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Ideas to help Starcraft grow? - Page 4

Forum Index > SC2 General
Post a Reply
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xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
August 09 2013 17:32 GMT
#61
On August 10 2013 02:23 NukeD wrote:
HD Brood War remake is where its at.


i think people complain more about how the interface sucks and you feel lonley . more then how the gameplay is .
1/4 \pi \epsilon_0
Mistakes
Profile Joined February 2011
United States1102 Posts
August 09 2013 17:48 GMT
#62
It's funny, nearly all of these posts explaining the stuff that is wrong with the game, I don't find to be problems when playing or watching really. Yes there are a few times where it's a big deathball vs a big deathball but even then cool micro tricks can turn the battle. I think the incredible micro tricks and control was more obvious in BW, but it still exists in SC2, you just have to pay attention.

I love playing the game how it is, oddly enough. I love watching the game how it is, oddly enough.

I suppose I can see that people don't like the competitive and intense.. ness of the game, but I feel like that is some criteria to make a great eSport..

Oh well.. We'll see what happens in a couple years.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
brobrah
Profile Joined April 2011
220 Posts
August 09 2013 17:52 GMT
#63
On August 10 2013 02:30 Foxxan wrote:
Show nested quote +
On August 10 2013 02:20 brobrah wrote:
On August 10 2013 01:43 Foxxan wrote:
On August 10 2013 01:38 Like a Boss wrote:
Free 2 play, more player = more viewer = bigger esports presence.
Replace bronze, silver and gold league with a leveling system. Let the noobs get rewarded while they learn the game. Let people enjoy it as a game instead of a none stop competition.



If the game was tons of fun to play, people would play it for sure
No need to do things like these

A casual player builds up his bases for 10minutes, and now banelings role in and he gets demolishes and the game ends

This is how sc2 works
there is no sustaining fighting going on, its just one big ball vs ball, fight ends in 10sec,now game is over!
This is not fun in the long run for a casual gamer and a professional gamer.

Or a casual player builds his base, defends attacks, pushes back and wins the game. See how appealing I can make it when I cherry pick a scenario that justifies my position?

I'll ignore the oversimplification. Maybe the game isn't fun for you. That's fine, go play something else.


you dont get it at all

1. Its not about winning or losing, its about having fun

What is fun?
Fun is tactic, use of units, how you use them, You can make expansions, you can be active you can do small fights here and there, big fights do not end in seconds, big fights is more sustained

In sc2, this is hard. The degree is atleast very small compared to broodwar for example
The game is bad in this aspect

You can move in with all your armee and retreat after some action

Building up for 10minutes, without any engagement whatsoever and then the games ends after a 5second fight which u have small power over

In broodwar, u had much more power in big fights, even if u lost the fight u still was active in it, you still did something

Beeing active, using your brain. Micro finesse, decision making. Everything like this is what is fun

Autopilot, no power is boring

These exact complaints have been around for years, nothing's changed. What makes you think it will now? SC2 in its current form has an audience so obviously some people don't have a problem with the game. You do, so find a game you don't have a problem with.
It's fine to have minor complaints, like this gun is too accurate or this unit's cost is too low. But you have a fundamental problem with how the game is played. It's like not liking offsides in hockey or the shot clock in basketball. Your complaints cannot be addressed without alienating at least some of the current players/fans of the game. In essence, you want Blizzard to make your game and screw everyone else. You know what's really fun, they're only deluding themselves.
I want to be the next Chris Loranger for SC3
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-08-09 17:57:31
August 09 2013 17:53 GMT
#64
On August 09 2013 23:54 JudicatorHammurabi wrote:
Show nested quote +
On August 09 2013 21:41 aka_star wrote:
We're 3 years into it, its kinda safe to say the SC2 boom has passed and we should be expecting a decline. The numbers never could touch the free to play games, to be honest speed running Zelda 64 today gets more viewers than some SC2 tournaments. Sad but true and it raises more money through donations whereas SC2 fans hate dropping $5 for a ticket. I'm speculating SC2 will have to go back to being a niche game like the old BW days but to be honest I know nothing.


BW was a niche game outside of Korea. In Korea, BW was one of the country's biggest sports. The problem today is that SC2 is a niche game in Korea.


It was a niche in Korea as well. TV Ratings and the like. RTS games have always been that way. Question for you bub and we're going to go back to one of the oldest examples. Do you think Wrestling is a niche market? Do you know how many people tune into stuff like Raw/Smackdown/TNA Impact etc. on weekly basis? Case in point, it's not for everybody yet they do good business. If there's one thing about niche markets it is that they're pretty consistent throughout. It helps knowing your base and that's what you got to utilize.

On August 10 2013 02:32 xsnac wrote:
Show nested quote +
On August 10 2013 02:23 NukeD wrote:
HD Brood War remake is where its at.


i think people complain more about how the interface sucks and you feel lonley . more then how the gameplay is .


