257
Slardar. One of the most abused heroes in the game, he needs love.
CK is the strongest hero in all of Dota 2, lore wise.
r_con
Profile Blog Joined May 2011
United States824 Posts
September 21 2014 05:46 GMT
#258
On September 21 2014 14:04 SoylentGamer wrote:
Slardar. One of the most abused heroes in the game, he needs love.


I think maybe take the damage penalty off sprint? perhaps make the stun better level 1? honestly almost everything about the hero is shit other than hes good for is roshing early. His stun is ass early levels, his sprint is ok, and his bash has to be leveled later cause his stun is shit at level 1 and his sprint needs levels too. Maybe either increase cast range on ult to like 1000/1200 make stun level 1 like 2 seconds or take damage penalty off sprint. Almost any of these and im pretty sure he still wouldn't be OP.
Flash Fan!
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
September 21 2014 05:52 GMT
#259
Slardar just needs a model rework to be viable
trifecta
Profile Joined April 2010
United States6795 Posts
September 21 2014 06:16 GMT
#260
On September 21 2014 14:46 r_con wrote:
Show nested quote +
On September 21 2014 14:04 SoylentGamer wrote:
Slardar. One of the most abused heroes in the game, he needs love.


I think maybe take the damage penalty off sprint? perhaps make the stun better level 1? honestly almost everything about the hero is shit other than hes good for is roshing early. His stun is ass early levels, his sprint is ok, and his bash has to be leveled later cause his stun is shit at level 1 and his sprint needs levels too. Maybe either increase cast range on ult to like 1000/1200 make stun level 1 like 2 seconds or take damage penalty off sprint. Almost any of these and im pretty sure he still wouldn't be OP.


+attack speed on sprint? make it a ghetto mask of madness?
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
September 21 2014 09:29 GMT
#261
just make his crush do more damage. for his only nuke it does piss poor damage. cant even farm with it properly
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
September 21 2014 10:02 GMT
#262
We are gonna soon get into the place of where everything is imbalanced.

The chronosphere definitely needs some sort of nerf. Doom is good as it is since he can be shut down early but can get back in later thanks to his devour. Blink Dagger SHOULD be nerfed somehow. Every single hero can get it and almost every non mobile hero is extremely mobile all of a sudden with no drawbacks at all. Makes a ton of heroes viable and a lot of naturally mobile heroes weaker. Since when do you see "AM, Weaver, Qop etc.." played in real games? Extremely rare if none. Actually that dagger nerf would solve TON of problems we see in pro scene today.
Tomorrow never comes until its too late...
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
Last Edited: 2014-09-21 11:03:49
September 21 2014 10:52 GMT
#263
What is Void and Tinker winrate in the professional scene?
Aren't their winrate 40%+ or something?
People overrated these heroes and they can be easily dealt with.

The real OP hero is DP,Doom,SS and Lycan(Dire Side).
DP need a movement speed nerf.
Doom need an increase cooldown on his ulti.
Nerf SS wards count.
Lycan Howl needs to be further nerfed sadly. Rekt towers too easily.

Heroes that need to be buffed:
Spirit Breaker
Anti-Mage
Bloodseeker
Medusa
Spectre

Most of them are late-gamers and thats why they fall of the meta.
Hope Icefrog can somehow at least bring them back in some form and make them situational.



Play your best
FHDH
Profile Joined July 2014
United States7023 Posts
September 21 2014 11:24 GMT
#264
Rhasta barely wins more in pro matches in 6.81 than Void.

Meanwhile, TA, barely wins less than Lycan. Where are the TA nerfs?

This according to DatDota. Don't know where you (or anyone else) are getting their "SS is op" from. ~50% winrate at a very high rate of picks. If you have stats that show I'm wrong please let me see them so we can work off the same page.
После драки кулаками не машут (Don't shake your fist when the fight is over)
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
September 21 2014 11:36 GMT
#265
On September 21 2014 19:52 FakeDeath wrote:
What is Void and Tinker winrate in the professional scene?
Aren't their winrate 40%+ or something?
People overrated these heroes and they can be easily dealt with.

The real OP hero is DP,Doom,SS and Lycan(Dire Side).
DP need a movement speed nerf.
Doom need an increase cooldown on his ulti.
Nerf SS wards count.
Lycan Howl needs to be further nerfed sadly. Rekt towers too easily.

Heroes that need to be buffed:
Spirit Breaker
Anti-Mage
Bloodseeker
Medusa
Spectre

Most of them are late-gamers and thats why they fall of the meta.
Hope Icefrog can somehow at least bring them back in some form and make them situational.

their winrate is not the only thing that is important here. of course they can be dealt with but its annoying and requires alot of teamwork and coordination. its very frustrating to play against a tinker who delays a game thats basically over for another 20-30minutes

spectre does not need a buff. shes perfectly fine in my opinion
FTD
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2014-09-21 11:47:43
September 21 2014 11:42 GMT
#266
Just as heroes like WD needed a few rounds of "notice me!" buffs to get used, Tinker really needs a "forget about me!" nerf. He's not particularly strong, he's just annoying when he's in every pub.

Void, I think, needs a genuine nerf. In pubs he's seriously strong and he's still a top pick/ban in pro games regardless of his winrate.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
September 21 2014 12:07 GMT
#267
On September 21 2014 20:42 Belisarius wrote:
Just as heroes like WD needed a few rounds of "notice me!" buffs to get used, Tinker really needs a "forget about me!" nerf. He's not particularly strong, he's just annoying when he's in every pub.

Void, I think, needs a genuine nerf. In pubs he's seriously strong and he's still a top pick/ban in pro games regardless of his winrate.

just nerf him so he isnt hilariously strong in the early game

also PLEASE nerf offlane
11/5/14 CATACLYSM | The South West's worst Falco main
bluzi
Profile Joined May 2011
4703 Posts
September 21 2014 12:13 GMT
#268
On September 21 2014 21:07 Targe wrote:
Show nested quote +
On September 21 2014 20:42 Belisarius wrote:
Just as heroes like WD needed a few rounds of "notice me!" buffs to get used, Tinker really needs a "forget about me!" nerf. He's not particularly strong, he's just annoying when he's in every pub.

Void, I think, needs a genuine nerf. In pubs he's seriously strong and he's still a top pick/ban in pro games regardless of his winrate.

just nerf him so he isnt hilariously strong in the early game

also PLEASE nerf offlane


I wouldnt argue against it , but to me the offlane is stronger now as everyone is going full greed/roaming supports.....
if the safelane farmer + support stay in the lane most if not all the offlaners are shut down ,but teams like to go greedy (junglers of some sort -> enigma/doom/SK/others) or just send the 2 supports roaming looking for kills and leave the "offlaner" in a 1v1 situation .
so its not just that offlane is easier (which it is abit) its the Meta/playstyle that changed.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
September 21 2014 12:16 GMT
#269
couldnt the meta have changed due to the changes
11/5/14 CATACLYSM | The South West's worst Falco main
bluzi
Profile Joined May 2011
4703 Posts
September 21 2014 12:28 GMT
#270
On September 21 2014 21:16 Targe wrote:
couldnt the meta have changed due to the changes


Probably , so you say because it was easier to offlane , they send the support roaming/ jungling ? maybe...
but i still feel (i might be wrong) that when a team chooses to shut down an offlane , they do it , but if its a doom/bat they go jungling to recover.
noire
Profile Joined July 2012
Turkey213 Posts
September 21 2014 12:30 GMT
#271
void need nerf ulti cd or timer and bkb canbe purgeed by diffusal blade thanks and can be refreshed diffusal blade,Disabled blink dagger cant be rearmed
İstanbul
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
September 21 2014 13:31 GMT
#272
RTZ said on strim that tinker was fine

QoP buffs and mb some AM/Invo buffs?
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
September 21 2014 14:30 GMT
#273
all we need is a gold gain nerf in any form, ideally towers or ganks though. maybe even revert the gold/s change
this will naturally bring ricing heroes back into the game
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
September 21 2014 14:33 GMT
#274
On September 21 2014 22:31 sorrowptoss wrote:
RTZ said on strim that tinker was fine

QoP buffs and mb some AM/Invo buffs?

a known tinker player attesting the balance of tinker? you don't think there's a conflict of interest?
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
September 21 2014 14:51 GMT
#275
On September 21 2014 23:33 beef42 wrote:
Show nested quote +
On September 21 2014 22:31 sorrowptoss wrote:
RTZ said on strim that tinker was fine

QoP buffs and mb some AM/Invo buffs?

a known tinker player attesting the balance of tinker? you don't think there's a conflict of interest?

someone who plays and plays against tinker as well as many other heroes? definitely biased
11/5/14 CATACLYSM | The South West's worst Falco main
JewishOverlord
Profile Joined May 2014
United States36 Posts
September 21 2014 15:11 GMT
#276
I just want void to be nerfed so he can't be an offlaner anymore. I think that is all he needs besides a minor nerf to backtrack.
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
September 21 2014 15:16 GMT
#277
The main hero I'd like to see changed is Void. It's not so much that he's annoying as it is that he's just good at EVERYTHING without needing to be even close to six-slotted. Damage, area control, single target lockdown, escape, evasion-there really isn't another hero that has all that stuff with only mask of madness, and the fact that he's a late-game carry you can offlane is a testament to that. My guess is they change the backtrack dynamic somehow-maybe put it on a cooldown-get rid of the time walk slow, and increase the chrono CD to be more like Warlock or Enigma. Maybe a stats nerf too-something to just make him more reliant either on farm or his allies, and to punish him for careless chronos.

Tinker I think is in a better place than Void, he'll probably get an Int nerf and maybe they will rescale his damage spells. Less mana to cycle through things, harder to last-hit early game, more reliant on farm. Maybe also a BoT price nerf or something.

Would like a Windranger buff-she's very fun but it just doesn't feel like she accomplishes enough with her skill shots to justify picking her over an easier and more effective hero.

It would be interesting to see what would happen if they buff tower hp/armor a bit. Make it so that pushing isn't always better than ganking or farming.
Can someone please explain/how water falls with no rain?
Laserist
Profile Joined September 2011
Turkey4269 Posts
September 21 2014 16:11 GMT
#278
I need a patch so that the new meta will not be a direct result of the changes in the end. And continuously buffing heroes until someone notices how broken that hero is , is not a way of balancing a game.
“Are you with the Cartel? Because you’re definitely an Angel.”
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
September 21 2014 16:13 GMT
#279
On September 22 2014 00:16 RuiBarbO wrote:
The main hero I'd like to see changed is Void. It's not so much that he's annoying as it is that he's just good at EVERYTHING without needing to be even close to six-slotted. Damage, area control, single target lockdown, escape, evasion-there really isn't another hero that has all that stuff with only mask of madness, and the fact that he's a late-game carry you can offlane is a testament to that. My guess is they change the backtrack dynamic somehow-maybe put it on a cooldown-get rid of the time walk slow, and increase the chrono CD to be more like Warlock or Enigma. Maybe a stats nerf too-something to just make him more reliant either on farm or his allies, and to punish him for careless chronos.


Mhmmm, no. Those nerfs would make him Spirit Breaker tier and most are unnecessary anyway.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
FHDH
Profile Joined July 2014
United States7023 Posts
September 21 2014 19:19 GMT
#280
On September 21 2014 22:31 sorrowptoss wrote:
RTZ said on strim that tinker was fine

QoP buffs and mb some AM/Invo buffs?

All due respect to Arteezy as a player, lol at him as the meta sage.
После драки кулаками не машут (Don't shake your fist when the fight is over)
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
September 21 2014 19:32 GMT
#281
tinker is fine, just not in pubs
which means he will get changed cuz we all know game is balanced for pubs
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2014-09-21 21:43:48
September 21 2014 21:41 GMT
#282
If icefrog doesn't swallow his pride and revert the rearm-blink change, I'll be seriously disappointed.

Beyond that, all tinker really needs is for march to be less obnoxious to push into. Maybe a buff to pipe vs. universal, or a change to composite so weave/warcry etc help.
ahw
Profile Blog Joined April 2011
Canada1099 Posts
September 21 2014 22:48 GMT
#283
On September 22 2014 04:32 teddyoojo wrote:
tinker is fine, just not in pubs
which means he will get changed cuz we all know game is balanced for pubs


i dunno its kinda hard to be upset with the state of game balance. dota2 is pretty clearly the best esport balance wise, and its pretty impressive considering the hero pool.

icefrog and co have been great at maintaining pub->pro balance, no reason to think they will abandon that now.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
September 22 2014 02:47 GMT
#284
On September 21 2014 14:04 SoylentGamer wrote:
Slardar. One of the most abused heroes in the game, he needs love.


Amp just needs better cast range. Everything else kinda makes sense as is... but when compared to how OP track is, and how far away you can cast it from, amp just sucks.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
ncsix
Profile Joined February 2012
1370 Posts
September 22 2014 06:25 GMT
#285
I think a Chronosphere radius nerf would be more effective then say a CD nerf, since 10 or 20 sec nerf might not actually make a big difference.

Also, would like to see a Nightstalker buff somehow, this hero is too awful in the day to make up for his meh performance at night.

evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
September 22 2014 06:49 GMT
#286
yeah ns got nerfed pretty hard indirectly when they changed the day night cycle
he doesnt have enough items to properly do something in the first night, and by the time the 2nd night comes he most likely hasnt made enough of an impact in the game
G3CKO
Profile Blog Joined March 2009
Canada1430 Posts
September 22 2014 07:10 GMT
#287
Icefraud does balance around pubs if he has to. Remember the only reason the space cow is nerfed is because of pub complaints and stats. Also I'm pretty sure Nyx nerfs were mostly dependent on pubs too.
┌⋉⊳∀⊲) ☆ If your soul has not truly given up, then you can hear the sound that races through the end of the world.
Velr
Profile Blog Joined July 2008
Switzerland10823 Posts
September 22 2014 07:40 GMT
#288
Faceless Void --> Much longer Chrono-CD’s on lvl 1 and 2 to make his early teamfight viability lower. Chrono is often used for random solokills, imho thats a clear sign that its cooldown is too low.


Slardar --> Complete rework imho. (You can still play him, just pick Centaur and get Mom/Medaillon/Basher, nothing of value is lost, you even get SUPERSPRINT and an extra nuke + passive )
Imho Slardars main problem is, that he does shit dmg if there is no AD on a target… But if you actually gank someone you often have to Blink (or Sprint) --> Crush --> AD and then pray for a bash hit or you won’t do much if not someone else is throwing a second stun for you.

