• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:44
CET 12:44
KST 20:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1471 users

Semi-standard Protoss Crying Post - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 16 Next All
Poopi
Profile Blog Joined November 2010
France12904 Posts
January 11 2024 21:46 GMT
#181
On January 12 2024 06:43 WombaT wrote:
Show nested quote +
On January 12 2024 03:04 Charoisaur wrote:
On January 11 2024 10:44 Maksim2010 wrote:
On January 10 2024 21:20 Poopi wrote:
On January 10 2024 11:57 Maksim2010 wrote:
On January 06 2024 20:56 AxiomB wrote:
I still hold MC, Zest and Rain as the best Protoss players of all time in Sc2. Artosis said some good points, at least contributing to the need for Protoss change.

Sry but Rain and MC played about 10 years ago competitive SC2. The game is completely different and they never played at the current level skill wise. They were goats in their era no doubt but are they the best of all time? Definitely not u only can talk about Zest maybe stats who dominated in any era showing it vs any player Reynor,serral,Clem,dark,rogue to name a few.

Current skill is not necessarily better than back then tbh: most pros are too old to be in their prime and there is less competition all around. Plus since the meta / patches keep changing, it’s often more about reaching enough skill to dominate with the strongest race

Current skill is not better than back then? Are u serious? Do u even watch or play the game? Watch some FPV of clem,reynor,dark,maru then watch some games of 2012… u must be trolling. Too old to be in their prime? We talking about pc gaming not real sport. It’s about how much time u put into the game. Probably around 45-50 where age would start to matter if your hands become stiff. Just look ryung over 30+ years just beating Clem the current ”in his prime”.

The fact it was such an upset proves the point that it's harder for old guys.
Also multiple pros have said they slowed down with age, like Inno and Dark. I trust them over you.

I don’t know if that’s age or just gradual burnout or motivation issues, those guys have a hell of a lot of miles on the clock after all.

Players are atop various games that are way older than conventional wisdom from years ago would have considered the cutoff of viability age wise after all

From what I see, even Serral has slowed down a bit since his 21-22 yo years
Prime is probably 20-22 since you are old enough for experience to matter, and almost at your fastest
You can still be pretty fast until 25-26 but it’s still a decay
It’s match-up dependent though, Ryung can still hang out in TvT because of his tactical mind since the match-up is relatively slow, but you see that he would dominate even more if he was younger (and he would struggle less in TvZ, albeit he has never been the best, even during the sniper incident)
WriterMaru
WombaT
Profile Blog Joined May 2010
Northern Ireland26012 Posts
January 11 2024 22:20 GMT
#182
On January 12 2024 06:46 Poopi wrote:
Show nested quote +
On January 12 2024 06:43 WombaT wrote:
On January 12 2024 03:04 Charoisaur wrote:
On January 11 2024 10:44 Maksim2010 wrote:
On January 10 2024 21:20 Poopi wrote:
On January 10 2024 11:57 Maksim2010 wrote:
On January 06 2024 20:56 AxiomB wrote:
I still hold MC, Zest and Rain as the best Protoss players of all time in Sc2. Artosis said some good points, at least contributing to the need for Protoss change.

Sry but Rain and MC played about 10 years ago competitive SC2. The game is completely different and they never played at the current level skill wise. They were goats in their era no doubt but are they the best of all time? Definitely not u only can talk about Zest maybe stats who dominated in any era showing it vs any player Reynor,serral,Clem,dark,rogue to name a few.

Current skill is not necessarily better than back then tbh: most pros are too old to be in their prime and there is less competition all around. Plus since the meta / patches keep changing, it’s often more about reaching enough skill to dominate with the strongest race

Current skill is not better than back then? Are u serious? Do u even watch or play the game? Watch some FPV of clem,reynor,dark,maru then watch some games of 2012… u must be trolling. Too old to be in their prime? We talking about pc gaming not real sport. It’s about how much time u put into the game. Probably around 45-50 where age would start to matter if your hands become stiff. Just look ryung over 30+ years just beating Clem the current ”in his prime”.

