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Ideas to help Starcraft grow? - Page 20

Forum Index > SC2 General
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dgwow
Profile Blog Joined December 2010
Canada1024 Posts
Last Edited: 2013-10-21 20:15:26
October 20 2013 04:00 GMT
#381
Ok, so I was asked to post my ideas in this thread if I wanted to have it in General. Kind of lame, but here it goes.. lol.

[image loading]

P.S. Haven't posted on B.Net forums yet due to authenticator issues, please feel free to post it there if no one has done so yet.

INTRODUCTION:

I remember how I used to stay up late so I could watch the GSL Open Seasons live, seeing new players come upon the scene seemingly out of nowhere and old heroes from Brood Wars, Boxer and NaDa shining in the new game. I remember how everything in the game held a sense of excitement for me, and how I was excited about Blizzard’s new ladder feature, and used to ask friends “what rank are you?” when I saw them. I remember when there weren’t tons of Starcraft 2 tournaments, but every one of them held meaning and I was excited to watch them all.

Nowadays, I find myself watching only parts of tournaments, and don’t feel that need to stay awake and watch games live. I like to watch really good games, but if not, what keeps me up late at night are the amazing storylines that come from foreigners doing well, or watching powerhouse players blow through their opponents with ease. However, there aren’t many consistantly dominant players on the scene. There aren’t many new players on the scene, and when there are, they don’t have the means to make a name for themselves right away, because tournaments have so many leagues to go through before you reach the top.

And most players play similar styles, unlike in early WoL when people were coming up with amazing new builds. Like when Jinro used mech on MC in TvP for the first time and slaughtered him, leaving him bewildered (I will not really touch on balance in this article). I wish that players could use multiple effective styles to make their name known.

I also find that WCS has stunted the scene by how much time they have taken away from other tournaments to be focused upon and how little they accomplished compared to what the fanbase had hoped for.

I also don’t feel that excited to log in the game because besides I am mostly a watcher of SC2 games, and don’t have that incentive to play the game, having gotten used to all the units and daunted by the task of reaching the highest leagues, with no short-term benefit.

Thus I have written this article, Fix Starcraft 2 for Legend of the Void, to showcase the potential the game could hold if Blizzard decided to push all the right buttons.

First off, a TL;DR:

The best route for Blizzard to take if they want to maximize their game potential by spending minimum money is to increase the amount of people that play the game.

By improving the interface through the use of social features and aspects that make people want to play more, you will keep them invested in a game. More invested people = more people that watch tournaments = more money for tournaments and more awareness for the game. More awareness = more sponsors for Blizzard. And by including features that can make Blizzzard money, more players playing the game = more $$$.

Also, they should make use of the player community to develop things. Therefore they should have the community develop maps, arcade games, tournaments, and most importantly balancing, having interface options that allow for the community to maximize their effect on the game. They should also take note that many of the features on a site like Team Liquid should be incorporated in the game, such as in-game player and tournament observing, practice partners, and many different types of search options.

Finally, they should adapt their game like a sport and have the proper tournament system and player ranking options as well as a Hall of Fame to remember those who inspired us.

A word of caution:

[image loading]

I want to note beforehand that many of these options will require a substantial investment through Blizzard’s part, and they would of course have to analyze if those features would be making or losing them money. Many suggestions might also generate a negative reaction from some of you. However, I feel obliged to give them the best possible features that I could think of and it is up to them to decide whether they can implement it. This article will be a success if it creates lots of discussion among the SC2 community.

INTERFACE:

The main goal for the interface change will be to facilitate the social aspect of the game. A good example of Brood Wars and WC3 was how a chat box that filled up the majority of the screen as soon as you logged in. I propose the following:

[image loading]

-You start the game with the standard loading screen, which brings you into a starting screen that gives you two options: Single Player, Multiplayer, Options, Replays etc. If you enter singleplayer, you are left on your own. However, if you enter multiplayer you are automatically placed in the default Blizzard chat channel. You can disable this through in-game options, as well as edit the channel you enter.

-The chat screen should not feel like a small box but a sizable part of the screen. I recommend the complete bottom portion of the screen. As an option I would allow the user to disable the chat box and have a larger screen for whatever else you are looking at, an example being to enlarge a list in a selection screen.

-The center of the screen will showcase different things, depending on the tab you select on a small box that when you click on it gives a large list of options (you can set the default tab in the options section):

-News feed: A small part where all of your friends can post things (like Facebook’s News Feed) and you can see it and comment on it
-In-Game Player Observing
-Different searches: Tournament search, clan search, coaching, practice partners, replay search, player search
-Calendar
-Player profile (that pops up when you select someone’s name in chat channel or friend list, search in chat box)
-Arcade
-Campaign
-Custom Games
-Ladder
-Achievements
-In-game Points and options (UI modifications, unit modifications, sounds, icons, etc)
-Strategy
-Practice Partners
-Hall of Fame
-etc...

By doing this, the chat section will always be available and the interface will feel more social and less complex.

-Featured: A thin corner on the left hand side of the screen that showcases upcoming events, featured arcade games that rotate, featured articles and other featured things that the creators pay a premium for and that everyone can see right away

-A small part on the top of the screen where reminders (friend/tournament/other invites, calendar events) pop-up. An example would be if a WCS tournament is starting on twitch, an announcement beforehand would show up in this area and a box would pop-up when the stream starts, and when you click on it would cause the center of the screen to go to the twitch stream.

-A tiny corner on the top left side of the screen with your account name, in-game points, experience, player icon and clan name/icon

-A tiny corner on the top right hand corner of the screen with the time and date, and when you click on it it will open up the calendar

-Any other ideas?



POPULARITY:

[image loading]

A design to up-vote things that you deem are of superior quality. Will be able to up/downvote many things (maps, arcade games, strategies, players (for in-game observing), clans, coaching, practice partners, replays, etc). Will be part of search options in many areas of the game. Having a certain amount of popularity in each section will unlock the ability to be featured.

