• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:51
CET 05:51
KST 13:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
2025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams9Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou23
StarCraft 2
General
Could we add "Avoid Matchup" Feature for rankgame RotterdaM "Serral is the GOAT, and it's not close" The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Finals Preview: Arrival BSL Season 21
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Reality "theory" prov…
perfectspheres
LMAO (controversial!!)
Peanutsc
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1219 users

StarCraft II 5.0.9 PTR Patch Notes (Balance) - Page 3

Forum Index > SC2 General
215 CommentsPost a Reply
Prev 1 2 3 4 5 9 10 11 Next All
Metalmade
Profile Joined December 2019
5 Posts
Last Edited: 2022-03-08 22:13:03
March 08 2022 21:49 GMT
#41
I would like to see a Cooldown on Terran Mules. At the current state Terrans wont get punished for bad macro. They can forget to Macro for a period of time and then drop the mule hammer, with no negative consequences. Its also frustrating to see that if you kill the Terrans worker lines, and he drops 16 Mules and has more Economy than you on 80+ Workers.

If Zergs miss one or more inject cycles they are basically dead and queuing injects wont give them more larvae instantly. If they miss a creep cycle the lose vision. If Protosses miss a Cronoboost they cant immediatly chrono 4 Times and get their research done instantly.

Bad macro should be punished. With a cooldown on Mules for the duration of gaining 50 Energy, the Terran players are forced to macro properly and if they dont, they will have to use the Energy for scans instead of Mules.
angry_maia
Profile Joined August 2020
327 Posts
March 08 2022 21:53 GMT
#42
On March 09 2022 06:41 Nebuchad wrote:
This seems really bad. PvZ is going to be a little better but PvT is going to be a lot worse, and TvZ is going to shift to terran somewhat. Terran will be the best race by far when they clearly weren't the ones in need of much help.


How is PvT going to change at all? The battery nerf only affects proxy void stuff, which won't be a thing at all. The only relevant P-nerf is the DT nerf which only kicks in late game (and that too not too much).
Nebuchad
Profile Blog Joined December 2012
Switzerland12314 Posts
March 08 2022 21:54 GMT
#43
On March 09 2022 06:53 angry_maia wrote:
Show nested quote +
On March 09 2022 06:41 Nebuchad wrote:
This seems really bad. PvZ is going to be a little better but PvT is going to be a lot worse, and TvZ is going to shift to terran somewhat. Terran will be the best race by far when they clearly weren't the ones in need of much help.


How is PvT going to change at all? The battery nerf only affects proxy void stuff, which won't be a thing at all. The only relevant P-nerf is the DT nerf which only kicks in late game (and that too not too much).


DTs are quite important in the late game.
No will to live, no wish to die
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
Last Edited: 2022-03-08 22:06:59
March 08 2022 22:06 GMT
#44
On March 09 2022 06:49 Metalmade wrote:
I would like to see a Cooldown on Terran Mules. At the current state Terrans wont get punished for bad macro. They can forget to Macro for a period of time and then drop the mule hammer, with no negative consequences.


So Terran is the race that can get away with bad macro. OK lmao
maru G5L pls
Antithesis
Profile Joined August 2010
Germany1213 Posts
March 08 2022 22:09 GMT
#45
I like the changes. They are subtle enough to not break anything, but they clearly address what has been considered problematic by the community for a while.

Personally, I mostly enjoy the increased cost and production time of the void ray. Everything which makes skytoss even slightly less convenient is a good thing.

On March 09 2022 04:44 vyzion wrote:
I recall Lambo or Showtime saying that the main reason skytoss is common is because lurkers are too strong against ground. perhaps the lurker burrow delay will shift it slightly towards ground armies

I could be completely misquoting them, so I apologize if i am.

Though the myth of the lurker being the reason for the popularity of skytoss has been flourishing for some time, it is not widely endorsed among pros, and certainly not by Lambo. In fact, Lambo made a literal video whose sole point was to argue that the lurker is not the reason why skytoss openings are most frequently played.
Mutation complete.
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
March 08 2022 22:10 GMT
#46
Protoss...nerfs? Is there something I'm missing? Thought protoss sucked as evidenced by the last two years of competetive results...
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
TheCheapSkate
Profile Joined August 2011
Slovenia317 Posts
March 08 2022 22:11 GMT
#47
Is this April fools joke? After all the recent struggles protoss gets nefred the most?No gateway unit buffs? And zerg actually gets a buff to the nydus and the queen is barley touched?
Metalmade
Profile Joined December 2019
5 Posts
March 08 2022 22:16 GMT
#48
On March 09 2022 07:06 neptunusfisk wrote:
I would like to see a Cooldown on Terran Mules. At the current state Terrans wont get punished for bad macro. They can forget to Macro for a period of time and then drop the mule hammer, with no negative consequences.


