On September 23 2014 11:06 synapse wrote: ahhh i get it, rekindling soul = new SF model finally
SF model probably included, but from the "rekindling" I'd say it's more a reference to SF Arcana (which is fire themed).
That's really uninspired to produce a fire model as SF is based on firelord (only had a few niche strats with him in Orc vs Orc mu iirc, having forged spirits with eidolons reproduction mechanic): + Show Spoiler +
On September 23 2014 11:06 synapse wrote: ahhh i get it, rekindling soul = new SF model finally
SF model probably included, but from the "rekindling" I'd say it's more a reference to SF Arcana (which is fire themed).
That's really uninspired to produce a fire model as SF is based on firelord (only had a few niche strats with him in Orc vs Orc mu iirc, having forged spirits with eidolons reproduction mechanic): + Show Spoiler +
god i miss the old sf model everything from the way it walks to its attack and raze animations was awesome. even the projectile looked like it would actually hurt, instead of this ugly red ball he chucks now
On September 23 2014 18:38 govie wrote: Undying needs a ministun on the initial soul rip target i think, maybe combined with more str gain he could be a good 4.
I feel like his major problem is that with passive gold and fast T1s down, tombstone has a much smaller timing window than before.
his major problem is there arent enough tri vs tri anymore. by the time fights start happening one side either has a deathball or undyings tombstone is too weak and gets brought down in like 1 second
maybe give undying back his old ulti?! called decay if anyone remembers that hero is so bad and totally irrelevant after 5min and has the worst scepter upg by far
also about tinker.... in wc3 dota tinker is much weaker bcoz 1) march doesnt hit dragons/harpies (harpies maybe?!) 2) neutral creeps run away in opposite direction from march damage instead of into you. 3) eblade has a projectile so you cant dagon nuke anyone till the eblade projectile hits. 4) you cant bottle up after tping and still get bottle charges. 5) some places are still impossible to blink to bcoz "haven't explored area" even tho they shudve changed that in an early 6.7x patch
i would also like to see spectres old dispersion back 16% chance to not take dmg and reflect all of it for full damage in an area with a mini-stun
PL's biggest nerf was how lanes worked after 6.79 i would still like to see him get a BAT buff or MS buff
i want old couriers back with divine shield but drop items if they die.
antimage to have something added to spell shield like reducing cc time by 10/15/20/25 or 10/20/30/40 % bcoz getting forced to go bkb on that hero is dumb lifesteal from satanic to override mana break like it did in wc3
wisp getting back tether stun or atleast a mini stun
most interesting changes wud be item changes tho just like how diffu+vit booster = manta into yasha+orb = manta changed the whole meta of the game previously
Void - make the all other unit except Void inside the chronosphere moves slower, attack slower, cast slower ( items unaffected, that you can hex him utilizing a scythe of vyse, cyclone him, etc.). Leap not to be invulnerable ( if it's still invulnerable, and can't dodge some projectiles.) Backtrack for spells reduced by 1/4 the original value.
On September 23 2014 22:34 feedwhenever wrote: TL;DR some of comments
Void - make the all other unit except Void inside the chronosphere moves slower, attack slower, cast slower ( items unaffected, that you can hex him utilizing a scythe of vyse, cyclone him, etc.). Leap not to be invulnerable ( if it's still invulnerable, and can't dodge some projectiles.) Backtrack for spells reduced by 1/4 the original value.
He's not invincible during Time Walk. He's supposed to be, but he's not.
On September 23 2014 22:34 feedwhenever wrote: TL;DR some of comments
Void - make the all other unit except Void inside the chronosphere moves slower, attack slower, cast slower ( items unaffected, that you can hex him utilizing a scythe of vyse, cyclone him, etc.). Leap not to be invulnerable ( if it's still invulnerable, and can't dodge some projectiles.) Backtrack for spells reduced by 1/4 the original value.
this just makes him a fking potato hero pretty much all your chronosphere does is upheaval without the channeling
On September 23 2014 22:34 feedwhenever wrote: TL;DR some of comments
Void - make the all other unit except Void inside the chronosphere moves slower, attack slower, cast slower ( items unaffected, that you can hex him utilizing a scythe of vyse, cyclone him, etc.). Leap not to be invulnerable ( if it's still invulnerable, and can't dodge some projectiles.) Backtrack for spells reduced by 1/4 the original value.
this just makes him a fking potato hero pretty much all your chronosphere does is upheaval without the channeling
Well I think an unchanneled upheaval is now balanced than an unchanneled black hole.
Can we get pudge's old wc3 hook mechanism back?
Also for rosh, how bout we have 2 pits and he respawns randomly in one of them hahaha