• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:49
CET 03:49
KST 11:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1210 users

Terran Buffs - Balance Testing Soon - July 1 - Page 59

Forum Index > SC2 General
1211 CommentsPost a Reply
Prev 1 57 58 59 60 61 Next
CakeSauc3
Profile Joined February 2011
United States1437 Posts
July 07 2014 20:13 GMT
#1161
On July 08 2014 03:07 Cazimirbzh wrote:
Show nested quote +
The problem there is Blizzard just looks at overall percentages rather than review context. Having Taeja/Bomber/Maru be both the only consistently representing Terrans and perform well means "TvX" tournament win rates look decent, despite the fact that the Terran community is languishing as a whole.

so we forget Bbyong who is the best terran player at the moment and also GuMiho, flash, TY, cure, dream, MarineKing, TUrn....

Show nested quote +
where a Gold Terran that would otherwise be Platinum playing and losing against Gold P/Z,

best sentence^^ sincerely, there is no differences beetween a gold and a diamond even a low master, one just keep producing harvester/army/upgrades in time. that's all...


States that there is no difference before stating a difference...?

Pretty sure a low master would have over a 95% winrate vs. a gold. It's a bigger difference than you think.
Cazimirbzh
Profile Joined February 2014
334 Posts
Last Edited: 2014-07-07 20:23:02
July 07 2014 20:14 GMT
#1162
Terran Bbyong overall 19-9 68% vs terran 3-0 100% vs zerg 6-3 67% vs toss 10-6 63%
best winrate in proleague, top 5 victory
i guess we dont about the same guy
they're not producing premier tournament results.

i guess that when i disagree proleague > WCS
... Are you serious? At least try sounding reasonable. Just because you're at a certain high skill level doesn't make everyone below you exactly the same. :\

i am reasonable, i coach pple how to be master. i was fed by the best^^
o mighty God of broodwar, cast a spell on david kim to bring terran back
because we all know that's the chosen race
[image loading]

edit:
retty sure a low master would have over a 95% winrate vs. a gold. It's a bigger difference than you think.
of course, but most of the time it's only because of basic mechanics, not strategy, micro so even it's been more than tough time for terran, pple complains a bit too much when u can obviously deduced that terran has the hardest macro compared to toss and zerg. Pretty difficult position when the gamer is design to manage large armies easly. Maybe that's why i get so frustated when terran player (i try to coach) whine about some kind of balance issue when they dont produce continuously scv and
what can i do except keep telling them " scv,...., scv,....,scv...." then whine
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
July 07 2014 20:15 GMT
#1163
On July 07 2014 09:30 Xequecal wrote:
Show nested quote +
On July 07 2014 08:06 pure.Wasted wrote:
On July 07 2014 07:14 Xequecal wrote:
On July 07 2014 07:12 pure.Wasted wrote:
On July 07 2014 07:03 Xequecal wrote:
On July 07 2014 04:12 Lunareste wrote:
You know how people always say that Boosters should cost the Medivac some energy? What would be the reprecussions of making Photon Overcharge a toggleable ability cost Nexus energy per shot, and burns energy while Overcharge is active?


Personally, I think they'd have nerfed overcharge a long time ago if it wasn't for the mirror. Any significant nerf to overcharge just returns PvP to "whoever expands first loses" like it was in WoL. You need Overcharge to be able to zone out Phoenixes and/or Oracles from constantly murdering probes in your main without having any units up there, because you won't be able to hold an allin on your natural alongside those phoenixes if you're got a bunch of units up by your mainbase's minerals where they can't help defend.


Change PO damage from 20 to 5+15 vs. Shields. Am I a genius or what?


How exactly do you zone out air units when it takes 27 shots to kill a Phoenix and 23 shots to kill an Oracle?


Sorry, missed the air units thing. That's my fault. Last time I had this conversation it was mostly Gateway pressure that was the problem. Keep PO at 5+15 to help against ground, remove Time Warp (which Protoss have never ever needed) and replace it with a new spell specifically for defending against air units (PvP and Mutas). Just off the top of my head, a spell that creates a 2.5-sized area wherein units take no damage from air attacks for 20 seconds.

