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[KeSPA] Proleague R4 Test Maps

Forum Index > SC2 General
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Lysergic
Profile Joined December 2010
United States355 Posts
Last Edited: 2013-03-30 02:46:38
March 18 2013 07:32 GMT
#1
3/29/2013 Update: It seems that some of the maps have been made official. They've all been updated, but I don't have a list of detailed changes, so I included some comparison GIF's. KeSPA will probably announce the R4 map pool soon.

Artemis and Colosseum have been removed.
Newkirk Redevelopment Precinct has been added.


[Official] KeSPA Fighting Spirit v0.4

[image loading]

Comparison GIF:
+ Show Spoiler +
[image loading]



[Official] KeSPA Korhal Floating Island v0.3

[image loading]

Comparison GIF:
+ Show Spoiler +
[image loading]



[Official] KeSPA Sanctuary v0.1

[image loading]

Comparison GIF:
+ Show Spoiler +
[image loading]



[Official] KeSPA Newkirk Redevelopment Precinct v0.2

[image loading]


Original post (with screenshots of original test maps):
+ Show Spoiler +

modedit: I found high res pics of the maps and uploaded them here, with google-translated map descriptions: http://imgur.com/a/isjJy

Five KeSPA test maps were published onto the Korean server today. I'm guessing they're the candidates being tested for round 4 of proleague.

KeSPA Artemis v0.1 (will not be in Proleague)
[image loading]
Created by Str18-02


KeSPA Colosseum v0.1 (will not be in Proleague)
[image loading]
Created by Str18-02


KeSPA Face Off v0.1 (renamed Korhal Floating Island)
[image loading]
Created by Lunatic Sounds


KeSPA Fighting Spirit v0.1
[image loading]
Created by Lunatic Sounds


KeSPA Sanctuary v0.1
[image loading]
Created by Jacky

http://www.e-sports.or.kr/news/notice_view.kea?m_code=news_20&PageNo=1&seq=1869
Traceback
Profile Joined October 2010
United States469 Posts
Last Edited: 2013-03-18 07:39:20
March 18 2013 07:36 GMT
#2
Golden Spirit is...lol?. I guess it could be...interesting?

That and, do you just not get a 3rd base on Artemis?
Never mind, I see the "third". Was just hard to see in the picture.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
March 18 2013 07:37 GMT
#3
All gold :o. Which race would that favor...? Zerg as they can pump out drones faster as they are then limited by larvae instead of minerals? :o. Also since they start out with 3 larvae instead of 1... even slightly bigger boost early game?!
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
March 18 2013 07:37 GMT
#4
Fighting Spirit with all gold looks nuts. Interesting idea though.

Third to main distance on Face Off looks painful. Speedyvacs gonna love that one.

Artemis has... no third? Or am I blind?

I like Colosseum's layout but high ground expansions into main might be problematic.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
March 18 2013 07:37 GMT
#5
They look fun, but fighting spirit seems iffy. I am guessing they want fast hyper-aggression on fighting spirit, but.... well gold mineral patches ><
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 18 2013 07:38 GMT
#6
On March 18 2013 16:37 FabledIntegral wrote:
All gold :o. Which race would that favor...? Zerg as they can pump out drones faster as they are then limited by larvae instead of minerals? :o. Also since they start out with 3 larvae instead of 1... even slightly bigger boost early game?!


Dunno it's hard to say as marines man . That is interesting.

Not a big fan of some, but fighting spirit was my favorite bw map :D.
When I think of something else, something will go here
zhurai
Profile Blog Joined September 2010
United States5660 Posts
March 18 2013 07:39 GMT
#7
all gold = probably shouldn't mule on then.
Twitter: @zhurai | Site: http://zhurai.com
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
March 18 2013 07:40 GMT
#8
Interesting maps :O
TUski
Profile Joined April 2010
United States1258 Posts
March 18 2013 07:40 GMT
#9
Please let fighting spirit pass. I'd love to see games on that again and see how well the balance transfers from broodwar
"There is nothing more cool than being proud of the things that you love." - Day[9]
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50600 Posts
March 18 2013 07:40 GMT
#10
oh shit they're going for 6min 1gas all high yield.......hope this doesn't butcher the most balanced map ever.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Traceback
Profile Joined October 2010
United States469 Posts
March 18 2013 07:41 GMT
#11
Face Off looks fun if you're a Terran. The dropping potential is crazy.
Just_a_Moth
Profile Joined March 2012
Canada1964 Posts
March 18 2013 07:42 GMT
#12
Don't the gold bases on FS only have 4-6 mineral patches though?
Azurues
Profile Joined March 2011
Malaysia5612 Posts
March 18 2013 07:42 GMT
#13
woa faceoff

where is the spawn location.
bduddy
Profile Joined May 2012
United States1326 Posts
March 18 2013 07:42 GMT
#14
Is Face Off a forced cross-spawn, two-maps-in-one type thing? The spawns are entirely different, if it's not forced cross the cries of "Positional imbalance!" will never stop...
>Liquid'Nazgul: Of course you are completely right
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
March 18 2013 07:43 GMT
#15
They all look really interesting. Especially fighting spirit and Face off. All look like the thirds could be hard to secure though?
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
March 18 2013 07:43 GMT
#16
Everything beyond nat on Artemis is gold it seems

And yowza Face Off can be played in two completely different ways it seems. It looks like a remix of that 3-player test map with 2-way ramp feature
jalstar
Profile Blog Joined September 2009
United States8198 Posts
March 18 2013 07:43 GMT
#17
Fighting Spirit - Trinidad James Edition
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
March 18 2013 07:45 GMT
#18
Kespa really isn't afraid to pull out the insane maps huh.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
March 18 2013 07:46 GMT
#19
The close cross spawn on Face Off looks crazy. Is that back section usable? Siege tanks on it will be painful. If not, then I assume reapers can jump through because otherwise it would have been empty space.

It reminds me of Blistering Sands o_o
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 18 2013 07:47 GMT
#20
I'm curious to see what happens on Fighting Spirit with all golds. That completely changes the game.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 18 2013 07:48 GMT
#21
KeSPA has quite a bit of map-making audacity, that's for sure. Two of the bases on Face Off look like the bases found on Transistor, another KeSPA map that failed to make it into Proleague.

While GSL is known for adopting crazy-huge maps, KeSPA seems to be adopting flat-out crazy maps, for better or for worse.
ㅇㅅㅌㅅ
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
March 18 2013 07:49 GMT
#22
Crazy shits lol.
rauk
Profile Blog Joined February 2009
United States2228 Posts
March 18 2013 07:50 GMT
#23
oh wow fighting spirit

ITS NOT LIKE I PLAY FIGHTING SPIRIT 100% OF THE TIME ON ICCUP BECAUSE NO ONE ELSE WANTS TO PLAY WIND AND CLOUD OR ELECTRIC CIRCUIT

gold mins and fewer patches and 1 hygas look sick, interested to see how it pans out in terms of balance
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 18 2013 07:52 GMT
#24
oh wow Fighting Spirit! It's pretty much the only map I've played on BW and with only one gas geyser :O
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Marti
Profile Joined August 2011
552 Posts
March 18 2013 07:53 GMT
#25
On March 18 2013 16:50 rauk wrote:
ITS NOT LIKE I PLAY FIGHTING SPIRIT 100% OF THE TIME ON ICCUP BECAUSE NO ONE ELSE WANTS TO PLAY WIND AND CLOUD OR ELECTRIC CIRCUIT

Hey it could be worse. You could play like ... python ?
#adun giveafuck - - - "Did this guy just randomly finger me?" - Sayle
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 18 2013 07:57 GMT
#26
On March 18 2013 16:50 rauk wrote:
oh wow fighting spirit

ITS NOT LIKE I PLAY FIGHTING SPIRIT 100% OF THE TIME ON ICCUP BECAUSE NO ONE ELSE WANTS TO PLAY WIND AND CLOUD OR ELECTRIC CIRCUIT

gold mins and fewer patches and 1 hygas look sick, interested to see how it pans out in terms of balance

Just wait. Fighting Spirit will be put into the SC2 map pool, and it will remain there forever.

And when WC4 comes out, it will be there too. And when SC3 comes out, it will be there as well. And WC5, SC4, etc etc etc.

When we're all old and senile, we will log onto WC-whatever or SC-whatever only to still be bombarded with games of Fighting Spirit.
ㅇㅅㅌㅅ
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
March 18 2013 07:57 GMT
#27
Face off and FS make it through plzz

Face off looks to fun to pass up
In the woods, there lurks..
Omnidroid
Profile Joined November 2011
New Zealand214 Posts
Last Edited: 2013-03-18 07:59:14
March 18 2013 07:59 GMT
#28
haha wow, look to kespa to bring in all these unique maps
geno
Profile Blog Joined October 2007
United States1404 Posts
March 18 2013 08:02 GMT
#29
This is one of the things KeSPA did right in the days of BW, better than anyone else in SC2 so far. They were not at all afraid to mix things up and try out radical maps, and then just send them through many rounds of testing to see which ones were a little too crazy or broken.

Sure, a lot of stupid maps made it through and had to be removed mid-season, but it was definitely worth it for the effects it had on constantly revitalizing gameplay, encouraging new builds, and making sure games didn't start to look exactly the same for months / years at a time.

That said, curious to see if some of these are actually going to make it through, lol. All golds in so insane.
LuckyMacro
Profile Joined July 2010
United States1482 Posts
March 18 2013 08:03 GMT
#30
Fighting Spirit is back! except....all gold. O.o
Will be interested to see how games turn out if the mineral patches do turn out to be all gold...
DusTerr
Profile Blog Joined January 2011
2520 Posts
March 18 2013 08:03 GMT
#31
On March 18 2013 16:47 Chairman Ray wrote:
I'm curious to see what happens on Fighting Spirit with all golds. That completely changes the game.

especially with mules...
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
March 18 2013 08:05 GMT
#32
On March 18 2013 17:03 DusTerr wrote:
Show nested quote +
On March 18 2013 16:47 Chairman Ray wrote:
I'm curious to see what happens on Fighting Spirit with all golds. That completely changes the game.

especially with mules...


Mules harvest the same on gold minerals as they do on normal ones since over a year ago.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
March 18 2013 08:06 GMT
#33
wow, interesting maps
ModeratorRetired LR Bonjwa
TL+ Member
Deleted User 245622
Profile Joined January 2012
184 Posts
March 18 2013 08:06 GMT
#34
On March 18 2013 17:03 DusTerr wrote:
Show nested quote +
On March 18 2013 16:47 Chairman Ray wrote:
I'm curious to see what happens on Fighting Spirit with all golds. That completely changes the game.

especially with mules...

i think they patched it. mules dont return more minerals at gold than at normals mins. it is always 30 minerals per trip i think
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
March 18 2013 08:08 GMT
#35
Golden Spirit hwaiting man.
Celebrating Starcraft since... a long time ago.
MapleLeafSirup
Profile Joined July 2009
Germany950 Posts
March 18 2013 08:08 GMT
#36
omg fihting spirits <3
Deleted User 137586
Profile Joined January 2011
7859 Posts
March 18 2013 08:11 GMT
#37
On March 18 2013 17:06 opterown wrote:
wow, interesting maps


How are you still awake?!
Cry 'havoc' and let slip the dogs of war
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
March 18 2013 08:11 GMT
#38
On March 18 2013 16:43 jalstar wrote:
Fighting Spirit - Trinidad James Edition

Oh god my friends won't stop playing that song. Better not show them this map xD
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 18 2013 08:13 GMT
#39
If Atremis makes it through, I hope it gets an aesthetic overhaul since right now it looks like it was made in 10 minutes.
ㅇㅅㅌㅅ
SpeaKEaSY
Profile Blog Joined December 2010
United States1070 Posts
March 18 2013 08:14 GMT
#40
LOLLLL

I won't pretend to know the quality of these maps but I'm glad that KeSPA isn't afraid to try out radical stuff or give nods to BW maps
Aim for perfection, settle for mediocrity - KawaiiRice 2014
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
March 18 2013 08:17 GMT
#41
Need comeback of La Mancha.
[13:40] <Qbek> gosi i dreanmt about you
digmouse
Profile Blog Joined November 2010
China6330 Posts
March 18 2013 08:19 GMT
#42
Fighting Spirit WOOOO!
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
March 18 2013 08:19 GMT
#43
FS and face-off are prob my most anticipated maps
Team[AoV]
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-18 08:21:35
March 18 2013 08:21 GMT
#44
I really like how they are trying different resources on maps. KESPA knows there is a problem with SC2 economy. Now, if they would just mod the game themselves...

I really hope they use that FS. Note that 1 vespene geyser per base! :D
T P Z sagi
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2013-03-18 08:33:31
March 18 2013 08:23 GMT
#45
Currently testing out Atremis.

It's hard to see in the OP's picture, but there are third bases along the side of the map that are 5 gold patches, 1 rich geyser. The high-ground expansions in the middle are 6 gold patches, 1 rich geyser.

All geysers appear to have 2500 gas, and all mineral fields appear to have 1500 minerals.
ㅇㅅㅌㅅ
cywinr
Profile Joined February 2011
Canada173 Posts
March 18 2013 08:25 GMT
#46
These maps are AWESOME!!!! THANK YOU KESPA!! All high-yield means less workers larger armies! I expect a lot of potent pressure+expand builds to be stronger than turtle-fastexpand builds. Artemis puts a player's map awareness, positioning, and ability to expand to the test! I am &@$"ing STOKEDD!!
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
March 18 2013 08:27 GMT
#47
Crazy maps. I assume Face Off's spawns are only cross position possible? With that kind of layout, it's like two maps in one.
Someone call down the Thunder?
algue
Profile Joined July 2011
France1436 Posts
March 18 2013 08:29 GMT
#48
Kespa doesn't want the players to get a 4th base
rly ?
discator
Profile Joined March 2011
Germany639 Posts
March 18 2013 08:30 GMT
#49
gold spirit made my day lol. nice maps!
;;
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
March 18 2013 08:37 GMT
#50
Fuck man, KeSPA mapmakers are sooo fucking over-the-top with these. I'm gonna L-O-V-E the upcoming rounds. I don't care how balanced, imbalanced, nerfed, buffed it'll be, because it'll allow so many interesting scenarios.

I was OK with MLG on the first day but by the Ro8 I couldn't look at Daybreak matches anymore.
The heart's eternal vow
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
March 18 2013 08:40 GMT
#51
This Fighting Spirit remake is making my life. Gold+High-gas to mimic BW's 8m/return and 1gas/expansion style. I can't wait to see how that pans out.

The rest of the maps are hilarious too.
Dame da na, zenzen dame da ze!
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2013-03-18 08:45:17
March 18 2013 08:40 GMT
#52
LS and Jacky are both prime clan mapmakers, haha. they're employed by kespa, but their creativity and skill isn't kespa's own

On March 18 2013 17:11 Ghanburighan wrote:
Show nested quote +
On March 18 2013 17:06 opterown wrote:
wow, interesting maps


How are you still awake?!

i took a 5hr nap
ModeratorRetired LR Bonjwa
TL+ Member
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2013-03-18 08:51:32
March 18 2013 08:42 GMT
#53
Testing out Fighting Spirit right now.

All bases except the middle base are 6 gold minerals and 1 rich geyser. All mineral fields have 1800 minerals, and all geysers have 4500 gas.

Playing feels weird on the map, as expected.
ㅇㅅㅌㅅ
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 18 2013 08:42 GMT
#54
Fighting spirit??? gold bases xD. I haven't watched in so long, but these maps are just crazy
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-03-18 08:44:39
March 18 2013 08:44 GMT
#55
On March 18 2013 17:37 PVJ wrote:
Fuck man, KeSPA mapmakers are sooo fucking over-the-top with these. I'm gonna L-O-V-E the upcoming rounds. I don't care how balanced, imbalanced, nerfed, buffed it'll be, because it'll allow so many interesting scenarios.

I was OK with MLG on the first day but by the Ro8 I couldn't look at Daybreak matches anymore.


tbh I can't stand cloud/daybreak either, never could stand cloud but daybreak just needs to go buh bye xD.

Wonder which of these maps will make it through .
When I think of something else, something will go here
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
March 18 2013 08:48 GMT
#56
On March 18 2013 17:44 blade55555 wrote:
Show nested quote +
On March 18 2013 17:37 PVJ wrote:
Fuck man, KeSPA mapmakers are sooo fucking over-the-top with these. I'm gonna L-O-V-E the upcoming rounds. I don't care how balanced, imbalanced, nerfed, buffed it'll be, because it'll allow so many interesting scenarios.

I was OK with MLG on the first day but by the Ro8 I couldn't look at Daybreak matches anymore.


tbh I can't stand cloud/daybreak either, never could stand cloud but daybreak just needs to go buh bye xD.

Wonder which of these maps will make it through .


I hope all of them.

On March 18 2013 16:37 lichter wrote:

Third to main distance on Face Off looks painful. Speedyvacs gonna love that one.


Well that will force players to split their armies.

On March 18 2013 16:39 zhurai wrote:
all gold = probably shouldn't mule on then.


Yeah, I was just trying to count what kind of shenanigans the Terrans could pull off with using the extra supply instead of mules. BaBy, and some others were using it extensively back in WoL already, and it made me think that they are even better than MULEs.
The heart's eternal vow
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
March 18 2013 08:50 GMT
#57
Im afraid that KeSPA might get pressured to include one of these StarStation/Newirk/whatever. Guess It would be 3 or 4 new maps + 2 ladder maps + 2 of refreshed Bifrost/Arkanoid/Planet S/Caldeum
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
March 18 2013 08:51 GMT
#58
Don't KESPA understand why gold mineral veins were taken out of WOL? ;_;
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
March 18 2013 08:52 GMT
#59
Fighting Spirit was such a great map. Making every single mineral patch gold seems quite strange, though.
http://na.op.gg/summoner/userName=FLABREZU
digmouse
Profile Blog Joined November 2010
China6330 Posts
March 18 2013 09:04 GMT
#60
On March 18 2013 17:51 Pandemona wrote:
Don't KESPA understand why gold mineral veins were taken out of WOL? ;_;

normal 8m2g gold base is a problem while 6m1hyg isn't, it provides similiar mineral income as a 8m normal base but less gas income, which forces players to expand to more locations and defend them, also since 6m requires less workers to saturate, essentially requires players to further spread their economy.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-03-18 09:07:19
March 18 2013 09:05 GMT
#61
Face Off and Sanctuary have some good potential. But the rest are pretty awful and need some major restructuring.

Especially Colosseum. You have 3 extremely easy bases, but then any potential 4th will be miles away and you have to move any army that would defend it extremely far across the most open terrain SC2 has ever seen on any map. So it will be 3 base vs. 3 base every single game unless someone does a 1 base all-in. Not much diversity there.

I'm not even going to comment on the butchery of Fighting Spirit.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Deleted User 245622
Profile Joined January 2012
184 Posts
March 18 2013 09:06 GMT
#62
i am so fucking hyped and can't wait for the games on fighting spirit ^.^
bduddy
Profile Joined May 2012
United States1326 Posts
March 18 2013 09:09 GMT
#63
On March 18 2013 17:51 Pandemona wrote:
Don't KESPA understand why gold mineral veins were taken out of WOL? ;_;
Because mapmakers had no idea how to use them properly? Yes, it seems like they do understand that...
>Liquid'Nazgul: Of course you are completely right
Noocta
Profile Joined June 2010
France12578 Posts
March 18 2013 09:10 GMT
#64
Having a hard believing how many people thinking MULES on Gold still give more mineral....
" I'm not gonna fight you. I'm gonna kick your ass ! "
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
March 18 2013 09:11 GMT
#65
I think the green stuff on the ramp are rocks. if that is the case, it makes all spawn locations viable since the middle expos can dictate where they want to expand.
Team[AoV]
bittman
Profile Joined February 2011
Australia8759 Posts
March 18 2013 09:12 GMT
#66
I like that SPL has fun with maps given their a team league.

I wouldnt want to see GSL individuals on most of these maps.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
March 18 2013 09:14 GMT
#67
On March 18 2013 18:12 bittman wrote:
I like that SPL has fun with maps given their a team league.

I wouldnt want to see GSL individuals on most of these maps.


wait until OSL announces maps like Pathfinder xD
Drake
Profile Joined October 2010
Germany6146 Posts
March 18 2013 09:19 GMT
#68
fighting spirit is cool to have it back but plz remove the gold xD
and colossum ? damn old feelings coming back
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Drake
Profile Joined October 2010
Germany6146 Posts
March 18 2013 09:21 GMT
#69
On March 18 2013 17:37 PVJ wrote:
Fuck man, KeSPA mapmakers are sooo fucking over-the-top with these. I'm gonna L-O-V-E the upcoming rounds. I don't care how balanced, imbalanced, nerfed, buffed it'll be, because it'll allow so many interesting scenarios.

I was OK with MLG on the first day but by the Ro8 I couldn't look at Daybreak matches anymore.


yep ban daybreak i get bad dreams of it, its to often used

i LOVE when every tournament from kespa every osl etc have complete new maps ... epic old bw feeling
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
bittman
Profile Joined February 2011
Australia8759 Posts
March 18 2013 09:22 GMT
#70
On March 18 2013 18:14 Arceus wrote:
Show nested quote +
On March 18 2013 18:12 bittman wrote:
I like that SPL has fun with maps given their a team league.

I wouldnt want to see GSL individuals on most of these maps.


wait until OSL announces maps like Pathfinder xD


I assume thats a BW map? (idk pathfinder...sc2 only fan here hehe)
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
iky43210
Profile Blog Joined May 2011
United States2099 Posts
March 18 2013 09:22 GMT
#71
kespa have some really fun and interesting maps. It would be great if Blizz would add a few of them to the ladder
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
March 18 2013 09:24 GMT
#72
Is round 4 WoL or HotS? Couldn't find it on liquipedia.
MichaelDonovan
Profile Joined June 2011
United States1453 Posts
March 18 2013 09:27 GMT
#73
These all look silly.
bittman
Profile Joined February 2011
Australia8759 Posts
March 18 2013 09:27 GMT
#74
On March 18 2013 18:24 Gaius Baltar wrote:
Is round 4 WoL or HotS? Couldn't find it on liquipedia.


Pretty sure it was confirmed HotS a while ago.

I don't know if I have an official link about it anywhere though =S
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Corsus
Profile Joined December 2012
Canada63 Posts
Last Edited: 2013-03-18 09:32:36
March 18 2013 09:30 GMT
#75
FIGHTING SPIRIT. Ermahgerd Jizzed.

Edit: Damn it those golds will fuck with the metagame.
Xacalite
Profile Joined September 2010
Germany533 Posts
March 18 2013 09:35 GMT
#76
The choke on colloseum is like only one hydra at a time can go though. Thats so Brood-War-esque. love these maps. Jaedong should put a drone there...
I feel fear...for the last time
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
March 18 2013 09:39 GMT
#77
Gold minerals but only few patches and geysers per base.

They really do want an actual BW Fighting Spirit.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
slowbacontron
Profile Joined October 2012
United States7722 Posts
March 18 2013 09:40 GMT
#78
Colosseum gives a natural 2nd AND natural 3rd expo. Seems turtle friendly?
jjakji fan
dcemuser
Profile Joined August 2010
United States3248 Posts
March 18 2013 09:43 GMT
#79
-Really- interested in the changes on Fighting Spirit.

In a way, this actually could be exactly what some people are looking for (mass expanding and a faster 'macro up' phase). It encourages risky and even reckless play, but properly punished, it will be even more devastating than before (if your opponent puts you back on 2 bases, you're pretty screwed).
bittman
Profile Joined February 2011
Australia8759 Posts
March 18 2013 09:44 GMT
#80
On March 18 2013 18:40 slowbacontron wrote:
Colosseum gives a natural 2nd AND natural 3rd expo. Seems turtle friendly?


It seems 3 base friendly. Like, don't bother getting a fourth. You can't hold it. Sort of a similar problem as Antiga Shipyard, but without the middle bases. Though it does have more space in the middle to play with.

I think it'll be interesting to see games on at least. And the strategies for this map will be different to some others, which is always nice. Maps should be diverse enough to the point where certain maps have certain optimal strategies that wouldn't work elsewhere.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
dcemuser
Profile Joined August 2010
United States3248 Posts
March 18 2013 09:45 GMT
#81
On March 18 2013 18:40 slowbacontron wrote:
Colosseum gives a natural 2nd AND natural 3rd expo. Seems turtle friendly?


AND has a choke point for all three bases that can be walled off with a single depot, rofl.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
March 18 2013 09:46 GMT
#82
On March 18 2013 18:40 slowbacontron wrote:
Colosseum gives a natural 2nd AND natural 3rd expo. Seems turtle friendly?

And then an impossible to take 4th after that.

Aside from small problems like that, I LOVE how experimental KeSPA's getting with their maps, this is exactly what SC2 needs to keep evolving and becoming better. Right now Face Off and FS look the most interesting, especially with the gold mineral thing on FS which reminds me a lot of Barrin's fewer resources per base idea.
vibeo gane,
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-18 09:55:37
March 18 2013 09:49 GMT
#83
Managed to chat with the author of KESPA Fighting Spirit. Communication issues, but I did tell him to really look into the map's resources, as it is really wacky right now. I hope he could understand me well enough.

Apparently: "we application it to FitingSpirit & Andromeda but Andromeda was dismissal" XD

I really want it to be included! Andromeda would be nice, too.
T P Z sagi
grunge
Profile Joined May 2010
United States40 Posts
March 18 2013 09:50 GMT
#84
I played with purakushi

FS Gold minerals were just too much. It's not going to do anything for the competitive evolution of hots.
When death smiles at you, all a man can do is smile back
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2013-03-18 09:56:29
March 18 2013 09:55 GMT
#85
Artemis is not pretty enough for that name.
Face Off must be cross-only, surely. It looks like a nightmare that might be fun to watch but not to play on (if you're faint-of-heart when playing these days).
Better FS than Python, I agree. Please don't let Python return, especially when we had not only Lost Temple but also Shattered Temple.
Now this on the other hand... ^_^" (joking)

Colosseum, while not my favourite, deserved a return for certain.
I can't even find the natural or third on Sanctuary! *Seeking new picture*
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
pdd
Profile Blog Joined November 2010
Australia9933 Posts
March 18 2013 09:59 GMT
#86
Artemis really doesn't feel very good. Really seems like the map maker wants to encourage 2 base play.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
March 18 2013 10:02 GMT
#87
Pretty straight forward maps from the looks of it.
@nowSimon
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
March 18 2013 10:04 GMT
#88
On March 18 2013 18:49 purakushi wrote:
Managed to chat with the author of KESPA Fighting Spirit. Communication issues, but I did tell him to really look into the map's resources, as it is really wacky right now. I hope he could understand me well enough.

Apparently: "we application it to FitingSpirit & Andromeda but Andromeda was dismissal" XD

I really want it to be included! Andromeda would be nice, too.

That's extremely cute. Andromeda would be awesome.
The Bomber boy
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
March 18 2013 10:07 GMT
#89
On March 18 2013 18:49 purakushi wrote:
Managed to chat with the author of KESPA Fighting Spirit. Communication issues, but I did tell him to really look into the map's resources, as it is really wacky right now. I hope he could understand me well enough.

