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[KeSPA] Proleague R4 Test Maps - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 22 Next All
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
March 18 2013 16:42 GMT
#201
FS best map ever! ^__^
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
DMXD
Profile Joined February 2008
United States4064 Posts
March 18 2013 16:44 GMT
#202
yay fighting Spirit is back but not quite the same but still!

Kinda hope they experiment with island maps but still nice maps.
Mohdoo
Profile Joined August 2007
United States15743 Posts
March 18 2013 16:46 GMT
#203
I need to see a top tier game on all gold bases. Too awesome.

II also think it's hilarious how we all hate gold bases until the ENTIRE map is gold bases.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-03-18 16:51:48
March 18 2013 16:50 GMT
#204
Btw, isn't what they did to Fighting Spirit basically what the "Fewer Resources per Base" thread advocates?
Could be interesting. It's gold minerals, but it's less patches and just 1 gas so you need less workers to saturate, it could promote more expanding.

+ Show Spoiler +
Or just more all ins :D
rice_devOurer
Profile Joined July 2012
United States773 Posts
March 18 2013 16:53 GMT
#205
On March 18 2013 19:29 Pimpmuckl wrote:
I actually really really like them, can't help but feel Toss will be trash on the All-Gold Map but it's gonna be interesting!

Cannon rushes 101
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
Kaiwa
Profile Blog Joined August 2010
Netherlands2209 Posts
March 18 2013 16:54 GMT
#206
Face Off spawning positions are certainly interesting o.O
시크릿 / 씨스타 / 에이핑크 / 윤하 / 가비앤제이
rice_devOurer
Profile Joined July 2012
United States773 Posts
March 18 2013 16:54 GMT
#207
On March 19 2013 01:50 ZenithM wrote:
Btw, isn't what they did to Fighting Spirit basically what the "Fewer Resources per Base" thread advocates?
Could be interesting. It's gold minerals, but it's less patches and just 1 gas so you need less workers to saturate, it could promote more expanding.

+ Show Spoiler +
Or just more all ins :D

Faster 6pools , proxies, and cannon rushes/FFE... Faster everything actually
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2013-03-18 16:58:15
March 18 2013 16:55 GMT
#208
On March 19 2013 01:50 ZenithM wrote:
Btw, isn't what they did to Fighting Spirit basically what the "Fewer Resources per Base" thread advocates?
Could be interesting. It's gold minerals, but it's less patches and just 1 gas so you need less workers to saturate, it could promote more expanding.

+ Show Spoiler +
Or just more all ins :D


Not really, it is not even close to FRB. What they have in place right now just is even more explosive than vanilla SC2. It is not nearly as smooth of an income as FRB. Basically all it does is skip the early game and zoom through the mid-game, which vanilla SC2 already does a good job of doing (not a compliment). Although it has changed a lot coming into HotS, maybe they see that most games (WoL) have no action until 100+ supply, anyway. They just want to speed it up.

I love their experimentation, but this resource setup is not going to be good. I really miss early/mid game.
T P Z sagi
Futabot
Profile Joined October 2011
United States37 Posts
March 18 2013 16:58 GMT
#209
Haha, man, next thing we know, Kulas Extreme will be in the Kespa map pool.
One rax. One pylon.
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
March 18 2013 17:00 GMT
#210
All... gold bases?

Waht.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
March 18 2013 17:00 GMT
#211
Taking that All Gold Everything song a bit too close to heart.

)))____◎◎◎◎█████
Nine Gates
Profile Joined November 2012
Finland198 Posts
March 18 2013 17:03 GMT
#212
On March 19 2013 01:46 Mohdoo wrote:
I need to see a top tier game on all gold bases. Too awesome.

II also think it's hilarious how we all hate gold bases until the ENTIRE map is gold bases.
People generally dislike nonstandard gimmick maps. But everyone loves everything Kespa regurgitates out, especially if there's a side dish of nostalgia. Just like Arkanoid.
1112345678999
WikidSik
Profile Blog Joined November 2011
Canada382 Posts
March 18 2013 17:07 GMT
#213
esss they're bringin back colleseum. that was my favourite bw map. and man golden spirit. that will have its own meta game going on .
Iv been here for 5.5 years. My other accounts are named "Sonu" and "Dalroti" || I had some more but I cant find them XD || known in sc2 as "Sonu"
Bagi
Profile Joined August 2010
Germany6799 Posts
March 18 2013 17:14 GMT
#214
On March 19 2013 02:03 Nine Gates wrote:
Show nested quote +
On March 19 2013 01:46 Mohdoo wrote:
I need to see a top tier game on all gold bases. Too awesome.

II also think it's hilarious how we all hate gold bases until the ENTIRE map is gold bases.
People generally dislike nonstandard gimmick maps. But everyone loves everything Kespa regurgitates out, especially if there's a side dish of nostalgia. Just like Arkanoid.

Indeed, talk about a double standard. Imagine Blizzard releasing a map like Artemis, it would be instantly labeled the worst map ever and nobody would ever play on it.

The fighting spirit gimmick will also never catch on, imagine re-learning every single timing just for one map. Who knows what kind of unstoppable all-ins a totally revamped economy would produce.