IN-GAME LEVELS:

[image loading]

Continues the function it currently serves in HotS, showing the amount of experience the player has accumulated in the game.

-Only used to show game experience (tournament > ladder > comp games in experience)

-Not used to unlock decals or any other bonuses anymore, but the in-game points gained through playing ladder games can be used towards these bonuses

IN-GAME POINTS:

[image loading]

An alternative to spending money in-game for many of the new game additions, the use of in-game points will reward players who play the game more. This is similar to League of Legend’s Influence Points.

-Gained through laddering (including unranked ladder games), playing in Blizzard tournaments, through more people observing in-game laddering, achievements, and also through purchasing with real money

-Any other ideas?

CASH PURCHASES:

[image loading]

-This feature would apply to in-game modifications (icons, UI, etc) as well as real money tournaments, and other features discussed in this document

-Got any other good ideas where people could spend real money? Give your ideas! I am especially looking forward to feedback of what options people think should be used for real money versus in-game points, as I had trouble thinking of how to keep as many benefits accessible to the masses without giving Blizzard the option to make more money and hence put more effort into the success of the game in the future.

OTHER BENEFITS OF IN-GAME POINTS AND REAL CASH

-Transferability: being able to transfer the points you made in SC2 into any other Blizzard game (make those use point system too) so that people play the game just to build up points for other games too. Points are also server-wide, so points accumulated in one server will show up in the other.

-Featuring: being able to feature tournament/clan/strategy/arcade or custom game/etc on main SC2 page (these rotate often, every X seconds per day). However, to not be able to abuse this privilege, this option can only be done every X days, and the thing you are featuring must have a certain amount of popularity first

-Donations: The ability to donate money towards your favorite players in an easy to find location for any player. This could work through Paypal, with Blizzard obtaining a percentage of the money donated. A benefit towards donating in this way would be that the money you spend here would be counted towards the yearly total money invested in the game which would give you a chance at winning the prizes associated with that (trip to Blizzcon, other gifts)

-Any other ideas?

ACHIEVEMENTS:

[image loading]

These provide in-game points (on a scale of easy, medium, hard, rare), with an experience bar showing how many achievements you have completed and how many remain:

-making it into a new league
-joining your first clan
-creating your first strategy guide
-trying out your first coaching session
-creating your first tournament/playing in your first tournament
-winning X amount of ladder games
-winning X amount of tournament games
-playing your first 1v1, 2v2, 3v3, FFA game etc
-using voice/video chat for the first time
-using in-game points for the first time
-using real cash for the first time
-using X amount of cash
-accumulating a total of X in-game points lifetime
-winning X ladder games in one day
-winning a game in under five minutes
-playing a ladder game that is over X minutes
-playing a ladder game for X consecutive days
etc…
-Any other ideas?

Note that for each achievement with X would scale up depending on the difficulty as a separate achievement

TOURNAMENTS:

Before you read this section, I would just like to remind you of the online gambling laws in places such as the USA. Nevertheless, I still included cash tournaments because of the potential they offer, should it be feasible.

[image loading]

I propose the following changes to revitalize the competitive scene of the game:

-Weekly in-game Blizzard-run tournaments. Consists of 1v1, 2v2, Clan War (Proleague All-Kill/Regular format each week, with the date determined by the clan), and FFA. WCS points are gained for these Blizzard-run tournaments except for FFA (this provides an outlet for good players to gain that extra edge in WCS points through the weekly tournaments)

-Like the WC3 tournament system, has its own in-game ladder ranking, and you can get special icons and decals, etc through tournament achievements that cannot be purchased through in-game points)

-Player-driven tournaments: You create your own tournaments by paying a entry fee with the winner receiving most of the money, and Blizzard getting a percentage of the pool. The money is only taken if the tournament format you choose becomes full.Any format allowed (XvX, FFA, Clan Wars [Both Standard and All-Kill])

-Hosted tournaments: Hosts like MLG and other smaller venues or even individuals can create their own tournaments through Blizzard’s in-game interface by putting in their own prize pool, with the money going to the winners and Blizzard getting a percentage of the pool. By hosting a tournament Blizzard gives you a page where you can put your own tournament banner and other information about the tournament, as well as giving the ability to send invites through the game to players to enter the tournament through either friends list or player search, and the option to allow players in-game to observe (obviously through a delay), or allow viewing of twitch/other video streams on this page. Any format allowed (XvX, FFA, Clan Wars [Both Standard and All-Kill])

-All tournaments are done through the In-Game Blizzard Interface, even for open tournaments like WCS Qualifiers. This makes it a lot more accessible to enter the tournaments and the brackets can be automatically adjusted for the amount of people that join (no limit). This tournament requires in-game points to enter, so either you have to pay a small fee or use your WCS points.

NEW WCS FORMAT:

[image loading]

A new WCS system is needed to revitalize the competitive scene. Someone once mentioned comparing competitive Starcraft to tennis in terms of rankings and seeding, and I tend to agree. I propose the following:

Elimination of WCS Challenger & Premier Leagues and the institution of seasonal WCS tournaments, similar to the GSL Open Seasons, starting with an unlimited bracket and leading to a grand champion. Use of seeding in all tournaments that give WCS points, like in tennis, will ensure that a lot of your favorite players will still make it far in the tournament.

-WCS points are now enabled for 2v2 and Clan Wars

-Every individual tournaments will give WCS points, scaled in amount depending on the size of the prize pool.

-The WCS points, effectively generating a World Ranking system, are used towards seeding in all tournaments.

-WCS points are now enabled for 2v2. Team games are a less stressful way of playing the game and would appeal to the casual gamer. Currently the tournaments supported would be the weekly in-game tournaments by Blizzard, as well as the WCS Seasonal tournaments. If other tournaments adopt this format then WCS points will be attributed to those as well.

