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Why doesn't Zerg use Contaminate? - Page 5

Forum Index > SC2 General
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sparklyresidue
Profile Joined August 2011
United States5523 Posts
August 10 2012 21:42 GMT
#81
On August 11 2012 06:37 Forikorder wrote:
Show nested quote +
On August 11 2012 06:36 ColtraneL wrote:
There is actually a game in which Coca uses mass contaminate against Naniwa if I'm not mistaken.
It was in the MLG where Coca ended up in the finals against Bomber, maybe Raleigh in 2011 or the one after. I think he made a lot of overseer and spammed contaminate on Naniwa's building right before pushing with infestor, to delay some important things.

Now, it was at a time where Coca outplayed completely every protoss so maybe he was able to do everything he wanted anyway, but I remember that I was completely shocked during this game.

hongun used carriers early in the GSL and won a game with them doesnt make them viable

especially since 2 years later noone figured out an effective build aside from extremely late game PVZ

This was also before the contaminate spell was made to cost 125 mana... though CoCa's use of it was pretty awesome. He used it to make a roach/hydra push work by delaying the blink upgrade, and then delaying the warpgate reinforcements as he attacked.
Like Tinkerbelle, I leave behind a sparkly residue.
ClueClueClue
Profile Blog Joined December 2011
Sweden1203 Posts
August 10 2012 21:43 GMT
#82
I saw TLO use it to great effect on his stream! He did it vP and delayed the mothership for a long time so it didn't have enough energy for a vortex when he pushed with his brood lords. Really brilliant play! Maybe he will use it more if you tune in to his stream in the future. : )
Cogito, ergo toss.
DertoQq
Profile Joined October 2010
France906 Posts
August 10 2012 21:47 GMT
#83
Something I would like to see is a Zerg using contaminate to prevent the mothership to be built
"i've made some empty promises in my life, but hands down that was the most generous" - Michael Scott
Seam
Profile Blog Joined April 2010
United States1093 Posts
August 10 2012 21:50 GMT
#84
I never knew it stopped repairs...

I'll have to remember that. It makes the ability a lot better lol.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
grush57
Profile Joined March 2011
Korea (South)2582 Posts
August 10 2012 21:51 GMT
#85
On August 11 2012 05:40 Forikorder wrote:
Show nested quote +
On August 11 2012 05:30 Scrubwave wrote:
On August 11 2012 05:27 Forikorder wrote:
why do terrans not use Ravens?

much more important question

Because it's very mediocre if not bad.

On topic: I have a hard time understanding this as well. 50/50 for being able to delay siege tech, colo range, blink, storm or production in general seems like a great ability. But no one ever blamed sc2 zerg players for being too innovative and for right reasons.

for the price of ONE RAVEN you can say yourself dozens of scans saving you thousands of minerals

with those minerals you can have a much larger army and without there speed bonus the zerg cant win, especialy when you HSM all there infesters

everything LOOKS good on paper, if you honestly think no zerg has ever tried to use contaminate your foolingyourself, there was a period in Zvz people used contanimate alot but they stopped because the spell is not useful

ravens cost supply and waaaaay more resources than overseers.
"Every thing is either simply awful or awfully simple." | "Weaklings can't pick... their way of death."
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
August 10 2012 21:51 GMT
#86
Don't know if this is the real reason, or if it's been said before, but my guess is this:

They just don't need to.

If you can win another way, you're not going to waste practice time trying to develop something new. Right now Zerg is doing pretty alright in the metagame, so you're not likely to see any revolution here. In BW, revolutions would come when a race was doing poorly, which forced someone to come up with a new way to use an old unit, or a new BO, or a novel way to use an underused mechanic (looking at you defilers, ensnare, etc) to change the way the metagame worked.

As long as zergs don't need it, they aren't going to use it, because developing something new takes time away from practicing what you know will work.
"I love noobies, they're so happy." -Chill
Scrubwave
Profile Joined July 2010
Poland1786 Posts
August 10 2012 21:55 GMT
#87
--- Nuked ---
Sspinner
Profile Joined May 2011
United States26 Posts
August 10 2012 21:56 GMT
#88
On August 11 2012 06:55 Scrubwave wrote:
Show nested quote +
On August 11 2012 06:51 LaughingTulkas wrote:
Don't know if this is the real reason, or if it's been said before, but my guess is this:

They just don't need to.


This is pretty much spot on. Whenever zerg has problems with something, the problems get nerfed. There's no need for zerg players to do anything new or out-of-the-box.


Try not to damage your keyboard with your tears.
ysnake
Profile Joined June 2012
Bosnia-Herzegovina261 Posts
August 10 2012 21:58 GMT
#89
Posts like the two above almost gave me cancer, twice.
You are no longer automatically breathing and blinking.
ntssauce
Profile Joined February 2011
Germany750 Posts
August 10 2012 21:58 GMT
#90
make overseeers in latgame vs terran, contaminate while he is in battle with you probably loosing everything, PROFIT because no reinforcements.
MMA and Alive you are the best! | Goodbye ST_Sound ~
Wakimomo
Profile Joined October 2011
Sweden53 Posts
August 10 2012 21:58 GMT
#91
On August 11 2012 05:27 reneg wrote:
Show nested quote +
On August 11 2012 05:24 Wakimomo wrote:
SECONDS and it makes a terran UNABLE to REPAIR the building.



