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StarCraft II 5.0.9 PTR Patch Notes (Balance) - Page 9

Forum Index > SC2 General
215 CommentsPost a Reply
Prev 1 7 8 9 10 11 Next All
jade11
Profile Joined March 2022
4 Posts
Last Edited: 2022-03-11 15:17:02
March 11 2022 15:11 GMT
#161
On March 12 2022 00:03 Nebuchad wrote:
You ask "why bother trying anything else" rhetorically but I already gave you an answer. If you mostly lose vs the very best players using that strategy, then that's an incentive to try something else.


And how often are you (not you personally but the hypothetical player we're discussing) playing against the best player? Let's not confused the general player population with the very small segment of players who are consistently reaching that top level of competition. If 8 out of 10 games you're meeting opponents that you can beat with the "convenient" skytoss build, then you do that. If you're losing only 20% of the time against the handful of players who are capable of consistently winning against skytoss, then I consider that pretty good odds. It doesn't encourage you to experiment.

Plus, this game simply cannot just be sustain with the top 1% of players. At the lower level there's no question that Skytoss is by far the best strategy to use, and that's really the issue. There's no denying that the PvZ meta has stagnated on the Protoss side for years. On the Zerg side there has been numerous changes in how to play the match up, with even microbial shroud/mass queen getting a fair amount of play recently. Why is this? Again this is because there's no obvious best way for zerg to fight skytoss, so it encourages experimentation. The moment Skytoss stops becoming the "default" option is the moment where the experimentation on the Toss side can begin. I'm not convince that with all the options that Protoss has at their disposal they can't put together a ground-based style that can go toe to toe with Zerg in the late game.
Nebuchad
Profile Blog Joined December 2012
Switzerland12422 Posts
March 11 2022 15:16 GMT
#162
Last time I played the hypothetical player who doesn't play against the best was losing to my three adepts one oracle third base into only carriers build, I have zero interest in how balance affects him and you should too.
No will to live, no wish to die
jade11
Profile Joined March 2022
4 Posts
March 11 2022 15:19 GMT
#163
On March 12 2022 00:16 Nebuchad wrote:
Last time I played the hypothetical player who doesn't play against the best was losing to my three adepts one oracle third base into only carriers build, I have zero interest in how balance affects him and you should too.


Ok so I don't care about the player at your level perhaps. But if I'm a mid level pro and I play in a tournament, how often am I running into a Dark or a Serral? Or it is more likely that I'll play a Ragnarok or Lambo, who are both solid players but I know that my Skytoss style can reliably beat? If I'm a smart player I'm going to play the strat that gives me the best overall chance of success, and for now that's Skytoss.
WombaT
Profile Blog Joined May 2010
Northern Ireland26499 Posts
March 11 2022 15:25 GMT
#164
On March 12 2022 00:11 jade11 wrote:
Show nested quote +
On March 12 2022 00:03 Nebuchad wrote:
You ask "why bother trying anything else" rhetorically but I already gave you an answer. If you mostly lose vs the very best players using that strategy, then that's an incentive to try something else.


And how often are you (not you personally but the hypothetical player we're discussing) playing against the best player? Let's not confused the general player population with the very small segment of players who are consistently reaching that top level of competition. If 8 out of 10 games you're meeting opponents that you can beat with the "convenient" skytoss build, then you do that. If you're losing only 20% of the time against the handful of players who are capable of consistently winning against skytoss, then I consider that pretty good odds. It doesn't encourage you to experiment.

Plus, this game simply cannot just be sustain with the top 1% of players. At the lower level there's no question that Skytoss is by far the best strategy to use, and that's really the issue.

If pros earned their money through winning as many ladder games as they could over a season sure. Playing the odds with a stable strategy that works against most people and is pretty safe to cheese is the way to go.

They earn the big bucks, and the prestige from peaking at big tournaments though.

Trap and Zest know the ceiling where playing the odds isn’t enough, they’ve been smacked around enough by big Zergs (and taken the odd scalp) over the last couple of years.