So Terran is the race that can get away with bad macro. OK lmao[/QUOTE]


Yes. Where do the other races get away with bad macro? As I said, if u miss injects or creep cycles you get punished by not having larva or vision. Protoss also cant chrono multiple times the same building at once. So exlain to me, where they get away with murder...
AxiomB
Profile Joined August 2016
69 Posts
March 08 2022 22:16 GMT
#49
A patch? WTF lets gooooooo!!! any change is welcome <3
ejozl
Profile Joined October 2010
Denmark3444 Posts
Last Edited: 2022-03-08 22:24:42
March 08 2022 22:23 GMT
#50
This is not what is needed, I don't like most of this.
Protoss need help vs Terran right now, the DT nerf is stupid and in the wrong direction.
Voids only make the transition to air better, the actual air lies with the Carrier, so sky toss is not nerfed, but a lot of cool builds are, tho one change might be warranted.
Zerg is also nerfed vs Terran, so now Terran is just the master race.
The Shield Battery and Queen nerf will probably remove a lot of variety which is much needed for a game that doesn't rely on changes.

Obviously the changes are not huge, but they are in the wrong direction
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
THERIDDLER
Profile Joined July 2014
Canada126 Posts
March 08 2022 22:36 GMT
#51
Protoss players in shambles
Please don't fricken hack, its just a game.
angry_maia
Profile Joined August 2020
327 Posts
March 08 2022 22:45 GMT
#52
On March 09 2022 07:10 Cricketer12 wrote:
Protoss...nerfs? Is there something I'm missing? Thought protoss sucked as evidenced by the last two years of competetive results...


What are you talking about -- the queen nerf is waaaaay more significant than the void ray nerf, and i don't really see the relevance of the other toss nerfs to standard play (battery nerf doesn't matter if you don't go for proxy stuff).
WombaT
Profile Blog Joined May 2010
Northern Ireland25946 Posts
March 08 2022 22:46 GMT
#53
On March 09 2022 04:44 vyzion wrote:
Show nested quote +
On March 09 2022 04:31 91matt wrote:
On March 09 2022 04:28 InfCereal wrote:
On March 09 2022 04:27 91matt wrote:
Just encourages skytoss even more, since there no queen walk. No one wants to play 40min-1hr games all the time. If anything zvp is going to be even worse to play


I dunno, it's going to take a full 36 extra seconds, and 300 more minerals to get the 6 void hit squad off a 2sg void opener.

From the zerg's AA preparation perspective, that's eons. Plus, it's going to delay the protoss third.



You can't do anything aggressive except queen walk vs skytoss, It doesn't discourage it at all. Also delaying the third by 6 seconds is hardly going to change the meta.

Queen walk should go, but so should making voids and skytoss behind it and dragging the game out all the time. Patch just makes it even easier to play the lamest style in the game.


I recall Lambo or Showtime saying that the main reason skytoss is common is because lurkers are too strong against ground. perhaps the lurker burrow delay will shift it slightly towards ground armies

I could be completely misquoting them, so I apologize if i am.

Overall, these sound like pretty solid changes to me. The community is also very passionate/anal and if they've been involved for months, I have confidence it should play out with a net positive

Don’t know about Showtime, Lambo said the exact opposite, or well he made a video arguing that Toss don’t go air because lurkers are too strong on the ground, but that airtoss and it’s fleshed out openers is both safest, and transitions to lategame smoother

Re changes, I like the DT change. One I suggested or agreed with, I think blink was intended as an escape tool to preserve DTs, not a way to juMp on things with no chance to react.

I mean 0.75s isn’t huge, but it’s something a player can at least sort of react to, especially when DTs jump on armies.

I like the battery change, in theory anyway. Makes some battery cheeses which are mostly obnoxious harder to pull off, but not impossible and keeps them basically as potent defensively.

Mine change, again you’ve slightly more time to react to mine drops

In summation. Not sure how this plays out at pro level, but I think some annoying builds and mechanics are slightly tweaked and PvT and PvT will benefit.

Making things slightly slower will make the game less frustrating for us mere mortals. But they may make it harder at the pro level in certain interactions, in certain matchups.