I hear complaints about both and it sucks that people are only finding out about such communities like this until much later and that's why you got to take initiative and use a search engine or something! I've been fortunate though because back in the Vanilla SC days I knew a lot of the boys from places like the Ladder channel and then it just want on from there. You got to go places. For me SC/BW was never a ghost town and it's a shame we didn't get such features in B.Net 2.0 until much later. Anyway, I see bitching about both a lot. Like babysitting your goons nonstop because they're one of the clumsiest units. It's hard to appreciate something when you have no idea what the A.I. was like lol. The interface really wasn't that bad.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
August 09 2013 18:04 GMT
#65
I think the analogy on reddit about sc being like tennis in the world of sports is pretty on point. The casual spectator that you want to watch a game doesn't care about balance. All the whining about sc2 not being as good as bw and being death bally, static, containing broken mechanics, doesn't matter all that much imo. It just doesn't. Static game? Any main stream sport is horridly static. People don't watch games (video or physical) for dynamics. The wide majority of people who watch sports (casually) don't know all the intricate rules. What I think really matters is seeing a game that can be played with friends. It's more fun and enjoyable to take a group of 8 friends and split into 4's and play basketball even if everyone is terrible than it is to square off into 1v1 tournament brackets. Not THE reason, but A reason.
TeeTS
Profile Joined June 2011
Germany2762 Posts
August 09 2013 18:08 GMT
#66
region lock of WCS is definately required! It's not only hurting NA and EU players, but also pretty much unbalances the korean scene more and more where some teams and players can't afford playing in the easier NA and EU tournaments while others can. with a region lock, there would be some incentive to create focused esport centers like seoul is in korea around WCS. As it is now, there is little to nothing hope, that a foreigner can win any WCS tournament. - well in EU the summer of protoss sky rocketed the hopes a bit, but in the end duckdeok might grab it all .
The current WCS system is just really hurting the whole tournament scene. It was very poorly planned and Blizzard definately needs to think about their plans for 2014.
Naphal
Profile Joined December 2010
Germany2099 Posts
August 09 2013 18:10 GMT
#67
log in and play some games of starcraft.
SiCkO_
Profile Joined September 2010
United States481 Posts
August 09 2013 18:13 GMT
#68
a western proleague with matches announced and a prize pool that matters, foreigners will train harder, be prepared more often and really get a lot of stage experience.

plus i love team leagues
SKT Toss line Fighting! | Bisu, BeSt, By.Sun! |
ETisME
Profile Blog Joined April 2011
12680 Posts
August 09 2013 18:15 GMT
#69
Stop with any balance talk for a while and ask how to make more innovative units and then balance it later.
The metagame is so stale that it's not even funny
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Zahanator
Profile Joined December 2012
Czech Republic51 Posts
August 09 2013 18:21 GMT
#70
I actually like that there's no region lock in WCS. I have no interest in watching sloppy foreginers in boring games. If they can't compete with Koreans, they don't deserve a place in region nor global finals.
max1337
Profile Joined August 2010
Germany51 Posts
August 09 2013 18:22 GMT
#71
the problem is not battle.net or gamedesign, or some issues with tournaments or marketing. The problem is that SC2 is not a relaxed, fun and simple game and especially not a team game, which is necessary for a mainstream game.
it's the problem of the genre 1v1 RTS.

of course there are little things that could be improved but it won't change much.
KTFlash!
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 09 2013 18:22 GMT
#72
People don't watch so much SC2 anymore because the game is not that fun and the improvements over the years have been minimal with much of the criticism and feedback ignored.

The problem is with the game itself not tournaments or presentation. The only exciting part was when HOTS launched, and it lasted just as long as people realized it's much the same thing as WOL (pre Queen buff). Fix the game and the viewers will return.
Head Coach Park: "They should buff tanks!"
julianto
Profile Joined December 2010
2292 Posts
August 09 2013 18:24 GMT
#73
On August 10 2013 01:43 Foxxan wrote:
Show nested quote +
On August 10 2013 01:38 Like a Boss wrote:
Free 2 play, more player = more viewer = bigger esports presence.
Replace bronze, silver and gold league with a leveling system. Let the noobs get rewarded while they learn the game. Let people enjoy it as a game instead of a none stop competition.



If the game was tons of fun to play, people would play it for sure
No need to do things like these

A casual player builds up his bases for 10minutes, and now banelings role in and he gets demolishes and the game ends

This is how sc2 works
there is no sustaining fighting going on, its just one big ball vs ball, fight ends in 10sec,now game is over!
This is not fun in the long run for a casual gamer and a professional gamer.

If the game rewarded micro more than macro, I think more people would enjoy playing the game. When I first came into SC, I thought about all the micro I could try out, not spamming keys just to have an army to work with. Also, it's supposed to be a strategy game. But it's hard to grow strategies when the primary predictor of winner and loser is macro.
¯\_(ツ)_/¯
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
August 09 2013 18:25 GMT
#74
Enjoy the game and stop crying. Step 1.
ESPORTS ILLUMINATI
BronzeKnee
Profile Joined March 2011
United States5219 Posts
August 09 2013 18:28 GMT
#75
The biggest thing we can do to grow SC2 is to lock regions in WCS, so you can't compete unless your a citizen of said region.