-WCS Seasonal tournaments: Will last only one week as opposed to the current WCS system, which goes on for far too long and hurts the ability for other tournaments to exist.

The following players will get an invite to the offline Seasonal WCS tournaments:
-The top 16 1v1 players in WCS points

The following players will get an invite to the online Seasonal WCS tournaments:
-The top 8 2v2 teams in WCS points
-The top 4 clans in WCS points
-The top 32 1v1 players in WCS points

The following players will get an invite to the offline Blizzcon WCS tournament:

-The top 4 2v2 teams in WCS points
-The top 2 clans in WCS points
-The top 16 1v1 players in WCS points


-Any clan is allowed to participate in Clan Wars so that means the best clans will probably participate

-Regions will be locked in the interest of giving an even battle ground for every player in their own region and for rejuvenating the foreign scenes (like it or not, foreigners want to believe they have a chance providing they put in the hard work)

-A good thing about being able to make in-game purchases as well as advertisement in the Starter Edition could give Blizzard money that they could potentially reinvest in increasing the WCS prize pool.

IN-GAME OBSERVING:

[image loading]

LotV should herald a new era of accessibility for watching Starcraft. I propose the following:

-The In-Game Observing feature: Similar to LoL and Dota, this gives the player the ability to watch in-game any player or tournament (Blizzard, Hosted, or Player-Driven) through a selection screen that allows the user to narrow their search.

-This feature lags the game by a few minutes to avoid cheating, and can be disabled by Tournaments and players, respectively (players have no control over the tournament settings). I would assume that large tournaments such as Dreamhack, IEM, GSL etc would disable this option and have all viewers watch through a streaming program like Twitch. This leads me to my next feature:

-The Out-of-Game Observing feature: An announcement for every large tournament leading up to the starting date would show up in a rectangular portion on the top of the main interface screen. This announcement would be replaced by a button when the stream starts, and when you click on it the center of the screen to go to the twitch stream.

-Users can access the In-Game Observing feature by paying or using in-game points.

-Players can obviously still stream on twitch if they want to, but this gives a higher quality viewpoint from the observer’s perspective, without the lag and data usage of viewing streams.

-Players gain in-game points relative to the amount of viewers that are watching them and a portion of any payments made to watch them (provided they enter their credit card information)

-The money garnered through in-game observing through hosted tournaments goes partly to Blizzard, and partly to the creator of the tournament, while the money hosted by player-driven tournaments goes partly to Blizzard, and partly to the tournament prize pool

-Provide the ability to sort through player streams through an interface by-WCS points, ladder ranking, player level, viewers, etc

BETTER OBSERVING INTERFACE:

Having the ability for game analysts to use drawing tools to further their explanations such as the ones available in GameHeart Classic (http://www.teamliquid.net/forum/viewmessage.php?topic_id=400600) would be beneficial to the scene

GAME MODIFICATIONS:

[image loading]

Customizability is an important part of the uniqueness of a user’s experience. I am hoping that Blizzard offers us more than just better features for observing and mapmaking. I propose the following additions:

Icons:

-Special icons for achievements: being in WCS, having been to Blizzcon, having been to other big tournaments (Dreamhack, IEM etc), icons for WCS world ranking, number of ladder wins as examples

-Free icons: Player country, player clan logo as examples

-Frame for player in chat designed based on ladder league (grandmaster = gold, diamond = blue, etc)

-Icons achievable by using in-game points or paying cash

Modifiable in-game UI:

-Selection of UI that can be purchased using in-game points or money

-The ability to move around different elements of the UI and place them where you want (akin to action bars in WoW and other MMOs)

-The ability to create your own in-game UI and put them up for sale for in-game points or cash, with Blizzard getting part of every purchase

-Includes the ability to customize hotkeys (so people can implement hotkeys like TheCore http://www.teamliquid.net/forum/viewmessage.php?topic_id=341878)

Other:

-Moddable skins (or can use in-game points): parts of each of the units (e.g. marines helmets, shoulderpads, weapons, mutaling wings, etc), pay to have team logo, home screen picture
other payable things:

-The ability to always see someone’s statistics before the game starts

-The ability to change your name (exists now, but will require cash)

-The ability to have different unit sounds & different race gameplay music (including original BW music)

-Any other ideas?

COACHING:

[image loading]

By making coaching accessible to the masses, the level of the players will increase as a whole

-Coaching done through a selection screen, Blizzard makes a small fee for placement and a portion of the price charged. Can search coaches based on WCS rank, ladder rank, race, popularity, moniker, price charged (can also select free coaching). Each coach has their own profile page where they write information about their coaching.

-Looking for a coach: Players can also post their requirements and a coach can see it in the looking for coach section and message them.

STRATEGY:

[image loading]

Looking for that next strategy to up your game, or think you’ve come up with one but wondering where people can find it?

-Will consist of player-generated strategies that players can search through in an interface by player rank, race, popularity, type of play, type of unit used, etc.

CLANS:

Looking for people to train with? Or just a group of friends you can hang out with while you’re on the game?

-Include a clan interface where the user can search all of the different clans based on selectable criteria (league, type of things the clan does, amount of time required to play, etc), there is a clan search on Teamliquid.net now but it would be much more usable if there was something like this in the interface (Blizzard auction house-like selection screen). In addition, each clan will have their own profile page with their logo, roster and information about the team, clan rankings

-Players can also post their own clan requirements for clans to invite (I call it free agency)

-The ability to create a clan icon and use that as an icon for your moniker

-Clan channel with moderator privileges

PRACTICE PARTNERS:

For people who don’t want to be in a clan, or just looking for specific training partners, Blizzard should implement the following:

-An interface where users can enter themselves as practice partners and enter in description what they are looking for in a selection box, so people can narrow by search options for suitable practice partners. Also an additional field to enter further useful information.

