Also looks like Terran will have a weaker middle game against Protoss and an easier time in the late game which is nice.
StarCraft II 5.0.9 PTR Patch Notes (Balance) - Page 2
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dysenterymd
1166 Posts
Also looks like Terran will have a weaker middle game against Protoss and an easier time in the late game which is nice. | ||
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CynicalDeath
Italy2996 Posts
On March 09 2022 05:13 Durnuu wrote: Can't wait to confirm that these change absolutely nothing to Protoss issues in PvZ. exactly ^ this | ||
[PkF] Wire
France24192 Posts
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serendipitous
Canada195 Posts
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lestye
United States4135 Posts
On March 09 2022 04:19 InfCereal wrote: Nathanias mentioned that without the change, queens would exit the nydus off creep. They wouldn't be able to transfuse the nydus. oh i would never think about that | ||
Pandain
United States12984 Posts
Still not convinced this will make PvZ an entertaining matchup but SC2 is allowed to have one bad matchup. | ||
aringadingding
472 Posts
![]() What a surprise! | ||
MockHamill
Sweden1798 Posts
I do not play SC2 any more, mostly due to Protoss. But I still like watching the game, and nothing is more boring to watch than Protoss mass air. | ||
sirok_
33 Posts
With the exception of the Queen nerf, which I believe is insufficient. It's by far considered the most imbalanced unit, and queen walks aren't the only reason for this. I don't see pro PvZ and TvZ becoming less Z favored if they don't further weaken the queen stats or abilities. | ||
Vindicare605
United States16032 Posts
On March 09 2022 05:52 Pandain wrote: Thrilled about this actually - agree with Poopi if we get some decent maps ZvT should be in a great position as well. Still not convinced this will make PvZ an entertaining matchup but SC2 is allowed to have one bad matchup. We've had PvP since 2010 fool whatchu talkin bout? | ||
Xamo
Spain874 Posts
Cannot agree more. RIP Protoss, the most nerfed race - again. | ||
Itsxjoeyy
30 Posts
On March 09 2022 04:27 91matt wrote: Just encourages skytoss even more, since there no queen walk. No one wants to play 40min-1hr games all the time. If anything zvp is going to be even worse to play Can still queen walk just bring overlords with the queens and drop creep | ||
angry_maia
301 Posts
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Pandain
United States12984 Posts
On March 09 2022 06:00 sirok_ wrote: Well, the majority of the changes are OK. With the exception of the Queen nerf, which I believe is insufficient. It's by far considered the most imbalanced unit, and queen walks aren't the only reason for this. I don't see pro PvZ and TvZ becoming less Z favored if they don't further weaken the queen stats or abilities. The queen nerf is going to have meaningful ramifications beyond just queen walks. It's not uncommon to see queens caught off creep at various times in ZvT/ZvP or brought in lategame during certain scenarios. This nerf hard punishes the former and limits the latter (requires good creep spread still very late in the game) | ||
CaRn1FeX
Germany203 Posts
Interested to see how things play out in the long run, assuming this is the last balance patch for at least one year, if not ever | ||
Pandain
United States12984 Posts
On March 09 2022 06:02 Vindicare605 wrote: We've had PvP since 2010 fool whatchu talkin bout? PvP can be hella entertaining nowadays when you get into disrupters - at that stage its proably the second most entertaining matchup On March 09 2022 05:58 MockHamill wrote: All the changes seems reasonable. Anything that screws Protoss is a good thing in my book. I do not play SC2 any more, mostly due to Protoss. But I still like watching the game, and nothing is more boring to watch than Protoss mass air. I don't think this is going to hurt Protoss air haha - though I really hope the VR nerf somehow introduces new Z timings. | ||
Freeborn
Germany421 Posts
The rest is worth a try. | ||
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Poopi
France12758 Posts
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sirok_
33 Posts
On March 09 2022 06:11 Pandain wrote: The queen nerf is going to have meaningful ramifications beyond just queen walks. It's not uncommon to see queens caught off creep at various times in ZvT/ZvP or brought in lategame during certain scenarios. This nerf hard punishes the former and limits the latter (requires good creep spread still very late in the game) I recognize that the patch will not be completely useless, but I don't believe it will have a significant impact on the majority of the games. Hence it wouldn't really fix the core balance issues. Indeed, it doesn't take exceptional macro or micro skills to keep queens from wandering too far away from creep. * The reason top Z currently allows it, is because they can. Also, in the late game, top Z often have mostly covered the map with creep and stands in a defensive position with more bases. | ||
Nebuchad
Switzerland11907 Posts
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