• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:01
CET 20:01
KST 04:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1184 users

Semi-standard Protoss Crying Post

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 14 15 16 Next All
AxiomB
Profile Joined August 2016
69 Posts
Last Edited: 2024-02-12 23:33:50
December 20 2023 03:26 GMT
#1
[image loading]

Yet another major over without a decent Protoss showing (that said, respect to Harstem for 3-1 Reynor).

Hero beating Maru 3-2 but losing to Heromarine 3-1 hurt Auir's feelings and Classic losing to Dark feels standard.

It all looks so familiar; Protoss competes, wins and loses on very shaky ground; inconsistent performances and showings.

Yes Clem is deserving, yes Serral is one of the greatest to ever touch the game, yes Dark has a consistency that is astounding, Solar has always been an elite, Cure is a very sound Terran, Byun is a gifted player etc… etc… but beneath all of this is the truth that the flimsiness of Protoss design is what hinders the race being competitive and not the race’s pilots.

1) Zerg and Terran have incredible players right now
2) Protoss internationally have lost several championship contending players
3) Protoss pros are just worse at the game?
4) The observation made is this; how often do we see a Zerg or Terran player under heavy pressure, even losing and rally to come back or stabilize, now consider the scenario with Protoss. The range for stabilization and back and forth play is less with Protoss. This is because of the now well established limitations imposed on gateway units due to the power of the warp in mechanic.

Now let me be clear; I play random, I do not care for Protoss particularly, I just want the pro scene to be viable for all races and exhibit the most competitive games possible. I also do not expect radical changes to the game to address this issue.

Just spitballing here; but one thought I had was to allow Protoss to train ‘Elder’ gateway units from closed gateways after Twilight Council is warped in. Elder gateway units would be the same as normal gateway units but are trained (the way units are trained before warpgate is researched and the way P units are trained in BW) and have a small percentage greater Hp and /or dps than normal gateway units (a reasonable small % wld need to determined). They could look basically the same but be identified by a small color/ graphic change. Of course train time could be addressed also. A P player would open or close gates depending on their build.

Hate the idea? Sure, but Protoss need something! What does everyone think? What other reasons are there for the lack of success of Protoss?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2023-12-20 03:53:03
December 20 2023 03:48 GMT
#2
I think there are a lot of things that have changed with the game and the race that make it see less success
(And i don't buy that Protoss isn't doing well simply cus they lost their best players, Zest and sOs had many more tournament wins and success in HotS than LotV, even though they were playing 2x as many years in LotV than HotS)

For example a couple years ago, Protoss used to open up with a good amount of varied builds, such as proxy Oracle openers, but now that's not standard and from what i've heard from pros, it seems that the only way to play Protoss at the pro level is to mainly play straight up macro. That's limiting especially at a top level.

Protoss used to have strong openers and really strong timings/all-ins throughout SC2 since WoL, but they always get nerfed. So Protoss has weaker peaks, but they still have the punishing and steep lows of the race. Now Protoss usually has to sit back and isn't very scary in the early or mid game, rather they are fragile until they get more tech units. How many times do you see a early Zerg Ravager push kill a Protoss and make it look nearly impossible to defend, and how many times do you see a Protoss try a supposedly "strong" push with gateways/immortals/WP, and it looks closee to breaking the Zerg but they just keep having enough Roach/ling reinforcements to hold it off from doing any real drone damage?

I think Protoss is definitely in a much more doable place thanks to the latest patch (though the problem was introduced in the first place by nerfing Overcharge without giving nearly enough to compensate, thus making PvT extremely hard as the winrate seem to have been around 40% only, which for the history of SC2 is relatively VERY imbalanced judging from the stats the blizzard team would share about the state of balance). But Protoss is still very fragile and punishing. I think honestly Protoss is the hardest race to play at the top top level.

It makes sense because Protoss has so many different units and abilities with such great potential, but with most players who aren't super fast or incredible with micro, you don't usually see Protoss show off what it can do. But when played by someone as fast and good at multi-tasking and control as someone like say Reynor, you start seeing what Protoss really could be if it had a Serral/Maru/Reynor/Clem type player. So, perhaps it really is just that Protoss never had a player on that level of crazy skill. Protoss as a race has so many different things you can be good at, and we see this through how each Protoss player's skillset varies much more than say Terran players do from other Terrans. We just haven't really seen a Protoss player have it all.

