I really like the shield battery changes. I am looking forward to seeing some cool micro with drop overlords to move queens across the map and drop creep so they can transfuse. It adds another step to queen walks, but i think it will be cool to see. I could be wrong. Perhaps the void ray is being hit too hard, maybe just one of those changes would be good enough. I'm very happy to see some development!
Excited to see a PTR patch but a bit disappointed with the proposed changes.
- Shield battery nerf seems good to discourage mass proxy battery cheeses - DT buff seems unnecessary but not a big deal - Void ray nerfs seem too much. Pick one nerf, not both. But really they should be changed to be more interesting and have more micro potential. - Queen nerf seems decent but not sure how big of a deal this will end up being - Widow mine nerf seems good for lower levels but not sure about it being good for pro level - Lurker nerf seems okay but probably not enough. I think having slower movement speed would be better. Maybe both slightly nerfed? - Nydus buff seems fine, especially because of the queen nerf
Harstem overall thinks the nerfs to shield battery and nerf to blink for DTs was a good nerf and it was needed.
I think all the individual changes are good (except idk why they did that widow mine nerf?), but the patch overall is maybe missing something
I heard this patch has been in the works for *ages*, with roughly the same changes the whole time, and it seems like a patch that a year ago everyone would have loved (people complaining about blink dts, clem destroying serral/reynor with mines, etc.)
It's a decent patch for the starcraft community though, it switches the game from Z >> T >>>>>>>> P to T > Z >>>>>>> P, which historically is what people want.
On March 09 2022 15:04 Nebuchad wrote: It's a decent patch for the starcraft community though, it switches the game from Z >> T >>>>>>>> P to T > Z >>>>>>> P, which historically is what people want.
I don't see how this patch affects TvZ much, and I think the issues with TvZ are more about maps anyways
Overall looks quite decent I think. The only thing, I realy Don t get is the DT Nerf. If you want to nerf P Late game, make the carrier weaker, like increase the interceptor build time a second or two and make carriers practically useless. But why nerf the only Protoss ground unit, that was somewhat decent in Lategame before? If they want to Help Protoss in high Level while nerf them at lower Level, they need to nerf A- move units like the carrier and buff units you actually have to control to do damage.
On March 09 2022 07:06 neptunusfisk wrote: I would like to see a Cooldown on Terran Mules. At the current state Terrans wont get punished for bad macro. They can forget to Macro for a period of time and then drop the mule hammer, with no negative consequences.
So Terran is the race that can get away with bad macro. OK lmao
Yes. Where do the other races get away with bad macro? As I said, if u miss injects or creep cycles you get punished by not having larva or vision. Protoss also cant chrono multiple times the same building at once. So exlain to me, where they get away with murder...
On March 09 2022 11:50 TossHeroes wrote: Oh look another patch with more Toss nerf lol
Void ray more expensive, sure Toss can live with that
DT and battery nerf? Just so the terran fanboys stop crying?
1500min 1500 gas commitment just for a “chance” to kill a 550 planetary?
Look at it the other way: nobody was complaining when DTs didn’t have blink that « they absolutely need blink ». Making it less obnoxious than it is atm and allow more time to react / thus more counter play and making it less of a « free meal » move for protoss is probably a good thing.