Apparently: "we application it to FitingSpirit & Andromeda but Andromeda was dismissal" XD

I really want it to be included! Andromeda would be nice, too.

tell him to remake Monty Hall
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2013-03-18 10:27:13
March 18 2013 10:17 GMT
#90
Fighting Spirit and Colloseum... YES!

EDIT: Not the best 6GET but I'll take it. <333
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 18 2013 10:18 GMT
#91
On March 18 2013 17:40 opterown wrote:
LS and Jacky are both prime clan mapmakers, haha. they're employed by kespa, but their creativity and skill isn't kespa's own


But kespa lets them to be much more creative than any other organization or tournament. I am very looking forward to the changes that fighting spirit will bring.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
March 18 2013 10:22 GMT
#92
LOL! Yeah, Monty Hall would be amazing to have back in a form that didn't use destructible rocks instead of minerals to slip through. If there were a mechanism to mimic the mineral tricks or similar pathing, it'd be great.
Desire for Andromeda seconded (or more).
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Lovedoll
Profile Joined November 2011
Japan540 Posts
Last Edited: 2013-03-18 10:22:51
March 18 2013 10:22 GMT
#93
Yes, that's all gold bases on Fighting Spirit... I know how lunatic that sounds.


I see what you did there.
Spread your eggs until they crack!
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 18 2013 10:27 GMT
#94
On March 18 2013 16:37 FabledIntegral wrote:
All gold :o. Which race would that favor...? Zerg as they can pump out drones faster as they are then limited by larvae instead of minerals? :o. Also since they start out with 3 larvae instead of 1... even slightly bigger boost early game?!


Disfavors Toss the most. Especially if there is just 1 rich vespin. Terran and Zerg are more then fine and it is quiet funny.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2013-03-18 10:29:10
March 18 2013 10:28 GMT
#95
On March 18 2013 19:27 FeyFey wrote:
Show nested quote +
On March 18 2013 16:37 FabledIntegral wrote:
All gold :o. Which race would that favor...? Zerg as they can pump out drones faster as they are then limited by larvae instead of minerals? :o. Also since they start out with 3 larvae instead of 1... even slightly bigger boost early game?!


Disfavors Toss the most. Especially if there is just 1 rich vespin. Terran and Zerg are more then fine and it is quiet funny.


I'd argue that, especially in PvT since the majority of toss' army in PvT is both zealots and other mineral heavy gateway units.

All the golds do is mean you can have less mineral patches and the income is much closer to Broodwars level meaning bases are more important.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Pimpmuckl
Profile Joined March 2011
Germany528 Posts
March 18 2013 10:29 GMT
#96
I actually really really like them, can't help but feel Toss will be trash on the All-Gold Map but it's gonna be interesting!
twitter.com/pimpmuckl
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-18 10:37:03
March 18 2013 10:36 GMT
#97
Zerg is really, really strong on the current KESPA FS. Just expand like crazy. That setup of resources has already been tried in mods, and it is ridiculous. It is not even close.
T P Z sagi
rj rl
Profile Joined May 2012
648 Posts
March 18 2013 10:37 GMT
#98
inb4 omg the maps are shit kespa still in bw era blabla
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
Last Edited: 2013-03-18 10:39:45
March 18 2013 10:38 GMT
#99
lol kespa don't care about standard maps, kespa does what kespa wants ^^

On March 18 2013 19:37 rj rl wrote:
inb4 omg the maps are shit kespa still in bw era blabla


No one's saying that.
You've inb4'd on the fifth page.
11/5/14 CATACLYSM | The South West's worst Falco main
imre
Profile Blog Joined November 2011
France9263 Posts
March 18 2013 10:40 GMT
#100
somewhere Barrin is smiling
Zest fanboy.
grunge
Profile Joined May 2010
United States40 Posts
March 18 2013 10:46 GMT
#101
All that the gold minerals will mean is maxed out army on 2 bases instead of 3.
When death smiles at you, all a man can do is smile back
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 18 2013 10:49 GMT
#102
I really want to see Fighting Spirit and Colosseum in action just because they were BW maps.
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2013-03-18 11:01:26
March 18 2013 10:57 GMT
#103
To be honest, I like them all. We will see, definitely look better than new GSTL maps imo. :D

On March 18 2013 19:46 grunge wrote:
All that the gold minerals will mean is maxed out army on 2 bases instead of 3.


No, it won't, because Fighting Spirit has 6 patch gold Minerals instead of the 8 normal Minerals, which gives you about the same mineral income, but have 1 Rich geyser instead of the 2 normal ones, which gives you less gas. So, in the end, you will need lower worker count per base, you will have about the same Mineral income, but about 25% less gas income, so you will have to expand more, with less workers, and more army. A lot more like in the Brood War. You won't be able to max out on 2 bases, that is for sure.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Destructicon
Profile Blog Joined September 2011
4713 Posts
March 18 2013 10:58 GMT
#104
I really want to see Fighting Spirit in action, just because all high yield bases will create its own unique meta-game and we will have crazy new and unique strats that will only work on it. I also want to see a classic back in the spotlight.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
gCgCrypto
Profile Joined December 2010
Germany297 Posts
March 18 2013 11:01 GMT
#105
FRB All gold on Fighting spirite :DDDD awesome! Barrin did it at last :D
L E E J A E D O N G ! <3
danbel1005
Profile Joined February 2008
United States1319 Posts
March 18 2013 11:02 GMT
#106
THANK GOD for KeSPA.
Artemis, no ez third, no turtle, sexy back and forth games, awesome.
Colosseum, beautiful, BW memories except for that third and no 2nd ramp, awesome.
The mother fucking Fighting Spirit, OH YES, all gold and one gas, so excited for this map, awesome.

Face off, micro intensive, ppl dont like that these days, koreans will do ok in it tho.
Sanctuary, funny looking, looking forward to funny looking games.
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
Bagi
Profile Joined August 2010
Germany6799 Posts
March 18 2013 11:02 GMT
#107
Face off, two maps in one?

Not sure what to think of these maps, others look just really plain (Artemis, Colosseum) and the rest are just insane.
archonOOid
Profile Blog Joined March 2011
1983 Posts
March 18 2013 11:03 GMT
#108
I'm very excited about Artemis and Fighting spirit as gold bases seems to play a major role on those maps. It's really the first we see a major tournament experiment not just with the layout of a starcraft map but with the economics of the map. I don't know how it will fare balance wise but it will lead to more expanding as gold bases run out minerals faster.
I'm Quotable (IQ)
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
March 18 2013 11:04 GMT
#109
lol these maps look so insane, would love to see them in play
TY <3 Cure <3 Inno <3 Special <3
Ramiz1989
Profile Joined July 2012
12124 Posts
March 18 2013 11:08 GMT
#110
I would love to see Heartbreaker Ridge, Andromeda and Blue Storm. I love those maps. :D
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Slickpick
Profile Joined October 2011
United Kingdom21 Posts
March 18 2013 11:20 GMT
#111
Just played Fighting Spirit and OMG SO MUCH MONEY!
Kontys
Profile Joined October 2011
Finland659 Posts
March 18 2013 11:23 GMT
#112
Fighting Spirit all gold amounts to an experiment on what it would mean if basic mineral mechanics were changed for the game.
grunge
Profile Joined May 2010
United States40 Posts
March 18 2013 11:25 GMT
#113
I just played fighting spirit again with close to a maxed out terran army at around 14 minutes. I was on 2 bases.
When death smiles at you, all a man can do is smile back
yoshi245
Profile Joined May 2011
United States2972 Posts
Last Edited: 2013-03-18 11:27:10
March 18 2013 11:26 GMT
#114
Heh, they are quite silly to make Fighting Spirit all gold bases. But it should change up the gameplay quite a bit, just like how Arkanoid how all those rocks.

Now excuse me while I watch Trinidad James - All Gold Everything song on youtube for the 50th time.
"Numbers speak about the past, not the present." -Thorzain
Sorathez
Profile Blog Joined April 2011
Australia209 Posts
March 18 2013 11:27 GMT
#115
Oh PLEASE let Fighting Spirit get in!!!! I want to see this.
There's no sense crying over every mistake. You just keep trying till you run out of cake.
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
March 18 2013 11:30 GMT
#116
On March 18 2013 20:20 Slickpick wrote:
Just played Fighting Spirit and OMG SO MUCH MONEY!

You played with any normal build tho, right? Because I'm pretty sure everyone will have to come up with specific openers / builds for it. Like 12Nexus or something.
The heart's eternal vow
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50600 Posts
March 18 2013 11:40 GMT
#117
On March 18 2013 17:51 Pandemona wrote:
Don't KESPA understand why gold mineral veins were taken out of WOL? ;_;


thats why they made everything gold, BW style balance, give imba to both races.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2013-03-18 11:45:00
March 18 2013 11:42 GMT
#118
On March 18 2013 16:45 Dodgin wrote:
Kespa really isn't afraid to pull out the insane maps huh.


Yep.

I can't wait for KeSPA to introduce new maps with WC3 style creeping and mercenaries you can hire from neutral structures.

That's when things will get real.

Edit - They kind of did it with a few maps in BW (the neutral command center you can infest as a flying Queen is sort of something).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Ryncol
Profile Joined July 2011
United States980 Posts
March 18 2013 11:43 GMT
#119
Can't wait to see games with all high yield 6m1g, should be totally crazy
dubRa
Profile Joined December 2008
2165 Posts
March 18 2013 11:49 GMT
#120
I'm very excited for Colosseum.
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
March 18 2013 11:53 GMT
#121
I love that "fuck it, lets do it" innovation style. The maps are certainly not pretty, but they are sure a breath of fresh air.
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2013-03-18 12:04:51
March 18 2013 12:03 GMT
#122
On March 18 2013 20:53 Daswollvieh wrote:
I love that "fuck it, lets do it" innovation style. The maps are certainly not pretty, but they are sure a breath of fresh air.


It hurt my eyes ;_;
Especially artemis, it doesn't look like it has been made by a very talented map maker !
Nick Plott should cast these maps because the decoration is... tasteless
rly ?
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
March 18 2013 12:04 GMT
#123
Coliseum and Sc2 FS seem legit, Sanctuary could be really interesting, if it's playable in every matchup. Looking forward seeing any of those getting the thumbs up.
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
March 18 2013 12:18 GMT
#124
On March 18 2013 18:14 Arceus wrote:
Show nested quote +
On March 18 2013 18:12 bittman wrote:
I like that SPL has fun with maps given their a team league.

I wouldnt want to see GSL individuals on most of these maps.


wait until OSL announces maps like Pathfinder xD

Or Flight- Dreamliner

Or Plasma

Or Battle Royale

... Or DMZ, it'd just be green instead of white since the viper poo-cloud is sickly green instead of the corsairs bright d-web

The horrors of terrible maps is something that has ALOT of room to be explored still... Now mapmakers even have those rocks that can create pathblocking instead of just clearing up a path
In the woods, there lurks..
Kontys
Profile Joined October 2011
Finland659 Posts
March 18 2013 12:20 GMT
#125
I'll be camping out on Fighting Spirit once I get home (18:00 CET, gmt+1). You can find my details on my profile if anyone wants to try it out.
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 18 2013 12:20 GMT
#126
Am I the only one who has been waiting for 2 and a half years for a map with all gold bases (used in pro play ofc?)
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5497 Posts
Last Edited: 2013-03-18 12:28:40
March 18 2013 12:24 GMT
#127
On March 18 2013 21:18 Iplaythings wrote:
Show nested quote +
On March 18 2013 18:14 Arceus wrote:
On March 18 2013 18:12 bittman wrote:
I like that SPL has fun with maps given their a team league.

I wouldnt want to see GSL individuals on most of these maps.


wait until OSL announces maps like Pathfinder xD

Or Flight- Dreamliner

Or Plasma

Or Battle Royale

... Or DMZ, it'd just be green instead of white since the viper poo-cloud is sickly green instead of the corsairs bright d-web

The horrors of terrible maps is something that has ALOT of room to be explored still... Now mapmakers even have those rocks that can create pathblocking instead of just clearing up a path


DMZ with random blinding clouds... Or Outsider (dunno with neutral unkillable units so that you can slide through the minerals in the outter ring)... Or Demon's forest with random trees and shit...

you moght not know this, but it's possible to make even ground 50% misschance terrain in bw. I am very curious why KESPA didn't try that. A new map with that feature just got into the ICCUP map pool it's called desertec and it's kind of silly. Wait what was I talking about?

Ohh yeah RIP misschance because it's killing SC2 map making..
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Berceno
Profile Joined May 2012
Spain401 Posts
March 18 2013 12:38 GMT
#128
On March 18 2013 16:43 jalstar wrote:
Fighting Spirit - Trinidad James Edition


hahahahahahahahahaha good one

but seriously I want to play that fightins spirit so bad
protoss living in da ghetto
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
March 18 2013 12:41 GMT
#129
On March 18 2013 21:24 thezanursic wrote:
Show nested quote +
On March 18 2013 21:18 Iplaythings wrote:
On March 18 2013 18:14 Arceus wrote:
On March 18 2013 18:12 bittman wrote:
I like that SPL has fun with maps given their a team league.

I wouldnt want to see GSL individuals on most of these maps.


wait until OSL announces maps like Pathfinder xD

Or Flight- Dreamliner

Or Plasma

Or Battle Royale

... Or DMZ, it'd just be green instead of white since the viper poo-cloud is sickly green instead of the corsairs bright d-web

The horrors of terrible maps is something that has ALOT of room to be explored still... Now mapmakers even have those rocks that can create pathblocking instead of just clearing up a path


DMZ with random blinding clouds... Or Outsider (dunno with neutral unkillable units so that you can slide through the minerals in the outter ring)... Or Demon's forest with random trees and shit...

you moght not know this, but it's possible to make even ground 50% misschance terrain in bw. I am very curious why KESPA didn't try that. A new map with that feature just got into the ICCUP map pool it's called desertec and it's kind of silly. Wait what was I talking about?

Ohh yeah RIP misschance because it's killing SC2 map making..

I didn't know that it was possible, but on that note I also think it sounds like an absolutely horseshit dumb idea

Even if I don't play terr, I can imagine a map like that would make them so sad ^^
In the woods, there lurks..
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
March 18 2013 12:44 GMT
#130
LOL fighting spirit has got to be a troll map. That is gonna completely change everything
Sinedd
Profile Joined July 2008
Poland7052 Posts
March 18 2013 12:44 GMT
#131
FS looks crazzzzyyyyyyy

Face Off looks damn good too
T H C makes ppl happy
Sinedd
Profile Joined July 2008
Poland7052 Posts
March 18 2013 12:44 GMT
#132
On March 18 2013 16:45 Dodgin wrote:
Kespa really isn't afraid to pull out the insane maps huh.

they never were..
T H C makes ppl happy
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
March 18 2013 12:52 GMT
#133
This is so exciting.
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
March 18 2013 12:59 GMT
#134
There are like no bases on any of the maps.
Spoink
Profile Joined December 2012
Austria150 Posts
March 18 2013 13:03 GMT
#135
Wow these are some crazy maps.
Chronos.
Profile Joined February 2012
United States805 Posts
March 18 2013 13:07 GMT
#136
If Face Off is forced "cross spawn" like I think it is, then it's a really interesting map. I never thought about essentially having two possible maps in one just by manipulating the spawn position, that's really innovative!
b0ats
Profile Joined August 2010
5 Posts
March 18 2013 13:11 GMT
#137
lol wut fighting spirit? I really don't see the point of all gold bases. You never know though it could make for some entertaining games.
sharkeyanti
Profile Blog Joined October 2009
United States1273 Posts
March 18 2013 13:29 GMT
#138
Face Off does look very interesting, I do hope it stays through testing. What I am excited most about is how it can push new strategies out of the players, which will further not only Face Off's variety, but also that for all the other maps.
Hi Mom
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
March 18 2013 13:32 GMT
#139
face off looks fun
ESPORTS ILLUMINATI
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
March 18 2013 13:33 GMT
#140
I wish Gom would change maps more often. There are so many really pretty maps flying around.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
March 18 2013 13:35 GMT
#141
I can't seem to load the images...

Is Colosseum the same as the BW Colosseum? If so, that is freaking amazing!!!
"When the geyser died, a probe came out" - SirJolt
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 18 2013 13:35 GMT
#142
On March 18 2013 21:41 Iplaythings wrote:
Show nested quote +
On March 18 2013 21:24 thezanursic wrote:
On March 18 2013 21:18 Iplaythings wrote:
On March 18 2013 18:14 Arceus wrote:
On March 18 2013 18:12 bittman wrote:
I like that SPL has fun with maps given their a team league.

I wouldnt want to see GSL individuals on most of these maps.


wait until OSL announces maps like Pathfinder xD

Or Flight- Dreamliner

Or Plasma

Or Battle Royale

... Or DMZ, it'd just be green instead of white since the viper poo-cloud is sickly green instead of the corsairs bright d-web

The horrors of terrible maps is something that has ALOT of room to be explored still... Now mapmakers even have those rocks that can create pathblocking instead of just clearing up a path


DMZ with random blinding clouds... Or Outsider (dunno with neutral unkillable units so that you can slide through the minerals in the outter ring)... Or Demon's forest with random trees and shit...

you moght not know this, but it's possible to make even ground 50% misschance terrain in bw. I am very curious why KESPA didn't try that. A new map with that feature just got into the ICCUP map pool it's called desertec and it's kind of silly. Wait what was I talking about?

Ohh yeah RIP misschance because it's killing SC2 map making..

I didn't know that it was possible, but on that note I also think it sounds like an absolutely horseshit dumb idea

Even if I don't play terr, I can imagine a map like that would make them so sad ^^

I dunno if the terran goes mech tanks will still splash and since hydra is the counter...

Yes bio would suck (you also need a lot of firebats so that you can trade vs lings which makes your army bad vs mutas) , but mech is more powerful... PvT tanks always splash soo goons would suck and zealots would still die to mines (even more soo since goons would take longer to clear stuff...)

I actually think that it would be balance for T if not T favored...
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2013-03-18 13:40:55
March 18 2013 13:39 GMT
#143
lmfao, here we go

Every SC2 game and amateur tournament will be only Fighting Spirit and then it will be just like BW. :D

Can't wait for the tears of Terrans when Protoss steal their gas and then bum rush them.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
March 18 2013 13:45 GMT
#144
On March 18 2013 22:39 sluggaslamoo wrote:
lmfao, here we go

Every SC2 game and amateur tournament will be only Fighting Spirit and then it will be just like BW. :D

Can't wait for the tears of Terrans when Protoss steal their gas and then bum rush them.

Except in SC2 T can actually just go marines and be fine, the gas isn't quite as necessary to rush out that first tank.
vibeo gane,
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-03-18 13:55:53
March 18 2013 13:50 GMT
#145
It's known that gold minerals give a big advantage to zerg and terran while not favoring protoss much? Give a map only gold minerals.
>_> seriously, most of these Kespa maps are beyond silly from a balance perspective. Like, you will never in a million years see a protoss get sent out on Fighting Spirit (to macro) or take a third on Sanctuary. Colosseum seems to be the only somewhat reasonable map.

But hey, standard play has never been what PL is about. Hence why I don't take PL results all that seriously right now.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
TBone-
Profile Blog Joined November 2010
United States2309 Posts
March 18 2013 13:50 GMT
#146
OMG fighting spirit returns!
Eve online FC, lover of all competition
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
March 18 2013 13:50 GMT
#147
over/under on KeSPA Fastest?
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
Acronysis
Profile Joined November 2011
872 Posts
March 18 2013 13:50 GMT
#148
Some crazy maps. I think I like Face off the best but like many, the drop distance is worrying. Colleseum seems hard for a zerg and fighting spirit is a bit ridiculous XD
The multiplying villanies of man do swarm upon him.
Kaal
Profile Blog Joined May 2010
Djibouti2539 Posts
March 18 2013 13:53 GMT
#149
On March 18 2013 22:35 fabiano wrote:
I can't seem to load the images...

Is Colosseum the same as the BW Colosseum? If so, that is freaking amazing!!!


Yeah it's pretty much a complete port.
imperator-xy
Profile Blog Joined March 2009
Germany1377 Posts
March 18 2013 13:55 GMT
#150
colosseum is back? UWESOME
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
Last Edited: 2013-03-18 14:00:17
March 18 2013 13:56 GMT
#151
On March 18 2013 22:53 Kaal wrote:
Show nested quote +
On March 18 2013 22:35 fabiano wrote:
I can't seem to load the images...

Is Colosseum the same as the BW Colosseum? If so, that is freaking amazing!!!


Yeah it's pretty much a complete port.


no its not at all

the third is completely different
*edit* and high ground mid I think? regardless if thats not highground it has watchtower, as well as naturals being different in air approach (natural has minerals next to the edge of map rather than space)
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
March 18 2013 13:59 GMT
#152
Not sure if intended, but hatch/nex/cc placement at the middle base on Fighting Spirit is a little off. You have to pick one mineral line you want to be a bit closer to.

[image loading]
Sunfish
Profile Blog Joined January 2011
Austria162 Posts
March 18 2013 14:00 GMT
#153
Next Season: Scrap Station, Steppes of War, Debris Field, and Lost Temple

More seriously, these maps are awesome. I'm so pleased that these guys think out of the box when it comes to mapmaking. Can't wait to get my hands on these.
retired from goodgame agency and now freelancing fucking everywhere -- come follow me at @william_partin
HereBeDragons
Profile Joined May 2011
1429 Posts
March 18 2013 14:13 GMT
#154
On March 18 2013 22:59 Gaius Baltar wrote:
Not sure if intended, but hatch/nex/cc placement at the middle base on Fighting Spirit is a little off. You have to pick one mineral line you want to be a bit closer to.

[image loading]


In BW the hex was symmetrical, but there's a free hex to each side of the mineral lines if you place it in the center. Anyway, the center bases rarely comes into play. If you can take the center base the game is probably over already
andrewlt
Profile Joined August 2009
United States7702 Posts
March 18 2013 14:26 GMT
#155
On March 18 2013 16:45 Dodgin wrote:
Kespa really isn't afraid to pull out the insane maps huh.


Yup. That's what made the BW scene so interesting for so long. Many of the BW vets really didn't care too much about balance on new maps, knowing that the worst ones will be taken out in a few months. Disrupting the metagame often gives the game a breath of fresh air.

The SC2 scene, on the other hand, is just way too obsessed with balance. People take the pitchforks out and march against a 51-49 imbalance.
Ettick
Profile Blog Joined June 2011
United States2434 Posts
March 18 2013 14:34 GMT
#156
Completely ridiculous maps, as expected from KeSPA
xuanzue
Profile Joined October 2010
Colombia1747 Posts
March 18 2013 14:45 GMT
#157
those maps will make evolve the metagame quickly, hope the swarm hosts stop being useless on those maps
Dominions 4: "Thrones of Ascension".
thenexusp
Profile Joined May 2009
United States3721 Posts
March 18 2013 14:50 GMT
#158
On March 18 2013 22:59 Gaius Baltar wrote:
Not sure if intended, but hatch/nex/cc placement at the middle base on Fighting Spirit is a little off. You have to pick one mineral line you want to be a bit closer to.

[image loading]

You can't have a symmetrical layout and a snug center base at the same time, unfortunately. This is because the width/height of SC2 maps are an even number of tiles (meaning any symmetrical center base will be an even number of tiles across) but the town halls are 5x5.
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
March 18 2013 14:55 GMT
#159
FIGHTING SPIRIT OMG
algue
Profile Joined July 2011
France1436 Posts
March 18 2013 14:58 GMT
#160
On March 18 2013 23:26 andrewlt wrote:
Show nested quote +
On March 18 2013 16:45 Dodgin wrote:
Kespa really isn't afraid to pull out the insane maps huh.


Yup. That's what made the BW scene so interesting for so long. Many of the BW vets really didn't care too much about balance on new maps, knowing that the worst ones will be taken out in a few months. Disrupting the metagame often gives the game a breath of fresh air.

The SC2 scene, on the other hand, is just way too obsessed with balance. People take the pitchforks out and march against a 51-49 imbalance.


Reminder that when antiga shipyard and taldarim altar have been in the map pool for more than 1 year along with many other shitty and imbalanced map, worrying about the balance of a map is legit. In Sc2 the map pool rotation is slow as fuck and if a map suck you will have to live with it for at least 6 months :/
rly ?
Toads
Profile Blog Joined February 2009
Canada1795 Posts
March 18 2013 15:06 GMT
#161
Fighting spirit gonna soooooo zerg favored :o can't wait to play on it. It's like terran can't use mule since mule don't get gold mineral boost :D
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
March 18 2013 15:07 GMT
#162
On March 18 2013 23:58 algue wrote:
Show nested quote +
On March 18 2013 23:26 andrewlt wrote:
On March 18 2013 16:45 Dodgin wrote:
Kespa really isn't afraid to pull out the insane maps huh.


Yup. That's what made the BW scene so interesting for so long. Many of the BW vets really didn't care too much about balance on new maps, knowing that the worst ones will be taken out in a few months. Disrupting the metagame often gives the game a breath of fresh air.

The SC2 scene, on the other hand, is just way too obsessed with balance. People take the pitchforks out and march against a 51-49 imbalance.


Reminder that when antiga shipyard and taldarim altar have been in the map pool for more than 1 year along with many other shitty and imbalanced map, worrying about the balance of a map is legit. In Sc2 the map pool rotation is slow as fuck and if a map suck you will have to live with it for at least 6 months :/


To be fair that's more a problem with tournaments than it is with maps.
Gfire
Profile Joined March 2011
United States1699 Posts
March 18 2013 15:10 GMT
#163
On March 18 2013 23:50 thenexusp wrote:
Show nested quote +
On March 18 2013 22:59 Gaius Baltar wrote:
Not sure if intended, but hatch/nex/cc placement at the middle base on Fighting Spirit is a little off. You have to pick one mineral line you want to be a bit closer to.

[image loading]

You can't have a symmetrical layout and a snug center base at the same time, unfortunately. This is because the width/height of SC2 maps are an even number of tiles (meaning any symmetrical center base will be an even number of tiles across) but the town halls are 5x5.

Technically you can have an odd number... But cliffs are locked onto multiples of 2. If you made a map using painted pathing/doodads and all on one level then you could pull it off, but that probably wasn't an option for FS since it's a port and the original had multiple levels.
all's fair in love and melodies
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
March 18 2013 15:11 GMT
#164
i'm beginning to love kespa map makers. Not necessarily because the maps are good, but because i'm looking at them and thinking 'i have no idea how this is going to play out'.
vult
Profile Blog Joined February 2012
United States9400 Posts
March 18 2013 15:14 GMT
#165
These maps are CRAZY. So much for the extinction of gold bases.
I used to play random, but for you I play very specifically.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
March 18 2013 15:16 GMT
#166
This is interesting news. It means that on some level KeSPA has recognized 8m2g to be a hindrance towards variation.

It will be hugely interesting to see whether this promotes a more spread out and expand oriented game style.

