Why skins are dumb - Page 4
Forum Index > SC2 General |
Ctone23
United States1839 Posts
| ||
PharaphobiaSC
Czech Republic457 Posts
On August 25 2017 06:18 DSh1 wrote: The fallacy of assuming everyone wanted to see skins from your opponents. I think that's the main issue. You may have a different opinion, but you have to admit people do have a point. Having a point is to "hate everyting" in StarCraft community so.. what's the point? | ||
PharaphobiaSC
Czech Republic457 Posts
On August 25 2017 06:47 reneg wrote: ...You're upset because people have pointed out (correctly) that many of the skins look REALLY similar? OP has a completely valid point, and several skins have been poor since the beginning (when roaches look very similar to tunneling roaches, the lings with wings make it more difficult to see speed / count) Blizz has shown time and again this isn't something they're really interested in fixing. Like have 2 more lings matters in SC2 ZvZ... Tournaments go them disabled so as i said... the visibility is there when it actually matters.. otherwise, yeah... u wanted skins there you go... And no I'm upset bcs since 2013 its the hate train on literally everything being introduced so yeah ... ^.^ | ||
Creager
Germany1884 Posts
On August 25 2017 06:18 DSh1 wrote: The fallacy of assuming everyone wanted to see skins from your opponents. I think that's the main issue. You may have a different opinion, but you have to admit people do have a point. This ignorance is what seriously bothers me most, the goal should be to please the maximum amount of players and when such a simple option could ensure that, why not go for it? Live and let live, there are people who don't enjoy skins in this game for whatever reason, but that shouldn't be of others concern anyway. If someone buys cosmetical stuff just to show off and to get acknowledged by others instead of his own personal delight, he should question his behaviour. | ||
ShambhalaWar
United States930 Posts
Skins are an economic model for the developers and enjoyable for players; they will probably be a part of every game from now until the end of gaming. I play heroes and I didn't like it for maybe a week, then I just got over it... it's really not that hard to get used to imo. If you are blaming your loses on skins... lolz... you probably need rethink why you lost a game (I promise it wasn't from skins). Edit: also... to echo what other people have said... This community really finds a reason to hate everything. Just stop hating, pls for your own benefit. Like the game for what it is, an amazing rts, leagues beyond anything else on the market. You like bw better? Cool now you can just go back to playing it like I did, it's fun for different reasons than sc2. They are both really good rts games, the best I have ever played. | ||
Autumn22
26 Posts
The specific problem with that skin is that Stalkers have grey skin while other protoss units have gold which is how we normally identify stalkers easily, but the Tal'Darim skin makes them dark and they no longer contrast with stalkers. I think Stalkers/Tal'Darim skins are an issue, and I think Zerglings/dark Baneling skins are the other issue. I think if they'd just fix those, it'd be great. Just make tal'darim stalkers more distinguishable and make banelings more green. | ||
c0sm0naut
United States1229 Posts
come to think of it, the last game i played was against a zerg using those pay to win baneling skins | ||
seopthi
389 Posts
Not only for practical reasons mentioned in thread so many times, but also stylistically -- even with all warchest available skins now, it looks weird having black units and yellow units. Perhaps in a year, we will have buildings that go well with the unit skins, but still 1) it looks weird now and 2) usage would be binary of all being on or off, while for example as Terran you can turn some off and some on while keeping the general style the same | ||
RecklessCraft
Canada27 Posts
| ||
Death916
United States23 Posts
| ||
maitiky
Czech Republic54 Posts
On August 24 2017 03:44 [PkF] Wire wrote: Allow players to customize their skins and their opponent's, just like for colors. Plain and simple. 100 % agree on this. Not for some "you can't tell the exact number of oponent's units" reasons, but simply beacuse players should have a choice whether they want to see altered stuff or not. The basic question here is - do I purchase skins for my own delight or just to show off in front of my oponent? Because if I did purchase them for my own delight, it doesn't really matter what my oponent sees. And if I did purchase them just to show off... well, then there's something wrong inside my head. There are players that simply don't like some skins (or even whole collections of skins) and there will be even more skins in the future (as Blizzard promised), so it can easily happen, that you will be plying three games in a row against the same race and still those oponent's units will look different each time. This could be confusing (and annoying) not only for veteran players, but even more for beginners. Imagine a person that is trying to learn SC2 multiplayer, while every game he/she has to meet a whole different looking stuff while still playing the same match up... If we can change oponent's color (from our point of view), why not skins. If I want every game to look standard, why can't I have it that way? It's a simple change (to be able to turn skins off/set which skins should be used for each race) that won't hurt anybody and still delight a portion of players. I simply don't see any reason why not implement this. If we can have different announcer set for each race and different skins for our units, why not for oponent's units. Live and let live. | ||
_fool
Netherlands672 Posts
| ||
Creager
Germany1884 Posts
On August 25 2017 14:56 _fool wrote: To put it all in perspective: Team Fortress 2 (self proclaimed "Worlds nr 1 war-themed hat simulator") was one of the first games to introduce purely cosmetic skins. People have been asking for the option to disable skins client side since 2010 or so, and I believe that to this day the option is not implemented. Implementing it would be trivial, so they must have a good reason not to. And my guess is money. While certainly noone disagrees to the money argument, TF2 has gone free to play in 2011, so it's suboptimal to bring up this comparison. Edit: In addition to that, SC2 offers different things for microtransaction, such as co-op commanders, announcers and bonus mission packs, so skins aren't the only money factor, yet by not offering an option to turn skins off client-side Blizzard is somehow declaring people who buy skins and fiercly combat any criticism premium players. I myself bought an announcer and the Nova mission packs, but simply don't enjoy skins in SC2, yet with their policy of ignoring a part of their playerbase they potentially drive those players away from the game, resulting in them missing out on more potential revenue, right? | ||
