Terran Buffs - Balance Testing Soon - July 1 - Page 4
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eviltomahawk
United States11133 Posts
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HardlyNever
United States1258 Posts
That kind of balancing doesn't make sense to me. The unit was fine 6 months ago, but now is crap? That doesn't add up. Maybe players need to get better at performing drops. I'd rather see a buff somewhere else. | ||
mouzStarbuck
Slovenia17 Posts
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F1nal
Germany216 Posts
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Blargh
United States2101 Posts
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stuchiu
Fiddler's Green42661 Posts
The best medivac play was done by MMA and Gumiho in WoL. Since then it has never improved. Each time they improve that unit it lowers the skill ceiling of dropping. | ||
purakushi
United States3300 Posts
SC2 needs more player vs player interactions. ![]() | ||
Fission
Canada1184 Posts
On July 02 2014 02:32 Blargh wrote: Are these seriously the ideas they came up with to improve Terran...? Apparently? | ||
Yakikorosu
1203 Posts
Heck at this point rather than making some kind of change to mine radius, why not just revert both the vP mine buff and the year-old mine nerf? | ||
CakeSauc3
United States1437 Posts
A stim research time buff would serve as a counter to early Protoss and Zerg aggression, would possibly allow Terran to force Zerg and Protoss to be less greedy, and would overall narrow the gap in economy and tech in TvX matchups, which is where the real problem is. Unless you wanna give Terran a safety net unit like the queen and MSC, then all three races can't hurt each other early. Terran still needs some real love late game, and better medivacs doesn't make thors/tanks/bcs/ravens/ghosts any more useful. The widow mine buff would revert TvZ to where it was, but everyone was already complaining about TvZ being stale before, I don't see how buffing mines would make the game any better. Would it maybe fix winrates? Yes, maybe. Would it improve SC2's entertainment value? No. It's better than doing nothing, but there are better options available. | ||
checkupriv
204 Posts
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ThomasjServo
15244 Posts
On July 02 2014 02:33 stuchiu wrote: I'm going to beat real here. The best medivac play was done by MMA and Gumiho in WoL. Since then it has never improved. Each time they improve that unit it lowers the skill ceiling of dropping. They need to start adding a cane instead of a pen, "back in my day, medevacs didn't have speed" and they sure as shit couldn't drop faster than one unit at a time" | ||
eightym
United States76 Posts
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Dingodile
4132 Posts
On July 02 2014 02:32 HardlyNever wrote: I don't understand why they feel the need to buff medivacs every time players get good at defending drops. That was the excuse for the speed boost, so now we've gotten used to that, they are going to buff it some more. After players can handle the twice-buffed medivac, maybe they'll buff it again? Blink is the biggest issue to medivacs. Maybe you can't attack medivacs after blink for 1sec would be a good thing I think. | ||
Tenks
United States3104 Posts
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stuchiu
Fiddler's Green42661 Posts
On July 02 2014 02:35 ThomasjServo wrote: They need to start adding a cane instead of a pen, "back in my day, medevacs didn't have speed" and they sure as shit couldn't drop faster than one unit at a time" Back in my day Creator had to defend hellions, medivac drops and bio run bys without a MsC core. | ||
Plansix
United States60190 Posts
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Yakikorosu
1203 Posts
On July 02 2014 02:33 stuchiu wrote: I'm going to beat real here. The best medivac play was done by MMA and Gumiho in WoL. Since then it has never improved. Each time they improve that unit it lowers the skill ceiling of dropping. I would agree with you excerpt for Maru. There's never been better Medivac play than what he showed in some of his recent TvPs, picking up and dropping marauders behind colossi in the middle of a battle, etc. I've seen similar tricks from other top Korean Terrans like Polt and TY. Those kinds of tricks were jsut not possible in WoL before the afterburners were added. Whether that is "good" or "bad" is another question. | ||
Cheeseling
Ukraine132 Posts
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ssxsilver
United States4409 Posts
On July 02 2014 02:37 Plansix wrote: Strike cannons were beyond dumb. A stun lock damage ability that killed most units in the game. It might as well have said, removed this unit from the game with a single click. The Thor can get other buffs that isn't that trash. That's what spawn broodling did, but yes, I agree on second thought it was a bad suggestion. | ||
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