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Ideas to help Starcraft grow? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 18 19 20 Next All
KhaliWear
Profile Blog Joined October 2012
Canada159 Posts
August 09 2013 15:31 GMT
#21
Do something about it, instead of talking about it.
Stretching ones neck 30 seconds to either side, will help improve blood flow and relax nerve endings.
ppshchik
Profile Joined September 2010
United States862 Posts
August 09 2013 15:37 GMT
#22
Battle.net 2.0 is the epitome of everything that is wrong with the current RTS Esports scene.
Legends never die... they end up working in McDonalds.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
August 09 2013 15:53 GMT
#23
Why is there a new thread on improving "eSports" every single month
Can't you guys just all collaborate together and actually do something productive instead
¯\_(シ)_/¯
MstrJinbo
Profile Joined March 2011
United States1251 Posts
August 09 2013 15:55 GMT
#24
We need popular custom maps. My fondest memories of BW was 4v4 big game hunters and War3 had DotA.
tshi
Profile Joined September 2012
United States2495 Posts
August 09 2013 15:57 GMT
#25
On August 10 2013 00:53 Whatson wrote:
Why is there a new thread on improving "eSports" every single month
Can't you guys just all collaborate together and actually do something productive instead

it usually just results in blaming blizzard and thats it
scrub - inexperienced player with relatively little skill and excessive arrogance
Specialist
Profile Blog Joined April 2007
United States803 Posts
August 09 2013 15:59 GMT
#26
sc2 is just not fun for people any more and no one can enforce ppl to enjoy what they don't like to do
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 09 2013 16:01 GMT
#27
On August 10 2013 00:57 tshi wrote:
Show nested quote +
On August 10 2013 00:53 Whatson wrote:
Why is there a new thread on improving "eSports" every single month
Can't you guys just all collaborate together and actually do something productive instead

it usually just results in blaming blizzard and thats it

We should just make a "I hate Blizzard/battle.net and WCS thread". Then we should put it behind a spoiler tag that says "Do you want to dislike SC2 more, click here."

It worked for Balance, why not Blizzard hate.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Frex
Profile Joined March 2012
Finland888 Posts
August 09 2013 16:04 GMT
#28
On August 10 2013 01:01 Plansix wrote:
Show nested quote +
On August 10 2013 00:57 tshi wrote:
On August 10 2013 00:53 Whatson wrote:
Why is there a new thread on improving "eSports" every single month
Can't you guys just all collaborate together and actually do something productive instead

it usually just results in blaming blizzard and thats it

We should just make a "I hate Blizzard/battle.net and WCS thread". Then we should put it behind a spoiler tag that says "Do you want to dislike SC2 more, click here."

It worked for Balance, why not Blizzard hate.


I think this would be a pretty good topic and it would also get Blizzard´s attention eventually.
Passion
Profile Joined December 2003
Netherlands1486 Posts
August 09 2013 16:05 GMT
#29
On August 10 2013 01:04 Viserion wrote:
Show nested quote +
On August 10 2013 01:01 Plansix wrote:
On August 10 2013 00:57 tshi wrote:
On August 10 2013 00:53 Whatson wrote:
Why is there a new thread on improving "eSports" every single month
Can't you guys just all collaborate together and actually do something productive instead

it usually just results in blaming blizzard and thats it

We should just make a "I hate Blizzard/battle.net and WCS thread". Then we should put it behind a spoiler tag that says "Do you want to dislike SC2 more, click here."

It worked for Balance, why not Blizzard hate.


I think this would be a pretty good topic and it would also get Blizzard´s attention eventually.

I thought the purpose would rather be to instantly know who to ignore...
syriuszonito
Profile Joined June 2011
Poland332 Posts
August 09 2013 16:05 GMT
#30
about wcs: decision to let ppl play in other regions is just bad. There are so many other tournaments with multiregion participants, why cant we have one that would be different? I'd love to watch EU or NA (ok maybe not NA not so much) only tournament instead of yet another korean stomp festival. I know that skill level of finals would be much lower this way but there is gsl if you want to watch super hiper top lvl play.
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 09 2013 16:06 GMT
#31
On August 10 2013 01:05 Passion wrote:
Show nested quote +
On August 10 2013 01:04 Viserion wrote:
On August 10 2013 01:01 Plansix wrote:
On August 10 2013 00:57 tshi wrote:
On August 10 2013 00:53 Whatson wrote:
Why is there a new thread on improving "eSports" every single month
Can't you guys just all collaborate together and actually do something productive instead

it usually just results in blaming blizzard and thats it

We should just make a "I hate Blizzard/battle.net and WCS thread". Then we should put it behind a spoiler tag that says "Do you want to dislike SC2 more, click here."

It worked for Balance, why not Blizzard hate.


I think this would be a pretty good topic and it would also get Blizzard´s attention eventually.

I thought the purpose would rather be to instantly know who to ignore...