CALENDAR:

[image loading]

To organize all information, I propose that Blizzard adds a calendar unique to every player

-Includes all clan-related information

-Includes all events (Blizzard tournaments, other WCS point tournaments, bonus in-game point days)

-Includes the ability to add events to the calendar

PLAYER PROFILE:

An important part of preserving the uniqueness of every player, I propose that Blizzard design player profiles with a complexity that harkens to Facebook

-Every player is unique: You can post information about yourself here, including your background, strengths and weaknesses, age, location (including country flag), and even include your own picture or any picture that you deem represents yourself

-Will include generated information like league, race, clan, achievements, wcs points and ranking (1v1, 2v2, clan, FFA), level in an easy-to-read graphical format.

-This information becomes all part of a database where people can search other similar people in a database and clans can find potential members (once again part of Blizzard auction house type selection screen). Also this is really cool since you can look up the player you beat afterwards and gain a more intimate knowledge of the kind of players they are, connecting players together. can even have pictures of the players if the person wants to put it there.

-A generated timeline that shows when the player started playing the game, and how their ladder rank has changed since then.

-For every WCS ranked player Blizzard should create GSL-like player stats (offence, defence, macro, micro, strategy, cheese, popularity). See http://terrancraft.files.wordpress.com/2013/06/wcs-korea-player-stats.jpg

-The ability to link twitter account/other social media (either as a link or with the ability to see the twitter chat on the bottom of the profile)

-On the bottom of every chat will be a section where people can write things and that player can see it forever. Think, a person’s Facebook Wall. The player can delete whatever is written if he wants, have only friends write here, have only friends read it, or disable this feature.

-Any other ideas?

FRIENDS LIST:

-Add a people-you-may-know section: Like Facebook, this suggests a list of people who are friends with many of your current friends. This leads me to my next feature.

PLAYER SEARCH:

Ability to search for players based on location, age, etc for people to find others with similarities, or to invite to games, tournaments, or just to a message.

IN-GAME NEWS:

[image loading]

An essential way for users to keep up-to-date with the goings-on in SC2

-An in-game newspaper like interface talking all about sc2 esports (tournaments, players, strategies etc) somewhere on the screen that you can click and will open up in-game and not in a browser (maybe hire TL to do stuff like this through Blizzard). If Blizzard does not want to do this I suggest another option:

-Using the user base to create a news section similar to Digg. Users can post a link from an internet site and the community can upvote or downvote it, with the highest voted links on the top of the list. Users can also flag inappropriate links and they will be looked at by one of Blizzard staff and removed if necessary. This option would save Blizzard money and ensure that all of the available news is being put in this section.

-Another useful feature could be a twitter feed that shows up in game, whenever a player tweets something with #starcraft it shows up in a box in-game.

-A Liquipedia-esque section in-game.

REPLAYS:

SC2 needs a centralized database for replays. I suggest Blizzard facilitate that in-game.

-The ability to view replays through a replay watching site interface, where you can search by player name, game length, races, map, votes, etc (and there is always a replay of the week) through a auction house type selection screen.

VOICE & VIDEO INTERACTION:

A good voice and video interaction system is the next step in player immersion and the social aspect.

-A good in-game voice & video system is needed for people playing in tournaments, when observing, or even just in chat (make a deal with skype, teamspeak or ventrilo for this)

-The ability for the host to disable/enable voice/video interaction in custom/tournament games(for example, disabling for observers and enabling for caster for in-game tournaments. note that the caster would be commentating on the delayed feed in this case)

SPECIAL EVENTS:

[image loading]

Nothing spells excitement like a surprise. I propose Blizzard keeps the player base eager to log on through the following:

-Tournaments (as previously mentioned)

-Extra points days: making a kind of Day9 Daily thing where every day you get more in-game points for winning a game with one type of unit that Blizzard selects, and Blizzard can select units that aren’t being used as much, which would shed more light on new strategies or showcase possible units in need of being nerfed or buffed

-Balance testing: testing balance maps and units and giving feedback (voting included, potentially on balance & fun options separately) gives a good amount of in-game points and allows for the community to voice their opinion. the good thing about doing this in-game is that Blizzard can easily sort out opinions by league & race. This could especially be useful during beta testing for LotV in looking at what units people like and what they find in terms of balance.

-Mapmaking & Arcade-Game making contests

-VIP rewards: Inviting the person who spends the most money in-game every year to Blizzcon (assuming they make money by implementing this) and offering other prizes to the second place onwards.

-The Starcraft 2 home screen changing depending on special events (for example, large tournaments, Hall of Fame inductions)

-Reductions in in-game points or real cash requirements for purchases on select days

-Any other ideas?

HALL OF FAME:

[image loading]

Like in any professional sport, this section designates the most accomplished players to ever play the game.

Every year, five players are added to the Starcraft Hall of Fame, each of them having their own special Hall of Fame profile with a lengthy player biography, defining replays of that player. To build up the suspense before the announcement, every week during the month of the announcement, a new temporary SC2 home screen lasting X days is made with that player, ending at the end of the month with the final player and the announcement.

In addition, these home screens will be purchasable using in-game points or real cash after the announcement.

METHODS TO GET NEW PLAYERS IN THE GAME:

[image loading]

This is one area where the in-game points system will help. Currently there is the SC2 starter edition which is free.

I would like the following things to be added to the SC2 starter edition:

-Levels
-All races unlocked
-Clans
-Custom Games (can only play featured arcade games which rotate)
-Voice chat
-Chat channels
-Unranked ladder (gives in-game points)
-All news-related information (strategies, tournaments, headlines etc)

Advertisements for Starter Edition:

Blizzard can make additional cash by accepting advertisements from different companies and rotating them in a rectangular area throughout the top portion of the screen.

