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6.82 Baseless Speculation / Hype Thread - Page 2

Forum Index > The Tavern
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Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 19 2014 15:56 GMT
#21
On September 20 2014 00:44 Sn0_Man wrote:
Show nested quote +
On September 20 2014 00:39 Geo.Rion wrote:
incoming changes:
earth spirit buff

Bwahahaha
*ahem*
"volvo pls buff best hero in dota"

let s agree to disagree there
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
llKyonll
Profile Joined October 2011
Netherlands39 Posts
Last Edited: 2014-09-19 16:03:35
September 19 2014 15:57 GMT
#22
On September 20 2014 00:20 Slomo wrote:
Make Rod of Atos do a tiny bit of dmg to disable blink daggers.


I like this idea. Though I guess it's to strong given the range and cooldown.
Was it ever possible to Euls an ally? Can I have that plz.

*Edit: I am now gonna search how to quote right, gimme a sec.
** Edit: Yeaaaah!
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
Last Edited: 2014-09-19 16:09:48
September 19 2014 15:57 GMT
#23
Rescale Void's Time Walk mana cost to 90/100/110/120.
Rescale Void's Chronosphere CD to its pre-6.80 state.
Slightly lower his starting AGI, slightly increase his AGI gain so it reaches the same pre-6.82 point by level 11.

Way too much power creep over the last few patches.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Rainling
Profile Joined June 2011
United States456 Posts
September 19 2014 15:58 GMT
#24
Like Entropic said, make the game more fast-paced. I think an increase in the value of aggression by increasing gold/xp bounty for kills would be a good change.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
September 19 2014 16:03 GMT
#25
Lycan just needs a nerf to howl. Aoe instead of global would be good enough but I'm sure hell get hit with something else.

Void needs a CD increase on his ult. Every 100 seconds is absurd for what is a non channeled black hole with a larger AoE.

Skywrath could use less range but shouldnt be hit too hard. People just don't like picking defensive supports and BKB carries aren't in vogue right now. He's a product of the meta more than anything.

Razor just needs to not be able to refresh his ult and have it stop when he dies with aegis.

Doom could use a change to scorched earth. Its just too good of a spell right now.

Nerf SS ward health.

Buff CM int gain. Buff Lina LSA range. Buff Darkness level 1. Buff QoP blink. Buff AM.

Adjust Rosh pit. This more than anything has to be addressed because with the random timer any time the dire has the lead they are almost guaranteed every rosh in the late game.

Adjust Radiant camps/ dire offlane. Nothing extreme, but dire offlane is really hard right now. Not enough room to work.

LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Laserist
Profile Joined September 2011
Turkey4269 Posts
Last Edited: 2014-09-19 16:09:31
September 19 2014 16:06 GMT
#26
Bunker build time increased by 5 seconds.
“Are you with the Cartel? Because you’re definitely an Angel.”
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 19 2014 16:08 GMT
#27
Yeah, they do need to do something about the rosh pit and make it easier for the radiant to scout it. I don't have a problem with the random timer, but it gives dire a huge advantage since they can just ninja someone into the pit. I wouldn't mind there being a few locations where wards to see into the pit(well known and reasonable to counter ward). Wars over vision are always interesting add to the excitement of the game.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Slomo
Profile Joined November 2010
Germany7198 Posts
September 19 2014 16:08 GMT
#28
On September 20 2014 01:06 Laserist wrote:
Bunker building time increased by 5 seconds.

Doom -1 Armor.
RIP DOUBLE TI OG | #18 never forget
Buckyman
Profile Joined May 2014
1364 Posts
September 19 2014 16:13 GMT
#29
Pfft, minor balance quibbles. How about fixing the stuff that's actually broken.

+ Show Spoiler +
Brewmaster
Primal Split replaces any existing spirits when cast.

Broodmother
Webs grant free pathing in a slightly larger area when moving towards the center of the web.
Trees are considered pathable if any part of the tree is on the web.

Doom
Devour can no longer grant 'Spell Immunity'.

Earthshaker
Aftershock required level increased to 2/3/5/7 (was 1/3/5/7)

Huskar
Life Break cannot be cast during Life Break

Storm Spirit
Overload required level increased to 2/3/5/7 (was 1/3/5/7)

Tuskar
Launch Snowball can be autocast.
Snowball cannot carry mines.

Viper
Corrosive Skin is not triggered by Corrosive Skin.
Corrosive Skin is not triggered by redirected or reflected damage.

Zeus
Static Field required level increased to 2/3/5/7 (was 1/3/5/7)

Hill Troll Priest
Continues to cast Heal after losing aggro.
Correctly returns to idle when it runs out of mana or all nearby neutrals are at full health.

Bloodstone
Cannot reduce respawn time below 1 second.

Boots of Travel
Cannot target invulnerable units. (Can still target invulnerable buildings)

Tranquil Boots
Break when dropped.

Fountain
Attacks disarm for 0.3 seconds. This is an orb effect.

Assists
In addition to dealing damage, assists are also awarded for placing a disabling debuff.

Abandons
Abandon timers pause while a player is dead.
Abandon timer for not getting Experience is reset for getting an assist.

1v1 Mid
A player can win by obtaining 250 Last Hits, in addition to the existing win conditions.