If no rework:
Sprint needs to give something more than just speed. How about keeping the general dmg penalty but giving him „stun“-resistance in exchange (like a Mom-BKB combo… You’ll get hurt bad but won’t get stunned… Or something like a linkens effect for 1-3 number of stuns)?

Crush is imho not bad. A bit low dmg on early levels but thats about it. This spell imho isn’t the issue at all (stomp on centaur is great, this is basically the same)

Bash is bash… Why not give his bash the Brewmaster treatment and make it guaranteed every 15 seconds or something like that.


Thinker --> I hate that guy.
Change March DMG type? Imho his ancient farming is way too easy and for a hero that only cares about a fast Bot/Blink this is a nice area to nerf him --> Somehow make ancients immune to March.
Rearm --> Should not reset the dmg-cd on Blinkdagger.


Kunkka --> I don’t know how and this is most likely very personal, but his power-curve seems strange (weak in the very early levels, strong midgame, then weak again until very late. Assuming your not snowballing )… It just feels kinda awkward when playing him.

Lina --> Obviously needs more range; for her stun .

Doom --> Gets money too easy. Change something about devour.

Well… Thats it for now
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2014-09-22 08:01:13
September 22 2014 07:41 GMT
#289
On September 22 2014 16:10 G3CKO wrote:
Icefraud does balance around pubs if he has to. Remember the only reason the space cow is nerfed is because of pub complaints and stats. Also I'm pretty sure Nyx nerfs were mostly dependent on pubs too.

Pretty sure all of you giving SB as proof, as well as adding occasionally an additional incorect example are wrong.
Nyx was 1st pick 1st ban in pro games for some time, not that shocking he was slightly nerfed back then.

Dota isnt balanced on pubs, dispite the Spirit Breaker change whom every second poster in this thread sagely points out.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Firebolt145
Profile Blog Joined May 2010
Lalalaland34498 Posts
Last Edited: 2014-09-22 08:22:03
September 22 2014 08:21 GMT
#290
Icefrog does not primarily balance from pubs but he has made changes in the past to heroes that were too prevalent in them. The prime example I can think of is Ursa, which was nerfed despite never appearing in competitive games simply because pubs had no idea how to cope with him back in the day.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 22 2014 08:29 GMT
#291
I hope to god they change Blink Dagger. I dislike how everyone hero is now geared towards Blink Dagger, hopefully Shadow Blade and Force Staff get buffed.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Dromar
Profile Blog Joined June 2007
United States2145 Posts
September 22 2014 08:46 GMT
#292
Buff Windrunner. Her Q and W seem so lackluster compared to many other skills in the game.

Nerf DP. She's my favorite hero, but she's just so insanely strong after lvl 11 now.

Nerf Void and Tinker. They are not fun to play with or against.

Nerf Blink Dagger. Seems like every game there are 4 or more blink daggers now. The team with more Blink Daggers usually wins. I like that it costs no mana to blink, but make it cost more, have a higher cooldown, higher deactive from getting hit, or a combination of the three.
Laserist
Profile Joined September 2011
Turkey4269 Posts
September 22 2014 09:08 GMT
#293
On September 22 2014 17:46 Dromar wrote:
Buff Windrunner. Her Q and W seem so lackluster compared to many other skills in the game.

Nerf DP. She's my favorite hero, but she's just so insanely strong after lvl 11 now.

Nerf Void and Tinker. They are not fun to play with or against.

Nerf Blink Dagger. Seems like every game there are 4 or more blink daggers now. The team with more Blink Daggers usually wins. I like that it costs no mana to blink, but make it cost more, have a higher cooldown, higher deactive from getting hit, or a combination of the three.


I agree with blink. It is supposed to be harder to escape with it when get chased. Maybe 7-10 second deactivation & higher cooldown make it somewhat okish.
“Are you with the Cartel? Because you’re definitely an Angel.”
hfglgg
Profile Joined December 2012
Germany5372 Posts
Last Edited: 2014-09-22 09:20:43
September 22 2014 09:18 GMT
#294
for blinkdagger, maybe make it so that the downtime stacks when you are hit by multiple instances of damage. like +1 second for every time you are hit in a timeframe of 5 seconds (max 1 stack per second).

On September 22 2014 17:21 Firebolt145 wrote:
Icefrog does not primarily balance from pubs but he has made changes in the past to heroes that were too prevalent in them. The prime example I can think of is Ursa, which was nerfed despite never appearing in competitive games simply because pubs had no idea how to cope with him back in the day.


didnt they buff his fury swipes in the same patch they nerfed overpower? but yeah ursa is a prime example of a hero who got nerfred / tweaked / changed because thousands of scrubs got eaten by the mighty bear.
Laserist
Profile Joined September 2011
Turkey4269 Posts
September 22 2014 09:22 GMT
#295
I don't think Ursa tweaked because of scrubs. I believe his laning is far better now.
“Are you with the Cartel? Because you’re definitely an Angel.”
Deathmanbob
Profile Joined December 2010
United States2356 Posts
September 22 2014 09:27 GMT
#296
You know what change would help the game? Euls can now be cast on allies. It would 100% change void chrono. He would go from a hero that fucks people over on split push AND in huge team fights to just someone who kills heros one on one. Get a euls on a support, sit back. Have him jump in and just save whatever target he is going on.
No Artosis, you are robin
hfglgg
Profile Joined December 2012
Germany5372 Posts
September 22 2014 09:32 GMT
#297
On September 22 2014 18:27 Deathmanbob wrote:
You know what change would help the game? Euls can now be cast on allies. It would 100% change void chrono. He would go from a hero that fucks people over on split push AND in huge team fights to just someone who kills heros one on one. Get a euls on a support, sit back. Have him jump in and just save whatever target he is going on.


i think void is too good of an item already, that would just make us have 10 euls every game (+ refresher for more euls).
Laserist
Profile Joined September 2011
Turkey4269 Posts
Last Edited: 2014-09-22 09:56:59
September 22 2014 09:35 GMT
#298
On September 22 2014 18:27 Deathmanbob wrote:
You know what change would help the game? Euls can now be cast on allies. It would 100% change void chrono. He would go from a hero that fucks people over on split push AND in huge team fights to just someone who kills heros one on one. Get a euls on a support, sit back. Have him jump in and just save whatever target he is going on.


Then you gave a new tool for ruiners to ruin even more games. Eul your ally when channeling a spell, gg wp


>disable help


got rekt
“Are you with the Cartel? Because you’re definitely an Angel.”
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 22 2014 09:52 GMT
#299
On September 22 2014 18:35 Laserist wrote:
Show nested quote +
On September 22 2014 18:27 Deathmanbob wrote:
You know what change would help the game? Euls can now be cast on allies. It would 100% change void chrono. He would go from a hero that fucks people over on split push AND in huge team fights to just someone who kills heros one on one. Get a euls on a support, sit back. Have him jump in and just save whatever target he is going on.


Then you gave a new tool for ruiners to ruin even more games. Eul your ally when channeling a spell, gg wp


>disable help
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Firebolt145
Profile Blog Joined May 2010
Lalalaland34498 Posts
September 22 2014 10:06 GMT
#300
Euls on allies would be too strong, too easy to save teammates with.
Moderator
nojok
Profile Joined May 2011
France15845 Posts
September 22 2014 10:21 GMT
#301
That would be such a big nerf to SD, it's his signature spell, don't give it to anyone.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
goody153
Profile Blog Joined April 2013
44236 Posts
Last Edited: 2014-09-22 10:23:20
September 22 2014 10:22 GMT
#302
but hey everybody suddenly becomes puck or sd .. would love that euls change(it could be super broken) but i love it !
this is a quote
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2014-09-22 10:46:32
September 22 2014 10:44 GMT
#303
Shadow Blade/Force staff buffs to make them more competitive with buffed blink would be cool.
Something like
Blink CD up to 17secs so that its not as effective to just spam to move around faster.
Force Staff distance up to 800
Shadowblade a bit cheaper (Broadsword + Shadow Amulet = cost down to 2800)
Romanes eunt domus
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2014-09-22 12:34:38
September 22 2014 12:04 GMT
#304
Blink is hard, because although it's stupid to have every single hero buying it, a lot of the legitimate bought-blink-before-it-was-cool heroes are in pretty good places, or are even a little underpowered. You really want to make it less attractive on edge-case heroes without reducing its core functionality.

I feel like a cost increase is an obvious solution, especially paired with buffs to shadowblade and force. Heroes who really need blink would still get it, but the others might be tempted to buy something else.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
September 22 2014 12:36 GMT
#305
On September 22 2014 18:08 Laserist wrote:
Show nested quote +
On September 22 2014 17:46 Dromar wrote:
Buff Windrunner. Her Q and W seem so lackluster compared to many other skills in the game.

Nerf DP. She's my favorite hero, but she's just so insanely strong after lvl 11 now.

Nerf Void and Tinker. They are not fun to play with or against.

Nerf Blink Dagger. Seems like every game there are 4 or more blink daggers now. The team with more Blink Daggers usually wins. I like that it costs no mana to blink, but make it cost more, have a higher cooldown, higher deactive from getting hit, or a combination of the three.


I agree with blink. It is supposed to be harder to escape with it when get chased. Maybe 7-10 second deactivation & higher cooldown make it somewhat okish.


Higher desactivation time would wreck Puck
Romanes eunt domus
LennX
Profile Joined October 2010
4562 Posts
September 22 2014 12:44 GMT
#306
ARDM should give some extra gold whenever you die or something to prevent one side fro snowballing too much. Or just ban dagons from ARDM...
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 22 2014 12:45 GMT
#307
Buff Clockwerk and Sven. They both need love in some way.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2014-09-22 13:02:18
September 22 2014 12:56 GMT
#308
Clock is perfectly fine imo. He's seeing a decent amount of competitive play without being overrepresented. Meanwhile in pubs he has a perfect 50% record and is like the 54th most picked hero out of 108.

Just nerfing the offlane would make him more represented in competitive as it would push greedier picks away.

He's also my favourite/most played hero and I dont want him to become fotm so please no buffs volvo
Romanes eunt domus
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 22 2014 13:05 GMT
#309
Ok, Ok, I'll settle for Sven. Just a little attack speed buff to warcry or maybe give him phase while its active. He just needs a little love so he can be on the front line of every fight where he belongs.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
September 22 2014 13:09 GMT
#310
Buff wd pls, the hero's too weak.
super gg
Laserist
Profile Joined September 2011
Turkey4269 Posts
September 22 2014 13:10 GMT
#311
%65 of the total hero pool will be virtually buffed when this ridiculous "20 min 5 man gg push without any units" era is nerfed in some way.
“Are you with the Cartel? Because you’re definitely an Angel.”
Velr
Profile Blog Joined July 2008
Switzerland10823 Posts
Last Edited: 2014-09-22 14:30:09
September 22 2014 13:32 GMT
#312
Imho the meta atm has not much to do with the heroes. The heroes that can wreck bases/towers early existed for an eternity and have not gotten that much stronger (Pugna, DP, Lycan).

So what then?
Less Passive/Kill/Assist/Tower Gold --> Mek and all kind of „early“ Items come later (again).
Harder offlane --> One less kinda farmed or at least leveled hero (again).

This would basically rewind Dota to a few patches back, i doubt Icefrog will be going that way.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 22 2014 13:41 GMT
#313
If he did, we would all praise him for bring back the dota we loved....

.....and 8 months later we would be complaining how the game was to passive and we would want people to be aggressive.

It is the cycle of dota. There are a lot of viable heroes this patch and only a few need some adjusting to calm shit down a little. Buff a couple of "anti push heroes" and everything will be fine.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
September 22 2014 14:05 GMT
#314
On September 22 2014 22:41 Plansix wrote:
If he did, we would all praise him for bring back the dota we loved....

.....and 8 months later we would be complaining how the game was to passive and we would want people to be aggressive.

It is the cycle of dota. There are a lot of viable heroes this patch and only a few need some adjusting to calm shit down a little. Buff a couple of "anti push heroes" and everything will be fine.


*clears throat*
"Its the ciiiiiiiiircle of crieeeeeeeeeeeeeeeees..."

Seriously now, buff Sven plx.
And Jugger +5 MS.
Nerf void plx.
There's a fine line between bravery and stupidity.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
September 22 2014 14:45 GMT
#315
On September 22 2014 19:21 nojok wrote:
That would be such a big nerf to SD, it's his signature spell, don't give it to anyone.

To be honest, SD should give his Disrupt to Disrupter.

Like why the fuck doesn't disrupter have the spell called disrupt?

Its bullshit i tell you.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 22 2014 14:46 GMT
#316
Its definitely Disruptor
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 22 2014 14:50 GMT
#317
Well that explains everything.

And yes, Dota 2 naming conventions are bullshit, but so is the rest of Dota 2. Dazzle abilities do not have a single effect that sparkles.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-09-22 14:53:37
September 22 2014 14:53 GMT
#318
On September 22 2014 23:50 Plansix wrote:
Well that explains everything.

And yes, Dota 2 naming conventions are bullshit, but so is the rest of Dota 2. Dazzle abilities do not have a single effect that sparkles.

He's the shadow priest why would shadow priest abilities sparkle?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 22 2014 14:58 GMT
#319
On September 22 2014 23:53 Sn0_Man wrote:
Show nested quote +
On September 22 2014 23:50 Plansix wrote:
Well that explains everything.

And yes, Dota 2 naming conventions are bullshit, but so is the rest of Dota 2. Dazzle abilities do not have a single effect that sparkles.

He's the shadow priest why would shadow priest abilities sparkle?

Yet all his abilities are bright purple, but do not sparkle, despite his name being Dazzle. Dota 2 names = Bullshit.

Puck needs some love too. I remember when she was an awesome mid, but no longer. It bumps me out because she is so awesome to watch and play.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
September 22 2014 15:10 GMT
#320
On September 22 2014 19:06 Firebolt145 wrote:
Euls on allies would be too strong, too easy to save teammates with.


I seem to remember them actually disabling Eul's on allies after TI2. Thought then that it was because of griefing but it would make Eul's VERY good for its cost.

Someone else mentioned buffing Lina. Definitely wouldn't mind that, she just cannot compete with other supports and giving her an Aghs upgrade just doesn't really do enough. Maybe change her passive somehow? Or else buff her stats? I dunno.
Can someone please explain/how water falls with no rain?
Fleetfeet
Profile Blog Joined May 2014
Canada2613 Posts
September 22 2014 15:22 GMT
#321
On September 23 2014 00:10 RuiBarbO wrote:
Show nested quote +
On September 22 2014 19:06 Firebolt145 wrote:
Euls on allies would be too strong, too easy to save teammates with.