papaz
Sweden4149 Posts
Skins are one of the best things happening SC2. I want more skins than this! | ||
PharaphobiaSC
Czech Republic457 Posts
So there goes mr. obvious fact...: Why on earth would you pay an art team to make skins and than implementing an option to shut them off? Tournaments do that for a reason, because (and i said that like 4 times already) it matters nowhere else than there.... So there goes typical StarCraft community reaction "fcing blizz cash grab everything costs money and its bad" yet they finally make some profit back from years of investment.... and you are sitting here as a diamond player playing ladder for fun acting like few black stalkers and immortals are ruining the game... Idk its just sad... | ||
maitiky
Czech Republic54 Posts
On August 25 2017 18:33 PharaphobiaSC wrote: There is not a single game which allows you to turn of skins.. and dont give that SC:R bullshit beucase all that shuts off is MAIN BUILDING SKIN, which is literally the most ignored and least watched building in the game... So there goes mr. obvious fact...: Why on earth would you pay an art team to make skins and than implementing an option to shut them off? Tournaments do that for a reason, because (and i said that like 4 times already) it matters nowhere else than there.... So there goes typical StarCraft community reaction "fcing blizz cash grab everything costs money and its bad" yet they finally make some profit back from years of investment.... and you are sitting here as a diamond player playing ladder for fun acting like few black stalkers and immortals are ruining the game... Idk its just sad... "Why on earth would you pay an art team to make skins and than implementing an option to shut them off?" - again, why do you buy those skins in the first place? For yourself or for oponent? What harm does it for you, if your oponent does not see your skins, but you still can see them? This conversation is not about "skins are dumb, fuck blizzard, they just want money, boo-hoo", like you are trying to suggest. It's just a discussion about a simple change to the game - an option, to turn FOR YOURSELF ONLY (since you like Caps Lock) skins off, not ruining experience for your oponent. What's so problematic about that? And why does skins matter in a tournament but not on the ladder? Many proplayers train on the ladder (beside playing custom games), so this "you are just diamond scrub who does not play for money so shut the fuck up" is completely dumb. Obviously there is some kind of problem with skins, otherwise they would not be banned in tournaments. And just because somebody is not a proplayer, it doesn't mean that his gaming experience doesn't matter. And from my personal point of view - I'd rather have the option to turn skins off/set skins for my oponents than to be forced to play against ugly monotonous one-color-for-every-unit blob of something. Ideally on some dark map like Acolyte, that's just "lovely" experience, visual-wise. | ||
Creager
Germany1884 Posts
On August 25 2017 18:33 PharaphobiaSC wrote: There is not a single game which allows you to turn of skins.. and dont give that SC:R bullshit beucase all that shuts off is MAIN BUILDING SKIN, which is literally the most ignored and least watched building in the game... So there goes mr. obvious fact...: Why on earth would you pay an art team to make skins and than implementing an option to shut them off? Tournaments do that for a reason, because (and i said that like 4 times already) it matters nowhere else than there.... So there goes typical StarCraft community reaction "fcing blizz cash grab everything costs money and its bad" yet they finally make some profit back from years of investment.... and you are sitting here as a diamond player playing ladder for fun acting like few black stalkers and immortals are ruining the game... Idk its just sad... Since when do people like you decide what is fun for me? You're just overgeneralizing and twisting arguments to fit into your narrow perspective apparently without reading most of the other posts. Almost noone blames Blizzard for trying to monetize the game, just let people choose in which way they want to enjoy the game. I really like the idea of custom announcers, also that when watching a replay from your opponents player camera you get to hear their announcer, that's a very subtle, non intrusive way to promote such things, enforcing skins is not. | ||
Charoisaur
Germany15866 Posts
On August 25 2017 11:58 Death916 wrote: I may have missed if someone else said it, but the picture in OP looks to be on very low graphic settings. ON High/ Ultra the units look much more easy to distinguish Because every SC2 player can/wants to play on high graphics settings, right? Graphic settings exist for a reason. | ||
Charoisaur
Germany15866 Posts
On August 25 2017 18:33 PharaphobiaSC wrote: There is not a single game which allows you to turn of skins.. and dont give that SC:R bullshit beucase all that shuts off is MAIN BUILDING SKIN, which is literally the most ignored and least watched building in the game... So there goes mr. obvious fact...: Why on earth would you pay an art team to make skins and than implementing an option to shut them off? Tournaments do that for a reason, because (and i said that like 4 times already) it matters nowhere else than there.... So there goes typical StarCraft community reaction "fcing blizz cash grab everything costs money and its bad" yet they finally make some profit back from years of investment.... and you are sitting here as a diamond player playing ladder for fun acting like few black stalkers and immortals are ruining the game... Idk its just sad... The sad thing are those *** who want to force their opponent to see something they don't want to see. There is zero harm to implementing an option to turn off skins. The only people who want to disable them are players who are annoyed by them and if you want to force them to see them anyway you're just a *** who wants to ruin others gaming experience. | ||
Simberto
Germany11301 Posts
And there are a lot of people who want skins to show off a bit. That is one of the main reasons people buy skins. And that means that there will never be an option to disable skins, because the people who pay for them want the other to see them, and would buy less of them if others couldn't see them. This is the reason that no game that has skins that you can buy has an ability to disable them. Now, this is a lot less problematic in a F2P game obviously. I am not the biggest fan of the full price + skins + ... constant customer milking model. | ||
| ||