Other potential areas for advertisement:

-Loading screen for games
-In the actual game itself

(Note that advertisements would only be enabled in the Starter Edition and by purchasing the game would be removable)

I propose to allow the following to be enabled by using in-game points:

-Ranked ladder (enabled for X games)
-Coaching (enabled for X hours)
-In-game observing (one use)
-Items (permanent)
-Moddable skins (permanent)

While keeping certain things like tournaments off limit to these players. This would give them the social features of the game and the ability to work their way to getting part of the full game temporarily. What I hope this would do is give them enough information to truly decide if they would like to purchase the game or not.

COMMERCIALS/ONLINE ADVERTISEMENTS:

[image loading]

-This isn’t exactly related to the game but I thought I would post my thoughts on a potential advertisement that would showcase what Starcraft has to offer. I remember reading a post of LiquidRet’s on how he is still awed by how multitasking and micro can produce spectacular effects in a game. The following idea is inspired by that example:

The cutscene starts with two young kids playing chess, which turns into two older players playing chess, and then two grandmasters playing chess. Then the chess pieces turn into Starcraft units and then the whole board changes into the Starcraft game and you get examples of the truly amazing things skilled players can do (marine splitting, storm dodging, muta control), as well as amazingly huge battles. A voice says “Test your mettle in the world’s most challenging video game”. Starcraft 2 LotV logo follows.

THE END:

Finally, I would like to thank everyone for reading this, even those who skimmed through it really fast

I can only hope this stimulates meaningful discussions related to the steps Blizzard can take to “fix” the game, and encourage you to spread the word if you care about the game as much as I do!

Who knows? Maybe Blizzard is listening.
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
Aristotle7
Profile Blog Joined January 2011
United States120 Posts
October 20 2013 04:04 GMT
#382
Replace Blizz management and decision makers?
Master Terran on NA
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
October 20 2013 05:00 GMT
#383
On October 20 2013 13:04 Aristotle7 wrote:
Replace Blizz management and decision makers?


These kind of comments are not only absurd but give this thread an unnecessary negative feel. Please stop.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
October 20 2013 05:28 GMT
#384
I think a 4v4 f2p will be a huge boost to starcraft
Dominions 4: "Thrones of Ascension".
unifo
Profile Joined September 2009
Canada65 Posts
October 20 2013 06:34 GMT
#385
I don't believe most of my ideas are considered original, but I'll try to add my thoughts about some of the ideas.

Surprisingly, I don't necessarily think the community itself will be the sole solution of helping starcraft 2 to grow. I think there needs to be a large amount of responsibility that Blizzard itself needs to take in order for SC2 to actually grow.... and I believe they should take a large amount of the responsibility.

Here is an exert of a post that somebody and I had a brief discussion on on some other TL post regarding the business practices of Blizzard:
On October 20 2013 11:00 Iblis wrote:
Show nested quote +
On October 20 2013 10:18 unifo wrote:
On October 20 2013 09:59 Iblis wrote:
I sadly agree with you all that Blizzard has just decided to treat Starcraft as a money maker asset and do the bare minimum to assure the game is not considered a scam but not invest so much money into it that would make it a risky investment.
We have seen multiple Esport game company throwing millions to players of their games even in beta stages to try and promote their game and give incentive to players to want to invest time on it and be the best.
Blizzard likes its money and doesn't seem to like to give it to players in any form.
Before WCS and that seemingly income that player could get from blizzard I would always be disgusted seeing Dustin Broder in the audience of GSL to make some Public appearance in the Esport scene to make it seems like they care...
They could have just thrown some money around to make this game into a revolution:
-Sponsor big tournament with big money, stimulate the community
-Develop features around the fucking game:
* Daily/Weekly for the fun tournament ingame like in Warcraft 3, 1v1, 2v2, different format, map pool
*Clan support
*Solid chat system
*A custom map system more friendly and rewarding toward newly created with high potential
*Strengthen their hardware infrastructure so the strong player base can actually play without hindrance+ Show Spoiler +
I'm still waiting for a popular game to not have issues keeping the service up without hindrance before the bulk of the community gets tired of this shit and just quit relieving the servers load.It's been the same movie every time for years now, the infrastructure is nowhere near sufficient, the company makes a big announcement "WE ARE ADDING X SERVERS DON'T WORRY". And nothing changes until most people give up trying to play and the more patient at long last can try it. As an European player with LoL, Diablo 3, Hearthstone not playable 80% of the time I have free time for it this is one of the worst feeling.

*Have their own fully featured replay manager


I was really enthusiastic before SC2 beta and thought it was going to be the next gen game everyone was waiting for, you could watch any competition happening in the world for a fee, you could have access to other games into the games through the custom map because map creator will be able to have a donate/price for a map so they can make great ones and maintains them. And most of all I really thought Blizzard would have some kind of money commitment in form of salary to some of the best SC2 players making it into a viable job for the gifted and dedicated.

I'm still shocked about how wrong I was and how much faith I put into Blizzard. They could do so much and it would just make the game so much more wanted by tons of more people but they seem to have decided to just exploit the licence to squeeze out money out of people by dedicating just one of their development team and don't put that much features in so the Battlenet cheap infrastructure they made wouldn't blow up and force them to invest in it.


TL DR: SC2 is now just maintained to stay the RTS leader of the market, they have no interest in investing more money in it because their goal is just to make profit so strategically no need to make a revolution when you are already the leader with your basic product. If the players and community want to make it into something more, they'll do it at their cost.

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$


Interesting post. To expand on some of the ideas, I'm wondering why Blizzard hasn't actually implemented some of the ideas that the community has brought up especially some of the ideas that has a return in investments (eg. name tag change, maybe battle.net plus... etc...). Also Blizzard appears to be extremely late to the party in terms of investment, and even now, their input into e-sports is extremely minimal compared to other companies (Valve with Dota2, Riot and LoL).