Though, FRB has some flaws in itself which Barrin recognized (he has revised FRB). I hope 6 mineral patches don't lead to build orders conforming too quickly in the games. There needs to be some asymmetry so players won't be too afraid of deviating and expanding.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
March 18 2013 15:28 GMT
#167
Krazy Kespa maps
Team Slayers, Axiom-Acer and Vile forever
vesicular
Profile Blog Joined March 2010
United States1310 Posts
March 18 2013 15:30 GMT
#168
I love kespa maps. Cannot wait to see these in Proleague.
STX Fighting!
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
Last Edited: 2013-03-18 15:47:13
March 18 2013 15:32 GMT
#169
apparently theres a dedicated article on KeSPA site which details every maps. Hope someone can translate it

http://www.e-sports.or.kr/news/notice_view.kea?m_code=news_20&PageNo=1&seq=1869&where=&query=

Hi-res images:
+ Show Spoiler [Sanctuary] +
[image loading]


+ Show Spoiler [Face Off] +
[image loading]


+ Show Spoiler [Fighting Spirit] +
[image loading]


+ Show Spoiler [Artemis] +
[image loading]


+ Show Spoiler [Collosseum] +
[image loading]
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2013-03-18 15:38:40
March 18 2013 15:36 GMT
#170
On March 19 2013 00:16 LaLuSh wrote:
This is interesting news. It means that on some level KeSPA has recognized 8m2g to be a hindrance towards variation.

It will be hugely interesting to see whether this promotes a more spread out and expand oriented game style.

Though, FRB has some flaws in itself which Barrin recognized (he has revised FRB). I hope 6 mineral patches don't lead to build orders conforming too quickly in the games. There needs to be some asymmetry so players won't be too afraid of deviating and expanding.

i'm really interested in FRB, but that thread is pretty insanely long to read, where is this revision?

btw these maps look interesting, actually the thing i've looked forward for the most with Kespa entering the sc2 scene, almost as much as the players themselves, are their maps
ModeratorBlame yourself or God
Destructicon
Profile Blog Joined September 2011
4713 Posts
March 18 2013 15:36 GMT
#171
On March 19 2013 00:07 Fragile51 wrote:
Show nested quote +
On March 18 2013 23:58 algue wrote:
On March 18 2013 23:26 andrewlt wrote:
On March 18 2013 16:45 Dodgin wrote:
Kespa really isn't afraid to pull out the insane maps huh.


Yup. That's what made the BW scene so interesting for so long. Many of the BW vets really didn't care too much about balance on new maps, knowing that the worst ones will be taken out in a few months. Disrupting the metagame often gives the game a breath of fresh air.

The SC2 scene, on the other hand, is just way too obsessed with balance. People take the pitchforks out and march against a 51-49 imbalance.


Reminder that when antiga shipyard and taldarim altar have been in the map pool for more than 1 year along with many other shitty and imbalanced map, worrying about the balance of a map is legit. In Sc2 the map pool rotation is slow as fuck and if a map suck you will have to live with it for at least 6 months :/


To be fair that's more a problem with tournaments than it is with maps.


That's more a problem with Blizzard and tournaments being to stubborn to rotate maps in and out, at least the GSL and Proleague do a decent job, if everyone followed their example we wouldn't be having this discussion now.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
GattAttack
Profile Blog Joined July 2012
Canada202 Posts
March 18 2013 15:37 GMT
#172
I feel like fighting spirit will be all zerg/protoss? Gateway timings are going to be stronk...but then so will zergs potential to drone and be safe. Then again terran's got marines...

Going to be fun either way =).
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
March 18 2013 15:38 GMT
#173
These names are hilarious.
TimENT
Profile Joined November 2012
United States1425 Posts
March 18 2013 15:45 GMT
#174
Thank the lord! New unique maps!
Barcelona / Arsenal Fan!
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
March 18 2013 15:47 GMT
#175
On March 19 2013 00:32 Arceus wrote:
apparently theres a dedicated article on KeSPA site which details every maps with better quality images. Hope someone can translate it

http://www.e-sports.or.kr/news/notice_view.kea?m_code=news_20&PageNo=1&seq=1869&where=&query=

they pretty much introduced fighting spirit as the people's map.
s3x2-2 xiao3x2+2 bone3+2+2
LighT.
Profile Joined December 2010
Canada4501 Posts
March 18 2013 15:48 GMT
#176
O.o I want match point and sniper ridge to become a sc2 map. :<
but woo fS! This current map pool + planet s/bifrost = oh gAwd. I want them to take out arkanoid. Unless they like the idea of having a conpletely different playstyle and metagame just for that map.
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 18 2013 15:48 GMT
#177
On March 18 2013 22:50 DarkLordOlli wrote:
It's known that gold minerals give a big advantage to zerg and terran while not favoring protoss much? Give a map only gold minerals.
>_> seriously, most of these Kespa maps are beyond silly from a balance perspective. Like, you will never in a million years see a protoss get sent out on Fighting Spirit (to macro) or take a third on Sanctuary. Colosseum seems to be the only somewhat reasonable map.

But hey, standard play has never been what PL is about. Hence why I don't take PL results all that seriously right now.

i like how you assume that the gold bases are the only factor. I am pretty sure that you can make all gold maps work if the terrain is used correctly.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 18 2013 15:55 GMT
#178
On March 18 2013 23:26 andrewlt wrote:
Show nested quote +
On March 18 2013 16:45 Dodgin wrote:
Kespa really isn't afraid to pull out the insane maps huh.


Yup. That's what made the BW scene so interesting for so long. Many of the BW vets really didn't care too much about balance on new maps, knowing that the worst ones will be taken out in a few months. Disrupting the metagame often gives the game a breath of fresh air.

The SC2 scene, on the other hand, is just way too obsessed with balance. People take the pitchforks out and march against a 51-49 imbalance.

Ohh they did care... , but they really didn't get a say in the matter. I am pretty sure Flash, Bisu, Jaedong etc eetc would be happy to play on FS all day and not die to silly cheeses and therefor improve their winrate even more.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Zygno
Profile Joined August 2012
Austria276 Posts
March 18 2013 15:55 GMT
#179
If Blizzard would have made them, everybody would call them awful haha.

Anyways, they look very interesting!
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-18 16:00:16
March 18 2013 15:55 GMT
#180
On March 19 2013 00:36 Zelniq wrote:
Show nested quote +
On March 19 2013 00:16 LaLuSh wrote:
This is interesting news. It means that on some level KeSPA has recognized 8m2g to be a hindrance towards variation.

It will be hugely interesting to see whether this promotes a more spread out and expand oriented game style.

Though, FRB has some flaws in itself which Barrin recognized (he has revised FRB). I hope 6 mineral patches don't lead to build orders conforming too quickly in the games. There needs to be some asymmetry so players won't be too afraid of deviating and expanding.

i'm really interested in FRB, but that thread is pretty insanely long to read, where is this revision?

btw these maps look interesting, actually the thing i've looked forward for the most with Kespa entering the sc2 scene, almost as much as the players themselves, are their maps


Originally, FRB was 6 mineral patches at 4 per trip and 1 high yield gas per base, but that was revised to 8m1hyg at 4 minerals and 6 gas per trip. Details can be found in the OP here.. Barrin (FRB's creator) did mention later that he is denouncing FRB, as that was not all he had in mind writing his Breadth of Gameplay article. Regardless, though, just the economic changes to FRB would do SC2 good, and it is a simple enough change that is quick to implement.

I actually managed to chat with the creator of KESPA Fighting Spirit. While there were some communication issues, I did tell him about FRB. It may have been a bit too much English for him to handle, but I politely asked him to check with an English speaking friend >_<

I hope he does consider FRB, as the currently iteration of the map is far from FRB. It basically rushes the early/mid game and is far from the smooth economy that FRB/BW provides.

If anyone is able and willing to translate a letter explaining FRB, I would be willing to summarize FRB and write it. It would be simpler than what is on the FRB threads. Then we could send it to KESPA (and ESF/GOM). Hopefully get something done, as we know they are willing to try crazy stuff out.
T P Z sagi
pookums
Profile Joined December 2010
151 Posts
March 18 2013 15:55 GMT
#181
Fighting Spirit gives me a lot of hope for the future of SC2. Kespa mapmakers have this ability to brute force maps into the competitive scene. This is a step toward FRB maps becoming the norm which I think is the best chance SC2 has at becoming a better game.
S_SienZ
Profile Joined September 2011
1878 Posts
March 18 2013 15:56 GMT
#182
Kespa Fighting Spirit looking to be the best map ever.
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2013-03-18 16:00:09
March 18 2013 15:57 GMT
#183
On March 19 2013 00:36 Destructicon wrote:
Show nested quote +
On March 19 2013 00:07 Fragile51 wrote:
On March 18 2013 23:58 algue wrote:
On March 18 2013 23:26 andrewlt wrote:
On March 18 2013 16:45 Dodgin wrote:
Kespa really isn't afraid to pull out the insane maps huh.


Yup. That's what made the BW scene so interesting for so long. Many of the BW vets really didn't care too much about balance on new maps, knowing that the worst ones will be taken out in a few months. Disrupting the metagame often gives the game a breath of fresh air.

The SC2 scene, on the other hand, is just way too obsessed with balance. People take the pitchforks out and march against a 51-49 imbalance.


Reminder that when antiga shipyard and taldarim altar have been in the map pool for more than 1 year along with many other shitty and imbalanced map, worrying about the balance of a map is legit. In Sc2 the map pool rotation is slow as fuck and if a map suck you will have to live with it for at least 6 months :/


To be fair that's more a problem with tournaments than it is with maps.


That's more a problem with Blizzard and tournaments being to stubborn to rotate maps in and out, at least the GSL and Proleague do a decent job, if everyone followed their example we wouldn't be having this discussion now.


Speaking of GSL they haven't announced their map pool yet. I hope their will do an important amount of changes because the last one was pretty bad (icarus ftw).

Also map pool related : Blizzard said a while ago that they were going to work hard to keep the map pool decent on the ladder, any news of this ?


Edit :
On March 19 2013 00:55 pookums wrote:
Fighting Spirit gives me a lot of hope for the future of SC2. Kespa mapmakers have this ability to brute force maps into the competitive scene. This is a step toward FRB maps becoming the norm which I think is the best chance SC2 has at becoming a better game.


It could also be a step backward if it turns out to be horrible for the game ^^
rly ?
necrimanci
Profile Joined March 2011
70 Posts
March 18 2013 16:07 GMT
#184
for kespa showing amazing/fun/crazy games is more important than balance

which is why it rocks
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
March 18 2013 16:10 GMT
#185
On March 19 2013 00:48 LighT. wrote:
O.o I want match point and sniper ridge to become a sc2 map. :<
but woo fS! This current map pool + planet s/bifrost = oh gAwd. I want them to take out arkanoid. Unless they like the idea of having a conpletely different playstyle and metagame just for that map.

Was match point supposed to be the map daybreak is based off of or was it a different map? I thought I remembered reading that when the map first came out
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
Last Edited: 2013-03-18 16:22:03
March 18 2013 16:11 GMT
#186
I'll translate the link, it has presumably the mapmakers intentions on the maps.

EDIT: Unless someone else already started. Please pm or say in thread.
Stuck.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-03-18 16:15:45
March 18 2013 16:13 GMT
#187
On March 19 2013 00:48 thezanursic wrote:
Show nested quote +
On March 18 2013 22:50 DarkLordOlli wrote:
It's known that gold minerals give a big advantage to zerg and terran while not favoring protoss much? Give a map only gold minerals.
>_> seriously, most of these Kespa maps are beyond silly from a balance perspective. Like, you will never in a million years see a protoss get sent out on Fighting Spirit (to macro) or take a third on Sanctuary. Colosseum seems to be the only somewhat reasonable map.

But hey, standard play has never been what PL is about. Hence why I don't take PL results all that seriously right now.

i like how you assume that the gold bases are the only factor. I am pretty sure that you can make all gold maps work if the terrain is used correctly.


It's got nothing to do with terrain whatsoever. Zerg and terran are more mineral heavy in overall gameplay, that's all there is to it. Protoss needs super gas heavy units to win a game whereas zerg and terran have a great mineral dump in marines (which T always wants anyway) and zerglings (which, with gold bases, are essentially free). You'll almost never see a protoss starved for minerals but they will be starved for gas. That's why gold bases favor zerg and terran more than they do protoss.
I'm not a heavy anti fan of gold bases on maps where they're hard to defend but an all gold map can never ever ever be balanced. But that's not what it's aiming for, it's aiming to be something new and offer new strategies and gameplay.

I'm just looking forward to zerg figuring out how much faster they can 6pool (and how many more lings they can produce) with their fancy gold main bases >_>

Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
emanresU
Profile Joined November 2012
Germany393 Posts
Last Edited: 2013-03-18 16:19:45
March 18 2013 16:19 GMT
#188
When will SPL continue?
There is nothing more cool than being proud of the things you love. -Sean "Day[9]" Plott
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50600 Posts
March 18 2013 16:22 GMT
#189
On March 19 2013 01:19 emanresU wrote:
When will SPL continue?


probably first weekend of april.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
andrewlt
Profile Joined August 2009
United States7702 Posts
March 18 2013 16:22 GMT
#190
On March 19 2013 00:57 algue wrote:
Show nested quote +
On March 19 2013 00:36 Destructicon wrote:
On March 19 2013 00:07 Fragile51 wrote:
On March 18 2013 23:58 algue wrote:
On March 18 2013 23:26 andrewlt wrote:
On March 18 2013 16:45 Dodgin wrote:
Kespa really isn't afraid to pull out the insane maps huh.


Yup. That's what made the BW scene so interesting for so long. Many of the BW vets really didn't care too much about balance on new maps, knowing that the worst ones will be taken out in a few months. Disrupting the metagame often gives the game a breath of fresh air.

The SC2 scene, on the other hand, is just way too obsessed with balance. People take the pitchforks out and march against a 51-49 imbalance.


Reminder that when antiga shipyard and taldarim altar have been in the map pool for more than 1 year along with many other shitty and imbalanced map, worrying about the balance of a map is legit. In Sc2 the map pool rotation is slow as fuck and if a map suck you will have to live with it for at least 6 months :/


To be fair that's more a problem with tournaments than it is with maps.


That's more a problem with Blizzard and tournaments being to stubborn to rotate maps in and out, at least the GSL and Proleague do a decent job, if everyone followed their example we wouldn't be having this discussion now.


Speaking of GSL they haven't announced their map pool yet. I hope their will do an important amount of changes because the last one was pretty bad (icarus ftw).

Also map pool related : Blizzard said a while ago that they were going to work hard to keep the map pool decent on the ladder, any news of this ?


Edit :
Show nested quote +
On March 19 2013 00:55 pookums wrote:
Fighting Spirit gives me a lot of hope for the future of SC2. Kespa mapmakers have this ability to brute force maps into the competitive scene. This is a step toward FRB maps becoming the norm which I think is the best chance SC2 has at becoming a better game.


It could also be a step backward if it turns out to be horrible for the game ^^


I doubt Blizzard can be anywhere near as fast as Kespa. A Proleague round finishes after every team has played every other team once. Kespa has shown that it is willing to change some maps after every round. Some very problematic maps have even been removed mid-round.
Gfire
Profile Joined March 2011
United States1699 Posts
March 18 2013 16:26 GMT
#191
On March 19 2013 01:22 andrewlt wrote:
Show nested quote +
On March 19 2013 00:57 algue wrote:
On March 19 2013 00:36 Destructicon wrote:
On March 19 2013 00:07 Fragile51 wrote:
On March 18 2013 23:58 algue wrote:
On March 18 2013 23:26 andrewlt wrote:
On March 18 2013 16:45 Dodgin wrote:
Kespa really isn't afraid to pull out the insane maps huh.


Yup. That's what made the BW scene so interesting for so long. Many of the BW vets really didn't care too much about balance on new maps, knowing that the worst ones will be taken out in a few months. Disrupting the metagame often gives the game a breath of fresh air.

The SC2 scene, on the other hand, is just way too obsessed with balance. People take the pitchforks out and march against a 51-49 imbalance.


Reminder that when antiga shipyard and taldarim altar have been in the map pool for more than 1 year along with many other shitty and imbalanced map, worrying about the balance of a map is legit. In Sc2 the map pool rotation is slow as fuck and if a map suck you will have to live with it for at least 6 months :/


To be fair that's more a problem with tournaments than it is with maps.


That's more a problem with Blizzard and tournaments being to stubborn to rotate maps in and out, at least the GSL and Proleague do a decent job, if everyone followed their example we wouldn't be having this discussion now.


Speaking of GSL they haven't announced their map pool yet. I hope their will do an important amount of changes because the last one was pretty bad (icarus ftw).

Also map pool related : Blizzard said a while ago that they were going to work hard to keep the map pool decent on the ladder, any news of this ?


Edit :
On March 19 2013 00:55 pookums wrote:
Fighting Spirit gives me a lot of hope for the future of SC2. Kespa mapmakers have this ability to brute force maps into the competitive scene. This is a step toward FRB maps becoming the norm which I think is the best chance SC2 has at becoming a better game.


It could also be a step backward if it turns out to be horrible for the game ^^


I doubt Blizzard can be anywhere near as fast as Kespa. A Proleague round finishes after every team has played every other team once. Kespa has shown that it is willing to change some maps after every round. Some very problematic maps have even been removed mid-round.

Speaking of which, we need a Demon's Forest port one of these days.
all's fair in love and melodies
robih
Profile Joined September 2010
Austria1086 Posts
March 18 2013 16:28 GMT
#192
very interesting maps
except for artemis which looks quite stupid
Ancamdrew
Profile Joined June 2012
United States14 Posts
March 18 2013 16:28 GMT
#193
I feel like fighting spirit definitely favors zerg. This is because probes and scvs just take time, not larvae, and by the looks of it (correct me if I'm wrong, there is fewer patches to saturate which means zerg can spend that extra larvae on units.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 18 2013 16:29 GMT
#194
I've made an album of the high res pics of these maps:

http://imgur.com/a/isjJy
ModeratorBlame yourself or God
Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
March 18 2013 16:29 GMT
#195
WTF did they do to fighting spirit?

This could get interesting.
aka: KTVindicare the Geeky Bartender
Split.
Profile Joined September 2011
Switzerland234 Posts
March 18 2013 16:29 GMT
#196
More Kespa craziness... But this time I won't say anything until I see some actual play on these maps, who knows what will happen (especially on fighting spirit)
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-18 16:41:24
March 18 2013 16:31 GMT
#197
Yep. That sort of resource setup has been tried already. The way they have it set up now, it highly favours Zerg. You can just mass expand. The only thing that is funny is that it is not even close. Zerg should win 90%+ of the time.

I did message the author to tell him about that (and how the economy would be even worse than what we have in SC2 now). I hope he could understand what I said well enough.

Is there anyone good enough at Korean and English who would be willing to translate a short letter explaining FRB? We can send it to KESPA/GOM.
T P Z sagi
ZenithM
Profile Joined February 2011
France15952 Posts
March 18 2013 16:32 GMT
#198
On March 19 2013 01:28 Ancamdrew wrote:
I feel like fighting spirit definitely favors zerg. This is because probes and scvs just take time, not larvae, and by the looks of it (correct me if I'm wrong, there is fewer patches to saturate which means zerg can spend that extra larvae on units.

I think it slightly favors Zerg, but what is most important is that it just completely shafts Protoss :D
Eskiya23
Profile Joined March 2010
Netherlands105 Posts
March 18 2013 16:34 GMT
#199
Fighting Spirit ! Id love to see some good balanced maps from BroodWar make a comeback in SC2.
Wisdom. Judgement. Execution. Stream: twitch.tv/eskiyasc2 Twitter: @EskiyaSC
emanresU
Profile Joined November 2012
Germany393 Posts
March 18 2013 16:38 GMT
#200
When will SPL actually continue?
There is nothing more cool than being proud of the things you love. -Sean "Day[9]" Plott
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
March 18 2013 16:42 GMT
#201
FS best map ever! ^__^
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
DMXD
Profile Joined February 2008
United States4064 Posts
March 18 2013 16:44 GMT
#202
yay fighting Spirit is back but not quite the same but still!

Kinda hope they experiment with island maps but still nice maps.
Mohdoo
Profile Joined August 2007
United States15725 Posts
March 18 2013 16:46 GMT
#203
I need to see a top tier game on all gold bases. Too awesome.

II also think it's hilarious how we all hate gold bases until the ENTIRE map is gold bases.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-03-18 16:51:48
March 18 2013 16:50 GMT
#204
Btw, isn't what they did to Fighting Spirit basically what the "Fewer Resources per Base" thread advocates?
Could be interesting. It's gold minerals, but it's less patches and just 1 gas so you need less workers to saturate, it could promote more expanding.

+ Show Spoiler +
Or just more all ins :D
rice_devOurer
Profile Joined July 2012
United States773 Posts
March 18 2013 16:53 GMT
#205
On March 18 2013 19:29 Pimpmuckl wrote:
I actually really really like them, can't help but feel Toss will be trash on the All-Gold Map but it's gonna be interesting!

Cannon rushes 101
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
Kaiwa
Profile Blog Joined August 2010
Netherlands2209 Posts
March 18 2013 16:54 GMT
#206
Face Off spawning positions are certainly interesting o.O
시크릿 / 씨스타 / 에이핑크 / 윤하 / 가비앤제이
rice_devOurer
Profile Joined July 2012
United States773 Posts
March 18 2013 16:54 GMT
#207
On March 19 2013 01:50 ZenithM wrote:
Btw, isn't what they did to Fighting Spirit basically what the "Fewer Resources per Base" thread advocates?
Could be interesting. It's gold minerals, but it's less patches and just 1 gas so you need less workers to saturate, it could promote more expanding.

+ Show Spoiler +
Or just more all ins :D

Faster 6pools , proxies, and cannon rushes/FFE... Faster everything actually
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-18 16:58:15
March 18 2013 16:55 GMT
#208
On March 19 2013 01:50 ZenithM wrote:
Btw, isn't what they did to Fighting Spirit basically what the "Fewer Resources per Base" thread advocates?
Could be interesting. It's gold minerals, but it's less patches and just 1 gas so you need less workers to saturate, it could promote more expanding.

+ Show Spoiler +
Or just more all ins :D


Not really, it is not even close to FRB. What they have in place right now just is even more explosive than vanilla SC2. It is not nearly as smooth of an income as FRB. Basically all it does is skip the early game and zoom through the mid-game, which vanilla SC2 already does a good job of doing (not a compliment). Although it has changed a lot coming into HotS, maybe they see that most games (WoL) have no action until 100+ supply, anyway. They just want to speed it up.

I love their experimentation, but this resource setup is not going to be good. I really miss early/mid game.
T P Z sagi
Futabot
Profile Joined October 2011
United States37 Posts
March 18 2013 16:58 GMT
#209
Haha, man, next thing we know, Kulas Extreme will be in the Kespa map pool.
One rax. One pylon.
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
March 18 2013 17:00 GMT
#210
All... gold bases?

Waht.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
March 18 2013 17:00 GMT
#211
Taking that All Gold Everything song a bit too close to heart.

)))____◎◎◎◎█████
Nine Gates
Profile Joined November 2012
Finland198 Posts
March 18 2013 17:03 GMT
#212
On March 19 2013 01:46 Mohdoo wrote:
I need to see a top tier game on all gold bases. Too awesome.

II also think it's hilarious how we all hate gold bases until the ENTIRE map is gold bases.
People generally dislike nonstandard gimmick maps. But everyone loves everything Kespa regurgitates out, especially if there's a side dish of nostalgia. Just like Arkanoid.
1112345678999
WikidSik
Profile Blog Joined November 2011
Canada382 Posts
March 18 2013 17:07 GMT
#213
esss they're bringin back colleseum. that was my favourite bw map. and man golden spirit. that will have its own meta game going on .
Iv been here for 5.5 years. My other accounts are named "Sonu" and "Dalroti" || I had some more but I cant find them XD || known in sc2 as "Sonu"
Bagi
Profile Joined August 2010
Germany6799 Posts
March 18 2013 17:14 GMT
#214
On March 19 2013 02:03 Nine Gates wrote:
Show nested quote +
On March 19 2013 01:46 Mohdoo wrote:
I need to see a top tier game on all gold bases. Too awesome.

II also think it's hilarious how we all hate gold bases until the ENTIRE map is gold bases.
People generally dislike nonstandard gimmick maps. But everyone loves everything Kespa regurgitates out, especially if there's a side dish of nostalgia. Just like Arkanoid.

Indeed, talk about a double standard. Imagine Blizzard releasing a map like Artemis, it would be instantly labeled the worst map ever and nobody would ever play on it.

The fighting spirit gimmick will also never catch on, imagine re-learning every single timing just for one map. Who knows what kind of unstoppable all-ins a totally revamped economy would produce.

Overall I'm not terribly impressed with the kespa maps so far. The GSL mapmakers have a far better record in creating good maps, both aesthetically and gameplay-wise.
a3den
Profile Joined April 2012
704 Posts
Last Edited: 2013-03-18 17:16:58
March 18 2013 17:16 GMT
#215
I've seen most of these ideas (the 2in1 map, triple base with rocks) executed better by foreign mapmakers. Only the "all 6m gold" is some new kind of weird.
Snoodles
Profile Joined March 2012
401 Posts
March 18 2013 17:26 GMT
#216
On March 19 2013 02:14 Bagi wrote:
Show nested quote +
On March 19 2013 02:03 Nine Gates wrote:
On March 19 2013 01:46 Mohdoo wrote:
I need to see a top tier game on all gold bases. Too awesome.

II also think it's hilarious how we all hate gold bases until the ENTIRE map is gold bases.
People generally dislike nonstandard gimmick maps. But everyone loves everything Kespa regurgitates out, especially if there's a side dish of nostalgia. Just like Arkanoid.

Indeed, talk about a double standard. Imagine Blizzard releasing a map like Artemis, it would be instantly labeled the worst map ever and nobody would ever play on it.

The fighting spirit gimmick will also never catch on, imagine re-learning every single timing just for one map. Who knows what kind of unstoppable all-ins a totally revamped economy would produce.

Overall I'm not terribly impressed with the kespa maps so far. The GSL mapmakers have a far better record in creating good maps, both aesthetically and gameplay-wise.


There is a huge difference between a community map-maker and an organization like kespa, which has dozens of players with flawless macro where all of it will be tested. If some random derp makes a map nobody plays it. That is why this is huge. GSL mapmakers are too afraid to experiment on this regard.
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-03-18 17:32:40
March 18 2013 17:26 GMT
#217
On March 19 2013 02:14 Bagi wrote:
Show nested quote +
On March 19 2013 02:03 Nine Gates wrote:
On March 19 2013 01:46 Mohdoo wrote:
I need to see a top tier game on all gold bases. Too awesome.

II also think it's hilarious how we all hate gold bases until the ENTIRE map is gold bases.
People generally dislike nonstandard gimmick maps. But everyone loves everything Kespa regurgitates out, especially if there's a side dish of nostalgia. Just like Arkanoid.

Indeed, talk about a double standard. Imagine Blizzard releasing a map like Artemis, it would be instantly labeled the worst map ever and nobody would ever play on it.

The fighting spirit gimmick will also never catch on, imagine re-learning every single timing just for one map. Who knows what kind of unstoppable all-ins a totally revamped economy would produce.

Overall I'm not terribly impressed with the kespa maps so far. The GSL mapmakers have a far better record in creating good maps, both aesthetically and gameplay-wise.