Love the logic, though. Hellbats ruin TvT, so Blizzard nerfs them for all match ups. Oracles ruin PvP, so Blizzard can't nerf MSC. Admirable consistency.


20 sec nowhere near enough for PvP, typical strategy against Stargate aggression is overcharging the main twice while camping your natural until your expansion's production fully ramps up.

Also, it's warpgates that ruin PvP, no defender's advantage means you need an overpowered defensive ability if you want to be able to invest 1500 minerals into an expansion + probes + extra gates and not die. If Oracles and Phoenixes were nerfed alongside overcharge, it would just be warp prism warpins preventing expands in PvP.


At this point I would prefer it if the MSC had a spell that said "Stop Oracles and Phoenixes from entering your base for three minutes." Honestly. The degree to which I don't care about game design elegance in the PvP MU is unprecedented.

I've seen three TvT series in the last week, and every single one of them had more depth, back-and-forth, and strategy than Zest vs Parting from GSL WC, which was the best PvP I'd seen in at least a year. I'm so sick and tired of watching StarCheckers.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
TheDwf
Profile Joined November 2011
France19747 Posts
July 07 2014 20:20 GMT
#1164
On July 08 2014 05:14 Cazimirbzh wrote:
Terran Bbyong overall 19-9 68% vs terran 3-0 100% vs zerg 6-3 67% vs toss 10-6 63%
best winrate in proleague, top 5 victory
i guess we dont about the same guy

Yes Bbyong has the best Terran winrate in Proleague, but that still doesn't make him the best Terran in the world. Maru, Bogus and Flash are better.
Cazimirbzh
Profile Joined February 2014
334 Posts
July 07 2014 20:28 GMT
#1165
Yes Bbyong has the best Terran winrate in Proleague, but that still doesn't make him the best Terran in the world. Maru, Bogus and Flash are better.

my point was terran still performs.
BOGUS !! = +1 terran, pretty good perf in dragon tournament
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
July 07 2014 20:30 GMT
#1166
On July 08 2014 05:14 Cazimirbzh wrote:
Terran Bbyong overall 19-9 68% vs terran 3-0 100% vs zerg 6-3 67% vs toss 10-6 63%
best winrate in proleague, top 5 victory
i guess we dont about the same guy

Again, Proleague wins. His individual tournament results are lackluster at best. In individual tournaments, you have to play against opponents for more than just one game. This means you need to have stronger depth than a one-off BO win or surprise tactic. It's in depth where Terran is lacking as a whole, as our safe, standard play ends up falling behind the other races, while our risks are easily punishable.

Furthermore, the Proleague format allows for much more specialized preparation against both the opponent and map, lending itself more to rewarding the player who's better prepared with an unexpected strategy. It's a very entertaining format, and the performance of players like Bbyong and Flash in that format shows how they're amazing players. Their failure to perform well outside of Proleague format is a clear indication that the overall strength of Terran is weak, as they no longer have the ability to prepare as strongly for a single game to beat those otherwise lesser prepared/skilled players, forcing them into a more standardized TvX matchup.

On July 08 2014 05:14 Cazimirbzh wrote:i guess that when i disagree proleague > WCS

It's nice that you enjoy Proleague more than WCS, but we're talking about balance.

On July 08 2014 05:14 Cazimirbzh wrote:i am reasonable, i coach pple how to be master. i was fed by the best^^

As a former Masters player who still plays against low Masters, I know you're full of it when saying Diamond - Gold is all the same. Calling yourself reasonable does not make it so.
Twitter: @iamcaustic
TheDwf
Profile Joined November 2011
France19747 Posts
July 07 2014 20:31 GMT
#1167
On July 08 2014 05:28 Cazimirbzh wrote:
Show nested quote +
Yes Bbyong has the best Terran winrate in Proleague, but that still doesn't make him the best Terran in the world. Maru, Bogus and Flash are better.

my point was terran still performs.
BOGUS !! = +1 terran, pretty good perf in dragon tournament

Yep, Terran even performs very well in Minor events!
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
July 07 2014 20:34 GMT
#1168
Obviously the format of the tournament will impact the results. PL is Bo1. Proleague has some interesting maps too. So the results I would say are not necessarily meaningful...

