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Active: 2009 users

Terran Buffs - Balance Testing Soon - July 1

Forum Index > SC2 General
1211 CommentsPost a Reply
1 2 3 4 5 59 60 61 Next
Musicus
Profile Joined August 2011
Germany23576 Posts
July 01 2014 17:10 GMT
#1
http://us.battle.net/sc2/en/forum/topic/13273357790

David Kim's thoughts on balance and Terran:

We’ve listened to recent feedback and wanted to provide our thoughts on HotS balance since the last patch.

1. At the top pro level, Terran looks to be slightly weaker than the other races, and we’d like to start testing possible changes.
2. In terms of recent tournament wins, the three races are performing quite evenly.
3. Protoss and Zerg both seem to be performing well at the top level in terms of tournament wins and overall performance.

We’d like to be prepared with a general Terran buff while continuing to carefully evaluate Terran performance in both TvP and TvZ. We have some ideas for general Terran buffs that we’d love to get feedback on. Additionally, we’d love to hear feedback on other areas that could help Terran while also making the games more exciting to watch and play.

Medivac

Medivac harass has been getting weaker since the beginning of HotS due to players improving at defending against them. If we increase the strength of Medivacs, we’d not only help out Terran on both matchups, but also help provide even more action-packed games to watch. We wonder if buffing the unload speed or increasing the duration of the speed boost slightly would help in a positive way.

Widow Mine

Widow Mines are quite core in both TvP and TvZ. They’re also one of the most exciting units to watch and create lots of diverse moments depending on the players’ interaction with them within each engagement. We’re currently considering a slight increase to the splash radius of Widow Mines, which we believe could be a good direction to explore.

Obviously, nothing is final since we aren’t even proposing specific numbers yet, but we’d like to start discussions going that would allow us to start a balance test map soon.



Poll: Medivac buff?

No! (1716)
 
51%

Yes! (1437)
 
43%

Not sure. (190)
 
6%

3343 total votes

Your vote: Medivac buff?

(Vote): Yes!
(Vote): No!
(Vote): Not sure.



Poll: Widow Mine buff?

Yes! (1837)
 
59%

No! (1128)
 
36%

Not sure. (163)
 
5%

3128 total votes

Your vote: Widow Mine buff?

(Vote): Yes!
(Vote): No!
(Vote): Not sure.





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Maru and Serral are probably top 5.
Musicus
Profile Joined August 2011
Germany23576 Posts
July 01 2014 17:07 GMT
#2
So my thoughts are that any Medivac buff would have to be a fusion core upgrade, or early medivac pushes and drops would be too strong. Not sure about Widow mines.
Maru and Serral are probably top 5.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
July 01 2014 17:08 GMT
#3
I disagree with the way they're going with this...
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Fission
Profile Blog Joined August 2010
Canada1184 Posts
July 01 2014 17:08 GMT
#4
I'm not really thrilled at these proposed changes, but I'll take something over nothing.
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
July 01 2014 17:08 GMT
#5
any buff that helps terran is a good buff! Keep em coming
ESPORTS ILLUMINATI
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
July 01 2014 17:09 GMT
#6
"Let's buff the two most annoying Terran units, and do nothing to promote other styles of play."

Ok.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Deleted User 261926
Profile Joined April 2012
960 Posts
July 01 2014 17:09 GMT
#7
Yes to both. You'd have to be a hypocritical fuck not to vote yes to both.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
July 01 2014 17:09 GMT
#8
Medivacs are one of the three units Terran has that actually are good and usable.
Mines are still really hit or miss because you can't effectively target them.

Why not, I don't know, meddle with making the other 8 units in the Terran arsenal more useful?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Sajaki
Profile Joined June 2011
Canada1135 Posts
July 01 2014 17:09 GMT
#9
Yay! Terran buffs! Would rather see stim research time reverted so that we could defend/push a little earlier than a random medivac buff (which feels as senseless as the oracle buff a few patches back) but hell, a buff is a buff at this point I guess.
Inno pls...
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
July 01 2014 17:10 GMT
#10
On July 02 2014 02:09 Karpfen wrote:
Yes to both. You'd have to be a hypocritical fuck not to vote yes to both.

Yes to changes, no to these. I voted no.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Fission
Profile Blog Joined August 2010
Canada1184 Posts
July 01 2014 17:10 GMT
#11
On July 02 2014 02:09 SC2Toastie wrote:
Medivacs are one of the three units Terran has that actually are good and usable.
Mines are still really hit or miss because you can't effectively target them.

Why not, I don't know, meddle with making the other 8 units in the Terran arsenal more useful?


Yeah I think you've hit it on the nose here. Wouldn't it be nice to see a tank be built again?
WhiteZetsu
Profile Joined June 2014
11 Posts
July 01 2014 17:10 GMT
#12
There was 1 Terran in GSL Ro8, what more do you want?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 01 2014 17:10 GMT
#13
Pro buffing medivac, especially unload speed for more exciting drops. Still want them to be able to pick up a single deployed seige tank.

Also need more hellbat buffs. Faster tansform speed please, with a back flip and the transformers noise.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
nunez
Profile Blog Joined February 2011
Norway4003 Posts
July 01 2014 17:11 GMT
#14
terran BUFFS? they can't be serious.
if they go through with the medevac change i will rape myself with a tireiron.
conspired against by a confederacy of dunces.
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
July 01 2014 17:13 GMT
#15
Medivacs and mines? Meh. Why not the cool stuff like Battlecruisers, Thors and motherfucking Tanks. Turn up the sexy.
Mark Munoz looks like Gretorp
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 01 2014 17:14 GMT
#16
All right, from the thread it appears that both Protoss and Zerg hate the medivac buff, so DK is on the right track.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2014-07-01 17:16:22
July 01 2014 17:14 GMT
#17
Buffing mines in such a general way is a horrible idea. They're strong enough against protoss as is. Any buff to them will only further kill off templar playstyles. The medivac buff seems like a very cool idea though.

Honestly I think they should just take a look at tweaking numbers with units that are rarely used. What about tanks? Give some love to tanks. Make them useful. Give terran more options instead of only strengthening the options they already have and thereby removing options that other races have.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
djdnt
Profile Joined October 2011
Bulgaria10 Posts
July 01 2014 17:14 GMT
#18
As a terran, totaly no to the medivac buff, and probably yes to mine buff
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 01 2014 17:15 GMT
#19
Revert some ghost nerfs plz
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
fenrysk
Profile Blog Joined August 2011
United States364 Posts
July 01 2014 17:15 GMT
#20
this is just my nostalgia talking, and I'm not really being serious...
but please un-nerf snipe.
http://fenrysk-art.deviantart.com
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