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Why doesn't Zerg use Contaminate? - Page 19

Forum Index > SC2 General
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Charon1979
Profile Joined October 2010
Austria317 Posts
August 27 2012 19:06 GMT
#361
On August 28 2012 03:35 mannerless wrote:
Show nested quote +
On August 28 2012 03:21 Sea_Food wrote:
Building an additional gateway cost 150/0 recourses.
You need 9 overseers to keep avrage 1 building contaminated at a time. This cost 450/450.

it will never be worth it to get overseers just for contamination.


Hey genius, you don't need to perma-contaminate a building...you could, hrm, you know contaminate one or two buildings to delay a certain timing early/mid game?? Like delaying the 2tech-labbed factories that are pumping the first two Thors of a meching-terran who opened banshee-hellion buying you enough time to rape his economy with mutalisks?? This would actually result in a instant-win pretty often.

I've actually feared having that happen to me as the Thors are out jussssst in time to defend the first wave of Mutalisks but the Zerg players would rather get stomped and bitch about how mech "takes no micro" (as opposed to zerg units).


Cool didnt know that the first Thors get out after the 12 Minute mark (thats when you will have contaminate ready to use)
Jaegeru
Profile Joined February 2012
United Kingdom676 Posts
Last Edited: 2012-08-27 19:09:13
August 27 2012 19:08 GMT
#362
I honestly don't know why it isn't used more, during late game tvz it could be used so effectively vs a meching terran. Mech being notoriously bad for quickly producing armies could be made even worse by contaminating factories - you get a good engagement vs a mech army and instantly remax as zerg should do while using 4-5 overseers and contaminate a fair few factories and attack, terran won't have a big enough army and you win.

Same could apply on maps like metalopolis where it is more common for ultra late game BC / Raven / viking compositions to be used where if a zerg should be able to trade fairly well by microing and split corruptors then contaminate all the starports where they would then gain an insurmountable advantage.
MVP on winning his Fourth GSL - "Yeah I know the routine, take the flowers and cheque, I will kiss the trophy for the photo"
Sc2Null
Profile Joined April 2011
United States3754 Posts
August 27 2012 19:12 GMT
#363
It's mostly due to the fact it costs 125 energy and overlords/seers dont tend to stay alive too long to accrue that energy.
The great Spaghetti vs Screwdriver debacle of June '12" - Porcelina
IndyStarCraft
Profile Joined June 2012
Poland2690 Posts
August 27 2012 19:14 GMT
#364
btw. Contaminate should prevent buldings from repairing, that would add nice possibility for zergs so planetary fortress is easier to destroy. And it makes sense imo
gl hf 1a2a3a gg
bsdaemon
Profile Joined July 2012
618 Posts
August 27 2012 19:53 GMT
#365
On August 28 2012 04:12 Sc2Null wrote:
It's mostly due to the fact it costs 125 energy and overlords/seers dont tend to stay alive too long to accrue that energy.


i agree, i feel that the overlords are too fragile plus most terrans have turrets that will definitely kill the overlord anyway. losing overlords for a game damaging attack is ok for me. but losing it just for temporary delay on a building? not so much. unless it is a late game where i am starting to accumulate a fat bank.

if we could just contaminate units, that would be fun.
Irrational_Animal
Profile Joined August 2010
Germany1059 Posts
August 27 2012 19:58 GMT
#366
As I see it, the oberservers usually haven`t got enough energy in order to delay mid-game timings. They are very underused in the late game though (e.g. when a Toss tries to (re-)build his mothership, then a few contaminates can change the outcome of a the game.
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
August 27 2012 20:17 GMT
#367
So by the time I get lair (which is delayed because I need to build 2-4 extra queens early on to keep me from dying early) I have to morph in an overseer (or 3), research speed (so they don't die immediately), and hope that the protoss/terran hasn't killed me yet?


I see contaminate all the time in zvz. If you can contaminate all their hatcheries right after you go in for an exchange, it makes it stupid easy to remax and kill.
Chameleons Cast No Shadows
Corsica
Profile Joined February 2011
Ukraine1854 Posts
August 27 2012 20:26 GMT
#368
im mid masters on eu and i do, once you start doing it you wont stop you just have to tell yourself mentally to do this
redDuke
Profile Joined March 2011
Australia207 Posts
August 27 2012 22:39 GMT
#369
Coz it was too good so they nerfed the shit out of it. I remeber a game day 9 cast on a daily. It was a ZvZ and one player constantly contaminated the other players only hatch, which mean he had NO larva. It was awesome!
vile | FXO | Liquid | EG | coL
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