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Active: 4405 users

screp: Command line app to parse SC rep files

Forum Index > BW General
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1 2 Next All
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2017-05-22 15:05:34
May 22 2017 14:29 GMT
#1
I've created and open-sourced a command line StarCraft: Brood War replay parser tool called screp here:

https://github.com/icza/screp

What it is

It's a standalone app with no GUI, and it can be used from the command line to pass a StarCraft: Brood War replay file to it (.rep), and it will parse the file and display low-level information from the replay in textual, JSON representation.

Target audience

While anyone may download it and use it, the information it presents is quite low level. It is human readable (JSON), but it's primarily intended for developers and web sites that wish to extract data from replays.

Supported platforms

Pre-built binary releases are provided for Windows, Linux and MAC OS X, both for 32 and 64-bit architectures.

Note that the project is written using the Go language, which supports a lot more platforms. Should you need to use it on other platforms, you can checkout the source code and compile it on your platform.

Requirements

Nothing is required. screp is shipped as a single, self-contained executable binary. It has no dependency. You do not need anything installed on your system. You just download the binary for your platform, extract it and use it.

Supported replay versions

Parses both "modern" (starting from 1.18) and "legacy" (pre 1.18) replays.

Download

Pre-built binaries can be downloaded from:

https://github.com/icza/screp/releases

Feedback / Bug report

Feedback and bug report is welcome. Feedback may be posted here, bugs and issues should be reported at:

https://github.com/icza/screp/issues

Star / Follow the project

If you like the project, please star it / watch it / follow me on github. Thanks.



Also check out the sister project to parse StarCraft II replays: s2prot
https://repmastered.icza.net
mca64Launcher_
Profile Joined June 2015
Poland629 Posts
May 22 2017 14:56 GMT
#2
thx, gonna use it unless it requires additional shit
mca64Launcher_
Profile Joined June 2015
Poland629 Posts
May 22 2017 14:57 GMT
#3
could you also add your eapm algorithm from bwhf agent? Btw i love that tool, use it a lot back in the days
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
May 22 2017 15:03 GMT
#4
On May 22 2017 23:56 mca64Launcher_ wrote:
thx, gonna use it unless it requires additional shit

It's a single, self-contained binary. It requires nothing else.

On May 22 2017 23:57 mca64Launcher_ wrote:
could you also add your eapm algorithm from bwhf agent? Btw i love that tool, use it a lot back in the days

You might wanna add that as a request at https://github.com/icza/screp/issues. Based on popular demand it might get added.
https://repmastered.icza.net
mca64Launcher_
Profile Joined June 2015
Poland629 Posts
May 22 2017 15:11 GMT
#5
also 1.18 replay to old compression option will be good (for 1.16.1 replay watch)
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
May 22 2017 15:15 GMT
#6
On May 23 2017 00:11 mca64Launcher_ wrote:
also 1.18 replay to old compression option will be good (for 1.16.1 replay watch)

I'm not sure just by repacking the data sections with the old compression would make replays watchable with old clients. There may be new commands/events which could crash old clients.
https://repmastered.icza.net
mca64Launcher_
Profile Joined June 2015
Poland629 Posts
May 22 2017 15:21 GMT
#7
im pretty sure it will work, even if not its good to check this
Glioburd
Profile Joined April 2008
France1911 Posts
May 22 2017 15:43 GMT
#8
Nice, will try it asap, thanks for your work!
"You should hate loosing, but you should never fear defeat." NaDa.
DarkNetHunter
Profile Joined October 2012
1224 Posts
May 22 2017 20:48 GMT
#9
I think you deserve a second star!

Learn from the mistakes of others. You can't live long enough to make them all yourself.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 25 2017 15:47 GMT
#10
thanks, i can't seem to get it to work though
i cloned from git, installed go, and ran release.sh

[ol@localhost _release]$ ./release.sh 
Using app folder: ../cmd/screp
Detected app name: screp
Detected app version: v1.0.0
Creating release screp-v1.0.0-linux-amd64.tar.gz...
../cmd/screp/screp.go:16:2: cannot find package "github.com/icza/screp/repparser" in any of:
/usr/lib/go/src/github.com/icza/screp/repparser (from $GOROOT)
/home/ol/go/src/github.com/icza/screp/repparser (from $GOPATH)
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2017-05-26 12:02:06
May 25 2017 17:25 GMT
#11
On May 26 2017 00:47 Dead9 wrote:
thanks, i can't seem to get it to work though
i cloned from git, installed go, and ran release.sh

[ol@localhost _release]$ ./release.sh 
Using app folder: ../cmd/screp
Detected app name: screp
Detected app version: v1.0.0
Creating release screp-v1.0.0-linux-amd64.tar.gz...
../cmd/screp/screp.go:16:2: cannot find package "github.com/icza/screp/repparser" in any of:
/usr/lib/go/src/github.com/icza/screp/repparser (from $GOROOT)
/home/ol/go/src/github.com/icza/screp/repparser (from $GOPATH)

First let's clear some things. You do not need to checkout the source, and you do not need to install Go and build it yourself, because there are pre-built binaries on this page:

https://github.com/icza/screp/releases

Just download and use the one matching your platform.

