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How many Stalkers, Immortals, and Adepts are in this picture?
If the answer isn't immediately obvious, then there's a problem!
Played some SC2 for the first time in a long time this weekend and came across this issue. I can't be the only person who thinks this... there HAS to be a way to disable this.
Is there a mode (colorblind or whatever) that improves visibility of these skins?
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Hmm, this is weird. What kind of skin is this?
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Go back to reddit.
User was warned for this post
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9 Stalkers, 10 Immortals? you can control the colour of your enemy's units along with your gamma setting. this helps with readability. that said, i hope we get the ability to control both the colour of enemy units as well as the skin of enemy units.
I want my TvTs to be Raynor's Raiders versus Dominion Special Forces.
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Finland7062 Posts
On August 24 2017 02:20 Weavel wrote: Go back to reddit. He is right, you know?
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i think playing with each set of the skins helps with readability... but that is a time sink.
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I keep waiting for blizzard to implement the option to disable skins on my opponents units. We should not be forced to see their skins because banelings and immortal + stalkers are really difficult to spot.
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Have to agree with you here. This is a highliy competitive game, and there is no place for an insecurities here. Changing the skins (like they did with zergling/baneling) is also no long term solution, because, as we can see here, new problems always arise with every new skin. In my opinion, the skins you set in the "collection" menu should affect both sides of the battlefield, so that you can decide for yourself if you want to see skins or not. Of course I see the problem that people want to "show off" the fact that they invested money into the game to other people, so maybe decals and similar (like we had within the warchest) could be introduced to satisfy their need of attention. Otherwise, everybody should be able to turn off cosmetic confusion.
On August 24 2017 02:20 Weavel wrote: Go back to reddit.
Honestly, he is voicing a concern, and instead of bringing counterarguments, you just want to send him off? Ok.
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I have trouble in ZvZ because banelings with skin are dark blue instead of glowing green.
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They look fine while actually playing the game not in some still screenshot that is specifically made to make a point
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Some of these skins are actually really hard to read, but i wouldn't say that "why skins are dumb" really makes a good point at all I think one should be able to disable skins, people will say that then there is no incentive to buy them but i think most people use skins because they think it looks nice. So i don't buy that argument.
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On August 24 2017 01:53 DinoMight wrote: Played some SC2 for the first time in a long time this weekend and came across this issue. I can't be the only person who thinks this...
Excuse me, but the skins stink. They could have gone with Metallic, or blinking lights, or any cool embellishment of design that is more visible and satisfying to see. This is just Gamma Saturation or whatever this coloring effect is called.
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I agree with OP. Different skins obfuscate game state, which I need to make (mostly wrong ) split second decisions
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On August 24 2017 02:52 Zaros wrote: They look fine while actually playing the game not in some still screenshot that is specifically made to make a point The units are more distinct when they're animating but there still might be a point to the criticism.
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I thought it was a trick question because you didn't mention the hydralisks.
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On August 24 2017 03:00 The_Red_Viper wrote:Some of these skins are actually really hard to read, but i wouldn't say that "why skins are dumb" really makes a good point at all I think one should be able to disable skins, people will say that then there is no incentive to buy them but i think most people use skins because they think it looks nice. So i don't buy that argument. make it so you can customize the skins of your enemy. that makes up for your enemy disabling your skins. you get your own fully customized experience.
Red Terran with the Dominion skins looks like the Brotherhood of Nod... i was yelling "peace through power" as my siege tanks and upgraded marines decimated my enemy's base.
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I don't think skins are dumb. It's this skin design which is bad. Someone at Blizzard didn't think it was important enough. Skins in CS: GO are totally fine and you can recognise weapons (at least the ones I've seen).
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Yeah i absolutely agree with the OP. However, i believe it is possible to overcome this without the disable option. They just have to work harder on the skins. There are some good examples like; Immortal (not the one in the op but the other one) or Viking. They both look cool and they are easily distinguishable. I didn't like most new zerg skins, they've just added random spikes on every creature which is a really lazy work and confusing. Even worse than this picture imho. Protoss skins are no better, just made them all look like hallucinated...
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Skins in CS:GO have a completely other level of impact, it's a colorization of a weapon, there's nothing added to the model of said weapon to not alter it's overall shape. Especially in a competitive evironment like 1v1 ladder skins have (IMO) no place in SC2, it's disruptive and unwanted by some players. I mean, I can choose my favorite color, yet, opponents can alter "my" color on their screen if they want to for the sake of simplicity and playability and noone ever complains about that. C'mon, even Remastered handled this problem so much better by just giving out a main building skin and you can even disable that if you want to. Just seems to me that they kinda want to separate their players, gearing SC2 more towards the "modern age of gaming bullshit" while keeping the traditionalists and old farts at bay with BW which I find pretty sad as I really like both games, it's just that SC2 seems drifting further and further away for me.
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The problem with all these skins is they just make all the shoulder pads larger and change the colors. So all the units have big, indistinguishable shoulder pads and are the same color.
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