When you look at every other tournament which is a Bo3/Bo5 and look at Terran results they are very different.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Hider
Profile Blog Joined May 2010
Denmark9408 Posts
Last Edited: 2014-07-07 20:39:22
July 07 2014 20:36 GMT
#1169
i am reasonable, i coach pple how to be master. i was fed by the best^^


Yet, your diamond and has never been masters ever according to your profile. And no, your totally wrong FYI: There is a big difference in the builds/gameplans of even diamonds and master leagues. Seriosuly, the last fives time I played vs diamond, they just straight up die to 2fact 2 base blue flame hellion builds because they don't understand how to scout and react to the potential timing at all.

A master league terran knows a ton more about the game than lower league players.
Cazimirbzh
Profile Joined February 2014
334 Posts
Last Edited: 2014-07-07 22:07:16
July 07 2014 21:37 GMT
#1170
i am glad u all enjoy wcs
Minor events!
indeed, thank you blizzard......but that's another topic
can i mentionned one more minor event? the SanDisk SHOUTcraft Invitational by TotalBiscuit with GoD and BByong and some BO3

Yet, your diamond and has never been masters ever according to your profile. And no, your totally wrong FYI: There is a big difference in the builds/gameplans of even diamonds and master leagues. Seriosuly, the last fives time I played vs diamond, they just straight up die to 2fact 2 base blue flame hellion builds because they don't understand how to scout and react to the potential timing at all. t

there is no differences beetween a gold and a diamond even a low master

why are u taking about players with +1k mmr when i am talking about players between 400 and max 1150 mmr?
Do you know that cheesy build tend to straight up kill your opponent if not scouted IN TIME and reacted proprely IN TIME ?

My point is between 400 and max 1150 mmr only basic mechanics of BO matters.

weird idea: do you think some change on the OC could help terran ?

Socup
Profile Joined June 2014
190 Posts
Last Edited: 2014-07-08 00:16:58
July 08 2014 00:11 GMT
#1171
On July 07 2014 19:34 404AlphaSquad wrote:
Show nested quote +
On July 07 2014 14:31 Foxxan wrote:
On July 07 2014 14:01 Xequecal wrote:
I really don't get the "tank damage is low" complaint. They do double the damage of the BW tank to "small," and have significantly increased damage against "large." Remember the BW tank had a 5 second cooldown, and only did 35 damage to small units. I know a direct comparison is not possible here, but SC2 units have similar HP numbers to broodwar ones. People asking for massive damage are asking for the ability to have tanks work against Immortals by brute force, which is absolutely the wrong way to go.

Siege tank in broodwar:
4.4 attackspeed
70 damage versus armored
52,5 versus medium (hydras were medium in broodwar)
35 vs light (Zealots, marines etc)

Cost 150/100/2
43~ buildtime

and dont forget the lower supply cost.


And zealots were medium in brood war.

On July 07 2014 20:44 Thezzy wrote:
Perhaps, but more massable Tanks would be one way to try and help the unit.
At 150/125/3 trying to get them up in the number you need is hard, especially in the gas department.
Tanks suck until you get atleast 4-5 of them and they still have to siege up.
Early game one might say you could get away with a lower number but their gas cost early on means you can't spend it on anything else.

150/100/2 might a change worth trying out on the test map.
I'd still want to try TheDwf changes as well though to deal with Archons and Immortals.

One other option to help with that and Mech in general is to reintroduce the Warhound as a modified Goliath.
Primarily anti-air, average ground attack (kinda like Ground Viking), around 150 HP and 2 supply, decent speed (2.75 or 2.95) and the Haywire missiles that always deal 30 shield damage (even to an Immortal because it's a spell).
You'd have a mid size Mech unit that can help fill the AA gap, still provide support on the ground and Archons/Immortals would be less of a hard counter.



Tanks are still massable in SC2. The only difference is that once they reach a critical mass and can vaporize everything on the ground, they are too supply inefficient to also let you mass a really good anti-air that makes you invincible like brood war.