The fact it was such an upset proves the point that it's harder for old guys.
Also multiple pros have said they slowed down with age, like Inno and Dark. I trust them over you.

I don’t know if that’s age or just gradual burnout or motivation issues, those guys have a hell of a lot of miles on the clock after all.

Players are atop various games that are way older than conventional wisdom from years ago would have considered the cutoff of viability age wise after all

From what I see, even Serral has slowed down a bit since his 21-22 yo years
Prime is probably 20-22 since you are old enough for experience to matter, and almost at your fastest
You can still be pretty fast until 25-26 but it’s still a decay
It’s match-up dependent though, Ryung can still hang out in TvT because of his tactical mind since the match-up is relatively slow, but you see that he would dominate even more if he was younger (and he would struggle less in TvZ, albeit he has never been the best, even during the sniper incident)

I wish I could be as slow as Serral :p

I reckon some of the absolute top guys do drop a little in raw speed, but it’s possible they’re adding some efficiency in their play so they’re just as quick at actually doing things.

Serral is clean as hell, Reynor’s always been quicker but it’s never super apparent if you’re not looking at FPVs or raw apm numbers.

I’m not a pro obviously but if you could over time clean up some of the spam and play more efficiently, it would seem worth doing to me from both a general economy of action thing, but also from a hand longevity sense. Be interested to know if folks have consciously tried this!

Or earlier Clem whose speed was insane, but had a certain sloppiness and if he couldn’t outspeed his opponent he’d eventually hit a brick wall. Now he’s still blazingly fast but it’s more considered and rounded, maybe a little less outright speed but utilised better
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
MJG
Profile Joined May 2018
United Kingdom1329 Posts
Last Edited: 2024-01-12 08:49:43
January 12 2024 08:49 GMT
#183
As I've gotten older, I haven't actually experienced my APM slowing down, but I've definitely experienced my reaction times slowing down, and that's had a massive impact.
puking up frothing vitriolic sarcastic spittle
Xamo
Profile Joined April 2012
Spain881 Posts
January 12 2024 23:30 GMT
#184
On January 11 2024 09:27 dph114 wrote:
Show nested quote +
On January 10 2024 08:21 Xamo wrote:
On January 10 2024 03:42 ZeroByte13 wrote:
What if EMP removed only 75 or even 50 shields? Would this make PvT more fair?

The easiest way to re-balance PvT without touching PvZ is probably to reduce or get rid of the (gimmicky?) “features” that Terran units have that work only against Protoss. AFAIK these are Ghosts EMP affecting shields and widow mine extra damage to shields.
From these two I’d rather tune down the widow mine. It is just too cost-effective during the whole game for its cost and build time. It demolishes zealots with very few counterplay options, as these are almost unmicroable when they are charging. The only counterplay is not to engage, which is detrimental to the game.
A single WM shot that hits 4 full-health zealots does 100+50+3*(40+25)=345 instant damage. That’s insane. Those same 4 zealots together would need almost 5 in-game seconds of fully attacking something to do the same damage. And cost 400 vs 75/25…

i like how you conviently forget that protoss have unit that can 1shot half of terran army in 1sec

Do you mean that the disruptor balanced everything? Then clearly not anymore, perhaps partially because of the recent nerf. But I do not think that reverting the nerf is a good idea. It favours too much a specific style. Whereas a small nerf to WMs damage against shields would strengthen zealots and therefore favour several Protoss styles.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
WombaT
Profile Blog Joined May 2010
Northern Ireland26012 Posts
January 13 2024 06:55 GMT
#185
On January 13 2024 08:30 Xamo wrote:
Show nested quote +
On January 11 2024 09:27 dph114 wrote:
On January 10 2024 08:21 Xamo wrote:
On January 10 2024 03:42 ZeroByte13 wrote:
What if EMP removed only 75 or even 50 shields? Would this make PvT more fair?

