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Alright folks. It's been awhile, and I think we are all bloodthirsty for a new balance patch. We're all feeling that itch. We've hit the point of this thread where every ranked match making has essentially 3 of several "stronger" heroes, and very little of other heroes. Because of the nature of these heroes, its very difficult to win pub games without having at least one or two of these stronger heroes.
What do you want to see nerfed in this patch?
- Tinker - an extremely difficult hero to gank, an extremely quick farmer, and one of the highest damage dealers in the game. Can be anywhere, can refresh a ghost scepter, and can guarantee timely BoT + Soul Ring timings with ancient stacking
- Faceless Void - Can be laned anywhere, one of the stronger melee laners and can beat a lot of melee heroes 1v1, nearly perfect scaling with solo kill power at level 7, low (comparatively) cooldown ultimate.
- Razor / Viper - Super strong laners that can get a Mek and start the "death ball". Very difficult to kill, still powerful in the lategame, potentially a product of the meta / strength of Mek. Also both can beat OD in lane.
- Doom - Strong because of laning flexibility and how strong Devour is.
- Death Prophet - Mid lane winner, ridiculous pusher, low cooldown ultimate, very difficult to fight into
- Skywrath Mage - high movement speed, high level 1 damage, long better orchid, long initiation slow, obviously nice with Faceless Void.
- Earth Spirit - obviously only in pubs, but his ultimate is ridiculous.
- Shadow Shaman - stronger pusher, wards are ridiculously strong and somewhat low cooldown.
- Enigma - probably will get nerfed but I love this hero

- Brewmaster - just a strong hero. Lower cooldowns now.
- Lycan - Permaban status.
- Meepo is legitmately broken
- Tidehunter - not too strong, but can kill ancients for free.
- Strong Items - Blink Dagger, Shivas, Mek,
- Change to buybacks?
- Pushing in some way? Perhaps a tower bounty nerf?
- Offlane - Nearly any hero can be played here, get reasonable farm, and get a decent amount of experience. Encourages 3-4 core line ups, and strengthens deathballs by making sure some heroes always get levels.
What do you want to see buffed? ![[image loading]](http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/7/7f/Morphling.png/80px-Morphling.png?version=ea42fe07749ce88e44449186364d7e06)
- Unused heroes?
- 4 protect 1?
- Turtling?
- Rod of Atos?
Feel free to talk about whatever you think should be addressed, because remember:
[big]We are all experts here
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Make Rod of Atos do a tiny bit of dmg to disable blink daggers.
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wow comeh obeyed me basically my slave
pls don't buff atos tho
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United States13143 Posts
I just want to know what Lina buff we're getting this time.
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This is the thread we all needed. Personally I would like to see Chrono's cool down bumped up and a few other minor nerfs. I would also like to be able to forcestaff people out of the chrono or otherwise save them.
And we need some buffs up in here too. Sven, CK, CM and a bunch of heroes need love. Even Spirit Breaker needs some loving. We need some positive energy up in this thread.
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Nerf tower bounty. Nerf laser nerf first two levels of rhastas non-ult spells undo void turn rate change. Lower cuncussive shot range to 1200~. Kill lycan. Reduce dp ult damage to towers keep damage to heroes. Buff qop blink. Blink disable to 4 seconds. No complete sentences woo.
From my retarded ass blog.
Fiery Soul duration increased to 10. Fiery Soul maximum stacks increased to 5. Fiery soul no longer gives bonus attack speed. For each stack of Fiery Soul Lina’s spells deal 5/10/15/20 additional damage. For each stack of Fiery Sould Lina’s spells cooldowns are reduced by 0.1/0.2/0.3/0.4
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Spirit breaker's like void only worse in 999 ways.
if his zoom zoom aura was global then we'd be talking. Lel.
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Please don't encourage turtling and passive play. I think the DotA should keep the faster meta and fighting focused gameplay (straight from early or midgame). I lost interest in Dota a couple years ago because there was often very little action and many lulls within the game.
That said, some heros clearly need tweaks.
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incoming changes: Razor ulti nerf DP movement speed nerf QoP buff (PLEASE) earth spirit buff Faceless void removed from the game (please) Skywrath mage movement speed nerf Doom scortched earth nerf
Viper is bad, no need to nerf it. Brew is fine, tinker is fine
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Disabled blink dagger cant be rearmed. Shaman wards dropped to 8. Lycan wolf damage nerf. Among other.
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i think xp and gold stuff will be changed in some way. tinker: nerf laser on the early levels + nerf march (mb the radius) OR blink dagger stuff void: nerf cd or duration of chrono, nerf backtrack in some way doom: skill acquired through devour is gone after dying, small nerf to scorched earth skywrath: nerf manacost of bolt OR nerf ultimate
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Nerf CM movespeed, add half of Necros aura to her aura. By frost be purged! If you get caught that is.
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I wonder how you could nerf POTM support without nerfing her potential as a farmer. Because I think she is a balanced farmer but kinda dumb support atm.
Also want to see Skywrath, Void, Doom, Lycan, Razor and Tinker nerfed. Just think they are really boring..
And hoping for a buff to Chen and Clinkz
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On September 20 2014 00:39 Geo.Rion wrote: incoming changes: earth spirit buff Bwahahaha *ahem* "volvo pls buff best hero in dota"
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Biggest nerfs to tinker I'd like to see would be to change his base stats some way (preferably movement speed), and to make Ghost / EB not refresh-able.
On September 20 2014 00:44 Rocket-Bear wrote: I wonder how you could nerf POTM support without nerfing her potential as a farmer. Because I think she is a balanced farmer but kinda dumb support atm.
Also want to see Skywrath, Void, Doom, Lycan, Razor and Tinker nerfed. Just think they are really boring..
And hoping for a buff to Chen and Clinkz
Increase CD / Manacost / Decrease Damage of Arrow.
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Northern Ireland22208 Posts
On September 20 2014 00:20 Slomo wrote: Make Rod of Atos do a tiny bit of dmg to disable blink daggers. would have to increase the cd on that though imo
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Backtrack should work like it did in HON (at least for a while), if he would die from the damage then he dies, if not he gets a chance to evade it
Chrono cooldown 120 without Aghs at all levels, 90 with aghs at all levels
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I have a feeling sky won't be receiving many nerfs (if any at all) and that he'll fall off once void gets nerfed. Razor/Tinker/Void/Rhasta nerfs for sure. Hoping for more windrunner buffs :D
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i honestly dont care what it is, as long as it comes soon.
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