On July 07 2014 20:44 Thezzy wrote:
Perhaps, but more massable Tanks would be one way to try and help the unit.
At 150/125/3 trying to get them up in the number you need is hard, especially in the gas department.
Tanks suck until you get atleast 4-5 of them and they still have to siege up.
Early game one might say you could get away with a lower number but their gas cost early on means you can't spend it on anything else.

150/100/2 might a change worth trying out on the test map.
I'd still want to try TheDwf changes as well though to deal with Archons and Immortals.

One other option to help with that and Mech in general is to reintroduce the Warhound as a modified Goliath.
Primarily anti-air, average ground attack (kinda like Ground Viking), around 150 HP and 2 supply, decent speed (2.75 or 2.95) and the Haywire missiles that always deal 30 shield damage (even to an Immortal because it's a spell).
You'd have a mid size Mech unit that can help fill the AA gap, still provide support on the ground and Archons/Immortals would be less of a hard counter.


Widow mines suck unless used in formations. Conga lines are great if you run them lateral to a point you know you're going to be fighting Z at. WHen the engagement starts, his massed bundles of units will evaporate as you dance back and forth over your mines trying to pull him in. Spreads like 4 corners square with little overlap of radius are great for creating a much larger "minefield" area that doesn't waste shots as much. It also is how you vaporize a whole clutch of drones or probes (if the protoss was dumb enough not to have cannons spammed all over like they've been doing since WoL).

Widow Mines i find practically useless vs protoss. The DPS of a deathball, or the detection range of an observer make them terrible against engagements of anything army-like. Unless you build a LOT of them to survive losses to mass cannon defense at his bases, then you'll do no damage there as well.
There's no reason blizzard can't release new units or fixes to a game without creating another costly "expansion" you've already paid 100$ for, unless they want to treadmill the gambler with future promises of "it gets better"
Mutineer
Profile Joined March 2013
New Zealand179 Posts
July 08 2014 00:48 GMT
#1172
I am pretty sure they had conversation early this year in prologue. It went like this:
Manager: "people, we are loosing numbers compare to last year. People want to see Terrans. they do not want to see only p-p with some p-z"
Coach 1: "But if we put our terran we will loose mach!"
Coach 2:" We do not have terran in roster, we can not pay undeperforming players!"

Manager: "I do not care, put some teran in, work something out!"

Result, notice amount of t-t matches terans playing compare to t-p or t-z.
LingBlingBling
Profile Joined December 2012
United States353 Posts
July 08 2014 01:03 GMT
#1173
On July 08 2014 09:48 Mutineer wrote:
I am pretty sure they had conversation early this year in prologue. It went like this:
Manager: "people, we are loosing numbers compare to last year. People want to see Terrans. they do not want to see only p-p with some p-z"
Coach 1: "But if we put our terran we will loose mach!"
Coach 2:" We do not have terran in roster, we can not pay undeperforming players!"

Manager: "I do not care, put some teran in, work something out!"

Result, notice amount of t-t matches terans playing compare to t-p or t-z.


Yeah but no, Proleague does not care about what their viewers want, they want to win no matter what, they are not like WCS Murica where they try to be entertainers. Everything PL coaches do, they do to win. Best of 1 preparing matches is much different than the best of tournaments where Terrans are having issues.

Remember our motto: We ain't got it.
Rococo
Profile Joined May 2011
United States331 Posts
July 08 2014 03:18 GMT
#1174
On July 07 2014 22:28 Dangermousecatdog wrote:
Show nested quote +
On July 07 2014 20:53 Hider wrote:
On July 07 2014 14:01 Xequecal wrote:
I really don't get the "tank damage is low" complaint. They do double the damage of the BW tank to "small," and have significantly increased damage against "large." Remember the BW tank had a 5 second cooldown, and only did 35 damage to small units. I know a direct comparison is not possible here, but SC2 units have similar HP numbers to broodwar ones. People asking for massive damage are asking for the ability to have tanks work against Immortals by brute force, which is absolutely the wrong way to go.