I seem to remember them actually disabling Eul's on allies after TI2. Thought then that it was because of griefing but it would make Eul's VERY good for its cost.

Someone else mentioned buffing Lina. Definitely wouldn't mind that, she just cannot compete with other supports and giving her an Aghs upgrade just doesn't really do enough. Maybe change her passive somehow? Or else buff her stats? I dunno.


What?! She can compete with other supports! She's in a decent spot right now... not that I would object to buffs, but she's not that weak a pick atm.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 22 2014 15:29 GMT
#322
Also, no Euls on allies, that would lead to some of the most boring engagements of all time. All lock down and stuns could be canceled out by with euls. Plus it would let blink dagger come off the 3 second cool down, making it even hard to lock down blink dagger carrys.(aka, tinker).
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 22 2014 15:34 GMT
#323
so there s no ETA for this patch? i kinda got the idea that it would happen soonish from that tweet
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-09-22 15:36:39
September 22 2014 15:36 GMT
#324
AFAIK the patch notes are fairly close to final since pros seem to have a pretty good idea of whats changing
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 22 2014 15:42 GMT
#325
Yeah, but where is our "leak" of the fake patch notes? It wouldn't be a balance patch without it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Blackspikes
Profile Joined August 2014
United States51 Posts
September 22 2014 16:08 GMT
#326
Okay, here we go:
Void: Personally I think the only change to his ult should be a bit more cooldown, also let euls be put on allies, and let force staff be used in chrono.
Forcestaff: Be used in chrono, have some mana regen worked into it (sages mask), bit less cd maybe? (2-5 sec?) or increase the distance traveled
Tinker: March shouldnt be used on ancients, it can still work on regular jungle camps, but it sholdnt work on ancients.
Blink: Needs a bit of a nerf, but NOT an increase in price. Buying blink on earthshaker is annoying enough :/ Also, I don't think there should be a 5-7 sec deactivation from dmg, for fear of screwing over puck. A larger base CD would be fine.
ARDM: I'm sorry, but I can't stand this mode right now. And i like ability draft.... It just needs to reset my items or something.... because playing it is terrible if you get es or soemthing into a pa for example.
Slardar: Sprint needs something else besides extra speed. Maybe an armour bonus, or an attack speed bonus... I just dont see why I would pick him over Cent or something. His ult also needs inc cast range, b/c track wins over amp every day of the week.
Nightstalker: Needs some love. Not completely sure how to fix this, maybe some extra base stats?
Lina: Almost completely fine, just needs more range on LSA
Shadow Shaman: This guy is fucking ridiculous. Reduce ward count and lower their hp.
QoP: Needs a bit of help, has no effect it seems late game, no clue how to fix.
Spirit Breaker: No clue what to do about him, but hes kindof between a carry and a farming support thing :/

Add legion, es, and birdy to CM (Fuck you terror/brood)
Heroes that are fine (Imo):
Razor, Viper, Ursa, Enig, etc

I just tried to get as many suggestions into one post as possible. All of these are my opinion etc etc.



Be sure the light at the end of the tunnel is not an oncoming train
DV G
Profile Joined September 2012
Argentina2339 Posts
September 22 2014 16:17 GMT
#327
People have to also account that the metagame and how the game is played plays a huge role in what heroes we see as "balanced" and others that are "OP".

The lack of BKB carries, and the now easy lane N°2 (aka offlane) make for a lot of heroes to actually be played and the game to develop in other forms, a slight nerf to "pubtrains" and a buff to laning phase/farming could change 20 heroes from the pool in a week.

IF nothing changes tho, i want Void,DP,Razor,Viper,Tinker,Doom,rhasta,SWM to get SLIGHT nerfs so they're not obnoxious, but definetly still playable, i dont want nerfhammers.
Go pro or die trying
Uranium
Profile Blog Joined May 2010
United States1077 Posts
Last Edited: 2014-09-22 17:10:57
September 22 2014 17:07 GMT
#328
New item to counter the deathball meta - the Defresher Cube. Puts all of the target's skills and items on cooldown. 400 mana cost, 180 second cooldown.

also SLARDAR BUFFS ^_^
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
ref4
Profile Joined March 2012
2933 Posts
September 22 2014 18:41 GMT
#329
giff dusa buffs pls
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 22 2014 19:16 GMT
#330
On September 23 2014 02:07 Uranium wrote:
New item to counter the deathball meta - the Defresher Cube. Puts all of the target's skills and items on cooldown. 400 mana cost, 180 second cooldown


This is crazy, I love it.
CK is the strongest hero in all of Dota 2, lore wise.
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 22 2014 19:16 GMT
#331
[B]
also SLARDAR BUFFS ^_^

Buff his model first. OWO
CK is the strongest hero in all of Dota 2, lore wise.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 22 2014 19:17 GMT
#332
Wow everybody already loves doom now lets just make it an item instead of a hero 10/10
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 22 2014 19:17 GMT
#333
Bring back Jakiro Auto Fire.
CK is the strongest hero in all of Dota 2, lore wise.
theaxis12
Profile Joined March 2011
United States489 Posts
September 22 2014 20:13 GMT
#334
Tinker: put a cd on rearm (only way to stop the OP lvls of burst)
Void: make the chronosphere smaller (fewer ppl to catch, have to place it better, easier to attack void while inside)
Lycan: nerf howl, buff wolves, turn him into a jungler again
Razor: make ulti stop during aegis, nerf passive slow
Viper: I don't think he is broken, still bad late game
DP: idk totally broken, at least nerf silence
Sky: nerf dmg, nerf silence to be in line with orchid
Brew: make split time shorter

As for nerfing push I think they should buff towers from T2 on so that they are harder to kill and easier to hold (some balance of more hp/armor and more dmg)
Shut your mouth and put your head back in the clouds.
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 22 2014 20:36 GMT
#335
Oracle added.
CK is the strongest hero in all of Dota 2, lore wise.
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
September 22 2014 20:40 GMT
#336
Void/TInker/Void/Doom/Meepo being reduced to lina tier irrelevancy plz.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
govie
Profile Blog Joined November 2012
9334 Posts
September 22 2014 20:45 GMT
#337
Medusa
Change Mystic Snake to a passive manasteal on all splitshot targets when they are not in stone form or magic immune. Manasteal is a unique attack modifier.

My trenchguts say it makes her an early teamfighter. It synergizes better with her low manapool, splitshot and the manadrain of the manashield. Scales well, but changes her to a midgame hero, a nice initiator with blink or shadow blade.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Comeh
Profile Blog Joined July 2008
United States18919 Posts
September 22 2014 20:53 GMT
#338
On September 23 2014 05:36 SoylentGamer wrote:
Oracle added.

You are a horrible, horrible person.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 22 2014 20:57 GMT
#339
On September 23 2014 05:53 Comeh wrote:
Show nested quote +
On September 23 2014 05:36 SoylentGamer wrote:
Oracle added.

You are a horrible, horrible person.

I wish he was. he looks so brokenly amazing, and hard to play.
CK is the strongest hero in all of Dota 2, lore wise.
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
September 22 2014 21:06 GMT
#340
I had stopped playing wc3 doto by the time oracle was released, so how is he?
My dick has shrunk to the point where it looks like I have 3 balls.
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 22 2014 21:12 GMT
#341
On September 23 2014 06:06 Steveling wrote:
I had stopped playing wc3 doto by the time oracle was released, so how is he?

Same here, but I read up about him.
He has a powerful nuke/purge, he has a magic invuln spell that is also a free soul catcher, he has a 360 damage nuke/heal on a 3 second cd for 100 mana, and invisibility that isn't broken by attacking that delays damage and can be cast on any ally that lasts up to 9 seconds.
CK is the strongest hero in all of Dota 2, lore wise.
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 22 2014 21:17 GMT
#342
Okay legitimate balance possibly: Make Eye of the Storm purgable?
CK is the strongest hero in all of Dota 2, lore wise.
Jotoco
Profile Joined October 2010
Brazil1342 Posts
September 22 2014 21:40 GMT
#343
New Item:

dimensional anchor:
Prevents blinks, the and other types of dimensional movement in a 1500 radius. Toggle able.
Cost : wand + void stone + recipe 225 gold
+5 all stats, +75% mana regen.


Solves blink being bought by everyone. Solves what to do with a wand latter on.

Alternative version:
Targets blinking into a 600 radius are stunned for 1s. 5s CD
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
September 22 2014 21:42 GMT
#344
That looks op as fuck
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Chewbacca.
Profile Joined January 2011
United States3634 Posts
September 22 2014 21:44 GMT
#345
On September 23 2014 06:40 Jotoco wrote:
New Item:

dimensional anchor:
Prevents blinks, the and other types of dimensional movement in a 1500 radius. Toggle able.
Cost : wand + void stone + recipe 225 gold
+5 all stats, +75% mana regen.


Solves blink being bought by everyone. Solves what to do with a wand latter on.

Alternative version:
Targets blinking into a 600 radius are stunned for 1s. 5s CD


Uhh...that is way OP. Maybe if it did something like stop blinks for 5 seconds and costed like 600 mana or some shit..
Jotoco
Profile Joined October 2010
Brazil1342 Posts
September 22 2014 21:58 GMT
#346
On September 23 2014 06:44 Chewbacca. wrote:
Show nested quote +
On September 23 2014 06:40 Jotoco wrote:
New Item:

dimensional anchor:
Prevents blinks, the and other types of dimensional movement in a 1500 radius. Toggle able.
Cost : wand + void stone + recipe 225 gold
+5 all stats, +75% mana regen.


Solves blink being bought by everyone. Solves what to do with a wand latter on.

Alternative version:
Targets blinking into a 600 radius are stunned for 1s. 5s CD


Uhh...that is way OP. Maybe if it did something like stop blinks for 5 seconds and costed like 600 mana or some shit..


Yeah, probably.

Initially it was meant to affect both teams, but the amount of grief it would cause....
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2014-09-22 22:03:10
September 22 2014 22:01 GMT
#347
Lina - said a millions times in this thread already, LSA badly needs a range buff. I think a CD reduction on Slave to match LSA CD would also be very good beneficial.

QoP - reduce Scream CD by 1s to match max Blink CD, reduce ult CD and/or mana cost (ridiculously high CD and mana for how little damage it does)

Ogre Magi - personally I think they should rework Bloodlust so it buffs AS/MS much higher but for a much shorter duration on a much longer CD to make it more of a tactical buff, rather than a boring "just cast it on everybody before a fight spell," which makes it very similar to an aura that costs mana

Slardar - I like the idea of attaching AS to Sprint, making it a poor man's MoM. I also think his ult also badly needs a range increase as has been mentioned numerous times already

Void - there's a lot of bugs right now increasing Void's effectiveness (timewalk speed, castpoint for chrono). Fix those and increase CD on chrono would be enough I think

WR - I think they should rework her ult where it allows WR to exceed the AS cap, and balance the flat AS buff it gives around that, allow it to switch targets and keep the AS buff, and dramatically shorten the duration

DP - increase CD on ult

Put mana cost back on Blink (25 or 50)

FHDH
Profile Joined July 2014
United States7023 Posts
September 22 2014 22:07 GMT
#348
Void - there's a lot of bugs right now increasing Void's effectiveness (timewalk speed, castpoint for chrono).

?

Void is not rorking as rintended? What are the bugs specifically?
После драки кулаками не машут (Don't shake your fist when the fight is over)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-09-22 22:10:19
September 22 2014 22:09 GMT
#349
1) Chrono casts .1 seconds too fast
2) Chrono lasts .5s too long (all levels)
3) Void's timewalk is ~10% too fast (movement wise).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
September 22 2014 22:24 GMT
#350
I thought problem with Chrono was that it's meant to spread out from the centre over 0.1 seconds not that the whole cast point is 0.1 seconds too fast (subtle difference).
beesinyoface
Profile Joined May 2012
2450 Posts
September 22 2014 22:59 GMT
#351
Please do something to fix Treant for the love of god, this hero deserves so much better.

1) Reduce leech seed mana cost to something reasonable. 100?
2) Reduce living armor cooldown for 24/20/18/14? Might be too low but 32/26 is just too damn high

I think his ult and guise are fine personally, much more dire things to work on before those get looked at.
aaaaa
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2014-09-22 22:59:49
September 22 2014 22:59 GMT
#352
On September 23 2014 07:01 Skyro wrote:


Put mana cost back on Blink (25 or 50)



the blink change single handedly brought dozens of heroes to viability. Adding a mana cost to it will kill those heroes and indirectly nerf a lot of heroes who are in a good spot.

shaker, sand king, wraith king, brewmaster, pretty much any str init depends on the free blink to be useful. 50 mana blink and a hero like brewmaster would probably drop to unplayed because how mana hungry he is

If u want to change blink, up the cost i think is the only justifiable way now. i think the blink change opened up a ton of options and should not be reverted
ahw
Profile Blog Joined April 2011
Canada1099 Posts
September 22 2014 23:00 GMT
#353
On September 23 2014 07:59 beesinyoface wrote:
Please do something to fix Treant for the love of god, this hero deserves so much better.

1) Reduce leech seed mana cost to something reasonable. 100?
2) Reduce living armor cooldown for 24/20/18/14? Might be too low but 32/26 is just too damn high

I think his ult and guise are fine personally, much more dire things to work on before those get looked at.


treant is a great hero who happens to suck against death ball lineups. i think he's more than good enough if the meta just shifts
Fleetfeet
Profile Blog Joined May 2014
Canada2613 Posts
Last Edited: 2014-09-22 23:03:17
September 22 2014 23:02 GMT
#354
Different solution to blink "problem"

Significantly more expensive, flying vision wards. Apply whatever necessary fix so you don't give people godly vision over the rosh pit (I'd imagine radiant would LOVE to ward dire secret shop and get vision of rosh pit in the process, among other abuses) but otherwise it'd provide options against tinker and any hide-in-the-trees blink initiators.

Because the problem is being able to see them. if you can see them, you've got options. But since there are forests everywhere, it's hard to know where they're coming from until it is too late.