The easiest way to re-balance PvT without touching PvZ is probably to reduce or get rid of the (gimmicky?) “features” that Terran units have that work only against Protoss. AFAIK these are Ghosts EMP affecting shields and widow mine extra damage to shields.
From these two I’d rather tune down the widow mine. It is just too cost-effective during the whole game for its cost and build time. It demolishes zealots with very few counterplay options, as these are almost unmicroable when they are charging. The only counterplay is not to engage, which is detrimental to the game.
A single WM shot that hits 4 full-health zealots does 100+50+3*(40+25)=345 instant damage. That’s insane. Those same 4 zealots together would need almost 5 in-game seconds of fully attacking something to do the same damage. And cost 400 vs 75/25…

i like how you conviently forget that protoss have unit that can 1shot half of terran army in 1sec

Do you mean that the disruptor balanced everything? Then clearly not anymore, perhaps partially because of the recent nerf. But I do not think that reverting the nerf is a good idea. It favours too much a specific style. Whereas a small nerf to WMs damage against shields would strengthen zealots and therefore favour several Protoss styles.

I have long, long maintained that getting rid of charge and giving Zealots speedy legs would help

1. Makes them more microable, it’s less of a crap shoot where how they charge can win or lose a battle
2. Makes them generally faster, and gives more map coverage
3. They’ll move faster than the death ball so be less A-move friendly

But in general Protoss are ludicrously fragile due to years and years of consistently bad design decisions.

No other race is reliant on hit or miss AoE to nearly the same extent.

On the flip side when you do get to late game it’s sometimes absurdly difficult to ever engage a Protoss ball

1/2 disruptors you’re relying on huge hits and if they don’t land you might be overrun, but this flips when you have 8/9 and storm support
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
AxiomB
Profile Joined August 2016
69 Posts
Last Edited: 2024-01-13 13:26:41
January 13 2024 11:12 GMT
#186
Master's Colliseum Protoss report incoming:

Classic v Solar : 2 - 1, nice games by Classic, using blink effectively, Solar looked average and far below the heights Zerg are capable of.
Trigger v Cure: 0 - 2, Cure showing Korean Terran strength, basically bullying the Protoss, unfortunate, as Trigger played really well to qualify.

What we learnt;

Game 2 revealed Trigger has potential.

Classic still has the moments of brilliance (few and far between at the moment mind you) that saw the Chintoss once threaten finalists the globe over.
Captain Peabody
Profile Blog Joined May 2009
United States3126 Posts
February 12 2024 21:12 GMT
#187
so

given the lack of any Protoss in the Ro8 at IEM Katowice and the lack of any Toss Premier wins since November 2022

and at least to break up the monotony of the random Terran balance whine threads that have popped up since Serral vs Maru

can we get that balance patch already?

as already stated and well argued many times before, there is no reason to believe that Protoss players are universally this much worse than Zerg/Terrans--and as Lambo very well stated, it doesn't really matter anyway, since for the good of the competitive scene and SC2 as an ESPORT all three races need to be viable at the highest level. And as well argued in this thread, there are plenty of even minor balance changes that could be made that would dramatically increase Protoss stability and viability particularly in TvP (which is the real problem match-up at the moment).

We Protoss are humble people. We're not asking for a patch or mappool that would make current Protoss players on the same level as Serral or Maru. We're not angling for GOAT status. We just want Protoss to have a chance.

is that so much to ask?
Dies Irae venit. youtube.com/SnobbinsFilms
WombaT
Profile Blog Joined May 2010
Northern Ireland26012 Posts
February 12 2024 21:21 GMT
#188
On February 13 2024 06:12 Captain Peabody wrote:
so

given the lack of any Protoss in the Ro8 at IEM Katowice and the lack of any Toss Premier wins since November 2022

and at least to break up the monotony of the random Terran balance whine threads that have popped up since Serral vs Maru

can we get that balance patch already?

as already stated and well argued many times before, there is no reason to believe that Protoss players are universally this much worse than Zerg/Terrans--and as Lambo very well stated, it doesn't really matter anyway, since for the good of the competitive scene and SC2 as an ESPORT all three races need to be viable at the highest level. And as well argued in this thread, there are plenty of even minor balance changes that could be made that would dramatically increase Protoss stability and viability particularly in TvP (which is the real problem match-up at the moment).

