• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:36
CEST 08:36
KST 15:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 237Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder PLAYzone Challenge - open offline tour in Prague BSL Season 23 BW General Discussion NaDa's Body
Tourneys
PLAYzone Challenge - open offline tour in Prague [ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Diablo IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11328 users

StarCraft II 5.0.9 PTR Patch Notes (Balance) - Page 7

Forum Index > SC2 General
215 CommentsPost a Reply
Prev 1 5 6 7 8 9 11 Next All
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2022-03-09 18:37:54
March 09 2022 15:55 GMT
#121
On March 10 2022 00:44 Beelzebub1 wrote:
Show nested quote +
On March 09 2022 23:21 The_Red_Viper wrote:
On March 09 2022 08:39 honorablemacroterran wrote:
On March 09 2022 04:16 The_Red_Viper wrote:
lol


Are you upset?


No, just disappointed that this is all they came up with. It imo won't do much to truly help potential balance concerns and it certainly doesn't do much to bring in a fresh experience either. The former ofc remains to be seen, it's mostly conjecture at this point, the latter is probably outside this "team's" reach, arguably the more important aspect to keep people playing though.
It's at least nice to see that there is potential for new patches, but this one doesn't get me excited.


Disagree, people are really down playing the Queen nerf when it more or less deletes Queen walks from the game. That has huge implications for Protoss. Being able to more reliably secure a third is a huge buff to Protoss in the match up.

Well as i said, it remains to be seen how this really develops, i certainly can see that no queen walks removes one big threat for protoss, i am just not convinced that it'll be enough to truly work out matchup problems, even with the lurker change in mind.
But what is imo more important is delivering a fresh way of playing the game with patches, something to truly get people excited about the game, give room for experimentation, etc. That's partly on maps, but there i also don't see any bigger movements towards that.
It's simply a little disappointing to see sc2 go into this mode of operation where one cannot expect any real shakeup whatsoever, though it ofc makes sense from blizzard's business perspective, and one cannot expect too much from this community team either for obvious reasons.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
angry_maia
Profile Joined August 2020
332 Posts
March 09 2022 16:33 GMT
#122
On March 10 2022 00:44 Nebuchad wrote:
Show nested quote +
On March 09 2022 14:16 angry_maia wrote:
On March 09 2022 11:50 TossHeroes wrote:
Oh look another patch with more Toss nerf lol

Void ray more expensive, sure Toss can live with that

DT and battery nerf? Just so the terran fanboys stop crying?

1500min 1500 gas commitment just for a “chance” to kill a 550 planetary?




do you think harstem is biased against toss?


I don't know about Harstem but we can see how this patch feels about the races.

Terran: we love the gameplay. You guys rule. Keep doing what you do.
Zerg: we love the gameplay except queen walks are stupid. Let's make the race slightly weaker, also don't do queen walks.
Protoss: we see that you were doing a bunch of things that we don't like. You would still lose the game most of the time with those options but, nothing there's no but, we'll just remove those options. It'll be fine. Just be skillful like us.


Wait what -- this patch is i think clearly a buff in high level PvZ for P. Watch Lambo's video about the reason P plays skytoss, and we know from watching serral dunk on every toss in existence that at the highest level of play, late game skytoss just isn't it.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
March 09 2022 16:44 GMT
#123
So you think that they made non-Skytoss builds more viable?
I'm not stupid, a marauder just shot my brain.
coolguy_704
Profile Joined May 2020
5 Posts
March 09 2022 17:09 GMT
#124
I don't think this does anything to change the core issue--the Zerg macro mechanic is overpowered.

The queen nerf should help Protoss and Terran bridge the gap at the highest level though and we should see some more Terran and Protoss champions.
WombaT
Profile Blog Joined May 2010
Northern Ireland27394 Posts
March 09 2022 17:16 GMT
#125
On March 10 2022 01:33 angry_maia wrote:
Show nested quote +
On March 10 2022 00:44 Nebuchad wrote:
On March 09 2022 14:16 angry_maia wrote:
On March 09 2022 11:50 TossHeroes wrote:
Oh look another patch with more Toss nerf lol

Void ray more expensive, sure Toss can live with that

DT and battery nerf? Just so the terran fanboys stop crying?

1500min 1500 gas commitment just for a “chance” to kill a 550 planetary?




do you think harstem is biased against toss?


I don't know about Harstem but we can see how this patch feels about the races.

