Is Colosseum the same as the BW Colosseum? If so, that is freaking amazing!!!
[KeSPA] Proleague R4 Test Maps - Page 8
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fabiano
Brazil4644 Posts
Is Colosseum the same as the BW Colosseum? If so, that is freaking amazing!!! | ||
thezanursic
5478 Posts
On March 18 2013 21:41 Iplaythings wrote: I didn't know that it was possible, but on that note I also think it sounds like an absolutely horseshit dumb idea ![]() Even if I don't play terr, I can imagine a map like that would make them so sad ^^ I dunno if the terran goes mech tanks will still splash and since hydra is the counter... Yes bio would suck (you also need a lot of firebats so that you can trade vs lings which makes your army bad vs mutas) , but mech is more powerful... PvT tanks always splash soo goons would suck and zealots would still die to mines (even more soo since goons would take longer to clear stuff...) I actually think that it would be balance for T if not T favored... | ||
sluggaslamoo
Australia4494 Posts
Every SC2 game and amateur tournament will be only Fighting Spirit and then it will be just like BW. :D Can't wait for the tears of Terrans when Protoss steal their gas and then bum rush them. | ||
-NegativeZero-
United States2141 Posts
On March 18 2013 22:39 sluggaslamoo wrote: lmfao, here we go Every SC2 game and amateur tournament will be only Fighting Spirit and then it will be just like BW. :D Can't wait for the tears of Terrans when Protoss steal their gas and then bum rush them. Except in SC2 T can actually just go marines and be fine, the gas isn't quite as necessary to rush out that first tank. | ||
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Olli
Austria24417 Posts
>_> seriously, most of these Kespa maps are beyond silly from a balance perspective. Like, you will never in a million years see a protoss get sent out on Fighting Spirit (to macro) or take a third on Sanctuary. Colosseum seems to be the only somewhat reasonable map. But hey, standard play has never been what PL is about. Hence why I don't take PL results all that seriously right now. | ||
TBone-
United States2309 Posts
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N.geNuity
United States5111 Posts
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Acronysis
872 Posts
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Kaal
Djibouti2466 Posts
On March 18 2013 22:35 fabiano wrote: I can't seem to load the images... Is Colosseum the same as the BW Colosseum? If so, that is freaking amazing!!! Yeah it's pretty much a complete port. | ||
imperator-xy
Germany1366 Posts
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N.geNuity
United States5111 Posts
no its not at all the third is completely different *edit* and high ground mid I think? regardless if thats not highground it has watchtower, as well as naturals being different in air approach (natural has minerals next to the edge of map rather than space) | ||
Gaius Baltar
United States449 Posts
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Sunfish
Austria162 Posts
More seriously, these maps are awesome. I'm so pleased that these guys think out of the box when it comes to mapmaking. Can't wait to get my hands on these. | ||
HereBeDragons
1429 Posts
On March 18 2013 22:59 Gaius Baltar wrote: Not sure if intended, but hatch/nex/cc placement at the middle base on Fighting Spirit is a little off. You have to pick one mineral line you want to be a bit closer to. ![]() In BW the hex was symmetrical, but there's a free hex to each side of the mineral lines if you place it in the center. Anyway, the center bases rarely comes into play. If you can take the center base the game is probably over already | ||
andrewlt
United States7702 Posts
On March 18 2013 16:45 Dodgin wrote: Kespa really isn't afraid to pull out the insane maps huh. Yup. That's what made the BW scene so interesting for so long. Many of the BW vets really didn't care too much about balance on new maps, knowing that the worst ones will be taken out in a few months. Disrupting the metagame often gives the game a breath of fresh air. The SC2 scene, on the other hand, is just way too obsessed with balance. People take the pitchforks out and march against a 51-49 imbalance. | ||
Ettick
United States2434 Posts
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xuanzue
Colombia1747 Posts
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thenexusp
United States3721 Posts
On March 18 2013 22:59 Gaius Baltar wrote: Not sure if intended, but hatch/nex/cc placement at the middle base on Fighting Spirit is a little off. You have to pick one mineral line you want to be a bit closer to. ![]() You can't have a symmetrical layout and a snug center base at the same time, unfortunately. This is because the width/height of SC2 maps are an even number of tiles (meaning any symmetrical center base will be an even number of tiles across) but the town halls are 5x5. | ||
Condor Hero
United States2931 Posts
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algue
France1436 Posts
On March 18 2013 23:26 andrewlt wrote: Yup. That's what made the BW scene so interesting for so long. Many of the BW vets really didn't care too much about balance on new maps, knowing that the worst ones will be taken out in a few months. Disrupting the metagame often gives the game a breath of fresh air. The SC2 scene, on the other hand, is just way too obsessed with balance. People take the pitchforks out and march against a 51-49 imbalance. Reminder that when antiga shipyard and taldarim altar have been in the map pool for more than 1 year along with many other shitty and imbalanced map, worrying about the balance of a map is legit. In Sc2 the map pool rotation is slow as fuck and if a map suck you will have to live with it for at least 6 months :/ | ||
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