They’ve 100% been experimenting, they both know that to take a Katowice or Code S there’s a high likelihood they can’t just dodge all the Zergs

They just haven’t found anything that reliably works, yet.

It’s worth noting that Zest refined the hell out of Skytoss to get it to its current state of use and stability.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Nebuchad
Profile Blog Joined December 2012
Switzerland12422 Posts
Last Edited: 2022-03-11 15:41:48
March 11 2022 15:26 GMT
#165
What about if I'm the very best protoss and I play thé best zergs consistently? Wouldn't I then try ground, see that it's viable against the best players, and then conclude that it's therefore also viable against weaker zergs, at which point other protosses then adopt my build?

Also who is this second tier protoss who wins consistently against second tier zergs? Are you sure you're not talking about a top tier protoss winning against second tier zergs, but protoss has been underperforming so much lately that you view their top tier as similar level to zerg's second tier? I tried Mana, Harstem, Skillous, Gerald, and none of them have a winning record against Lambo or Elazer.
No will to live, no wish to die
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
Last Edited: 2022-03-11 16:17:14
March 11 2022 16:12 GMT
#166
meh I think it's disengenuous to act as though Protoss is unique in having less strategic diversity in the ultra-late-game. All three races have ultra-late-game "peak" compositions where things settle down somewhat and the focus moves to holding ground with static d and slightly adjusting the comp in order to respond to slight adjustments in the enemy's comp or get an edge and preparing for army wipes and rebuilds. This happens just as much with Protoss as any other race, with the balance of disruptors, HTs, Carriers, Tempests, Archons, Voids, Immortals, Stalkers, etc depending on exactly what the Zerg is doing. Protoss comps in general are more "deathbally," but that's true in other phases of the game too and you definitely have late-game harass, etc.

The "problem" with Skytoss wasn't that it existed as a late-game comp but that with the Void opener Protoss could essentially vault into a strong lategame composition so much faster than the enemy that the opponent could not possibly have their own late-game composition ready and therefore most of the late-game strategic stuff doesn't apply. In effect it turns a late-game composition into a mid-game composition. There's a somewhat analogous position with Zergs rushing to Hive, but Skytoss is just a more stable and all-around (and less strategically complex) comp than being able to quickly get Lurkers with upgrades or a few BLs out.

If you can delay Toss getting into their late-game comp, though, by the time they do the game will be in a very different state and things will be generally more interesting.

There's an argument to be made that all ultra-late-game stuff should be rebalanced and changed (generally in SC2 Tier 3 stuff is much stronger relative to Tier 1 and 2 than it is in BW, as is Static D, and that changes the game a lot and makes late-game arguably more passive and different from other phases of the game), but just changing Protoss wouldn't accomplish that.
Dies Irae venit. youtube.com/SnobbinsFilms
Riner1212
Profile Joined November 2012
United States337 Posts
Last Edited: 2022-03-11 17:22:38
March 11 2022 16:36 GMT
#167
for the first time in my life the community did a better job then the official balance team themselves. GREAT JOB TEAM!.

my only concern is that for queen transfuse. what if they get over lord to drop creep on them... during their early cheeses.
Sjow "pretty ez life as protoss"
Big-t
Profile Joined January 2011
Austria1350 Posts
Last Edited: 2022-03-11 18:20:58
March 11 2022 18:19 GMT
#168
On March 12 2022 01:36 Riner1212 wrote:
my only concern is that for queen transfuse. what if they get over lord to drop creep on them... during their early cheeses.


