[KeSPA] Proleague R4 Test Maps - Page 10
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pookums
151 Posts
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S_SienZ
1878 Posts
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algue
France1436 Posts
On March 19 2013 00:36 Destructicon wrote: That's more a problem with Blizzard and tournaments being to stubborn to rotate maps in and out, at least the GSL and Proleague do a decent job, if everyone followed their example we wouldn't be having this discussion now. Speaking of GSL they haven't announced their map pool yet. I hope their will do an important amount of changes because the last one was pretty bad (icarus ftw). Also map pool related : Blizzard said a while ago that they were going to work hard to keep the map pool decent on the ladder, any news of this ? Edit : On March 19 2013 00:55 pookums wrote: Fighting Spirit gives me a lot of hope for the future of SC2. Kespa mapmakers have this ability to brute force maps into the competitive scene. This is a step toward FRB maps becoming the norm which I think is the best chance SC2 has at becoming a better game. It could also be a step backward if it turns out to be horrible for the game ^^ | ||
necrimanci
70 Posts
which is why it rocks ![]() | ||
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Shellshock
United States97274 Posts
On March 19 2013 00:48 LighT. wrote: O.o I want match point and sniper ridge to become a sc2 map. :< but woo fS! This current map pool + planet s/bifrost = oh gAwd. I want them to take out arkanoid. Unless they like the idea of having a conpletely different playstyle and metagame just for that map. Was match point supposed to be the map daybreak is based off of or was it a different map? I thought I remembered reading that when the map first came out | ||
Wala.Revolution
7579 Posts
EDIT: Unless someone else already started. Please pm or say in thread. | ||
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Olli
Austria24417 Posts
On March 19 2013 00:48 thezanursic wrote: i like how you assume that the gold bases are the only factor. I am pretty sure that you can make all gold maps work if the terrain is used correctly. It's got nothing to do with terrain whatsoever. Zerg and terran are more mineral heavy in overall gameplay, that's all there is to it. Protoss needs super gas heavy units to win a game whereas zerg and terran have a great mineral dump in marines (which T always wants anyway) and zerglings (which, with gold bases, are essentially free). You'll almost never see a protoss starved for minerals but they will be starved for gas. That's why gold bases favor zerg and terran more than they do protoss. I'm not a heavy anti fan of gold bases on maps where they're hard to defend but an all gold map can never ever ever be balanced. But that's not what it's aiming for, it's aiming to be something new and offer new strategies and gameplay. I'm just looking forward to zerg figuring out how much faster they can 6pool (and how many more lings they can produce) with their fancy gold main bases >_> | ||
emanresU
Germany393 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On March 19 2013 01:19 emanresU wrote: When will SPL continue? probably first weekend of april. | ||
andrewlt
United States7702 Posts
On March 19 2013 00:57 algue wrote: Speaking of GSL they haven't announced their map pool yet. I hope their will do an important amount of changes because the last one was pretty bad (icarus ftw). Also map pool related : Blizzard said a while ago that they were going to work hard to keep the map pool decent on the ladder, any news of this ? Edit : It could also be a step backward if it turns out to be horrible for the game ^^ I doubt Blizzard can be anywhere near as fast as Kespa. A Proleague round finishes after every team has played every other team once. Kespa has shown that it is willing to change some maps after every round. Some very problematic maps have even been removed mid-round. | ||
Gfire
United States1699 Posts
On March 19 2013 01:22 andrewlt wrote: I doubt Blizzard can be anywhere near as fast as Kespa. A Proleague round finishes after every team has played every other team once. Kespa has shown that it is willing to change some maps after every round. Some very problematic maps have even been removed mid-round. Speaking of which, we need a Demon's Forest port one of these days. | ||
robih
Austria1084 Posts
except for artemis which looks quite stupid | ||
Ancamdrew
United States14 Posts
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Zelniq
United States7166 Posts
http://imgur.com/a/isjJy | ||
Vindicare605
United States16032 Posts
This could get interesting. | ||
Split.
Switzerland234 Posts
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purakushi
United States3300 Posts
I did message the author to tell him about that (and how the economy would be even worse than what we have in SC2 now). I hope he could understand what I said well enough. Is there anyone good enough at Korean and English who would be willing to translate a short letter explaining FRB? We can send it to KESPA/GOM. | ||
ZenithM
France15952 Posts
On March 19 2013 01:28 Ancamdrew wrote: I feel like fighting spirit definitely favors zerg. This is because probes and scvs just take time, not larvae, and by the looks of it (correct me if I'm wrong, there is fewer patches to saturate which means zerg can spend that extra larvae on units. I think it slightly favors Zerg, but what is most important is that it just completely shafts Protoss :D | ||
Eskiya23
Netherlands105 Posts
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emanresU
Germany393 Posts
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