Artemis has an idea that is something that should be tested. Different combos of gold bases should all be tested and refined so that we can have more variety. But the execution of the map is pretty poor because it's made by one of the BW map makers who doesn't have much experience in the SC2 editor yet.

At first, yes, you're learning all new timings for one new map. But if that type of map can be refined, that style of resources can be used again with a new layout. Eventually it will be something standard and we can mix those kinds of maps in without it being a problem at all.

(Although for proleague there's really no problem forcing players to learn a new style for some specific maps. It's really fine to do that in that context.)

On March 19 2013 02:26 Snoodles wrote:
Show nested quote +
On March 19 2013 02:14 Bagi wrote:
On March 19 2013 02:03 Nine Gates wrote:
On March 19 2013 01:46 Mohdoo wrote:
I need to see a top tier game on all gold bases. Too awesome.

II also think it's hilarious how we all hate gold bases until the ENTIRE map is gold bases.
People generally dislike nonstandard gimmick maps. But everyone loves everything Kespa regurgitates out, especially if there's a side dish of nostalgia. Just like Arkanoid.

Indeed, talk about a double standard. Imagine Blizzard releasing a map like Artemis, it would be instantly labeled the worst map ever and nobody would ever play on it.

The fighting spirit gimmick will also never catch on, imagine re-learning every single timing just for one map. Who knows what kind of unstoppable all-ins a totally revamped economy would produce.

Overall I'm not terribly impressed with the kespa maps so far. The GSL mapmakers have a far better record in creating good maps, both aesthetically and gameplay-wise.


There is a huge difference between a community map-maker and an organization like kespa, which has dozens of players with flawless macro where all of it will be tested. If some random derp makes a map nobody plays it. That is why this is huge. GSL mapmakers are too afraid to experiment on this regard.

It's not GSL map makers it's GSL. Actually, most the maps in this thread are made by guys who made maps for GSL first. Lunatic Sounds made Tal Darim, Terminus, Metropolis, Atlantis Spaceship, Bel'Shir Beach and Dual Site. Jacky made Crossfire SE, Xel'Naga Fortress, Calm Before the Storm, Crevasse and Muspelheim. GSL didn't want these crazy sort of maps.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 18 2013 17:28 GMT
#218
weird maps... looking forward to seeing how fighting spirit works with all gold bases.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
March 18 2013 17:30 GMT
#219
It will be interesting to see how the players play on these maps.
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 18 2013 17:30 GMT
#220
All gold bases holy shit this will be either lulzworthy or massively boner inducing!
Sup
Louuster
Profile Joined November 2010
Canada2869 Posts
March 18 2013 17:32 GMT
#221
Kespa also has a track record of making crazy maps work for 10 years, unlike Blizzard. Forcing people to adapt their game based on maps is how they have always done things, and it doesnt look like theyre about to change that. Sure, Kespa is not perfect and have indeed released terrible maps (cough pathfinder cough) but those are generally the exception, not the rule.

As an aside, this is really where the practice house environment shines because you can have b-teamers grind the same builds over and over with the starters in order to figure out timings that work. This is also part of proleague strategy, where you have players who are not only better in some matchups but also better on certain maps, which adds another layer.

Kim Taek Yong fighting~
Snoodles
Profile Joined March 2012
401 Posts
March 18 2013 17:33 GMT
#222
Are these maps available on the EU server?
Jazzman88
Profile Joined January 2012
Canada2228 Posts
March 18 2013 17:33 GMT
#223
I like that KESPA is trying radical things.

I think that this SC2 FS is going to be bonkers and impossible to use in competition because BROKEN OMGZ NERF BLIZZ... just kidding, it will just be hyper-weird and probably frustrating for pros due to the craziness of timings there.

Also, Face Off and Sanctuary look AWESOME. Can't wait.
Beakyboo
Profile Joined May 2010
United States485 Posts
March 18 2013 17:39 GMT
#224
I really like that they're trying out some funky maps, but there's some irony in that people would be far less positive about them if they were coming from anywhere but Kespa. Everyone's been bashing Blizzard for all the gimmicky things they've done to maps, then Kespa does it and suddenly we love gold minerals. You can't say it was just Blizzard's poor map making, people were just straight up negative about the concepts themselves and raging at them for even trying to include things like destructible rocks and gold minerals.
IcookTacos
Profile Joined December 2011
Sweden295 Posts
March 18 2013 17:44 GMT
#225
Man Kespa knows how to create the best maps, I personally love Neo PLanet S, and these spread out Xel Nagaless maps gives a really cool effect ingame, where position and vision is very important, gives it a really good dynamic feel.
Life | Ryung | Mvp | MarineKing | Jaedong | Bisu | HerO
Bisu-Fan
Profile Joined January 2010
Russian Federation3336 Posts
March 18 2013 17:46 GMT
#226
I'll just do the translation for the Fighting Spirit one... Finals week and I don't have much time (what am I doing here haha)

Fighting Spirit v0.1
Players: 4 (1, 5, 7, 11)
Map size: 152x152
Rush distance: Vertical/Horizontal: 32 sec; Diagonal: 39 sec
Creator: Lunatic Sounds

Concept:
This map draws upon the "National" BW map, Fighting Spirit, and encourages new concepts of worker supply and resource management.

Key Features:
1) In current SC2 maps, the worker count takes up too much of the supply and the army count takes a direct hit. Also, it is hard to play in a wide, spread out style of 5 or more bases.
2) Each base has 6 rich mineral patches and 1 high yield gas.
3) Hence the army count can increase, and players can play the map in a more spread out, expanding manner.
4) Also, since the mineral intake rate is higher, the amount of time for build orders to progress become shorter, and the play becomes much more dynamic.

Misc:
1) Every main has 6 mineral patches that return 7 minerals per trip (a total of 10,800 minerals) and 1 geyser that returns 8 gas per trip (4500 gas).
2) Compared to the normal map with 12,000 minerals and 5000 gas, there are 10% less resources. Compound that with the faster resource mining rate and the bases mine out roughly 10-15% faster.
3) Because the fewer mineral patches per base, the resource intake rate is not as affected and will not affect army sizes as much. However, the due to the shorter time it takes to mine out, this map encourages faster, more aggressive expansions rather than defensive, turtling (yes, I'm a BW fan, but the article actually says "sitting down") play.
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
March 18 2013 17:46 GMT
#227
Went on the Korean server to try out some TvT with someone else from here and damn it's a great map. Confusing, but once you learn it it's going to be great I think. (Fighting Spirit I mean).
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2013-03-18 18:09:35
March 18 2013 18:08 GMT
#228
It looks like the race that would benefit the most from FS would be terran if it still uses mostly minerals like in WoL. TvZ should be epic too I guess. Bad map for protoss though?
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-18 18:17:21
March 18 2013 18:14 GMT
#229
On March 19 2013 02:46 Bisu-Fan wrote:
I'll just do the translation for the Fighting Spirit one... Finals week and I don't have much time (what am I doing here haha)

Fighting Spirit v0.1
Players: 4 (1, 5, 7, 11)
Map size: 152x152
Rush distance: Vertical/Horizontal: 32 sec; Diagonal: 39 sec
Creator: Lunatic Sounds

Concept:
This map draws upon the "National" BW map, Fighting Spirit, and encourages new concepts of worker supply and resource management.

Key Features:
1) In current SC2 maps, the worker count takes up too much of the supply and the army count takes a direct hit. Also, it is hard to play in a wide, spread out style of 5 or more bases.
2) Each base has 6 rich mineral patches and 1 high yield gas.
3) Hence the army count can increase, and players can play the map in a more spread out, expanding manner.
4) Also, since the mineral intake rate is higher, the amount of time for build orders to progress become shorter, and the play becomes much more dynamic.

Misc:
1) Every main has 6 mineral patches that return 7 minerals per trip (a total of 10,800 minerals) and 1 geyser that returns 8 gas per trip (4500 gas).
2) Compared to the normal map with 12,000 minerals and 5000 gas, there are 10% less resources. Compound that with the faster resource mining rate and the bases mine out roughly 10-15% faster.
3) Because the fewer mineral patches per base, the resource intake rate is not as affected and will not affect army sizes as much. However, the due to the shorter time it takes to mine out, this map encourages faster, more aggressive expansions rather than defensive, turtling (yes, I'm a BW fan, but the article actually says "sitting down") play.


Thanks for the translation! They really should look at FRB, as half of their reasoning is the same. Though, it is different from FRB in that the early game will be nearly non-existent, it should be interesting. I prefer there still to be an early game, though.

It is the worst map for Protoss, though. SC2 Protoss can not spread out like the other 2 races. The units require too much synergy from each other to be separated.
Zerg will dominate.
T P Z sagi
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2013-03-18 18:18:48
March 18 2013 18:18 GMT
#230
kespa really knows how to do things right when it comes to maps, each and every one of these maps are absolutely nuts and will have their own playstyles and builds
poor players who will have to practice and learn these maps just to see them swapped out after a few months though xD
Progamerpls no copy pasterino
VGhost
Profile Blog Joined March 2011
United States3616 Posts
March 18 2013 18:22 GMT
#231
Colosseum is potentially in the map pool. That's the important thing here.
#4427 || I am not going to scan a ferret.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
March 18 2013 18:42 GMT
#232
i fucking loved colosseum in sc:bw. so happy!
Alryk
Profile Blog Joined November 2011
United States2718 Posts
March 18 2013 18:48 GMT
#233
I love what kespa does with the maps. They're very dubiously balanced but they make for insanely awesome games. And since you can pick what race goes out on what maps, balance can be worked around.
Team Liquid, IM, ViOlet!
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
March 18 2013 18:53 GMT
#234
On March 19 2013 03:48 Alryk wrote:
I love what kespa does with the maps. They're very dubiously balanced but they make for insanely awesome games. And since you can pick what race goes out on what maps, balance can be worked around.


They even work in BOX series as well as anything below a BO7 you can usually have vetos and also it's quite nice to have maps that favour certain races in the map pool to make the games closer. For example if a map favours Terran in a BOX TvZ and one map favours zerg, that's pretty much evened it out.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Tobblish
Profile Joined August 2011
Sweden6404 Posts
Last Edited: 2013-03-18 19:00:27
March 18 2013 18:58 GMT
#235
Sanctuary looks really cool if it would just have a center path.

Will be fun to see what Kespa do with their map pool, too many crazy maps thats just retarded will cost them a lot.
Both in Players not being able to really practice for other tournaments and viewers being all "lol not even worth watching".

edit: I think variation in maps is great but only first when they meta game is started to get figured out.
And if tournaments could just agree to share X-amount of maps in their pool.
The curse is real
garlicface
Profile Joined April 2010
Canada4196 Posts
March 18 2013 19:01 GMT
#236
One thing I can give KeSPA credit for is trying to diversify the map pool more than any other tournament.
#TeamBuLba
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
March 18 2013 19:02 GMT
#237
I'm always envious of talented map makers... the maps they produce always look so incredible. I want to see some games on the gold map.
BwCBlueBox.837
LighT.
Profile Joined December 2010
Canada4501 Posts
March 18 2013 19:05 GMT
#238
for FS for toss, they're basically experimenting with strafing.
When I watch the SC2 Toss in action, they basically have rally points in front of their natural and they just sit there whereas in SC:BW, the protoss was functional such that gateway heavy units strafed and patrolled from side to side to cut off flanks and angle of attacks.
This was reduced with the reduced immobility of colosseus, although teh templars are basically at the same speed, but it can induce more warp prism play, more static defense instead of resorting to emergency warp ins and a cannon or two at max and promoting a more dynamic playstyle.

This map pool is little risk-high reward any way you look at it.
It's best not to stick with WoL maps anyway and as good as Daybreak/CK might be in terms of balance, it needs a change of scenery.
Whirlwind and Bifrost was a good starter.
I'm real interested in the map: face-off and FS.

Also..if Daybreak is basically a remodel of match point, I'm not surprised at all.
Still want the exact model in action though as well as Sniper Ridge.
If we want to help the tyrant get back into form, might as well bring back Katrina too lol.
Skytt
Profile Joined June 2011
Scotland333 Posts
March 18 2013 19:12 GMT
#239
The concept behind the mineral/gas on Fighting Spirit sounds really interesting, looking forwards to see how it turns out.

Can't wait til we have Fighting Spirit on ladder so thats all we have to play in SC2 and BW
revy
Profile Joined September 2009
United States1524 Posts
March 18 2013 19:24 GMT
#240
I think it's funny how many people are doubting the all golds on fighting spirit. Sure it's crazy, but the map has to pass some minimum bar to make it to a "release" like this. Sure there have been Kespa maps that actually made it into PL which were really bad, but it's pretty few and far between. The map makers have done their homework here, I'ld guess it's better than 50% chance that all golds Fighting Spirit will make it and be balanced enough.
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
March 18 2013 19:25 GMT
#241
These maps look intense, I especially want to see Fighting Spirit make it into Round 4 in its current form.
Yugoslavia will always live on in my heart
Ratch!
Profile Joined June 2012
Peru258 Posts
March 18 2013 19:30 GMT
#242
On March 19 2013 02:46 Bisu-Fan wrote:
I'll just do the translation for the Fighting Spirit one... Finals week and I don't have much time (what am I doing here haha)

Fighting Spirit v0.1
Players: 4 (1, 5, 7, 11)
Map size: 152x152
Rush distance: Vertical/Horizontal: 32 sec; Diagonal: 39 sec
Creator: Lunatic Sounds

Concept:
This map draws upon the "National" BW map, Fighting Spirit, and encourages new concepts of worker supply and resource management.

Key Features:
1) In current SC2 maps, the worker count takes up too much of the supply and the army count takes a direct hit. Also, it is hard to play in a wide, spread out style of 5 or more bases.
2) Each base has 6 rich mineral patches and 1 high yield gas.
3) Hence the army count can increase, and players can play the map in a more spread out, expanding manner.
4) Also, since the mineral intake rate is higher, the amount of time for build orders to progress become shorter, and the play becomes much more dynamic.

Misc:
1) Every main has 6 mineral patches that return 7 minerals per trip (a total of 10,800 minerals) and 1 geyser that returns 8 gas per trip (4500 gas).
2) Compared to the normal map with 12,000 minerals and 5000 gas, there are 10% less resources. Compound that with the faster resource mining rate and the bases mine out roughly 10-15% faster.
3) Because the fewer mineral patches per base, the resource intake rate is not as affected and will not affect army sizes as much. However, the due to the shorter time it takes to mine out, this map encourages faster, more aggressive expansions rather than defensive, turtling (yes, I'm a BW fan, but the article actually says "sitting down") play.


According to this, the mining rate in FS is going to be close to what it used to be in BW.
I like the idea.
HolyExlxF
Profile Joined March 2011
United States256 Posts
Last Edited: 2013-03-18 19:32:58
March 18 2013 19:31 GMT
#243
Seriously some of the coolest and most interesting maps to ever hit the scene. Goddamn, Fighting Spirit, Face-Off, Artemis, Colosseum, they're all so unique and cool!

I am especially interested in Artemis and Face-Off. Artemis has no standard third, just a bunch of mini-gold bases, and Face-Off is essentially two different maps depending on the spawn positions.

Edit: mistook some map details
ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ
grunge
Profile Joined May 2010
United States40 Posts
March 18 2013 19:31 GMT
#244
Have any of you played this map? Go and play it right now and tell me how un-brood war it plays like. I remember maxing my army off of two bases in brood war.

...no
When death smiles at you, all a man can do is smile back
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
March 18 2013 19:35 GMT
#245
On March 19 2013 04:31 grunge wrote:
Have any of you played this map? Go and play it right now and tell me how un-brood war it plays like. I remember maxing my army off of two bases in brood war.

...no


You maxed in BW? An impressive feat.
11/5/14 CATACLYSM | The South West's worst Falco main
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-18 19:46:15
March 18 2013 19:37 GMT
#246
On March 19 2013 04:30 Ratch! wrote:
Show nested quote +
On March 19 2013 02:46 Bisu-Fan wrote:
+ Show Spoiler +
I'll just do the translation for the Fighting Spirit one... Finals week and I don't have much time (what am I doing here haha)

Fighting Spirit v0.1
Players: 4 (1, 5, 7, 11)
Map size: 152x152
Rush distance: Vertical/Horizontal: 32 sec; Diagonal: 39 sec
Creator: Lunatic Sounds

Concept:
This map draws upon the "National" BW map, Fighting Spirit, and encourages new concepts of worker supply and resource management.

Key Features:
1) In current SC2 maps, the worker count takes up too much of the supply and the army count takes a direct hit. Also, it is hard to play in a wide, spread out style of 5 or more bases.
2) Each base has 6 rich mineral patches and 1 high yield gas.
3) Hence the army count can increase, and players can play the map in a more spread out, expanding manner.
4) Also, since the mineral intake rate is higher, the amount of time for build orders to progress become shorter, and the play becomes much more dynamic.

Misc:
1) Every main has 6 mineral patches that return 7 minerals per trip (a total of 10,800 minerals) and 1 geyser that returns 8 gas per trip (4500 gas).
2) Compared to the normal map with 12,000 minerals and 5000 gas, there are 10% less resources. Compound that with the faster resource mining rate and the bases mine out roughly 10-15% faster.
3) Because the fewer mineral patches per base, the resource intake rate is not as affected and will not affect army sizes as much. However, the due to the shorter time it takes to mine out, this map encourages faster, more aggressive expansions rather than defensive, turtling (yes, I'm a BW fan, but the article actually says "sitting down") play.


According to this, the mining rate in FS is going to be close to what it used to be in BW.
I like the idea.


Actually, that is so far from the truth. lol This SC2 FS mines even faster than vanilla SC2. Yes, the specific mining rate numbers may be close to BW's, but due to perfect pathing and AI etc, SC2 with the same numbers makes it super high income. This has been tested extensively by many people, most notably Barrin.

I wish I knew Korean so I could tell KESPA directly. ><
T P Z sagi
grunge
Profile Joined May 2010
United States40 Posts
March 18 2013 19:37 GMT
#247
I just did actually.

battlecruiser online
When death smiles at you, all a man can do is smile back
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
March 18 2013 19:42 GMT
#248
On March 19 2013 04:37 grunge wrote:
I just did actually.

battlecruiser online


You're forgetting that you and the people you are playing != pros. It's a whole different game.
11/5/14 CATACLYSM | The South West's worst Falco main
StarStruck
Profile Blog Joined April 2010
25339 Posts
March 18 2013 19:45 GMT
#249
So we get more direct ports with gold bases. <-- Waits patiently for more creative maps.
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
March 18 2013 19:46 GMT
#250
■ Sanctuary v0.1 (생츄어리)
▶ # of players : 2 (1, 7 o'clock) ▶ Size : 128 × 128
▶ Rush distance : 32 secs ▶ Mapmaker : Jacky (박근호)
▶ Concept
The map has line symmetry, and players can take their 2nd expansions depending on their preferences.
▶ Characteristics
① 2nd expansions can be taken to player's preference.
② One is close ground-distance wise, but is easily accessible by enemy air units, and therefore susceptible to air raids and drops. The other base is the opposite, and on a path to the 4th base, but is near potential battlegrounds requiring swift defense should it be under attack.
③ Players can take expansions according to their styles and play the game out drawing out their strengths.
④ Many expansions are around 5 o'clock - a key point where players will constantly battle over. However, even if one loses control over there, he or she can take a strategic position towards 11, taking secret bases or utilizing the short air route, leaving open possibilities of a comeback.

■ Artemis v0.1 (아르테미스)
▶ # of players : 4 (1, 5, 7, 11 o'clock) ▶ Size : 172 × 172
▶ Rush distance : horizontal/vertical 33 secs, diagonal 43 secs ▶ Mapmaker : Str18-02 (우상희)
▶ Concept
The map reduces positional imbalances from rotationally symmetrical maps. Battlegrounds are large and expansions have high-yield resources allowing for bigger armies, diverse army compositions, and various strategies.

▶ Characteristics
① 3rd and 4th bases are high yield so worker to army ratio in lategame will be lower.
② The map is very big so mobility is emphasized.
③ 3rd and 4th bases are near but to secure additional expansions, map control is a must.
▶ Other notes
High yield minerals return 7 minerals and 6 gas per trip.


■ Colosseum v0.1 (콜로세움)
▶ # of players : 4 (1, 5, 7, 11 o'clock) ▶ Size : 156 × 156
▶ Rush distance : horizontal/vertical 28 secs, diagonally 32 secs ▶ Mapmaker : Str18-02 (우상희)
▶ Concept
The hills surrounding the lower middle area makes the map look like a Colosseum. Offensive maneuvers to take control of the hills are key here. This map was remade to suit Heart of the Swarm after it showed many entertaining games in Brood War.

▶ Characteristics
① Map was remade so uphill mechanics would not destroy balance, but still relevant in the mid-lategame.
② In SC2, when an opponent secured your highground, it is too difficult to break out so map was changed to make both hills only accessible to the nearby spawner.
③ However if a player only turtles, the opponent can gain access to the hill through destructible rocks, and another pathway can be made by the same method, encourage offensive play.


■ Face Off v0.1 (페이스 오프)
▶ # of players : 4 (1, 5, 7, 11 o'clock) ▶ Size : 136 × 136
▶ Rush distance : 1~7 35 secs / 5~11 42 secs ▶ Mapmaker : Lunatic Sounds (주종현)
▶ Concept
The map creates different battle situations and map characteristics with two unique spawning position pairs within one map,

▶ Characteristics
① Only spawns diagonally - either 1/7 or 5/11 positions.
② 1~7 position calls for standard play, taking natural, then 3rd on the nearby hill then expanding counter-clockwise.
③ With 5~11 positions, air distance is short while the ground distance is much longer. Players can take either bases after their natural, and they will fight with high-tier units since they can secure four bases relatively easily.


■ Fighting Spirit v0.1 (투혼)
▶ # of spawns : 4 (1, 5, 7. 11 o'clock) ▶ Size : 152 × 152
▶ Rush distance : horizontal/vertical 32 secs, diagonal 39 secs ▶ Mapmaker : Lunatic Sounds (주종현)
▶ Concept
A SC2 port of one of the most popular maps in SC:BW, "Fighting Spirit", this remake was done with a novel approach to resource management and supply composition in mind on familiar terrains to produce new gameplay.

▶ Features
① Currently in SC2 [compared to BW] workers take up more supply, bringing the the total army supply lower; in addition it is hard to see games where players take 5+ expansions across the map.
② All of the bases have 6 high-yield mineral patches that return 7 per trip, and 1 high-yield geyser that return 8 per trip.
③ Hence compared to normal maps ratio of worker supply goes down, making players fight with bigger armies, taking multiple bases over the entire map.
④ With high yield resources, builds will be executed faster, making the overall play faster and more dynamic.

▶ Other notes
① Each base has 6 gold mineral patches (1800 each) that returns 7 per trip (total of 10800 minerals) and 1 rich geyser (4500) that returns 8.
② Compared to standard maps (12000 minerals/5000 gas per base) the total resources per base is about 10% lower and mine faster, so they will run dry about 10-15% faster.
③ Hence once optimal worker count has been reached, income and army production capacity does not significant differ from standard maps; however since resources will be depleted quicker, players are forced to utilize the whole map and take faster expansions rather than turtle.
Stuck.
LighT.
Profile Joined December 2010
Canada4501 Posts
March 18 2013 19:47 GMT
#251
On March 19 2013 04:24 revy wrote:
I think it's funny how many people are doubting the all golds on fighting spirit. Sure it's crazy, but the map has to pass some minimum bar to make it to a "release" like this. Sure there have been Kespa maps that actually made it into PL which were really bad, but it's pretty few and far between. The map makers have done their homework here, I'ld guess it's better than 50% chance that all golds Fighting Spirit will make it and be balanced enough.

thus far;;...
Planet S and Bifrost have been god-sends. One of which is so good..it's become a staple in Ladder + GSL
Caldeum is also a lot of fun.
Arkanoid...has produced a lot of funny games...but this map seems to have its own little system where none of the current stratgies applies and you have to improvise new ones and adapt to a completely different meta game

I feel FS and Face off are guaranteed to be great maps.
Not sure about Colosseum and the others.
grunge
Profile Joined May 2010
United States40 Posts
March 18 2013 19:48 GMT
#252
On March 19 2013 04:42 Targe wrote:
Show nested quote +
On March 19 2013 04:37 grunge wrote:
I just did actually.

battlecruiser online


You're forgetting that you and the people you are playing != pros. It's a whole different game.


You're forgetting that you haven't played the map and shouldn't be speaking on it.
When death smiles at you, all a man can do is smile back
purakushi
Profile Joined August 2012
United States3301 Posts
March 18 2013 19:48 GMT
#253
Awesome, thanks for the translation!
T P Z sagi
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
March 18 2013 19:49 GMT
#254
Umm... What? Most of these maps are 2 bases with impossible thirds or 3 bases with no option for 4ths....

And what is up with the all gold map? You could pump out like 10 rax MMM on 2 bases...
Long live the Boss Toss!
LighT.
Profile Joined December 2010
Canada4501 Posts
March 18 2013 19:49 GMT
#255
I feel what's lacking in SC2 is battling for expos..the more I think about all the maps...
In SC:BW, after the mid games, what players were fighting for was position + mining bases, constantly taking each other expansions and trying to mine teh hell out of it.
In SC2: WoL/HoTS, what players are fighting for is position + eliminating mining bases, rather than recapturing them since the maps are designed in a way that an expansion always favors one person over the other from a defensive standpoint
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
March 18 2013 19:53 GMT
#256
People REALLY need to read Barin's analysis on base resource management in map making before saying anything about this FS. Kespa's analysis seems extremely off, as any kind of testing has shown that this is not the way to go about making more BW-esque dynamic maps.
secret - never again
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
March 18 2013 20:07 GMT
#257
On March 19 2013 04:53 ch33psh33p wrote:
People REALLY need to read Barin's analysis on base resource management in map making before saying anything about this FS. Kespa's analysis seems extremely off, as any kind of testing has shown that this is not the way to go about making more BW-esque dynamic maps.


Didn't he come to the conclusion that 6 mineral fields didn't work out as well as he expected?
If the map doesn't work out I'm sure kespa will drop the idea, but hey, it will lead to some weird games for now ^^
11/5/14 CATACLYSM | The South West's worst Falco main
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-18 20:14:09
March 18 2013 20:11 GMT
#258
On March 19 2013 05:07 Targe wrote:
Show nested quote +
On March 19 2013 04:53 ch33psh33p wrote:
People REALLY need to read Barin's analysis on base resource management in map making before saying anything about this FS. Kespa's analysis seems extremely off, as any kind of testing has shown that this is not the way to go about making more BW-esque dynamic maps.


Didn't he come to the conclusion that 6 mineral fields didn't work out as well as he expected?
If the map doesn't work out I'm sure kespa will drop the idea, but hey, it will lead to some weird games for now ^^


Yes he did. He updated it to 8 minerals, 4 per trip, 1 hyg, 6 per trip. That is very close to BW.
However, Barrin also denounced the newer FRB, stating it was not what he had in mind. Economy wise it was fine, but he wants more (high ground advantage, etc) to SC2.

Just thinking economy alone, KESPA should use FRB, imo. While it could be better, FRB is quite easy to implement, so it would be a good approach.