Wow.

I can honestly say that i had no idea it kept buildings from being repaired.

That would make it extremely helpful when trying to push a PF or some expo you're trying to snipe


If you go in with mutas + overseer contaminate the turrets and no repair on them ( i'm not sure if they even shoot while contaminated either)
Yo, Dawg..
Scrubwave
Profile Joined July 2010
Poland1786 Posts
August 10 2012 21:58 GMT
#92
--- Nuked ---
dragoon
Profile Joined December 2010
United States695 Posts
August 10 2012 21:59 GMT
#93
On August 11 2012 05:34 Scrubwave wrote:
Show nested quote +
On August 11 2012 05:33 apm66 wrote:
On August 11 2012 05:30 Scrubwave wrote:
On August 11 2012 05:27 Forikorder wrote:
why do terrans not use Ravens?

much more important question

Because it's very mediocre if not bad.


Wait until pros start using it in every game, it won't be so mediocre then.

Hahaha, what the hell? Shouldn't you take this raven gud bs to some other thread to have your "arguments" get destroyed there?

wtf raven's aren't bad. players have been using them tons lately with great affect vs zerg. and they're already great in tvt.
i love you
ArcticRaven
Profile Joined August 2011
France1406 Posts
August 10 2012 21:59 GMT
#94
On August 11 2012 05:30 Scrubwave wrote:
Show nested quote +
On August 11 2012 05:27 Forikorder wrote:
why do terrans not use Ravens?

much more important question

Because it's very mediocre if not bad.

On topic: I have a hard time understanding this as well. 50/50 for being able to delay siege tech, colo range, blink, storm or production in general seems like a great ability. But no one ever blamed sc2 zerg players for being too innovative and for right reasons.


I love this hidden balance whine. Sweet Terran tears.

On topic : I use contaminate. It's pretty strong in ZvZ, but rather luck dependent in ZvT and ZvP - and I can understand people not wanting to spend gas on a gamble that rarely ever does anything. Now for that PF thing - I didn't know, and I will try sounds very situational though, as Ultralisks cleave through scvs, Banelings ignore repair and Broodlords kill them from a distance while keeping damage, and PFs already counter lings and ITs without the help of scvs - so in the end it only ever helps roaches, which you don't really want anyway by the time PFs come into play.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Roachu
Profile Joined June 2011
Sweden692 Posts
August 10 2012 22:00 GMT
#95
Because the game isn't figured out yet. Short and blunt.
Don't be asshats
Dosey
Profile Joined September 2010
United States4505 Posts
August 10 2012 22:00 GMT
#96
On August 11 2012 06:58 ysnake wrote:
Posts like the two above almost gave me cancer, twice.

It truly is a shame... a shame that they didn't finish the deed.

ZING
Scrubwave
Profile Joined July 2010
Poland1786 Posts
August 10 2012 22:01 GMT
#97
--- Nuked ---
xNSwarm
Profile Joined December 2011
155 Posts
August 10 2012 22:03 GMT
#98
I don't think that contaminate actually works against planetary fortresses or bunkers. Its best uses are hitting pathogen glands when it it over 30/80 or getting collosi range/blink before a big attack.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
August 10 2012 22:04 GMT
#99
On August 11 2012 07:01 Scrubwave wrote:
Show nested quote +
On August 11 2012 06:59 ArcticRaven wrote:
On August 11 2012 05:30 Scrubwave wrote:
On August 11 2012 05:27 Forikorder wrote:
why do terrans not use Ravens?

much more important question

Because it's very mediocre if not bad.

On topic: I have a hard time understanding this as well. 50/50 for being able to delay siege tech, colo range, blink, storm or production in general seems like a great ability. But no one ever blamed sc2 zerg players for being too innovative and for right reasons.


I love this hidden balance whine. Sweet Terran tears.

Saying that a unit is bad is not a balance whine. Either present your case (http://www.teamliquid.net/forum/viewmessage.php?topic_id=359152&currentpage=50) or shut the hell up.

But saying Overseers are OP but Zerg are too stupid to use it certainly is.
Average means I'm better than half of you.
syriuszonito
Profile Joined June 2011
Poland332 Posts
Last Edited: 2012-08-10 22:05:14
August 10 2012 22:04 GMT
#100
On August 11 2012 06:55 Scrubwave wrote:
Show nested quote +
On August 11 2012 06:51 LaughingTulkas wrote:
Don't know if this is the real reason, or if it's been said before, but my guess is this:

They just don't need to.


This is pretty much spot on. Whenever zerg has problems with something, the problems get nerfed. There's no need for zerg players to do anything new or out-of-the-box.


Sometimes I wish there was a league and race icon next to everybodys nicks so you could avoid reading that balance bullshit written by scrubs
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
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