|
On September 20 2014 10:30 Seraphic wrote:Show nested quote +On September 20 2014 10:13 Ryder. wrote: Did you just say nerf earth spirit, and list him above with the likes of void, tinker and viper? Hero with the worst pub win rate by a solid margin who isn't even in CM?
Earth is still a very good hero, it is just extremely hard to play him. Having a bad pub win rate doesn't mean anything in the hands of pro players.
Yes but this game doesn't get pached around pro dota, but pub dota. Source: Spirit Breaker.
|
On September 20 2014 16:32 amMaine wrote:Show nested quote +On September 20 2014 10:30 Seraphic wrote:On September 20 2014 10:13 Ryder. wrote: Did you just say nerf earth spirit, and list him above with the likes of void, tinker and viper? Hero with the worst pub win rate by a solid margin who isn't even in CM?
Earth is still a very good hero, it is just extremely hard to play him. Having a bad pub win rate doesn't mean anything in the hands of pro players. Yes but this game doesn't get pached around pro dota, but pub dota. Source: Spirit Breaker. A hero that's as versatile as Earth doesn't won't be ignored by pros, I assure you. Having a stun and a silence, both of which can become AoE with Magnetize, which is an incredible damaging ult in itself is almost first ban/pick material.
|
Rhasta needs to be nerfed with death prophet somehow - they are too strong pushers right now.
I wish Medusa would be picked more often - she counters void and she is pretty... *ahem* she is ugly badass in late game. Too bad she has nothing to do in early game and needs good supports.
|
On September 20 2014 00:25 kirsed wrote: Nerf tower bounty. Nerf laser nerf first two levels of rhastas non-ult spells undo void turn rate change. Lower cuncussive shot range to 1200~. Kill lycan. Reduce dp ult damage to towers keep damage to heroes. Buff qop blink. Blink disable to 4 seconds. No complete sentences woo.
From my retarded ass blog.
Fiery Soul duration increased to 10. Fiery Soul maximum stacks increased to 5. Fiery soul no longer gives bonus attack speed. For each stack of Fiery Soul Lina’s spells deal 5/10/15/20 additional damage. For each stack of Fiery Sould Lina’s spells cooldowns are reduced by 0.1/0.2/0.3/0.4 no more carry pub lina? wtf
|
Would like to see one of these released, tho it's not gonna happen I guess: Pit Lord, Arc Warden, Wyvern, Oracle.
|
I think the next hero release on Dota2 will be wukong, at the same time as dota1 release
|
Well it seems that noone think AM need a buff of some kind to go even again with other carry. His laning stage sucks, his hard carry potential is hilariously bad compare to other hard carry. In a blink meta his blink isn't that impressive. His only time to shine is between the 15 to 35minute mark that he can farm the fastest w/o pressure and roll over the enemy carry with sheer item, but when your team is already at least 3k gold down from loosing towers, accomplish that is extremely hard . And he has 0 catchup potential, unlike void or razor.
Hero is just bad right now.
|
On September 20 2014 17:09 abar wrote: Rhasta needs to be nerfed with death prophet somehow - they are too strong pushers right now.
I wish Medusa would be picked more often - she counters void and she is pretty... *ahem* she is ugly badass in late game. Too bad she has nothing to do in early game and needs good supports.
Buff towers and everything is fixed !
|
Medusa will get an aghs upgrade that will make her ulti global. you read it here first.
|
United Kingdom14103 Posts
On September 20 2014 20:04 SkelA wrote:Show nested quote +On September 20 2014 17:09 abar wrote: Rhasta needs to be nerfed with death prophet somehow - they are too strong pushers right now.
I wish Medusa would be picked more often - she counters void and she is pretty... *ahem* she is ugly badass in late game. Too bad she has nothing to do in early game and needs good supports. Buff towers and everything is fixed ! better to nerf their gold than to buff them
|
I like the current meta a lot and i dont want big changes i prefer the game to stay as it is.I like the pushing strategies that punish greedy/boring plays. I would like to see some small nerfs to lame heroes like void, tinker, lycan.I would like to see 5 bans before the first picks in total 8 bans for each team.I think this will add a lot more diversity to the game and will allow team to pick more to what they want rather than to cut imba heroes from the opponents that results the first 2 pick to be the same and the same all the time.Teams will have more space to build up sneaky and surprising line ups without to be punished by GTO strategies that hard.Also with 5 bans the whining about imba will be reduced.
|
That point about offlane not being offlane anymore is quite valid, the 3-4 core setups are getting a bit too strong.
|
Death prophet has got to go.
Backtrack is an awfully designed skill on a hero that is already frustrating to watch.
|
On September 20 2014 20:43 Irratonalys wrote: Medusa will get an aghs upgrade that will make her ulti global. you read it here first.
There would be absolutely no reason to buy that
|
Timbersaw deals extra massive damage to Treant Protector
Kunkka and Tidehunter unpickable on the same team.
Viper deals extra damage to Pugna if Pugna is facing Viper.
Lycan is automatically banned as a neutral ban in Captains Mode, also legs shorten, tail gets skinny, snout gets longer and he goes into sewers training four turtles for pizza leftovers.
Techies get bonus gold if flamed by the other team.
Nerif announced.
A new option which allows you to reduce the chance of getting matched with (but not against) people from certain countries (based on IP).
Bloodseekers "Rupture" renamed to "Period".
|
so when will Void be deleted? cannot wait
|
What I'm gathering from this is that way too many people want to overnerf tinker just because he's annoying. His winrate in pubs is nothing to write home about and his winrate in pro games is even worse.
|
On September 21 2014 01:11 blobrus wrote: What I'm gathering from this is that way too many people want to overnerf tinker just because he's annoying. His winrate in pubs is nothing to write home about and his winrate in pro games is even worse.
Because the average pubber does not want to improve and play correctly agaist him ( get extra wards for ancients, roam on him mid etc etc ) they all want a 9 minute ( not needed )blink dagger on any support they play.
Just because people are bad against the hero they want a nerf.
Most hero's ( except Lycanthrope ) only need minor nerfs so more different hero's get viable and that's it.
There are a few hero's that could use a skill rework to become viable ( viable also means getting into CM )
and even less hero's actually need a buff
|
[B]On September 21 2014 02:09 TechSc2 wrote: and even less hero's actually need a buff that s not ture, lots of heros are bottom feeders in recent pro stats, as well as pubs.
|
On September 21 2014 02:09 TechSc2 wrote:Show nested quote +On September 21 2014 01:11 blobrus wrote: What I'm gathering from this is that way too many people want to overnerf tinker just because he's annoying. His winrate in pubs is nothing to write home about and his winrate in pro games is even worse. Because the average pubber does not want to improve and play correctly agaist him ( get extra wards for ancients, roam on him mid etc etc ) they all want a 9 minute ( not needed )blink dagger on any support they play. Just because people are bad against the hero they want a nerf. Most hero's ( except Lycanthrope ) only need minor nerfs so more different hero's get viable and that's it. There are a few hero's that could use a skill rework to become viable ( viable also means getting into CM ) and even less hero's actually need a buff
but change is fun, this isnt sc2 : )
|
|
|
|
|
|