(I feel like I have repeated this so many times in this thread, but no one reads and are just saying the same things lol oh well)
T P Z sagi
myRZeth
Profile Joined June 2011
Germany1047 Posts
March 18 2013 20:11 GMT
#259
i love the approach of creating interesting maps, but i think they re going over the top
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
March 18 2013 20:15 GMT
#260
On March 19 2013 05:11 purakushi wrote:
Show nested quote +
On March 19 2013 05:07 Targe wrote:
On March 19 2013 04:53 ch33psh33p wrote:
People REALLY need to read Barin's analysis on base resource management in map making before saying anything about this FS. Kespa's analysis seems extremely off, as any kind of testing has shown that this is not the way to go about making more BW-esque dynamic maps.


Didn't he come to the conclusion that 6 mineral fields didn't work out as well as he expected?
If the map doesn't work out I'm sure kespa will drop the idea, but hey, it will lead to some weird games for now ^^


Yes he did. He updated it to 8 minerals, 4 per trip, 1 hyg, 6 per trip. That is very close to BW.
However, Barrin also denounced the newer FRB, stating it was not what he had in mind. Economy wise it was fine, but he wants more (high ground advantage, etc) to SC2.

Just thinking economy alone, KESPA should use FRB, imo. While it could be better, FRB is quite easy to implement, so it would be a good approach.

(I feel like I have repeated this so many times in this thread, but no one reads and are just saying the same things lol oh well)

isnt FRB a mod?
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
March 18 2013 20:17 GMT
#261
On March 19 2013 05:15 dAPhREAk wrote:
Show nested quote +
On March 19 2013 05:11 purakushi wrote:
On March 19 2013 05:07 Targe wrote:
On March 19 2013 04:53 ch33psh33p wrote:
People REALLY need to read Barin's analysis on base resource management in map making before saying anything about this FS. Kespa's analysis seems extremely off, as any kind of testing has shown that this is not the way to go about making more BW-esque dynamic maps.


Didn't he come to the conclusion that 6 mineral fields didn't work out as well as he expected?
If the map doesn't work out I'm sure kespa will drop the idea, but hey, it will lead to some weird games for now ^^


Yes he did. He updated it to 8 minerals, 4 per trip, 1 hyg, 6 per trip. That is very close to BW.
However, Barrin also denounced the newer FRB, stating it was not what he had in mind. Economy wise it was fine, but he wants more (high ground advantage, etc) to SC2.

Just thinking economy alone, KESPA should use FRB, imo. While it could be better, FRB is quite easy to implement, so it would be a good approach.

(I feel like I have repeated this so many times in this thread, but no one reads and are just saying the same things lol oh well)

isnt FRB a mod?


I think it only involved map making changes however feel free to correct me if I'm wrong.
11/5/14 CATACLYSM | The South West's worst Falco main
ShakkaFL
Profile Joined March 2011
Norway647 Posts
March 18 2013 20:19 GMT
#262
Kespa maps are always the best
Terran 24/7
Koerage
Profile Joined April 2012
Netherlands1220 Posts
March 18 2013 20:19 GMT
#263
these maps are so different from most of the other maps we got (if not all), so im looking forward to R4 with these maps, or at least some of them. Which maps will they be dropping, the GSL-maps and arkanoid?
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
Last Edited: 2013-03-18 20:33:13
March 18 2013 20:32 GMT
#264
On March 19 2013 05:17 Targe wrote:
Show nested quote +
On March 19 2013 05:15 dAPhREAk wrote:
On March 19 2013 05:11 purakushi wrote:
On March 19 2013 05:07 Targe wrote:
On March 19 2013 04:53 ch33psh33p wrote:
People REALLY need to read Barin's analysis on base resource management in map making before saying anything about this FS. Kespa's analysis seems extremely off, as any kind of testing has shown that this is not the way to go about making more BW-esque dynamic maps.


Didn't he come to the conclusion that 6 mineral fields didn't work out as well as he expected?
If the map doesn't work out I'm sure kespa will drop the idea, but hey, it will lead to some weird games for now ^^


Yes he did. He updated it to 8 minerals, 4 per trip, 1 hyg, 6 per trip. That is very close to BW.
However, Barrin also denounced the newer FRB, stating it was not what he had in mind. Economy wise it was fine, but he wants more (high ground advantage, etc) to SC2.

Just thinking economy alone, KESPA should use FRB, imo. While it could be better, FRB is quite easy to implement, so it would be a good approach.

(I feel like I have repeated this so many times in this thread, but no one reads and are just saying the same things lol oh well)

isnt FRB a mod?


I think it only involved map making changes however feel free to correct me if I'm wrong.

i am not that familiar with it, but i recall that it made a bunch of changes to gameplay and resource gathering in addition to just limiting the number of mineral patches/geysers.

Gameplay Modifications:

Mineral: 4 minerals per trip (from 5), new graphic
Rich Mineral: 6 minerals per trip (from 7)
Gas: 5000 gas per geyser (from 2500)
Gas: 4 per trip gas geysers gone (basically), you can only use 6 per trip geysers, sorry.
MULE: 24 minerals per trip (from 30)
Inject Larva: 3 larva per cast (from 4)

http://www.teamliquid.net/forum/viewmessage.php?topic_id=335302
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-18 20:39:07
March 18 2013 20:33 GMT
#265
On March 19 2013 05:32 dAPhREAk wrote:
Show nested quote +
On March 19 2013 05:17 Targe wrote:
On March 19 2013 05:15 dAPhREAk wrote:
On March 19 2013 05:11 purakushi wrote:
On March 19 2013 05:07 Targe wrote:
On March 19 2013 04:53 ch33psh33p wrote:
People REALLY need to read Barin's analysis on base resource management in map making before saying anything about this FS. Kespa's analysis seems extremely off, as any kind of testing has shown that this is not the way to go about making more BW-esque dynamic maps.


Didn't he come to the conclusion that 6 mineral fields didn't work out as well as he expected?
If the map doesn't work out I'm sure kespa will drop the idea, but hey, it will lead to some weird games for now ^^


Yes he did. He updated it to 8 minerals, 4 per trip, 1 hyg, 6 per trip. That is very close to BW.
However, Barrin also denounced the newer FRB, stating it was not what he had in mind. Economy wise it was fine, but he wants more (high ground advantage, etc) to SC2.

Just thinking economy alone, KESPA should use FRB, imo. While it could be better, FRB is quite easy to implement, so it would be a good approach.

(I feel like I have repeated this so many times in this thread, but no one reads and are just saying the same things lol oh well)

isnt FRB a mod?


I think it only involved map making changes however feel free to correct me if I'm wrong.

i am not that familiar with it, but i recall that it made a bunch of changes to gameplay and resource gathering in addition to just limiting the number of mineral patches/geysers.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=335302


I would not call it a bunch. It is summarized here: http://www.teamliquid.net/forum/viewpost.php?post_id=17788834
These changes are quite easy to make and implement.

Please note, what KESPA Fighting Spirit has is far from the effects of FRB.
T P Z sagi
andrewlt
Profile Joined August 2009
United States7702 Posts
March 18 2013 20:35 GMT
#266
On March 19 2013 04:49 LighT. wrote:
I feel what's lacking in SC2 is battling for expos..the more I think about all the maps...
In SC:BW, after the mid games, what players were fighting for was position + mining bases, constantly taking each other expansions and trying to mine teh hell out of it.
In SC2: WoL/HoTS, what players are fighting for is position + eliminating mining bases, rather than recapturing them since the maps are designed in a way that an expansion always favors one person over the other from a defensive standpoint


I was thinking about seeing players take over one of the other starting positions in 4-player maps. We saw this very often in BW and not that often in SC2.

But you're right, fighting over expansions is even rarer. I don't recall players destroying expansions and putting their own expansion right on top of it in SC2. This was a very normal occurrence in BW. It's something mapmakers should encourage far more in the future.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
March 18 2013 20:36 GMT
#267
On March 19 2013 05:33 purakushi wrote:
Show nested quote +
On March 19 2013 05:32 dAPhREAk wrote:
On March 19 2013 05:17 Targe wrote:
On March 19 2013 05:15 dAPhREAk wrote:
On March 19 2013 05:11 purakushi wrote:
On March 19 2013 05:07 Targe wrote:
On March 19 2013 04:53 ch33psh33p wrote:
People REALLY need to read Barin's analysis on base resource management in map making before saying anything about this FS. Kespa's analysis seems extremely off, as any kind of testing has shown that this is not the way to go about making more BW-esque dynamic maps.


Didn't he come to the conclusion that 6 mineral fields didn't work out as well as he expected?
If the map doesn't work out I'm sure kespa will drop the idea, but hey, it will lead to some weird games for now ^^


Yes he did. He updated it to 8 minerals, 4 per trip, 1 hyg, 6 per trip. That is very close to BW.
However, Barrin also denounced the newer FRB, stating it was not what he had in mind. Economy wise it was fine, but he wants more (high ground advantage, etc) to SC2.

Just thinking economy alone, KESPA should use FRB, imo. While it could be better, FRB is quite easy to implement, so it would be a good approach.

(I feel like I have repeated this so many times in this thread, but no one reads and are just saying the same things lol oh well)

isnt FRB a mod?


I think it only involved map making changes however feel free to correct me if I'm wrong.

i am not that familiar with it, but i recall that it made a bunch of changes to gameplay and resource gathering in addition to just limiting the number of mineral patches/geysers.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=335302


I would not call it a bunch. It is summarized here: http://www.teamliquid.net/forum/viewpost.php?post_id=17788834
These changes are quite easy to make and implement.

maybe for blizzard, but any modification to the game play has to be implemented globally not on a tournament by tournament basis. it causes a bunch of practical issues.
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-18 20:42:21
March 18 2013 20:40 GMT
#268
On March 19 2013 05:36 dAPhREAk wrote:
Show nested quote +
On March 19 2013 05:33 purakushi wrote:
On March 19 2013 05:32 dAPhREAk wrote:
On March 19 2013 05:17 Targe wrote:
On March 19 2013 05:15 dAPhREAk wrote:
On March 19 2013 05:11 purakushi wrote:
On March 19 2013 05:07 Targe wrote:
On March 19 2013 04:53 ch33psh33p wrote:
People REALLY need to read Barin's analysis on base resource management in map making before saying anything about this FS. Kespa's analysis seems extremely off, as any kind of testing has shown that this is not the way to go about making more BW-esque dynamic maps.


Didn't he come to the conclusion that 6 mineral fields didn't work out as well as he expected?
If the map doesn't work out I'm sure kespa will drop the idea, but hey, it will lead to some weird games for now ^^


Yes he did. He updated it to 8 minerals, 4 per trip, 1 hyg, 6 per trip. That is very close to BW.
However, Barrin also denounced the newer FRB, stating it was not what he had in mind. Economy wise it was fine, but he wants more (high ground advantage, etc) to SC2.

Just thinking economy alone, KESPA should use FRB, imo. While it could be better, FRB is quite easy to implement, so it would be a good approach.

(I feel like I have repeated this so many times in this thread, but no one reads and are just saying the same things lol oh well)

isnt FRB a mod?


I think it only involved map making changes however feel free to correct me if I'm wrong.

i am not that familiar with it, but i recall that it made a bunch of changes to gameplay and resource gathering in addition to just limiting the number of mineral patches/geysers.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=335302


I would not call it a bunch. It is summarized here: http://www.teamliquid.net/forum/viewpost.php?post_id=17788834
These changes are quite easy to make and implement.

maybe for blizzard, but any modification to the game play has to be implemented globally not on a tournament by tournament basis. it causes a bunch of practical issues.


If anyone can, it would be KESPA that basically forces Blizzard to change something.
or at least consider it much more than when the community has brought it up time and time again
T P Z sagi
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
March 18 2013 20:40 GMT
#269
On March 19 2013 05:32 dAPhREAk wrote:
Show nested quote +
On March 19 2013 05:17 Targe wrote:
On March 19 2013 05:15 dAPhREAk wrote:
On March 19 2013 05:11 purakushi wrote:
On March 19 2013 05:07 Targe wrote:
On March 19 2013 04:53 ch33psh33p wrote:
People REALLY need to read Barin's analysis on base resource management in map making before saying anything about this FS. Kespa's analysis seems extremely off, as any kind of testing has shown that this is not the way to go about making more BW-esque dynamic maps.


Didn't he come to the conclusion that 6 mineral fields didn't work out as well as he expected?
If the map doesn't work out I'm sure kespa will drop the idea, but hey, it will lead to some weird games for now ^^


Yes he did. He updated it to 8 minerals, 4 per trip, 1 hyg, 6 per trip. That is very close to BW.
However, Barrin also denounced the newer FRB, stating it was not what he had in mind. Economy wise it was fine, but he wants more (high ground advantage, etc) to SC2.

Just thinking economy alone, KESPA should use FRB, imo. While it could be better, FRB is quite easy to implement, so it would be a good approach.

(I feel like I have repeated this so many times in this thread, but no one reads and are just saying the same things lol oh well)

isnt FRB a mod?


I think it only involved map making changes however feel free to correct me if I'm wrong.

i am not that familiar with it, but i recall that it made a bunch of changes to gameplay and resource gathering in addition to just limiting the number of mineral patches/geysers.

Gameplay Modifications:

Mineral: 4 minerals per trip (from 5), new graphic
Rich Mineral: 6 minerals per trip (from 7)
Gas: 5000 gas per geyser (from 2500)
Gas: 4 per trip gas geysers gone (basically), you can only use 6 per trip geysers, sorry.
MULE: 24 minerals per trip (from 30)
Inject Larva: 3 larva per cast (from 4)

http://www.teamliquid.net/forum/viewmessage.php?topic_id=335302


Nvm me then. My bad.
11/5/14 CATACLYSM | The South West's worst Falco main
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
March 18 2013 20:52 GMT
#270
The main issue that I have with Barrin's second FRB mod (8min/4pertrip) is that while it reduces income to be similar to BW's, it does NOT reduce the AMOUNT of workers per base to be similar to BW's. I've always said that workers take up way too much supply in SCII...Biggest change being two gas instead of one.

This gold mineral change, while not optimum, at least allows for less workers overall meaning more army supply. I think in that regard it's a much better change.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Sherlock-Canada
Profile Joined June 2012
Canada269 Posts
March 18 2013 20:58 GMT
#271
I'm curious to see it in action, in spite of doubters. Barrin also said a year ago that he figured mapmakers were running out of creative options to make maps, but when I look at this pool of maps, I wonder.
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-18 23:11:24
March 18 2013 21:18 GMT
#272
On March 19 2013 05:52 Qwyn wrote:
The main issue that I have with Barrin's second FRB mod (8min/4pertrip) is that while it reduces income to be similar to BW's, it does NOT reduce the AMOUNT of workers per base to be similar to BW's. I've always said that workers take up way too much supply in SCII...Biggest change being two gas instead of one.

This gold mineral change, while not optimum, at least allows for less workers overall meaning more army supply. I think in that regard it's a much better change.


Yeah, there are other ways of doing what you mention. The main thing about Barrin's FRB is that it is straightforward.

Increasing the mining time solves the issue you mention (I had the actual numbers to get a BW economy somewhere, but it is something along the lines of ~5 seconds with 6 per trip; by default it is ~2.7 with 5 per trip), but then you get into the area of how quickly someone saturates a base and whatnot, which is especially important to the player with fewer bases.
SC2BW's implementation fixes all of these issues pretty well, but it requires triggers and messing with worker mining AI. I do not think Blizzard would like that, even though I highly prefer SC2BW's approach.

Really, though, you also have to consider that SC2 units cost more supply than BW units. Combined with macro booster mechanics, that is a huge reason why maxing is so easy.
T P Z sagi
Kyhol
Profile Blog Joined October 2008
Canada2575 Posts
March 18 2013 21:20 GMT
#273
These maps are sick. Definitely tuning in. I'm sick of seeing the same maps being played over and over, furthermore I generally don't enjoy the maps that blizzard makes.

Wishing you well.
Maghetti
Profile Joined May 2008
United States2429 Posts
March 18 2013 21:25 GMT
#274
I got to say with the insane performance by the kespa players at MLG, HOTS, and this hilariously awesome and interesting map pool I am super pumped for the next round on SPL.
isaachukfan
Profile Blog Joined October 2011
Canada785 Posts
March 18 2013 21:42 GMT
#275
I can't see how face off would possibly be balanced unless it becomes cross spawns only, but other than that the maps look like they'd be really good for the game, especially fighting spirit! However, I would like the first two to have some work done on the aesthetics, possibly including a reskin.
I'm a mennonite, yes I'm allowed to use a computer
Maghetti
Profile Joined May 2008
United States2429 Posts
March 18 2013 21:51 GMT
#276
It is forced cross spawns.
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
Last Edited: 2013-03-18 22:03:31
March 18 2013 22:00 GMT
#277
If that is supposed to look like the original colosseum map... they've raped it, raped it hard. :'(
EDIT : it just doesnt look like the same map anymore, I wonder why they even bothered giving it the same name

Some of the maps could use some more aesthetic smuck aswell to be honest. Some of those maps look really dull, and that is not saying anything about the layout. The maps here on TL generally just look so much prettier. Gameplay wise it might still turn out to be pretty interesting tho.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
March 18 2013 22:01 GMT
#278
On March 19 2013 06:51 Maghetti wrote:
It is forced cross spawns.

uuh... what's the point of having those other (crazy) spawn positions then?
TY <3 Cure <3 Inno <3 Special <3
Maghetti
Profile Joined May 2008
United States2429 Posts
March 18 2013 22:08 GMT
#279
On March 19 2013 07:01 Schelim wrote:
Show nested quote +
On March 19 2013 06:51 Maghetti wrote:
It is forced cross spawns.

uuh... what's the point of having those other (crazy) spawn positions then?

It is forced one way or the other 1/7 or 5/11.

■ Face Off v0.1 (페이스 오프)
▶ # of players : 4 (1, 5, 7, 11 o'clock) ▶ Size : 136 × 136
▶ Rush distance : 1~7 35 secs / 5~11 42 secs ▶ Mapmaker : Lunatic Sounds (주종현)
▶ Concept
The map creates different battle situations and map characteristics with two unique spawning position pairs within one map,

▶ Characteristics
① Only spawns diagonally - either 1/7 or 5/11 positions.
② 1~7 position calls for standard play, taking natural, then 3rd on the nearby hill then expanding counter-clockwise.
③ With 5~11 positions, air distance is short while the ground distance is much longer. Players can take either bases after their natural, and they will fight with high-tier units since they can secure four bases relatively easily. <-from one page back
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
March 18 2013 22:12 GMT
#280
aah, thanks. that makes sense. should be a really interesting - albeit crazy - map imo
TY <3 Cure <3 Inno <3 Special <3
althaz
Profile Joined May 2010
Australia1001 Posts
March 18 2013 22:12 GMT
#281
Fighting Spirit is a map I'd be really hoping to not roll Protoss on (the wider choke at the third and also between the nat and third in conjunction with the distance between them and the gold bases = bad for Toss).

I LOVE Sanctuary, looks like it's going to be a pretty amazing map.
The first rule we don't talk about race conditions. of race conditions is
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
March 18 2013 22:15 GMT
#282
As always the thing to remember with Proleague is that since you race pick for the different maps imbalances won't be that imbalanced, since you won't be forced to play the maps with races that are worse on them typically.
Miragee
Profile Joined December 2009
8616 Posts
Last Edited: 2013-03-18 22:17:54
March 18 2013 22:16 GMT
#283
On March 18 2013 16:45 Dodgin wrote:
Kespa really isn't afraid to pull out the insane maps huh.


And that's actually good. How long we have been waiting for really good and interesting maps? And that only because no one has the balls to do it. Gladly KeSPA has them.

How many patches has each base on the Fighting Spirit remake?
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 18 2013 22:21 GMT
#284
On March 19 2013 02:14 Bagi wrote:
Show nested quote +
On March 19 2013 02:03 Nine Gates wrote:
On March 19 2013 01:46 Mohdoo wrote:
I need to see a top tier game on all gold bases. Too awesome.

II also think it's hilarious how we all hate gold bases until the ENTIRE map is gold bases.
People generally dislike nonstandard gimmick maps. But everyone loves everything Kespa regurgitates out, especially if there's a side dish of nostalgia. Just like Arkanoid.

Indeed, talk about a double standard. Imagine Blizzard releasing a map like Artemis, it would be instantly labeled the worst map ever and nobody would ever play on it.

The fighting spirit gimmick will also never catch on, imagine re-learning every single timing just for one map. Who knows what kind of unstoppable all-ins a totally revamped economy would produce.

Overall I'm not terribly impressed with the kespa maps so far. The GSL mapmakers have a far better record in creating good maps, both aesthetically and gameplay-wise.

I agree with the KESPA maps being very aesthetically bland, but otherwise these new concepts can only increases SC 2s lifespan and maybe even better it's gameplay
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
monitor
Profile Blog Joined June 2010
United States2408 Posts
March 18 2013 22:23 GMT
#285
I've got quite a few rants about the maps and not much good to say, so be warned in advance! I hope Str can make some better maps for KeSPA to test out.

Artemis may be the worst looking map I've ever seen, aesthetically. The layout is decent but has too many expos and isn't interesting. It looks unfathomably bad like a 3rd grader made it... but Str-18 isn't a third grader! He usually makes some good maps but this is not one of them.

Colosseum has a little better layout and aesthetics than Artemis. My only issue is that the fourth is quite difficult, which is different than the BW map (due to proportion differences in the two games). I mean, it's ok, but not what we could have.

Face Off is force cross, so either you spawn in a normal 2p map or you get a bizarre, potentially very imbalanced map. I don't like that the air distance is way farther than ground in the back to back main spawn. Other than that, the layout is relatively boring compared to maps we've seen in the past from KeSPA like Andromeda and Bifrost. The expansion line is linear and boring; the expos are placed just to maintain balance across all the spawn positions, not to be interesting.

Golden Spirit doesn't look to be made correctly imo. The ramps and chokes aren't equal for both starting positions like they were in BW. It's probably because he wants the attacker to have a 3x ramp to attack into no matter what. I guess it'll work but it could be a little unfair. Gold bases are dumb. In this case, they basically change the entire balance of SC2. They'll change builds, timings, etc. I'm fine with maps that have weird strategies like Andromeda, but not maps that just fuck up the game for the sake of fucking it up.

Sanctuary has the most clever layout, the author has done a good job laying out the map. What's bad about it is the short air distance and long ground. HotS has already shown that air play, especially Terran, is incredibly strong. The layout of Sanctuary heavily encourages turtling because air counterattacks are so easy, especially if the middle bases are taken. The aesthetics seem the best of all the maps but they're WoL! I want some new HotS textures!
https://liquipedia.net/starcraft2/Monitor
Ace Frehley
Profile Joined December 2012
2030 Posts
March 18 2013 22:27 GMT
#286
These weird maps will encourage a lot of mirrors in proleague :/
...
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
March 18 2013 22:43 GMT
#287
On March 19 2013 07:16 Miragee wrote:
Show nested quote +
On March 18 2013 16:45 Dodgin wrote:
Kespa really isn't afraid to pull out the insane maps huh.


And that's actually good. How long we have been waiting for really good and interesting maps? And that only because no one has the balls to do it. Gladly KeSPA has them.


This. Great to see some real initiative in mixing up the pools. I prefer GSL overall, but throughout WoL there were many instances of them letting their pools stagnate for too long. Daybreak, Cloud, Metalopolis, Dual Site, Crossfire, and Antiga have all been maps in that league that long overstayed their welcome.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
LockeTazeline
Profile Blog Joined June 2012
2390 Posts
Last Edited: 2013-03-19 01:14:09
March 19 2013 01:10 GMT
#288
I watch GSL for top competitive play. I watch Proleague for entertainment and fantasy.

Honestly, I'm glad that there's a prestigious tournament out there that's willing to experiment with maps and try crazy stuff. It might (probably) won't be balanced, but who cares. We've got plenty of that already. Off the walls maps guarantee original and interesting play.

Edit: Of course, other tournaments can't really afford to be that crazy as it would ruin their legitimacy. It only works for Proleague because their format allows maps to be picked for specific players.
Spacekyod
Profile Joined December 2010
United States818 Posts
March 19 2013 02:15 GMT
#289
Mmmm... Colosseum and Sanctuary. Hope they pass and we get to see some games on them.
Riders of the Plastic Groove. "When all-in fails, all-in again!" Finally... Make way for the real DONG!
rice_devOurer
Profile Joined July 2012
United States773 Posts
Last Edited: 2013-03-19 02:18:07
March 19 2013 02:17 GMT
#290
lol, as someone who juggles bw and sc2, i look forward to seeing the differences between the games here.
FS, of course
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
polishedturd
Profile Joined October 2010
United States505 Posts
March 19 2013 02:19 GMT
#291
so excited for fighting spirit
http://i.imgur.com/EbrnM.jpg
cekkmt
Profile Joined November 2010
United States352 Posts
March 19 2013 02:19 GMT
#292
Artemis seems like it is really low eco
cekkmt
Profile Joined November 2010
United States352 Posts
March 19 2013 02:21 GMT
#293
On March 19 2013 07:27 Ace Frehley wrote:
These weird maps will encourage a lot of mirrors in proleague :/

The thing is, sometimes race snipers are sent out on some of these maps. Kt.Action was continuously sent out on a zerg unfavored map cause Action sucked at ZvZ and became specialized by playign zerg on that map(forget the name).
PH
Profile Blog Joined June 2008
United States6173 Posts
March 19 2013 02:22 GMT
#294
It's not a real Colosseum unless it has a cliff behind the main to ruin every game on it 'til they FINALLY wised up months later and removed it.
Hello
Velinath
Profile Blog Joined March 2011
United States694 Posts
March 19 2013 02:24 GMT
#295
Hahaha, that fighting spirit. I look forward to seeing games on that map.
Delphiki
Profile Joined October 2012
Philippines1955 Posts
March 19 2013 02:24 GMT
#296
Hope kespa would make sniper ridge
Die4Ever
Profile Joined August 2010
United States17721 Posts
March 19 2013 02:25 GMT
#297
wow these maps look insane lol, very curious to see how they play out
"Expert" mods4ever.com
Die4Ever
Profile Joined August 2010
United States17721 Posts
March 19 2013 02:26 GMT
#298
On March 19 2013 11:21 cekkmt wrote:
Show nested quote +
On March 19 2013 07:27 Ace Frehley wrote:
These weird maps will encourage a lot of mirrors in proleague :/

The thing is, sometimes race snipers are sent out on some of these maps. Kt.Action was continuously sent out on a zerg unfavored map cause Action sucked at ZvZ and became specialized by playign zerg on that map(forget the name).

even still though, look how many mirrors were played in PL, it's pretty painful to watch
"Expert" mods4ever.com
Psyonic_Reaver
Profile Blog Joined June 2007
United States4338 Posts
March 19 2013 02:29 GMT
#299
These maps actually make me want to play again.
So wait? I'm bad? =(
TeslasPigeon
Profile Joined March 2012
464 Posts
Last Edited: 2013-03-19 02:47:38
March 19 2013 02:46 GMT
#300
On March 19 2013 11:26 Die4Ever wrote:
Show nested quote +
On March 19 2013 11:21 cekkmt wrote:
On March 19 2013 07:27 Ace Frehley wrote:
These weird maps will encourage a lot of mirrors in proleague :/

The thing is, sometimes race snipers are sent out on some of these maps. Kt.Action was continuously sent out on a zerg unfavored map cause Action sucked at ZvZ and became specialized by playign zerg on that map(forget the name).

even still though, look how many mirrors were played in PL, it's pretty painful to watch


I was under the impression that the teams didn't know who the opponent was until a few days before the round, in attempt to stop match fixing.

edit:

On March 19 2013 11:24 Delphiki wrote:
Hope kespa would make sniper ridge


Without high ground mechanics there isn't much soul left in the map.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
March 19 2013 02:59 GMT
#301
On March 19 2013 06:18 purakushi wrote:
Show nested quote +
On March 19 2013 05:52 Qwyn wrote:
The main issue that I have with Barrin's second FRB mod (8min/4pertrip) is that while it reduces income to be similar to BW's, it does NOT reduce the AMOUNT of workers per base to be similar to BW's. I've always said that workers take up way too much supply in SCII...Biggest change being two gas instead of one.

