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[KeSPA] Proleague R4 Test Maps - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 22 Next All
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
March 18 2013 13:35 GMT
#141
I can't seem to load the images...

Is Colosseum the same as the BW Colosseum? If so, that is freaking amazing!!!
"When the geyser died, a probe came out" - SirJolt
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 18 2013 13:35 GMT
#142
On March 18 2013 21:41 Iplaythings wrote:
Show nested quote +
On March 18 2013 21:24 thezanursic wrote:
On March 18 2013 21:18 Iplaythings wrote:
On March 18 2013 18:14 Arceus wrote:
On March 18 2013 18:12 bittman wrote:
I like that SPL has fun with maps given their a team league.

I wouldnt want to see GSL individuals on most of these maps.


wait until OSL announces maps like Pathfinder xD

Or Flight- Dreamliner

Or Plasma

Or Battle Royale

... Or DMZ, it'd just be green instead of white since the viper poo-cloud is sickly green instead of the corsairs bright d-web

The horrors of terrible maps is something that has ALOT of room to be explored still... Now mapmakers even have those rocks that can create pathblocking instead of just clearing up a path


DMZ with random blinding clouds... Or Outsider (dunno with neutral unkillable units so that you can slide through the minerals in the outter ring)... Or Demon's forest with random trees and shit...

you moght not know this, but it's possible to make even ground 50% misschance terrain in bw. I am very curious why KESPA didn't try that. A new map with that feature just got into the ICCUP map pool it's called desertec and it's kind of silly. Wait what was I talking about?

Ohh yeah RIP misschance because it's killing SC2 map making..

I didn't know that it was possible, but on that note I also think it sounds like an absolutely horseshit dumb idea

Even if I don't play terr, I can imagine a map like that would make them so sad ^^

I dunno if the terran goes mech tanks will still splash and since hydra is the counter...

Yes bio would suck (you also need a lot of firebats so that you can trade vs lings which makes your army bad vs mutas) , but mech is more powerful... PvT tanks always splash soo goons would suck and zealots would still die to mines (even more soo since goons would take longer to clear stuff...)

I actually think that it would be balance for T if not T favored...
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2013-03-18 13:40:55
March 18 2013 13:39 GMT
#143
lmfao, here we go

Every SC2 game and amateur tournament will be only Fighting Spirit and then it will be just like BW. :D

Can't wait for the tears of Terrans when Protoss steal their gas and then bum rush them.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
March 18 2013 13:45 GMT
#144
On March 18 2013 22:39 sluggaslamoo wrote:
lmfao, here we go

Every SC2 game and amateur tournament will be only Fighting Spirit and then it will be just like BW. :D

Can't wait for the tears of Terrans when Protoss steal their gas and then bum rush them.

Except in SC2 T can actually just go marines and be fine, the gas isn't quite as necessary to rush out that first tank.
vibeo gane,
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-03-18 13:55:53
March 18 2013 13:50 GMT
#145
It's known that gold minerals give a big advantage to zerg and terran while not favoring protoss much? Give a map only gold minerals.
>_> seriously, most of these Kespa maps are beyond silly from a balance perspective. Like, you will never in a million years see a protoss get sent out on Fighting Spirit (to macro) or take a third on Sanctuary. Colosseum seems to be the only somewhat reasonable map.

But hey, standard play has never been what PL is about. Hence why I don't take PL results all that seriously right now.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
TBone-
Profile Blog Joined November 2010
United States2309 Posts
March 18 2013 13:50 GMT
#146
OMG fighting spirit returns!
Eve online FC, lover of all competition
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
March 18 2013 13:50 GMT
#147
over/under on KeSPA Fastest?
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
Acronysis
Profile Joined November 2011
872 Posts
March 18 2013 13:50 GMT
#148
Some crazy maps. I think I like Face off the best but like many, the drop distance is worrying. Colleseum seems hard for a zerg and fighting spirit is a bit ridiculous XD
The multiplying villanies of man do swarm upon him.
Kaal
Profile Blog Joined May 2010
Djibouti2539 Posts
March 18 2013 13:53 GMT
#149
On March 18 2013 22:35 fabiano wrote:
I can't seem to load the images...

Is Colosseum the same as the BW Colosseum? If so, that is freaking amazing!!!