We Protoss are humble people. We're not asking for a patch or mappool that would make current Protoss players on the same level as Serral or Maru. We're not angling for GOAT status. We just want Protoss to have a chance.

is that so much to ask?

On past evidence, yes.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Nasigil
Profile Joined July 2023
137 Posts
February 12 2024 23:03 GMT
#189
Even if we get a much deserving patch, the only player that'll benefit from it and might actually making a break through in premiere tournaments is still just herO.

Classic showed flashes of brilliance when he beat Serral and Reynor in Gamers8 group stage but hasn't had much showing after that.

Showtime is just not on their level.

I really hope Stats and Parting could improve to a level that's similar to Classic. I have high hopes for Parting. sOs not so much. I don't think LotV allows for same kind of strategic depth that he's known for.

Do we know anything about Zest's future plan?

Vindicare605
Profile Blog Joined August 2011
United States16097 Posts
February 13 2024 03:09 GMT
#190
On February 13 2024 08:03 Nasigil wrote:
Even if we get a much deserving patch, the only player that'll benefit from it and might actually making a break through in premiere tournaments is still just herO.

Classic showed flashes of brilliance when he beat Serral and Reynor in Gamers8 group stage but hasn't had much showing after that.

Showtime is just not on their level.

I really hope Stats and Parting could improve to a level that's similar to Classic. I have high hopes for Parting. sOs not so much. I don't think LotV allows for same kind of strategic depth that he's known for.

Do we know anything about Zest's future plan?



This is what I've been saying.

If you guys want to put out a balance patch to try and get Protoss a tournament win, you're going to need to buff Protoss so much that guys like Showtime, Astrea and Skillous are going to be able to beat Maru, Serral and Dark. Anything less and you'll still just be relying on herO to carry the entire race and if he gets cheesed or his cheese fails that's it, tournament over no Protoss advances.

I'd rather see Protoss changed at a fundamental level rather than just seeing balance patches thrown at them in a desperate attempt to up their winrate. If you wanted to give Protoss a handicap, a better way to do it would be to adjust the map pool. Why the hell do we still have Zerg favored map pools in major tournaments when Zerg has been by far the most successful race over the last 5 years?
aka: KTVindicare the Geeky Bartender
Harris1st
Profile Blog Joined May 2010
Germany6992 Posts
February 13 2024 10:35 GMT
#191
Something that gives Protoss a better defense without any influence to Protoss offensive capabilities would be nice. How that could work I'm not sure. Maybe give all shields (units and buildings) +1 when in Range of a Nexus or sth like that?

If you buff a unit even the slighest bit, Protoss will abuse it and the Book of Protoss BS will get a new edition
Go Serral! GG EZ for Ence. Flashbang dance FTW
Kitaen
Profile Joined June 2011
Austria466 Posts
Last Edited: 2024-02-13 11:19:32
February 13 2024 11:17 GMT
#192
On February 13 2024 12:09 Vindicare605 wrote:
Show nested quote +
On February 13 2024 08:03 Nasigil wrote:
Even if we get a much deserving patch, the only player that'll benefit from it and might actually making a break through in premiere tournaments is still just herO.

Classic showed flashes of brilliance when he beat Serral and Reynor in Gamers8 group stage but hasn't had much showing after that.

Showtime is just not on their level.

I really hope Stats and Parting could improve to a level that's similar to Classic. I have high hopes for Parting. sOs not so much. I don't think LotV allows for same kind of strategic depth that he's known for.

Do we know anything about Zest's future plan?



This is what I've been saying.

