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Why skins are dumb - Page 6

Forum Index > SC2 General
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JimmyJRaynor
Profile Blog Joined April 2010
Canada16669 Posts
August 25 2017 15:53 GMT
#101
i find playing with the skins improves their readability. this of course requires you to buy every skin.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Charoisaur
Profile Joined August 2014
Germany15914 Posts
August 25 2017 15:57 GMT
#102
On August 26 2017 00:37 JimmyJRaynor wrote:
Show nested quote +
On August 25 2017 23:48 Charoisaur wrote:
On August 25 2017 22:38 PharaphobiaSC wrote:
On August 25 2017 22:06 Creager wrote:
On August 25 2017 21:56 PharaphobiaSC wrote:
On August 25 2017 19:35 Charoisaur wrote:
On August 25 2017 18:33 PharaphobiaSC wrote:
There is not a single game which allows you to turn of skins.. and dont give that SC:R bullshit beucase all that shuts off is MAIN BUILDING SKIN, which is literally the most ignored and least watched building in the game...

So there goes mr. obvious fact...: Why on earth would you pay an art team to make skins and than implementing an option to shut them off? Tournaments do that for a reason, because (and i said that like 4 times already) it matters nowhere else than there....

So there goes typical StarCraft community reaction "fcing blizz cash grab everything costs money and its bad" yet they finally make some profit back from years of investment.... and you are sitting here as a diamond player playing ladder for fun acting like few black stalkers and immortals are ruining the game...

Idk its just sad...

The sad thing are those *** who want to force their opponent to see something they don't want to see.
There is zero harm to implementing an option to turn off skins.
The only people who want to disable them are players who are annoyed by them and if you want to force them to see them anyway you're just a *** who wants to ruin others gaming experience.


I bough skins, and I use then when i want... yesterday i played with stock skins... few years ago i bough an stock 97 Supra and I drove stock and noone cares... today its fully moded 650HP non stock car and girls love it and guys wants to have it too... You see the pattern here?


Do you have a very small penis?


Nice bait, however im justa guy who likes StarCraft and loves modding cars as a hobby ^.^, but the thing i wanted to say that you want show things off to motivate other to go for it...

If someone chooses to disable skins the probability that seeing them would motivate him to buy them too is incredibly low.

i don't know about that. i thought the TB voice pack would be "average at best". I recently watched a replay from my opponent's perspective.. .and he had the TB voice pack... and it was fucking hilarious. so i bought the TB voice pack.

Yeah but my point is if someone dislikes the concept of skins so much that they disable seeing them, they won't buy them anyway. In your example if there was an option to disable hearing different announcer packs when watching replays you probably wouldn't enable that because you aren't opposed to the idea of announcer packs.
Many of the coolest moments in sc2 happen due to worker harassment
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 25 2017 16:04 GMT
#103
I like that argument actually. If you really dislike skins so much that you would disable them it's unlikely that you would buy them to begin with.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Simberto
Profile Blog Joined July 2010
Germany11454 Posts
August 25 2017 16:10 GMT
#104
Yes, but as soon as a large proportion of the games population disables skins (because they think that will be an advantage in the game), those skins lose a lot of value to the people who would be willing to buy them, and they thus don't do so.

From Blizzards perspective there is simply no good reason to allow that and cut into their profits. I would say that the fact that no company that sells skins in games has ever allowed for other players to disable those, despite people asking for that rather often, points to the fact that they believe that they would lose a significant amount of sales by allowing that option.

The good solution is to make skins that are cool don't really interfere with gameplay, by making them unique but still distinctly identifiable. But i think that that is not that easy to do from an artistic standpoint. You have to narrow down exactly what elements make a unit identifiable, and what you can change without interfering with that. Like, a baneling needs a green blobby ball on it, but you can change the rest of it in a cool way without making it less identifiable. However, making the ball blue is apparently a problem. That stuff is hard to do, but i would expect people who are professionals at designing units to be able to do that.
ihatevideogames
Profile Joined August 2015
570 Posts
August 25 2017 16:11 GMT
#105
Now try to convince the corporate douches at Activision that's a good argument.
Charoisaur
Profile Joined August 2014
Germany15914 Posts
Last Edited: 2017-08-25 16:16:48
August 25 2017 16:14 GMT
#106
On August 26 2017 01:10 Simberto wrote:
From Blizzards perspective there is simply no good reason to allow that and cut into their profits. I would say that the fact that no company that sells skins in games has ever allowed for other players to disable those, despite people asking for that rather often, points to the fact that they believe that they would lose a significant amount of sales by allowing that option.