It could do both, I guess. I just want the Blizzard, MLG, SC2 hate threads to end. They are tiresome after 3 years of the same crap being said over and over.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TitusVI
Profile Joined April 2013
Germany8319 Posts
August 09 2013 16:08 GMT
#32
I'm someone who is watching sometimes starcraft 2 but I don't play.
Two things make me close the stream of starcraft 2 tournaments:

-When in semifinals are 4 protoss
-When 9 players in the playoffs are asian
Science>Mechanics
docvoc
Profile Blog Joined July 2011
United States5491 Posts
August 09 2013 16:14 GMT
#33
On August 10 2013 01:06 Plansix wrote:
Show nested quote +
On August 10 2013 01:05 Passion wrote:
On August 10 2013 01:04 Viserion wrote:
On August 10 2013 01:01 Plansix wrote:
On August 10 2013 00:57 tshi wrote:
On August 10 2013 00:53 Whatson wrote:
Why is there a new thread on improving "eSports" every single month
Can't you guys just all collaborate together and actually do something productive instead

it usually just results in blaming blizzard and thats it

We should just make a "I hate Blizzard/battle.net and WCS thread". Then we should put it behind a spoiler tag that says "Do you want to dislike SC2 more, click here."

It worked for Balance, why not Blizzard hate.


I think this would be a pretty good topic and it would also get Blizzard´s attention eventually.

I thought the purpose would rather be to instantly know who to ignore...

It could do both, I guess. I just want the Blizzard, MLG, SC2 hate threads to end. They are tiresome after 3 years of the same crap being said over and over.

I feel like the biggest enemy to sc2 growth is the community itself sometimes lol.
User was warned for too many mimes.
BillGates
Profile Blog Joined April 2013
471 Posts
August 09 2013 16:19 GMT
#34
Well there have been at least 20 major threads over the past 3-4 years with features, balance, gameplay, competition analysis and discussion.

I mean remember the rhino in the room, remember the "do you want chat channels", remember the unit spread, etc... threads?

These were all major threads discussion some of the issues with SC2, but what did it come out of them? Absolutely nothing, Blizzard doesn't listen.
Kuni
Profile Blog Joined September 2010
Austria765 Posts
August 09 2013 16:29 GMT
#35
It's so natural, that videogames come and videogames go. There's only a handful of games, which have lived on for long, even longer than anyone might have expected. Remember Counterstrike, Broodwar or Dota (and surely a few others). They are legendary games. But Starcraft 2 just isn't one of them, or so it feels like. Much of it was based upon hype and the Broodwar legacy, not because the game itself is the best thing ever. Good, but not great.

And it's not necessary to want to force Starcraft 2 to be one of those legendary games. The community will shrink over the years, but a good amount of people will still be interested in it and more people will remain, than with many other games, just not the legendary games, which have lived for so long. It will not be the mainstream breakthrough, because as it is quite obvious, there is something missing in Starcraft 2. I personally have watched mainly because of a few interesting characters, but I'd have stopped waaay back, if I had been watching just because of the game itself. Hots was just a bandage, which delayed the bleeding.

Just looking at David Kim and the other clowns, how they are massacring this game and the scene with their poorly executed ideas and views ... it makes me sad and glad at the same time, because I've stopped caring by now and moved on. The two and a half people who I am still interested in and are left just don't do it for me anymore. The opposite of love for the game is not hate, but indifference for it. Each and every hate thread is better, than no one giving a fuck about it anymore.
bonus vir semper tiro
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2013-08-09 16:31:08
August 09 2013 16:29 GMT
#36
On August 10 2013 00:25 [F_]aths wrote:
Show nested quote +
On August 10 2013 00:19 Foxxan wrote:
I believe the problem is not WCS or any tournament at all,
the problem is sc2

It has so many flaws and right now the game is not in a good shape, everymatchup involving protoss is garbage
for example

Unit composition vs unit composition. The battle can end in an instant and its over.
Zerg cant beat a limit armee of protoss without swarmhosts, thats utterly bad and boring in the long run

Wol was like that for three years but zerg had eventually buffed infestor+broodlord which was also utterly boring and protoss had a really tough time to take that armee head on, so it was reversed there
Blizzard decided to wait, to let someone figure it out even if the unit composition was a discgrace to the name of starcraft and rts in general

THe deathball syndrome, which makes it really hard to
1) Get units outside the deathball to do some small battle/harassment
2) Get many workers (65 is standard, some matchups go higher but in general never over 100)


Get 3base, saturat, now macro up
Thats the standard thing which is terrible terrible terrible

Zerg can stack up over 50+ larva on 3bases with 4hatcheries
Terran can sack the precious Scv (workers) for bigger armee then anyone else because of mule

So many faults, i can name more but cant come up right now
but these are enough

You can name more even though you can't?

All "issues" you mention are no real issues in my eyes. Either you describe the existence of a standard strategy, which is a good thing since it gives the spectating experience some structure and allows for mind games. Or you explain some powerful capabilities as if it would be a bad thing that races have powerful abilities which however are balanced out by some vulnerabilities.



i dont quite understand you
I can name more but cant come up right now is what wrote

Not in your eyes its not a problem, u sure u understand rts games?
How can it not be a problem if for example you need the lame swarmhost to fight a big armee of protoss?