If you guys want to put out a balance patch to try and get Protoss a tournament win, you're going to need to buff Protoss so much that guys like Showtime, Astrea and Skillous are going to be able to beat Maru, Serral and Dark. Anything less and you'll still just be relying on herO to carry the entire race and if he gets cheesed or his cheese fails that's it, tournament over no Protoss advances.

I'd rather see Protoss changed at a fundamental level rather than just seeing balance patches thrown at them in a desperate attempt to up their winrate. If you wanted to give Protoss a handicap, a better way to do it would be to adjust the map pool. Why the hell do we still have Zerg favored map pools in major tournaments when Zerg has been by far the most successful race over the last 5 years?


good point, the map design is just so bland and boring in SC2 it is astonishing. Why not make small, skirmish like maps
or wild cross over canyons / islands or huge strategic positions like in WoL. It would shake up the meta, the gameplay and the winrates so much, no patch could ever acomplish.
Harris1st
Profile Blog Joined May 2010
Germany6992 Posts
February 13 2024 11:50 GMT
#193
On February 13 2024 20:17 Kitaen wrote:
Show nested quote +
On February 13 2024 12:09 Vindicare605 wrote:
On February 13 2024 08:03 Nasigil wrote:
Even if we get a much deserving patch, the only player that'll benefit from it and might actually making a break through in premiere tournaments is still just herO.

Classic showed flashes of brilliance when he beat Serral and Reynor in Gamers8 group stage but hasn't had much showing after that.

Showtime is just not on their level.

I really hope Stats and Parting could improve to a level that's similar to Classic. I have high hopes for Parting. sOs not so much. I don't think LotV allows for same kind of strategic depth that he's known for.

Do we know anything about Zest's future plan?



This is what I've been saying.

If you guys want to put out a balance patch to try and get Protoss a tournament win, you're going to need to buff Protoss so much that guys like Showtime, Astrea and Skillous are going to be able to beat Maru, Serral and Dark. Anything less and you'll still just be relying on herO to carry the entire race and if he gets cheesed or his cheese fails that's it, tournament over no Protoss advances.

I'd rather see Protoss changed at a fundamental level rather than just seeing balance patches thrown at them in a desperate attempt to up their winrate. If you wanted to give Protoss a handicap, a better way to do it would be to adjust the map pool. Why the hell do we still have Zerg favored map pools in major tournaments when Zerg has been by far the most successful race over the last 5 years?


good point, the map design is just so bland and boring in SC2 it is astonishing. Why not make small, skirmish like maps
or wild cross over canyons / islands or huge strategic positions like in WoL. It would shake up the meta, the gameplay and the winrates so much, no patch could ever acomplish.


Uff small maps with 12 worker start is sure to spell disaster. Flashback to all those BS WoL maps...
Go Serral! GG EZ for Ence. Flashbang dance FTW
NoMacroNoHonour
Profile Joined November 2023
11 Posts
February 13 2024 11:56 GMT
#194
On February 13 2024 12:09 Vindicare605 wrote:
Show nested quote +
On February 13 2024 08:03 Nasigil wrote:
Even if we get a much deserving patch, the only player that'll benefit from it and might actually making a break through in premiere tournaments is still just herO.

Classic showed flashes of brilliance when he beat Serral and Reynor in Gamers8 group stage but hasn't had much showing after that.

Showtime is just not on their level.

I really hope Stats and Parting could improve to a level that's similar to Classic. I have high hopes for Parting. sOs not so much. I don't think LotV allows for same kind of strategic depth that he's known for.

Do we know anything about Zest's future plan?



This is what I've been saying.

If you guys want to put out a balance patch to try and get Protoss a tournament win, you're going to need to buff Protoss so much that guys like Showtime, Astrea and Skillous are going to be able to beat Maru, Serral and Dark. Anything less and you'll still just be relying on herO to carry the entire race and if he gets cheesed or his cheese fails that's it, tournament over no Protoss advances.

I'd rather see Protoss changed at a fundamental level rather than just seeing balance patches thrown at them in a desperate attempt to up their winrate. If you wanted to give Protoss a handicap, a better way to do it would be to adjust the map pool. Why the hell do we still have Zerg favored map pools in major tournaments when Zerg has been by far the most successful race over the last 5 years?


