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s2prot: Command line app to parse SC2Replay files

Forum Index > SC2 General
Post a Reply
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2017-05-22 15:05:31
May 22 2017 14:29 GMT
#1
I've created and open-sourced a command line StarCraft II replay parser tool called s2prot here:

https://github.com/icza/s2prot

What it is

It's a standalone app with no GUI, and it can be used from the command line to pass a StarCraft II replay file to it (.SC2Replay), and it will parse the file and display low-level information from the replay in textual, JSON representation.

Target audience

While anyone may download it and use it, the information it presents is quite low level. It is human readable (JSON), but it's primarily intended for developers and web sites that wish to extract data from replays.

Supported platforms

Pre-built binary releases are provided for Windows, Linux and MAC OS X, both for 32 and 64-bit architectures.

Note that the project is written using the Go language, which supports a lot more platforms. Should you need to use it on other platforms, you can checkout the source code and compile it on your platform.

Requirements

Nothing is required. s2prot is shipped as a single, self-contained executable binary. It has no dependency. You do not need anything installed on your system. You just download the binary for your platform, extract it and use it.

Supported replay versions

Parses all versions (up to 3.14) that were written with retail versions of StarCraft II (and some beta versions too).

Download

Pre-built binaries can be downloaded from:

https://github.com/icza/s2prot/releases

Feedback / Bug report

Feedback and bug report is welcome. Feedback may be posted here, bugs and issues should be reported at:

https://github.com/icza/s2prot/issues

Star / Follow the project

If you like the project, please star it / watch it / follow me on github. Thanks.



Also check out the sister project to parse StarCraft: Brood War replays: screp
https://repmastered.icza.net
feardragon
Profile Blog Joined October 2010
United States973 Posts
May 22 2017 15:30 GMT
#2
Yessss! Thank you for this. This is the push I needed to start playing around with replays more.
Ok Starcraft 2 Commentator
loginn
Profile Blog Joined January 2011
France815 Posts
May 22 2017 17:58 GMT
#3
Is this mainly a port of the s2protocol in Go ?
Loading a bunch of replays and processing them concurrently is very nice in any case.
Nice job
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2017-05-22 18:04:37
May 22 2017 18:02 GMT
#4
On May 23 2017 02:58 loginn wrote:
Is this mainly a port of the s2protocol in Go ?
Loading a bunch of replays and processing them concurrently is very nice in any case.
Nice job

Yes, it is based on s2protocol, but everything is written in Go (s2protocol requires python). I also wrote the MPQ parser required by s2protocol in Go, made available as a separate open-source project: https://github.com/icza/mpq
https://repmastered.icza.net
Haighstrom
Profile Joined March 2011
United Kingdom212 Posts
May 22 2017 18:27 GMT
#5
Is the format spec for the replay files publicly available? I'm interested in developing my own parsing tool in C#.
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
May 22 2017 19:33 GMT
#6
On May 23 2017 03:27 Haighstrom wrote:
Is the format spec for the replay files publicly available? I'm interested in developing my own parsing tool in C#.

There is no public doc available, the closest you can get is the s2protocol reference implementation.
https://repmastered.icza.net
FightingFrog
Profile Blog Joined September 2013
Sweden30 Posts
July 18 2017 15:29 GMT
#7
Hi again,

Thank you for redirecting me here from Scelight thread, this is exactly what I wanted!

I have a few questions:

1. Is there any information that that will allow me to distinguish between two players with identical name? If not, do you know if that information even exist in the replay?

2. Is it possible to see when units take damage/use spells/location at a given time? (other than when they are created/destroyed)
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
July 19 2017 08:22 GMT
#8
On July 19 2017 00:29 FightingFrog wrote:
Hi again,

Thank you for redirecting me here from Scelight thread, this is exactly what I wanted!

I have a few questions:

1. Is there any information that that will allow me to distinguish between two players with identical name? If not, do you know if that information even exist in the replay?

2. Is it possible to see when units take damage/use spells/location at a given time? (other than when they are created/destroyed)

1. There is a universally unique identifier for all players, this is called the toon. The toon is recorded in multiple parts of the replay, for example in the Details section, Players array, Toon field. It contains the program ID ("S2" for StarCraft II), region ID, realm ID, and player ID.

2. Units taking damage is not recorded. Spell usage and location is recorded, this is in the Game events section.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
July 19 2017 08:38 GMT
#9
Btw I just released a new version v1.1.0 of s2prot, please do download the new version if you plan to play / experiment with it. It also adds support for replays up to 3.16.

New v1.1.0 version available for downloading here:

https://github.com/icza/s2prot/releases/tag/v1.1.0
https://repmastered.icza.net
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