Swarm host...The turtle mushroom.
The most effective wayto play him right now (might change still) is to turtle behind mass static defence go heavy on corruptors and few vipers.

Send out a very small force to do some poking or defending some force of opponent (since your swarmhosts are so weak)

When iu mention small it is because u need woekrs and you need your armee (no supply left)
Is this a good RTS game to you?
For me, its garbage!
You wanna expand more than 3bases, guess what u do it for the gas 9/10 times. And not the minerals (because of deathball syndrome and no defenders advantage)

This game is not strategic or actionpacked its turtle packed
In Protoss vs terran it becomes colossous with hightemplars, against vikings and ghosts. Did you emp THAT HIGHTEMPAR? YOU WON THE FIGHT

did you miss the emp? you didnt emp at all? YOU LOSE THE FIGHT


edit: Before u ask me the same question, YES! I CAN! MENTION! MORE
Daimai
Profile Blog Joined July 2010
Sweden762 Posts
August 09 2013 16:32 GMT
#37
I think that the problem is that this game is too hard, and thats something that fundamentally built into this game. There is no casual following because this game is just too hard for people who want to chill out. With the casual following comes the huge viewer numbers, and that is the fundamental problem SC2 has and that's why it will never become the largest e-sport.
To pray is to accept defeat.
Drake
Profile Joined October 2010
Germany6146 Posts
August 09 2013 16:34 GMT
#38
always when i read that i think "burn lol and dota to the grounds" ^^ but jokes asides
i dont think wcs did anything wrong, sure less viewers when same time you can watch epic wcs events ...
all you write is wcs is making mistakes, but i rly dont think so
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Meadowlark
Profile Blog Joined December 2012
United States349 Posts
August 09 2013 16:34 GMT
#39
I can't help but feel that the popularity of BW in korea was a bit of a fluke, and that we're really just seeing sc2 come down to where it ought to be popularity-wise. In Korea people played broodwar for the UMS games and casual maps, but I really doubt that people would have played those games back then had they had the free-to-play options of LoL and DOTA that we have today. It's not that sc2 is bad, it's just that competitive RTS is really only so appealing. That doesn't mean that sc2 is dying or will die, it just means that it probably won't be the big kid on the block. A redditor was right when he or she compared sc2 to tennis.
''Three bottles of Monster in a day; I'm pumped as fuck." -Stephano
The WingNut
Profile Joined February 2012
United States35 Posts
August 09 2013 16:35 GMT
#40
CASUAL GAMERS

That's what this game needs more of. Just like so many people on this thread have stated, SC2 is not very casual friendly. With the inclusion of Unranked Play, and XP system, and Skins/Dance/Etc rewards, it has gotten a lot better. But, there is more that can, and should be done.

The problem is that you don't want to change the game for the people who enjoy competitive SC2, and for eSports competition.

So what should Blizzard do?

My Suggestion: Add in a "Casual Mode" option to ladder games.

When enabled, a ladder game in casual mode might change in the following ways (just ideas off the top of my head):

1. The tool-tips and information messages that are currently in the 'training mode' are now in multiplayer. (e.g., your supply count gets highlighted when you get close to being supply blocked; a message appears on screen when you have high energy on your queens/nexus/OC).

WHY: This helps casual players more easily deal with basic macro mechanics. It doesn't drop mules for you, just reminds you that you have high energy. Again, this is already built into the training mode.

2. In team games, Team Unit control is turned on by default. It can still be disabled by the player if he/she wishes.

WHY: Casual players, especially in team games, can get frustrated when they get attacked by multiple players. Combined with low APM, this creates a frustrating experience. Allowing your team-mates to help you out by microing your units for you would help. This is already in the game; it would just need to be turned on by default.

3. In team games, Allow automatic resource sharing. I'm not sure how this would work exactly, but for example, you could have all minerals and gas over 1000 to be automatically available to all team members.

WHY: Now team games can be played as a team, more easily than the resource sharing system currently in place. If you get attacked and lose your workers, at least you can try to get back into the game if your team-mates are floating money. It also allows you to help out your team if one of your team-mates are floating tons of resources without knowing how to spend them. Now you can easily spend the resources for them.

4. New watch-towers are added to the maps. Each team has one watch tower that belongs to them. As long as the watch tower exists, it gives that team full map vision. It can be destroyed in the same manner as destructible rocks.

WHY: I know this would be a big change. However, this would stop early, cheesy strategies that make the game not very fun for casual players. Casual players also have a difficult time scouting. This would make scouting easy. The location and HP of these towers could be adjusted for balance.


Those are just SOME ideas. Here's why I think they are good ideas.

A. It doesn't change the units or abilities of any units. This means you are still fundamentally playing the same game, just with extra help. This also makes it easier for Blizzard to manage.

B. Being able to see the entire map makes the game much much easier and less frustrating.

C. It doesn't affect the current ladder/competitive SC2 at all. It's a new mode. Casual mode can be turned off if you want to play a more challenging game.


Just some ideas! More casual players means more money for Blizzard means more eSports, etc etc.
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