Terran: we love the gameplay. You guys rule. Keep doing what you do.
Zerg: we love the gameplay except queen walks are stupid. Let's make the race slightly weaker, also don't do queen walks.
Protoss: we see that you were doing a bunch of things that we don't like. You would still lose the game most of the time with those options but, nothing there's no but, we'll just remove those options. It'll be fine. Just be skillful like us.


Wait what -- this patch is i think clearly a buff in high level PvZ for P. Watch Lambo's video about the reason P plays skytoss, and we know from watching serral dunk on every toss in existence that at the highest level of play, late game skytoss just isn't it.

Did we watch the same video?

Lambo’s reason for saying Toss play Skytoss isn’t purely a compositional thing, it’s a transitional flow and timing thing as well.

Void builds got tightened and refined so they are the catch-all, safe builds against most of what Zergs can throw at you in early aggression.

You have Voids pushing back overlords and sharking, they pump out a lot of DPS and they’re super mobile at bouncing between the first three Toss bases in a way ground forces aren’t. You’re safe to expand quickly against most frontal busts and you’re safe against attempts to plop nydus’ in your bases if you’re paying attention.

To my knowledge, no Robo or Twilight/Templar tech opener is nearly as versatile and as strong as a catch-all solid opener.

If you already have a void fleet intact, and multiple Stargates, plus some air ups the natural transition is to Skytoss

Protoss’ catch-all opener is now nerfed against anything other than Queen walks, although to what degree that’s impactful remains to be seen.

Batteries are also weaker. There are certain positions where a Protoss will have some stretched between bases, and out of Nexus range, so they can control the threat of a Zerg bust rotating around defences. Some pushes will almost certainly be tougher to hold. I think this was a necessary change.

A few changes are good because they cut some real bullshit out. DT blink, Queen walks, battery cheeses. IMO these are silly mechanics, I’m down.

Protoss doesn’t really have anything that’s a buff to make ground stronger though. At all. PvZ in a nutshell:

1. Stop the Zerg growth through the ability to pressure and contain.
2. Turtle defensively and tech hard while being safe so despite Zerg growth you get up a comp and upgrades that you have a standing fleet that’s so strong that Zerg growth isn’t as important.
3. Cheese

Skytoss is number 2, in a nutshell, and is weaker minus the notable exception of Queen walks. 3 is weaker outright. 1, enabling ground toss to be more dynamic is just not a thing with this patch at all.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Nebuchad
Profile Blog Joined December 2012
Switzerland12535 Posts
Last Edited: 2022-03-09 17:29:48
March 09 2022 17:25 GMT
#126
On March 10 2022 01:33 angry_maia wrote:
Show nested quote +
On March 10 2022 00:44 Nebuchad wrote:
On March 09 2022 14:16 angry_maia wrote:
On March 09 2022 11:50 TossHeroes wrote:
Oh look another patch with more Toss nerf lol

Void ray more expensive, sure Toss can live with that

DT and battery nerf? Just so the terran fanboys stop crying?

1500min 1500 gas commitment just for a “chance” to kill a 550 planetary?




do you think harstem is biased against toss?


I don't know about Harstem but we can see how this patch feels about the races.

Terran: we love the gameplay. You guys rule. Keep doing what you do.
Zerg: we love the gameplay except queen walks are stupid. Let's make the race slightly weaker, also don't do queen walks.
Protoss: we see that you were doing a bunch of things that we don't like. You would still lose the game most of the time with those options but, nothing there's no but, we'll just remove those options. It'll be fine. Just be skillful like us.


Wait what -- this patch is i think clearly a buff in high level PvZ for P. Watch Lambo's video about the reason P plays skytoss, and we know from watching serral dunk on every toss in existence that at the highest level of play, late game skytoss just isn't it.


I didn't argue that it wasn't a buff for PvZ. It is, queen walks were strong. My point still stands, and if protoss isn't still by far the worst race after this patch, then you will get to say that I was wrong about it.
No will to live, no wish to die
angry_maia
Profile Joined August 2020
332 Posts
March 09 2022 17:30 GMT
#127
On March 10 2022 02:16 WombaT wrote:
Show nested quote +
On March 10 2022 01:33 angry_maia wrote:
On March 10 2022 00:44 Nebuchad wrote:
On March 09 2022 14:16 angry_maia wrote:
On March 09 2022 11:50 TossHeroes wrote:
Oh look another patch with more Toss nerf lol

Void ray more expensive, sure Toss can live with that

DT and battery nerf? Just so the terran fanboys stop crying?

