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StarCraft II 5.0.9 PTR Patch Notes (Balance) - Page 2

Forum Index > SC2 General
215 CommentsPost a Reply
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dysenterymd
Profile Joined January 2019
1250 Posts
Last Edited: 2022-03-08 20:15:36
March 08 2022 20:15 GMT
#21
These seem like decent changes. Late game PvZ will still be pretty boring but I think the slower void ray production combined with the end of queen walks will lead to more diverse openings in PvZ. Ideally I would have liked to see Protoss and Zerg air both nerfed to the ground, but doing that in a way that doesn't ruin anything else would probably be too much work.

Also looks like Terran will have a weaker middle game against Protoss and an easier time in the late game which is nice.
Serral | Inno | sOs | soO | Has | Classic
CynicalDeath
Profile Joined January 2012
Italy3696 Posts
March 08 2022 20:23 GMT
#22
On March 09 2022 05:13 Durnuu wrote:
Can't wait to confirm that these change absolutely nothing to Protoss issues in PvZ.

exactly ^ this
ModeratorSC2 LP Admin - My Life for Aiur - Let the Metal flow - @Cynical_Death
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2022-03-08 20:24:20
March 08 2022 20:23 GMT
#23
what ? A real patch ? And it actually doesn't look completely silly ? What a day.
serendipitous
Profile Joined November 2017
Canada195 Posts
March 08 2022 20:28 GMT
#24
lurker changes
lestye
Profile Blog Joined August 2010
United States4209 Posts
March 08 2022 20:28 GMT
#25
On March 09 2022 04:19 InfCereal wrote:
Show nested quote +
On March 09 2022 04:17 Legan wrote:
This is nice surprise.

The nydus change may seem odd but it is clearly connected to Queen change as it allows transfusing targeted nydus.


Nathanias mentioned that without the change, queens would exit the nydus off creep. They wouldn't be able to transfuse the nydus.

oh i would never think about that
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Pandain
Profile Blog Joined May 2010
United States12989 Posts
Last Edited: 2022-03-08 20:55:37
March 08 2022 20:52 GMT
#26
Thrilled about this actually - agree with Poopi if we get some decent maps ZvT should be in a great position as well.

Still not convinced this will make PvZ an entertaining matchup but SC2 is allowed to have one bad matchup.
aringadingding
Profile Joined September 2010
481 Posts
March 08 2022 20:54 GMT
#27
whhhhhhat? I did not see this coming
What a surprise!
MockHamill
Profile Joined March 2010
Sweden1798 Posts
March 08 2022 20:58 GMT
#28
All the changes seems reasonable. Anything that screws Protoss is a good thing in my book.

I do not play SC2 any more, mostly due to Protoss. But I still like watching the game, and nothing is more boring to watch than Protoss mass air.
sirok_
Profile Joined November 2019
33 Posts
Last Edited: 2022-03-08 21:01:45
March 08 2022 21:00 GMT
#29
Well, the majority of the changes are OK.
With the exception of the Queen nerf, which I believe is insufficient.
It's by far considered the most imbalanced unit, and queen walks aren't the only reason for this.
I don't see pro PvZ and TvZ becoming less Z favored if they don't further weaken the queen stats or abilities.
Vindicare605
Profile Blog Joined August 2011
United States16123 Posts
March 08 2022 21:02 GMT
#30
On March 09 2022 05:52 Pandain wrote:
Thrilled about this actually - agree with Poopi if we get some decent maps ZvT should be in a great position as well.

Still not convinced this will make PvZ an entertaining matchup but SC2 is allowed to have one bad matchup.


We've had PvP since 2010 fool whatchu talkin bout?

aka: KTVindicare the Geeky Bartender
Xamo
Profile Joined April 2012
Spain886 Posts
March 08 2022 21:03 GMT
#31
On March 09 2022 05:23 CynicalDeath wrote:
Show nested quote +
On March 09 2022 05:13 Durnuu wrote:
Can't wait to confirm that these change absolutely nothing to Protoss issues in PvZ.

exactly ^ this

Cannot agree more.
RIP Protoss, the most nerfed race - again.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Itsxjoeyy
Profile Joined April 2020
30 Posts
March 08 2022 21:05 GMT
#32
On March 09 2022 04:27 91matt wrote:
Just encourages skytoss even more, since there no queen walk. No one wants to play 40min-1hr games all the time. If anything zvp is going to be even worse to play