On a side note, maps are always a factor. For a long time people have wondered how do you make a Protoss favored map, without simply making the map have more closed spaces which also favors Terran? Well the answer is have huge maps where warpin, recall, etc. become more powerful, such as Radhuset. Ok what do we do about Terran's immobility on such huge maps? Re-introduce Terran-favored map features such as cliffs spread out around the middle of the map or near some far away late-game expansions so that it's easier for Terran to hold positions, harass, etc. so that Protoss/Zerg don't just get free bases too easily. Re-introduce chokes/ramps/highground for far away bases. Stop making every expansion so open, which promotes deathball gameplay and favors Zerg (especially hard to defend vs cracklings for example). I know that a few years ago, the reason expansions are open is so that it's easier to threaten a Zerg base, since Zerg was so strong at the time. However, having expansion options with chokes/ramps for example would help Terran and Protoss more than Zerg. There's a lot of map features and ideas that are very common in BW maps and even earlier SC2 maps that promote spread out gameplay, that just got phased out and to me it feels like mapmakers just forget those are options or forget that maybe the reason they got phased out was for a valid reason at the time, but no longer holds anymore with the current state of the game/design/balance.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
AxiomB
Profile Joined August 2016
69 Posts
December 20 2023 03:58 GMT
#3
On December 20 2023 12:48 Yoshi Kirishima wrote:
I think there are a lot of things that have changed with the game and the race that make it see less success
(And i don't buy that Protoss isn't doing well simply cus they lost their best players, Zest and sOs had many more tournament wins and success in HotS than LotV, even though they were playing 2x as many years in LotV than HotS)

For example a couple years ago, Protoss used to open up with a good amount of varied builds, such as proxy Oracle openers, but now that's not standard and from what i've heard from pros, it seems that the only way to play Protoss at the pro level is to mainly play straight up macro. That's limiting especially at a top level.

Protoss used to have strong openers and really strong timings/all-ins throughout SC2 since WoL, but they always get nerfed. So Protoss has weaker peaks, but they still have the punishing and steep lows of the race. Now Protoss usually has to sit back and isn't very scary in the early or mid game, rather they are fragile until they get more tech units. How many times do you see a early Zerg Ravager push kill a Protoss and make it look nearly impossible to defend, and how many times do you see a Protoss try a supposedly "strong" push with gateways/immortals/WP, and it looks closee to breaking the Zerg but they just keep having enough Roach/ling reinforcements to hold it off from doing any real drone damage?

I think Protoss is definitely in a much more doable place thanks to the latest patch (though the problem was introduced in the first place by nerfing Overcharge without giving nearly enough to compensate, thus making PvT extremely hard as the winrate seem to have been around 40% only, which for the history of SC2 is relatively VERY imbalanced judging from the stats the blizzard team would share about the state of balance). But Protoss is still very fragile and punishing. I think honestly Protoss is the hardest race to play at the top top level.

It makes sense because Protoss has so many different units and abilities with such great potential, but with most players who aren't super fast or incredible with micro, you don't usually see Protoss show off what it can do. But when played by someone as fast and good at multi-tasking and control as someone like say Reynor, you start seeing what Protoss really could be if it had a Serral/Maru/Reynor/Clem type player. So, perhaps it really is just that Protoss never had a player on that level of crazy skill. Protoss as a race has so many different things you can be good at, and we see this through how each Protoss player's skillset varies much more than say Terran players do from other Terrans. We just haven't really seen a Protoss player have it all.