Protoss wasn't winning anything big even when it was Stats, Zest, sOs, and Trap. There's no reason HerO shouldn't be a real contender for anything. The man won a recent (by Protoss standards) Code S.

Protoss needs a buff on the scale of bringing back the MSC or making Skytoss viable again (or give Protoss some viable groundtoss comp which would never happen).

Removing the MSC without real compensation was a catastrophic mistake. It was removed because it was too hard to use for non-pro players, but it's skill ceiling was high which means the top Protoss pros could make title runs off of it.
WombaT
Profile Blog Joined May 2010
Northern Ireland26012 Posts
February 13 2024 12:50 GMT
#195
On February 13 2024 19:35 Harris1st wrote:
Something that gives Protoss a better defense without any influence to Protoss offensive capabilities would be nice. How that could work I'm not sure. Maybe give all shields (units and buildings) +1 when in Range of a Nexus or sth like that?

If you buff a unit even the slighest bit, Protoss will abuse it and the Book of Protoss BS will get a new edition

Perhaps it’s due a new edition, it’s been a while since it was revised!

I guess before one patches, what are the actual issues?

PvT - I think it’s a combination of struggling to slow Terran powering outside of committing heavily, along with struggling to keep up if you do play a more passive macro style. Terrans have tools, and meta knowledge and improvements so they don’t take much damage from some oracles, or some forward stalkers. Committing heavily and not getting the requisite damage generally sees you steamrolled. Sitting back and Toss frequently gets killed in the phase where their third is up, maybe they’re eyeing up a fourth, their tech units are low in number and their army often isn’t too large due to necessary tech powering.

People may feel otherwise, but I find by far the most consistent way Protoss die in that matchup is right in that phase. Either a frontal push straight up kills them, or a drop manages to get in one of the gaps in defences in this relatively low-unit phase and does crippling damage.

PvZ - Much the same, except the killing blow usually comes later in the game. Or the Toss does a committed push that doesn’t work and dies to the counter a few minutes later. I think Protoss is less defensively vulnerable though, walling is much more effective against Zerg than Terran, as are forcefields. But Zerg outscaling Protoss is way more pronounced.

How does one go about fixing such issues?
A battery buff does just straight-up help in PvT, because it bandaids the specific phase where Toss struggles. You also open up strats like Phoenix/Collosus again. I don’t know if I like super batteries being such a crutch, but if you’ve a broken leg a crutch is better than nothing.

PvZ defensive buffs help, I mean any kind of buff definitionally helps, but it still doesn’t directly deal with the scaling disparity. Although I suppose if you can cut a few more corners defensively that lets you do more on the offensive side of things.

I’d revert some nerfs, I think some things were over-nerfed, or two nerfs were employed when one was sufficient. Cannon rushes into prism/Immortal with batteries were silly, absolutely but battery changes somewhat fixed that anyway, but the Prism still got nerfs too. That would be something I could see reverted to give Toss a bit back, without swinging things too much.

Maybe, very very slightly cut recall’s cast time. Like buffing batteries a bit I don’t particularly like this, but recall is a bandaid to compensate for Zerg mobility, and Terran being able to split armies and still deal potent damage. Quite often the adventurous Protoss hits recall almost instantly when caught on the map, but still loses a big chunk of the force anyway as Toss units just melt to cracklings or upgraded bio. I believe they still should be punished, but if they cast it right away they should still salvage something. A very minor buff just makes it less risky to be on the map, or splitting your army and I think encourages more interesting and dynamic play.

I’d like to see a lategame stalker buff, just to see what happens. They scale pretty awfully, specially in PvT. An upgrade that boosts HP, movement speed and damage. Nothing potent enough to make them powerful en masse in late game, but a slight buff to making them scale slightly better, enable them to maybe be out sharking, etc. They’re too passively slow to do that currently without a ton of risk in many a lategame.