PvZ I don’t really see anything that would see a shift to make the matchup less garbage.

I think the Queen change will make for some really wonky play, and may change things too much in a very either/or sense.

Attack hits at an angle where you have creep, easy hold. You’re slightly off creep and get surprised, Queens get wiped instantly. Maybe you’re standing on the edge of creep and a tumour had been snapped, the creep recedes and you’re suddenly super vulnerable. BCs can maybe shark around and find spots where they can do damage and Queens can’t deflect it without transfuse.

I’m not sure how that ends up looking, I think my on the fence stance has an understandable rationale.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland25946 Posts
March 08 2022 22:57 GMT
#54
On March 09 2022 06:49 Metalmade wrote:
I would like to see a Cooldown on Terran Mules. At the current state Terrans wont get punished for bad macro. They can forget to Macro for a period of time and then drop the mule hammer, with no negative consequences. Its also frustrating to see that if you kill the Terrans worker lines, and he drops 16 Mules and has more Economy than you on 80+ Workers.

If Zergs miss one or more inject cycles they are basically dead and queuing injects wont give them more larvae instantly. If they miss a creep cycle the lose vision. If Protosses miss a Cronoboost they cant immediatly chrono 4 Times and get their research done instantly.

Bad macro should be punished. With a cooldown on Mules for the duration of gaining 50 Energy, the Terran players are forced to macro properly and if they dont, they will have to use the Energy for scans instead of Mules.

The negative consequence is Terrans don’t have all the extra stuff they would have if they were muling.

If you’re in a position where a Terran with bad macro can drop the mule hammer and kill you, your macro isn’t on point either. Or a Terran with good macro would be absolutely stomping you already.

Terrans have the scan mechanic in addition to mules, as well as the supply drop, since WoL. There’s an element of choice, spend that energy here, there or bank it. You also mine out bases even faster, so banking mules for a base you’re about to take can be the smart play.

Protoss too now have that element of choice with recall, chronoing like a boss may give a production boost, but it leaves you vulnerable and closes your options. You may get caught out of position and shit out of luck, or you can’t send in a harassment squad and realistically hope they escape alive.

There’s elements of choice to it, which I like. The game’s hard enough without being punished for missing a mule cycle, especially given I think on balance the Terran macro/micro/rallying demands are probably the hardest of the three races.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 08 2022 22:58 GMT
#55
I posted this on the bnet fourms, reposting here:

I wanted to bring a slight problem to the attention of the SCII devs with the queen nerf.

It’s quite common in early game ZvZ to be in a position where you have to defend a large amount of zerglings with just 2 queens, while your own defensive lings are building.

The most common tactic to do this is to place both of your queens on the ramp between main and natural. These 2 queens can hold a large amount of lings for quite a long time due to their large health pool, and the ability to transfuse each other. Usually, this is enough time to morph defensive banelings, or get enough lings of your own out to not outright die to unscouted early ling floods.

The inability to transfuse off creep is going to severely hamper this defensive strategy.
Cereal
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2022-03-08 23:18:52
March 08 2022 23:10 GMT
#56
Honestly I think this is unacceptable. But it depends on how frequent the balance patches are. Are we going to be stuck in this patch for more than a year/forever? Then this patch is unacceptable. If we're getting semi frequent patches then it's a good start.

There are a few interesting things, but overall it's...not enough?

The not being able to transfuse outside of creep is as band aid as you can get, but I'll take it.

The VR increased cost seems reasonable. The increased build time isn't, would that only make Protoss more vulnerable to early all ins?


Buffing the nydus is a terrible idea. It's like buffing the swarmhost. It's simply something that shouldn't be done.

One day the Zerg players will discover the nydus is simply a mass recall that you can make multiple off, put anywhere on the map and have zero cooldown.

The mine change is good.

The Lurker nerf is nowhere near enough. If they want ground protists to be viable talons need to be completely removed.

And I think Terran still needs some help vs Protoss.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 08 2022 23:14 GMT
#57
On March 09 2022 08:10 [Phantom] wrote:
Honestly I think this is unacceptable. But it depends on how frequent the balance patches are. Are we going to be stuck in this patch for more than a year/forever? Then this patch is unacceptable.


There are a few interesting things, but overall it's...not enough?

The not being able to transfuse outside of creep is as band aid as you can get, but I'll take it.

The VR increased cost seems reasonable. The increased build time isn't, would that only make Protoss more vulnerable to early all ins?