This gold mineral change, while not optimum, at least allows for less workers overall meaning more army supply. I think in that regard it's a much better change.


Yeah, there are other ways of doing what you mention. The main thing about Barrin's FRB is that it is straightforward.

Increasing the mining time solves the issue you mention (I had the actual numbers to get a BW economy somewhere, but it is something along the lines of ~5 seconds with 6 per trip; by default it is ~2.7 with 5 per trip), but then you get into the area of how quickly someone saturates a base and whatnot, which is especially important to the player with fewer bases.
SC2BW's implementation fixes all of these issues pretty well, but it requires triggers and messing with worker mining AI. I do not think Blizzard would like that, even though I highly prefer SC2BW's approach.

Really, though, you also have to consider that SC2 units cost more supply than BW units. Combined with macro booster mechanics, that is a huge reason why maxing is so easy.


Map maker's main argument seems to be connected to wanting to reduce workers per base. I don't think he'd opt for new FRB if, as you say, new FRB doesn't address saturation.
Carsten69
Profile Joined October 2012
3 Posts
Last Edited: 2013-03-19 03:13:20
March 19 2013 03:01 GMT
#302
tl;dr - meaningless ramble about FRB and implications of pure gold on FS, I also love all those new maps, mostly for how different they are.

---


I don't think people in this thread fully understand the implications of the gold bases on FS (I'm not sure I do either).

They won't give you an insane economy in the middle-to-late game (unless you expand crazily and retain the same overall worker count that you're used to, both of which are probably inadvisable). It will however, give you way more minerals in the very early game.

It's hard to speak of balance since you can get more of everything earlier. Early pools seem strong though, since fewer workers yield more, you will not only have more minerals, but also have more larvae to make units with.

So many implications though.. Muling is worse compared to regular mining on an all-gold map relatively. Worker scouting is more expensive. Likewise is pulling a worker off to build, unless you're oversaturating.
It's hard to think of it all - and I don't even know if harassment is stronger or weaker (fewer potential kills that are more easily replenished vs. more of an impact with each kill).
Also, you require seven(!) fewer workers per base - that's almost a free expansion in and of itself - and you saturate waay faster allowing you to divert income into infrastructure earlier...

The more I think of it, the more I believe this is not the right way to go, I applaud the initiative though.

Starting with fewer workers might help some of the problems I see, but I think adjusting the ratios would also be good.

There's 10% less resources per base, for both mins and gas, but the gas is mined slower and the minerals are mined slightly faster than what we're used to in SC2. But I guess that's also more BW-esque, which seemingly is what they wanted.
If they made it 5 patches with 2100 minerals instead it'd mine out in a pace we're better used to, but that'd mess up the saturation number even more...


Gah! It's been a while since I read Barrin's thread, this was probably all discussed in great length there..

In the end I just hope the map turns out to be good.. Fighting Spirit's legacy deserves to be more than just a fun little gimmick..


The other maps look as wacky as I'd hoped and expected them to be - this is Proleague after all!

Artemis does a better job a the whole FRB thing I think, maybe FS'd work if the mains were blue minerals, but ENOUGH of that already..

On Colosseum I will echo the concern of a fourth others have had aswell, really like the alternative setup it has though.

I'm happy to see 'Transistor' from the last proleague mappreview making a sort of comeback, I absolutely love the mainbase layout, it just seems nigh impossible to stop drops on such a map though.. Especially after having seen the intensive medivac afterburner usage at MLG.
Also, it's a 2-in-1 map, which I'm not a big fan of (I have no rational explanation for this feeling however).

Finally, Sanctuary! A map with mirror symmetry as opposed to rotational which we ALWAYS see, that's a good thing in my book. Not as big a fan of the huge impassable lake in the middle though, and have a hard time imagining the bottom right bases coexist. I do think it could result in some interesting games though.

I realize I've sounded way too harsh on the maps, the reality is I'm psyched whenever I see atypical maps make it to leagues and tournaments, can't wait to see which of the maps here are selected and how the games to come will unfold on them, and eventually how they might patch up the maps!
megapants
Profile Blog Joined December 2009
United States1314 Posts
March 19 2013 03:04 GMT
#303
hope all these maps make it through, particularly face off and sanctuary
a176
Profile Blog Joined August 2009
Canada6688 Posts
March 19 2013 03:08 GMT
#304
On March 19 2013 04:31 grunge wrote:
Have any of you played this map? Go and play it right now and tell me how un-brood war it plays like. I remember maxing my army off of two bases in brood war.

...no


i dont think $$$BGH$$$ was ever used for proleague
starleague forever
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
March 19 2013 03:21 GMT
#305
Fighting Spirit omg lol
Nada's body is South Korea's greatest weapon.
LeeDawg
Profile Joined April 2012
United States1306 Posts
March 19 2013 03:43 GMT
#306
holy fighting spirit batman
:-)
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
March 19 2013 03:44 GMT
#307
On March 19 2013 11:46 TeslasPigeon wrote:
Show nested quote +
On March 19 2013 11:26 Die4Ever wrote:
On March 19 2013 11:21 cekkmt wrote:
On March 19 2013 07:27 Ace Frehley wrote:
These weird maps will encourage a lot of mirrors in proleague :/

The thing is, sometimes race snipers are sent out on some of these maps. Kt.Action was continuously sent out on a zerg unfavored map cause Action sucked at ZvZ and became specialized by playign zerg on that map(forget the name).

even still though, look how many mirrors were played in PL, it's pretty painful to watch


I was under the impression that the teams didn't know who the opponent was until a few days before the round, in attempt to stop match fixing.

that's stopped with this season of PL, they used to know the lineups only on the day to stop matchfix, but they now know it a few days before
ModeratorRetired LR Bonjwa
TL+ Member
TeslasPigeon
Profile Joined March 2012
464 Posts
March 19 2013 05:07 GMT
#308
On March 19 2013 12:44 opterown wrote:
Show nested quote +
On March 19 2013 11:46 TeslasPigeon wrote:
On March 19 2013 11:26 Die4Ever wrote:
On March 19 2013 11:21 cekkmt wrote:
On March 19 2013 07:27 Ace Frehley wrote:
These weird maps will encourage a lot of mirrors in proleague :/

The thing is, sometimes race snipers are sent out on some of these maps. Kt.Action was continuously sent out on a zerg unfavored map cause Action sucked at ZvZ and became specialized by playign zerg on that map(forget the name).

even still though, look how many mirrors were played in PL, it's pretty painful to watch


I was under the impression that the teams didn't know who the opponent was until a few days before the round, in attempt to stop match fixing.

that's stopped with this season of PL, they used to know the lineups only on the day to stop matchfix, but they now know it a few days before


Are the two players that play on the map still chosen without the opposing team's knowledge until it is revealed?
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
March 19 2013 05:27 GMT
#309
On March 19 2013 14:07 TeslasPigeon wrote:
Show nested quote +
On March 19 2013 12:44 opterown wrote:
On March 19 2013 11:46 TeslasPigeon wrote:
On March 19 2013 11:26 Die4Ever wrote:
On March 19 2013 11:21 cekkmt wrote:
On March 19 2013 07:27 Ace Frehley wrote:
These weird maps will encourage a lot of mirrors in proleague :/

The thing is, sometimes race snipers are sent out on some of these maps. Kt.Action was continuously sent out on a zerg unfavored map cause Action sucked at ZvZ and became specialized by playign zerg on that map(forget the name).

even still though, look how many mirrors were played in PL, it's pretty painful to watch


I was under the impression that the teams didn't know who the opponent was until a few days before the round, in attempt to stop match fixing.

that's stopped with this season of PL, they used to know the lineups only on the day to stop matchfix, but they now know it a few days before


Are the two players that play on the map still chosen without the opposing team's knowledge until it is revealed?

yes
ModeratorRetired LR Bonjwa
TL+ Member
andeh
Profile Blog Joined August 2009
United States904 Posts
March 19 2013 05:31 GMT
#310
love how kespa map makers have the balls and resources to do absolutelyu crazy stuff like this
purakushi
Profile Joined August 2012
United States3301 Posts
March 19 2013 12:04 GMT
#311
On March 19 2013 11:59 LaLuSh wrote:
Show nested quote +
On March 19 2013 06:18 purakushi wrote:
On March 19 2013 05:52 Qwyn wrote:
The main issue that I have with Barrin's second FRB mod (8min/4pertrip) is that while it reduces income to be similar to BW's, it does NOT reduce the AMOUNT of workers per base to be similar to BW's. I've always said that workers take up way too much supply in SCII...Biggest change being two gas instead of one.

This gold mineral change, while not optimum, at least allows for less workers overall meaning more army supply. I think in that regard it's a much better change.


Yeah, there are other ways of doing what you mention. The main thing about Barrin's FRB is that it is straightforward.

Increasing the mining time solves the issue you mention (I had the actual numbers to get a BW economy somewhere, but it is something along the lines of ~5 seconds with 6 per trip; by default it is ~2.7 with 5 per trip), but then you get into the area of how quickly someone saturates a base and whatnot, which is especially important to the player with fewer bases.
SC2BW's implementation fixes all of these issues pretty well, but it requires triggers and messing with worker mining AI. I do not think Blizzard would like that, even though I highly prefer SC2BW's approach.

Really, though, you also have to consider that SC2 units cost more supply than BW units. Combined with macro booster mechanics, that is a huge reason why maxing is so easy.


Map maker's main argument seems to be connected to wanting to reduce workers per base. I don't think he'd opt for new FRB if, as you say, new FRB doesn't address saturation.


Yeah, that's true. I was mainly letting him know of the great data and information that was already compiled there.
SC2 would not have the issue the author mentions if players were more aggressive so they are constantly remaking units and whatnot. Everything in HotS is way more aggressive than WoL, and I am thinking the author does not fully realise that, yet.
I do agree with him, though. I wish SC2 was not so supply heavy on everything.
T P Z sagi
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-19 12:37:50
March 19 2013 12:14 GMT
#312
On March 19 2013 12:01 Carsten69 wrote:
tl;dr - meaningless ramble about FRB and implications of pure gold on FS, I also love all those new maps, mostly for how different they are.

---


I don't think people in this thread fully understand the implications of the gold bases on FS (I'm not sure I do either).

They won't give you an insane economy in the middle-to-late game (unless you expand crazily and retain the same overall worker count that you're used to, both of which are probably inadvisable). It will however, give you way more minerals in the very early game.

It's hard to speak of balance since you can get more of everything earlier. Early pools seem strong though, since fewer workers yield more, you will not only have more minerals, but also have more larvae to make units with.

So many implications though.. Muling is worse compared to regular mining on an all-gold map relatively. Worker scouting is more expensive. Likewise is pulling a worker off to build, unless you're oversaturating.
It's hard to think of it all - and I don't even know if harassment is stronger or weaker (fewer potential kills that are more easily replenished vs. more of an impact with each kill).
Also, you require seven(!) fewer workers per base - that's almost a free expansion in and of itself - and you saturate waay faster allowing you to divert income into infrastructure earlier...

The more I think of it, the more I believe this is not the right way to go, I applaud the initiative though.

Starting with fewer workers might help some of the problems I see, but I think adjusting the ratios would also be good.

There's 10% less resources per base, for both mins and gas, but the gas is mined slower and the minerals are mined slightly faster than what we're used to in SC2. But I guess that's also more BW-esque, which seemingly is what they wanted.
If they made it 5 patches with 2100 minerals instead it'd mine out in a pace we're better used to, but that'd mess up the saturation number even more...


Gah! It's been a while since I read Barrin's thread, this was probably all discussed in great length there..

In the end I just hope the map turns out to be good.. Fighting Spirit's legacy deserves to be more than just a fun little gimmick..


All you have to do is try the map out for yourself (Global Play). Yes, we are aware that the map gives an insane income in the early game. That is one of the reasons why the author made it that way (reduce the early "boring" build order time), even though I feel that segment of the game should still be there (and is already way too quick in SC2). All of these implications you mention have already been discussed.
Also, the implications of gold bases and 1 high yield gas have been tested on a basic/intermediate levels, but it has never been shown how the best players work with it.
While it would accomplish some things differently, FRB was mentioned just as a valid suggestion, since it has some data to show how it affects the game.

As for balance? Zerg seems to be really strong on these sort of maps. Starbow had a similar income, and while it is a pretty different mod from SC2, in terms of production and expandability, Zerg was just so strong when Starbow was in that phase of testing.

MULEing rate can be fixed to be more in line with the increased mining rate, but I did not check if the author tweaked that. I do not even think MULEs are necessary, though. Perhaps in the late game, but it may not even be optimal to go immediate Orbital Command upon Barracks.

I think it is pretty obvious that changing the income/resource structure (and ultimately the income curve itself) so drastically is going to affect balance. Blizzard should improve the SC2 economy before they try and balance via unit changes, if they are going to interfere in the first place. I kind of wish KESPA would take that matter into their own hands, but I think once they see that the balance on such maps is totally wack, they are going to revert or try other things, yet those other things will otherwise be centred around the units for balance, which is the wrong way to go.

All in all, even if it is severely imbalanced, I am looking forward to what crazy things the players can do on such a map, because I know it'll be crazy.
T P Z sagi
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2013-03-19 12:32:32
March 19 2013 12:31 GMT
#313
I played Fighting Spirit on the Korean server yesterday and I actually liked how it wasn't worth muling because it meant a) I had more scans and b) I didn't have to get an orbital straight away if I didn't want to, which meant I had the extra 150 minerals towards something else like an extra factory early.

Even if the gold minerals don't work I really hope they add the map with a normal mineral layout. I love Fighting Spirit so damn much.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
NicksonReyes
Profile Blog Joined May 2010
Philippines4431 Posts
Last Edited: 2013-03-19 13:11:51
March 19 2013 13:10 GMT
#314
The Main-Natural layout of the inside mains of Face-Off looked really familiar to me. I then remembered it looks a bit similar to a new 3-player map they were testing before the current PL season started.
http://www.twitch.tv/nicegametv/b/342513719 (at 1:30:00)

I'm really excited for Sanctuary.
"Start yo" -FlaSh
vesicular
Profile Blog Joined March 2010
United States1310 Posts
March 19 2013 17:31 GMT
#315
The fact that these are Proleague maps makes the balance argument fairly moot. The question is, will they show good games? I think the answer is yes.
STX Fighting!
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 19 2013 17:59 GMT
#316
Maybe this could work for maps like Artemis and the new Fighting Spirit: Icarus set a precedent for mixed mineral fields with some gold and some plain. If these two maps turn out to give you too much income, they can tune this by replacing a few of the mineral patches by common blue ones. To me it would make more sense to have at least two blue patches for the natural bases for Fighting Spirit.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 19 2013 18:46 GMT
#317
I love how KeSPA is making new maps, should help vary up the playstyle and lead to interesting games. Too bad we are stuck on the same maps on ladder for what seems like eternity!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
March 19 2013 18:47 GMT
#318
On March 20 2013 03:46 BigFan wrote:
I love how KeSPA is making new maps, should help vary up the playstyle and lead to interesting games. Too bad we are stuck on the same maps on ladder for what seems like eternity!


Thankfully Blizzard said they'll rotate them a lot more often which is good news :D
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 19 2013 19:18 GMT
#319
On March 20 2013 03:47 Qikz wrote:
Show nested quote +
On March 20 2013 03:46 BigFan wrote:
I love how KeSPA is making new maps, should help vary up the playstyle and lead to interesting games. Too bad we are stuck on the same maps on ladder for what seems like eternity!


Thankfully Blizzard said they'll rotate them a lot more often which is good news :D

Blizzard says a lot of things. They won't introduce whacky Kespa maps to the ladder certainly.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-19 19:26:35
March 19 2013 19:25 GMT
#320
Blizzard should increase the number of maps and give us a few more vote-outs. It would be cool to have a vote-out process between you and your opponent among some of the maps you have not played last or something like that.
T P Z sagi
ACrow
Profile Joined October 2011
Germany6583 Posts
March 19 2013 19:37 GMT
#321
On March 20 2013 04:18 Grumbels wrote:
Show nested quote +
On March 20 2013 03:47 Qikz wrote:
On March 20 2013 03:46 BigFan wrote:
I love how KeSPA is making new maps, should help vary up the playstyle and lead to interesting games. Too bad we are stuck on the same maps on ladder for what seems like eternity!


Thankfully Blizzard said they'll rotate them a lot more often which is good news :D

Blizzard says a lot of things. They won't introduce whacky Kespa maps to the ladder certainly.

Planet S...?
Get off my lawn, young punks
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
March 19 2013 19:57 GMT
#322
On March 20 2013 04:37 ACrow wrote:
Show nested quote +
On March 20 2013 04:18 Grumbels wrote:
On March 20 2013 03:47 Qikz wrote:
On March 20 2013 03:46 BigFan wrote:
I love how KeSPA is making new maps, should help vary up the playstyle and lead to interesting games. Too bad we are stuck on the same maps on ladder for what seems like eternity!


Thankfully Blizzard said they'll rotate them a lot more often which is good news :D

Blizzard says a lot of things. They won't introduce whacky Kespa maps to the ladder certainly.

Planet S...?

It's not whacky.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
ACrow
Profile Joined October 2011
Germany6583 Posts
Last Edited: 2013-03-19 20:04:28
March 19 2013 20:03 GMT
#323
On March 20 2013 04:57 Grumbels wrote:
Show nested quote +
On March 20 2013 04:37 ACrow wrote:
On March 20 2013 04:18 Grumbels wrote:
On March 20 2013 03:47 Qikz wrote:
On March 20 2013 03:46 BigFan wrote:
I love how KeSPA is making new maps, should help vary up the playstyle and lead to interesting games. Too bad we are stuck on the same maps on ladder for what seems like eternity!


Thankfully Blizzard said they'll rotate them a lot more often which is good news :D

Blizzard says a lot of things. They won't introduce whacky Kespa maps to the ladder certainly.

Planet S...?

It's not whacky.

It is whacky. Less than others Kespa has made, but whacky.
Get off my lawn, young punks
nerium
Profile Blog Joined November 2007
Philippines512 Posts
March 19 2013 20:56 GMT
#324
Zomg fighting spirit! I'm having flashbacks on playing FS all the time in BW ladder since every room is playing on it. I remembered flash doing horrible things (that 999999 tank turtle) on this map while watching zerg units die to tank fire
Lulz is a corrupted version of LOL
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
March 20 2013 11:35 GMT
#325
Any chance on us getting a hold of these maps?
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
March 20 2013 11:36 GMT
#326
On March 20 2013 20:35 DyEnasTy wrote:
Any chance on us getting a hold of these maps?

you have global play!
ModeratorRetired LR Bonjwa
TL+ Member
Lysergic
Profile Joined December 2010
United States355 Posts
March 20 2013 11:40 GMT
#327
They're on NA in Custom Games. Search for kespa
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
March 20 2013 15:53 GMT
#328
When does round 4 start? I can't find a schedule anywhere.
Too weird to live, too rare to die.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
March 20 2013 15:53 GMT
#329
On March 21 2013 00:53 Firkraag8 wrote:
When does round 4 start? I can't find a schedule anywhere.

I dont think we know officially yet. The casters just said there would be a "month long" break
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Tabashi
Profile Joined June 2011
Belgium129 Posts
March 22 2013 03:56 GMT
#330
Fighting spirit is probably the most stupid map I have ever seen... I just don't understand the logic behind that map. You'll have more minerals than normal, but the gas amount will remain the same. So as protoss or zerg, you'll just have to double expand to get rid of the mineral overflow (or make a ton of lings/zealots, but of course we all know that this would be a stupid thing to do in all match ups), where terran can either bunker rush/marine rush or also double expand. My point is that there are more viable options for terran on this map, than for the other 2 races. BAD.

All the above is of course if they decide to not add rich vespene geysers to the main bases.
"I'll be the hero you deserve." - HerO, aKa the Batman Protoss
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 22 2013 04:00 GMT
#331
On March 22 2013 12:56 Tabashi wrote:
Fighting spirit is probably the most stupid map I have ever seen... I just don't understand the logic behind that map. You'll have more minerals than normal, but the gas amount will remain the same. So as protoss or zerg, you'll just have to double expand to get rid of the mineral overflow (or make a ton of lings/zealots, but of course we all know that this would be a stupid thing to do in all match ups), where terran can either bunker rush/marine rush or also double expand. My point is that there are more viable options for terran on this map, than for the other 2 races. BAD.

All the above is of course if they decide to not add rich vespene geysers to the main bases.

All geysers on Fighting Spirit are rich vespene geysers.
ㅇㅅㅌㅅ
discomatt
Profile Joined March 2012
113 Posts
March 22 2013 04:03 GMT
#332
On March 22 2013 13:00 eviltomahawk wrote:
Show nested quote +
On March 22 2013 12:56 Tabashi wrote:
Fighting spirit is probably the most stupid map I have ever seen... I just don't understand the logic behind that map. You'll have more minerals than normal, but the gas amount will remain the same. So as protoss or zerg, you'll just have to double expand to get rid of the mineral overflow (or make a ton of lings/zealots, but of course we all know that this would be a stupid thing to do in all match ups), where terran can either bunker rush/marine rush or also double expand. My point is that there are more viable options for terran on this map, than for the other 2 races. BAD.

All the above is of course if they decide to not add rich vespene geysers to the main bases.

All geysers on Fighting Spirit are rich vespene geysers.


2x Geysers. Usual rich vespene is 1.5x
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2013-03-22 04:06:37
March 22 2013 04:05 GMT
#333
On March 22 2013 13:03 discomatt wrote:
Show nested quote +
On March 22 2013 13:00 eviltomahawk wrote:
On March 22 2013 12:56 Tabashi wrote:
Fighting spirit is probably the most stupid map I have ever seen... I just don't understand the logic behind that map. You'll have more minerals than normal, but the gas amount will remain the same. So as protoss or zerg, you'll just have to double expand to get rid of the mineral overflow (or make a ton of lings/zealots, but of course we all know that this would be a stupid thing to do in all match ups), where terran can either bunker rush/marine rush or also double expand. My point is that there are more viable options for terran on this map, than for the other 2 races. BAD.

All the above is of course if they decide to not add rich vespene geysers to the main bases.

All geysers on Fighting Spirit are rich vespene geysers.


2x Geysers. Usual rich vespene is 1.5x

Ah, yes. Was about to edit that into my post.

The Fighting Spirit rich geysers are modded to return 8 gas per trip, as opposed to the 4 gas for normal geysers or 6 gas for the original rich geysers.
ㅇㅅㅌㅅ
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
March 22 2013 07:20 GMT
#334
which means you'll mine just as much gas per base as usually, but you only need half the workers to do it. the map is really an experiment on what would happen if you change the economy of sc2. i hope we get to see a lot of lategame (although i'm a little doubtful), as smart players would get much fewer workers on FS, which leads to some interesting implications. it's probably gonna be mostly TvT though.
TY <3 Cure <3 Inno <3 Special <3
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
March 22 2013 07:58 GMT
#335
On March 19 2013 21:31 Qikz wrote:
I played Fighting Spirit on the Korean server yesterday and I actually liked how it wasn't worth muling because it meant a) I had more scans and b) I didn't have to get an orbital straight away if I didn't want to, which meant I had the extra 150 minerals towards something else like an extra factory early.

Even if the gold minerals don't work I really hope they add the map with a normal mineral layout. I love Fighting Spirit so damn much.

Have you tried going for mass extra supplies? I remember that BaBy I think was experimenting using his OC energy on those instead of mules and it really changed up everything.

I would love if the creativity of the KeSPA players would bring underused mechanics such as this, and contaminate into mass use. Because I think, from a viewer's point of view contaminating a robo seconds before the crucial unit comes out is really tense and good to watch. And well, extra supply would just leave to fun strats probably where you can save 5-600 minerals for 2 extra raxes - also makes drops destroying supply depots that much more valuable.
The heart's eternal vow
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 22 2013 08:09 GMT
#336
On March 22 2013 16:58 PVJ wrote:
Show nested quote +
On March 19 2013 21:31 Qikz wrote:
I played Fighting Spirit on the Korean server yesterday and I actually liked how it wasn't worth muling because it meant a) I had more scans and b) I didn't have to get an orbital straight away if I didn't want to, which meant I had the extra 150 minerals towards something else like an extra factory early.

Even if the gold minerals don't work I really hope they add the map with a normal mineral layout. I love Fighting Spirit so damn much.

Have you tried going for mass extra supplies? I remember that BaBy I think was experimenting using his OC energy on those instead of mules and it really changed up everything.

I would love if the creativity of the KeSPA players would bring underused mechanics such as this, and contaminate into mass use. Because I think, from a viewer's point of view contaminating a robo seconds before the crucial unit comes out is really tense and good to watch. And well, extra supply would just leave to fun strats probably where you can save 5-600 minerals for 2 extra raxes - also makes drops destroying supply depots that much more valuable.


Extra supply also means you get 16 supply for 100 minerals, so you don't need to spend the minerals and those minerals would actually be not on the map to begin with. A very good Terran would also use extra supplies with 3 OCs on 2 base, when he cannot take his 3rd yet, because he doesn't really want to mule and mine out his 2 bases faster.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
StarStruck
Profile Blog Joined April 2010
25339 Posts
March 22 2013 08:23 GMT
#337
On March 20 2013 04:18 Grumbels wrote:
Show nested quote +
On March 20 2013 03:47 Qikz wrote:
On March 20 2013 03:46 BigFan wrote:
I love how KeSPA is making new maps, should help vary up the playstyle and lead to interesting games. Too bad we are stuck on the same maps on ladder for what seems like eternity!


Thankfully Blizzard said they'll rotate them a lot more often which is good news :D

Blizzard says a lot of things. They won't introduce whacky Kespa maps to the ladder certainly.


*Looks at Blizzard's maps.* You mean to tell me their maps aren't whacky? -.^ In either case, it's rare that they change the map pool and even rarer to see maps not from them make it, but certainly we'll see a few more creep in there sooner rather than later. Also a lot of these maps aren't that new as they are ported hallmarks trying a few different things.
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-23 18:38:06
March 23 2013 16:41 GMT
#338
KESPA Fighting Spirit was just updated with a new version. It replaces one gold mineral field with a regular one in each base (except the centre). 5gold1blue/1hyg. 8gold/2hyg in centre.

