Ideas to help Starcraft grow? - Page 3
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Drake
Germany6146 Posts
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Like a Boss
502 Posts
Replace bronze, silver and gold league with a leveling system. Let the noobs get rewarded while they learn the game. Let people enjoy it as a game instead of a none stop competition. | ||
Foxxan
Sweden3427 Posts
On August 10 2013 01:38 Like a Boss wrote: Free 2 play, more player = more viewer = bigger esports presence. Replace bronze, silver and gold league with a leveling system. Let the noobs get rewarded while they learn the game. Let people enjoy it as a game instead of a none stop competition. If the game was tons of fun to play, people would play it for sure No need to do things like these A casual player builds up his bases for 10minutes, and now banelings role in and he gets demolishes and the game ends This is how sc2 works there is no sustaining fighting going on, its just one big ball vs ball, fight ends in 10sec,now game is over! This is not fun in the long run for a casual gamer and a professional gamer. | ||
Lazzi
Switzerland1923 Posts
On August 10 2013 01:35 The WingNut wrote: CASUAL GAMERS That's what this game needs more of. Just like so many people on this thread have stated, SC2 is not very casual friendly. With the inclusion of Unranked Play, and XP system, and Skins/Dance/Etc rewards, it has gotten a lot better. But, there is more that can, and should be done. The problem is that you don't want to change the game for the people who enjoy competitive SC2, and for eSports competition. So what should Blizzard do? My Suggestion: Add in a "Casual Mode" option to ladder games. When enabled, a ladder game in casual mode might change in the following ways (just ideas off the top of my head): 1. The tool-tips and information messages that are currently in the 'training mode' are now in multiplayer. (e.g., your supply count gets highlighted when you get close to being supply blocked; a message appears on screen when you have high energy on your queens/nexus/OC). WHY: This helps casual players more easily deal with basic macro mechanics. It doesn't drop mules for you, just reminds you that you have high energy. Again, this is already built into the training mode. 2. In team games, Team Unit control is turned on by default. It can still be disabled by the player if he/she wishes. WHY: Casual players, especially in team games, can get frustrated when they get attacked by multiple players. Combined with low APM, this creates a frustrating experience. Allowing your team-mates to help you out by microing your units for you would help. This is already in the game; it would just need to be turned on by default. 3. In team games, Allow automatic resource sharing. I'm not sure how this would work exactly, but for example, you could have all minerals and gas over 1000 to be automatically available to all team members. WHY: Now team games can be played as a team, more easily than the resource sharing system currently in place. If you get attacked and lose your workers, at least you can try to get back into the game if your team-mates are floating money. It also allows you to help out your team if one of your team-mates are floating tons of resources without knowing how to spend them. Now you can easily spend the resources for them. 4. New watch-towers are added to the maps. Each team has one watch tower that belongs to them. As long as the watch tower exists, it gives that team full map vision. It can be destroyed in the same manner as destructible rocks. WHY: I know this would be a big change. However, this would stop early, cheesy strategies that make the game not very fun for casual players. Casual players also have a difficult time scouting. This would make scouting easy. The location and HP of these towers could be adjusted for balance. Those are just SOME ideas. Here's why I think they are good ideas. A. It doesn't change the units or abilities of any units. This means you are still fundamentally playing the same game, just with extra help. This also makes it easier for Blizzard to manage. B. Being able to see the entire map makes the game much much easier and less frustrating. C. It doesn't affect the current ladder/competitive SC2 at all. It's a new mode. Casual mode can be turned off if you want to play a more challenging game. Just some ideas! More casual players means more money for Blizzard means more eSports, etc etc. I really think your idea is really smart, like really! You totally have it, making the game easier for casual while having the same game for "hardcore" player. | ||
Panozen
248 Posts
- Maybe implement some sort of cooperative tutorial, where you are in a team with another complete newb, so you can progress together. Which also immediately removes the 'this game is a social waste' feeling. - Spectate random ladder games, at every time there's at least 1 available. People can turn on/off the option to get their games featured. While spectating there would then be a lobby where people can talk about the games and thus bond. The chat rooms are desolated. - A Cooperative campaign for LoTV, it would add to the replayability and social features of the game. People could play it diablo-style. Progress with friends, once completed, you just go one difficulty higher!! | ||
uh-oh
Hong Kong135 Posts
