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https://news.blizzard.com/en-us/starcraft2/23774006/starctaft-ii-5-0-9-ptr-patch-notes
En Taro Adun, We are releasing a Balance Patch which was put together by our very own SC2 community. Over the past couple months, we have been working with various members of the community and tournament organizers to create a balance update for the game. We would like to recognize and acknowledge the members of the group for the upcoming changes you see below.
Shield Battery Starting Energy reduced from 100 to 50 outside of the nexus field
Dark Templar Now have a 0.75s attack delay after blink
Void Ray Build time increased from 37 to 43 Mineral cost increased from 200 to 250
Queen Can no longer transfuse off creep
Widow Mine Reduce the effectiveness of drilling claws by from 0.71 seconds to 1.07 seconds
Lurker Reducing the effectiveness of adaptive talon from 0.71 seconds to 1.07 seconds
Nydus Worm Increased starting creep by 1 unit in each direction around the worm once it spawns
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lol
User was warned for this post
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This is nice surprise.
The nydus change may seem odd but it is clearly connected to Queen change as it allows transfusing targeted nydus.
Edit: They probably should have done more but if changes are done through community figures, getting people to agree on bigger changes and direction changes is most likely too hard.
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On March 09 2022 04:17 Legan wrote: This is nice surprise.
The nydus change may seem odd but it is clearly connected to Queen change as it allows transfusing targeted nydus.
Nathanias mentioned that without the change, queens would exit the nydus off creep. They wouldn't be able to transfuse the nydus.
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On March 09 2022 04:19 InfCereal wrote:Show nested quote +On March 09 2022 04:17 Legan wrote: This is nice surprise.
The nydus change may seem odd but it is clearly connected to Queen change as it allows transfusing targeted nydus. Nathanias mentioned that without the change, queens would exit the nydus off creep. They wouldn't be able to transfuse the nydus.
I wasn't sure if that was the case or not.
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is this for real? like actually happening?
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Canada8988 Posts
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Just encourages skytoss even more, since there no queen walk. No one wants to play 40min-1hr games all the time. If anything zvp is going to be even worse to play
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On March 09 2022 04:27 91matt wrote: Just encourages skytoss even more, since there no queen walk. No one wants to play 40min-1hr games all the time. If anything zvp is going to be even worse to play
I dunno, it's going to take a full 36 extra seconds, and 300 more minerals to get the 6 void hit squad off a 2sg void opener.
From the zerg's AA preparation perspective, that's eons. Plus, it's going to delay the protoss third.
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On March 09 2022 04:28 InfCereal wrote:Show nested quote +On March 09 2022 04:27 91matt wrote: Just encourages skytoss even more, since there no queen walk. No one wants to play 40min-1hr games all the time. If anything zvp is going to be even worse to play I dunno, it's going to take a full 36 extra seconds, and 300 more minerals to get the 6 void hit squad off a 2sg void opener. From the zerg's AA preparation perspective, that's eons. Plus, it's going to delay the protoss third.
You can't do anything aggressive except queen walk vs skytoss, It doesn't discourage it at all. Also delaying the third by 6 seconds is hardly going to change the meta.
Queen walk should go, but so should making voids and skytoss behind it and dragging the game out all the time. Patch just makes it even easier to play the lamest style in the game.
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On March 09 2022 04:31 91matt wrote:Show nested quote +On March 09 2022 04:28 InfCereal wrote:On March 09 2022 04:27 91matt wrote: Just encourages skytoss even more, since there no queen walk. No one wants to play 40min-1hr games all the time. If anything zvp is going to be even worse to play I dunno, it's going to take a full 36 extra seconds, and 300 more minerals to get the 6 void hit squad off a 2sg void opener. From the zerg's AA preparation perspective, that's eons. Plus, it's going to delay the protoss third. You can't do anything aggressive except queen walk vs skytoss, It doesn't discourage it at all. Also delaying the third by 6 seconds is hardly going to change the meta. Queen walk should go, but so should making voids and skytoss behind it and dragging the game out all the time. Patch just makes it even easier to play the lamest style in the game.
I recall Lambo or Showtime saying that the main reason skytoss is common is because lurkers are too strong against ground. perhaps the lurker burrow delay will shift it slightly towards ground armies
I could be completely misquoting them, so I apologize if i am.
Overall, these sound like pretty solid changes to me. The community is also very passionate/anal and if they've been involved for months, I have confidence it should play out with a net positive
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United States33075 Posts
Interested to see how this plays out!
Honestly, I think it's just really hard to rigorously test anything on PTR—you kinda just gotta let it into the wild and let it play out in true competitive settings over thousands of games to find out the TRUE ramifications.
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On March 09 2022 04:45 Waxangel wrote: Interested to see how this plays out!
Honestly, I think it's just really hard to rigorously test anything on PTR—you kinda just gotta let it into the wild and let it play out in true competitive settings over thousands of games to find out the TRUE ramifications.
Exactly this, well said!
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Canada8988 Posts
On March 09 2022 04:45 Waxangel wrote: Interested to see how this plays out!
Honestly, I think it's just really hard to rigorously test anything on PTR—you kinda just gotta let it into the wild and let it play out in true competitive settings over thousands of games to find out the TRUE ramifications.
The TRUE ramifications is that it lead to ling flood.
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France12758 Posts
Wow this is actually for real? Seems like PvZ is the heavy focus but maybe new maps and the lurker nerf alone + widow mine nerf will allow nice TvZ
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I love these changes personally. Nerfs all of the things that players hated the most. and the only "buff" (which not surprisingly went to Zerg alone) is to the Nydus Worm and only to its creep spread.
For the people complaining about Protoss, I still have a question that no one wants to actually answer. How do you buff Protoss so that it starts winning Championships without making its 50% of GM domination even worse?
Conundrum that doesn't have any good answers that can be fixed with a minor balance patch. There's nothing wrong with Protoss except that at the top level it sucks. It dominates every level below that including lower pro level, semi pro, GM and the rest of the ladder.
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THE GAME IS ALIVE!
On March 09 2022 04:53 Vindicare605 wrote: I love these changes personally. Nerfs all of the things that players hated the most. and the only "buff" (which not surprisingly went to Zerg alone) is to the Nydus Worm and only to its creep spread.
For the people complaining about Protoss, I still have a question that no one wants to actually answer. How do you buff Protoss so that it starts winning Championships without making its 50% of GM domination even worse?
Conundrum that doesn't have any good answers that can be fixed with a minor balance patch. There's nothing wrong with Protoss except that at the top level it sucks. It dominates every level below that including lower pro level, semi pro, GM and the rest of the ladder. Protoss isn't going to win championships because all the top Protoss players are gone. Only one left is Showtime I think?
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Mmmmmm... not looking thrilled, but I guess we’ll see how this pans out.
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Bisutopia19152 Posts
Were people complaining about DT blink attack?
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Can't wait to confirm that these change absolutely nothing to Protoss issues in PvZ.
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