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6.82 Baseless Speculation / Hype Thread - Page 15

Forum Index > The Tavern
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teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
September 21 2014 19:32 GMT
#281
tinker is fine, just not in pubs
which means he will get changed cuz we all know game is balanced for pubs
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Belisarius
Profile Joined November 2010
Australia6225 Posts
Last Edited: 2014-09-21 21:43:48
September 21 2014 21:41 GMT
#282
If icefrog doesn't swallow his pride and revert the rearm-blink change, I'll be seriously disappointed.

Beyond that, all tinker really needs is for march to be less obnoxious to push into. Maybe a buff to pipe vs. universal, or a change to composite so weave/warcry etc help.
ahw
Profile Blog Joined April 2011
Canada1099 Posts
September 21 2014 22:48 GMT
#283
On September 22 2014 04:32 teddyoojo wrote:
tinker is fine, just not in pubs
which means he will get changed cuz we all know game is balanced for pubs


i dunno its kinda hard to be upset with the state of game balance. dota2 is pretty clearly the best esport balance wise, and its pretty impressive considering the hero pool.

icefrog and co have been great at maintaining pub->pro balance, no reason to think they will abandon that now.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
September 22 2014 02:47 GMT
#284
On September 21 2014 14:04 SoylentGamer wrote:
Slardar. One of the most abused heroes in the game, he needs love.


Amp just needs better cast range. Everything else kinda makes sense as is... but when compared to how OP track is, and how far away you can cast it from, amp just sucks.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
ncsix
Profile Joined February 2012
1370 Posts
September 22 2014 06:25 GMT
#285
I think a Chronosphere radius nerf would be more effective then say a CD nerf, since 10 or 20 sec nerf might not actually make a big difference.

Also, would like to see a Nightstalker buff somehow, this hero is too awful in the day to make up for his meh performance at night.

evilfatsh1t
Profile Joined October 2010
Australia8632 Posts
September 22 2014 06:49 GMT
#286
yeah ns got nerfed pretty hard indirectly when they changed the day night cycle
he doesnt have enough items to properly do something in the first night, and by the time the 2nd night comes he most likely hasnt made enough of an impact in the game
G3CKO
Profile Blog Joined March 2009
Canada1430 Posts
September 22 2014 07:10 GMT
#287
Icefraud does balance around pubs if he has to. Remember the only reason the space cow is nerfed is because of pub complaints and stats. Also I'm pretty sure Nyx nerfs were mostly dependent on pubs too.
┌⋉⊳∀⊲) ☆ If your soul has not truly given up, then you can hear the sound that races through the end of the world.
Velr
Profile Blog Joined July 2008
Switzerland10668 Posts
September 22 2014 07:40 GMT
#288
Faceless Void --> Much longer Chrono-CD’s on lvl 1 and 2 to make his early teamfight viability lower. Chrono is often used for random solokills, imho thats a clear sign that its cooldown is too low.


Slardar --> Complete rework imho. (You can still play him, just pick Centaur and get Mom/Medaillon/Basher, nothing of value is lost, you even get SUPERSPRINT and an extra nuke + passive )
Imho Slardars main problem is, that he does shit dmg if there is no AD on a target… But if you actually gank someone you often have to Blink (or Sprint) --> Crush --> AD and then pray for a bash hit or you won’t do much if not someone else is throwing a second stun for you.

If no rework:
Sprint needs to give something more than just speed. How about keeping the general dmg penalty but giving him „stun“-resistance in exchange (like a Mom-BKB combo… You’ll get hurt bad but won’t get stunned… Or something like a linkens effect for 1-3 number of stuns)?

Crush is imho not bad. A bit low dmg on early levels but thats about it. This spell imho isn’t the issue at all (stomp on centaur is great, this is basically the same)

Bash is bash… Why not give his bash the Brewmaster treatment and make it guaranteed every 15 seconds or something like that.


Thinker --> I hate that guy.
Change March DMG type? Imho his ancient farming is way too easy and for a hero that only cares about a fast Bot/Blink this is a nice area to nerf him --> Somehow make ancients immune to March.
Rearm --> Should not reset the dmg-cd on Blinkdagger.


Kunkka --> I don’t know how and this is most likely very personal, but his power-curve seems strange (weak in the very early levels, strong midgame, then weak again until very late. Assuming your not snowballing )… It just feels kinda awkward when playing him.

Lina --> Obviously needs more range; for her stun .

Doom --> Gets money too easy. Change something about devour.

Well… Thats it for now
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2014-09-22 08:01:13
September 22 2014 07:41 GMT
#289
On September 22 2014 16:10 G3CKO wrote:
Icefraud does balance around pubs if he has to. Remember the only reason the space cow is nerfed is because of pub complaints and stats. Also I'm pretty sure Nyx nerfs were mostly dependent on pubs too.

Pretty sure all of you giving SB as proof, as well as adding occasionally an additional incorect example are wrong.
Nyx was 1st pick 1st ban in pro games for some time, not that shocking he was slightly nerfed back then.