It might be to suggest that Blizzard doesn't actually understand the current market on managing online game and that they are running all their games on an outdated business models. I mean if one takes a look at League of Legends and various other online games, there are micro-transactions that are non-game breaking, yet these companies rack up lots of cash though these transaction. Also a lot of these games are free to play, hence players have full access to the game. Starcraft 2 on the other hand, is a simple pay XX bucks to access the game (though it has a demo), no microtransaction, and limited support to the community. I simply don't understand how the game is actually staying afloat especially with server maintenance cost which is monthly, and Starcraft 2 having no income generated beyond the initial pay in.





A related article about Activision Blizzard strategy handling line: http://www.gamesindustry.biz/articles/2013-09-26-activision-were-taking-some-of-the-biggest-risks (you can google "Activision blizzard takes risks" if you want other sources)

It looks like they are trying to make everyone forget that they are behind Call of Duty IP that have yearly release but no definitive changes between a release and its next. WoW is probably the Blizzard title with the best "metagame" evolution, the addon system allowed user to complete the game and make it great where it lack some user friendly features. You can say that WoW is what it is now because it reflect needs that were seen by users and then the game interface would evolve and take this in.

And in recent Blizzard title they just don't take feedback from user at all for a basic product and then react more or less in the forms of paid expansion. Diablo 3, Starcraft 2 and Battlenet2.0 v1.0 were them taking exactly 0 risks and even then the Battlenet structure never did satisfy client expectation when released.

TL DR: They just just do what they do best, copy features from other games and just offer them polished like they do with addons in wow and in other games in the past, just copy every feature from Dota 2 for starter.



Basically the brief summary: Blizzard's business model + philosophy of developing games is really negatively impacting the growth of SC2.

My take on F2P

If Blizzard was to change the business model of how Starcraft 2 works, then a huge analysis would be necessary. A lot of people is suggesting that SC2 should use the F2P model and it would work miracles to save it. Although that would be the "best" solution, there are always cons in switching the current model to a F2P model. Here are some advantages/disadvantages:

Advantages of F2P:
- Lots and lots and lots of people having access to SC2, and hopefully expected result is that there is a heck load of players playing the game
- More people playing game result in a positive growth cycle of SC2 (which may or may not be likely)

Disadvantages of F2P:
- Blizzard will have to spend lots of money to practically change some of its internal system so they can get cash... ie.. possibly a buy to get features (note: depending on certain features that it will be charging, it could end up destroying the game)
- Likely we will see a heck load of ADs in b.net 2.0 to justify F2P
- Current server loads may not be sufficient, hence Blizzard will need to spend more on upgrading/maintaining servers

(Feel free to msg me to add to this list, as this is definitely not comprehensive just yet)

Bottom line: Basically the way F2P changes how money is coming into blizzard is something Blizzard currently have no plans for, nor I don't think they truly understand that particular model, since they have never used it. However, the current model of buying to play the game is a huge hindrance of player growth in SC2, and that should be changed. However, that is outside of our control.


My Take on Community Building

Blizzard has certainly doesn't have a freaking clue on how to properly build a community, nor is providing adequate tools within SC2 to do so (either within the client of Sc2 such as expanded chat boxes, advance clan options, or outside of client, such as funding external tournaments). Other games have certainly done a much better job of building it, most notably Dota 2 and LoL, especially on the large amounts of money they are pumping into the scene.

When talking about in client community building, I don't think Blizzard has a good track record for that. Just SC2, when it was launched, there were no clans, no chat channels, and completely impossible to really reach new people. Yes they did "integrate Facebook", but that proves to be a complete failure. Only later, they added these features.... in which these same features were part of the previous games they had made before. Also, anybody tried Diablo 3? Man I swear it was a single player game, with multiplayer elements such as a chat box in the bottom right that was so tiny that I didn't care about it. Diablo 3 should be a multiplayer experience with single player elements, not the other way around.

Outside of the client, and tournament support, they are definitely not doing the best job to support the community. Besides the WCS, they practically do nothing to support grass-root organizations to build SC2. Basically, to run tournament in SC2, you basically have to ask them for permission to use the game for tournament, and they take a whole bunch of money from tourney organizers just for them to run the game (not certain that this is fully correct, feel free to correct this point) On top of that, the WCS pretty much occupies all the premier time slots, hence no opportunity for any small tourneys to really get good screen time, hence crushing any hopes for any smaller tourneys for exposure. Sure they are attempting to copy the LCS in LoL, but this is just not working well for growth.

This relates heavily on Blizzard's philosophy of Sc2 on how they run it and how they develop the game further. If they were serious about growing SC2, then they need to really take risks with their money and pump a lot into the community and develop tools within the client that facilitates social aspect (unlike now), and money into the e-sports scene, and have many many tournaments (man miss the 2011 days where there was like 8 MLGs)

(Blizzard, you really need to think about having imbalances among the 3 races rather sticking to the 50% win rate in all matchups, and that is a risk I think should be taken. I mean SC:BW was really "imbalanced" at times, and somehow it worked out)

What can we do as a community to grow SC2

As much as Blizzard makes the game, it is us the players, who plays the game, that is also responsible for the growth of SC2. The more "we" as the general community gets involved with SC2, the more likely it will grow.

I hear all this "Starcraft 2 is dead" nonsense, or that the "metagame is garbage" message. However, this is just creating negative energy around Sc2, and less people will join.

As a SC2 community member, what we really should do is to PROMOTE how good SC2 really is, rather than just looking at viewer numbers at Twitch.tv. Create a positive energy about SC2 and how good it really is. Creating great vibes about the game will certainly help the growth of SC2.

Finally, get more involved (if you have the time) and support Starcaft 2 events, sponsers of events, and even blizzard itself, either by spending time or money to support them.


