[KeSPA] Proleague R4 Test Maps - Page 9
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Toads
Canada1795 Posts
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Fragile51
Netherlands15767 Posts
On March 18 2013 23:58 algue wrote: Reminder that when antiga shipyard and taldarim altar have been in the map pool for more than 1 year along with many other shitty and imbalanced map, worrying about the balance of a map is legit. In Sc2 the map pool rotation is slow as fuck and if a map suck you will have to live with it for at least 6 months :/ To be fair that's more a problem with tournaments than it is with maps. | ||
Gfire
United States1699 Posts
On March 18 2013 23:50 thenexusp wrote: You can't have a symmetrical layout and a snug center base at the same time, unfortunately. This is because the width/height of SC2 maps are an even number of tiles (meaning any symmetrical center base will be an even number of tiles across) but the town halls are 5x5. Technically you can have an odd number... But cliffs are locked onto multiples of 2. If you made a map using painted pathing/doodads and all on one level then you could pull it off, but that probably wasn't an option for FS since it's a port and the original had multiple levels. | ||
Yorbon
Netherlands4272 Posts
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vult
United States9399 Posts
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LaLuSh
Sweden2358 Posts
It will be hugely interesting to see whether this promotes a more spread out and expand oriented game style. Though, FRB has some flaws in itself which Barrin recognized (he has revised FRB). I hope 6 mineral patches don't lead to build orders conforming too quickly in the games. There needs to be some asymmetry so players won't be too afraid of deviating and expanding. | ||
Bagration
United States18282 Posts
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vesicular
United States1310 Posts
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Arceus
Vietnam8332 Posts
http://www.e-sports.or.kr/news/notice_view.kea?m_code=news_20&PageNo=1&seq=1869&where=&query= Hi-res images: + Show Spoiler [Sanctuary] + + Show Spoiler [Face Off] + + Show Spoiler [Fighting Spirit] + + Show Spoiler [Artemis] + + Show Spoiler [Collosseum] + | ||
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Zelniq
United States7166 Posts
On March 19 2013 00:16 LaLuSh wrote: This is interesting news. It means that on some level KeSPA has recognized 8m2g to be a hindrance towards variation. It will be hugely interesting to see whether this promotes a more spread out and expand oriented game style. Though, FRB has some flaws in itself which Barrin recognized (he has revised FRB). I hope 6 mineral patches don't lead to build orders conforming too quickly in the games. There needs to be some asymmetry so players won't be too afraid of deviating and expanding. i'm really interested in FRB, but that thread is pretty insanely long to read, where is this revision? btw these maps look interesting, actually the thing i've looked forward for the most with Kespa entering the sc2 scene, almost as much as the players themselves, are their maps | ||
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Destructicon
4713 Posts
On March 19 2013 00:07 Fragile51 wrote: To be fair that's more a problem with tournaments than it is with maps. That's more a problem with Blizzard and tournaments being to stubborn to rotate maps in and out, at least the GSL and Proleague do a decent job, if everyone followed their example we wouldn't be having this discussion now. | ||
GattAttack
Canada202 Posts
Going to be fun either way =). | ||
Kasaraki
Denmark7115 Posts
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TimENT
United States1425 Posts
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OopsOopsBaby
Singapore3425 Posts
On March 19 2013 00:32 Arceus wrote: apparently theres a dedicated article on KeSPA site which details every maps with better quality images. Hope someone can translate it http://www.e-sports.or.kr/news/notice_view.kea?m_code=news_20&PageNo=1&seq=1869&where=&query= they pretty much introduced fighting spirit as the people's map. | ||
LighT.
Canada4501 Posts
but woo fS! This current map pool + planet s/bifrost = oh gAwd. I want them to take out arkanoid. Unless they like the idea of having a conpletely different playstyle and metagame just for that map. | ||
thezanursic
5478 Posts
On March 18 2013 22:50 DarkLordOlli wrote: It's known that gold minerals give a big advantage to zerg and terran while not favoring protoss much? Give a map only gold minerals. >_> seriously, most of these Kespa maps are beyond silly from a balance perspective. Like, you will never in a million years see a protoss get sent out on Fighting Spirit (to macro) or take a third on Sanctuary. Colosseum seems to be the only somewhat reasonable map. But hey, standard play has never been what PL is about. Hence why I don't take PL results all that seriously right now. i like how you assume that the gold bases are the only factor. I am pretty sure that you can make all gold maps work if the terrain is used correctly. | ||
thezanursic
5478 Posts
On March 18 2013 23:26 andrewlt wrote: Yup. That's what made the BW scene so interesting for so long. Many of the BW vets really didn't care too much about balance on new maps, knowing that the worst ones will be taken out in a few months. Disrupting the metagame often gives the game a breath of fresh air. The SC2 scene, on the other hand, is just way too obsessed with balance. People take the pitchforks out and march against a 51-49 imbalance. Ohh they did care... , but they really didn't get a say in the matter. I am pretty sure Flash, Bisu, Jaedong etc eetc would be happy to play on FS all day and not die to silly cheeses and therefor improve their winrate even more. | ||
Zygno
Austria276 Posts
Anyways, they look very interesting! | ||
purakushi
United States3300 Posts
On March 19 2013 00:36 Zelniq wrote: i'm really interested in FRB, but that thread is pretty insanely long to read, where is this revision? btw these maps look interesting, actually the thing i've looked forward for the most with Kespa entering the sc2 scene, almost as much as the players themselves, are their maps Originally, FRB was 6 mineral patches at 4 per trip and 1 high yield gas per base, but that was revised to 8m1hyg at 4 minerals and 6 gas per trip. Details can be found in the OP here.. Barrin (FRB's creator) did mention later that he is denouncing FRB, as that was not all he had in mind writing his Breadth of Gameplay article. Regardless, though, just the economic changes to FRB would do SC2 good, and it is a simple enough change that is quick to implement. I actually managed to chat with the creator of KESPA Fighting Spirit. While there were some communication issues, I did tell him about FRB. It may have been a bit too much English for him to handle, but I politely asked him to check with an English speaking friend >_< I hope he does consider FRB, as the currently iteration of the map is far from FRB. It basically rushes the early/mid game and is far from the smooth economy that FRB/BW provides. If anyone is able and willing to translate a letter explaining FRB, I would be willing to summarize FRB and write it. It would be simpler than what is on the FRB threads. Then we could send it to KESPA (and ESF/GOM). Hopefully get something done, as we know they are willing to try crazy stuff out. ![]() | ||
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