-e- and treant is amazing wtf?
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2014-09-22 23:09:50
September 22 2014 23:09 GMT
#355
Why are people calling for blink nerfs? Its a great item that promotes active games and ganks, while having utility for split push shenanigans. a good third of the hero pool depend on this item and the timings associated with it.

the change to passive gold means you gotta buy something. blink or force is generally the best thing to buy. I don't see how this is a bad thing because of how much more strategic blink makes things.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
Last Edited: 2014-09-22 23:20:00
September 22 2014 23:15 GMT
#356
Someone remind me of why blink is a problem? The only big thing that comes to mind is that it makes panda and centaur viable and prophet more obnoxious. Otherwise it was and continues to be a great pickup on supports and cores generally speaking. Is the fact that even underleveled and underfarmed supports can use it liberally without too much worry about mana the issue for you guys?

Well, derp posted before seing the guy above . So, yeah, adding to his question.
Bora Pain minha porra!
Fleetfeet
Profile Blog Joined May 2014
Canada2613 Posts
Last Edited: 2014-09-22 23:23:07
September 22 2014 23:22 GMT
#357
I think it's generally that tide / centaur / brew / doom / treant / etc can get blink as a first item with no mana concerns whatsoever. They come online faster and pick up the pace of the game quite a bit. It's debatable whether or not that's a bad thing, but I think like people have mentioned general consensus is that the opposite pace of what we have would be better.
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2014-09-22 23:25:05
September 22 2014 23:23 GMT
#358
On September 23 2014 07:59 ahw wrote:
Show nested quote +
On September 23 2014 07:01 Skyro wrote:


Put mana cost back on Blink (25 or 50)



the blink change single handedly brought dozens of heroes to viability. Adding a mana cost to it will kill those heroes and indirectly nerf a lot of heroes who are in a good spot.

shaker, sand king, wraith king, brewmaster, pretty much any str init depends on the free blink to be useful. 50 mana blink and a hero like brewmaster would probably drop to unplayed because how mana hungry he is

If u want to change blink, up the cost i think is the only justifiable way now. i think the blink change opened up a ton of options and should not be reverted


Yes no question it has opened up the pool, but I think the pendulum had swung too far to completely remove the mana cost. The rate of Blink Daggers bought from pre to post buff is ~3x as much, and nobody was complaining about the rate of Blink daggers pre-buff either.

It just feels pretty ass-backwards to have such a high mobility item have a free active, there should be some cost associated with it, even if it's only 25 mana. I think increasing its gold cost would be a much more significant change and would probably hurt those same heroes who are highly reliant on Blink.
FHDH
Profile Joined July 2014
United States7023 Posts
September 22 2014 23:25 GMT
#359
The discussion started as people complaining Blink's viability has marginalized Force Staff and Shadowblade. I've already said I don't want to see Shadowblade get buffed as invis heroes are taxing enough at the current state of the game. Force Staff, however, is probably underpurchased as-is because people default to blink when many, including supports, should be getting Force instead in many games.

The other perceived problem with Blink is that in the current blink-heavy meta, heroes like AM and QoP have been less sexy. I can see this argument but am not convinced by it, especially in AM's case where other factors in the meta are far more to blame for why he is not desirable.
После драки кулаками не машут (Don't shake your fist when the fight is over)
FHDH
Profile Joined July 2014
United States7023 Posts
September 22 2014 23:26 GMT
#360
On September 23 2014 08:23 Skyro wrote:
Show nested quote +
On September 23 2014 07:59 ahw wrote:
On September 23 2014 07:01 Skyro wrote:


Put mana cost back on Blink (25 or 50)



the blink change single handedly brought dozens of heroes to viability. Adding a mana cost to it will kill those heroes and indirectly nerf a lot of heroes who are in a good spot.

shaker, sand king, wraith king, brewmaster, pretty much any str init depends on the free blink to be useful. 50 mana blink and a hero like brewmaster would probably drop to unplayed because how mana hungry he is

If u want to change blink, up the cost i think is the only justifiable way now. i think the blink change opened up a ton of options and should not be reverted


Yes no question it has opened up the pool, but I think the pendulum had swung too far to completely remove the mana cost. The rate of Blink Daggers bought from pre to post buff is ~3x as much, and nobody was complaining about the rate of Blink daggers pre-buff either.

It just feels pretty ass-backwards to have such a high mobility item have a free active, there should be some cost associated with it, even if it's only 25 mana. I think increasing its gold cost would be a much more significant change and would probably hurt those same heroes who are highly reliant on Blink.

The cost is an item slot that gives you zero stats (and 2150g, obviously). It's not "no-cost." Even as a support, having blink which is SUPER useful, comes at the cost of having problems carrying other support items. Gets especially painful in invis games.
После драки кулаками не машут (Don't shake your fist when the fight is over)
tehh4ck3r
Profile Joined August 2013
Magrathea7057 Posts
Last Edited: 2014-09-22 23:29:32
September 22 2014 23:28 GMT
#361
Nerfing blink dagger will probably come in the form of creating more item counters to it (e.g. 6.81 +50 damage to Euls). I would not be surprised if Atos gained the damage as well; Orchid might gain a very small damage when you first use the active; and Force Staff might be buffed to make it a more attractive option as well.

Shadow Blade might get buffed too, that item took the nerf stick pretty hard
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
govie
Profile Blog Joined November 2012
9334 Posts
September 22 2014 23:36 GMT
#362
I dont buy blink because its usefull, i buy blink because the hero sucks (=unplayable) without it.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
Last Edited: 2014-09-22 23:44:18
September 22 2014 23:40 GMT
#363
On September 23 2014 08:25 FHDH wrote:
The discussion started as people complaining Blink's viability has marginalized Force Staff and Shadowblade. I've already said I don't want to see Shadowblade get buffed as invis heroes are taxing enough at the current state of the game. Force Staff, however, is probably underpurchased as-is because people default to blink when many, including supports, should be getting Force instead in many games.

The other perceived problem with Blink is that in the current blink-heavy meta, heroes like AM and QoP have been less sexy. I can see this argument but am not convinced by it, especially in AM's case where other factors in the meta are far more to blame for why he is not desirable.


Are invis heroes really that problematic? I almost never see invis heroes picked up in pro games, except Invoker and on the rare occasion Tree, and neither of them are chosen primarily for their stealth. The bigger issue might be smoke ganks but I feel like shadow blade serves a different purpose.

I like how blink opens up options for so many heroes, but it does seem really good when you consider that like, AM needs an item that's twice as expensive to even begin fulfilling his role on the team. Maybe a cost nerf to blink and a cost buff to force to make it more viable for supports?
Can someone please explain/how water falls with no rain?
Skyro
Profile Joined May 2010
United States1823 Posts
September 22 2014 23:42 GMT
#364
On September 23 2014 08:26 FHDH wrote:
Show nested quote +
On September 23 2014 08:23 Skyro wrote:
On September 23 2014 07:59 ahw wrote:
On September 23 2014 07:01 Skyro wrote:


Put mana cost back on Blink (25 or 50)



the blink change single handedly brought dozens of heroes to viability. Adding a mana cost to it will kill those heroes and indirectly nerf a lot of heroes who are in a good spot.

shaker, sand king, wraith king, brewmaster, pretty much any str init depends on the free blink to be useful. 50 mana blink and a hero like brewmaster would probably drop to unplayed because how mana hungry he is

If u want to change blink, up the cost i think is the only justifiable way now. i think the blink change opened up a ton of options and should not be reverted


Yes no question it has opened up the pool, but I think the pendulum had swung too far to completely remove the mana cost. The rate of Blink Daggers bought from pre to post buff is ~3x as much, and nobody was complaining about the rate of Blink daggers pre-buff either.

It just feels pretty ass-backwards to have such a high mobility item have a free active, there should be some cost associated with it, even if it's only 25 mana. I think increasing its gold cost would be a much more significant change and would probably hurt those same heroes who are highly reliant on Blink.

The cost is an item slot that gives you zero stats (and 2150g, obviously). It's not "no-cost." Even as a support, having blink which is SUPER useful, comes at the cost of having problems carrying other support items. Gets especially painful in invis games.


I'm obviously talking about from a gameplay/game design perspective. For example if you removed the mana cost from AM/QoP, they would use it every cooldown just to walk around. Attaching a mana cost, even if a marginal 25 mana (which Force Staff has), to it makes it so there is actually a pro/con decision you have to make instead of herp derp blink everywhere.
Fleetfeet
Profile Blog Joined May 2014
Canada2613 Posts
Last Edited: 2014-09-22 23:54:23
September 22 2014 23:43 GMT
#365
On September 23 2014 08:36 govie wrote:
I dont buy blink because its usefull, i buy blink because the hero sucks (=unplayable) without it.


The only one I can think of that that applies to is sand king.

(e) and huh, hadn't thought of blink's no mana cost as a noncombat movement speed item before. I mean, it's effectively around 90 movespeed if spammed off cooldown to jump around, nevermind the "nonpathing" it gives via being able to hop over cliffs.
tehh4ck3r
Profile Joined August 2013
Magrathea7057 Posts
September 22 2014 23:50 GMT
#366
I also really like this idea for an aghs upgrade to alch

Carry Alchemist has very bad stat growth, but he still doesn't have ASU (aghanim scepter upgrade) and I got an idea how to improve this hero's lategame potential.
Aghanim Scepter Upgrade for Alchemist: Whenever Alchemist purchases Aghanim Scepter and picks it up, the item is CONSUMED and disappears from his inventory - he transmutes the item's benefits into his own stats.
Stacks infinitely. You can repeat this process (buy multiple Aghanim Scepters and each will be consumed permanently increasing your stats).
Basically, whenever you are 6-slotted, but are still swimming in gold, you can purchase an Aghanim Scepter which does nothing for you except for "eating" the item and permanently adding: +10 Strength +10 Agility +10 Intelligence +200 HP +150 Mana on top of whatever you have already, without using an item slot (but consuming the Aghanim scepter completely and forging it within Alchemist).
You can "stack it" infinitely, which means you can purchase and transmute multiple Aghanim Scepters should you swim in that much gold late game. It wouldn't be OP because we already have Pudge, legion commander, Silencer who are scaling almost infinitely.
And here we are with Alchemist who needs to buy (otherwise useless) aghanim scepter to upgrade permanently his mediocre stats. It is a way to effectively use his gold income in lategame once he has everything else he needs.
He would be able to buy multiple but let's face it, you can buy a lot more useful items for your alchemist until you are 6-slotted, and only then will this ASU make sense to purchase. So this would only improve his ultra lategame potential as a carry who has such a great gold gain.
Why do i make this suggestion? people say Alchemist cant be hard carry because he falls off lategame, he doesnt have great stat gain but he does have gold gain of a real flashfarmer thanks to the greevils greed and come lategame, he could as well just buy sentries for his team or whatever with that amazing gold income. Instead, let him improve his stats a bit by buying that costly Aghanim scepter (more than once if he wants).
This also fits into his lore in my opinion because he is a freakin Alchemist who wants to transmute things into gold, goddamnit. Why wouldnt he be able to improve his Ogre using expensive ingredients?
This would make Alchemist scale into the ultra lategame a bit better, let's say in those matches where heroes are way over 25000gold networth, alchemist can stack the stats from ASU to increase his survivability a bit.
please tell me what do you think about this suggestion!


via
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2014-09-23 00:01:26
September 22 2014 23:54 GMT
#367
To me, the problem with blink is that all of the fringe heroes who used to situationally consider it now just beeline it after brown boots.

I would like to see a change that pushes it back to situational except on heroes who need to initiate at long range into teams. Heroes who benefit from mobility but don't absolutely need it should prefer the utility and +int of force, and carries who want to jump single targets for solokills should prefer shadowblade. At the moment, literally everyone just goes hurrdurr blink and it's kind of boring.

The challenge to me is that (with the possible exception of brewmaster), most of the "proper" blink heroes don't need any nerfs. It would be a real shame to send es/sk/magnus etc back to oblivion by returning a manacost, or cripple puck by increasing the break time.

The other thing is that heroes with natural mobility are seriously undervalued when there's 3-4 heroes on every team that have dagger by 15 minutes. It's just kind of silly to have a whole team follow an antimage into the trees, especially when half of them had bought blink before he could even max his own.
FHDH
Profile Joined July 2014
United States7023 Posts
September 22 2014 23:58 GMT
#368
Are invis heroes really that problematic? I almost never see invis heroes picked up in pro games

In pubs they can be and in pro games,
3-4 heroes on every team that have it by 15 minutes

is not actually a thing.
I'm obviously talking about from a gameplay/game design perspective

From a gameplay/design standpoint, the opportunity cost of an occupied slot is a cost.
После драки кулаками не машут (Don't shake your fist when the fight is over)
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
September 23 2014 00:01 GMT
#369
On September 23 2014 08:50 tehh4ck3r wrote:
I also really like this idea for an aghs upgrade to alch

Show nested quote +
Carry Alchemist has very bad stat growth, but he still doesn't have ASU (aghanim scepter upgrade) and I got an idea how to improve this hero's lategame potential.
Aghanim Scepter Upgrade for Alchemist: Whenever Alchemist purchases Aghanim Scepter and picks it up, the item is CONSUMED and disappears from his inventory - he transmutes the item's benefits into his own stats.
Stacks infinitely. You can repeat this process (buy multiple Aghanim Scepters and each will be consumed permanently increasing your stats).
Basically, whenever you are 6-slotted, but are still swimming in gold, you can purchase an Aghanim Scepter which does nothing for you except for "eating" the item and permanently adding: +10 Strength +10 Agility +10 Intelligence +200 HP +150 Mana on top of whatever you have already, without using an item slot (but consuming the Aghanim scepter completely and forging it within Alchemist).
You can "stack it" infinitely, which means you can purchase and transmute multiple Aghanim Scepters should you swim in that much gold late game. It wouldn't be OP because we already have Pudge, legion commander, Silencer who are scaling almost infinitely.
And here we are with Alchemist who needs to buy (otherwise useless) aghanim scepter to upgrade permanently his mediocre stats. It is a way to effectively use his gold income in lategame once he has everything else he needs.
He would be able to buy multiple but let's face it, you can buy a lot more useful items for your alchemist until you are 6-slotted, and only then will this ASU make sense to purchase. So this would only improve his ultra lategame potential as a carry who has such a great gold gain.
Why do i make this suggestion? people say Alchemist cant be hard carry because he falls off lategame, he doesnt have great stat gain but he does have gold gain of a real flashfarmer thanks to the greevils greed and come lategame, he could as well just buy sentries for his team or whatever with that amazing gold income. Instead, let him improve his stats a bit by buying that costly Aghanim scepter (more than once if he wants).
This also fits into his lore in my opinion because he is a freakin Alchemist who wants to transmute things into gold, goddamnit. Why wouldnt he be able to improve his Ogre using expensive ingredients?
This would make Alchemist scale into the ultra lategame a bit better, let's say in those matches where heroes are way over 25000gold networth, alchemist can stack the stats from ASU to increase his survivability a bit.
please tell me what do you think about this suggestion!


via


My god that's brilliant.
Any sufficiently advanced technology is indistinguishable from magic
Skyro
Profile Joined May 2010
United States1823 Posts
September 23 2014 00:28 GMT
#370
On September 23 2014 08:58 FHDH wrote:
From a gameplay/design standpoint, the opportunity cost of an occupied slot is a cost.


