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Active: 1600 users

Terran Buffs - Balance Testing Soon - July 1 - Page 3

Forum Index > SC2 General
1211 CommentsPost a Reply
Prev 1 2 3 4 5 59 60 61 Next
PredY
Profile Joined September 2009
Czech Republic1731 Posts
July 01 2014 17:25 GMT
#41
i'd buff bunker build time
http://www.twitch.tv/czelpredy
Obeast96
Profile Joined October 2012
United States106 Posts
July 01 2014 17:26 GMT
#42
On July 02 2014 02:16 ThomasjServo wrote:
#bringbackwarhounds.


Are you mad? Or just flat out crazy. Fortunately, I am a huge fan of crazy
Cheeseling
Profile Joined March 2012
Ukraine132 Posts
July 01 2014 17:26 GMT
#43
warhounds anyone ?
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
July 01 2014 17:27 GMT
#44
On July 02 2014 02:19 Tenks wrote:
Show nested quote +
On July 02 2014 02:16 ThomasjServo wrote:
#bringbackwarhounds.


I'd prefer for them to rework the siege tank a bit. Obviously don't bring back flat damage because that lead to boring TvT but do something with the damn thing so it isn't absent from every matchup but TvT.

Remember how ripped off Terran felt when they removed it? I am not saying that they should bring them back in additional damage to mechanical damage form, because that is the dumbest damage buff I can think of, but I do think that a more middle of the road approach to a factory unit would be viable and more interesting than a(nothter) mine change or medevac misc.
royalroadweed
Profile Joined April 2013
United States8301 Posts
July 01 2014 17:27 GMT
#45
On July 02 2014 02:19 ssxsilver wrote:
If anything needs an unload speed increase, it's the nydus wyrms. Medivacs are balanced around maps so the focus on that is just... strange. Widow mines could definitely use an aoe buff so mass banes aren't as deadly, but there's still the glaring lack of T3. Why can't Thors get their Strike Cannons back or BCs have reasonable build times?

Strike Canons? Correct me if I'm wrong but wasn't regular Thor dps higher than strike canons? The only thing it seemed to do was provide a weakness for the thor in feedback.
"Nerfing Toss can just make them stronger"
GreenMash
Profile Joined August 2012
Norway1746 Posts
July 01 2014 17:27 GMT
#46
make snipe good again plz!!
I love hellbats
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
July 01 2014 17:27 GMT
#47
I'd go for faster stim research time and mine splash damage buff/ nerf revert instead.
eightym
Profile Joined May 2011
United States76 Posts
July 01 2014 17:28 GMT
#48
Wow! By the time David is through with this game, all units will travel the speed of light.

Mines are a bullshit RNG unit that becomes irrelevant 10 minutes into the game. Stop buffing it.

These direction of these changes are depressing.

David is completely out of touch with the community because he spends too much time on non-SC2 projects like HoTS (fucking irony right there...).
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2014-07-01 17:28:59
July 01 2014 17:28 GMT
#49
On July 02 2014 02:26 Cheeseling wrote:
warhounds anyone ?

No thanks. That unit felt too protossey.
"Nerfing Toss can just make them stronger"
Luolis
Profile Blog Joined May 2012
Finland7118 Posts
July 01 2014 17:29 GMT
#50
On July 02 2014 02:11 nunez wrote:
terran BUFFS? they can't be serious.
if they go through with the medevac change i will rape myself with a tireiron.

Youre joking right?
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
July 01 2014 17:29 GMT
#51
How about siege mode deployment buff

or reverting some other past nerfs
~ ~ <°)))><~ ~ ~
Roswell
Profile Joined November 2013
United States250 Posts
July 01 2014 17:29 GMT
#52
Oh stop it already. The maps are too damn big for terran to put on pressure, and too open.
"You are the bravest boy I have ever met"
Dingodile
Profile Joined December 2011
4135 Posts
Last Edited: 2014-07-01 17:31:21
July 01 2014 17:29 GMT
#53
On July 02 2014 02:23 Nimix wrote:
Why don't they just un nerf widow mines? They never just undo a stupid change they did (oracle speed heheheh)... Buffing medivacs would be pretty stupid though imo.

They were too strong and zerg had a pretty hard to time to go Hive for 3-3 upgrades. 90% of all terran victories were in the space of time between terran 3-3 upgrades and zerg finally has 3-3 too. This is just boring if you always win in the same scenario and space of time. Other 10% were if zerg was unable to hold one wave of mmmm (doesnt matter if 1st or 27th wave), zerg is pretty dead.
Grubby | ToD | Moon | Lyn | Sky
iRon aka bananajuice
Profile Joined June 2011
Germany124 Posts
July 01 2014 17:30 GMT
#54
i think a slightly faster unload would be nice but not too strong
but i would not increase the boost duration
MKP|MMA|NesTea|Leenock|MC|Stephano|Naama|DongRaeGu|Socke
TwilightRain
Profile Joined March 2011
Germany351 Posts
July 01 2014 17:30 GMT
#55
No to both, because straight up buffs/nerfs is not what Terran or the game in general needs.
Chiyosuke
Profile Blog Joined May 2010
United States51 Posts
July 01 2014 17:30 GMT
#56

Widow Mine
Widow Mines are quite core in both TvP and TvZ. They’re also one of the most exciting units to watch and create lots of diverse moments depending on the players’ interaction with them within each engagement. We’re currently considering a slight increase to the splash radius of Widow Mines, which we believe could be a good direction to explore.


I can understand some backlash that might occur from it, but wouldn't it just be better to revert the mines to how they were at the beginning of the expansion? That's the way these patches seem to be going anyway... Any buff is still nice though. Thanks for the update!
BoBiNoU
Profile Joined March 2011
France181 Posts
July 01 2014 17:30 GMT
#57
Not the good way to go.
They have other stuff they can buff / revert instead ...

Oh well they do not seem to know what they're doing anyway
go m00
Deleted User 261926
Profile Joined April 2012
960 Posts
July 01 2014 17:31 GMT
#58
On July 02 2014 02:14 Plansix wrote:
All right, from the thread it appears that both Protoss and Zerg hate the medivac buff, so DK is on the right track.

as a Z i'd be very upset if even one of these was not to go through. They are decent ideas from DK and I totally agree with them.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
July 01 2014 17:31 GMT
#59
They should add the Starbow tank that can fire while microing backwards. Its a simple buff that makes the game a little more exciting for spectators.

I dislike buffing the medivac and widow mine as its just balancing the game on a knife edge, where one blink and your economy is dead.

It will be like 2013 again with Hellbats in the mineral line.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
ssxsilver
Profile Joined June 2007
United States4409 Posts
July 01 2014 17:32 GMT
#60
On July 02 2014 02:27 royalroadweed wrote:
Show nested quote +
On July 02 2014 02:19 ssxsilver wrote:
If anything needs an unload speed increase, it's the nydus wyrms. Medivacs are balanced around maps so the focus on that is just... strange. Widow mines could definitely use an aoe buff so mass banes aren't as deadly, but there's still the glaring lack of T3. Why can't Thors get their Strike Cannons back or BCs have reasonable build times?

Strike Canons? Correct me if I'm wrong but wasn't regular Thor dps higher than strike canons? The only thing it seemed to do was provide a weakness for the thor in feedback.

I meant the Thorzain-style ones, although that suggestion may have been to premature. Those were kinda OP vs robo.
Prev 1 2 3 4 5 59 60 61 Next
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