On a side note, maps are always a factor. For a long time people have wondered how do you make a Protoss favored map, without simply making the map have more closed spaces which also favors Terran? Well the answer is have huge maps where warpin, recall, etc. become more powerful, such as Radhuset. Ok what do we do about Terran's immobility on such huge maps? Re-introduce Terran-favored map features such as cliffs spread out around the middle of the map or near some far away late-game expansions so that it's easier for Terran to hold positions, harass, etc. so that Protoss/Zerg don't just get free bases too easily. Re-introduce chokes/ramps/highground for far away bases. Stop making every expansion so open, which promotes deathball gameplay and favors Zerg (especially hard to defend vs cracklings for example). I know that a few years ago, the reason expansions are open is so that it's easier to threaten a Zerg base, since Zerg was so strong at the time. However, having expansion options with chokes/ramps for example would help Terran and Protoss more than Zerg. There's a lot of map features and ideas that are very common in BW maps and even earlier SC2 maps that promote spread out gameplay, that just got phased out and to me it feels like mapmakers just forget those are options or forget that maybe the reason they got phased out was for a valid reason at the time, but no longer holds anymore with the current state of the game/design/balance.


The Maps point is very interesting, well articulated. Perhaps Protoss could be slightly buffed by increasing the Protoss favored maps slightly in the manner you suggested.
Blargh
Profile Joined September 2010
United States2103 Posts
December 20 2023 03:59 GMT
#4
I think the only reason we don't think Protoss is the mostest OPest race ever is because we don't get to see MaxPax decimate the competition at a live event.
JJH777
Profile Joined January 2011
United States4415 Posts
December 20 2023 04:51 GMT
#5
On December 20 2023 12:59 Blargh wrote:
I think the only reason we don't think Protoss is the mostest OPest race ever is because we don't get to see MaxPax decimate the competition at a live event.


Maxpax can't even win much online besides open cups and the one pigsty and it's extremely obvious from his few interviews that he has bad anxiety. He would do terrible in at least his first 4-5 offline events and even after he adjusts he would only have the chance to win that he currently has for the bigger online events which is pretty low. He won one this year but he notably didn't play any top Zergs and Maru was being a Kong in international events.
Ch3rry
Profile Joined July 2011
Poland228 Posts
December 20 2023 08:12 GMT
#6
Fun Fact, overall Protoss had higher Win % than Terran during this tournament (excluding mirrors)
Source: liquipedia.net

Zerg: 52,7% (Won 49/93 games, 30/52 vs Terran and 19/41 vs Protoss)
Protoss: 48,9% (Won 43/88 games, 21/47 vs Terran and 22/41 vs Zerg)
Terran: 48,5% (Won 48/99 games, 22/52 vs Zerg and 26/47 vs Protoss)
MJG
Profile Joined May 2018
United Kingdom1373 Posts
December 20 2023 08:46 GMT
#7
I posted this in the Sad Zealot Fan Club but it fits here just as well:

Protoss doesn't just need one or two minor buffs to be more competitive. The entire race would need to be reworked so that it isn't as dependent on power units that are easily hard-countered in the late-game, and so that Gateway units are more than just cannon fodder for those power units. This isn't an easy fix and it would require Blizzard to be actively engaged in redeveloping the game, which they clearly aren't.

The hyper-aggression that MaxPax and herO use in the mid-game is great for weekly tournaments with shorter formats, and it's very entertaining to watch, but it's never going to be sustainable over tournaments that have multiple Bo5 and Bo7 series. Good players will drag them into the late-game and Protoss isn't equipped for it.
puking up frothing vitriolic sarcastic spittle
Durnuu
Profile Joined September 2013
13322 Posts
December 20 2023 09:53 GMT
#8
On December 20 2023 12:59 Blargh wrote:
I think the only reason we don't think Protoss is the mostest OPest race ever is because we don't get to see MaxPax decimate the competition at a live event.

He doesn't even do it online lmao
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
darklycid
Profile Joined May 2014
3517 Posts
December 20 2023 10:36 GMT
#9
On December 20 2023 17:12 Ch3rry wrote:
Fun Fact, overall Protoss had higher Win % than Terran during this tournament (excluding mirrors)
Source: liquipedia.net

Zerg: 52,7% (Won 49/93 games, 30/52 vs Terran and 19/41 vs Protoss)
Protoss: 48,9% (Won 43/88 games, 21/47 vs Terran and 22/41 vs Zerg)
Terran: 48,5% (Won 48/99 games, 22/52 vs Zerg and 26/47 vs Protoss)