And what does that have to do with how the item functions after you buy it? Right now you use it every CD just to get around. Why not remove the mana cost off Force Staff, or Shadowblade so they too can be used as mobility items along with their other purposes? Like I said, from a game design perspective it doesn't make sense.

What you do is you balance the item first since it is something every hero can buy, and then go back and balance each individual hero within that framework. Blink having brought some more heroes into the meta is not an excuse for bad game design.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
Last Edited: 2014-09-23 00:32:35
September 23 2014 00:31 GMT
#371
On September 23 2014 08:25 FHDH wrote:
The discussion started as people complaining Blink's viability has marginalized Force Staff and Shadowblade. I've already said I don't want to see Shadowblade get buffed as invis heroes are taxing enough at the current state of the game. Force Staff, however, is probably underpurchased as-is because people default to blink when many, including supports, should be getting Force instead in many games.

The other perceived problem with Blink is that in the current blink-heavy meta, heroes like AM and QoP have been less sexy. I can see this argument but am not convinced by it, especially in AM's case where other factors in the meta are far more to blame for why he is not desirable.


Force Staff is still a staple of pro play. I doubt its pickup rate fell significantly, but I could be wrong (I'd like to see numbers on that). Shadowblade fell off, but that was more on its nerfs than the blink buff.

AM really fell off, but that's a lot on the teamfight meta. QoP, yeah, I can agree with that, but being a ranged hero with a blink naturally makes her difficult to balance imo.
Bora Pain minha porra!
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2014-09-23 00:33:40
September 23 2014 00:32 GMT
#372
Well, it's coming

http://www.dota2.com/rekindlingsoul/

Just as we all knew it would?

From the image it features Rosh/Bloodseeker/PL. Curious though if it is just image art, or if that ties into the notes
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
pedrlz
Profile Joined September 2012
Brazil5234 Posts
September 23 2014 00:55 GMT
#373
ROSHAN CONFIRMED
Skyro
Profile Joined May 2010
United States1823 Posts
September 23 2014 01:15 GMT
#374
Mmmm Roshan changes? Interesting...
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2014 01:21 GMT
#375
On September 23 2014 08:09 ahw wrote:
Why are people calling for blink nerfs? Its a great item that promotes active games and ganks, while having utility for split push shenanigans. a good third of the hero pool depend on this item and the timings associated with it.

the change to passive gold means you gotta buy something. blink or force is generally the best thing to buy. I don't see how this is a bad thing because of how much more strategic blink makes things.

Blink is a viable and useful item on Storm Spirit. A hero who's defining ability is his mobility and he is made better by blink(clearly situational). It is so good it is viable on nearly every hero in the game. I am all about it being a good item, but it wouldn't be horrible if it wasn't a good pick up for almost every hero.

And if people want a limited hero pool, nerfing passive gold would be the best way to make a bunch of heroes less viable.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2014 01:22 GMT
#376
On September 23 2014 09:32 LeLoup wrote:
Well, it's coming

http://www.dota2.com/rekindlingsoul/

Just as we all knew it would?

From the image it features Rosh/Bloodseeker/PL. Curious though if it is just image art, or if that ties into the notes

That looks like a monkey king. Or I want it to be a monkey king.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
DV G
Profile Joined September 2012
Argentina2339 Posts
September 23 2014 01:37 GMT
#377
Please come soon!
Go pro or die trying
FHDH
Profile Joined July 2014
United States7023 Posts
September 23 2014 01:43 GMT
#378
On September 23 2014 10:22 Plansix wrote:
Show nested quote +
On September 23 2014 09:32 LeLoup wrote:
Well, it's coming

http://www.dota2.com/rekindlingsoul/

Just as we all knew it would?

From the image it features Rosh/Bloodseeker/PL. Curious though if it is just image art, or if that ties into the notes

That looks like a monkey king. Or I want it to be a monkey king.

I thought Monkey King had been debunked.
После драки кулаками не машут (Don't shake your fist when the fight is over)
blobrus
Profile Joined August 2011
4297 Posts
September 23 2014 01:45 GMT
#379
All I see is a possible PL BUFF HELL YES
DV G
Profile Joined September 2012
Argentina2339 Posts
September 23 2014 01:48 GMT
#380
and another BS fucking buff? no pls
Go pro or die trying
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2014-09-23 01:50:06
September 23 2014 01:49 GMT
#381
On September 23 2014 10:22 Plansix wrote:
Show nested quote +
On September 23 2014 09:32 LeLoup wrote:
Well, it's coming

http://www.dota2.com/rekindlingsoul/

Just as we all knew it would?

From the image it features Rosh/Bloodseeker/PL. Curious though if it is just image art, or if that ties into the notes

That looks like a monkey king. Or I want it to be a monkey king.

Seriously people... get your eyes checked....

+ Show Spoiler [Phantom Lancer] +
[image loading]
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
meegrean
Profile Joined May 2008
Thailand7699 Posts
September 23 2014 01:50 GMT
#382
BUFF BS MORE PLZ
Brood War loyalist
PSIDefenseUp
Profile Joined January 2011
United States251 Posts
September 23 2014 01:55 GMT
#383
Bloodrage will be changed to amplify agility rather than damage. A new age approaches.
EternaLAniMe1991
tehh4ck3r
Profile Joined August 2013
Magrathea7057 Posts
September 23 2014 01:55 GMT
#384
Goddammit icefrog my 2k games are arleady bad enough with bloodseeker don't buff him again
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2014 01:57 GMT
#385
On September 23 2014 10:49 LeLoup wrote:
Show nested quote +
On September 23 2014 10:22 Plansix wrote:
On September 23 2014 09:32 LeLoup wrote:
Well, it's coming

http://www.dota2.com/rekindlingsoul/

Just as we all knew it would?

From the image it features Rosh/Bloodseeker/PL. Curious though if it is just image art, or if that ties into the notes

That looks like a monkey king. Or I want it to be a monkey king.

Seriously people... get your eyes checked....

+ Show Spoiler [Phantom Lancer] +
[image loading]

Sometimes I see what I want to see and I want to see a Monkey King. Hopefully the patch will be good. The rosh makes me think there might be some map changes after all.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
September 23 2014 01:58 GMT
#386
Dire nerfs plz. And maybe radiant offlane nerfs, its alot stronger than dire offlane
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
synapse
Profile Blog Joined January 2009
China13814 Posts
September 23 2014 02:06 GMT
#387
ahhh i get it, rekindling soul = new SF model finally
:)
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
September 23 2014 02:12 GMT
#388
pls bring back the swag of nevermore
JD.
Profile Joined September 2014
Australia250 Posts
September 23 2014 02:42 GMT
#389
On September 23 2014 11:06 synapse wrote:
ahhh i get it, rekindling soul = new SF model finally


SF model probably included, but from the "rekindling" I'd say it's more a reference to SF Arcana (which is fire themed).
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
September 23 2014 02:51 GMT
#390
after 6.82 is released, Nazgul will form a team Team Bloodcyka to rival Team Tinker
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Cooliophil
Profile Blog Joined August 2012
United States6 Posts
September 23 2014 03:21 GMT
#391
techies hype
Gg
Dreamer.T
Profile Joined December 2009
United States3584 Posts
September 23 2014 03:33 GMT
#392
Buff AM, make blink cool down 0.
Forever the best, IMMvp <3
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
September 23 2014 04:33 GMT
#393
On September 23 2014 10:57 Plansix wrote:
Show nested quote +
On September 23 2014 10:49 LeLoup wrote:
On September 23 2014 10:22 Plansix wrote:
On September 23 2014 09:32 LeLoup wrote:
Well, it's coming

http://www.dota2.com/rekindlingsoul/

Just as we all knew it would?

From the image it features Rosh/Bloodseeker/PL. Curious though if it is just image art, or if that ties into the notes

That looks like a monkey king. Or I want it to be a monkey king.

Seriously people... get your eyes checked....

+ Show Spoiler [Phantom Lancer] +
[image loading]

Sometimes I see what I want to see and I want to see a Monkey King. Hopefully the patch will be good. The rosh makes me think there might be some map changes after all.


That's a good observation.
My dick has shrunk to the point where it looks like I have 3 balls.
hfglgg
Profile Joined December 2012
Germany5372 Posts
September 23 2014 05:36 GMT
#394
Patch will be Live on weekend. As with all Major patches in the Last years ( except techies), i was unable to play when it was releases for some reasons.
I am om vacation this weekend, so 100% patch confirmed!
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
September 23 2014 05:43 GMT
#395
http://www.dota2.com/rekindlingsoul/

guys, guys. What is this???

super gg
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
September 23 2014 05:48 GMT
#396
that's twitter
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
September 23 2014 05:55 GMT
#397
Not just on twitter, it's on dota2.com. There's gotta be a patch coming real soon.
super gg
FHDH
Profile Joined July 2014
United States7023 Posts
September 23 2014 06:02 GMT
#398
#worlds will change? Oh no that's my favorite hashtag I hope they don't change it too much
После драки кулаками не машут (Don't shake your fist when the fight is over)
PukingMachines
Profile Joined May 2014
Brazil15 Posts
September 23 2014 06:08 GMT
#399
buff shadow fiend, make his passive hold 100 souls
remove razor from the game
nerf rearm
make me gorgeous
that about covers it
Na'vi plis
tehh4ck3r
Profile Joined August 2013
Magrathea7057 Posts
September 23 2014 06:10 GMT
#400
On September 23 2014 14:55 cecek wrote:
Not just on twitter, it's on dota2.com. There's gotta be a patch coming real soon.

yeah that's been discussed extensively the past few pages
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Daralii
Profile Joined March 2010
United States16991 Posts
September 23 2014 06:15 GMT
#401
Clever advertising, since #Worlds is the LoL championship.

"Worlds will change" definitely makes me think they're going through with the map changes
Fear is freedom! Subjugation is liberation! Contradiction is truth!
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
September 23 2014 06:28 GMT
#402
yeah map changes seems very likely now
always hated the area around the rosh pit. too much fog and narrow ramps, so easy for dire to fight in
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
September 23 2014 07:37 GMT
#403
cashing in on that #worlds hype
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
LennX
Profile Joined October 2010
4562 Posts
September 23 2014 07:45 GMT
#404
yes to map change!
yes to march nerf (if any)!
yes to new patch!
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
Daralii
Profile Joined March 2010
United States16991 Posts
September 23 2014 07:47 GMT
#405
On September 23 2014 16:45 LennX wrote:
yes to map change!
yes to march nerf (if any)!
yes to new patch!

But at what cost?

The return of Cancer Lancer?
MORE Bloodseeker buffs?
Another $35 hat?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
September 23 2014 07:48 GMT
#406
Nerf Skywrath. The rest is fine imo.
govie
Profile Blog Joined November 2012
9334 Posts
September 23 2014 07:49 GMT
#407
Medusa gonna be so op next months, haha
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
xAdra
Profile Joined July 2012
Singapore1858 Posts
September 23 2014 08:03 GMT
#408
With the heroes they selected for that Rekindling Soul image, it really gives me a bad feeling....

Cancer Lancer and Bloodcyka do not reassure me that 6.82 will make this game better.
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
September 23 2014 08:11 GMT
#409
it's icefrog telling the whiners and "6.82 GIB PLS" to shut the fuck up
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Avorin
Profile Joined November 2012
Germany46 Posts
September 23 2014 08:15 GMT
#410
On September 23 2014 07:59 ahw wrote:
Show nested quote +
On September 23 2014 07:01 Skyro wrote:


Put mana cost back on Blink (25 or 50)



the blink change single handedly brought dozens of heroes to viability. Adding a mana cost to it will kill those heroes and indirectly nerf a lot of heroes who are in a good spot.

shaker, sand king, wraith king, brewmaster, pretty much any str init depends on the free blink to be useful. 50 mana blink and a hero like brewmaster would probably drop to unplayed because how mana hungry he is

If u want to change blink, up the cost i think is the only justifiable way now. i think the blink change opened up a ton of options and should not be reverted


IF blink does not change, we will forever be stuck in this retarded push to deathball meta. You push hard, which gives your supports blinks, because you are ahead and your supps have blinks the enemy cant farm safely anywhere, you starve them til you win. That is SO BORING. Whoever gets towers down earlier wins, in most cases. Even worse, because everything revolves around the towers now, there are never any goddamn fights, everybody just trades towers til somebody wins. Most boring meta of all time.
Now that the Pegasus is dead, may we rise from the ashes like a phoenix.
FHDH
Profile Joined July 2014
United States7023 Posts
September 23 2014 08:27 GMT
#411
On September 23 2014 17:15 Avorin wrote:
Show nested quote +
On September 23 2014 07:59 ahw wrote:
On September 23 2014 07:01 Skyro wrote:


Put mana cost back on Blink (25 or 50)



the blink change single handedly brought dozens of heroes to viability. Adding a mana cost to it will kill those heroes and indirectly nerf a lot of heroes who are in a good spot.

shaker, sand king, wraith king, brewmaster, pretty much any str init depends on the free blink to be useful. 50 mana blink and a hero like brewmaster would probably drop to unplayed because how mana hungry he is

If u want to change blink, up the cost i think is the only justifiable way now. i think the blink change opened up a ton of options and should not be reverted


IF blink does not change, we will forever be stuck in this retarded push to deathball meta. You push hard, which gives your supports blinks, because you are ahead and your supps have blinks the enemy cant farm safely anywhere, you starve them til you win. That is SO BORING. Whoever gets towers down earlier wins, in most cases. Even worse, because everything revolves around the towers now, there are never any goddamn fights, everybody just trades towers til somebody wins. Most boring meta of all time.