Others have mentioned bringing back the Mommaship core, I’m down for something like that, with a complete rework. Instead of a defensive bolsterer/debufferer, why not make it an offensive augmenter instead? Maybe it’s quite speedy and works as an initial scout, and it has a passive aura that boosts nearby units to the same speed? Maybe a very slight boost to vision range too? Or perhaps the unit itself has an extended vision range. You could poke around a bit more safely, and shark in the mid-lategame but it shouldn’t be a big buff to the Toss deathball, absolutely something I’d try to avoid when theorycrafting.

Some of these ideas are probably awful, but then again the developers thought reworking the cyclone was something worth doing so I feel emboldened to contribute my spitballing :p
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Nasigil
Profile Joined July 2023
137 Posts
Last Edited: 2024-02-13 14:58:38
February 13 2024 13:57 GMT
#196
On February 13 2024 12:09 Vindicare605 wrote:

This is what I've been saying.

If you guys want to put out a balance patch to try and get Protoss a tournament win, you're going to need to buff Protoss so much that guys like Showtime, Astrea and Skillous are going to be able to beat Maru, Serral and Dark. Anything less and you'll still just be relying on herO to carry the entire race and if he gets cheesed or his cheese fails that's it, tournament over no Protoss advances.

I'd rather see Protoss changed at a fundamental level rather than just seeing balance patches thrown at them in a desperate attempt to up their winrate. If you wanted to give Protoss a handicap, a better way to do it would be to adjust the map pool. Why the hell do we still have Zerg favored map pools in major tournaments when Zerg has been by far the most successful race over the last 5 years?


I do agree Protoss needs a systematic re-design. They really should've done it with LotV. At this point it's impossible to ask them to fundamentally redesign a game that has been released for 14 years.

I don't think we need to buff Protoss to a point that second tier Protoss can hang with best of Terran and Zerg. Just a little push to help herO, Classic, MaxPax, Stats (and hopefully Parting soon) to be a bit more consistent in big tournament is all I am asking for. They have enough talents and skills to reasonably compete with anyone not name Serral (dude is just too singularly OP now).

I only want two small changes:

PvZ: Vipers can't pull mothershop anymore.
PvT: sentry guardian shield could partially negate EMP. maybe you need one EMP to break the shield first or it reduce the shield damage of EMP. something close to that nature.

That and plus some new maps that're a tiny bit more Protoss favored is probably all we need.

WombaT
Profile Blog Joined May 2010
Northern Ireland26012 Posts
February 13 2024 14:03 GMT
#197
On February 13 2024 22:57 Nasigil wrote:
Show nested quote +
On February 13 2024 12:09 Vindicare605 wrote:

This is what I've been saying.

If you guys want to put out a balance patch to try and get Protoss a tournament win, you're going to need to buff Protoss so much that guys like Showtime, Astrea and Skillous are going to be able to beat Maru, Serral and Dark. Anything less and you'll still just be relying on herO to carry the entire race and if he gets cheesed or his cheese fails that's it, tournament over no Protoss advances.

I'd rather see Protoss changed at a fundamental level rather than just seeing balance patches thrown at them in a desperate attempt to up their winrate. If you wanted to give Protoss a handicap, a better way to do it would be to adjust the map pool. Why the hell do we still have Zerg favored map pools in major tournaments when Zerg has been by far the most successful race over the last 5 years?


I do agree Protoss needs a systematic re-design. They really should've done it with LotV. At this point it's impossible to ask them to fundamentally redesign a game that has been released for 14 years.

I don't think we need to buff Protoss to a point that second tier Protoss can hang with best of Terran and Zerg. Just a little push to help herO, Classic, MaxPax, Stats (and hopefully Parting soon) to be a bit more consistent in big tournament is all I am asking for. They have enough talents and skills to reasonably compete with anyone not name Serral (dude is just too singularly OP now).

I only want two small changes:

PvZ: Vipers can't pull mothershop anymore.
PvT: sentry guardian shield could partially negate EMP. maybe you need one EMP to break the shield first or it half the shield damage of EMP. something close to that nature.