Conclusion

These are my ideas on aspects of growth. I do hope blizzard is listening (though I highly doubt that will happen), and thanks for reading this wall of text.
None
Suikakuju
Profile Joined July 2010
Germany238 Posts
October 20 2013 15:54 GMT
#386
I don´t think the community can do much about the growth of this game. It is Blizzard alone who needs to change a lot. If its the interface, balance or other stuff which needs to be changed. Would love to see Dustin "terribleDAMAGE" Browder retire and get back to F2P comand and conquer or something. I think about D3 and how much it helped that Jay "fuckyoucommunity" Wilson retired...
Laugh and the world laughs with you. Weep and you weep alone.
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
October 20 2013 16:11 GMT
#387
On October 21 2013 00:54 Suikakuju wrote:
I don´t think the community can do much about the growth of this game. It is Blizzard alone who needs to change a lot. If its the interface, balance or other stuff which needs to be changed. Would love to see Dustin "terribleDAMAGE" Browder retire and get back to F2P comand and conquer or something. I think about D3 and how much it helped that Jay "fuckyoucommunity" Wilson retired...


lol that was such a funny piece of drama XD. Dustin Browder did a reasonable job though, I think he can be satisfied that he made a fun game. If Blizzard really want to get the magic back, I think they'll have to rehire the talent that was behind the original Starcraft. At this point I don't think that's very likely, so it will probably stagnate and fade into obscurity
Suikakuju
Profile Joined July 2010
Germany238 Posts
October 20 2013 16:26 GMT
#388
On October 21 2013 01:11 radscorpion9 wrote:
Show nested quote +
On October 21 2013 00:54 Suikakuju wrote:
I don´t think the community can do much about the growth of this game. It is Blizzard alone who needs to change a lot. If its the interface, balance or other stuff which needs to be changed. Would love to see Dustin "terribleDAMAGE" Browder retire and get back to F2P comand and conquer or something. I think about D3 and how much it helped that Jay "fuckyoucommunity" Wilson retired...


lol that was such a funny piece of drama XD. Dustin Browder did a reasonable job though, I think he can be satisfied that he made a fun game. If Blizzard really want to get the magic back, I think they'll have to rehire the talent that was behind the original Starcraft. At this point I don't think that's very likely, so it will probably stagnate and fade into obscurity




At least I can dream.... And yes I want Bill Roper back ! xD
Laugh and the world laughs with you. Weep and you weep alone.
Falling
Profile Blog Joined June 2009
Canada11328 Posts
October 20 2013 16:37 GMT
#389

-You start the game in the default Blizzard chat channel. You can disable this through in-game options, as well as edit the channel you enter

I like the idea in principle, but not exactly how it is worded. The user needs an option on whether they want to play singleplayer (campaign) or multiplayer. BEFORE chat screens start popping up. If all you want to do is play the campaign that day, it would be irritating to be forced into a chat channel.

However if there was a giant button that said Multiplayer (and maybe a some helpful descriptions underneath that this is not only ladder, but UMS, etc, then when you click on that you get chat channels and the interface you are showing. Right now you can bypass the entire social aspect while playing with other people simply because 'Play" aka ladder is entirely separated from the social aspect. In fact chat is a tiny button that you must press and is entirely periphery. I like the idea of chat channels being the portal to get to any game, but only for multiplayer. Singleplayer can play their game in silence.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
ZeromuS
Profile Blog Joined October 2010
Canada13388 Posts
October 20 2013 16:40 GMT
#390
Why can't we just make the arcade F2P? Its where most people will spend their super casual time anyway and allow a single player or multiplayer or combo tier to upgrade the game up from starter
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
lamprey1
Profile Joined June 2012
Canada919 Posts
Last Edited: 2013-10-20 16:55:54
October 20 2013 16:49 GMT
#391
Its great that many people in this thread have wonderful dreams and hopes about what Starcraft2 could become....

but, lets get back to the reality of the entertainment software marketplace:

basebuilding/resource gathering RTS games are a narrow niche market due to their complexity and PC-centric nature.

With WC3 and SC2 Blizzard got maximum possible sale totals from this narrow niche genre.
Blizzard attained maximum possible long term popularity from these games as well.

No other RTS since 2001 has come close to doing anything near waht WC3 and SC2 did. As franchises, C&C and CoH are in big trouble. Gearbox just brought some amount of life to the Homeworld sequel which was on the verge of being a still-born baby.

Without Blizzard the entire RTS genre is basically on life-support as of 2013.

Take a critical look at CoH2, Rome2, the new F2P C&C... its ugly out there folks.

Blizzard has done as good a job as can be expected with SC2... Dustin Browder, David Kim, Mike Morhaime... take a bow gentlemen because you've done yoeman's service to the genre and every RTS fan should be thankful you guys are around to put out the only real solid RTS title in the past 5+ years.
ejozl
Profile Joined October 2010
Denmark3340 Posts
October 20 2013 16:56 GMT
#392
Why can't we just make the arcade F2P? Its where most people will spend their super casual time anyway and allow a single player or multiplayer or combo tier to upgrade the game up from starter

This might actually be good...
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
ninjamyst
Profile Joined September 2010
United States1903 Posts
October 20 2013 17:04 GMT
#393
On October 20 2013 13:00 dgwow wrote:
Ok, so I was asked to post my ideas in this thread if I wanted to have it in General. Kind of lame, but here it goes.. lol.