Sure, this sounds like an accurate description of Dota right now (no)
После драки кулаками не машут (Don't shake your fist when the fight is over)
Daralii
Profile Joined March 2010
United States16991 Posts
Last Edited: 2014-09-23 08:31:03
September 23 2014 08:27 GMT
#412
On September 23 2014 17:15 Avorin wrote:
Show nested quote +
On September 23 2014 07:59 ahw wrote:
On September 23 2014 07:01 Skyro wrote:


Put mana cost back on Blink (25 or 50)



the blink change single handedly brought dozens of heroes to viability. Adding a mana cost to it will kill those heroes and indirectly nerf a lot of heroes who are in a good spot.

shaker, sand king, wraith king, brewmaster, pretty much any str init depends on the free blink to be useful. 50 mana blink and a hero like brewmaster would probably drop to unplayed because how mana hungry he is

If u want to change blink, up the cost i think is the only justifiable way now. i think the blink change opened up a ton of options and should not be reverted


IF blink does not change, we will forever be stuck in this retarded push to deathball meta. You push hard, which gives your supports blinks, because you are ahead and your supps have blinks the enemy cant farm safely anywhere, you starve them til you win. That is SO BORING. Whoever gets towers down earlier wins, in most cases. Even worse, because everything revolves around the towers now, there are never any goddamn fights, everybody just trades towers til somebody wins. Most boring meta of all time.
Are we watching the same games? Even most Chinese games as of late have had at least a kill a minute.

Are you sure you're not watching LoL? :D
Fear is freedom! Subjugation is liberation! Contradiction is truth!
hfglgg
Profile Joined December 2012
Germany5372 Posts
Last Edited: 2014-09-23 08:31:10
September 23 2014 08:29 GMT
#413
On September 23 2014 17:15 Avorin wrote:
Show nested quote +
On September 23 2014 07:59 ahw wrote:
On September 23 2014 07:01 Skyro wrote:


Put mana cost back on Blink (25 or 50)



the blink change single handedly brought dozens of heroes to viability. Adding a mana cost to it will kill those heroes and indirectly nerf a lot of heroes who are in a good spot.

shaker, sand king, wraith king, brewmaster, pretty much any str init depends on the free blink to be useful. 50 mana blink and a hero like brewmaster would probably drop to unplayed because how mana hungry he is

If u want to change blink, up the cost i think is the only justifiable way now. i think the blink change opened up a ton of options and should not be reverted


IF blink does not change, we will forever be stuck in this retarded push to deathball meta. You push hard, which gives your supports blinks, because you are ahead and your supps have blinks the enemy cant farm safely anywhere, you starve them til you win. That is SO BORING. Whoever gets towers down earlier wins, in most cases. Even worse, because everything revolves around the towers now, there are never any goddamn fights, everybody just trades towers til somebody wins. Most boring meta of all time.


we have the most kills of all times at the moment, lol. people really need to open their eyes.

edit: three posts saying the same in 1 minute. glorious :D
iv~nk~j
Profile Joined August 2012
1140 Posts
September 23 2014 08:34 GMT
#414
i don't want BS to be viable, he is already obnoxious and annoying even if he isn't very good

some heroes should just stay irrelevant, like death prophet

i don't think anyone sane ever went "man, death prophet is such a cool and exciting hero, i wish she was picked more in pro games"

Daralii
Profile Joined March 2010
United States16991 Posts
September 23 2014 08:38 GMT
#415
On September 23 2014 17:34 iv~nk~j wrote:
i don't want BS to be viable, he is already obnoxious and annoying even if he isn't very good

some heroes should just stay irrelevant, like death prophet

i don't think anyone sane ever went "man, death prophet is such a cool and exciting hero, i wish she was picked more in pro games"


I did.

She got turbo buffed because of a bug fix with exorcism and then a buff to it. If either one's reverted I think she'll largely go away.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Alpino
Profile Joined June 2011
Brazil4390 Posts
September 23 2014 08:44 GMT
#416
On September 23 2014 17:34 iv~nk~j wrote:
i don't want BS to be viable, he is already obnoxious and annoying even if he isn't very good

some heroes should just stay irrelevant, like death prophet

i don't think anyone sane ever went "man, death prophet is such a cool and exciting hero, i wish she was picked more in pro games"



What's wrong with DP, she may need some toning down but it's a very enjoyable, albeit simple hero.
20/11/2015 - never forget EE's Ember
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
September 23 2014 08:44 GMT
#417
plz nerf DDOS heroes
I'll bite this hand that feeds me, and take it for my own!
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
September 23 2014 08:48 GMT
#418
Seriously tough, I'd love to see undying get a buff, preferably lower mana cost on his Q, or mabye some slow/ stun/escape buff somehow, or a way he doesn't fall off lategame as fast
I'll bite this hand that feeds me, and take it for my own!
TomatoBisque
Profile Joined March 2013
United States6290 Posts
September 23 2014 08:58 GMT
#419
Make Decay steal 3 + 10% of the enemy's Strength!
rip
Laserist
Profile Joined September 2011
Turkey4269 Posts
September 23 2014 08:58 GMT
#420
- Roshan pit will be revamped.
- Tinker , void, SWM, rhasta , DP & Razor will be slightly nerfed so pro players will at least try one another hero in their games.
- BS will be buffed slightly(gained movespeed increased lol) but we can still tp out from his buffs.
- PL agility gain increased to 5.5(lol) but still dies to 1 nuke in early game.
- A few aghs upgrades for other support heroes so that the wards will be seen even more rare because "I am rushing aghs you n00b."
- Some unpredictable hero will get a gigantic gimmicky revamp so low trench will die in vain, but will no effect on competitive play.
- Versatile heroes will be viable even more and pro players will find their next 5-6 guaranteed picks and the game will be stagnant again until new patch.
“Are you with the Cartel? Because you’re definitely an Angel.”
iv~nk~j
Profile Joined August 2012
1140 Posts
September 23 2014 09:11 GMT
#421
On September 23 2014 17:44 Alpino wrote:
Show nested quote +
On September 23 2014 17:34 iv~nk~j wrote:
i don't want BS to be viable, he is already obnoxious and annoying even if he isn't very good

some heroes should just stay irrelevant, like death prophet

i don't think anyone sane ever went "man, death prophet is such a cool and exciting hero, i wish she was picked more in pro games"



What's wrong with DP, she may need some toning down but it's a very enjoyable, albeit simple hero.

i just really despise both playing her and playing against her, atleast tinker is fun to play yourself while being annoying to play against

i remember watching mason's stream and he said about DP "i think you have to be legitimately autistic to enjoy playing this hero"

that's of course quite rude and exaggerated way to say it but i agree with the overal sentiment
nojok
Profile Joined May 2011
France15845 Posts
September 23 2014 09:37 GMT
#422
On September 23 2014 11:42 JD. wrote:
Show nested quote +
On September 23 2014 11:06 synapse wrote:
ahhh i get it, rekindling soul = new SF model finally


SF model probably included, but from the "rekindling" I'd say it's more a reference to SF Arcana (which is fire themed).

That's really uninspired to produce a fire model as SF is based on firelord (only had a few niche strats with him in Orc vs Orc mu iirc, having forged spirits with eidolons reproduction mechanic):
+ Show Spoiler +
[image loading]
[image loading]
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
govie
Profile Blog Joined November 2012
9334 Posts
September 23 2014 09:38 GMT
#423
Undying needs a ministun on the initial soul rip target i think, maybe combined with more str gain he could be a good 4.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
September 23 2014 09:39 GMT
#424
On September 23 2014 18:37 nojok wrote:
Show nested quote +
On September 23 2014 11:42 JD. wrote:
On September 23 2014 11:06 synapse wrote:
ahhh i get it, rekindling soul = new SF model finally


SF model probably included, but from the "rekindling" I'd say it's more a reference to SF Arcana (which is fire themed).

That's really uninspired to produce a fire model as SF is based on firelord (only had a few niche strats with him in Orc vs Orc mu iirc, having forged spirits with eidolons reproduction mechanic):
+ Show Spoiler +
[image loading]
[image loading]

god i miss the old sf model
everything from the way it walks to its attack and raze animations was awesome. even the projectile looked like it would actually hurt, instead of this ugly red ball he chucks now
Kishin2
Profile Joined May 2011
United States7534 Posts
September 23 2014 10:00 GMT
#425
Expecting TB to be added in -cm soon since Arteezy is practicing him.
nojok
Profile Joined May 2011
France15845 Posts
September 23 2014 10:27 GMT
#426
On September 23 2014 18:38 govie wrote:
Undying needs a ministun on the initial soul rip target i think, maybe combined with more str gain he could be a good 4.

I feel like his major problem is that with passive gold and fast T1s down, tombstone has a much smaller timing window than before.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
September 23 2014 10:33 GMT
#427
his major problem is there arent enough tri vs tri anymore. by the time fights start happening one side either has a deathball or undyings tombstone is too weak and gets brought down in like 1 second
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2014-09-23 10:43:17
September 23 2014 10:38 GMT
#428
Make his MS to 1000 for 0.2 seconds after using soulrip/str sap, bam, top7 hardlaner in game and instantly became a viable pick.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Daralii
Profile Joined March 2010
United States16991 Posts
September 23 2014 12:07 GMT
#429
On September 23 2014 19:00 Kishin2 wrote:
Expecting TB to be added in -cm soon since Arteezy is practicing him.

I'd be really glad if we get some new heroes in CM.

Enabled in WC3 DotA but not Dota 2 are LC, Phoenix, TB, and Techies. If PL is coming back, they'll hopefully enable at least LC.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2014-09-23 12:32:27
September 23 2014 12:20 GMT
#430
maybe give undying back his old ulti?!
called decay if anyone remembers
that hero is so bad and totally irrelevant after 5min and has the worst scepter upg by far

also about tinker....
in wc3 dota tinker is much weaker bcoz
1) march doesnt hit dragons/harpies (harpies maybe?!)
2) neutral creeps run away in opposite direction from march damage instead of into you.
3) eblade has a projectile so you cant dagon nuke anyone till the eblade projectile hits.
4) you cant bottle up after tping and still get bottle charges.
5) some places are still impossible to blink to bcoz "haven't explored area" even tho they shudve changed that in an early 6.7x patch

i would also like to see spectres old dispersion back
16% chance to not take dmg and reflect all of it for full damage in an area with a mini-stun

PL's biggest nerf was how lanes worked after 6.79
i would still like to see him get a BAT buff or MS buff

i want old couriers back with divine shield but drop items if they die.

antimage to have something added to spell shield like reducing cc time by 10/15/20/25 or 10/20/30/40 % bcoz getting forced to go bkb on that hero is dumb
lifesteal from satanic to override mana break like it did in wc3

wisp getting back tether stun or atleast a mini stun

most interesting changes wud be item changes tho
just like how diffu+vit booster = manta into yasha+orb = manta changed the whole meta of the game previously
"mmr is a social construct" - tumblr
Firebolt145
Profile Blog Joined May 2010
Lalalaland34498 Posts
September 23 2014 12:55 GMT
#431
i would also like to see spectres old dispersion back
16% chance to not take dmg and reflect all of it for full damage in an area with a mini-stun

Why on earth would you ever want that back D:

Moderator
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2014 13:18 GMT
#432
I could care less who is nerfed, I just want to know who is in CM now and who is buffed. Bring me the CK and Sven buffs.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
feedwhenever
Profile Joined September 2014
Pitcairn1 Post
September 23 2014 13:34 GMT
#433
TL;DR some of comments

Void - make the all other unit except Void inside the chronosphere moves slower, attack slower, cast slower ( items unaffected, that you can hex him utilizing a scythe of vyse, cyclone him, etc.). Leap not to be invulnerable ( if it's still invulnerable, and can't dodge some projectiles.) Backtrack for spells reduced by 1/4 the original value.

"Bitch, I might be" -Albert Einstein
Daralii
Profile Joined March 2010
United States16991 Posts
September 23 2014 13:51 GMT
#434
On September 23 2014 22:34 feedwhenever wrote:
TL;DR some of comments

Void - make the all other unit except Void inside the chronosphere moves slower, attack slower, cast slower ( items unaffected, that you can hex him utilizing a scythe of vyse, cyclone him, etc.). Leap not to be invulnerable ( if it's still invulnerable, and can't dodge some projectiles.) Backtrack for spells reduced by 1/4 the original value.


He's not invincible during Time Walk. He's supposed to be, but he's not.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
bakesale
Profile Blog Joined August 2008
United States187 Posts
September 23 2014 13:54 GMT
#435
Valve is now teasing the next patch: http://www.dota2.com/rekindlingsoul/
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2014 13:56 GMT
#436
On September 23 2014 22:54 bakesale wrote:
Valve is now teasing the next patch: http://www.dota2.com/rekindlingsoul/

Someone's late to the party.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Spyisaspy
Profile Joined August 2013
United States183 Posts
September 23 2014 14:08 GMT
#437
LORD GABEN PLEASE TELL GIVE US THE PATCH NOTES TODAY
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
September 23 2014 14:25 GMT
#438
On September 23 2014 22:34 feedwhenever wrote:
TL;DR some of comments

Void - make the all other unit except Void inside the chronosphere moves slower, attack slower, cast slower ( items unaffected, that you can hex him utilizing a scythe of vyse, cyclone him, etc.). Leap not to be invulnerable ( if it's still invulnerable, and can't dodge some projectiles.) Backtrack for spells reduced by 1/4 the original value.


this just makes him a fking potato hero
pretty much all your chronosphere does is upheaval without the channeling
govie
Profile Blog Joined November 2012
9334 Posts
September 23 2014 14:46 GMT
#439
On September 23 2014 23:08 Spyisaspy wrote:
LORD GABEN PLEASE TELL GIVE US THE PATCH NOTES TODAY


We need 5 more announcements of announcements before thats ever gonna happen!
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Bisu-Fan
Profile Joined January 2010
Russian Federation3336 Posts
September 23 2014 14:56 GMT
#440
On September 23 2014 23:25 evilfatsh1t wrote:
Show nested quote +
On September 23 2014 22:34 feedwhenever wrote:
TL;DR some of comments

Void - make the all other unit except Void inside the chronosphere moves slower, attack slower, cast slower ( items unaffected, that you can hex him utilizing a scythe of vyse, cyclone him, etc.). Leap not to be invulnerable ( if it's still invulnerable, and can't dodge some projectiles.) Backtrack for spells reduced by 1/4 the original value.


this just makes him a fking potato hero
pretty much all your chronosphere does is upheaval without the channeling

Well I think an unchanneled upheaval is now balanced than an unchanneled black hole.

