Why skins are dumb - Page 2
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[PkF] Wire
France24192 Posts
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FFW_Rude
France10201 Posts
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Cyro
United Kingdom20274 Posts
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Sholip
Hungary422 Posts
Another thing would be to not change units' sizes. The Oracle skin, for example, looks much bigger than a normal Oracle, in my opinion (same as the age-old complaint about Zergling wings, although for some reason that one doesn't bother me at all). | ||
Charoisaur
Germany15866 Posts
Of course there is the energy bar but that could also be from sentries. Lost a few games because I engaged a protoss army and didn't realize he has templar. Then of course there is the baneling skin which every zerg is abusing right now to get an unfair advantage. SC2 is literally pay2win atm. | ||
Meepman
Canada610 Posts
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DinoMight
United States3725 Posts
I think this is what they neglected before they started going crazy. | ||
WeddingEpisode
United States356 Posts
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JWD[9]
364 Posts
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xaoras
8 Posts
Still the option to disable opponent's skins should probably be in the game, not that i would use it since skins are pretty cool. | ||
Little-Chimp
Canada948 Posts
also ya make a disable option | ||
vult
United States9398 Posts
I like the skins for the most part but yes readability is an issue, but thats not something new for SC2. Hell, readability for late game protoss has ALWAYS been an issue, not just with this skin. Disable option is a good idea. Also future skins should take the large range of pc power/capability into account to reduce visual clutter and messy grouping. | ||
Kerdinand
Germany113 Posts
On August 24 2017 03:48 FFW_Rude wrote: Yeah i had trouble reading what was in a production tab while shoutcraft Thats also a thing Id like to see changed. In the production tab, or the production facility, the generic basic unit skin should IMO always be displayed, also to avoid confusion. Skins are jsut especially hard to spot in these small pictures. On August 24 2017 04:36 WeddingEpisode wrote: Is this worth a thread on B.net, since we're the ones who play the game? There is a thread on the B.net forums as far as I know, but since these have like zero moderation it consists of very, well, lets say "unconstructive" discussion and has been downvoted into the abyss. | ||
FeyFey
Germany10114 Posts
![]() The skins are a tough one. While some think an option to turn them of is the easy solution. It is actually not that easy. People who buy those skins want to show them off. And those skins are there because people wanted to see more support for Sc2. So the ability for others to turn them off would defeat the purpose of those skins. I like the idea about skinning your opponents army though. That would be a sneaky way to implement a turn it off option. And will upset less people that buy those skins. Otherwise they will probably only mention that they discuss the option to turn skins off and see how the community reacts. The Screenshot made it easy though, because the selection circles were there. And the stalkers have this distinct jewel which makes them easy to count on the fly. Immortals have always been rather blocky though, so even normal ones tended to obscure stuff. | ||
ihatevideogames
570 Posts
lmao | ||
raff100
498 Posts
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Inazuma
17 Posts
for example immortals are easily spotted because of their yellow in contrast to stalkers. If you want immortals to have a skin, give it all the decoration you want but keep the yellow. | ||
sM.Zik
Canada2543 Posts
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DSh1
292 Posts
On August 24 2017 03:48 FFW_Rude wrote: Yeah i had trouble reading what was in a production tab while shoutcraft Yes, please provide at least for observing/production tab "unskinned" untis/buildings. | ||
beheamothsc
19 Posts
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