They would need lair for creep (overlord or nydus) which is OK. It delays the all in. It‘s not like you are not able to do any cheese or all on builds anymore. You have to adjust some things.
monchi | IdrA | Flash
geokilla
Profile Joined May 2011
Canada8245 Posts
March 11 2022 22:27 GMT
#169
How come I can't play in the PTR? Testing is greyed out
bela.mervado
Profile Joined December 2008
Hungary407 Posts
March 11 2022 23:15 GMT
#170
On March 12 2022 07:27 geokilla wrote:
How come I can't play in the PTR? Testing is greyed out


go to bnet launcher,
above the "play" button, you can select PTR.
a separate full install required to test it

Blizz should just release it as it is..
Albert14
Profile Joined March 2022
2 Posts
March 12 2022 00:49 GMT
#171
GSL is starting soon. Can blizzard update the patch before GSL? I don't want to watch skytoss vs Queen walk anymore. Please hurry up!!!
washikie
Profile Joined February 2011
United States752 Posts
March 12 2022 00:58 GMT
#172
On March 12 2022 03:19 Big-t wrote:
Show nested quote +
On March 12 2022 01:36 Riner1212 wrote:
my only concern is that for queen transfuse. what if they get over lord to drop creep on them... during their early cheeses.


They would need lair for creep (overlord or nydus) which is OK. It delays the all in. It‘s not like you are not able to do any cheese or all on builds anymore. You have to adjust some things.


Yeah Zerg can still allin it’s just that they can’t do it unreasonably fast any more.
"when life gives Hero lemons he makes carriers" -Artosis
washikie
Profile Joined February 2011
United States752 Posts
March 12 2022 01:02 GMT
#173
On March 10 2022 03:49 Jerubaal wrote:
While that's a good analysis, you're slightly overselling Skytoss. It wasn't some great build Protoss did because it was so strong. They went that build because everything else was terrible.


Well at a high level yes in low gm and below they go it because it’s extremely effective at non pro levels of play.
"when life gives Hero lemons he makes carriers" -Artosis
DarkGamer
Profile Joined November 2012
Germany330 Posts
March 12 2022 09:45 GMT
#174
when does the patch go live? I couldnt find any infos...
Vision_
Profile Joined September 2018
875 Posts
March 12 2022 11:26 GMT
#175
omfg I should post something to help them. But who said community wants an infested terran ......
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
March 12 2022 12:33 GMT
#176
I feel like so many fucked up design/balance choices have revolved around Zergs lack of early anti air.
I'm not stupid, a marauder just shot my brain.
WombaT
Profile Blog Joined May 2010
Northern Ireland26499 Posts
March 12 2022 14:26 GMT
#177
On March 12 2022 21:33 Jerubaal wrote:
I feel like so many fucked up design/balance choices have revolved around Zergs lack of early anti air.

Yeah 100% especially as expansions have given either boosts to existing air units or whole new air units to play with.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
March 12 2022 16:41 GMT
#178
Obv still quite early but this PvZ btw Harstem & Lambo on the new patch seems quite promising:


If Harstem's approach is right, the Void Ray will still contribute to stabilizing Toss early game, but going mass Voids early on will be difficult/unrewarding and it will be very difficult to transition straight into Carriers. At least in these games, tho, Protoss seems to be in a better econ position overall, and so able to play a true mid-game a lot more.

Seems pretty ideal to me, but we'll have to see how it turns out.
Dies Irae venit. youtube.com/SnobbinsFilms
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2022-03-12 20:44:27
March 12 2022 20:43 GMT
#179
On March 12 2022 23:26 WombaT wrote:
Show nested quote +
On March 12 2022 21:33 Jerubaal wrote:
I feel like so many fucked up design/balance choices have revolved around Zergs lack of early anti air.

Yeah 100% especially as expansions have given either boosts to existing air units or whole new air units to play with.



Yes, Air units mustn t be as important than ground units. In my mind Carrier for example could cost 1 supply but each time you buy an interceptor, you increase the supply by +X. Kind of flying factory.
But I have to say i m not really interesting in viewing air fights so....

Then even if patchs aren t fully usefull directly, maybe if community, casters and pros react well afterall, Activision could let the game evolve in different hands increasing the replayability of the game... Which is actually really suffering
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
March 12 2022 23:15 GMT
#180
@Captain Peabody So now Protoss has three early game utility units that are irrelevant by the midgame.
I'm not stupid, a marauder just shot my brain.
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