SC:R has this option..........
Many of the coolest moments in sc2 happen due to worker harassment
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 25 2017 16:18 GMT
#107
They don't sell skins in SCR though
Ofc it is about getting every dollar they can get and disabling skins would be a negative in that regard no doubt. But would it be that impactful? I don't know.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
JimmyJRaynor
Profile Blog Joined April 2010
Canada16669 Posts
Last Edited: 2017-08-25 16:38:30
August 25 2017 16:36 GMT
#108
On August 26 2017 01:10 Simberto wrote:
Yes, but as soon as a large proportion of the games population disables skins (because they think that will be an advantage in the game), those skins lose a lot of value to the people who would be willing to buy them, and they thus don't do so.

rather than the sledge hammer of "disable skins"... why not let the players CUSTOMIZE their opponents unit skins. Therefore, the players can select the skin they want for each opposition unit. If this player values identifiability above all else they'll wrap their opponents units skins accordingly.

For example, some people might view the 3 wheeled Hellion as the most easily recognizable Hellion. they'll chose that skin for their opponent.. etc. Of course, they'll have to buy it.

this will force the super serious players to buy all skins to test them all out for identifiability purposes. ATVI wins... the super casuals can keep playing SC2 as per usual .. the super serious players have to pay more money for a game they play a lot... and of course the whiners will find a way to whine about it as well. Sounds like the perfect solution.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Argonauta
Profile Joined July 2016
Spain4906 Posts
August 25 2017 16:45 GMT
#109
On August 26 2017 01:36 JimmyJRaynor wrote:
Show nested quote +
On August 26 2017 01:10 Simberto wrote:
Yes, but as soon as a large proportion of the games population disables skins (because they think that will be an advantage in the game), those skins lose a lot of value to the people who would be willing to buy them, and they thus don't do so.

rather than the sledge hammer of "disable skins"... why not let the players CUSTOMIZE their opponents unit skins. Therefore, the players can select the skin they want for each opposition unit. If this player values identifiability above all else they'll wrap their opponents units skins accordingly.

For example, some people might view the 3 wheeled Hellion as the most easily recognizable Hellion. they'll chose that skin for their opponent.. etc. Of course, they'll have to buy it.

this will force the super serious players to buy all skins to test them all out for identifiability purposes. ATVI wins... the super casuals can keep playing SC2 as per usual .. the super serious players have to pay more money for a game they play a lot... and of course the whiners will find a way to whine about it as well. Sounds like the perfect solution.



Then there will be some skins better or more optimal to play with or against than others and SC2 it would become a pay to win, bad idea.
Rogue | Maru | Scarlett | Trap
TL+ Member
JimmyJRaynor
Profile Blog Joined April 2010
Canada16669 Posts
Last Edited: 2017-08-25 17:09:14
August 25 2017 17:06 GMT
#110
On August 26 2017 01:45 Argonauta wrote:
Show nested quote +
On August 26 2017 01:36 JimmyJRaynor wrote:
On August 26 2017 01:10 Simberto wrote:
Yes, but as soon as a large proportion of the games population disables skins (because they think that will be an advantage in the game), those skins lose a lot of value to the people who would be willing to buy them, and they thus don't do so.

rather than the sledge hammer of "disable skins"... why not let the players CUSTOMIZE their opponents unit skins. Therefore, the players can select the skin they want for each opposition unit. If this player values identifiability above all else they'll wrap their opponents units skins accordingly.

For example, some people might view the 3 wheeled Hellion as the most easily recognizable Hellion. they'll chose that skin for their opponent.. etc. Of course, they'll have to buy it.

this will force the super serious players to buy all skins to test them all out for identifiability purposes. ATVI wins... the super casuals can keep playing SC2 as per usual .. the super serious players have to pay more money for a game they play a lot... and of course the whiners will find a way to whine about it as well. Sounds like the perfect solution.

Then there will be some skins better or more optimal to play with or against than others and SC2 it would become a pay to win, bad idea.

its already happened. recognizing your own units in a deathball is critical.
a guy with lots of money to spend has 4 different Thors to choose from... if winning is his goal then he'll pick the most recognizable Thor.
there are several Marauder skins as well. again, a player will select the most recognizable Marauder.

hell when i first got the new Hellion and i glanced at my wireframes quickly i thought i had a bunch of Liberators in my deathball.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
August 25 2017 17:25 GMT
#111
On August 26 2017 00:52 Charoisaur wrote:
Show nested quote +
On August 26 2017 00:50 docvoc wrote:
On August 26 2017 00:40 The_Red_Viper wrote:
I still don't buy this "it would ruin skin sales". It would have an impact for sure, but i think people largely buy skins because they wanna customize their army and don't really care too much if the enemy can see it (or rather every enemy).