1500min 1500 gas commitment just for a “chance” to kill a 550 planetary?




do you think harstem is biased against toss?


I don't know about Harstem but we can see how this patch feels about the races.

Terran: we love the gameplay. You guys rule. Keep doing what you do.
Zerg: we love the gameplay except queen walks are stupid. Let's make the race slightly weaker, also don't do queen walks.
Protoss: we see that you were doing a bunch of things that we don't like. You would still lose the game most of the time with those options but, nothing there's no but, we'll just remove those options. It'll be fine. Just be skillful like us.


Wait what -- this patch is i think clearly a buff in high level PvZ for P. Watch Lambo's video about the reason P plays skytoss, and we know from watching serral dunk on every toss in existence that at the highest level of play, late game skytoss just isn't it.

Did we watch the same video?

Lambo’s reason for saying Toss play Skytoss isn’t purely a compositional thing, it’s a transitional flow and timing thing as well.

Void builds got tightened and refined so they are the catch-all, safe builds against most of what Zergs can throw at you in early aggression.

You have Voids pushing back overlords and sharking, they pump out a lot of DPS and they’re super mobile at bouncing between the first three Toss bases in a way ground forces aren’t. You’re safe to expand quickly against most frontal busts and you’re safe against attempts to plop nydus’ in your bases if you’re paying attention.

To my knowledge, no Robo or Twilight/Templar tech opener is nearly as versatile and as strong as a catch-all solid opener.

If you already have a void fleet intact, and multiple Stargates, plus some air ups the natural transition is to Skytoss

Protoss’ catch-all opener is now nerfed against anything other than Queen walks, although to what degree that’s impactful remains to be seen.

Batteries are also weaker. There are certain positions where a Protoss will have some stretched between bases, and out of Nexus range, so they can control the threat of a Zerg bust rotating around defences. Some pushes will almost certainly be tougher to hold. I think this was a necessary change.

A few changes are good because they cut some real bullshit out. DT blink, Queen walks, battery cheeses. IMO these are silly mechanics, I’m down.

Protoss doesn’t really have anything that’s a buff to make ground stronger though. At all. PvZ in a nutshell:

1. Stop the Zerg growth through the ability to pressure and contain.
2. Turtle defensively and tech hard while being safe so despite Zerg growth you get up a comp and upgrades that you have a standing fleet that’s so strong that Zerg growth isn’t as important.
3. Cheese

Skytoss is number 2, in a nutshell, and is weaker minus the notable exception of Queen walks. 3 is weaker outright. 1, enabling ground toss to be more dynamic is just not a thing with this patch at all.



I completely agree that it is a transitional thing, and I thought that this patch greatly assists in this. I thought Lambo said that the reason toss cannot open into ground is because of queen walks on the third -- this is no longer an issue.

While the void ray opening is nerfed into maybe not existing, this is fine -- P can open oracle into ground toss safely. Furthermore, this opens the door to ground comp mid/late games. P ground can fight okay against lurkers, and moreover if Z takes the time to tech into lurkers this lets P get skytoss out.

For these reasons, I feel like P is just going to do better against Z at the highest levels.
WombaT
Profile Blog Joined May 2010
Northern Ireland27394 Posts
March 09 2022 17:36 GMT
#128
On March 10 2022 02:25 Nebuchad wrote:
Show nested quote +
On March 10 2022 01:33 angry_maia wrote:
On March 10 2022 00:44 Nebuchad wrote:
On March 09 2022 14:16 angry_maia wrote:
On March 09 2022 11:50 TossHeroes wrote:
Oh look another patch with more Toss nerf lol

Void ray more expensive, sure Toss can live with that

DT and battery nerf? Just so the terran fanboys stop crying?

1500min 1500 gas commitment just for a “chance” to kill a 550 planetary?




do you think harstem is biased against toss?


I don't know about Harstem but we can see how this patch feels about the races.

Terran: we love the gameplay. You guys rule. Keep doing what you do.
Zerg: we love the gameplay except queen walks are stupid. Let's make the race slightly weaker, also don't do queen walks.
Protoss: we see that you were doing a bunch of things that we don't like. You would still lose the game most of the time with those options but, nothing there's no but, we'll just remove those options. It'll be fine. Just be skillful like us.


Wait what -- this patch is i think clearly a buff in high level PvZ for P. Watch Lambo's video about the reason P plays skytoss, and we know from watching serral dunk on every toss in existence that at the highest level of play, late game skytoss just isn't it.