Can we get pudge's old wc3 hook mechanism back?

Also for rosh, how bout we have 2 pits and he respawns randomly in one of them hahaha

Yes to the aghs ult on alch
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
Comeh
Profile Blog Joined July 2008
United States18919 Posts
September 23 2014 14:57 GMT
#441
If you are going to nerf Dire Lycan, you better nerf radiant offlane.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Elyvilon
Profile Joined August 2008
United States13143 Posts
September 23 2014 15:15 GMT
#442
On September 23 2014 23:57 Comeh wrote:
If you are going to nerf Dire Lycan, you better nerf radiant offlane.

Not saying Radiant offlane doesn't need a nerf, but what does one have to do with the other?
Liquipedia
Comeh
Profile Blog Joined July 2008
United States18919 Posts
September 23 2014 15:17 GMT
#443
On September 24 2014 00:15 Elyvilon wrote:
Show nested quote +
On September 23 2014 23:57 Comeh wrote:
If you are going to nerf Dire Lycan, you better nerf radiant offlane.

Not saying Radiant offlane doesn't need a nerf, but what does one have to do with the other?

One of Dire's major advantages is their ability to access Rosh.

One of Radiant's major advantages is their lanes (offlane + jungle camps for mid).
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
ykl
Profile Joined September 2012
Malaysia541 Posts
September 23 2014 15:17 GMT
#444
On September 23 2014 21:20 ChunderBoy wrote:
maybe give undying back his old ulti?!
called decay if anyone remembers
that hero is so bad and totally irrelevant after 5min and has the worst scepter upg by far

Isn't it essentially current Earth Spirit ult? It was the one that did damage over time and propagated if an infected enemy goes close to an unaffected enemy, right? Also, heals Undy if something died while under the effect of decay. That version of Undy was pretty boss though with summoning zombies to help you jungle in the early game.
There is no need to be mad.
Laserist
Profile Joined September 2011
Turkey4269 Posts
September 23 2014 15:23 GMT
#445
On September 23 2014 23:25 evilfatsh1t wrote:
Show nested quote +
On September 23 2014 22:34 feedwhenever wrote:
TL;DR some of comments

Void - make the all other unit except Void inside the chronosphere moves slower, attack slower, cast slower ( items unaffected, that you can hex him utilizing a scythe of vyse, cyclone him, etc.). Leap not to be invulnerable ( if it's still invulnerable, and can't dodge some projectiles.) Backtrack for spells reduced by 1/4 the original value.


this just makes him a fking potato hero
pretty much all your chronosphere does is upheaval without the channeling


I wouldn't mind if IF makes thehero a potato for a couple of months. Just had enough of him already.
“Are you with the Cartel? Because you’re definitely an Angel.”
navy
Profile Joined November 2010
Canada197 Posts
September 23 2014 15:32 GMT
#446
Tinker Nerfs:

- Soul Ring can no longer be re-armed

This would really cut down on how lethal tinker can be with just a few items, while not limiting his full potential if he does get really really farmed. Would barely affect any other heroes ever.


- Laser miss chance lowered to xx%

This decreases tinker's laning prowess and 1v1 survivability. I don't know what % is appropriate. Probably like 70%.

Jotoco
Profile Joined October 2010
Brazil1342 Posts
September 23 2014 15:41 GMT
#447
Why not have Rosh respawn outside the map and have entrances, portals, spawn on each side? Also have "scrying pools" that could see inside the Rosh pit on each side.

Rosman pit could be bigger, have more features, etc.

Scrying pools would only activate if a hero or controlled unit was near it.

Don't know, means you could have symmetrical Rosh entrances and a more balanced map
govie
Profile Blog Joined November 2012
9334 Posts
September 23 2014 16:05 GMT
#448
Roshan : Spawns outside of the pit, Has jutaxpose form lvl2 and Phantoms edge from lvl3
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2014-09-23 16:08:55
September 23 2014 16:06 GMT
#449
Rosh pit has been like that for what, around 10 years now ?

Heroes of Newerth tried something new with it (way wider area, more ramps from radiant jungle). Not sure how it plays out though, I stopped playing HoN a bit before this particular change.
Resistance ain't futile
Daralii
Profile Joined March 2010
United States16991 Posts
September 23 2014 16:08 GMT
#450
We probably know what the Rosh change will be already. The workshop tools have a file at /steam/steamapps/common/dota 2 beta/dota_ugc/content/dota_addons/dota_pvp/maps/dota_pvp_tiled_experiment.vmap, with a change to the Rosh pit that matches a "leaked" map change from 6.75.

https://i.imgur.com/oXuymhy.jpg

The shop's in the Rosh pit for some reason, probably just because it wasn't done.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 23 2014 16:15 GMT
#451
On September 24 2014 01:08 Daralii wrote:
We probably know what the Rosh change will be already. The workshop tools have a file at /steam/steamapps/common/dota 2 beta/dota_ugc/content/dota_addons/dota_pvp/maps/dota_pvp_tiled_experiment.vmap, with a change to the Rosh pit that matches a "leaked" map change from 6.75.

https://i.imgur.com/oXuymhy.jpg

The shop's in the Rosh pit for some reason, probably just because it wasn't done.

seems legit
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2014 16:17 GMT
#452
There are problems with that thing(like the shop and the minimap being busted), but it could likely be something like that. The rosh in the promo makes me think its likely coming. I'm happy about it if it comes, because fights over rosh are one part of the game that I miss in the current meta.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Laserist
Profile Joined September 2011
Turkey4269 Posts
September 23 2014 16:57 GMT
#453
"Leaked" map doesn't have the dire advantage? I thought you can sneak into it from dire by blinks out of the ward range, and dire still has the river/vision advantage when roshing. Just harder to walk through river.
“Are you with the Cartel? Because you’re definitely an Angel.”
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2014 17:01 GMT
#454
I think it is greatly reduced because of the increased walking distance from the ramp to the pit itself. They also don't have the high ground surrounding one side of the pit or two escape routes when leaving. Of course there will still be some advantage, but that isn't going to go away.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Fleetfeet
Profile Blog Joined May 2014
Canada2613 Posts
September 23 2014 17:24 GMT
#455
On September 24 2014 01:17 Plansix wrote:
There are problems with that thing(like the shop and the minimap being busted), but it could likely be something like that. The rosh in the promo makes me think its likely coming. I'm happy about it if it comes, because fights over rosh are one part of the game that I miss in the current meta.


The busted things can easily be explained by debug/test shit. If this had to be loaded as a new map entirely, it's very possible that it was A) busted as shit and B) didn't have a minimap, so rendering bugs and stuff aren't enough to suggest it was faked... especially considering I doubt someone would go through the trouble of faking that screenshot and just not bother with the minimap or the rest of the map.
FHDH
Profile Joined July 2014
United States7023 Posts
September 23 2014 18:10 GMT
#456
I don't like the look of it. The shop sorta makes sense because you can access the shop from the pit it's just not intuitive so another one of those things you just have to find out somehow. Just fucking putting one in there smooths the learning curve a bit. What it would sell though...? That's a different story. Having either shop that easily accessible would change game's mechanics in laning quite a bit I think.

As for the pit itself I'm not sure how much I like changing the dynamics of pit fights to that extent.
После драки кулаками не машут (Don't shake your fist when the fight is over)
ahw
Profile Blog Joined April 2011
Canada1099 Posts
September 23 2014 18:18 GMT
#457
I'd be surprised if that is the direction they go. the rosh pit has been in the same place for like 10 years
tehh4ck3r
Profile Joined August 2013
Magrathea7057 Posts
September 23 2014 18:20 GMT
#458
On September 24 2014 02:24 Fleetfeet wrote:
Show nested quote +
On September 24 2014 01:17 Plansix wrote:
There are problems with that thing(like the shop and the minimap being busted), but it could likely be something like that. The rosh in the promo makes me think its likely coming. I'm happy about it if it comes, because fights over rosh are one part of the game that I miss in the current meta.


The busted things can easily be explained by debug/test shit. If this had to be loaded as a new map entirely, it's very possible that it was A) busted as shit and B) didn't have a minimap, so rendering bugs and stuff aren't enough to suggest it was faked... especially considering I doubt someone would go through the trouble of faking that screenshot and just not bother with the minimap or the rest of the map.


the screenshot and map are very real, they shipped with the big workshop tools update a while back.

honestly don't know why people keep saying it's fake
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Koerage
Profile Joined April 2012
Netherlands1220 Posts
September 23 2014 18:23 GMT
#459
On September 24 2014 03:20 tehh4ck3r wrote:
Show nested quote +
On September 24 2014 02:24 Fleetfeet wrote:
On September 24 2014 01:17 Plansix wrote:
There are problems with that thing(like the shop and the minimap being busted), but it could likely be something like that. The rosh in the promo makes me think its likely coming. I'm happy about it if it comes, because fights over rosh are one part of the game that I miss in the current meta.


The busted things can easily be explained by debug/test shit. If this had to be loaded as a new map entirely, it's very possible that it was A) busted as shit and B) didn't have a minimap, so rendering bugs and stuff aren't enough to suggest it was faked... especially considering I doubt someone would go through the trouble of faking that screenshot and just not bother with the minimap or the rest of the map.


the screenshot and map are very real, they shipped with the big workshop tools update a while back.

honestly don't know why people keep saying it's fake


because its not been announced in any way (and i dont think alot of people called for it either?) and its been there for 10 years, as the post above you said
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
September 23 2014 18:25 GMT
#460
On September 24 2014 03:18 ahw wrote:
I'd be surprised if that is the direction they go. the rosh pit has been in the same place for like 10 years

And there was a leaked version of a 6.75 beta that had the rosh pit there two years ago. If nothing Roshan's location has always been an issue that IF has tried to deal with but he has always gone other ways with it. This time he might be finally looking at it as this needs to go through.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
tehh4ck3r
Profile Joined August 2013
Magrathea7057 Posts
September 23 2014 18:29 GMT
#461
On September 24 2014 03:23 Koerage wrote:
Show nested quote +
On September 24 2014 03:20 tehh4ck3r wrote:
On September 24 2014 02:24 Fleetfeet wrote:
On September 24 2014 01:17 Plansix wrote:
There are problems with that thing(like the shop and the minimap being busted), but it could likely be something like that. The rosh in the promo makes me think its likely coming. I'm happy about it if it comes, because fights over rosh are one part of the game that I miss in the current meta.


The busted things can easily be explained by debug/test shit. If this had to be loaded as a new map entirely, it's very possible that it was A) busted as shit and B) didn't have a minimap, so rendering bugs and stuff aren't enough to suggest it was faked... especially considering I doubt someone would go through the trouble of faking that screenshot and just not bother with the minimap or the rest of the map.


the screenshot and map are very real, they shipped with the big workshop tools update a while back.

honestly don't know why people keep saying it's fake


because its not been announced in any way (and i dont think alot of people called for it either?) and its been there for 10 years, as the post above you said


it's literally in the game files if you download the workshop tools
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
FHDH
Profile Joined July 2014
United States7023 Posts
September 23 2014 18:32 GMT
#462
On September 24 2014 03:29 tehh4ck3r wrote:
Show nested quote +
On September 24 2014 03:23 Koerage wrote:
On September 24 2014 03:20 tehh4ck3r wrote:
On September 24 2014 02:24 Fleetfeet wrote:
On September 24 2014 01:17 Plansix wrote:
There are problems with that thing(like the shop and the minimap being busted), but it could likely be something like that. The rosh in the promo makes me think its likely coming. I'm happy about it if it comes, because fights over rosh are one part of the game that I miss in the current meta.


The busted things can easily be explained by debug/test shit. If this had to be loaded as a new map entirely, it's very possible that it was A) busted as shit and B) didn't have a minimap, so rendering bugs and stuff aren't enough to suggest it was faked... especially considering I doubt someone would go through the trouble of faking that screenshot and just not bother with the minimap or the rest of the map.


the screenshot and map are very real, they shipped with the big workshop tools update a while back.

honestly don't know why people keep saying it's fake


because its not been announced in any way (and i dont think alot of people called for it either?) and its been there for 10 years, as the post above you said


it's literally in the game files if you download the workshop tools

I think this has been acknowledged repeatedly. It's not that it's a "fake" just not necessarily something that's happening.

Why does this need to happen, anyway? Aren't Dire/Radiant winrates fairly balanced in pro play right now, you just need to draft appropriately for your side? Or is that itself considered problematic?
После драки кулаками не машут (Don't shake your fist when the fight is over)
Nymzee
Profile Joined June 2013
3929 Posts
Last Edited: 2014-09-23 18:39:59
September 23 2014 18:33 GMT
#463
tinker nerf:

rearm has a 5/4/3 sec cooldown, aghanims reduces CD to 0.

i'd like to see this happen. eblade dagon tinker who goes bam rearm bam rearm bam is stupid imo

rod of atos should deal 25 damage in addition to the slow to disable blink
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2014 18:49 GMT
#464
On September 24 2014 03:32 FHDH wrote:
Show nested quote +
On September 24 2014 03:29 tehh4ck3r wrote:
On September 24 2014 03:23 Koerage wrote:
On September 24 2014 03:20 tehh4ck3r wrote:
On September 24 2014 02:24 Fleetfeet wrote:
On September 24 2014 01:17 Plansix wrote:
There are problems with that thing(like the shop and the minimap being busted), but it could likely be something like that. The rosh in the promo makes me think its likely coming. I'm happy about it if it comes, because fights over rosh are one part of the game that I miss in the current meta.


The busted things can easily be explained by debug/test shit. If this had to be loaded as a new map entirely, it's very possible that it was A) busted as shit and B) didn't have a minimap, so rendering bugs and stuff aren't enough to suggest it was faked... especially considering I doubt someone would go through the trouble of faking that screenshot and just not bother with the minimap or the rest of the map.


the screenshot and map are very real, they shipped with the big workshop tools update a while back.

honestly don't know why people keep saying it's fake


because its not been announced in any way (and i dont think alot of people called for it either?) and its been there for 10 years, as the post above you said


it's literally in the game files if you download the workshop tools

I think this has been acknowledged repeatedly. It's not that it's a "fake" just not necessarily something that's happening.

Why does this need to happen, anyway? Aren't Dire/Radiant winrates fairly balanced in pro play right now, you just need to draft appropriately for your side? Or is that itself considered problematic?