This is turbo useless as a stat, pvt and pvz were both below 50% its just that tvz was even worse than pvt or pvz but terran had 1 favored mu by the stats.
Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
Last Edited: 2023-12-20 10:50:13
December 20 2023 10:46 GMT
#10
Honestly at this point I don't get what you guys want to actually happen. Let me ask everyone this question honestly. Who do you think SHOULD be winning these tournaments that plays Protoss currently. Honestly, who do you think is good enough to win these tournaments?

the Korean Protoss players can't beat Dark. They've proven that for years and years and years now. Dark just eats them and if Dark won't Serral will. Do you think this kind of one sided dominance is because of racial balance? Honestly. Do you think the only reason herO and Classic can't beat Dark and Serral is because their race is weaker?

Sure Maru has been showing some weaknesses lately due to his injury (and perhaps other issues) but does anyone think that an in shape Maru or Cure or Clem should lose to herO and Classic in a Bo7 and the only reason it isn't happening is because of racial balance?

The odd ball out of this equation is Maxpax, who MIGHT be good enough to beat these players and upset the established hierarchy, but due to his own personal reasons he doesn't play at LAN events so its impossible to know. Is him not playing at LAN events a balance problem?

The other European Protoss players are hopeless. We can't expect them to upset the EU Zergs, that's been a hopeless case for years now.

What do you guys want to happen? A balance patch that makes Protoss so much stronger that these players start beating the very best Zergs and Terrans? What do you even want them to do to make that happen? What sort of minor change could you possibly do that could possibly tip the balance so that Classic can beat Serral, that won't have massive repercussions all the way through the pro scene where Protoss already outnumbers the other races at the lower rungs of any big tournament?

I know what I'd like to see happen. It's the same thing I've wanted since WoL, I want Warp Gate redesigned so it isn't a core mechanic of the race and to see Protoss Gateway units buffed to compensate. But since that's obviously never going to happen and most Protoss players don't even WANT that change to start with (even though it's the CLEAR AND OBVIOUS way to make Protoss better at the highest level without breaking them at the levels below it) so I'm out of ideas of what else could possibly done to give Protoss at the highest level that edge so that Classic can finally beat Seral and Dark without making Protoss dominate everyone all the way down the ladder. I'm open to hearing ideas. SPECIFIC ideas.

If you guys don't have them, then I honestly don't know what you expect to happen.
aka: KTVindicare the Geeky Bartender
JimmyJRaynor
Profile Blog Joined April 2010
Canada17145 Posts
Last Edited: 2023-12-20 11:44:06
December 20 2023 11:37 GMT
#11
I say: its all a matter of perspective. Its just a game guys. Relax.

Create a "last surviving Protoss" award/trophy for events. It'll kinda be like the in-season tournament the NBA now runs. Call it the "Patry Cup".. the last name of the 1st ever Starleague champion, Guilliame Patry.

Congratz to Classic... the Patry Cup winner of Dreamhack Atlanta 2023! ! !

I eulogized his futile run through the impossible task of winning Dreamhack Atlanta.


Let's all have a moment of silence for the tragic losses of the many great Protoss players in this event. These players fought a futile battle knowing their only honour would be that of surviving longer than any other Protoss.

The last flame of hope extinguished after the last Protoss victory on Oceanborn by Classic in the RO8. Classic's big win that got him to the RO8, further than any other Protoss, was not broadcast. The greatest Protoss victory goes unseen, unrecognized, unaffirmed. Decades from now people will begin to claim the Protoss never existed and that Aiur was always the land of the Zerg. Soon we will see claims that the slaughter of the Protoss on Aiur never happened.

The Protoss are indeed a forgotten people.

Think of the Protoss according to the ancient teachings of the Khala and ancient video game traditions of the 1970s. At the dawn of the game industry the player/combatant put a quarter into a cabinet size machine KNOWING the machine's purpose was to end their game as fast as possible to take another quarter from them ASAP.

We know these great Protoss players are marching to their inevitable death. No different than any player who ever put a quarter into a "Space Invaders" arcade machine in 1978. The first born are the first to come full circle.
As 1978's Darth Vader said: "The Cycle Is Complete".