Guides
If a player chooses a skill other than the recommended one, the guide now suggests the skipped skill point be taken at the next level of the skill chosen instead, rather than at every level until it's taken.
evilfatsh1t
Profile Joined October 2010
Australia8632 Posts
September 19 2014 16:15 GMT
#30
BRING BACK 4 PROTECT 1
am i the only one who actually enjoyed 2009 chinese dota
so much more fun watching all 10 heroes stacked with items rather than the 3 core bullshit we have now
xAdra
Profile Joined July 2012
Singapore1858 Posts
September 19 2014 16:15 GMT
#31
Since it's a baseless thread can we remove pudge please? ^_^

On a more serious note I don't think Earth spirit will be buffed or nerfed, rather he should be released into captains mode along with phoenix and maybe brood. Phoenix and Earth will be really OP initially but a subsequent 6.82b patch should be able to tweak matters. I'd just like some new heroes in the meta.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 19 2014 16:15 GMT
#32
^ Visage birds triggering Landmines
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Zenniv
Profile Joined September 2011
United States545 Posts
September 19 2014 16:23 GMT
#33
DP will get a base dam/movement nerf.
Void will get a base damage nerf.
Tinker's march will no longer affect ancients or woods.
Lycan is hard to balance.
Razor and viper will stay the way they are.
FHDH
Profile Joined July 2014
United States7023 Posts
September 19 2014 16:27 GMT
#34
Rhasta is fine. He's slow, squishy, farms like shit and has no semi-carry potential.

Waga suggested decreasing Void armor so he can't offlane any more. I thought this was a decent idea. Mine was to increase cast point on Chrono. The "can't backtrack lethal damage" idea has some merit.

I have no idea what you do about Tinker that doesn't remove him from the meta. I think both Tinker and Void should stay, just not be so overpowering. Taking E-blade off of Rearm isn't a bad idea as it eliminates the horrifying "I can kill guys on your team over and over and over again without stopping" aspect of a fully-built Tinker. Already Tinker who is prevented from snowballing is kinda pathetic.

Skywrath is clearly overpowered but I don't have any suggestions.
После драки кулаками не машут (Don't shake your fist when the fight is over)
Fwizzz
Profile Joined May 2012
Philippines4420 Posts
September 19 2014 16:29 GMT
#35
Some heroes need reworks to be viable in cm. Spirit breaker and bloodseeker is sad.
bluzi
Profile Joined May 2011
4703 Posts
September 19 2014 16:29 GMT
#36
the 2 heros in the "what to nerf" is SPOT ON , get rid of that fucking Tinker bullshit , cant stand to watch this hero , does it all -> Farm like a mad man , good mobility (once blink / Bots) anti pusher + pusher , and to top it all FUCKING 1 Man carry no other hero can have such a late game impact, maybe just the other guy on the list VOID , which is another unreal early/mid/late game hero , both suffer from the "good at all times" syndrom but also scales best in the game today.
NERF THEM
BongChambers
Profile Joined September 2012
Canada591 Posts
September 19 2014 16:30 GMT
#37
totally been waiting for this and legit can understand what you mean by that itch

also agree with any of the things you've already listed

i will seriously lmfao if they buff ursa again tho, i dont know why he keeps getting buffed but i just keep rolling every time it happens

lycan and dp need serious nerfs tho, sick of their perm bans tbh
420
drumandbass
Profile Joined June 2014
Hungary63 Posts
September 19 2014 16:36 GMT
#38
On September 20 2014 01:15 evilfatsh1t wrote:
BRING BACK 4 PROTECT 1
am i the only one who actually enjoyed 2009 chinese dota
so much more fun watching all 10 heroes stacked with items rather than the 3 core bullshit we have now


You are not. It's never gonna happen but a gold gain nerf would be really nice instead of the current "easy mode" doto. It would also mean that ricing would not actually be totally worthless. More 6-slot AM vs 6-slot Morf pls volvo
"... you put water in a cup, it becomes the cup; you put water into a bottle it becomes the bottle; you put it in a teapot it becomes the teapot. Now water can flow or it can crash. Be water, my friend." - Bruce Lee
DV G
Profile Joined September 2012
Argentina2339 Posts
September 19 2014 16:38 GMT
#39
I'd love the game to become slower.

We got the fast pace, everyone is bitching, now lets back to the slower pace, so everyone bitchs and we change again, like the circle of life it has to be. Bring back harder carries, more farm and less 10 mins gg because early game makes up for everything and offlaners get waaaay too much.
Go pro or die trying
Fleetfeet
Profile Blog Joined May 2014
Canada2532 Posts
September 19 2014 16:39 GMT
#40
Give visage birds some variation of the "x number of hits to kill" as opposed to HP, so they don't just get turned to paste accidentally by gyro/bristle/kunkka etc etc.

Revert base magic resist nerf, change graveskeeper's cloak so it doesn't feel like you're less-than-a-hero until you have some points in the skill.

Make drow's aura not work, or only work partially, on visage birds.

Hero's in a dumb spot, right now. Trilanes aren't that strong, he's only strong in trilanes, but he gets blown up super quick because of his low base armour and basically no magic resist. Also need to fix the drow interactions, because if the hero is reasonably strong in a drow lineup, but weak otherwise... I don't wanna see a visage + drow draft with a visage that's strong even without the drow.
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