Yet another major over without a decent Protoss showing (that said, respect to Harstem for 3-1 Reynor).
Hero beating Maru 3-2 but losing to Heromarine 3-1 hurt Auir's feelings and Classic losing to Dark feels standard.
It all looks so familiar; Protoss competes, wins and loses on very shaky ground; inconsistent performances and showings.
Yes Clem is deserving, yes Serral is one of the greatest to ever touch the game, yes Dark has a consistency that is astounding, Solar has always been an elite, Cure is a very sound Terran, Byun is a gifted player etc… etc… but beneath all of this is the truth that the flimsiness of Protoss design is what hinders the race being competitive and not the race’s pilots.
1) Zerg and Terran have incredible players right now
2) Protoss internationally have lost several championship contending players
3) Protoss pros are just worse at the game?
4) The observation made is this; how often do we see a Zerg or Terran player under heavy pressure, even losing and rally to come back or stabilize, now consider the scenario with Protoss. The range for stabilization and back and forth play is less with Protoss. This is because of the now well established limitations imposed on gateway units due to the power of the warp in mechanic.
Now let me be clear; I play random, I do not care for Protoss particularly, I just want the pro scene to be viable for all races and exhibit the most competitive games possible. I also do not expect radical changes to the game to address this issue.
Just spitballing here; but one thought I had was to allow Protoss to train ‘Elder’ gateway units from closed gateways after Twilight Council is warped in. Elder gateway units would be the same as normal gateway units but are trained (the way units are trained before warpgate is researched and the way P units are trained in BW) and have a small percentage greater Hp and /or dps than normal gateway units (a reasonable small % wld need to determined). They could look basically the same but be identified by a small color/ graphic change. Of course train time could be addressed also. A P player would open or close gates depending on their build.
Hate the idea? Sure, but Protoss need something! What does everyone think? What other reasons are there for the lack of success of Protoss?