I didn't argue that it wasn't a buff for PvZ. It is. My point still stands, and if protoss isn't still by far the worst race after this patch, then you will get to say that I was wrong about it.

Did anyone take your Katowice bet incidentally haha?

Its like half of a good patch. They neutered some silly, infuriating gimmicky aspects of the game state.

The general feel of Protoss players (here at least) seems to be cutting the floor and the bullshit to some degree, giving more ceiling potential for good players to really push things.

If this was an essay I was marking my feedback would be ‘A grade on this first topic, good work, good suggestions. Unfortunately you appear to have not answered the second question at all.’

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Nebuchad
Profile Blog Joined December 2012
Switzerland12535 Posts
March 09 2022 17:44 GMT
#129
On March 10 2022 02:36 WombaT wrote:
Show nested quote +
On March 10 2022 02:25 Nebuchad wrote:
On March 10 2022 01:33 angry_maia wrote:
On March 10 2022 00:44 Nebuchad wrote:
On March 09 2022 14:16 angry_maia wrote:
On March 09 2022 11:50 TossHeroes wrote:
Oh look another patch with more Toss nerf lol

Void ray more expensive, sure Toss can live with that

DT and battery nerf? Just so the terran fanboys stop crying?

1500min 1500 gas commitment just for a “chance” to kill a 550 planetary?




do you think harstem is biased against toss?


I don't know about Harstem but we can see how this patch feels about the races.

Terran: we love the gameplay. You guys rule. Keep doing what you do.
Zerg: we love the gameplay except queen walks are stupid. Let's make the race slightly weaker, also don't do queen walks.
Protoss: we see that you were doing a bunch of things that we don't like. You would still lose the game most of the time with those options but, nothing there's no but, we'll just remove those options. It'll be fine. Just be skillful like us.


Wait what -- this patch is i think clearly a buff in high level PvZ for P. Watch Lambo's video about the reason P plays skytoss, and we know from watching serral dunk on every toss in existence that at the highest level of play, late game skytoss just isn't it.


I didn't argue that it wasn't a buff for PvZ. It is. My point still stands, and if protoss isn't still by far the worst race after this patch, then you will get to say that I was wrong about it.

Did anyone take your Katowice bet incidentally haha?


Yes but we had a clause that it would be voided in case of a patch, which makes sense, so it's voided now.

I could take another bet I guess but I'm not as confident that protoss will be weak as I was before, so I wouldn't give 10 to 1 this time, probably like 6 to 1 or something like that.
No will to live, no wish to die
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
March 09 2022 17:55 GMT
#130
P should do better just because people don't know what to do. Then Zerg will figure out how to counter everything and it will go back to being gad.
I'm not stupid, a marauder just shot my brain.
WombaT
Profile Blog Joined May 2010
Northern Ireland27394 Posts
March 09 2022 18:33 GMT
#131
On March 10 2022 02:30 angry_maia wrote:
Show nested quote +
On March 10 2022 02:16 WombaT wrote:
On March 10 2022 01:33 angry_maia wrote:
On March 10 2022 00:44 Nebuchad wrote:
On March 09 2022 14:16 angry_maia wrote:
On March 09 2022 11:50 TossHeroes wrote:
Oh look another patch with more Toss nerf lol

Void ray more expensive, sure Toss can live with that

DT and battery nerf? Just so the terran fanboys stop crying?

1500min 1500 gas commitment just for a “chance” to kill a 550 planetary?




do you think harstem is biased against toss?


I don't know about Harstem but we can see how this patch feels about the races.

Terran: we love the gameplay. You guys rule. Keep doing what you do.
Zerg: we love the gameplay except queen walks are stupid. Let's make the race slightly weaker, also don't do queen walks.
Protoss: we see that you were doing a bunch of things that we don't like. You would still lose the game most of the time with those options but, nothing there's no but, we'll just remove those options. It'll be fine. Just be skillful like us.


Wait what -- this patch is i think clearly a buff in high level PvZ for P. Watch Lambo's video about the reason P plays skytoss, and we know from watching serral dunk on every toss in existence that at the highest level of play, late game skytoss just isn't it.

Did we watch the same video?

Lambo’s reason for saying Toss play Skytoss isn’t purely a compositional thing, it’s a transitional flow and timing thing as well.

Void builds got tightened and refined so they are the catch-all, safe builds against most of what Zergs can throw at you in early aggression.

