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Why skins are dumb - Page 2

Forum Index > SC2 General
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[PkF] Wire
Profile Joined March 2013
France24192 Posts
August 23 2017 18:44 GMT
#21
Allow players to customize their skins and their opponent's, just like for colors. Plain and simple.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
August 23 2017 18:48 GMT
#22
Yeah i had trouble reading what was in a production tab while shoutcraft
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
August 23 2017 18:50 GMT
#23
Has been an issue for 4 or 5 years now
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 23 2017 18:58 GMT
#24
If they won't add an option to disable enemy skins (which I see why they are reluctant to do), they should at least recolor the skins so that the unit's distinctive colors don't change drastically. If Immortals were golden, or at least had some golden parts, they could never be confused with Stalkers.
Another thing would be to not change units' sizes. The Oracle skin, for example, looks much bigger than a normal Oracle, in my opinion (same as the age-old complaint about Zergling wings, although for some reason that one doesn't bother me at all).
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Charoisaur
Profile Joined August 2014
Germany15914 Posts
August 23 2017 19:01 GMT
#25
Yeah this also makes it really hard to spot if he has high templar in his army.
Of course there is the energy bar but that could also be from sentries. Lost a few games because I engaged a protoss army and didn't realize he has templar. Then of course there is the baneling skin which every zerg is abusing right now to get an unfair advantage.
SC2 is literally pay2win atm.
Many of the coolest moments in sc2 happen due to worker harassment
Meepman
Profile Joined December 2009
Canada610 Posts
August 23 2017 19:03 GMT
#26
SC:R let's you disable skins so the fact that we don't have it is honestly laughable. Like.. regardless of whether or not this is a real problem.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2017-08-23 19:18:58
August 23 2017 19:18 GMT
#27
Dota2 / LoL has really crazy skins but you can always tell what a unit is. Also, there's only 10 heroes on the map at any time, not hundreds of units like in SC2.

I think this is what they neglected before they started going crazy.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
August 23 2017 19:36 GMT
#28
Is this worth a thread on B.net, since we're the ones who play the game?
Still diamond
JWD[9]
Profile Blog Joined November 2015
364 Posts
August 23 2017 19:59 GMT
#29
If they let me adjust my opponents skins, then I buy the ugly ones too :D
xaoras
Profile Joined June 2016
8 Posts
August 23 2017 20:05 GMT
#30
Looks way more readable on my settings, how about you change yours instead of whining on the forums.
Still the option to disable opponent's skins should probably be in the game, not that i would use it since skins are pretty cool.
Little-Chimp
Profile Joined February 2008
Canada948 Posts
August 23 2017 20:20 GMT
#31
I think the thread should be: why some skins are dumb

also ya make a disable option
vult
Profile Blog Joined February 2012
United States9400 Posts
August 23 2017 20:40 GMT
#32
constructive thread title alert!

I like the skins for the most part but yes readability is an issue, but thats not something new for SC2. Hell, readability for late game protoss has ALWAYS been an issue, not just with this skin. Disable option is a good idea. Also future skins should take the large range of pc power/capability into account to reduce visual clutter and messy grouping.
I used to play random, but for you I play very specifically.
Kerdinand
Profile Joined November 2016
Germany113 Posts
August 23 2017 20:45 GMT
#33
On August 24 2017 03:48 FFW_Rude wrote:
Yeah i had trouble reading what was in a production tab while shoutcraft


Thats also a thing Id like to see changed. In the production tab, or the production facility, the generic basic unit skin should IMO always be displayed, also to avoid confusion. Skins are jsut especially hard to spot in these small pictures.

On August 24 2017 04:36 WeddingEpisode wrote:
Is this worth a thread on B.net, since we're the ones who play the game?


There is a thread on the B.net forums as far as I know, but since these have like zero moderation it consists of very, well, lets say "unconstructive" discussion and has been downvoted into the abyss.
Na jakar me'nah. - sOs - PartinG - Stats
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 23 2017 22:47 GMT
#34
they are just making the game harder, everyone always wants the game to be harder. And they will be hidden under Air stacks or Colossus anyway!

The skins are a tough one. While some think an option to turn them of is the easy solution. It is actually not that easy. People who buy those skins want to show them off. And those skins are there because people wanted to see more support for Sc2.
So the ability for others to turn them off would defeat the purpose of those skins.
I like the idea about skinning your opponents army though. That would be a sneaky way to implement a turn it off option. And will upset less people that buy those skins. Otherwise they will probably only mention that they discuss the option to turn skins off and see how the community reacts.


The Screenshot made it easy though, because the selection circles were there. And the stalkers have this distinct jewel which makes them easy to count on the fly. Immortals have always been rather blocky though, so even normal ones tended to obscure stuff.
ihatevideogames
Profile Joined August 2015
570 Posts
August 24 2017 00:34 GMT
#35
Do you honestly think Activision cares about unit visibility?
lmao
raff100
Profile Joined April 2011
498 Posts
Last Edited: 2017-08-24 00:58:25
August 24 2017 00:57 GMT
#36
Just make the simple option of "disable skins" and most of the community will be happy. There will always be some people complaining because they want to show their shiny baneling (don't want to comment on that) , but really do those few dollars really matter more than the integrity of the gameplay?
Inazuma
Profile Joined June 2016
17 Posts
August 24 2017 01:01 GMT
#37
I think as a rule, skins shouldnt change the ratio of team colors with unit colors.

for example immortals are easily spotted because of their yellow in contrast to stalkers. If you want immortals to have a skin, give it all the decoration you want but keep the yellow.
sM.Zik
Profile Joined June 2011
Canada2547 Posts
August 24 2017 01:13 GMT
#38
100% agree skins are dumb and should have an option to desactivate them in any competitive game.
Jaedong Fighting! | youtube.com/ZikGaming
DSh1
Profile Joined April 2017
292 Posts
August 24 2017 02:41 GMT
#39
On August 24 2017 03:48 FFW_Rude wrote:
Yeah i had trouble reading what was in a production tab while shoutcraft


Yes, please provide at least for observing/production tab "unskinned" untis/buildings.
beheamothsc
Profile Joined August 2017
19 Posts
August 24 2017 03:46 GMT
#40
ye, button needed to remove skins to native. Im not sure at what point everyone started accepting this to be ok with the game industry. We all hated this with a pasion a few years ago, now ur all lapping it up.
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