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6.82 Baseless Speculation / Hype Thread - Page 23

Forum Index > The Tavern
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Comeh
Profile Blog Joined July 2008
United States18919 Posts
September 23 2014 14:57 GMT
#441
If you are going to nerf Dire Lycan, you better nerf radiant offlane.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Elyvilon
Profile Joined August 2008
United States13143 Posts
September 23 2014 15:15 GMT
#442
On September 23 2014 23:57 Comeh wrote:
If you are going to nerf Dire Lycan, you better nerf radiant offlane.

Not saying Radiant offlane doesn't need a nerf, but what does one have to do with the other?
Liquipedia
Comeh
Profile Blog Joined July 2008
United States18919 Posts
September 23 2014 15:17 GMT
#443
On September 24 2014 00:15 Elyvilon wrote:
Show nested quote +
On September 23 2014 23:57 Comeh wrote:
If you are going to nerf Dire Lycan, you better nerf radiant offlane.

Not saying Radiant offlane doesn't need a nerf, but what does one have to do with the other?

One of Dire's major advantages is their ability to access Rosh.

One of Radiant's major advantages is their lanes (offlane + jungle camps for mid).
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
ykl
Profile Joined September 2012
Malaysia541 Posts
September 23 2014 15:17 GMT
#444
On September 23 2014 21:20 ChunderBoy wrote:
maybe give undying back his old ulti?!
called decay if anyone remembers
that hero is so bad and totally irrelevant after 5min and has the worst scepter upg by far

Isn't it essentially current Earth Spirit ult? It was the one that did damage over time and propagated if an infected enemy goes close to an unaffected enemy, right? Also, heals Undy if something died while under the effect of decay. That version of Undy was pretty boss though with summoning zombies to help you jungle in the early game.
There is no need to be mad.
Laserist
Profile Joined September 2011
Turkey4269 Posts
September 23 2014 15:23 GMT
#445
On September 23 2014 23:25 evilfatsh1t wrote:
Show nested quote +
On September 23 2014 22:34 feedwhenever wrote:
TL;DR some of comments

Void - make the all other unit except Void inside the chronosphere moves slower, attack slower, cast slower ( items unaffected, that you can hex him utilizing a scythe of vyse, cyclone him, etc.). Leap not to be invulnerable ( if it's still invulnerable, and can't dodge some projectiles.) Backtrack for spells reduced by 1/4 the original value.


this just makes him a fking potato hero
pretty much all your chronosphere does is upheaval without the channeling


I wouldn't mind if IF makes thehero a potato for a couple of months. Just had enough of him already.
“Are you with the Cartel? Because you’re definitely an Angel.”
navy
Profile Joined November 2010
Canada197 Posts
September 23 2014 15:32 GMT
#446
Tinker Nerfs:

- Soul Ring can no longer be re-armed

This would really cut down on how lethal tinker can be with just a few items, while not limiting his full potential if he does get really really farmed. Would barely affect any other heroes ever.


- Laser miss chance lowered to xx%

This decreases tinker's laning prowess and 1v1 survivability. I don't know what % is appropriate. Probably like 70%.

Jotoco
Profile Joined October 2010
Brazil1342 Posts
September 23 2014 15:41 GMT
#447
Why not have Rosh respawn outside the map and have entrances, portals, spawn on each side? Also have "scrying pools" that could see inside the Rosh pit on each side.

Rosman pit could be bigger, have more features, etc.

Scrying pools would only activate if a hero or controlled unit was near it.

Don't know, means you could have symmetrical Rosh entrances and a more balanced map
govie
Profile Blog Joined November 2012
9334 Posts
September 23 2014 16:05 GMT
#448
Roshan : Spawns outside of the pit, Has jutaxpose form lvl2 and Phantoms edge from lvl3
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2014-09-23 16:08:55
September 23 2014 16:06 GMT
#449
Rosh pit has been like that for what, around 10 years now ?

Heroes of Newerth tried something new with it (way wider area, more ramps from radiant jungle). Not sure how it plays out though, I stopped playing HoN a bit before this particular change.
Resistance ain't futile
Daralii
Profile Joined March 2010
United States16991 Posts
September 23 2014 16:08 GMT
#450
We probably know what the Rosh change will be already. The workshop tools have a file at /steam/steamapps/common/dota 2 beta/dota_ugc/content/dota_addons/dota_pvp/maps/dota_pvp_tiled_experiment.vmap, with a change to the Rosh pit that matches a "leaked" map change from 6.75.

https://i.imgur.com/oXuymhy.jpg

The shop's in the Rosh pit for some reason, probably just because it wasn't done.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 23 2014 16:15 GMT
#451
On September 24 2014 01:08 Daralii wrote:
We probably know what the Rosh change will be already. The workshop tools have a file at /steam/steamapps/common/dota 2 beta/dota_ugc/content/dota_addons/dota_pvp/maps/dota_pvp_tiled_experiment.vmap, with a change to the Rosh pit that matches a "leaked" map change from 6.75.