Dota isnt balanced on pubs, dispite the Spirit Breaker change whom every second poster in this thread sagely points out.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Firebolt145
Profile Blog Joined May 2010
Lalalaland34486 Posts
Last Edited: 2014-09-22 08:22:03
September 22 2014 08:21 GMT
#290
Icefrog does not primarily balance from pubs but he has made changes in the past to heroes that were too prevalent in them. The prime example I can think of is Ursa, which was nerfed despite never appearing in competitive games simply because pubs had no idea how to cope with him back in the day.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 22 2014 08:29 GMT
#291
I hope to god they change Blink Dagger. I dislike how everyone hero is now geared towards Blink Dagger, hopefully Shadow Blade and Force Staff get buffed.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Dromar
Profile Blog Joined June 2007
United States2145 Posts
September 22 2014 08:46 GMT
#292
Buff Windrunner. Her Q and W seem so lackluster compared to many other skills in the game.

Nerf DP. She's my favorite hero, but she's just so insanely strong after lvl 11 now.

Nerf Void and Tinker. They are not fun to play with or against.

Nerf Blink Dagger. Seems like every game there are 4 or more blink daggers now. The team with more Blink Daggers usually wins. I like that it costs no mana to blink, but make it cost more, have a higher cooldown, higher deactive from getting hit, or a combination of the three.
Laserist
Profile Joined September 2011
Turkey4269 Posts
September 22 2014 09:08 GMT
#293
On September 22 2014 17:46 Dromar wrote:
Buff Windrunner. Her Q and W seem so lackluster compared to many other skills in the game.

Nerf DP. She's my favorite hero, but she's just so insanely strong after lvl 11 now.

Nerf Void and Tinker. They are not fun to play with or against.

Nerf Blink Dagger. Seems like every game there are 4 or more blink daggers now. The team with more Blink Daggers usually wins. I like that it costs no mana to blink, but make it cost more, have a higher cooldown, higher deactive from getting hit, or a combination of the three.


I agree with blink. It is supposed to be harder to escape with it when get chased. Maybe 7-10 second deactivation & higher cooldown make it somewhat okish.
“Are you with the Cartel? Because you’re definitely an Angel.”
hfglgg
Profile Joined December 2012
Germany5372 Posts
Last Edited: 2014-09-22 09:20:43
September 22 2014 09:18 GMT
#294
for blinkdagger, maybe make it so that the downtime stacks when you are hit by multiple instances of damage. like +1 second for every time you are hit in a timeframe of 5 seconds (max 1 stack per second).

On September 22 2014 17:21 Firebolt145 wrote:
Icefrog does not primarily balance from pubs but he has made changes in the past to heroes that were too prevalent in them. The prime example I can think of is Ursa, which was nerfed despite never appearing in competitive games simply because pubs had no idea how to cope with him back in the day.


didnt they buff his fury swipes in the same patch they nerfed overpower? but yeah ursa is a prime example of a hero who got nerfred / tweaked / changed because thousands of scrubs got eaten by the mighty bear.
Laserist
Profile Joined September 2011
Turkey4269 Posts
September 22 2014 09:22 GMT
#295
I don't think Ursa tweaked because of scrubs. I believe his laning is far better now.
“Are you with the Cartel? Because you’re definitely an Angel.”
Deathmanbob
Profile Joined December 2010
United States2356 Posts
September 22 2014 09:27 GMT
#296
You know what change would help the game? Euls can now be cast on allies. It would 100% change void chrono. He would go from a hero that fucks people over on split push AND in huge team fights to just someone who kills heros one on one. Get a euls on a support, sit back. Have him jump in and just save whatever target he is going on.
No Artosis, you are robin
hfglgg
Profile Joined December 2012
Germany5372 Posts
September 22 2014 09:32 GMT
#297
On September 22 2014 18:27 Deathmanbob wrote:
You know what change would help the game? Euls can now be cast on allies. It would 100% change void chrono. He would go from a hero that fucks people over on split push AND in huge team fights to just someone who kills heros one on one. Get a euls on a support, sit back. Have him jump in and just save whatever target he is going on.


i think void is too good of an item already, that would just make us have 10 euls every game (+ refresher for more euls).
Laserist
Profile Joined September 2011
Turkey4269 Posts
Last Edited: 2014-09-22 09:56:59
September 22 2014 09:35 GMT
#298
On September 22 2014 18:27 Deathmanbob wrote:
You know what change would help the game? Euls can now be cast on allies. It would 100% change void chrono. He would go from a hero that fucks people over on split push AND in huge team fights to just someone who kills heros one on one. Get a euls on a support, sit back. Have him jump in and just save whatever target he is going on.


Then you gave a new tool for ruiners to ruin even more games. Eul your ally when channeling a spell, gg wp


>disable help


got rekt
“Are you with the Cartel? Because you’re definitely an Angel.”
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 22 2014 09:52 GMT
#299
On September 22 2014 18:35 Laserist wrote:
Show nested quote +
On September 22 2014 18:27 Deathmanbob wrote:
You know what change would help the game? Euls can now be cast on allies. It would 100% change void chrono. He would go from a hero that fucks people over on split push AND in huge team fights to just someone who kills heros one on one. Get a euls on a support, sit back. Have him jump in and just save whatever target he is going on.


Then you gave a new tool for ruiners to ruin even more games. Eul your ally when channeling a spell, gg wp


>disable help
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Firebolt145
Profile Blog Joined May 2010
Lalalaland34486 Posts
September 22 2014 10:06 GMT
#300
Euls on allies would be too strong, too easy to save teammates with.
Moderator
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