[KeSPA] Proleague R4 Test Maps - Page 11
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Holgerius
Sweden16951 Posts
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DMXD
United States4064 Posts
Kinda hope they experiment with island maps but still nice maps. | ||
Mohdoo
United States15391 Posts
II also think it's hilarious how we all hate gold bases until the ENTIRE map is gold bases. | ||
ZenithM
France15952 Posts
Could be interesting. It's gold minerals, but it's less patches and just 1 gas so you need less workers to saturate, it could promote more expanding. + Show Spoiler + Or just more all ins :D | ||
rice_devOurer
United States773 Posts
On March 18 2013 19:29 Pimpmuckl wrote: I actually really really like them, can't help but feel Toss will be trash on the All-Gold Map but it's gonna be interesting! Cannon rushes 101 | ||
Kaiwa
Netherlands2209 Posts
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rice_devOurer
United States773 Posts
On March 19 2013 01:50 ZenithM wrote: Btw, isn't what they did to Fighting Spirit basically what the "Fewer Resources per Base" thread advocates? Could be interesting. It's gold minerals, but it's less patches and just 1 gas so you need less workers to saturate, it could promote more expanding. + Show Spoiler + Or just more all ins :D Faster 6pools , proxies, and cannon rushes/FFE... Faster everything actually | ||
purakushi
United States3300 Posts
On March 19 2013 01:50 ZenithM wrote: Btw, isn't what they did to Fighting Spirit basically what the "Fewer Resources per Base" thread advocates? Could be interesting. It's gold minerals, but it's less patches and just 1 gas so you need less workers to saturate, it could promote more expanding. + Show Spoiler + Or just more all ins :D Not really, it is not even close to FRB. What they have in place right now just is even more explosive than vanilla SC2. It is not nearly as smooth of an income as FRB. Basically all it does is skip the early game and zoom through the mid-game, which vanilla SC2 already does a good job of doing (not a compliment). Although it has changed a lot coming into HotS, maybe they see that most games (WoL) have no action until 100+ supply, anyway. They just want to speed it up. I love their experimentation, but this resource setup is not going to be good. I really miss early/mid game. | ||
Futabot
United States37 Posts
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KristofferAG
Norway25712 Posts
Waht. | ||
suicideyear
Ivory Coast3016 Posts
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Nine Gates
Finland198 Posts
On March 19 2013 01:46 Mohdoo wrote: People generally dislike nonstandard gimmick maps. But everyone loves everything Kespa regurgitates out, especially if there's a side dish of nostalgia. Just like Arkanoid.I need to see a top tier game on all gold bases. Too awesome. II also think it's hilarious how we all hate gold bases until the ENTIRE map is gold bases. | ||
WikidSik
Canada382 Posts
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Bagi
Germany6799 Posts
On March 19 2013 02:03 Nine Gates wrote: People generally dislike nonstandard gimmick maps. But everyone loves everything Kespa regurgitates out, especially if there's a side dish of nostalgia. Just like Arkanoid. Indeed, talk about a double standard. Imagine Blizzard releasing a map like Artemis, it would be instantly labeled the worst map ever and nobody would ever play on it. The fighting spirit gimmick will also never catch on, imagine re-learning every single timing just for one map. Who knows what kind of unstoppable all-ins a totally revamped economy would produce. Overall I'm not terribly impressed with the kespa maps so far. The GSL mapmakers have a far better record in creating good maps, both aesthetically and gameplay-wise. | ||
a3den
704 Posts
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Snoodles
401 Posts
On March 19 2013 02:14 Bagi wrote: Indeed, talk about a double standard. Imagine Blizzard releasing a map like Artemis, it would be instantly labeled the worst map ever and nobody would ever play on it. The fighting spirit gimmick will also never catch on, imagine re-learning every single timing just for one map. Who knows what kind of unstoppable all-ins a totally revamped economy would produce. Overall I'm not terribly impressed with the kespa maps so far. The GSL mapmakers have a far better record in creating good maps, both aesthetically and gameplay-wise. There is a huge difference between a community map-maker and an organization like kespa, which has dozens of players with flawless macro where all of it will be tested. If some random derp makes a map nobody plays it. That is why this is huge. GSL mapmakers are too afraid to experiment on this regard. | ||
Gfire
United States1699 Posts
On March 19 2013 02:14 Bagi wrote: Indeed, talk about a double standard. Imagine Blizzard releasing a map like Artemis, it would be instantly labeled the worst map ever and nobody would ever play on it. The fighting spirit gimmick will also never catch on, imagine re-learning every single timing just for one map. Who knows what kind of unstoppable all-ins a totally revamped economy would produce. Overall I'm not terribly impressed with the kespa maps so far. The GSL mapmakers have a far better record in creating good maps, both aesthetically and gameplay-wise. Artemis has an idea that is something that should be tested. Different combos of gold bases should all be tested and refined so that we can have more variety. But the execution of the map is pretty poor because it's made by one of the BW map makers who doesn't have much experience in the SC2 editor yet. At first, yes, you're learning all new timings for one new map. But if that type of map can be refined, that style of resources can be used again with a new layout. Eventually it will be something standard and we can mix those kinds of maps in without it being a problem at all. (Although for proleague there's really no problem forcing players to learn a new style for some specific maps. It's really fine to do that in that context.) On March 19 2013 02:26 Snoodles wrote: There is a huge difference between a community map-maker and an organization like kespa, which has dozens of players with flawless macro where all of it will be tested. If some random derp makes a map nobody plays it. That is why this is huge. GSL mapmakers are too afraid to experiment on this regard. It's not GSL map makers it's GSL. Actually, most the maps in this thread are made by guys who made maps for GSL first. Lunatic Sounds made Tal Darim, Terminus, Metropolis, Atlantis Spaceship, Bel'Shir Beach and Dual Site. Jacky made Crossfire SE, Xel'Naga Fortress, Calm Before the Storm, Crevasse and Muspelheim. GSL didn't want these crazy sort of maps. | ||
IronManSC
United States2119 Posts
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Amornthep
Singapore2605 Posts
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avilo
United States4100 Posts
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