You have Voids pushing back overlords and sharking, they pump out a lot of DPS and they’re super mobile at bouncing between the first three Toss bases in a way ground forces aren’t. You’re safe to expand quickly against most frontal busts and you’re safe against attempts to plop nydus’ in your bases if you’re paying attention.

To my knowledge, no Robo or Twilight/Templar tech opener is nearly as versatile and as strong as a catch-all solid opener.

If you already have a void fleet intact, and multiple Stargates, plus some air ups the natural transition is to Skytoss

Protoss’ catch-all opener is now nerfed against anything other than Queen walks, although to what degree that’s impactful remains to be seen.

Batteries are also weaker. There are certain positions where a Protoss will have some stretched between bases, and out of Nexus range, so they can control the threat of a Zerg bust rotating around defences. Some pushes will almost certainly be tougher to hold. I think this was a necessary change.

A few changes are good because they cut some real bullshit out. DT blink, Queen walks, battery cheeses. IMO these are silly mechanics, I’m down.

Protoss doesn’t really have anything that’s a buff to make ground stronger though. At all. PvZ in a nutshell:

1. Stop the Zerg growth through the ability to pressure and contain.
2. Turtle defensively and tech hard while being safe so despite Zerg growth you get up a comp and upgrades that you have a standing fleet that’s so strong that Zerg growth isn’t as important.
3. Cheese

Skytoss is number 2, in a nutshell, and is weaker minus the notable exception of Queen walks. 3 is weaker outright. 1, enabling ground toss to be more dynamic is just not a thing with this patch at all.



I completely agree that it is a transitional thing, and I thought that this patch greatly assists in this. I thought Lambo said that the reason toss cannot open into ground is because of queen walks on the third -- this is no longer an issue.

While the void ray opening is nerfed into maybe not existing, this is fine -- P can open oracle into ground toss safely. Furthermore, this opens the door to ground comp mid/late games. P ground can fight okay against lurkers, and moreover if Z takes the time to tech into lurkers this lets P get skytoss out.

For these reasons, I feel like P is just going to do better against Z at the highest levels.

Going back a bit further, we had a really brief Robo-centric meta, then that period where Stats and Serral especially had a fun and pretty even rivalry, where Stats was leaning really hard on oracle play.

Those seemed pretty figured out by top Zergs as time passed, there are flaws in those kind of openings. It remains to be seen now this patch actually plays out absolutely, no substitute from tons of skilled players and minds pushing for advantages over time.

Aside from committing to a Queen walk, multi SG Void openers were never really figured out. Zergs certainly got better at killing Protoss overall by playing better, but the opening was pretty rock solid.

I don’t personally like SG into Skytoss, but it’s neutering Protoss’ best stable opening against Zerg, they have other nerfs and not a huge amount to compensate.

In most other matchups there are builds and openers that are very stable. Not invincible, not necessarily pushing the limits of your advantage, but taking you into mid and lategame reliably in a pretty strong spot.

Void openers certainly ticked that box. Oracle into various transitions may well reliably do this, or something else people figure out that works, and the Zerg hive mind doesn’t pick apart.

What players figure out, and indeed what future map pools look like mean most of this is still to be seen either way.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
March 09 2022 18:49 GMT
#132
While that's a good analysis, you're slightly overselling Skytoss. It wasn't some great build Protoss did because it was so strong. They went that build because everything else was terrible.
I'm not stupid, a marauder just shot my brain.
ZeroByte13
Profile Joined March 2022
799 Posts
Last Edited: 2022-03-09 19:11:47
March 09 2022 19:05 GMT
#133
IMO a good way to meaningfully buff protoss - and this idea was mentioned many times in a few threads here - would be to nerf warp a bit (unit warp speed outside of Nexus/GW range maybe?) and buff 1-2 gateway units a bit.
So you could still warp units inside opponent's main or to flank or to defend at home - but it would take more time so if your opponents react in time they can defend it better.

We need stronger Gateway units but it's obviously impossible without nerfing warp in some significant way.

And I think Lurkers also need a movement speed nerf (i.e. make Adaptive Talons less effective).
They are way too fast and nimble for supposedly siege units.
hiroshOne
Profile Joined October 2015
Poland425 Posts
March 09 2022 19:15 GMT
#134
I think queen nerf (no transfuse out of creep) will make cannon/bunker rush so much more powerful...Sometimes u just need to tank dmg with queens and transfuses while attacking with lings. Now it will be inpossible, as often this defence is happening out of creep.
Ultima Ratio Regum
WombaT
Profile Blog Joined May 2010
Northern Ireland27394 Posts
March 09 2022 19:49 GMT
#135
On March 10 2022 03:49 Jerubaal wrote:
While that's a good analysis, you're slightly overselling Skytoss. It wasn't some great build Protoss did because it was so strong. They went that build because everything else was terrible.