Personally, I like the early/mid game, so I think 3 and 3 would be good, or at least 4 gold and 2 blue. Oh well, we'll see. I hope this map gets used, with its non-standard resources.
T P Z sagi
alvadr
Profile Joined May 2012
135 Posts
March 23 2013 17:09 GMT
#339
On March 18 2013 16:37 FabledIntegral wrote:
All gold :o. Which race would that favor...? Zerg as they can pump out drones faster as they are then limited by larvae instead of minerals? :o. Also since they start out with 3 larvae instead of 1... even slightly bigger boost early game?!



I think Terran, because of Mules

Imagine the money
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
March 23 2013 17:16 GMT
#340
On March 24 2013 02:09 alvadr wrote:
Show nested quote +
On March 18 2013 16:37 FabledIntegral wrote:
All gold :o. Which race would that favor...? Zerg as they can pump out drones faster as they are then limited by larvae instead of minerals? :o. Also since they start out with 3 larvae instead of 1... even slightly bigger boost early game?!



I think Terran, because of Mules

Imagine the money


Mules don't mine extra money from gold mineral patches, I think?
AdministratorBreak the chains
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
March 23 2013 17:20 GMT
#341
On March 24 2013 02:16 Zealously wrote:
Show nested quote +
On March 24 2013 02:09 alvadr wrote:
On March 18 2013 16:37 FabledIntegral wrote:
All gold :o. Which race would that favor...? Zerg as they can pump out drones faster as they are then limited by larvae instead of minerals? :o. Also since they start out with 3 larvae instead of 1... even slightly bigger boost early game?!



I think Terran, because of Mules

Imagine the money


Mules don't mine extra money from gold mineral patches, I think?

You are right. There was a patch that changed it a while back
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-23 17:34:10
March 23 2013 17:33 GMT
#342
Gold minerals benefit Terran the least, as MULEs will not mean as much. I do not think the creator changed the amount of minerals per trip for MULEs, so yeah.
T P Z sagi
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
March 23 2013 17:40 GMT
#343
Really cool to see them coming up with new concepts. The WoL map pool didn't change enough.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
March 23 2013 17:40 GMT
#344
fighting spirits fighing^^
The harder it becomes, the more you should focus on the basics.
Cokefreak
Profile Joined June 2011
Finland8095 Posts
March 23 2013 17:42 GMT
#345
On March 19 2013 02:33 Snoodles wrote:
Are these maps available on the EU server?

Anyone know?
crbox
Profile Joined August 2010
Canada1180 Posts
March 23 2013 17:48 GMT
#346
thank god some maps that diverge from the norm.. Let's see how they play out now.
GeekAbaddon
Profile Joined June 2011
United Kingdom29 Posts
March 25 2013 17:56 GMT
#347
On March 24 2013 02:42 Cokefreak wrote:
Show nested quote +
On March 19 2013 02:33 Snoodles wrote:
Are these maps available on the EU server?

Anyone know?


I think if you search custom games and Kespa they are available or just go onto Korean Region via Global Play.

(log into Sc2, log out and Regions on left hand side will show)
Knowledge Is Power, Guard It Well
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 25 2013 18:00 GMT
#348
When will these be used?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-26 21:57:37
March 26 2013 21:49 GMT
#349
Fighting Spirit has been updated again. As of this post, the changes are live only on KR. They got rid of "Type 2" of the map and just updated "[Test] KESPA Fighting Spirit".

2 regular vespene geysers in each main, still 5 gold and 1 blue minerals in all bases.
1 high yield gas (8 per trip) in all other bases.

They probably wanted to smooth out the early game gas income. I would still like fewer gold patches per base, though. At least, in the main, so there will be more of a early/mid game. I miss it so.

I hope that this becomes a popular map. Even though it is not perfect, experimenting with resources is good. I am sort of afraid Fighting Spirit may flop and then no other maps will try similar resources. Hope that KESPA can improve SC2! Maybe they will eventually implement a high-ground mechanic.

The novelty factor of HotS will only last so long before the game ultimately reverts to being stale... For some, I am sure that has already started even though the expansion just came out and professionals have not figured it out completely. Though, I do not think there is quite as much to figure out as people think.

The best thing that could happen is if Blizzard did something, but they will probably leave ladder maps like they are for a very long time. =\
T P Z sagi
FlaShFTW
Profile Blog Joined February 2010
United States10253 Posts
March 26 2013 21:58 GMT
#350
honestly these maps dont look too great. but hey, kespa maps always seem to surprise people!

hope the new FS style map will show off and take sc2 by storm.

the artemis one, low base count, reminds me of old school bw :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
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jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-03-26 22:03:55
March 26 2013 22:02 GMT
#351
"it doesnt get extra boost from gold = disadvantage"
????

mule is still an advantage like any other time.
(more minerals per trip + mine on top of scv)
age: 84 | location: california | sex: 잘함
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
March 26 2013 22:10 GMT
#352
On March 27 2013 07:02 jinorazi wrote:
"it doesnt get extra boost from gold = disadvantage"
????

mule is still an advantage like any other time.
(more minerals per trip + mine on top of scv)


Mules mine the same amount as an scv on Gold mineral patches, a patch changed this a while back.
Moderatorlickypiddy
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-03-26 22:15:26
March 26 2013 22:14 GMT
#353
On March 27 2013 07:10 NovemberstOrm wrote:
Show nested quote +
On March 27 2013 07:02 jinorazi wrote:
"it doesnt get extra boost from gold = disadvantage"
????

mule is still an advantage like any other time.
(more minerals per trip + mine on top of scv)


Mules mine the same amount as an scv on Gold mineral patches, a patch changed this a while back.

Not the same as an scv, just the same as they do on blue minerals I believe. Gold gives a boost to drones, probes, scvs but not mules so mules are not as good as on another map, but they are still good.

It's possible with how fast you mine out and how much less effective they are that supply drops might be better than mules though. But a supply depot also still costs the same amount which is fewer SCV trips, so the math is the same except that you mine out faster. And FS isn't like a super easy expansion map in SC2 so you might be on a pretty low base count a lot. This is their goal I think, so you have less supply in workers and more in army.
all's fair in love and melodies
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
March 26 2013 22:20 GMT
#354
On March 27 2013 07:10 NovemberstOrm wrote:
Show nested quote +
On March 27 2013 07:02 jinorazi wrote:
"it doesnt get extra boost from gold = disadvantage"
????

mule is still an advantage like any other time.
(more minerals per trip + mine on top of scv)


Mules mine the same amount as an scv on Gold mineral patches, a patch changed this a while back.


without checking patch notes i believe it mines same as blue.
age: 84 | location: california | sex: 잘함
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 26 2013 22:25 GMT
#355
On March 27 2013 06:49 purakushi wrote:
Fighting Spirit has been updated again. As of this post, the changes are live only on KR. They got rid of "Type 2" of the map and just updated "[Test] KESPA Fighting Spirit".

2 regular vespene geysers in each main, still 5 gold and 1 blue minerals in all bases.
1 high yield gas (8 per trip) in all other bases.

They probably wanted to smooth out the early game gas income. I would still like fewer gold patches per base, though. At least, in the main, so there will be more of a early/mid game. I miss it so.

I hope that this becomes a popular map. Even though it is not perfect, experimenting with resources is good. I am sort of afraid Fighting Spirit may flop and then no other maps will try similar resources. Hope that KESPA can improve SC2! Maybe they will eventually implement a high-ground mechanic.

The novelty factor of HotS will only last so long before the game ultimately reverts to being stale... For some, I am sure that has already started even though the expansion just came out and professionals have not figured it out completely. Though, I do not think there is quite as much to figure out as people think.

The best thing that could happen is if Blizzard did something, but they will probably leave ladder maps like they are for a very long time. =\


Golds just don't work, because how cheap and flexible Zerg production is,especially at the start a problem with golds. And if you keep the Main blue, Terrans will simply lift. In Addition Mules don't equal out the other races worker bonus with pure golds, which puts them at a disadvantage. Of course you can fix those imbalanes by putting in other imbalances.
So I prefer the Icarus idea, because you can optimize income even more by tending to your workers.
And changing maps is okay. Changing game mechanics is a no go as it throws of alot muscle training people have done. So you won't see that happen, atleast by Kespa who wants their players to be seen as elites.
WGT-Baal
Profile Blog Joined June 2008
France3422 Posts
March 26 2013 22:29 GMT
#356
OMG Fighting Spirit and Colloseum, I feel like I m back to BW! Gogo bring Gama gowon back!
Horang2 fan
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
March 26 2013 22:30 GMT
#357
On March 27 2013 07:25 FeyFey wrote:
Show nested quote +
On March 27 2013 06:49 purakushi wrote:
Fighting Spirit has been updated again. As of this post, the changes are live only on KR. They got rid of "Type 2" of the map and just updated "[Test] KESPA Fighting Spirit".

2 regular vespene geysers in each main, still 5 gold and 1 blue minerals in all bases.
1 high yield gas (8 per trip) in all other bases.

They probably wanted to smooth out the early game gas income. I would still like fewer gold patches per base, though. At least, in the main, so there will be more of a early/mid game. I miss it so.

I hope that this becomes a popular map. Even though it is not perfect, experimenting with resources is good. I am sort of afraid Fighting Spirit may flop and then no other maps will try similar resources. Hope that KESPA can improve SC2! Maybe they will eventually implement a high-ground mechanic.

The novelty factor of HotS will only last so long before the game ultimately reverts to being stale... For some, I am sure that has already started even though the expansion just came out and professionals have not figured it out completely. Though, I do not think there is quite as much to figure out as people think.

The best thing that could happen is if Blizzard did something, but they will probably leave ladder maps like they are for a very long time. =\


Golds just don't work, because how cheap and flexible Zerg production is,especially at the start a problem with golds. And if you keep the Main blue, Terrans will simply lift. In Addition Mules don't equal out the other races worker bonus with pure golds, which puts them at a disadvantage. Of course you can fix those imbalanes by putting in other imbalances.
So I prefer the Icarus idea, because you can optimize income even more by tending to your workers.
And changing maps is okay. Changing game mechanics is a no go as it throws of alot muscle training people have done. So you won't see that happen, atleast by Kespa who wants their players to be seen as elites.


I think you're point there is kind of counter intuative. If anything the players who can react to change more readily (even if it is in game mechanics (which wouldn't be a bad thing if different maps mixed it up)) would be seen as the elites and the Kespa players who (likely) practice the most would find it easier to change.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Arco
Profile Joined September 2009
United States2090 Posts
March 26 2013 22:32 GMT
#358
On March 24 2013 02:42 Cokefreak wrote:
Show nested quote +
On March 19 2013 02:33 Snoodles wrote:
Are these maps available on the EU server?

Anyone know?

They are on NA at least.
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-27 04:03:46
March 27 2013 02:45 GMT
#359
On March 27 2013 07:25 FeyFey wrote:
+ Show Spoiler +
On March 27 2013 06:49 purakushi wrote:
Fighting Spirit has been updated again. As of this post, the changes are live only on KR. They got rid of "Type 2" of the map and just updated "[Test] KESPA Fighting Spirit".

2 regular vespene geysers in each main, still 5 gold and 1 blue minerals in all bases.
1 high yield gas (8 per trip) in all other bases.

They probably wanted to smooth out the early game gas income. I would still like fewer gold patches per base, though. At least, in the main, so there will be more of a early/mid game. I miss it so.

I hope that this becomes a popular map. Even though it is not perfect, experimenting with resources is good. I am sort of afraid Fighting Spirit may flop and then no other maps will try similar resources. Hope that KESPA can improve SC2! Maybe they will eventually implement a high-ground mechanic.

The novelty factor of HotS will only last so long before the game ultimately reverts to being stale... For some, I am sure that has already started even though the expansion just came out and professionals have not figured it out completely. Though, I do not think there is quite as much to figure out as people think.

The best thing that could happen is if Blizzard did something, but they will probably leave ladder maps like they are for a very long time. =\


Golds just don't work, because how cheap and flexible Zerg production is,especially at the start a problem with golds. And if you keep the Main blue, Terrans will simply lift. In Addition Mules don't equal out the other races worker bonus with pure golds, which puts them at a disadvantage. Of course you can fix those imbalanes by putting in other imbalances.
So I prefer the Icarus idea, because you can optimize income even more by tending to your workers.
And changing maps is okay. Changing game mechanics is a no go as it throws of alot muscle training people have done. So you won't see that happen, atleast by Kespa who wants their players to be seen as elites.


While I am not discounting that golds benefit one race more than the other, players will adapt. Design comes before balance. At least what they are *trying* to do with these resource changes is good. We shall see.
I just hope the idea is not shut down just because the map itself may not be good for SC2. Though, I want FS to work, too.

As for MULEs, the amount of minerals mined is left alone (30 per trip, lasting for the same amount of time). That means Terran's unique macro mechanic is weaker than in vanilla SC2 while chronoboost and inject have no changes, so Terran loses some of the mineral edge they get with MULEs. I did tell the authors that they may want to increase the amount mined by MULEs to keep it in line with everything else, but it may not be necessary.

Really, it just boils down to gameplay. Theorycrafting is good sometimes but outright discounting something that *could* make SC2 better would be sad.

On March 27 2013 07:32 Arco wrote:
Show nested quote +
On March 24 2013 02:42 Cokefreak wrote:
On March 19 2013 02:33 Snoodles wrote:
Are these maps available on the EU server?

Anyone know?

They are on NA at least.


NA has all the maps, but they are not the latest version as of today. If you just want to test it out despite lag, go on KR.
T P Z sagi
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-27 16:33:28
March 27 2013 16:28 GMT
#360
Seems like some maps have been made OFFICIAL

[Official] KeSPA Korhal Floating Island (this is Face Off, just renamed)
[Official] KeSPA Sanctuary
[Official] KeSPA Fighting Spirit

I think the first two have been left the same, but FS has changed a lot. Here is the updated version:

- Mains have 8 blue minerals and 1 high yield gas
- Naturals have 8 blue minerals and 2 high yield gases (yes, this is not a typo)
- Centre has 8 gold minerals and 2 high yield gases
- Others have 8 blue minerals and 1 high yield gas

I really wish they stuck with the 5gold1blue minerals or some variation of that. I am just WTF at the 2 hyg at the natural. There is no way that is staying... >_>

Sigh, I was hoping KeSPA could change things up a bit. This is not the direction I was thinking. T_T
T P Z sagi
Gfire
Profile Joined March 2011
United States1699 Posts
March 27 2013 18:32 GMT
#361
Well, something they had a lot more in BW was resource variation from base to base. This was a big way of balancing and adjusting maps, and also making them play differently from each other. Now with high yield minerals and geysers, the possible combinations are way higher.

It will take some time to figure out the exact effects on gameplay but in time it will be much better for tournament map making overall. The ability to balance maps and the ability to make maps more interesting will be higher.
all's fair in love and melodies
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-27 18:41:41
March 27 2013 18:38 GMT
#362
Yeah, I just wish they tried something other than 8m per base. Outside of Korea, no other tournaments/organisations/Blizzard try non-standard maps/resources, so I am looking to KeSPA to work things. Oh well, time will tell/change things eventually. Hopefully, the Korean SC2 scene is not dead by then.
T P Z sagi
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-03-28 22:45:07
March 28 2013 18:23 GMT
#363
[Official] KeSPA Newkirk Redevelopment Precinct has been added.

It is basically a modified version of Blizzard's ladder map, Newkirk Precinct. From a quick glance, it just adds an entrance from the centre into each of the rocked expansions at 5:00 and 7:00. In doing so, it extends the ground-pathable terrain to below the lower watchtower. Some background aesthetic changes from the original, too.

http://oi49.tinypic.com/2njaejk.jpg

-----

Fighting Spirit's 2 high yield gases in the natural has been fixed to 2 regulars.
T P Z sagi
SamirDuran
Profile Joined May 2012
Philippines895 Posts
March 28 2013 18:45 GMT
#364
On March 29 2013 03:23 purakushi wrote:
[Official] KeSPA Newkirk Redevelopment has been added. (name is cut off in SC2, but I am assuming it says that)

It is basically a modified version of Blizzard's ladder map, Newkirk Precinct. From a quick glance, it just adds an entrance from the centre into each of the rocked expansions at 5:00 and 7:00. In doing so, it extends the ground-pathable terrain to below the lower watchtower. Some background aesthetic changes from the original, too.

http://oi49.tinypic.com/2njaejk.jpg

-----

Fighting Spirit's 2 high yield gases in the natural has been fixed to 2 regulars.

wow they really did good redeveloping newkirk precinct. Hopefully we'll see this map on ladder and replace the old newkirk
Don't practice until you can get it right, practice until you can't get it wrong.
( bush
Profile Joined April 2011
321 Posts
Last Edited: 2013-03-28 18:54:08
March 28 2013 18:52 GMT
#365
oh nvm -
oo
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2013-03-29 23:54:48
March 29 2013 23:22 GMT
#366
On March 29 2013 03:23 purakushi wrote:
[Official] KeSPA Newkirk Redevelopment Precinct has been added.

It is basically a modified version of Blizzard's ladder map, Newkirk Precinct. From a quick glance, it just adds an entrance from the centre into each of the rocked expansions at 5:00 and 7:00. In doing so, it extends the ground-pathable terrain to below the lower watchtower. Some background aesthetic changes from the original, too.

http://oi49.tinypic.com/2njaejk.jpg

-----

Fighting Spirit's 2 high yield gases in the natural has been fixed to 2 regulars.

Really nice stuff, it was too easy to turtle with 4 bases on Newkirk.

Something to add, the main base mineral lines have been moved as well.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 29 2013 23:45 GMT
#367
On March 28 2013 01:28 purakushi wrote:
Seems like some maps have been made OFFICIAL

[Official] KeSPA Korhal Floating Island (this is Face Off, just renamed)
[Official] KeSPA Sanctuary
[Official] KeSPA Fighting Spirit

I think the first two have been left the same, but FS has changed a lot. Here is the updated version:

- Mains have 8 blue minerals and 1 high yield gas
- Naturals have 8 blue minerals and 2 high yield gases (yes, this is not a typo)
- Centre has 8 gold minerals and 2 high yield gases
- Others have 8 blue minerals and 1 high yield gas

I really wish they stuck with the 5gold1blue minerals or some variation of that. I am just WTF at the 2 hyg at the natural. There is no way that is staying... >_>

Sigh, I was hoping KeSPA could change things up a bit. This is not the direction I was thinking. T_T


omg I don't even care about the no gold but FIGHTING SPIRIT IS BACK BITCHES. This is awesome
When I think of something else, something will go here
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
March 29 2013 23:52 GMT
#368
So glad Fighting Spirit is back. I really hope it gets on to ladder, I love that map sooooo much.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
BoggieMan
Profile Blog Joined August 2011
520 Posts
Last Edited: 2013-03-29 23:55:05
March 29 2013 23:52 GMT
#369
lol at fs only having gold minerals ???
[edit] oh, people already answered that.
Koesader
Profile Joined April 2012
Netherlands424 Posts
March 30 2013 00:01 GMT
#370
On March 29 2013 03:23 purakushi wrote:
[Official] KeSPA Newkirk Redevelopment Precinct has been added.

It is basically a modified version of Blizzard's ladder map, Newkirk Precinct. From a quick glance, it just adds an entrance from the centre into each of the rocked expansions at 5:00 and 7:00. In doing so, it extends the ground-pathable terrain to below the lower watchtower. Some background aesthetic changes from the original, too.

http://oi49.tinypic.com/2njaejk.jpg

-----

Fighting Spirit's 2 high yield gases in the natural has been fixed to 2 regulars.

Newkirk lookin' better now, I would only get rid of the tower tho
Liquid'TaeJa - Grubby - MVPMarineKing - Liquid'Ret - AxCranK - RedBull.Bomber ~~~ Are You Ready For Bombing?
a3den
Profile Joined April 2012
704 Posts
March 30 2013 00:09 GMT
#371
Neo Newkirk is waaaaay better. KeSPA and GOM are doing a way better job than Blizz overall.
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
March 30 2013 00:12 GMT
#372
Fighting Spirit gonna change build orders by a lot...
xd
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
March 30 2013 00:29 GMT
#373
Is it just me or fighting spirit all gold favors toss and zerg ? I mean, the "economic feature" of terran, to keep up with chronoboost and larvae mechanisms, is just useless on this map...
LiquipediaWanderer
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 30 2013 00:31 GMT
#374
fighting spirit is a joke... It won't be fair at all...
You simply can't change the resource income for the main base and expect to have any balance whatsoever...

6 patches in your main leads to saturation problems incredibly quickly which protoss has the soonest by far.. Protoss produces workers the fastest in the first few minutes (even faster than zerg because chrono kicks in earlier than extra lairs/queens for zerg) plus they expand fairly late. Terran has OC that evades oversaturation and zerg gets extra bases much quicker. It's harder to tell if the gold favors terran or zerg more but it's pretty much garanteed to screw up timings and early game balance as well. For example not all timings neccesarily improve by the same amount so the early strats like 2 rax, reapers, 6 pool will get relative advantages vs other strats because those timings are a combination of build times and gathering speed.
I hope I'm somehow wrong though and protoss can manage with this setup how unlikely it is, maybe if natural and third are really easy they can expand fast enough to avoid the saturation problems other races run into far later but it's unlikely.
rysecake
Profile Joined October 2010
United States2632 Posts
March 30 2013 00:31 GMT
#375
On March 30 2013 09:29 Ragnarork wrote:
Is it just me or fighting spirit all gold favors toss and zerg ? I mean, the "economic feature" of terran, to keep up with chronoboost and larvae mechanisms, is just useless on this map...


they would make mules work. if you think about it, it's just giving everyone more minerals than the regular ones
The Notorious Winkles
sM.Zik
Profile Joined June 2011
Canada2550 Posts
March 30 2013 00:47 GMT
#376
Fighting Spirit will haunt me until I die.
Jaedong Fighting! | youtube.com/ZikGaming
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
March 30 2013 00:50 GMT
#377
On March 30 2013 09:31 Markwerf wrote:
fighting spirit is a joke... It won't be fair at all...
You simply can't change the resource income for the main base and expect to have any balance whatsoever...

6 patches in your main leads to saturation problems incredibly quickly which protoss has the soonest by far.. Protoss produces workers the fastest in the first few minutes (even faster than zerg because chrono kicks in earlier than extra lairs/queens for zerg) plus they expand fairly late. Terran has OC that evades oversaturation and zerg gets extra bases much quicker. It's harder to tell if the gold favors terran or zerg more but it's pretty much garanteed to screw up timings and early game balance as well. For example not all timings neccesarily improve by the same amount so the early strats like 2 rax, reapers, 6 pool will get relative advantages vs other strats because those timings are a combination of build times and gathering speed.
I hope I'm somehow wrong though and protoss can manage with this setup how unlikely it is, maybe if natural and third are really easy they can expand fast enough to avoid the saturation problems other races run into far later but it's unlikely.


there is this thing called adaptation

and when you live in a teamhouse it's fairly easy to do since you play with a bunch of other pros all the time

so why don't we wait for actual games to be played on the map by professionals mk?
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 30 2013 00:59 GMT
#378
On March 30 2013 09:50 GTPGlitch wrote:
Show nested quote +
On March 30 2013 09:31 Markwerf wrote:
fighting spirit is a joke... It won't be fair at all...
You simply can't change the resource income for the main base and expect to have any balance whatsoever...

6 patches in your main leads to saturation problems incredibly quickly which protoss has the soonest by far.. Protoss produces workers the fastest in the first few minutes (even faster than zerg because chrono kicks in earlier than extra lairs/queens for zerg) plus they expand fairly late. Terran has OC that evades oversaturation and zerg gets extra bases much quicker. It's harder to tell if the gold favors terran or zerg more but it's pretty much garanteed to screw up timings and early game balance as well. For example not all timings neccesarily improve by the same amount so the early strats like 2 rax, reapers, 6 pool will get relative advantages vs other strats because those timings are a combination of build times and gathering speed.
I hope I'm somehow wrong though and protoss can manage with this setup how unlikely it is, maybe if natural and third are really easy they can expand fast enough to avoid the saturation problems other races run into far later but it's unlikely.


there is this thing called adaptation

and when you live in a teamhouse it's fairly easy to do since you play with a bunch of other pros all the time

so why don't we wait for actual games to be played on the map by professionals mk?


lol what a nonsense argument. Just because they can't be played yet, it's impossible to reach some sensible conclusions?
Fewer mineral patches has been tried to some extent already, the way the macro works for each races it just hurts protoss the most. It's quite unlikely other things can make up for this how much they try to adapt or not.
Saturation rates just vastly differ for the races in sc2, the game that's tweaked for 8 patches at the main is very unlikely to support 6 patches main reasonably as well..
Lysergic
Profile Joined December 2010
United States355 Posts
March 30 2013 02:48 GMT
#379
Updated OP.

They got rid of gold bases on Fighting Spirit, it obviously wouldn't of worked.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 30 2013 02:57 GMT
#380
Other than the resource changes, the terrain changes are kinda interesting as well. They adjusted the main base ramps a bit and slightly tweaked some of the dead space holes in the middle. However, they mainly changed up the third bases, moving the big ramp back a bit and making the entire expansion be a bit tighter on space. The old version's third bases actually felt a bit spacious compared to the BW map.
ㅇㅅㅌㅅ
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2013-04-01 01:13:13
April 01 2013 00:25 GMT
#381
On March 30 2013 09:31 Markwerf wrote:
fighting spirit is a joke... It won't be fair at all...
You simply can't change the resource income for the main base and expect to have any balance whatsoever...

6 patches in your main leads to saturation problems incredibly quickly which protoss has the soonest by far.. Protoss produces workers the fastest in the first few minutes (even faster than zerg because chrono kicks in earlier than extra lairs/queens for zerg) plus they expand fairly late. Terran has OC that evades oversaturation and zerg gets extra bases much quicker. It's harder to tell if the gold favors terran or zerg more but it's pretty much garanteed to screw up timings and early game balance as well. For example not all timings neccesarily improve by the same amount so the early strats like 2 rax, reapers, 6 pool will get relative advantages vs other strats because those timings are a combination of build times and gathering speed.
I hope I'm somehow wrong though and protoss can manage with this setup how unlikely it is, maybe if natural and third are really easy they can expand fast enough to avoid the saturation problems other races run into far later but it's unlikely.

They changed Fighting Spirit to:

Main - 8 Blue Minerals (1500 each), 1 Normal Gas (5000)
Natural - 8 Blue Minerals (1500 each), 2 Rich Gas (2500 each)
Third - 8 Blue Minerals (1500 each), 1 Normal Gas (5000)
Center - 8 Gold Minerals (1800 each), 2 Normal Gas (5000 each)

Keep in mind they made some other changes to Fighting Spirit from Brood War. The ramp leading to the middle of the map from the third bases is very large compared to the normal BW main ramp there. This will improve the balance from the direct conversion version we saw early in SC2's history. Originally this ramp only required one forcefield to block. There is also chunks gone in the terrain to give Protoss chokes to fight in in the middle of the map.

Also, they made much of the middle (except for the gold base) unbuildable. They have small 2x2 buildable terrain dotting on top of this, presumably for turrets, pylons, sensor towers, etc.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
April 01 2013 00:32 GMT
#382
So glad the maps they made official are official. Sanctuary looks like what I'd say a 2 player Starcraft map should look like <3
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2013-04-01 00:46:31
April 01 2013 00:45 GMT
#383
removed, accident double post
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-04-01 03:29:14
April 01 2013 02:34 GMT
#384
[Official] KeSPA Naro Station has been added!