Source code and custom build is only required if you want to build it for a platform not provided on the releases page. (Or if you want to modify the sources before building it, or if you want to use it as a library from your Go app.)

If you still want to build it: that is not how Go works. You need to setup a Go workspace, then easiest is to use "go get" to get the project (into your Go workspace) which also builds it. Or checkout the project with "git clone" into your already setup Go workspace, and then use "go install" or "go build" to build the screp executable. The "release.sh" is to build the packed release binaries you can download from the releases page.

For more information about how to setup a Go workspace and how to get started with Go:

How to Write Go Code

A Tour of Go
https://repmastered.icza.net
Thyriaen
Profile Joined December 2011
Switzerland41 Posts
Last Edited: 2017-05-25 21:17:36
May 25 2017 21:16 GMT
#12
Thanks for the Linux client
Psyonic_Reaver
Profile Blog Joined June 2007
United States4342 Posts
May 25 2017 22:26 GMT
#13
I dont understand this but that does not mean I do not appreciate it. Thanks for all your hard work!
So wait? I'm bad? =(
Neneu
Profile Joined September 2010
Norway492 Posts
Last Edited: 2017-05-26 12:04:26
May 26 2017 12:02 GMT
#14
As a data analyst I find this to be absolutly amazing. Will definitely check out once I get home
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 26 2017 20:24 GMT
#15
On May 26 2017 02:25 Dakota_Fanning wrote:First let's clear some things. You do not need to checkout the source, and you do not need to install Go and build it yourself, because there are pre-built binaries on this page:

https://github.com/icza/screp/releases

Just download and use the one matching your platform.

Source code and custom build is only required if you want to build it for a platform not provided on the releases page. (Or if you want to modify the sources before building it, or if you want to use it as a library from your Go app.)

If you still want to build it: that is not how Go works. You need to setup a Go workspace, then easiest is to use "go get" to get the project (into your Go workspace) which also builds it. Or checkout the project with "git clone" into your already setup Go workspace, and then use "go install" or "go build" to build the screp executable. The "release.sh" is to build the packed release binaries you can download from the releases page.

For more information about how to setup a Go workspace and how to get started with Go:

How to Write Go Code

A Tour of Go

ah i see, thanks!
ldv
Profile Blog Joined April 2017
United States103 Posts
May 30 2017 18:16 GMT
#16
Could you add a winner/loser field? I'm currently just walking backwards through the commands and finding the 'Defeat' event and that's fine, just a little quality of life thing.
Ubersturmfuhrer
Profile Joined May 2008
Finland206 Posts
May 30 2017 18:49 GMT
#17
Hey this looks great. I was looking for a tool to analyze rep files and this seems great.

Sorry for the noob question but how can I use this? I'm not super familiar with command line tools so could anyone link me with some tutorial or point in the right direction? Thanks!
You will not be punished for your anger, you will be punished by your anger
TelecoM
Profile Blog Joined January 2010
United States10760 Posts
May 30 2017 18:51 GMT
#18
Never cease to amaze with your great work Dakota_fanning, will you be releasing updated version of BWChart / the program you made in SC2 similar? (Can't remember the name for the life of me sorry)
AKA: TelecoM[WHITE] Protoss fighting
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
May 30 2017 19:13 GMT
#19
On May 31 2017 03:16 ldv wrote:
Could you add a winner/loser field? I'm currently just walking backwards through the commands and finding the 'Defeat' event and that's fine, just a little quality of life thing.

Yes, result is not part of the header, but it is available as a "Leave Game" command, which has a Reason field with possible values: Quit, Defeat, Victory, Finished, Draw, Dropped.

Adding this to the header is a nice improvement. Will do it if I won't forget about it (open an issue to make sure of it).
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2017-05-30 19:19:21
May 30 2017 19:17 GMT
#20
On May 31 2017 03:49 Ubersturmfuhrer wrote:
Hey this looks great. I was looking for a tool to analyze rep files and this seems great.

Sorry for the noob question but how can I use this? I'm not super familiar with command line tools so could anyone link me with some tutorial or point in the right direction? Thanks!

You have to download the one that matches your operating system from here:

https://github.com/icza/screp/releases

It's a compressed file, extract it. Now you have a runnable app. Open a terminal / command line window, navigate to the folder you extracted it to, and type its name, and pass a replay file (with full path) to it.

For example:

screp myrep.rep


By default it will parse the replay and show you the replay header and nothing else.

If you also want to see basic map info (e.g. tile set, start locations of players etc.) and resource locations on the map (minerals and geysers), then type:

screp -map -mapres myrep.rep


To see a list of all available options, type:

screp -h
https://repmastered.icza.net
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