That and plus some new maps that're a tiny bit more Protoss favored is probably all we need.


Guardian shield mitigating EMP in some fashion is a pretty good idea, wish I thought of it!

It shouldn’t impact EMP as a counter-caster spell, but in terms of draining army shields I quite like that suggestion for sure.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
jpg06051992
Profile Joined July 2015
United States580 Posts
February 13 2024 14:42 GMT
#198
PvZ: Vipers can't pull mothershop anymore.
PvT: sentry guardian shield could partially negate EMP. maybe you need one EMP to break the shield first or it half the shield damage of EMP. something close to that nature.

Both of these are very good changes.

Also wish FF required 2 Corrosive Biles to knock them down.
"SO MANY BANELINGS!"
Vindicare605
Profile Blog Joined August 2011
United States16097 Posts
February 13 2024 14:50 GMT
#199
Regarding Vipers and the Mothership in general. I've felt for a long time that the answer to the Mothership problem is to simply replace it with Arbiters. Scale down their abilities a bit and give Protoss a smaller version that is cheaper but also able to be produced in larger numbers.

This does 2 things. 1. It limits the hard counter capability of vipers to just eliminate the cloaking capability of the Mothership with one yank. Vipers would still be counters to Arbiters but it would require killing off more than one to completely disable the cloaking field.

2. It opens up Protoss late game by allowing you to use Recall with Arbiters like they had in Brood War. This ability would obviously require balancing, since it would be MUCH more powerful tactically on multiple Arbiters rather than one big Mothership. It should cost more energy and have a smaller effective radius.

Protoss' biggest main problem in late game scenarios is their over dependence on having a single deathball army. The Mothership exacerbates this problem to a hilarious degree, to the point where in the current state of the game it's simply a meme of a unit. We should be at least TRYING to open up options for Protoss to be able to operate smaller and self sufficient groups of units. Replacing the Mothership with Arbiters would do that, without giving Protoss anything new that they can abuse in the early game.
aka: KTVindicare the Geeky Bartender
lorestarcraft
Profile Joined April 2011
United States1049 Posts
February 13 2024 15:09 GMT
#200
Protoss has to radically change their playstyle based on the matchup, on a fundamental mechanical level. Regardless of the patch this has been true. This has never been true for Z or T. The core mechanics are the same for them, so they get more out of their practice time. This also psychologically plays out in the patch history where P is seen as the antagonist race, which is forced to adapt to the other two.
SC2 Mapmaker
Prev 1 8 9 10 11 12 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .205
Livibee 112
Rex 56
StarCraft: Brood War
Rain 8356
Jaedong 3612
GuemChi 2100
Sea 1898
Horang2 1672
Pusan 559
Stork 328
Larva 320
Mini 280
Hyun 226
[ Show more ]
Light 125
PianO 110
Backho 88
Killer 79
ggaemo 63
Barracks 57
sSak 55
Aegong 55
ToSsGirL 55
ZerO 51
JulyZerg 50
JYJ45
Sharp 31
soO 31
Sea.KH 26
Icarus 19
zelot 17
Sacsri 13
Noble 11
SilentControl 6
Dota 2
Dendi658
XcaliburYe421
KheZu180
League of Legends
JimRising 340
Reynor117
Counter-Strike
olofmeister1385
shoxiejesuss633
x6flipin489
allub244
zeus206
Other Games
B2W.Neo619
Pyrionflax405
Sick320
crisheroes251
Fuzer 138
Mew2King120
QueenE20
ZerO(Twitch)8
Organizations
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
StarCraft 2
WardiTV0
[ Show 12 non-featured ]
StarCraft 2
• LUISG 77
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV239
Upcoming Events
Wardi Open
16m
Rex56
Wardi Open
4h 16m
Replay Cast
11h 16m
WardiTV Korean Royale
1d
Replay Cast
1d 11h
Replay Cast
1d 21h
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.