The Protoss are the traditional , first born along many different dimensions of thinking.

1979... 1978 ... kinda the same. you guys get it. I can prove they are the same if requested.
Anyhow, "Game Over".
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
AxiomB
Profile Joined August 2016
69 Posts
December 20 2023 11:55 GMT
#12
@JimmyJRaynor I am on board! Congratz to Classic! The highest Protoss finisher! All praise the Patry Cup Winner of DH Atlanta.

AxiomB
Profile Joined August 2016
69 Posts
December 20 2023 12:03 GMT
#13
On December 20 2023 19:46 Vindicare605 wrote:
Honestly at this point I don't get what you guys want to actually happen. Let me ask everyone this question honestly. Who do you think SHOULD be winning these tournaments that plays Protoss currently. Honestly, who do you think is good enough to win these tournaments?

the Korean Protoss players can't beat Dark. They've proven that for years and years and years now. Dark just eats them and if Dark won't Serral will. Do you think this kind of one sided dominance is because of racial balance? Honestly. Do you think the only reason herO and Classic can't beat Dark and Serral is because their race is weaker?

Sure Maru has been showing some weaknesses lately due to his injury (and perhaps other issues) but does anyone think that an in shape Maru or Cure or Clem should lose to herO and Classic in a Bo7 and the only reason it isn't happening is because of racial balance?

The odd ball out of this equation is Maxpax, who MIGHT be good enough to beat these players and upset the established hierarchy, but due to his own personal reasons he doesn't play at LAN events so its impossible to know. Is him not playing at LAN events a balance problem?

The other European Protoss players are hopeless. We can't expect them to upset the EU Zergs, that's been a hopeless case for years now.

What do you guys want to happen? A balance patch that makes Protoss so much stronger that these players start beating the very best Zergs and Terrans? What do you even want them to do to make that happen? What sort of minor change could you possibly do that could possibly tip the balance so that Classic can beat Serral, that won't have massive repercussions all the way through the pro scene where Protoss already outnumbers the other races at the lower rungs of any big tournament?

I know what I'd like to see happen. It's the same thing I've wanted since WoL, I want Warp Gate redesigned so it isn't a core mechanic of the race and to see Protoss Gateway units buffed to compensate. But since that's obviously never going to happen and most Protoss players don't even WANT that change to start with (even though it's the CLEAR AND OBVIOUS way to make Protoss better at the highest level without breaking them at the levels below it) so I'm out of ideas of what else could possibly done to give Protoss at the highest level that edge so that Classic can finally beat Seral and Dark without making Protoss dominate everyone all the way down the ladder. I'm open to hearing ideas. SPECIFIC ideas.

If you guys don't have them, then I honestly don't know what you expect to happen.


Did you read my suggestion in the OP? 'Elder' Gateway units? Is it sooo terrible? It could work though right and major redesign wld not be necessary.
MJG
Profile Joined May 2018
United Kingdom1373 Posts
Last Edited: 2023-12-20 12:12:30
December 20 2023 12:04 GMT
#14
@Vindicare:

If I absolutely had to suggest a minor change then I'd modify the Viper so that Abduct can't be used on Massive units. I personally believe that the Viper is too good at single-handedly dismantling late-game Protoss armies and that some of that power needs to be taken away.

But like I said earlier, the fact that Protoss is so dependent on power-units is the real problem, and that would require a major overhaul of the race to fix, which we both know isn't going to happen. Que sera sera. I'll just continue turning off major tournaments once all the Protoss players are eliminated.
puking up frothing vitriolic sarcastic spittle
JimmyJRaynor
Profile Blog Joined April 2010
Canada17145 Posts
Last Edited: 2023-12-20 12:53:30
December 20 2023 12:24 GMT
#15
Seriously though, buff the Zealot. in Brood War the sight of 3+ Zealots gave me PTSD as a Terran player. In SC2, Zealots look like marshmellows to me. Perhaps Add health, add damage, make zealot upgrades add more damage or shield... do something.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Charoisaur
Profile Joined August 2014
Germany16021 Posts
December 20 2023 12:44 GMT
#16
Honestly at this point I don't get what you guys want to actually happen. Let me ask everyone this question honestly. Who do you think SHOULD be winning these tournaments that plays Protoss currently. Honestly, who do you think is good enough to win these tournaments?

the Korean Protoss players can't beat Dark. They've proven that for years and years and years now. Dark just eats them and if Dark won't Serral will. Do you think this kind of one sided dominance is because of racial balance? Honestly. Do you think the only reason herO and Classic can't beat Dark and Serral is because their race is weaker?