Yeh I am sure you want Siege Tanks to do all crazy kinds of micro vs Immortals here lol. You refer to BW, but in BW Siege Tanks were cost-effective vs Dragoons. Even if you remove hardend shield, Imortals are still cost-effective vs Tanks (yes it's that bad currently).

??? The equivalent to Dragoons in BW are Stalkers. Same tech path, with similar cost and abilities, minus blink. Immortals ae not related to dragoons at all. Other than some dodgy lore.


Stalkers are also faster and blink might be the single most significant ability you could have against a unit with a long range and deadzone. Meanwhile dragoons were notably terrible at getting up ramps. The two are just as different as dragoons and immortals are really, arguably more different if the Terran has a significant number of marines or any number of ghosts to get rid of hardened shield.
ETisME
Profile Blog Joined April 2011
12627 Posts
July 08 2014 05:49 GMT
#1175
On July 08 2014 09:48 Mutineer wrote:
I am pretty sure they had conversation early this year in prologue. It went like this:
Manager: "people, we are loosing numbers compare to last year. People want to see Terrans. they do not want to see only p-p with some p-z"
Coach 1: "But if we put our terran we will loose mach!"
Coach 2:" We do not have terran in roster, we can not pay undeperforming players!"

Manager: "I do not care, put some teran in, work something out!"

Result, notice amount of t-t matches terans playing compare to t-p or t-z.

Terrans are doing well in PL.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
HomeWorld
Profile Joined December 2011
Romania903 Posts
July 08 2014 05:58 GMT
#1176
On July 08 2014 14:49 ETisME wrote:
Show nested quote +
On July 08 2014 09:48 Mutineer wrote:
I am pretty sure they had conversation early this year in prologue. It went like this:
Manager: "people, we are loosing numbers compare to last year. People want to see Terrans. they do not want to see only p-p with some p-z"
Coach 1: "But if we put our terran we will loose mach!"
Coach 2:" We do not have terran in roster, we can not pay undeperforming players!"

Manager: "I do not care, put some teran in, work something out!"

Result, notice amount of t-t matches terans playing compare to t-p or t-z.

Terrans are doing well in PL.


I agree with you, in TvT 100% win rate, can't complain about it, they're doing pretty well.
ciox
Profile Joined March 2011
58 Posts
July 08 2014 06:54 GMT
#1177
Zealots are not medium in Brood War.
Mojito99
Profile Joined October 2013
Germany154 Posts
July 08 2014 08:32 GMT
#1178
so when can we expect these changes that everyone, with the exception of dimaga who misread the question, disagrees with?
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 08 2014 09:01 GMT
#1179
On July 08 2014 17:32 Mojito99 wrote:
so when can we expect these changes that everyone, with the exception of dimaga who misread the question, disagrees with?


©Soon™
"Not you."
XiaoJoyce-
Profile Blog Joined December 2009
China2908 Posts
July 08 2014 11:40 GMT
#1180
I wan viking buff . . . . . . . now viking is either "useful" or useless . . . .

And the useful , u still need large numbers . .
and may become useless when there is tech switch .

I wanna see Viking able to attack land without transformation . .maybe 1.5cd attack time?
Maybe transforming to land give extra armor, or hp . .same as hellion transformation.

Thor too, the ultimate weapon can only do support . and clumsy . . . . . and expensive . .
Pew! Pew! Chitty Chitty Bang Bang!
Prev 1 57 58 59 60 61 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft558
elazer 187
RuFF_SC2 90
Nathanias 81
CosmosSc2 43
StarCraft: Brood War
Artosis 662
NaDa 50
Yoon 45
Hm[arnc] 12
Dota 2
monkeys_forever346
League of Legends
C9.Mang0214
Super Smash Bros
hungrybox1770
AZ_Axe178
Other Games
tarik_tv4078
shahzam605
JimRising 385
Maynarde290
ViBE49
PiLiPiLi19
Organizations
Other Games
gamesdonequick903
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 119
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22314
Other Games
• imaqtpie1783
Upcoming Events
WardiTV Invitational
9h 11m
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
1d 6h
WardiTV Invitational
1d 9h
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
2 days
Sparkling Tuna Cup
4 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2025-12-22
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.