That was basically what I was saying, albeit more diplomatically haha.

Without Skytoss, or at least the openings being weakened and with not a huge amount of other tweaks elsewhere, and no actual Protoss buffs.

Hm, I dunno Kev, getting horrific flashbacks to the times of Trap getting absolutely smacked in GSL finals and Zest doing his ‘I have a new build I’ll win until people adjust’ thing at Katowice.

Top Zergs have already figured out Oracle openers, bloody ages ago. Robo-centric openings can work but have huge exploitable holes where you can just die.

I would enjoy being proven wrong on this, but I’m currently extremely skeptical we’ll see any improvements in PvZ, indeed I think it will get worse.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Moonerz
Profile Joined March 2014
United States467 Posts
March 09 2022 19:53 GMT
#136
This really just feels like a "see we did do a patch" gesture instead of a well thought out change to the game. Disappointed but it is what it is at this point.
ZeroByte13
Profile Joined March 2022
799 Posts
Last Edited: 2022-03-09 19:59:32
March 09 2022 19:59 GMT
#137
Remember that everyone has their own idea of which set of changes is needed.
What one person thinks would be great for the game, someone else would call biased rubbish.

This is not the last patch, according to Harstem, so gradual changes might be better than radical ones.
I.e. if they see it wasn't enough, they may add more changes later.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
March 09 2022 20:45 GMT
#138
On March 10 2022 04:53 Moonerz wrote:
This really just feels like a "see we did do a patch" gesture instead of a well thought out change to the game. Disappointed but it is what it is at this point.


Well I think they swiped at all the low hanging fruit. I'm curious as to what they might tackle next.
I'm not stupid, a marauder just shot my brain.
Big-t
Profile Joined January 2011
Austria1351 Posts
Last Edited: 2022-03-09 21:18:58
March 09 2022 21:15 GMT
#139
Wow, I love all those suggestions <3
Only the queen one not. Would love to see the queen quantity to be depended to the hatchery quantity instead. Like maximum two queens per hatch. Or one queen per hatch but buff her.
monchi | IdrA | Flash
QOGQOG
Profile Joined July 2019
834 Posts
Last Edited: 2022-03-09 22:31:15
March 09 2022 22:00 GMT
#140
Two suggestions for actually improving PvZ:

1. Nerf larval inject so that Zerg has to build macro hatches even if they aren't Dark, thus slowing the Zerg macro snowball.

2. Make Time Warp speed friendly ground units attack and movement speeds, thus making late game ground and the Mothership less terrible.

Trying to keep these in the realm of "very easy and simple to implement" which is probably all that will happen with this patch.

Edit:
On March 10 2022 06:15 Big-t wrote:
Wow, I love all those suggestions <3
Only the queen one not. Would love to see the queen quantity to be depended to the hatchery quantity instead. Like maximum two queens per hatch. Or one queen per hatch but buff her.

Might work with just having the Queen cost Larva rather than build directly from the Hatchery, so that there's more of a cost to getting them out.
Prev 1 5 6 7 8 9 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 107
StarCraft: Brood War
Britney 2634
sorry 89
Shinee 32
Bale 29
NaDa 13
ajuk12(nOOB) 8
Dota 2
monkeys_forever842
NeuroSwarm173
XaKoH 15
League of Legends
JimRising 611
Other Games
summit1g9680
PiGStarcraft219
WinterStarcraft218
Maynarde141
Sick139
Livibee117
Mew2King74
UpATreeSC49
ceh948
Organizations
Dota 2
PGL Dota 2 - Main Stream920
Other Games
gamesdonequick789
StarCraft: Brood War
Afreeca ASL 485
[ Show 12 non-featured ]
StarCraft 2
• mYiSmile17
• Letter145
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2180
League of Legends
• Lourlo1423
Upcoming Events
The PondCast
3h 24m
Replay Cast
17h 24m
Korean StarCraft League
1d 20h
CranKy Ducklings
2 days
GSL
3 days
Yamato Cup
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Soma vs Jaedong
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Leta vs Soulkey
PiGosaur Cup
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.