Sure Maru has been showing some weaknesses lately due to his injury (and perhaps other issues) but does anyone think that an in shape Maru or Cure or Clem should lose to herO and Classic in a Bo7 and the only reason it isn't happening is because of racial balance?


Classic: 5 time premier tournament champion
herO: 8 time premier tournament champion

Why are you so certain that these players are just worse than Cure, Maru, Dark etc?
The only argument for that would be their performance in the last few years but those has been affected by balance (actually herO even showed last year that he has the skill to win tournaments LOL).
Historical precedent definitely indicates they should be competing for championships
Many of the coolest moments in sc2 happen due to worker harassment
Nebuchad
Profile Blog Joined December 2012
Switzerland12376 Posts
December 20 2023 13:22 GMT
#17
No longer a valid thing to say, the balance seems fine at the moment. Zerg is probably the weakest race (but not by enough that they get to say something).
No will to live, no wish to die
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
December 20 2023 13:34 GMT
#18
On December 20 2023 22:22 Nebuchad wrote:
No longer a valid thing to say, the balance seems fine at the moment. Zerg is probably the weakest race (but not by enough that they get to say something).

Balance right now is fine, but (this is just one man's opinion) Protoss balance was horrible for 5+ years. All the incentive to play Protoss as a Pro was just sucked away and ignored for to long.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Nebuchad
Profile Blog Joined December 2012
Switzerland12376 Posts
December 20 2023 13:36 GMT
#19
On December 20 2023 22:34 BisuDagger wrote:
Show nested quote +
On December 20 2023 22:22 Nebuchad wrote:
No longer a valid thing to say, the balance seems fine at the moment. Zerg is probably the weakest race (but not by enough that they get to say something).

Balance right now is fine, but (this is just one man's opinion) Protoss balance was horrible for 5+ years. All the incentive to play Protoss as a Pro was just sucked away and ignored for to long.


Yes, absolutely agree.
No will to live, no wish to die
darklycid
Profile Joined May 2014
3517 Posts
December 20 2023 14:07 GMT
#20
On December 20 2023 22:22 Nebuchad wrote:
No longer a valid thing to say, the balance seems fine at the moment. Zerg is probably the weakest race (but not by enough that they get to say something).

PvZ at dh was 46% and tvz was at 43% or smth overall i dont think zerg is anywhere near the weakest race.
1 2 3 4 5 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
17:00
WWG Masters Showdown
SteadfastSC175
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SKillous 481
White-Ra 319
SteadfastSC 175
ProTech131
BRAT_OK 65
trigger 31
MindelVK 23
DivinesiaTV 22
StarCraft: Brood War
Calm 2639
Shuttle 505
Dewaltoss 114
Mini 103
Hyun 93
ggaemo 60
yabsab 37
910 22
soO 17
Killer 14
[ Show more ]
HiyA 10
Dota 2
Gorgc7866
singsing3576
qojqva2533
Counter-Strike
pashabiceps1373
fl0m1000
chrisJcsgo40
Heroes of the Storm
Khaldor758
Liquid`Hasu496
Other Games
FrodaN3383
Beastyqt711
B2W.Neo642
KnowMe254
mouzStarbuck239
ToD230
ArmadaUGS196
QueenE84
Mew2King79
Organizations
Other Games
PGL1171
gamesdonequick762
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 34
• HeavenSC 29
• Reevou 9
• Adnapsc2 7
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV295
• HappyZerGling70
Other Games
• imaqtpie1023
• Shiphtur188
Upcoming Events
BSL 21
59m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
13h 59m
Wardi Open
16h 59m
Monday Night Weeklies
21h 59m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.