Small nerf to DP and Razor's strength gains.
Slight buff to Morph's movespeed or range, not sure which one.
Return Chronosphere to 400 Radius.
Blink dagger CD to 15 seconds.
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Theoren
Canada810 Posts
Small nerf to DP and Razor's strength gains. Slight buff to Morph's movespeed or range, not sure which one. Return Chronosphere to 400 Radius. Blink dagger CD to 15 seconds. | ||
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pedrlz
Brazil5234 Posts
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Sn0_Man
Tebellong44238 Posts
On September 20 2014 02:07 pedrlz wrote: Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol Because jakiro only has that 1 ability and he's got the worst other stuff (cast point, turnrate, etc) so he deserves something OP out of pity | ||
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Acritter
Syria7637 Posts
On September 20 2014 02:04 TechSc2 wrote: Show nested quote + On September 20 2014 01:27 FHDH wrote: Rhasta is fine. He's slow, squishy, farms like shit and has no semi-carry potential. Waga suggested decreasing Void armor so he can't offlane any more. I thought this was a decent idea. Mine was to increase cast point on Chrono. The "can't backtrack lethal damage" idea has some merit. I have no idea what you do about Tinker that doesn't remove him from the meta. I think both Tinker and Void should stay, just not be so overpowering. Taking E-blade off of Rearm isn't a bad idea as it eliminates the horrifying "I can kill guys on your team over and over and over again without stopping" aspect of a fully-built Tinker. Already Tinker who is prevented from snowballing is kinda pathetic. Skywrath is clearly overpowered but I don't have any suggestions. Tinker has not received buffs directly in t he last patches, so why destroy him completely with a no e-blade rearm? His indirect buff was the removal of mana cost to blink dagger, allowing him to have more mana pool to kill stuff, thus giving him bigger impact in games. If anything they might want to consider increasing all his spell cost by 15. that alone would disallow many less killing combo's per BoT travel. I think void needs a nerf to his ulti cooldown, like other suggested something like 120 all levels and 90 with aghs all levels would be great and force him into more of a hard carry / blackhole type of hero, instead of liberally throwing chrono's around for solo support pickoffs. Btw any timely ( 35 minutes or so ) fully build tinker means that his team has literally no farm, so you basically didn't pick the right hero's to deal with him. Now my list of other buffs/nerfs: + Show Spoiler + Skywrath mage Arcane bolt casting range decreased by 100 Shadow shaman Amount of wards now are 7-8-10 instead of 10 all levels Mirana Cooldown of leap decreased by 5 on all levels Cooldown of arrow increased by 5 on all levels Invoker Cold snap damage per level of quas is now 9 instead of 7 Crystal maiden Increased movement speed by 5 Increase casting range of crystal nova by 50 Lycan Howl is now in 1000 AOE instead of global Summon wolves cooldown increased to 42 on all levels Death prophet Number of ghosts are now 4/10/16 instead of 4/12/21 Increased cryp swarm cooldown to 10 on all levels Doom bringer Devour gold now 15/30/45/60 instead of 25/50/75/100 Lifestealer: Rage now also increases movement speed by 25 Razor Can now only have 1 ulti running at same time Decreased str growth from 2.3 to 2.1 Increased agility growth from 2 to 2.1 Troll warlord: Fervor stacks are now applied to hero's instead of troll, similar to fury swipes. Stacks dissapear after 5 seconds of not being hit To just name a few, i think buffing too many hero's will competely change the meta into another again. I really like the current meta and how many hero's are picked, just wish that the bans are not always the same OP hero's and that banning will be to prevent good counter hero's from begin picked Untrue on Tinker. He's good primarily because it's no longer required for a mid hero to actually do anything. It used to be that picking Tinker and going mid would set your team incredibly far behind while the enemy hero won the other lanes for your team and took things totally out of control. That's no longer the case, so he can farm cheerfully while the enemy mid is forced to farm too (or be Brewmaster). The fix is a nerf for Tinker or a change to the entire meta. I'd prefer the latter, but we both know what's actually going to happen. | ||
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Acritter
Syria7637 Posts
On September 20 2014 02:08 Sn0_Man wrote: Show nested quote + On September 20 2014 02:07 pedrlz wrote: Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol Because jakiro only has that 1 ability and he's got the worst other stuff (cast point, turnrate, etc) so he deserves something OP out of pity He is kinda broke right now, though. Not mega broke, but kinda broke. Games feel so easy with core Jak. | ||
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Plansix
United States60190 Posts
On September 20 2014 02:07 pedrlz wrote: Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol One does not nerf the best ability the hero has with all the other shit abilities he has to deal with(Ok, ice path is cool once you have euls). | ||
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pedrlz
Brazil5234 Posts
On September 20 2014 02:08 Sn0_Man wrote: Show nested quote + On September 20 2014 02:07 pedrlz wrote: Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol Because jakiro only has that 1 ability and he's got the worst other stuff (cast point, turnrate, etc) so he deserves something OP out of pity But liquid fire is boring ![]() "oh boy, gonna pick that jakiro, fuck tower, THIS GAME GONNA BE GUD" | ||
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CosmicSpiral
United States15275 Posts
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FHDH
United States7023 Posts
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Plansix
United States60190 Posts