I have to disagree with you here. I think that a poll as well as some numbers would be needed here for either of us to show a conclusive argument, but without that here's my point. Skins are bought via micro-transaction for two reasons, one is to show you have them to your opponent, and the other is to have them because you want to look cool. Getting rid of anyone else seeing your skin rids any potential buyer of half of the reason to buy a skin for their in-game characters. While you may not care very much, I can say that I've specifically heard in other games from players who see another person's skin and ooze over it, or talk to that player about whether or not they like the skin. People like customizing their own characters to reflect their aesthetic, and that includes having other people see those skins. If we want to make this better, then the answer is not to prevent ourselves from seeing skins universally, its to only produce skins which produce enough contrast or make the units even more visibly distinct. Now if Blizz aren't too tied to this then a setting that eliminates skin viewing would be a reasonable option, but it would absolutely hurt sales.

Blizzard shouldn't value their sales over the gaming experience of their players.


In some sort of fantasy this could happen. I don't even mean Blizzard. I mean all business.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16669 Posts
August 25 2017 17:27 GMT
#112
well that and , the gaming experience results in sales.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2017-08-25 17:30:39
August 25 2017 17:28 GMT
#113
On August 26 2017 02:06 JimmyJRaynor wrote:
Show nested quote +
On August 26 2017 01:45 Argonauta wrote:
On August 26 2017 01:36 JimmyJRaynor wrote:
On August 26 2017 01:10 Simberto wrote:
Yes, but as soon as a large proportion of the games population disables skins (because they think that will be an advantage in the game), those skins lose a lot of value to the people who would be willing to buy them, and they thus don't do so.

rather than the sledge hammer of "disable skins"... why not let the players CUSTOMIZE their opponents unit skins. Therefore, the players can select the skin they want for each opposition unit. If this player values identifiability above all else they'll wrap their opponents units skins accordingly.

For example, some people might view the 3 wheeled Hellion as the most easily recognizable Hellion. they'll chose that skin for their opponent.. etc. Of course, they'll have to buy it.

this will force the super serious players to buy all skins to test them all out for identifiability purposes. ATVI wins... the super casuals can keep playing SC2 as per usual .. the super serious players have to pay more money for a game they play a lot... and of course the whiners will find a way to whine about it as well. Sounds like the perfect solution.

Then there will be some skins better or more optimal to play with or against than others and SC2 it would become a pay to win, bad idea.

its already happened. recognizing your own units in a deathball is critical.
a guy with lots of money to spend has 4 different Thors to choose from... if winning is his goal then he'll pick the most recognizable Thor.
there are several Marauder skins as well. again, a player will select the most recognizable Marauder.

hell when i first got the new Hellion and i glanced at my wireframes quickly i thought i had a bunch of Liberators in my deathball.


I have never seen an unrecognizable thor. This is getting silly. Over-exaggerating your point is not gonna help.

well that and , the gaming experience results in sales.


Likely not that simple.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
August 25 2017 17:34 GMT
#114
On August 26 2017 02:06 JimmyJRaynor wrote:
Show nested quote +
On August 26 2017 01:45 Argonauta wrote:
On August 26 2017 01:36 JimmyJRaynor wrote:
On August 26 2017 01:10 Simberto wrote:
Yes, but as soon as a large proportion of the games population disables skins (because they think that will be an advantage in the game), those skins lose a lot of value to the people who would be willing to buy them, and they thus don't do so.

rather than the sledge hammer of "disable skins"... why not let the players CUSTOMIZE their opponents unit skins. Therefore, the players can select the skin they want for each opposition unit. If this player values identifiability above all else they'll wrap their opponents units skins accordingly.

For example, some people might view the 3 wheeled Hellion as the most easily recognizable Hellion. they'll chose that skin for their opponent.. etc. Of course, they'll have to buy it.

this will force the super serious players to buy all skins to test them all out for identifiability purposes. ATVI wins... the super casuals can keep playing SC2 as per usual .. the super serious players have to pay more money for a game they play a lot... and of course the whiners will find a way to whine about it as well. Sounds like the perfect solution.

Then there will be some skins better or more optimal to play with or against than others and SC2 it would become a pay to win, bad idea.

its already happened. recognizing your own units in a deathball is critical.
a guy with lots of money to spend has 4 different Thors to choose from... if winning is his goal then he'll pick the most recognizable Thor.
there are several Marauder skins as well. again, a player will select the most recognizable Marauder.

hell when i first got the new Hellion and i glanced at my wireframes quickly i thought i had a bunch of Liberators in my deathball.