On August 10 2013 01:43 Foxxan wrote: If the game was tons of fun to play, people would play it for sure No need to do things like these Actually there are a lot other reasons why people are unwilling to pay for a game. Here in Hong Kong for instance, many student gamers are unwilling to pay for games because it cuts into their other expenses. I tried to convince my friends to play sc2 but when they heard that you have to pay for it(some even confused the payment as a monthly thing) they just back off and play free games with their friends. So I do think F2P helps a ton in getting new players and consequently viewers. Another thing is I believe the aspect of team games. Yes I've heard things like 'sc2 is designed to be a 1v1 game, team games arent balanced'. Are Dota and LoL's 100 ish heros all balanced? No way! The bigger reason why I believe that team games are important is its much more accessible to the casual players. If you have free time and want to have fun with another friend, you will obviously pick 2v2 because for casual gamers that arent aggressively looking to get better, 2v2 is a way to relax and have fun which is what most F2P gamers wanted in the first place. I think team games are something that new comers can relate to better and they have to be put in the spotlight if one wants more casual gamers to come into watching sc2. Eventually when they are into sc2 long enough to realize the beauty in 1v1s they will switch over. It obviously requires a ton of investment(tournys, more macro oriented team play maps, better team play meta) but I think its a step in he right direction. So in short, F2P and bigger emphasis on team games | ||
Talin
Montenegro10532 Posts
TI3 was collaboratively funded by the developer and the audience. Yes, it was technically run by Valve and we got a lot of additional in-game and live content in return, whereas not as many people would actually have straight up donated an equivalent amount. But a third party organizer could offer some incentives as well, and you don't need to be TI-big to start off with, just make the first one a success no matter the size of it and snowball from there. I feel like Shoutcraft series was on a good path while it was happening, and more people should have followed suit a long time ago, but it is not yet too late to start. | ||
Facultyadjutant
Sweden1876 Posts
On August 10 2013 01:38 Like a Boss wrote: Free 2 play, more player = more viewer = bigger esports presence. Replace bronze, silver and gold league with a leveling system. Let the noobs get rewarded while they learn the game. Let people enjoy it as a game instead of a none stop competition. Amen Bronze to master instead of ELO is the most retarded shit Ive ever seen It is (was?) used by HoN and it is just terrible makes me boil | ||
Panozen
248 Posts
On August 10 2013 02:00 uh-oh wrote: Actually there are a lot other reasons why people are unwilling to pay for a game. Here in Hong Kong for instance, many student gamers are unwilling to pay for games because it cuts into their other expenses. I tried to convince my friends to play sc2 but when they heard that you have to pay for it(some even confused the payment as a monthly thing) they just back off and play free games with their friends. So I do think F2P helps a ton in getting new players and consequently viewers. Another thing is I believe the aspect of team games. Yes I've heard things like 'sc2 is designed to be a 1v1 game, team games arent balanced'. Are Dota and LoL's 100 ish heros all balanced? No way! The bigger reason why I believe that team games are important is its much more accessible to the casual players. If you have free time and want to have fun with another friend, you will obviously pick 2v2 because for casual gamers that arent aggressively looking to get better, 2v2 is a way to relax and have fun which is what most F2P gamers wanted in the first place. I think team games are something that new comers can relate to better and they have to be put in the spotlight if one wants more casual gamers to come into watching sc2. Eventually when they are into sc2 long enough to realize the beauty in 1v1s they will switch over. It obviously requires a ton of investment(tournys, more macro oriented team play maps, better team play meta) but I think its a step in he right direction. So in short, F2P and bigger emphasis on team games I thought Blizzard's model was different in the Asian region? Or am I mixing up with WoW? edit: felt like an ass just responding to this well-written informative piece with one sentence It obviously all boils down to: more casual-friendly, more social interaction. The thing is with going F2P Blizzard needs to have a clearcut open way to profit, which should with an almost 100% guarantee outperform the current model in terms of revenue. Otherwise there's no way they'll even consider it. You could of course sell unit skins etc, but there's no guarantee people will buy those. It's not like in LoL where you watch one champion the whole time. You don't even have time to notice them half of the time. So where woudl Blizz get their revenue from? From a community perspective it's an obvious conclusion to draw, f2p would revitalize the scene/bring in more players, that's for sure. But Blizzard isn't willing to sacrifice profits for popularity, since making profits is their primary goal. Earlier in this thread I made some suggestions to make the game more attractive to casuals/people playing the trial edition (which scares off more people than it draws in if you ask me) | ||
