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[KeSPA] Proleague R4 Test Maps - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 22 Next All
Toads
Profile Blog Joined February 2009
Canada1795 Posts
March 18 2013 15:06 GMT
#161
Fighting spirit gonna soooooo zerg favored :o can't wait to play on it. It's like terran can't use mule since mule don't get gold mineral boost :D
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
March 18 2013 15:07 GMT
#162
On March 18 2013 23:58 algue wrote:
Show nested quote +
On March 18 2013 23:26 andrewlt wrote:
On March 18 2013 16:45 Dodgin wrote:
Kespa really isn't afraid to pull out the insane maps huh.


Yup. That's what made the BW scene so interesting for so long. Many of the BW vets really didn't care too much about balance on new maps, knowing that the worst ones will be taken out in a few months. Disrupting the metagame often gives the game a breath of fresh air.

The SC2 scene, on the other hand, is just way too obsessed with balance. People take the pitchforks out and march against a 51-49 imbalance.


Reminder that when antiga shipyard and taldarim altar have been in the map pool for more than 1 year along with many other shitty and imbalanced map, worrying about the balance of a map is legit. In Sc2 the map pool rotation is slow as fuck and if a map suck you will have to live with it for at least 6 months :/


To be fair that's more a problem with tournaments than it is with maps.
Gfire
Profile Joined March 2011
United States1699 Posts
March 18 2013 15:10 GMT
#163
On March 18 2013 23:50 thenexusp wrote:
Show nested quote +
On March 18 2013 22:59 Gaius Baltar wrote:
Not sure if intended, but hatch/nex/cc placement at the middle base on Fighting Spirit is a little off. You have to pick one mineral line you want to be a bit closer to.

[image loading]

You can't have a symmetrical layout and a snug center base at the same time, unfortunately. This is because the width/height of SC2 maps are an even number of tiles (meaning any symmetrical center base will be an even number of tiles across) but the town halls are 5x5.

Technically you can have an odd number... But cliffs are locked onto multiples of 2. If you made a map using painted pathing/doodads and all on one level then you could pull it off, but that probably wasn't an option for FS since it's a port and the original had multiple levels.
all's fair in love and melodies
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
March 18 2013 15:11 GMT
#164
i'm beginning to love kespa map makers. Not necessarily because the maps are good, but because i'm looking at them and thinking 'i have no idea how this is going to play out'.
vult
Profile Blog Joined February 2012
United States9400 Posts
March 18 2013 15:14 GMT
#165
These maps are CRAZY. So much for the extinction of gold bases.
I used to play random, but for you I play very specifically.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
March 18 2013 15:16 GMT
#166
This is interesting news. It means that on some level KeSPA has recognized 8m2g to be a hindrance towards variation.

It will be hugely interesting to see whether this promotes a more spread out and expand oriented game style.

Though, FRB has some flaws in itself which Barrin recognized (he has revised FRB). I hope 6 mineral patches don't lead to build orders conforming too quickly in the games. There needs to be some asymmetry so players won't be too afraid of deviating and expanding.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
March 18 2013 15:28 GMT
#167
Krazy Kespa maps
Team Slayers, Axiom-Acer and Vile forever
vesicular
Profile Blog Joined March 2010
United States1310 Posts
March 18 2013 15:30 GMT
#168
I love kespa maps. Cannot wait to see these in Proleague.
STX Fighting!
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
Last Edited: 2013-03-18 15:47:13
March 18 2013 15:32 GMT
#169
apparently theres a dedicated article on KeSPA site which details every maps. Hope someone can translate it

http://www.e-sports.or.kr/news/notice_view.kea?m_code=news_20&PageNo=1&seq=1869&where=&query=

Hi-res images:
+ Show Spoiler [Sanctuary] +
[image loading]


+ Show Spoiler [Face Off] +
[image loading]


+ Show Spoiler [Fighting Spirit] +
[image loading]


+ Show Spoiler [Artemis] +
[image loading]


+ Show Spoiler [Collosseum] +
[image loading]
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2013-03-18 15:38:40
March 18 2013 15:36 GMT
#170
On March 19 2013 00:16 LaLuSh wrote:
This is interesting news. It means that on some level KeSPA has recognized 8m2g to be a hindrance towards variation.

It will be hugely interesting to see whether this promotes a more spread out and expand oriented game style.

Though, FRB has some flaws in itself which Barrin recognized (he has revised FRB). I hope 6 mineral patches don't lead to build orders conforming too quickly in the games. There needs to be some asymmetry so players won't be too afraid of deviating and expanding.

i'm really interested in FRB, but that thread is pretty insanely long to read, where is this revision?

btw these maps look interesting, actually the thing i've looked forward for the most with Kespa entering the sc2 scene, almost as much as the players themselves, are their maps
ModeratorBlame yourself or God
Destructicon
Profile Blog Joined September 2011
4713 Posts
March 18 2013 15:36 GMT
#171
On March 19 2013 00:07 Fragile51 wrote:
Show nested quote +
On March 18 2013 23:58 algue wrote:
On March 18 2013 23:26 andrewlt wrote:
On March 18 2013 16:45 Dodgin wrote:
Kespa really isn't afraid to pull out the insane maps huh.


Yup. That's what made the BW scene so interesting for so long. Many of the BW vets really didn't care too much about balance on new maps, knowing that the worst ones will be taken out in a few months. Disrupting the metagame often gives the game a breath of fresh air.