I found the description pretty interesting: "Naro-1, previously designated Korea Space Launch Vehicle or KSLV, is South Korea's first carrier rocket, and the first Republic of Korea launch vehicle to achieve Earth orbit."
And, yes, it is true.

http://oi47.tinypic.com/28iueqd.jpg

One interesting feature is that the natural has two entrances into it. Also, the collapsible rocks you see in the picture is actually a 500 HP, 3 armour Cooling Tower that falls over to become a 2000 HP, 3 armour Debris. Pretty cool.

Also, as of this post, only Fighting Spirit, Korhal Floating Island, Newkirk Redevelopment District, and Naro Station are official. The others have been removed.

As for the (old) change from gold minerals on FS, it could have worked, just not with how they had it. Oh well. They will figure it out eventually. I do wish all maps utilised 1 gas per base, though... or at least most bases. I will just comment that balance is not the issue here. Think if they had a better resource system in SC2, Blizzard would just balance the game around that. It is about design.
T P Z sagi
Meadowlark
Profile Blog Joined December 2012
United States349 Posts
April 01 2013 02:35 GMT
#385
Super bummed about the fighting spirit change
''Three bottles of Monster in a day; I'm pumped as fuck." -Stephano
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
April 01 2013 02:53 GMT
#386
I guess the all gold was too imbalanced. Also, what the fuck is with the names? Newkirk Redevelopment Precinct? Really?
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
April 01 2013 03:16 GMT
#387
On April 01 2013 11:53 fuzzylogic44 wrote:
I guess the all gold was too imbalanced. Also, what the fuck is with the names? Newkirk Redevelopment Precinct? Really?

I say it makes a lotta sense. they literally redeveloped Blizz' Newkirk Precint, hence the name -_-
Also found this Naro Space Center. GJ re-skinning Sanctuary :p
HeyImFinn
Profile Joined September 2011
United States250 Posts
Last Edited: 2013-04-01 05:48:27
April 01 2013 05:48 GMT
#388
Am I the only one whose SCV's turned into warhounds on Fighting Spirit? O_o
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
April 01 2013 05:49 GMT
#389
On April 01 2013 14:48 IAmMajiC wrote:
Am I the only one whose SCV's turned into warhounds on Fighting Spirit? O_o

no
http://www.teamliquid.net/forum/viewmessage.php?topic_id=405718
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
HeyImFinn
Profile Joined September 2011
United States250 Posts
April 01 2013 05:54 GMT
#390
On April 01 2013 14:49 Shellshock1122 wrote:
Show nested quote +
On April 01 2013 14:48 IAmMajiC wrote:
Am I the only one whose SCV's turned into warhounds on Fighting Spirit? O_o

no
http://www.teamliquid.net/forum/viewmessage.php?topic_id=405718


Oh...
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
April 01 2013 06:27 GMT
#391
Are the 2 Open Ramps on the base with the rocks the only difference on newkirk precinct?
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-04-01 18:16:53
April 01 2013 18:16 GMT
#392
On April 01 2013 15:27 A Wild Sosd wrote:
Are the 2 Open Ramps on the base with the rocks the only difference on newkirk precinct?


There are some aesthetic changes, but the open ramps are the only real differences.
T P Z sagi
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
April 01 2013 19:52 GMT
#393
On April 02 2013 03:16 purakushi wrote:
Show nested quote +
On April 01 2013 15:27 A Wild Sosd wrote:
Are the 2 Open Ramps on the base with the rocks the only difference on newkirk precinct?


There are some aesthetic changes, but the open ramps are the only real differences.


There's also a lot more land in the middle down the south and apparently the buildings are smaller.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
April 01 2013 19:55 GMT
#394
Fighting spirit fuck yah!
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Elite_
Profile Joined June 2012
United States4259 Posts
April 02 2013 01:44 GMT
#395
HerO and Zenio are currently streaming practice games on the test maps. Currently playing on Korhal Floating Island.
Glenn313
Profile Joined August 2011
United States475 Posts
April 02 2013 01:47 GMT
#396
All of these maps are awesome!
Hey man
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2013-04-02 01:50:52
April 02 2013 01:50 GMT
#397
On April 01 2013 11:34 purakushi wrote:
[Official] KeSPA Naro Station has been added!

I found the description pretty interesting: "Naro-1, previously designated Korea Space Launch Vehicle or KSLV, is South Korea's first carrier rocket, and the first Republic of Korea launch vehicle to achieve Earth orbit."
And, yes, it is true.

http://oi47.tinypic.com/28iueqd.jpg

One interesting feature is that the natural has two entrances into it. Also, the collapsible rocks you see in the picture is actually a 500 HP, 3 armour Cooling Tower that falls over to become a 2000 HP, 3 armour Debris. Pretty cool.

Also, as of this post, only Fighting Spirit, Korhal Floating Island, Newkirk Redevelopment District, and Naro Station are official. The others have been removed.

As for the (old) change from gold minerals on FS, it could have worked, just not with how they had it. Oh well. They will figure it out eventually. I do wish all maps utilised 1 gas per base, though... or at least most bases. I will just comment that balance is not the issue here. Think if they had a better resource system in SC2, Blizzard would just balance the game around that. It is about design.

Naro Station is basically the same thing as KeSPA Sanctuary, just different tileset.
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
April 02 2013 01:52 GMT
#398
Fighting spirit hwaiting!
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Blargh
Profile Joined September 2010
United States2103 Posts
Last Edited: 2013-04-02 01:55:41
April 02 2013 01:54 GMT
#399
I love the map-making strategy of just making/using random shit. It might not be like any of our other maps, but that doesn't mean any of these will be at all balanced for competitive play. Good BW maps =/= Good HotS maps... Whatever though =/.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2013-04-02 02:08:28
April 02 2013 02:05 GMT
#400
6m would probably have had too much of an impact on (current) balance. But it's good to see they are still somewhat trying to address the 3 base ceiling (1 geyser on main and third).

Won't make a huge difference. I.e. we might actually see some 4 base economies instead of 3base economies. But not much more beyond that.

Players will be eager to take 4ths on the naturals.
TeslasPigeon
Profile Joined March 2012
464 Posts
April 02 2013 02:11 GMT
#401
Nice to see KESPA offer unique maps that aren't day break clones retiled. I just wish there was a way to incorporate them onto ladder.
Najda
Profile Joined June 2010
United States3765 Posts
April 02 2013 02:33 GMT
#402
On April 02 2013 10:54 Blargh wrote:
I love the map-making strategy of just making/using random shit. It might not be like any of our other maps, but that doesn't mean any of these will be at all balanced for competitive play. Good BW maps =/= Good HotS maps... Whatever though =/.


The point isn't to use broodwar maps, the point is to make it so all the maps aren't the exact same. Making variations in the maps can change gameplay per map, whereas currently you can pretty much do the same thing on every map.
FlaShFTW
Profile Blog Joined February 2010
United States10253 Posts
April 02 2013 02:41 GMT
#403
interesting with the added ramps on newkirk.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Gfire
Profile Joined March 2011
United States1699 Posts
April 02 2013 02:41 GMT
#404
On April 02 2013 10:50 Arco wrote:
Show nested quote +
On April 01 2013 11:34 purakushi wrote:
[Official] KeSPA Naro Station has been added!

I found the description pretty interesting: "Naro-1, previously designated Korea Space Launch Vehicle or KSLV, is South Korea's first carrier rocket, and the first Republic of Korea launch vehicle to achieve Earth orbit."
And, yes, it is true.

http://oi47.tinypic.com/28iueqd.jpg

One interesting feature is that the natural has two entrances into it. Also, the collapsible rocks you see in the picture is actually a 500 HP, 3 armour Cooling Tower that falls over to become a 2000 HP, 3 armour Debris. Pretty cool.

Also, as of this post, only Fighting Spirit, Korhal Floating Island, Newkirk Redevelopment District, and Naro Station are official. The others have been removed.

As for the (old) change from gold minerals on FS, it could have worked, just not with how they had it. Oh well. They will figure it out eventually. I do wish all maps utilised 1 gas per base, though... or at least most bases. I will just comment that balance is not the issue here. Think if they had a better resource system in SC2, Blizzard would just balance the game around that. It is about design.

Naro Station is basically the same thing as KeSPA Sanctuary, just different tileset.

Yeah, same thing as happened in Planet S. Jacky made that on Xil (WoL Desert) and then ported it to a new snow/platform tileset later.

Can't complain since Sanctuary was just plain Shakuras, same as we've seen in previous maps. It did look nice, but the use of the new starship tileset is nice.
all's fair in love and melodies
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
April 02 2013 02:42 GMT
#405
On April 02 2013 11:33 Najda wrote:
Show nested quote +
On April 02 2013 10:54 Blargh wrote:
I love the map-making strategy of just making/using random shit. It might not be like any of our other maps, but that doesn't mean any of these will be at all balanced for competitive play. Good BW maps =/= Good HotS maps... Whatever though =/.


The point isn't to use broodwar maps, the point is to make it so all the maps aren't the exact same. Making variations in the maps can change gameplay per map, whereas currently you can pretty much do the same thing on every map.


the creativity in BW maps is enough to explore until 2030, plus the nostalgia value to draw old fans. Thats why KeSPA so insists on making Fighting Spirit work (and we love that)
HowdySC2
Profile Joined March 2013
United States15 Posts
April 02 2013 05:29 GMT
#406
I'm really disappointed that Colosseum wasn't chosen for Proleague, that was the map I was looking the most forward to.
Based fOrGG
danbel1005
Profile Joined February 2008
United States1319 Posts
April 02 2013 05:49 GMT
#407
Oh man thats sad to hear, no colosseum T_T. Love the rest of the maps anyway...THX KESPA.
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
thezanursic
Profile Blog Joined July 2011
5497 Posts
April 02 2013 05:53 GMT
#408
No more gold bases on FS... I am pissed off!!!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
bduddy
Profile Joined May 2012
United States1326 Posts
April 02 2013 07:48 GMT
#409
Looks like Round 4 should start this Saturday:
http://www.youtube.com/user/ESportsTV?feature=watch

Not that much time for us to hear the actual map pool and such...
>Liquid'Nazgul: Of course you are completely right
Sprouter
Profile Joined December 2009
United States1724 Posts
April 02 2013 08:06 GMT
#410
Fighting Spirit best map <3
adan4real
Profile Joined November 2010
United States78 Posts
April 02 2013 08:30 GMT
#411
The Newkirk City changes are awesome. Fighting Spirit looks like a really solid map, though it would of been cool to see how to gold minerals would of changed the game. The other two maps are pretty solid. Kespa has op map makers.
TheSayo182
Profile Joined September 2012
Italy243 Posts
Last Edited: 2013-04-02 08:37:55
April 02 2013 08:37 GMT
#412
I hope we'll get some time to build our fantasy!
"Remember: Probes & Pylons and when behind Dark Shrine!"
Aeroplaneoverthesea
Profile Joined April 2012
United Kingdom1977 Posts
April 02 2013 11:51 GMT
#413
Unique maps over Daybreak anyday.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
April 02 2013 13:11 GMT
#414
Now those maps look waaaaaayyyyyy better than their originals. I knew that all gold map could never go through.

I don't think it's a great idea to go crazy with maps now when the players can already go crazy with the new units and strategies in HotS since it's just been released. Glad to see that they're being more conservative with the maps than originally intended.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
grapedog
Profile Joined August 2010
United States151 Posts
April 02 2013 13:45 GMT
#415
blizzard comes out with new maps that are weird or experimental.... get the pitchforks, hang em!

Kespa comes out with news maps that are weird or experimental.... praise kespa, long live kespa!

The hypocrisy is so thick in here its ridiculous. thats my cake, i can have, and eat it too!
At the end of the game, the king and the pawn go in the same box.
cekkmt
Profile Joined November 2010
United States352 Posts
April 02 2013 13:51 GMT
#416
On April 02 2013 22:45 grapedog wrote:
blizzard comes out with new maps that are weird or experimental.... get the pitchforks, hang em!

Kespa comes out with news maps that are weird or experimental.... praise kespa, long live kespa!

The hypocrisy is so thick in here its ridiculous. thats my cake, i can have, and eat it too!

It's more acceptable for kespa since the tournament they run has to care less about balance because the teams choose which players to send out on which maps. New blizzard maps are published to ladder, which we can't choose which one we are playing on, which pisses people off when they end up playing on an imbalanced map.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
April 02 2013 13:56 GMT
#417
On April 02 2013 22:45 grapedog wrote:
blizzard comes out with new maps that are weird or experimental.... get the pitchforks, hang em!

Kespa comes out with news maps that are weird or experimental.... praise kespa, long live kespa!

The hypocrisy is so thick in here its ridiculous. thats my cake, i can have, and eat it too!


care to list out some?
I mean, the line between terribad & extraordinary is so thin man
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
April 02 2013 14:20 GMT
#418
I was hoping Fighting Spirit would revolutionise SC2 tournament maps but the fact that it's back is making me cry tears of joy nonetheless.
The heart's eternal vow
InsidiA
Profile Blog Joined August 2011
Canada1169 Posts
April 02 2013 21:18 GMT
#419
nooo the golds
GraphicsInsidiA | StarCraft 2 Manager for Team eLevate | Graphic Designer for Red Bull eSports & HTC | @iamjasonpun
Bagi
Profile Joined August 2010
Germany6799 Posts
April 02 2013 23:18 GMT
#420
On April 02 2013 22:45 grapedog wrote:
blizzard comes out with new maps that are weird or experimental.... get the pitchforks, hang em!

Kespa comes out with news maps that are weird or experimental.... praise kespa, long live kespa!

The hypocrisy is so thick in here its ridiculous. thats my cake, i can have, and eat it too!

This has annoyed me too. The same thing happened with GSL maps too, but with Kespa maps there seems to be an extra element to it. Like these old BW followers seem to consider everything Kespa produces a gift from god, no matter how obviously flawed it is.
-_-
Profile Blog Joined November 2003
United States7081 Posts
April 02 2013 23:36 GMT
#421
On April 03 2013 08:18 Bagi wrote:
Show nested quote +
On April 02 2013 22:45 grapedog wrote:
blizzard comes out with new maps that are weird or experimental.... get the pitchforks, hang em!

Kespa comes out with news maps that are weird or experimental.... praise kespa, long live kespa!

The hypocrisy is so thick in here its ridiculous. thats my cake, i can have, and eat it too!

This has annoyed me too. The same thing happened with GSL maps too, but with Kespa maps there seems to be an extra element to it. Like these old BW followers seem to consider everything Kespa produces a gift from god, no matter how obviously flawed it is.


One organization has made great maps for a decade, and It tests its maps before release with progamers. The other doesn't.

Also, old BW followers know more about what KESPA has done right and wrong than those who just jumped on board the SC2 train. Perhaps they have a perspective that should be considered?
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2013-04-02 23:41:56
April 02 2013 23:41 GMT
#422
On April 03 2013 08:18 Bagi wrote:
Show nested quote +
On April 02 2013 22:45 grapedog wrote:
blizzard comes out with new maps that are weird or experimental.... get the pitchforks, hang em!

Kespa comes out with news maps that are weird or experimental.... praise kespa, long live kespa!

The hypocrisy is so thick in here its ridiculous. thats my cake, i can have, and eat it too!

This has annoyed me too. The same thing happened with GSL maps too, but with Kespa maps there seems to be an extra element to it. Like these old BW followers seem to consider everything Kespa produces a gift from god, no matter how obviously flawed it is.


Where are you finding these experimental blizzard maps?

+ Show Spoiler +
All I see are badly designed maps. Keep in mind that not all, but most of the kespa maps actually have design theory behind them other than balance (concept, proportions, distances, vulnerabiities, innovative features, etc.)


[edit] Quoted the wrong person.
https://liquipedia.net/starcraft2/Monitor
Bagi
Profile Joined August 2010
Germany6799 Posts
April 03 2013 00:08 GMT
#423
On April 03 2013 08:36 -_- wrote:
Show nested quote +
On April 03 2013 08:18 Bagi wrote:
On April 02 2013 22:45 grapedog wrote:
blizzard comes out with new maps that are weird or experimental.... get the pitchforks, hang em!

Kespa comes out with news maps that are weird or experimental.... praise kespa, long live kespa!

The hypocrisy is so thick in here its ridiculous. thats my cake, i can have, and eat it too!

This has annoyed me too. The same thing happened with GSL maps too, but with Kespa maps there seems to be an extra element to it. Like these old BW followers seem to consider everything Kespa produces a gift from god, no matter how obviously flawed it is.


One organization has made great maps for a decade, and It tests its maps before release with progamers. The other doesn't.

Also, old BW followers know more about what KESPA has done right and wrong than those who just jumped on board the SC2 train. Perhaps they have a perspective that should be considered?

Perspective in what, how mapmaking actually works in SC2? Because to me that's what matters, we should look at the map and not who made it.

Not to even mention BW was a very different type of system where it was balanced through maps and maps alone, trying to add in wildly different map concepts in SC2 will only make a bigger mess.
Savant
Profile Blog Joined October 2009
United States379 Posts
April 03 2013 00:28 GMT
#424
I trust Kespa to design maps worthy of progaming, and to not have rock and Xel 'Naga tower fetish. Yes, I'm biased - bite me.
moskonia
Profile Joined January 2011
Israel1448 Posts
April 03 2013 00:32 GMT
#425
Newkirk looks like a huge improvment, hopefully if it turns out as good as I think it will they will add it to the ladder instead of the current version. The other maps work because of the format, dunno if they will be good for anything else but the proleague or other team leagues though.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
April 03 2013 04:07 GMT
#426
On April 03 2013 08:36 -_- wrote:
Show nested quote +
On April 03 2013 08:18 Bagi wrote:
On April 02 2013 22:45 grapedog wrote:
blizzard comes out with new maps that are weird or experimental.... get the pitchforks, hang em!

Kespa comes out with news maps that are weird or experimental.... praise kespa, long live kespa!

The hypocrisy is so thick in here its ridiculous. thats my cake, i can have, and eat it too!

This has annoyed me too. The same thing happened with GSL maps too, but with Kespa maps there seems to be an extra element to it. Like these old BW followers seem to consider everything Kespa produces a gift from god, no matter how obviously flawed it is.


One organization has made great maps for a decade, and It tests its maps before release with progamers. The other doesn't.

Also, old BW followers know more about what KESPA has done right and wrong than those who just jumped on board the SC2 train. Perhaps they have a perspective that should be considered?

except that the mapmakers for kespa are exactly the same people who made and tested the GSL maps before kespa came to sc2.
ModeratorRetired LR Bonjwa
TL+ Member
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
April 03 2013 04:15 GMT
#427
On April 03 2013 13:07 opterown wrote:
Show nested quote +
On April 03 2013 08:36 -_- wrote:
On April 03 2013 08:18 Bagi wrote:
On April 02 2013 22:45 grapedog wrote:
blizzard comes out with new maps that are weird or experimental.... get the pitchforks, hang em!

Kespa comes out with news maps that are weird or experimental.... praise kespa, long live kespa!

The hypocrisy is so thick in here its ridiculous. thats my cake, i can have, and eat it too!

This has annoyed me too. The same thing happened with GSL maps too, but with Kespa maps there seems to be an extra element to it. Like these old BW followers seem to consider everything Kespa produces a gift from god, no matter how obviously flawed it is.


One organization has made great maps for a decade, and It tests its maps before release with progamers. The other doesn't.

Also, old BW followers know more about what KESPA has done right and wrong than those who just jumped on board the SC2 train. Perhaps they have a perspective that should be considered?

except that the mapmakers for kespa are exactly the same people who made and tested the GSL maps before kespa came to sc2.

organizer plays a bigger role than mapmakers. Those KeSPA maps are made to order,
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
April 03 2013 04:27 GMT
#428
On April 03 2013 13:15 Arceus wrote:
Show nested quote +
On April 03 2013 13:07 opterown wrote:
On April 03 2013 08:36 -_- wrote:
On April 03 2013 08:18 Bagi wrote:
On April 02 2013 22:45 grapedog wrote:
blizzard comes out with new maps that are weird or experimental.... get the pitchforks, hang em!

Kespa comes out with news maps that are weird or experimental.... praise kespa, long live kespa!

The hypocrisy is so thick in here its ridiculous. thats my cake, i can have, and eat it too!

This has annoyed me too. The same thing happened with GSL maps too, but with Kespa maps there seems to be an extra element to it. Like these old BW followers seem to consider everything Kespa produces a gift from god, no matter how obviously flawed it is.


One organization has made great maps for a decade, and It tests its maps before release with progamers. The other doesn't.

Also, old BW followers know more about what KESPA has done right and wrong than those who just jumped on board the SC2 train. Perhaps they have a perspective that should be considered?

except that the mapmakers for kespa are exactly the same people who made and tested the GSL maps before kespa came to sc2.

organizer plays a bigger role than mapmakers. Those KeSPA maps are made to order,

actually, the mapmakers just remake whatever BW maps they want, submit to kespa for testing and approval

and it's not like GSL doesn't do the same process with their maps, it's just that kespa mapmakers have that nostalgia factor
ModeratorRetired LR Bonjwa
TL+ Member
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
April 03 2013 04:43 GMT
#429
On April 03 2013 13:27 opterown wrote:
Show nested quote +
On April 03 2013 13:15 Arceus wrote:
On April 03 2013 13:07 opterown wrote:
On April 03 2013 08:36 -_- wrote:
On April 03 2013 08:18 Bagi wrote:
On April 02 2013 22:45 grapedog wrote:
blizzard comes out with new maps that are weird or experimental.... get the pitchforks, hang em!

Kespa comes out with news maps that are weird or experimental.... praise kespa, long live kespa!

The hypocrisy is so thick in here its ridiculous. thats my cake, i can have, and eat it too!

This has annoyed me too. The same thing happened with GSL maps too, but with Kespa maps there seems to be an extra element to it. Like these old BW followers seem to consider everything Kespa produces a gift from god, no matter how obviously flawed it is.


One organization has made great maps for a decade, and It tests its maps before release with progamers. The other doesn't.

Also, old BW followers know more about what KESPA has done right and wrong than those who just jumped on board the SC2 train. Perhaps they have a perspective that should be considered?

except that the mapmakers for kespa are exactly the same people who made and tested the GSL maps before kespa came to sc2.

organizer plays a bigger role than mapmakers. Those KeSPA maps are made to order,

actually, the mapmakers just remake whatever BW maps they want, submit to kespa for testing and approval

and it's not like GSL doesn't do the same process with their maps, it's just that kespa mapmakers have that nostalgia factor


more like KeSPA orders them to remake Fighting Spirit, Collosseum. I read from an iview with Prime mapmaker duo that they were asked to remake Python & Nostalgia (Andromeda gold edition recently). Pretty sure they order the purpose (say, balance) that other new maps serve to some degree as well like in BW.

meanwhile, I dont know if GOM does that ordering thingy too, but they are definitely too strict on creativity and map circulation.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2013-04-03 04:48:17
April 03 2013 04:46 GMT
#430
On April 03 2013 13:43 Arceus wrote:
Show nested quote +
On April 03 2013 13:27 opterown wrote:
On April 03 2013 13:15 Arceus wrote:
On April 03 2013 13:07 opterown wrote:
On April 03 2013 08:36 -_- wrote:
On April 03 2013 08:18 Bagi wrote:
On April 02 2013 22:45 grapedog wrote:
blizzard comes out with new maps that are weird or experimental.... get the pitchforks, hang em!

Kespa comes out with news maps that are weird or experimental.... praise kespa, long live kespa!

The hypocrisy is so thick in here its ridiculous. thats my cake, i can have, and eat it too!

This has annoyed me too. The same thing happened with GSL maps too, but with Kespa maps there seems to be an extra element to it. Like these old BW followers seem to consider everything Kespa produces a gift from god, no matter how obviously flawed it is.


One organization has made great maps for a decade, and It tests its maps before release with progamers. The other doesn't.

Also, old BW followers know more about what KESPA has done right and wrong than those who just jumped on board the SC2 train. Perhaps they have a perspective that should be considered?

except that the mapmakers for kespa are exactly the same people who made and tested the GSL maps before kespa came to sc2.

organizer plays a bigger role than mapmakers. Those KeSPA maps are made to order,

actually, the mapmakers just remake whatever BW maps they want, submit to kespa for testing and approval

and it's not like GSL doesn't do the same process with their maps, it's just that kespa mapmakers have that nostalgia factor


more like KeSPA orders them to remake Fighting Spirit, Collosseum. I read from an iview with Prime mapmaker duo that they were asked to remake Python & Nostalgia (Andromeda gold edition recently). Pretty sure they order the purpose (say, balance) that other new maps serve to some degree as well like in BW.

meanwhile, I dont know if GOM does that ordering thingy too, but they are definitely too strict on creativity and map circulation.

if you look at what those mapmakers tweet and what they say in personal correspondeance etc you'll see that yes, kespa does order maps, but a large part is them remaking on their own accord
ModeratorRetired LR Bonjwa
TL+ Member
GTR
Profile Blog Joined September 2004
51507 Posts
Last Edited: 2013-04-04 01:34:41
April 04 2013 01:34 GMT
#431
Naro Station looks like a reskin of Sanctuary?
+ Show Spoiler +
[image loading]
Commentator
Tobblish
Profile Joined August 2011
Sweden6404 Posts
April 04 2013 01:56 GMT
#432
On April 04 2013 10:34 GTR wrote:
Naro Station looks like a reskin of Sanctuary?
+ Show Spoiler +
[image loading]


Holy fuck it's...SO BEAUTIFUL! :o
The curse is real
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2013-04-04 02:16:53
April 04 2013 02:00 GMT
#433
On April 04 2013 10:34 GTR wrote:
Naro Station looks like a reskin of Sanctuary?
+ Show Spoiler +
[image loading]

A gorgeous reskin, if I might add.

And next round's maps have been finalized.
https://www.facebook.com/media/set/?set=a.409059169190681.1073741830.341916662571599&type=3&l=0a8bda71e2

(2)Akilon Wastes

+ Show Spoiler +
[image loading]


(2)KeSPA Newkirk Redevelopment Precinct_1.0

+ Show Spoiler +
[image loading]


(2)Naro Station_1.0

+ Show Spoiler +
[image loading]


(2)Neo Planet S_1.2

+ Show Spoiler +
[image loading]


(2)Bel'Shir Vestige LE

+ Show Spoiler +
[image loading]


(4)Fighting Spirit_1.0

+ Show Spoiler +
[image loading]


(4)Korhal Floating Island_1.0

+ Show Spoiler +
[image loading]


(4)Whirlwind LE

+ Show Spoiler +
[image loading]


eh, might as well make a new post about this
ㅇㅅㅌㅅ
ZeeSC2
Profile Joined May 2011
United States134 Posts
April 04 2013 04:35 GMT
#434
Would have been really cool to see how the all gold patches on Fighting Spirit would have worked out.at pro level. Def would have made for much faster paced games! probably would have been primarily 1 base play though.
Lemure
Profile Joined March 2010
189 Posts
April 09 2013 02:52 GMT
#435
It's too bad we never got to see games with all gold on fighting spirit.
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