That seems a bit much. Maybe it takes some getting used to, but there's no way thors or hellions could become unrecognisable when playing

Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
docvoc
Profile Blog Joined July 2011
United States5491 Posts
August 25 2017 20:47 GMT
#115
On August 26 2017 02:28 Wildmoon wrote:
Show nested quote +
On August 26 2017 02:06 JimmyJRaynor wrote:
On August 26 2017 01:45 Argonauta wrote:
On August 26 2017 01:36 JimmyJRaynor wrote:
On August 26 2017 01:10 Simberto wrote:
Yes, but as soon as a large proportion of the games population disables skins (because they think that will be an advantage in the game), those skins lose a lot of value to the people who would be willing to buy them, and they thus don't do so.

rather than the sledge hammer of "disable skins"... why not let the players CUSTOMIZE their opponents unit skins. Therefore, the players can select the skin they want for each opposition unit. If this player values identifiability above all else they'll wrap their opponents units skins accordingly.

For example, some people might view the 3 wheeled Hellion as the most easily recognizable Hellion. they'll chose that skin for their opponent.. etc. Of course, they'll have to buy it.

this will force the super serious players to buy all skins to test them all out for identifiability purposes. ATVI wins... the super casuals can keep playing SC2 as per usual .. the super serious players have to pay more money for a game they play a lot... and of course the whiners will find a way to whine about it as well. Sounds like the perfect solution.

Then there will be some skins better or more optimal to play with or against than others and SC2 it would become a pay to win, bad idea.

its already happened. recognizing your own units in a deathball is critical.
a guy with lots of money to spend has 4 different Thors to choose from... if winning is his goal then he'll pick the most recognizable Thor.
there are several Marauder skins as well. again, a player will select the most recognizable Marauder.

hell when i first got the new Hellion and i glanced at my wireframes quickly i thought i had a bunch of Liberators in my deathball.


I have never seen an unrecognizable thor. This is getting silly. Over-exaggerating your point is not gonna help.

Show nested quote +
well that and , the gaming experience results in sales.


Likely not that simple.


This is the most accurate way of looking at it. Creating a sustainable business model does not mean that a company can prioritize the gaming experience before its own existence. In a perfect world or scenario one would come directly from the other, but of course no business has that luxury. There are also many people who I would imagine might argue persuasively that skins are an integral part of the "gaming experience."
User was warned for too many mimes.
Isualin
Profile Joined March 2011
Germany1903 Posts
Last Edited: 2017-08-26 06:33:11
August 26 2017 06:33 GMT
#116
I also think you should be able to disable skins if you don't like to see them. It is easily configurable to be client side anyway. This is something like disabling emoticons on msn messenger in some way
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
August 26 2017 07:09 GMT
#117
Why do you guys actually care? Pros play enough games to get used to the skins, and as a casual player its just fun with some differentiating.

You will get used to this too, stop being so negative regarding every change.
Creager
Profile Joined February 2011
Germany1889 Posts
August 26 2017 07:35 GMT
#118
On August 26 2017 16:09 NEEDZMOAR wrote:
Why do you guys actually care? Pros play enough games to get used to the skins, and as a casual player its just fun with some differentiating.

You will get used to this too, stop being so negative regarding every change.


I couldn't care less about pros in this regard and no, for some it's not fun.

Change isn't something a game like StarCraft needs, it needs consistency.
... einmal mit Profis spielen!
JimmyJRaynor
Profile Blog Joined April 2010
Canada16669 Posts
Last Edited: 2017-08-26 09:25:56
August 26 2017 09:13 GMT
#119
On August 26 2017 02:28 Wildmoon wrote:
I have never seen an unrecognizable thor. This is getting silly. Over-exaggerating your point is not gonna help.

why pick out the Thor when i named more than the Thor? Building on that is claim the Thor is the only unit where this is possible.
what about the 3 Marauder skins? right now you can select the most recognizable Marauder. Is the world coming to an end because certain players have access to 3 Marauder skins and others only have access to 1 Marauder skin? Is that Pay2win? nah, you are over reaching. If you wish to stretch this Pay2Win label as far as you can then you can claim that buying an excellent mouse and keyboard improves your chances of winning as well and therefore every PC game is Pay2Win.

like i said, its already happening. the most serious players will buy and use the most recognizable units. Again, allowing players to customize their opponents skins is a nice move. It makes mirror matches look really cool.
On August 26 2017 02:28 Wildmoon wrote:
Show nested quote +
well that and , the gaming experience results in sales.

Likely not that simple.

the #1 value in Blizzard's core values mission statement is
"gameplay first"
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Charoisaur
Profile Joined August 2014
Germany15914 Posts
August 26 2017 09:29 GMT
#120
On August 26 2017 18:13 JimmyJRaynor wrote:
Show nested quote +
On August 26 2017 02:28 Wildmoon wrote:
I have never seen an unrecognizable thor. This is getting silly. Over-exaggerating your point is not gonna help.


like i said, its already happening. the most serious players will buy and use the most recognizable units.

The most recognizable units are those without skins
Many of the coolest moments in sc2 happen due to worker harassment
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