The SC2 scene, on the other hand, is just way too obsessed with balance. People take the pitchforks out and march against a 51-49 imbalance.


Reminder that when antiga shipyard and taldarim altar have been in the map pool for more than 1 year along with many other shitty and imbalanced map, worrying about the balance of a map is legit. In Sc2 the map pool rotation is slow as fuck and if a map suck you will have to live with it for at least 6 months :/


To be fair that's more a problem with tournaments than it is with maps.


That's more a problem with Blizzard and tournaments being to stubborn to rotate maps in and out, at least the GSL and Proleague do a decent job, if everyone followed their example we wouldn't be having this discussion now.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
GattAttack
Profile Blog Joined July 2012
Canada202 Posts
March 18 2013 15:37 GMT
#172
I feel like fighting spirit will be all zerg/protoss? Gateway timings are going to be stronk...but then so will zergs potential to drone and be safe. Then again terran's got marines...

Going to be fun either way =).
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
March 18 2013 15:38 GMT
#173
These names are hilarious.
TimENT
Profile Joined November 2012
United States1425 Posts
March 18 2013 15:45 GMT
#174
Thank the lord! New unique maps!
Barcelona / Arsenal Fan!
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
March 18 2013 15:47 GMT
#175
On March 19 2013 00:32 Arceus wrote:
apparently theres a dedicated article on KeSPA site which details every maps with better quality images. Hope someone can translate it

http://www.e-sports.or.kr/news/notice_view.kea?m_code=news_20&PageNo=1&seq=1869&where=&query=

they pretty much introduced fighting spirit as the people's map.
s3x2-2 xiao3x2+2 bone3+2+2
LighT.
Profile Joined December 2010
Canada4501 Posts
March 18 2013 15:48 GMT
#176
O.o I want match point and sniper ridge to become a sc2 map. :<
but woo fS! This current map pool + planet s/bifrost = oh gAwd. I want them to take out arkanoid. Unless they like the idea of having a conpletely different playstyle and metagame just for that map.
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 18 2013 15:48 GMT
#177
On March 18 2013 22:50 DarkLordOlli wrote:
It's known that gold minerals give a big advantage to zerg and terran while not favoring protoss much? Give a map only gold minerals.
>_> seriously, most of these Kespa maps are beyond silly from a balance perspective. Like, you will never in a million years see a protoss get sent out on Fighting Spirit (to macro) or take a third on Sanctuary. Colosseum seems to be the only somewhat reasonable map.

But hey, standard play has never been what PL is about. Hence why I don't take PL results all that seriously right now.

i like how you assume that the gold bases are the only factor. I am pretty sure that you can make all gold maps work if the terrain is used correctly.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 18 2013 15:55 GMT
#178
On March 18 2013 23:26 andrewlt wrote:
Show nested quote +
On March 18 2013 16:45 Dodgin wrote:
Kespa really isn't afraid to pull out the insane maps huh.


Yup. That's what made the BW scene so interesting for so long. Many of the BW vets really didn't care too much about balance on new maps, knowing that the worst ones will be taken out in a few months. Disrupting the metagame often gives the game a breath of fresh air.

The SC2 scene, on the other hand, is just way too obsessed with balance. People take the pitchforks out and march against a 51-49 imbalance.

Ohh they did care... , but they really didn't get a say in the matter. I am pretty sure Flash, Bisu, Jaedong etc eetc would be happy to play on FS all day and not die to silly cheeses and therefor improve their winrate even more.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Zygno
Profile Joined August 2012
Austria276 Posts
March 18 2013 15:55 GMT
#179
If Blizzard would have made them, everybody would call them awful haha.

Anyways, they look very interesting!
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-18 16:00:16
March 18 2013 15:55 GMT
#180
On March 19 2013 00:36 Zelniq wrote:
Show nested quote +
On March 19 2013 00:16 LaLuSh wrote:
This is interesting news. It means that on some level KeSPA has recognized 8m2g to be a hindrance towards variation.

It will be hugely interesting to see whether this promotes a more spread out and expand oriented game style.

Though, FRB has some flaws in itself which Barrin recognized (he has revised FRB). I hope 6 mineral patches don't lead to build orders conforming too quickly in the games. There needs to be some asymmetry so players won't be too afraid of deviating and expanding.

i'm really interested in FRB, but that thread is pretty insanely long to read, where is this revision?

btw these maps look interesting, actually the thing i've looked forward for the most with Kespa entering the sc2 scene, almost as much as the players themselves, are their maps


Originally, FRB was 6 mineral patches at 4 per trip and 1 high yield gas per base, but that was revised to 8m1hyg at 4 minerals and 6 gas per trip. Details can be found in the OP here.. Barrin (FRB's creator) did mention later that he is denouncing FRB, as that was not all he had in mind writing his Breadth of Gameplay article. Regardless, though, just the economic changes to FRB would do SC2 good, and it is a simple enough change that is quick to implement.

I actually managed to chat with the creator of KESPA Fighting Spirit. While there were some communication issues, I did tell him about FRB. It may have been a bit too much English for him to handle, but I politely asked him to check with an English speaking friend >_<

I hope he does consider FRB, as the currently iteration of the map is far from FRB. It basically rushes the early/mid game and is far from the smooth economy that FRB/BW provides.

If anyone is able and willing to translate a letter explaining FRB, I would be willing to summarize FRB and write it. It would be simpler than what is on the FRB threads. Then we could send it to KESPA (and ESF/GOM). Hopefully get something done, as we know they are willing to try crazy stuff out.
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