Why? Because Korea has an existing system to develop talent and many other places don't. If you don't lock regions, then they export their talent elsewhere and make it that much harder for said scene to create a system to develop talent, since no one can win anything to get recognition and money, they all get crushed by Koreans.
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
Last Edited: 2013-08-09 18:33:34
August 09 2013 18:32 GMT
#76
The game is boring to watch. Until you completely revamp the protoss race and make battles more exciting to watch then the decline is inevitable. I can only watch so much of collosus wars

On August 10 2013 03:04 phiinix wrote:
I think the analogy on reddit about sc being like tennis in the world of sports is pretty on point. The casual spectator that you want to watch a game doesn't care about balance. All the whining about sc2 not being as good as bw and being death bally, static, containing broken mechanics, doesn't matter all that much imo. It just doesn't. Static game? Any main stream sport is horridly static. People don't watch games (video or physical) for dynamics. The wide majority of people who watch sports (casually) don't know all the intricate rules. What I think really matters is seeing a game that can be played with friends. It's more fun and enjoyable to take a group of 8 friends and split into 4's and play basketball even if everyone is terrible than it is to square off into 1v1 tournament brackets. Not THE reason, but A reason.




You are COMPLETELY wrong about everything
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
ejozl
Profile Joined October 2010
Denmark3470 Posts
August 09 2013 18:33 GMT
#77
I can't say to a friend, hey try this game out. If we were to play I would completely crush him every game.
It's a really lonely game experience, which is probably the biggest problem.
If team games were better, arcade games better, then maybe.
I don't think this has anything to do with WCS, or even viewing experience, I'm a firm believer that SC2 has the best viewing experience out of any esport, the problem is no one is playing the game "right now"
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Popkiller
Profile Blog Joined March 2012
3415 Posts
August 09 2013 18:36 GMT
#78
If you want to be where the "party" is, you're just gonna have to keep jumping on every new game that comes out.

If you stick with one game, the number of fans cheering next to you is going to diminish.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
August 09 2013 18:40 GMT
#79
On August 10 2013 03:32 ProxyKnoxy wrote:
The game is boring to watch. Until you completely revamp the protoss race and make battles more exciting to watch then the decline is inevitable. I can only watch so much of collosus wars

Show nested quote +
On August 10 2013 03:04 phiinix wrote:
I think the analogy on reddit about sc being like tennis in the world of sports is pretty on point. The casual spectator that you want to watch a game doesn't care about balance. All the whining about sc2 not being as good as bw and being death bally, static, containing broken mechanics, doesn't matter all that much imo. It just doesn't. Static game? Any main stream sport is horridly static. People don't watch games (video or physical) for dynamics. The wide majority of people who watch sports (casually) don't know all the intricate rules. What I think really matters is seeing a game that can be played with friends. It's more fun and enjoyable to take a group of 8 friends and split into 4's and play basketball even if everyone is terrible than it is to square off into 1v1 tournament brackets. Not THE reason, but A reason.




You are COMPLETELY wrong about everything

How is he completely wrong?

Casual spectators really don't care a lot about balance, it's true. When I took my friends out to a bar craft, they're not considering all the stuff that's going on. But they still did manage to enjoy the game, it's visually pleasing.

I think S2 IS growing. Considering that streams BARELY had 100 viewers in beta, it actually flabbergasts me to see multiple personal streams with 1k on Monday evenings!

If sc2 was to grow, wouldn't it make sense for us to contribue our small part? Play a few games, tune into the streams. Bring your friends to a barcraft, show up to a LAN. As long as there are people who are tuned into the game, it'll always be growing.
All the pros got dat Ichie.
crazyweasel
Profile Joined March 2011
607 Posts
Last Edited: 2013-08-09 18:56:42
August 09 2013 18:47 GMT
#80
sc2 can't grow unless it becomes a newb friendly game like LoL. macro is just too hard to manage for most people, training requires too much time also, i remember myself having to practice at least 20 games a day to maintain my high master. for most people the game is really hard to get into. was BW even big here? maybe bigger than sc2. but look at gaming back then, we were all children in 1997 with no other online games than cs 1.5, warcraft, and starcraft. what did you expect

what can help tho : 1-2million dollar blizzard tournament juste like vavle or riot did with alot of hype and lore/rivalries between teams/players/countries. why is rivalries between countries so moving? because its in our nature, we are predisposed to do what is called tribalism empathy (we feel good with our "own" kind") just like most immigrants are so exhalted when they go back to their countries to see family and stuff, i can speak for it.

emprical proof to be found in yesterday's liquid victory againstLGD china, liquid being the last american team in the tournament, the growd was loud and moved because liquid stood as their representative but also because they faced a very strong chinese team (let's agree chinese dota is so solid just like korean starcraft - it was an upset, they were the underdogs vs LGD)

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