Buffing the nydus is a terrible idea. It's like buffing the swarmhost. It's simply something that shouldn't be done.

One day the Zerg players will discover the nydus is simply a mass recall that you can make multiple off, put anywhere on the map and have zero cooldown.

The mine change is good.

The Lurker nerf is nowhere near enough. If they want ground protists to be viable talons need to be completely removed.

And I think Terran still needs some help vs Protoss.


Harstem says this is not the last patch in his video here:

Cereal
Pandain
Profile Blog Joined May 2010
United States12989 Posts
Last Edited: 2022-03-08 23:25:00
March 08 2022 23:21 GMT
#58
On March 09 2022 07:58 InfCereal wrote:
I posted this on the bnet fourms, reposting here:

Show nested quote +
I wanted to bring a slight problem to the attention of the SCII devs with the queen nerf.

It’s quite common in early game ZvZ to be in a position where you have to defend a large amount of zerglings with just 2 queens, while your own defensive lings are building.

The most common tactic to do this is to place both of your queens on the ramp between main and natural. These 2 queens can hold a large amount of lings for quite a long time due to their large health pool, and the ability to transfuse each other. Usually, this is enough time to morph defensive banelings, or get enough lings of your own out to not outright die to unscouted early ling floods.

The inability to transfuse off creep is going to severely hamper this defensive strategy.


Yeah there's actually going to be a ton of situations like this. Queens are off creep more than you would think. Think like ZvT and you're trying to defend a building third/fourth hatchery against an attack. I'm still a fan of the change though because it just means we have to see adaptations and new strats.

Also @ phantom the nydus isn't getting buffed. Literally the only reason for the change was to allow queens to be able to transfuse nyduses that just built - which was the case BEFORE the patch anyway. This "buff" literally has no effect except to restore, not add, that possibility.
Zitong0105
Profile Joined July 2021
1 Post
Last Edited: 2022-03-08 23:28:12
March 08 2022 23:22 GMT
#59
On March 09 2022 06:05 Itsxjoeyy wrote:
Show nested quote +
On March 09 2022 04:27 91matt wrote:
Just encourages skytoss even more, since there no queen walk. No one wants to play 40min-1hr games all the time. If anything zvp is going to be even worse to play

Can still queen walk just bring overlords with the queens and drop creep

Ravager-Ling Queen walk is a Hatch tech build buddy. Having a Lair and Overlord speed not only delayed your timing about 1 entire minute, but also means you have Hatch occupied for 4.5 Queens' building time, and the gas for 2 Ravagers. What this really affects is Protoss can have 3rd base as early as possible without concerning any Zerg punishment. No need to build defensive canons early on and be much more well-prepared for the Nydus Queen timing. Considering the current ZvP meta, these changes definitely bring a positive effect on the ZvP match-up.
WightyCity
Profile Joined May 2011
Canada887 Posts
March 08 2022 23:34 GMT
#60
This is good news. Change things up
90% watching it 8% talking about it and 2% playing it - sc2
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
01:00
Open Quali #2
ZZZero.O56
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 138
SortOf 129
Nina 125
StarCraft: Brood War
Artosis 636
PianO 395
Movie 72
ZZZero.O 58
Bale 25
Icarus 11
Dota 2
XaKoH 584
monkeys_forever479
LuMiX1
League of Legends
JimRising 851
Counter-Strike
m0e_tv363
PGG 168
Super Smash Bros
C9.Mang0579
hungrybox469
Other Games
summit1g10689
WinterStarcraft372
Skadoodle178
Maynarde119
NeuroSwarm55
Tasteless36
Models4
Organizations
Other Games
gamesdonequick1078
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH175
• practicex 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo802
• Stunt339
• HappyZerGling68
Upcoming Events
Replay Cast
5h 10m
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
OSC
7h 10m
CrankTV Team League
8h 10m
Shopify Rebellion vs Team Liquid
BASILISK vs Team Falcon
Replay Cast
18h 10m
The PondCast
1d 4h
CrankTV Team League
1d 8h
Replay Cast
2 days
WardiTV Invitational
2 days
MaNa vs Gerald
Rogue vs GuMiho
ByuN vs Spirit
herO vs Solar
CrankTV Team League
2 days
Replay Cast
3 days
[ Show More ]
BSL Team A[vengers]
3 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
3 days
Sparkling Tuna Cup
4 days
BSL Team A[vengers]
4 days
Cross vs Motive
Sziky vs HiyA
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.