Can still queen walk just bring overlords with the queens and drop creep
angry_maia
Profile Joined August 2020
331 Posts
March 08 2022 21:10 GMT
#33
Maybe this won't fix issues but i cant possibly see how this doesn't help P in PvZ. Queen walks are completely gone now -- not even a German taxi will work. Furthermore, the lurker nerf makes ground that much more viable against lurkers.
Pandain
Profile Blog Joined May 2010
United States12989 Posts
Last Edited: 2022-03-08 21:11:54
March 08 2022 21:11 GMT
#34
On March 09 2022 06:00 sirok_ wrote:
Well, the majority of the changes are OK.
With the exception of the Queen nerf, which I believe is insufficient.
It's by far considered the most imbalanced unit, and queen walks aren't the only reason for this.
I don't see pro PvZ and TvZ becoming less Z favored if they don't further weaken the queen stats or abilities.


The queen nerf is going to have meaningful ramifications beyond just queen walks. It's not uncommon to see queens caught off creep at various times in ZvT/ZvP or brought in lategame during certain scenarios. This nerf hard punishes the former and limits the latter (requires good creep spread still very late in the game)
CaRn1FeX
Profile Joined January 2003
Germany203 Posts
March 08 2022 21:11 GMT
#35
Since it appears mostly are Zergs complaining, the patch likely does something right :D

Interested to see how things play out in the long run, assuming this is the last balance patch for at least one year, if not ever
Pandain
Profile Blog Joined May 2010
United States12989 Posts
Last Edited: 2022-03-08 21:13:44
March 08 2022 21:12 GMT
#36
On March 09 2022 06:02 Vindicare605 wrote:
Show nested quote +
On March 09 2022 05:52 Pandain wrote:
Thrilled about this actually - agree with Poopi if we get some decent maps ZvT should be in a great position as well.

Still not convinced this will make PvZ an entertaining matchup but SC2 is allowed to have one bad matchup.


We've had PvP since 2010 fool whatchu talkin bout?



PvP can be hella entertaining nowadays when you get into disrupters - at that stage its proably the second most entertaining matchup

On March 09 2022 05:58 MockHamill wrote:
All the changes seems reasonable. Anything that screws Protoss is a good thing in my book.

I do not play SC2 any more, mostly due to Protoss. But I still like watching the game, and nothing is more boring to watch than Protoss mass air.


I don't think this is going to hurt Protoss air haha - though I really hope the VR nerf somehow introduces new Z timings.
Freeborn
Profile Joined July 2010
Germany421 Posts
March 08 2022 21:16 GMT
#37
The dark templar change must be removed, whoever thought of that especially without any other buff, must be retarded.

The rest is worth a try.
Poopi
Profile Blog Joined November 2010
France12944 Posts
March 08 2022 21:25 GMT
#38
Just realized from a Twitter post that they wrote StarCtaft instead of StarCraft :x I knew none of them still working in the building knew about StarCraft
WriterMaru
sirok_
Profile Joined November 2019
33 Posts
March 08 2022 21:33 GMT
#39
On March 09 2022 06:11 Pandain wrote:
Show nested quote +
On March 09 2022 06:00 sirok_ wrote:
Well, the majority of the changes are OK.
With the exception of the Queen nerf, which I believe is insufficient.
It's by far considered the most imbalanced unit, and queen walks aren't the only reason for this.
I don't see pro PvZ and TvZ becoming less Z favored if they don't further weaken the queen stats or abilities.


The queen nerf is going to have meaningful ramifications beyond just queen walks. It's not uncommon to see queens caught off creep at various times in ZvT/ZvP or brought in lategame during certain scenarios. This nerf hard punishes the former and limits the latter (requires good creep spread still very late in the game)


I recognize that the patch will not be completely useless, but I don't believe it will have a significant impact on the majority of the games. Hence it wouldn't really fix the core balance issues.
Indeed, it doesn't take exceptional macro or micro skills to keep queens from wandering too far away from creep. *
The reason top Z currently allows it, is because they can.
Also, in the late game, top Z often have mostly covered the map with creep and stands in a defensive position with more bases.
Nebuchad
Profile Blog Joined December 2012
Switzerland12472 Posts
March 08 2022 21:41 GMT
#40
This seems really bad. PvZ is going to be a little better but PvT is going to be a lot worse, and TvZ is going to shift to terran somewhat. Terran will be the best race by far when they clearly weren't the ones in need of much help.
No will to live, no wish to die
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