MstrJinbo
United States1251 Posts
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Panozen
248 Posts
On August 10 2013 02:07 MstrJinbo wrote: Anyone remember Starjeweled? Sc2 master, Aiur Chef? Blizzard promoted those custom games and gave rewards and achievements for them. What if they worked with the map makers to do the same for the best custom games? With spawning, who wouldn't want to bring their friend in to get the portrait for killing 10,000 units in marine arena? Or the soccerball decal for winning 25 games of star strikers or an infested day[9] portrait for playing every unit in a monobattle? If there is some cool reward every once in a while it will keep casual players interested and attract new ones. That's a great idea man, I like it a lot. A lot of micro-rewards, not focused on pure skill on the ladder. The only thing I'm a bit sceptic about is it's ability to bring in new players. | ||
larse
1611 Posts
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evaniss
53 Posts
On August 10 2013 01:32 Daimai wrote: I think that the problem is that this game is too hard, and thats something that fundamentally built into this game. There is no casual following because this game is just too hard for people who want to chill out. With the casual following comes the huge viewer numbers, and that is the fundamental problem SC2 has and that's why it will never become the largest e-sport. some of part is right, but it can be applied to 1vs1 game only i think, BW is much harder to play than SC2 but In korea there were bunch of numbers on casual at all the times when BW was on the top. (i know that gaming culture is different from korea and Other countries) Howerver, most of fans, viewers of BW they have been played and loved teamplay which is 2vs2 3vs3 on hunters or Infinity Maps even they didn't play 1vs1 much as hardcore fan of, they just loved and enjoyed to watch 1vs1 tournament. and they were the main of Fan base as casual Basically, the fan base will increase when people enjoy to play the game itself so it doesn't matter how game is hard to play, it does matter how many ppl could enjoy and love the game themself but SC2 has NO attractive and NO element of fun to teamplay for casual there is so less ppl who play teamplay with buddies on 2vs2,3vs3 and custom maps also temaplay mode in SC2 is not fun to play and watch. | ||
brobrah
220 Posts
On August 10 2013 01:43 Foxxan wrote: If the game was tons of fun to play, people would play it for sure No need to do things like these A casual player builds up his bases for 10minutes, and now banelings role in and he gets demolishes and the game ends This is how sc2 works there is no sustaining fighting going on, its just one big ball vs ball, fight ends in 10sec,now game is over! This is not fun in the long run for a casual gamer and a professional gamer. Or a casual player builds his base, defends attacks, pushes back and wins the game. See how appealing I can make it when I cherry pick a scenario that justifies my position? I'll ignore the oversimplification. Maybe the game isn't fun for you. That's fine, go play something else. | ||
MstrJinbo
United States1251 Posts
On August 10 2013 02:13 Panozen wrote: That's a great idea man, I like it a lot. A lot of micro-rewards, not focused on pure skill on the ladder. The only thing I'm a bit sceptic about is it's ability to bring in new players. Spawning gives full access to the arcade, if I need people for my star striker monobattle team it's easy to ask my friend to help Join in. There is also a attainable reward for them. I think It's a lot easier then team ladder games. | ||
Panozen
248 Posts
On August 10 2013 02:20 brobrah wrote: Maybe the game isn't fun for you. That's fine, go play something else. Great idea, that attitude will make the game grow. | ||
NukeD
Croatia1612 Posts
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Foxxan
Sweden3427 Posts
On August 10 2013 02:20 brobrah wrote: Or a casual player builds his base, defends attacks, pushes back and wins the game. See how appealing I can make it when I cherry pick a scenario that justifies my position? I'll ignore the oversimplification. Maybe the game isn't fun for you. That's fine, go play something else. you dont get it at all 1. Its not about winning or losing, its about having fun What is fun? Fun is tactic, use of units, how you use them, You can make expansions, you can be active you can do small fights here and there, big fights do not end in seconds, big fights is more sustained In sc2, this is hard. The degree is atleast very small compared to broodwar for example The game is bad in this aspect You can move in with all your armee and retreat after some action Building up for 10minutes, without any engagement whatsoever and then the games ends after a 5second fight which u have small power over In broodwar, u had much more power in big fights, even if u lost the fight u still was active in it, you still did something Beeing active, using your brain. Micro finesse, decision making. Everything like this is what is fun Autopilot, no power is boring | ||
brobrah
220 Posts
On August 10 2013 02:22 Panozen wrote: Great idea, that attitude will make the game grow. Since when was it my job to grow the game? | ||
Chronald
United States619 Posts
Only way to resurrect the game is to remove the problem. | ||
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