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On September 23 2014 00:10 RuiBarbO wrote:Show nested quote +On September 22 2014 19:06 Firebolt145 wrote: Euls on allies would be too strong, too easy to save teammates with. I seem to remember them actually disabling Eul's on allies after TI2. Thought then that it was because of griefing but it would make Eul's VERY good for its cost. Someone else mentioned buffing Lina. Definitely wouldn't mind that, she just cannot compete with other supports and giving her an Aghs upgrade just doesn't really do enough. Maybe change her passive somehow? Or else buff her stats? I dunno.
What?! She can compete with other supports! She's in a decent spot right now... not that I would object to buffs, but she's not that weak a pick atm.
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Also, no Euls on allies, that would lead to some of the most boring engagements of all time. All lock down and stuns could be canceled out by with euls. Plus it would let blink dagger come off the 3 second cool down, making it even hard to lock down blink dagger carrys.(aka, tinker).
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so there s no ETA for this patch? i kinda got the idea that it would happen soonish from that tweet
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AFAIK the patch notes are fairly close to final since pros seem to have a pretty good idea of whats changing
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Yeah, but where is our "leak" of the fake patch notes? It wouldn't be a balance patch without it.
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Okay, here we go: Void: Personally I think the only change to his ult should be a bit more cooldown, also let euls be put on allies, and let force staff be used in chrono. Forcestaff: Be used in chrono, have some mana regen worked into it (sages mask), bit less cd maybe? (2-5 sec?) or increase the distance traveled Tinker: March shouldnt be used on ancients, it can still work on regular jungle camps, but it sholdnt work on ancients. Blink: Needs a bit of a nerf, but NOT an increase in price. Buying blink on earthshaker is annoying enough :/ Also, I don't think there should be a 5-7 sec deactivation from dmg, for fear of screwing over puck. A larger base CD would be fine. ARDM: I'm sorry, but I can't stand this mode right now. And i like ability draft.... It just needs to reset my items or something.... because playing it is terrible if you get es or soemthing into a pa for example. Slardar: Sprint needs something else besides extra speed. Maybe an armour bonus, or an attack speed bonus... I just dont see why I would pick him over Cent or something. His ult also needs inc cast range, b/c track wins over amp every day of the week. Nightstalker: Needs some love. Not completely sure how to fix this, maybe some extra base stats? Lina: Almost completely fine, just needs more range on LSA Shadow Shaman: This guy is fucking ridiculous. Reduce ward count and lower their hp. QoP: Needs a bit of help, has no effect it seems late game, no clue how to fix. Spirit Breaker: No clue what to do about him, but hes kindof between a carry and a farming support thing :/
Add legion, es, and birdy to CM (Fuck you terror/brood) Heroes that are fine (Imo): Razor, Viper, Ursa, Enig, etc
I just tried to get as many suggestions into one post as possible. All of these are my opinion etc etc.
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People have to also account that the metagame and how the game is played plays a huge role in what heroes we see as "balanced" and others that are "OP".
The lack of BKB carries, and the now easy lane N°2 (aka offlane) make for a lot of heroes to actually be played and the game to develop in other forms, a slight nerf to "pubtrains" and a buff to laning phase/farming could change 20 heroes from the pool in a week.
IF nothing changes tho, i want Void,DP,Razor,Viper,Tinker,Doom,rhasta,SWM to get SLIGHT nerfs so they're not obnoxious, but definetly still playable, i dont want nerfhammers.
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New item to counter the deathball meta - the Defresher Cube. Puts all of the target's skills and items on cooldown. 400 mana cost, 180 second cooldown.
also SLARDAR BUFFS ^_^
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On September 23 2014 02:07 Uranium wrote: New item to counter the deathball meta - the Defresher Cube. Puts all of the target's skills and items on cooldown. 400 mana cost, 180 second cooldown
This is crazy, I love it.
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[B] also SLARDAR BUFFS ^_^ Buff his model first. OWO
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Wow everybody already loves doom now lets just make it an item instead of a hero 10/10
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Bring back Jakiro Auto Fire.
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Tinker: put a cd on rearm (only way to stop the OP lvls of burst) Void: make the chronosphere smaller (fewer ppl to catch, have to place it better, easier to attack void while inside) Lycan: nerf howl, buff wolves, turn him into a jungler again Razor: make ulti stop during aegis, nerf passive slow Viper: I don't think he is broken, still bad late game DP: idk totally broken, at least nerf silence Sky: nerf dmg, nerf silence to be in line with orchid Brew: make split time shorter
As for nerfing push I think they should buff towers from T2 on so that they are harder to kill and easier to hold (some balance of more hp/armor and more dmg)
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Void/TInker/Void/Doom/Meepo being reduced to lina tier irrelevancy plz.
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Medusa Change Mystic Snake to a passive manasteal on all splitshot targets when they are not in stone form or magic immune. Manasteal is a unique attack modifier.
My trenchguts say it makes her an early teamfighter. It synergizes better with her low manapool, splitshot and the manadrain of the manashield. Scales well, but changes her to a midgame hero, a nice initiator with blink or shadow blade.
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On September 23 2014 05:36 SoylentGamer wrote: Oracle added. You are a horrible, horrible person.
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On September 23 2014 05:53 Comeh wrote:You are a horrible, horrible person. I wish he was. he looks so brokenly amazing, and hard to play.
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I had stopped playing wc3 doto by the time oracle was released, so how is he?
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