Overall I'm not terribly impressed with the kespa maps so far. The GSL mapmakers have a far better record in creating good maps, both aesthetically and gameplay-wise.
a3den
Profile Joined April 2012
704 Posts
Last Edited: 2013-03-18 17:16:58
March 18 2013 17:16 GMT
#215
I've seen most of these ideas (the 2in1 map, triple base with rocks) executed better by foreign mapmakers. Only the "all 6m gold" is some new kind of weird.
Snoodles
Profile Joined March 2012
401 Posts
March 18 2013 17:26 GMT
#216
On March 19 2013 02:14 Bagi wrote:
Show nested quote +
On March 19 2013 02:03 Nine Gates wrote:
On March 19 2013 01:46 Mohdoo wrote:
I need to see a top tier game on all gold bases. Too awesome.

II also think it's hilarious how we all hate gold bases until the ENTIRE map is gold bases.
People generally dislike nonstandard gimmick maps. But everyone loves everything Kespa regurgitates out, especially if there's a side dish of nostalgia. Just like Arkanoid.

Indeed, talk about a double standard. Imagine Blizzard releasing a map like Artemis, it would be instantly labeled the worst map ever and nobody would ever play on it.

The fighting spirit gimmick will also never catch on, imagine re-learning every single timing just for one map. Who knows what kind of unstoppable all-ins a totally revamped economy would produce.

Overall I'm not terribly impressed with the kespa maps so far. The GSL mapmakers have a far better record in creating good maps, both aesthetically and gameplay-wise.


There is a huge difference between a community map-maker and an organization like kespa, which has dozens of players with flawless macro where all of it will be tested. If some random derp makes a map nobody plays it. That is why this is huge. GSL mapmakers are too afraid to experiment on this regard.
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-03-18 17:32:40
March 18 2013 17:26 GMT
#217
On March 19 2013 02:14 Bagi wrote:
Show nested quote +
On March 19 2013 02:03 Nine Gates wrote:
On March 19 2013 01:46 Mohdoo wrote:
I need to see a top tier game on all gold bases. Too awesome.

II also think it's hilarious how we all hate gold bases until the ENTIRE map is gold bases.
People generally dislike nonstandard gimmick maps. But everyone loves everything Kespa regurgitates out, especially if there's a side dish of nostalgia. Just like Arkanoid.

Indeed, talk about a double standard. Imagine Blizzard releasing a map like Artemis, it would be instantly labeled the worst map ever and nobody would ever play on it.

The fighting spirit gimmick will also never catch on, imagine re-learning every single timing just for one map. Who knows what kind of unstoppable all-ins a totally revamped economy would produce.

Overall I'm not terribly impressed with the kespa maps so far. The GSL mapmakers have a far better record in creating good maps, both aesthetically and gameplay-wise.

Artemis has an idea that is something that should be tested. Different combos of gold bases should all be tested and refined so that we can have more variety. But the execution of the map is pretty poor because it's made by one of the BW map makers who doesn't have much experience in the SC2 editor yet.

At first, yes, you're learning all new timings for one new map. But if that type of map can be refined, that style of resources can be used again with a new layout. Eventually it will be something standard and we can mix those kinds of maps in without it being a problem at all.

(Although for proleague there's really no problem forcing players to learn a new style for some specific maps. It's really fine to do that in that context.)

On March 19 2013 02:26 Snoodles wrote:
Show nested quote +
On March 19 2013 02:14 Bagi wrote:
On March 19 2013 02:03 Nine Gates wrote:
On March 19 2013 01:46 Mohdoo wrote:
I need to see a top tier game on all gold bases. Too awesome.

II also think it's hilarious how we all hate gold bases until the ENTIRE map is gold bases.
People generally dislike nonstandard gimmick maps. But everyone loves everything Kespa regurgitates out, especially if there's a side dish of nostalgia. Just like Arkanoid.

Indeed, talk about a double standard. Imagine Blizzard releasing a map like Artemis, it would be instantly labeled the worst map ever and nobody would ever play on it.

The fighting spirit gimmick will also never catch on, imagine re-learning every single timing just for one map. Who knows what kind of unstoppable all-ins a totally revamped economy would produce.

Overall I'm not terribly impressed with the kespa maps so far. The GSL mapmakers have a far better record in creating good maps, both aesthetically and gameplay-wise.


There is a huge difference between a community map-maker and an organization like kespa, which has dozens of players with flawless macro where all of it will be tested. If some random derp makes a map nobody plays it. That is why this is huge. GSL mapmakers are too afraid to experiment on this regard.

It's not GSL map makers it's GSL. Actually, most the maps in this thread are made by guys who made maps for GSL first. Lunatic Sounds made Tal Darim, Terminus, Metropolis, Atlantis Spaceship, Bel'Shir Beach and Dual Site. Jacky made Crossfire SE, Xel'Naga Fortress, Calm Before the Storm, Crevasse and Muspelheim. GSL didn't want these crazy sort of maps.
all's fair in love and melodies
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 18 2013 17:28 GMT
#218
weird maps... looking forward to seeing how fighting spirit works with all gold bases.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
March 18 2013 17:30 GMT
#219
It will be interesting to see how the players play on these maps.
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 18 2013 17:30 GMT
#220
All gold bases holy shit this will be either lulzworthy or massively boner inducing!
Sup
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