Attach this to your resume and get a job at Blizzard already =P
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
October 20 2013 17:07 GMT
#394
The problem is the game itself, not cute little gimmick functions. I would be more concerned with keeping fans than trying to pick up fans from outside the world of video games or from other games. The problem is the game is set up so that you want to have 3 bases worth of mining, and every balance change has been made so that race X has an easier/harder time to get to 3 bases worth of mining.. and guess what? It is really boring to watch a game where both players understand they can get 3 base economy safely, greedily, and then max out. There is not enough variance in games anymore and the best players are the ones that are the safest and the greediest. That's where the game has been headed, and I believe we have been here for the last few months (if not a year+). The game was beautiful when it was hard to play greedy, but now it's very easy to predict what is going to happen and it is only entertaining to watch games where players try to fight this trend.
get rich or die mining
TL+ Member
riotjune
Profile Blog Joined January 2008
United States3392 Posts
October 20 2013 17:36 GMT
#395
Just a couple of theories and ideas:

Bring back positional play and make siege tanks matter again. In bw, all 3 matchups pretty much revolved around this unit. Then taking the center of the map would actually mean something (map control of expansions and attack paths, or forcing army confrontations). Means no ground hard counters to tanks, but doesn't mean one can't do anything about it. bw terran was like a slowly crawling snake eating up prime estate that were valuable to hold (towards the opponent's base). When armies clashed, both sides lose a lot of stuff in explosions (tanks included) and the battles were grand. In SC2, the land you hold is worthless and can be changed instantly due to mobile deathballs.

Couple positional play with some more ground cloaked units (lurkers, mines, dt's) to build tension and excitement (remember mines/lurkers cutting off retreat pathways? Or a bunch of marines parked on top of a hold lurker?). SC2 had burrowed banes and widow mines, but I think the lack of importance of army positioning and dancing deathballs (estate market is too volatile) destroyed the tension these units could've built.
Elroi
Profile Joined August 2009
Sweden5588 Posts
October 20 2013 18:13 GMT
#396
On October 21 2013 01:49 lamprey1 wrote:
Its great that many people in this thread have wonderful dreams and hopes about what Starcraft2 could become....

but, lets get back to the reality of the entertainment software marketplace:

basebuilding/resource gathering RTS games are a narrow niche market due to their complexity and PC-centric nature.

With WC3 and SC2 Blizzard got maximum possible sale totals from this narrow niche genre.
Blizzard attained maximum possible long term popularity from these games as well.

No other RTS since 2001 has come close to doing anything near waht WC3 and SC2 did. As franchises, C&C and CoH are in big trouble. Gearbox just brought some amount of life to the Homeworld sequel which was on the verge of being a still-born baby.

Without Blizzard the entire RTS genre is basically on life-support as of 2013.

Take a critical look at CoH2, Rome2, the new F2P C&C... its ugly out there folks.

Blizzard has done as good a job as can be expected with SC2... Dustin Browder, David Kim, Mike Morhaime... take a bow gentlemen because you've done yoeman's service to the genre and every RTS fan should be thankful you guys are around to put out the only real solid RTS title in the past 5+ years.

It has become a niche genre because of the problems with sc2. bw had millions of viewers on korean national television.
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
lamprey1
Profile Joined June 2012
Canada919 Posts
Last Edited: 2013-10-20 21:36:10
October 20 2013 21:34 GMT
#397
On October 21 2013 03:13 Elroi wrote:
Show nested quote +
On October 21 2013 01:49 lamprey1 wrote:
Its great that many people in this thread have wonderful dreams and hopes about what Starcraft2 could become....

but, lets get back to the reality of the entertainment software marketplace:

basebuilding/resource gathering RTS games are a narrow niche market due to their complexity and PC-centric nature.

With WC3 and SC2 Blizzard got maximum possible sale totals from this narrow niche genre.
Blizzard attained maximum possible long term popularity from these games as well.

No other RTS since 2001 has come close to doing anything near waht WC3 and SC2 did. As franchises, C&C and CoH are in big trouble. Gearbox just brought some amount of life to the Homeworld sequel which was on the verge of being a still-born baby.

Without Blizzard the entire RTS genre is basically on life-support as of 2013.

Take a critical look at CoH2, Rome2, the new F2P C&C... its ugly out there folks.

Blizzard has done as good a job as can be expected with SC2... Dustin Browder, David Kim, Mike Morhaime... take a bow gentlemen because you've done yoeman's service to the genre and every RTS fan should be thankful you guys are around to put out the only real solid RTS title in the past 5+ years.

It has become a niche genre because of the problems with sc2. bw had millions of viewers on korean national television.


it was wrapped up in k-pop...
the vast majority of viewers had no clue about build orders. the vast majority of the female audience could care less about the nuances of strategy. and a not much larger minority of the male audience was in the same boat.

if Brood War were not being propped up by a marketing machine it would've had as much mainstream popularity as it had in dozens of other 1st world countries... which is to say ..none at all.

just to finish this off...
if you'd like to just list off the top of your head the plethora of mainsteam RTS titles that'd be great.
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
October 21 2013 20:09 GMT
#398
On October 21 2013 01:37 Falling wrote:
Show nested quote +

-You start the game in the default Blizzard chat channel. You can disable this through in-game options, as well as edit the channel you enter

I like the idea in principle, but not exactly how it is worded. The user needs an option on whether they want to play singleplayer (campaign) or multiplayer. BEFORE chat screens start popping up. If all you want to do is play the campaign that day, it would be irritating to be forced into a chat channel.

However if there was a giant button that said Multiplayer (and maybe a some helpful descriptions underneath that this is not only ladder, but UMS, etc, then when you click on that you get chat channels and the interface you are showing. Right now you can bypass the entire social aspect while playing with other people simply because 'Play" aka ladder is entirely separated from the social aspect. In fact chat is a tiny button that you must press and is entirely periphery. I like the idea of chat channels being the portal to get to any game, but only for multiplayer. Singleplayer can play their game in silence.


Totally agree with this, thanks for mentioning, I will update my post with this.
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
October 21 2013 23:17 GMT
#399
At some point blizzard is going to have to do their share, we can't do everything.
kwark_uk: @father_sc learn to play maybe?
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