Most of the stats I see show both sides being balanced. I think the main reason people want it changed is they want the dynamic of fighting over rosh back without returning to the old, fixed timer.(which had its own set of flaws, like teams AFK farming until the timer came up). I think it would be a good change, because I get the feeling a lot of Roshs are going to Dire.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 23 2014 19:06 GMT
#465
Okay. Add Winter Wyvern. Strong deathball counter. End of story.
CK is the strongest hero in all of Dota 2, lore wise.
Daralii
Profile Joined March 2010
United States16991 Posts
September 23 2014 19:12 GMT
#466
On September 24 2014 04:06 SoylentGamer wrote:
Okay. Add Winter Wyvern. Strong deathball counter. End of story.

WW's had her audio recorded since at least December. She's probably coming with Frostivus.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 23 2014 19:22 GMT
#467
On September 24 2014 04:12 Daralii wrote:
Show nested quote +
On September 24 2014 04:06 SoylentGamer wrote:
Okay. Add Winter Wyvern. Strong deathball counter. End of story.

WW's had her audio recorded since at least December. She's probably coming with Frostivus.

that makes a lot of sense. I'm really excited for her though. Her and Oracle. Heck, Abyssal Underlord team sized relocate sounds awesome too. 6.81 add rest of heroes.
CK is the strongest hero in all of Dota 2, lore wise.
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 23 2014 19:42 GMT
#468
Chrono doesn't go through BKB?
CK is the strongest hero in all of Dota 2, lore wise.
peanuts
Profile Blog Joined May 2012
United States1225 Posts
September 23 2014 19:47 GMT
#469
Really hoping for a Rosh pit change. Would love the 6.75 idea of moving it to Dire Ancients, make it easier for Rad to scout and also engage without committing as heavily.

RIP my warding patterns though.
Writer"My greatest skill is my enjoyment of the game" - Grubby | @TL_Peanuts
FHDH
Profile Joined July 2014
United States7023 Posts
Last Edited: 2014-09-23 20:03:51
September 23 2014 20:01 GMT
#470
I say change Roshan so that when the first Ancient is destroyed the center of the map rises into a spiralling mountain the teams must climb and defeat roshan to claim ultimate victory
После драки кулаками не машут (Don't shake your fist when the fight is over)
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
September 23 2014 20:01 GMT
#471
On September 24 2014 04:42 SoylentGamer wrote:
Chrono doesn't go through BKB?

It does, it disables everyone
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 23 2014 20:02 GMT
#472
Change lycan's name to lichen.
CK is the strongest hero in all of Dota 2, lore wise.
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 23 2014 20:03 GMT
#473
On September 24 2014 05:01 ahswtini wrote:
Show nested quote +
On September 24 2014 04:42 SoylentGamer wrote:
Chrono doesn't go through BKB?

It does, it disables everyone

No, as a nerf to void. Make it not go through BKB
CK is the strongest hero in all of Dota 2, lore wise.
Unattended Cake
Profile Joined December 2012
United States877 Posts
Last Edited: 2014-09-23 20:17:27
September 23 2014 20:16 GMT
#474
On September 24 2014 05:03 SoylentGamer wrote:
Show nested quote +
On September 24 2014 05:01 ahswtini wrote:
On September 24 2014 04:42 SoylentGamer wrote:
Chrono doesn't go through BKB?

It does, it disables everyone

No, as a nerf to void. Make it not go through BKB


Honestly (edit: imo) that's not much of a double-edged sword considering he can be the initiator and his team can go into the Chrono with BKB's afterwards.
"It's Santa! Get him, Jesus!"
Koerage
Profile Joined April 2012
Netherlands1220 Posts
September 23 2014 20:18 GMT
#475
On September 24 2014 05:16 Unattended Cake wrote:
Show nested quote +
On September 24 2014 05:03 SoylentGamer wrote:
On September 24 2014 05:01 ahswtini wrote:
On September 24 2014 04:42 SoylentGamer wrote:
Chrono doesn't go through BKB?

It does, it disables everyone

No, as a nerf to void. Make it not go through BKB


Honestly (edit: imo) that's not much of a double-edged sword considering he can be the initiator and his team can go into the Chrono with BKB's afterwards.


still, it would allow the enemy's melee carry or shortrange disabler to jump in with a bkb and do stuff (lasso comes to mind). would actually be a nice way to nerf chrono, but it might not be enough
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 23 2014 20:19 GMT
#476
On September 24 2014 05:16 Unattended Cake wrote:
Show nested quote +
On September 24 2014 05:03 SoylentGamer wrote:
On September 24 2014 05:01 ahswtini wrote:
On September 24 2014 04:42 SoylentGamer wrote:
Chrono doesn't go through BKB?

It does, it disables everyone

No, as a nerf to void. Make it not go through BKB


Honestly (edit: imo) that's not much of a double-edged sword considering he can be the initiator and his team can go into the Chrono with BKB's afterwards.

True. then you could have CM Chrono combos. That would be broken.
CK is the strongest hero in all of Dota 2, lore wise.
Unattended Cake
Profile Joined December 2012
United States877 Posts
September 23 2014 20:22 GMT
#477
Hm... does he really need the double damage from his Time Lock in Chrono? =/
"It's Santa! Get him, Jesus!"
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 23 2014 20:24 GMT
#478
On September 24 2014 05:18 Koerage wrote:
Show nested quote +
On September 24 2014 05:16 Unattended Cake wrote:
On September 24 2014 05:03 SoylentGamer wrote:
On September 24 2014 05:01 ahswtini wrote:
On September 24 2014 04:42 SoylentGamer wrote:
Chrono doesn't go through BKB?

It does, it disables everyone

No, as a nerf to void. Make it not go through BKB


Honestly (edit: imo) that's not much of a double-edged sword considering he can be the initiator and his team can go into the Chrono with BKB's afterwards.


still, it would allow the enemy's melee carry or shortrange disabler to jump in with a bkb and do stuff (lasso comes to mind). would actually be a nice way to nerf chrono, but it might not be enough

Visage would be great, both on void's team and against.
CK is the strongest hero in all of Dota 2, lore wise.
Daralii
Profile Joined March 2010
United States16991 Posts
Last Edited: 2014-09-23 20:29:20
September 23 2014 20:27 GMT
#479
On September 24 2014 04:22 SoylentGamer wrote:
Show nested quote +
On September 24 2014 04:12 Daralii wrote:
On September 24 2014 04:06 SoylentGamer wrote:
Okay. Add Winter Wyvern. Strong deathball counter. End of story.

WW's had her audio recorded since at least December. She's probably coming with Frostivus.

that makes a lot of sense. I'm really excited for her though. Her and Oracle. Heck, Abyssal Underlord team sized relocate sounds awesome too. 6.81 add rest of heroes.

It seems like they were still debating Abyssal Underlord's design as late as TI4. There were several designs hanging on the wall in fall of 2013, then during TI4 there were two of those left. If they're that far behind on something that basic, I don't see him coming out until after TI5.

2013

2014

I'd expect something like Oracle -> Winter Wyvern -> Arc Warden -> Abyssal Underlord based on what we know currently.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
tehh4ck3r
Profile Joined August 2013
Magrathea7057 Posts
September 23 2014 20:38 GMT
#480
On September 24 2014 05:27 Daralii wrote:
Show nested quote +
On September 24 2014 04:22 SoylentGamer wrote:
On September 24 2014 04:12 Daralii wrote:
On September 24 2014 04:06 SoylentGamer wrote:
Okay. Add Winter Wyvern. Strong deathball counter. End of story.

WW's had her audio recorded since at least December. She's probably coming with Frostivus.

that makes a lot of sense. I'm really excited for her though. Her and Oracle. Heck, Abyssal Underlord team sized relocate sounds awesome too. 6.81 add rest of heroes.

It seems like they were still debating Abyssal Underlord's design as late as TI4. There were several designs hanging on the wall in fall of 2013, then during TI4 there were two of those left. If they're that far behind on something that basic, I don't see him coming out until after TI5.

2013

2014

I'd expect something like Oracle -> Winter Wyvern -> Arc Warden -> Abyssal Underlord based on what we know currently.



I thought all the concept art for AU shown at TI4 was old? If there's no new concept art that means they've probably settled on a direction for him already.

I think Oracle and AU are the most likely to come out soon since they've had their abilities and very early alpha skill icons and base textures in the game for quite a while.
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Koerage
Profile Joined April 2012
Netherlands1220 Posts
September 23 2014 21:00 GMT
#481
On September 24 2014 05:22 Unattended Cake wrote:
Hm... does he really need the double damage from his Time Lock in Chrono? =/


dont think he needs that either so that's something i really expect to go (or maybe the bash damage is brought down)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 23 2014 21:03 GMT
#482
I know most people don't want everything on this list but if IceFraud actually obeyed this thread 6.82 would make void like this:
120 mana timeleap
slower timeleap
less range timeleap
lower % backtrack
no double-bash damage in chrono
lower chrono duration
higher chrono cooldown
chrono doesn't go through BKB
no speed in chrono
no chrono aghs upgrade
lower base armor
lower base hp
lower base damage

lel what a great potato void would be.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2014-09-23 21:07:53
September 23 2014 21:07 GMT
#483
On September 24 2014 06:03 Sn0_Man wrote:
I know most people don't want everything on this list but if IceFraud actually obeyed this thread 6.82 would make void like this:
120 mana timeleap
slower timeleap
less range timeleap
lower % backtrack
no double-bash damage in chrono
lower chrono duration
higher chrono cooldown
chrono doesn't go through BKB
no speed in chrono
no chrono aghs upgrade
lower base armor
lower base hp
lower base damage

lel what a great potato void would be.

Honestly this is why I stay out of balance discussions and why I am thankful that Icefrog doesn't bother with the community. So many dumb ideas crammed into one thread. Literally it's the shithole of the QQ thread combined with the balance whine of the SC2 community in an effort to make the dumbest changes possible on every hero that people can't be bothered to try and play against.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2014 21:19 GMT
#484
On September 24 2014 06:07 LeLoup wrote:
Show nested quote +
On September 24 2014 06:03 Sn0_Man wrote:
I know most people don't want everything on this list but if IceFraud actually obeyed this thread 6.82 would make void like this:
120 mana timeleap
slower timeleap
less range timeleap
lower % backtrack
no double-bash damage in chrono
lower chrono duration
higher chrono cooldown
chrono doesn't go through BKB
no speed in chrono
no chrono aghs upgrade
lower base armor
lower base hp
lower base damage

lel what a great potato void would be.

Honestly this is why I stay out of balance discussions and why I am thankful that Icefrog doesn't bother with the community. So many dumb ideas crammed into one thread. Literally it's the shithole of the QQ thread combined with the balance whine of the SC2 community in an effort to make the dumbest changes possible on every hero that people can't be bothered to try and play against.

But we all know that the community knows best. I mean, look at SC2 and its super exciting map pool...

Yeah, I am pretty sure I will be happy with whatever changes Icefrog makes. I have never seen a Doto patch directly make the game worse or break it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Avs
Profile Joined November 2010
Korea (North)857 Posts
September 23 2014 21:20 GMT
#485
On September 20 2014 00:26 Sn0_Man wrote:
Spirit breaker's like void only worse in 999 ways.

if his zoom zoom aura was global then we'd be talking. Lel.


Yeah I hope all these underused heroes get buffs. So many heroes are just outclassed by other heroes that they aren't even considered.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 23 2014 21:23 GMT
#486
i disagree, most heroes are strong and viable in some ways.

Spirit breaker just isn't one. He's a ton like void (great base hp/armor/dmg, relies on a bash for late game, his ult interacts with BKB, has an initiating mobility tool) but his q is not better than time leap since u can't target anywhere and it has huge ass CD, his bash is worse than void's bash, his ms passive is worse than backtrack, and his ult GARGLES COCK compared to any normal ult, much less chrono aka the best ult in the game.

so yeah.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2014 21:26 GMT
#487
Can you imagine if Chrono had the cast point of SB ult and had the sound effect so you knew exactly when to throw a stun out?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
September 23 2014 21:28 GMT
#488
On September 24 2014 06:23 Sn0_Man wrote:
i disagree, most heroes are strong and viable in some ways.

Spirit breaker just isn't one. He's a ton like void (great base hp/armor/dmg, relies on a bash for late game, his ult interacts with BKB, has an initiating mobility tool) but his q is not better than time leap since u can't target anywhere and it has huge ass CD, his bash is worse than void's bash, his ms passive is worse than backtrack, and his ult GARGLES COCK compared to any normal ult, much less chrono aka the best ult in the game.

so yeah.

If SB's bash didn't knock the heroes away from you all the damned time it might actually be functional. As it stands you end up knocking the hero back, then spending a second to move back up before you can even hit him again. It means that he feels like his attack is perpetually stuck in jello as he fights even if he does get attack speed items.

The BAT nerf was just a bit of overkill on the hero.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 25 2014 21:06 GMT
#489
Secretly, icefrog plans on re adding gambler, void demon, GOD, conjurer, and the old 27 spell Invoker.
CK is the strongest hero in all of Dota 2, lore wise.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
September 26 2014 05:52 GMT
#490
On September 26 2014 06:06 SoylentGamer wrote:
Secretly, icefrog plans on re adding gambler, void demon, GOD, conjurer, and the old 27 spell Invoker.


Dota feels like it has been suffering from a form of power creep, so with some major adjustments, some of those old historical artifacts might be fit for play.

In dota though, power creep doesn't matter.
SleepyDreams
Profile Joined July 2012
600 Posts
September 26 2014 05:55 GMT
#491
holy fuck, playing sf feels like a nerf. Just not used to the new raze and right click animations. Razing feels more like the sf in dota 1.
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 26 2014 19:38 GMT
#492
On September 26 2014 14:52 Kinetik_Inferno wrote:
Show nested quote +
On September 26 2014 06:06 SoylentGamer wrote:
Secretly, icefrog plans on re adding gambler, void demon, GOD, conjurer, and the old 27 spell Invoker.


Dota feels like it has been suffering from a form of power creep, so with some major adjustments, some of those old historical artifacts might be fit for play.

In dota though, power creep doesn't matter.

permasleep and removal from lane, 6 second stuns, massive 1 shot nukes, 27 overpowered spells? no, I don't think they will ever be re-added.
CK is the strongest hero in all of Dota 2, lore wise.
Uranium
Profile Blog Joined May 2010
United States1077 Posts
October 08 2014 18:40 GMT
#493
What about 27 underpowered spells? Seems fair.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
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