Yeah it's pretty much a complete port.
imperator-xy
Profile Blog Joined March 2009
Germany1377 Posts
March 18 2013 13:55 GMT
#150
colosseum is back? UWESOME
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
Last Edited: 2013-03-18 14:00:17
March 18 2013 13:56 GMT
#151
On March 18 2013 22:53 Kaal wrote:
Show nested quote +
On March 18 2013 22:35 fabiano wrote:
I can't seem to load the images...

Is Colosseum the same as the BW Colosseum? If so, that is freaking amazing!!!


Yeah it's pretty much a complete port.


no its not at all

the third is completely different
*edit* and high ground mid I think? regardless if thats not highground it has watchtower, as well as naturals being different in air approach (natural has minerals next to the edge of map rather than space)
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
March 18 2013 13:59 GMT
#152
Not sure if intended, but hatch/nex/cc placement at the middle base on Fighting Spirit is a little off. You have to pick one mineral line you want to be a bit closer to.

[image loading]
Sunfish
Profile Blog Joined January 2011
Austria162 Posts
March 18 2013 14:00 GMT
#153
Next Season: Scrap Station, Steppes of War, Debris Field, and Lost Temple

More seriously, these maps are awesome. I'm so pleased that these guys think out of the box when it comes to mapmaking. Can't wait to get my hands on these.
retired from goodgame agency and now freelancing fucking everywhere -- come follow me at @william_partin
HereBeDragons
Profile Joined May 2011
1429 Posts
March 18 2013 14:13 GMT
#154
On March 18 2013 22:59 Gaius Baltar wrote:
Not sure if intended, but hatch/nex/cc placement at the middle base on Fighting Spirit is a little off. You have to pick one mineral line you want to be a bit closer to.

[image loading]


In BW the hex was symmetrical, but there's a free hex to each side of the mineral lines if you place it in the center. Anyway, the center bases rarely comes into play. If you can take the center base the game is probably over already
andrewlt
Profile Joined August 2009
United States7702 Posts
March 18 2013 14:26 GMT
#155
On March 18 2013 16:45 Dodgin wrote:
Kespa really isn't afraid to pull out the insane maps huh.


Yup. That's what made the BW scene so interesting for so long. Many of the BW vets really didn't care too much about balance on new maps, knowing that the worst ones will be taken out in a few months. Disrupting the metagame often gives the game a breath of fresh air.

The SC2 scene, on the other hand, is just way too obsessed with balance. People take the pitchforks out and march against a 51-49 imbalance.
Ettick
Profile Blog Joined June 2011
United States2434 Posts
March 18 2013 14:34 GMT
#156
Completely ridiculous maps, as expected from KeSPA
xuanzue
Profile Joined October 2010
Colombia1747 Posts
March 18 2013 14:45 GMT
#157
those maps will make evolve the metagame quickly, hope the swarm hosts stop being useless on those maps
Dominions 4: "Thrones of Ascension".
thenexusp
Profile Joined May 2009
United States3721 Posts
March 18 2013 14:50 GMT
#158
On March 18 2013 22:59 Gaius Baltar wrote:
Not sure if intended, but hatch/nex/cc placement at the middle base on Fighting Spirit is a little off. You have to pick one mineral line you want to be a bit closer to.

[image loading]

You can't have a symmetrical layout and a snug center base at the same time, unfortunately. This is because the width/height of SC2 maps are an even number of tiles (meaning any symmetrical center base will be an even number of tiles across) but the town halls are 5x5.
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
March 18 2013 14:55 GMT
#159
FIGHTING SPIRIT OMG
algue
Profile Joined July 2011
France1436 Posts
March 18 2013 14:58 GMT
#160
On March 18 2013 23:26 andrewlt wrote:
Show nested quote +
On March 18 2013 16:45 Dodgin wrote:
Kespa really isn't afraid to pull out the insane maps huh.


Yup. That's what made the BW scene so interesting for so long. Many of the BW vets really didn't care too much about balance on new maps, knowing that the worst ones will be taken out in a few months. Disrupting the metagame often gives the game a breath of fresh air.

The SC2 scene, on the other hand, is just way too obsessed with balance. People take the pitchforks out and march against a 51-49 imbalance.


Reminder that when antiga shipyard and taldarim altar have been in the map pool for more than 1 year along with many other shitty and imbalanced map, worrying about the balance of a map is legit. In Sc2 the map pool rotation is slow as fuck and if a map suck you will have to live with it for at least 6 months :/
rly ?
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