https://i.imgur.com/oXuymhy.jpg

The shop's in the Rosh pit for some reason, probably just because it wasn't done.

seems legit
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2014 16:17 GMT
#452
There are problems with that thing(like the shop and the minimap being busted), but it could likely be something like that. The rosh in the promo makes me think its likely coming. I'm happy about it if it comes, because fights over rosh are one part of the game that I miss in the current meta.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Laserist
Profile Joined September 2011
Turkey4269 Posts
September 23 2014 16:57 GMT
#453
"Leaked" map doesn't have the dire advantage? I thought you can sneak into it from dire by blinks out of the ward range, and dire still has the river/vision advantage when roshing. Just harder to walk through river.
“Are you with the Cartel? Because you’re definitely an Angel.”
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2014 17:01 GMT
#454
I think it is greatly reduced because of the increased walking distance from the ramp to the pit itself. They also don't have the high ground surrounding one side of the pit or two escape routes when leaving. Of course there will still be some advantage, but that isn't going to go away.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Fleetfeet
Profile Blog Joined May 2014
Canada2613 Posts
September 23 2014 17:24 GMT
#455
On September 24 2014 01:17 Plansix wrote:
There are problems with that thing(like the shop and the minimap being busted), but it could likely be something like that. The rosh in the promo makes me think its likely coming. I'm happy about it if it comes, because fights over rosh are one part of the game that I miss in the current meta.


The busted things can easily be explained by debug/test shit. If this had to be loaded as a new map entirely, it's very possible that it was A) busted as shit and B) didn't have a minimap, so rendering bugs and stuff aren't enough to suggest it was faked... especially considering I doubt someone would go through the trouble of faking that screenshot and just not bother with the minimap or the rest of the map.
FHDH
Profile Joined July 2014
United States7023 Posts
September 23 2014 18:10 GMT
#456
I don't like the look of it. The shop sorta makes sense because you can access the shop from the pit it's just not intuitive so another one of those things you just have to find out somehow. Just fucking putting one in there smooths the learning curve a bit. What it would sell though...? That's a different story. Having either shop that easily accessible would change game's mechanics in laning quite a bit I think.

As for the pit itself I'm not sure how much I like changing the dynamics of pit fights to that extent.
После драки кулаками не машут (Don't shake your fist when the fight is over)
ahw
Profile Blog Joined April 2011
Canada1099 Posts
September 23 2014 18:18 GMT
#457
I'd be surprised if that is the direction they go. the rosh pit has been in the same place for like 10 years
tehh4ck3r
Profile Joined August 2013
Magrathea7057 Posts
September 23 2014 18:20 GMT
#458
On September 24 2014 02:24 Fleetfeet wrote:
Show nested quote +
On September 24 2014 01:17 Plansix wrote:
There are problems with that thing(like the shop and the minimap being busted), but it could likely be something like that. The rosh in the promo makes me think its likely coming. I'm happy about it if it comes, because fights over rosh are one part of the game that I miss in the current meta.


The busted things can easily be explained by debug/test shit. If this had to be loaded as a new map entirely, it's very possible that it was A) busted as shit and B) didn't have a minimap, so rendering bugs and stuff aren't enough to suggest it was faked... especially considering I doubt someone would go through the trouble of faking that screenshot and just not bother with the minimap or the rest of the map.


the screenshot and map are very real, they shipped with the big workshop tools update a while back.

honestly don't know why people keep saying it's fake
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Koerage
Profile Joined April 2012
Netherlands1220 Posts
September 23 2014 18:23 GMT
#459
On September 24 2014 03:20 tehh4ck3r wrote:
Show nested quote +
On September 24 2014 02:24 Fleetfeet wrote:
On September 24 2014 01:17 Plansix wrote:
There are problems with that thing(like the shop and the minimap being busted), but it could likely be something like that. The rosh in the promo makes me think its likely coming. I'm happy about it if it comes, because fights over rosh are one part of the game that I miss in the current meta.


The busted things can easily be explained by debug/test shit. If this had to be loaded as a new map entirely, it's very possible that it was A) busted as shit and B) didn't have a minimap, so rendering bugs and stuff aren't enough to suggest it was faked... especially considering I doubt someone would go through the trouble of faking that screenshot and just not bother with the minimap or the rest of the map.


the screenshot and map are very real, they shipped with the big workshop tools update a while back.

honestly don't know why people keep saying it's fake


because its not been announced in any way (and i dont think alot of people called for it either?) and its been there for 10 years, as the post above you said
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
September 23 2014 18:25 GMT
#460
On September 24 2014 03:18 ahw wrote:
I'd be surprised if that is the direction they go. the rosh pit has been in the same place for like 10 years

And there was a leaked version of a 6.75 beta that had the rosh pit there two years ago. If nothing Roshan's location has always been an issue that IF has tried to deal with but he has always gone other ways with it. This time he might be finally looking at it as this needs to go through.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
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