On September 20 2014 02:10 CosmicSpiral wrote: Okay, make Void's cast point worse. It's not like you can Force Staff/Blink out of his initiation combo or anything. It's not even that hard to interrupt him during the space between Time Walk and Chrono. The cast point on his ult could use work. The fact that I never see him instantly hit with the sheep stick or stunned in pro games makes me think it is way to fast. Some room to turn him into a chicken wouldn't be bad. | ||
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FHDH
United States7023 Posts
On September 20 2014 02:12 Plansix wrote: Show nested quote + On September 20 2014 02:10 CosmicSpiral wrote: Okay, make Void's cast point worse. It's not like you can Force Staff/Blink out of his initiation combo or anything. It's not even that hard to interrupt him during the space between Time Walk and Chrono. The cast point on his ult could use work. The fact that I never see him instantly hit with the sheep stick or stunned in pro games makes me think it is way to fast. Some room to turn him into a chicken wouldn't be bad. This. It's doable but .3 is a tiny amount of time. | ||
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trifecta
United States6795 Posts
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CosmicSpiral
United States15275 Posts
On September 20 2014 02:09 Acritter wrote: Show nested quote + On September 20 2014 02:08 Sn0_Man wrote: On September 20 2014 02:07 pedrlz wrote: Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol Because jakiro only has that 1 ability and he's got the worst other stuff (cast point, turnrate, etc) so he deserves something OP out of pity He is kinda broke right now, though. Not mega broke, but kinda broke. Games feel so easy with core Jak. First, let me laugh in glee as my old theorycrafting has finally become the object of much whine. Second, are you saying that core Jakiro is easy to use in pubs or that core Jakiro lacks sufficient counter-strategies at all levels of play? | ||
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Acritter
Syria7637 Posts
On September 20 2014 02:11 FHDH wrote: Please don't increase Blink cost. It's so hard to farm in some games as a support already and doing things like increasing the cost and/or cooldown isn't going to stop it from being the item of choice, just make support lives more painful. Supports used to get by with the famous 25 minutes brown boots wand. This patch is not the norm. It is the outlier. | ||
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Sn0_Man
Tebellong44238 Posts
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Fleetfeet
Canada2613 Posts
Base magic resist increased to 20% from 15% Graveskeeper's cloak: Gains a charge whenever allied heroes (or himself) within an 1100 radius accumulate 150 damage collectively. Lasts 5 seconds Stacks up to 3 times. Provides 2/2/3/4 armour and 2%/5%/6%/7% per stack. Summon familiars: Familiars changed from 300/450/600 health, to requiring 3/4/5 hits to kill Familiars changed from dealing 10 + 8/14/22 damage per charge, to dealing 56/98/154 damage, with a charge applying a debuff to the familiar of -12.5% damage per attack, stacking up to 7 times and lasting 15 seconds per charge. This should make howl and drow aura only apply 12.5% of their benefit to an unstacked familiar, meaning a level 3 visage familiar that's receiving +50 damage from the drow aura would only be doing 25.5 damage per attack, as opposed to 60. Aghanims upgrade: Summons 3 familiars. Familiar hits to kill reduced to 2/3/4 Bounty reduced to 75 Sight range increased to 800 | ||
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Acritter
Syria7637 Posts
On September 20 2014 02:14 CosmicSpiral wrote: Show nested quote + On September 20 2014 02:09 Acritter wrote: On September 20 2014 02:08 Sn0_Man wrote: On September 20 2014 02:07 pedrlz wrote: Also, why nobody is talking about Liquid Fire? most bullshit spell ever lol Because jakiro only has that 1 ability and he's got the worst other stuff (cast point, turnrate, etc) so he deserves something OP out of pity He is kinda broke right now, though. Not mega broke, but kinda broke. Games feel so easy with core Jak. First, let me laugh in glee as my old theorycrafting has finally become the object of much whine. Second, are you saying that core Jakiro is easy to use in pubs or that core Jakiro lacks sufficient counter-strategies at all levels of play? Pros can do whatever the fuck they want. Core Jak is good there, but not overpowering. In pubs, if you have even the slightest semblance of team organization, it's stupidly easy to pick core Jak and win with him. Nobody's ever done it to me that I can recall, which is strange. | ||
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FHDH
United States7023 Posts
On September 20 2014 02:15 Acritter wrote: Show nested quote + On September 20 2014 02:11 FHDH wrote: Please don't increase Blink cost. It's so hard to farm in some games as a support already and doing things like increasing the cost and/or cooldown isn't going to stop it from being the item of choice, just make support lives more painful. Supports used to get by with the famous 25 minutes brown boots wand. This patch is not the norm. It is the outlier. Fun game bro bring it back | ||
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trifecta
United States6795 Posts
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CosmicSpiral
United States15275 Posts
On September 20 2014 02:12 Plansix wrote: Show nested quote + On September 20 2014 02:10 CosmicSpiral wrote: Okay, make Void's cast point worse. It's not like you can Force Staff/Blink out of his initiation combo or anything. It's not even that hard to interrupt him during the space between Time Walk and Chrono. The cast point on his ult could use work. The fact that I never see him instantly hit with the sheep stick or stunned in pro games makes me think it is way to fast. Some room to turn him into a chicken wouldn't be bad. I've seen plenty of pro players react in time with Euls, Sheep, Silence, Force, Blink, etc. when they're anticipating him. Back when Void was considered a crappy hard carry, this was one of the primary complaints from Void players. Now suddenly it's too fast? Nothing's changed on that front. People want all kinds of nerfs on shit that he's had for years. | ||
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