6.82 Baseless Speculation / Hype Thread - Page 23
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Comeh
United States18919 Posts
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Elyvilon
United States13143 Posts
On September 23 2014 23:57 Comeh wrote: If you are going to nerf Dire Lycan, you better nerf radiant offlane. Not saying Radiant offlane doesn't need a nerf, but what does one have to do with the other? | ||
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Comeh
United States18919 Posts
On September 24 2014 00:15 Elyvilon wrote: Not saying Radiant offlane doesn't need a nerf, but what does one have to do with the other? One of Dire's major advantages is their ability to access Rosh. One of Radiant's major advantages is their lanes (offlane + jungle camps for mid). | ||
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ykl
Malaysia541 Posts
On September 23 2014 21:20 ChunderBoy wrote: maybe give undying back his old ulti?! called decay if anyone remembers that hero is so bad and totally irrelevant after 5min and has the worst scepter upg by far Isn't it essentially current Earth Spirit ult? It was the one that did damage over time and propagated if an infected enemy goes close to an unaffected enemy, right? Also, heals Undy if something died while under the effect of decay. That version of Undy was pretty boss though with summoning zombies to help you jungle in the early game. | ||
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Laserist
Turkey4269 Posts
On September 23 2014 23:25 evilfatsh1t wrote: this just makes him a fking potato hero pretty much all your chronosphere does is upheaval without the channeling I wouldn't mind if IF makes thehero a potato for a couple of months. Just had enough of him already. | ||
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navy
Canada197 Posts
- Soul Ring can no longer be re-armed This would really cut down on how lethal tinker can be with just a few items, while not limiting his full potential if he does get really really farmed. Would barely affect any other heroes ever. - Laser miss chance lowered to xx% This decreases tinker's laning prowess and 1v1 survivability. I don't know what % is appropriate. Probably like 70%. | ||
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Jotoco
Brazil1342 Posts
Rosman pit could be bigger, have more features, etc. Scrying pools would only activate if a hero or controlled unit was near it. Don't know, means you could have symmetrical Rosh entrances and a more balanced map | ||
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govie
9334 Posts
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Murlox
France1699 Posts
Heroes of Newerth tried something new with it (way wider area, more ramps from radiant jungle). Not sure how it plays out though, I stopped playing HoN a bit before this particular change. | ||
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Daralii
United States16991 Posts
https://i.imgur.com/oXuymhy.jpg The shop's in the Rosh pit for some reason, probably just because it wasn't done. | ||
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Geo.Rion
7377 Posts
On September 24 2014 01:08 Daralii wrote: We probably know what the Rosh change will be already. The workshop tools have a file at /steam/steamapps/common/dota 2 beta/dota_ugc/content/dota_addons/dota_pvp/maps/dota_pvp_tiled_experiment.vmap, with a change to the Rosh pit that matches a "leaked" map change from 6.75. https://i.imgur.com/oXuymhy.jpg The shop's in the Rosh pit for some reason, probably just because it wasn't done. seems legit | ||
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Plansix
United States60190 Posts
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Laserist
Turkey4269 Posts
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Plansix
United States60190 Posts
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Fleetfeet
Canada2613 Posts
On September 24 2014 01:17 Plansix wrote: There are problems with that thing(like the shop and the minimap being busted), but it could likely be something like that. The rosh in the promo makes me think its likely coming. I'm happy about it if it comes, because fights over rosh are one part of the game that I miss in the current meta. The busted things can easily be explained by debug/test shit. If this had to be loaded as a new map entirely, it's very possible that it was A) busted as shit and B) didn't have a minimap, so rendering bugs and stuff aren't enough to suggest it was faked... especially considering I doubt someone would go through the trouble of faking that screenshot and just not bother with the minimap or the rest of the map. | ||
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FHDH
United States7023 Posts
As for the pit itself I'm not sure how much I like changing the dynamics of pit fights to that extent. | ||
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ahw
Canada1099 Posts
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tehh4ck3r
Magrathea7057 Posts
On September 24 2014 02:24 Fleetfeet wrote: The busted things can easily be explained by debug/test shit. If this had to be loaded as a new map entirely, it's very possible that it was A) busted as shit and B) didn't have a minimap, so rendering bugs and stuff aren't enough to suggest it was faked... especially considering I doubt someone would go through the trouble of faking that screenshot and just not bother with the minimap or the rest of the map. the screenshot and map are very real, they shipped with the big workshop tools update a while back. honestly don't know why people keep saying it's fake | ||
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Koerage
Netherlands1220 Posts
On September 24 2014 03:20 tehh4ck3r wrote: the screenshot and map are very real, they shipped with the big workshop tools update a while back. honestly don't know why people keep saying it's fake because its not been announced in any way (and i dont think alot of people called for it either?) and its been there for 10 years, as the post above you said | ||
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Jinxed
United States6450 Posts
On September 24 2014 03:18 ahw wrote: I'd be surprised if that is the direction they go. the rosh pit has been in the same place for like 10 years And there was a leaked version of a 6.75 beta that had the rosh pit there two years ago. If nothing Roshan's location has always been an issue that IF has tried to deal with but he has always gone other ways with it. This time he might be finally looking at it as this needs to go through. | ||
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