Give it time, it's the kind of thing pro in 2 or 3 years will look back at and think how could they play without using it.
Why doesn't Zerg use Contaminate? - Page 2
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Noocta
France12578 Posts
Give it time, it's the kind of thing pro in 2 or 3 years will look back at and think how could they play without using it. | ||
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Eufouria
United Kingdom4425 Posts
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FSKi
United States901 Posts
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BearStorm
United States795 Posts
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KrazyTrumpet
United States2520 Posts
On August 11 2012 05:36 wcr.4fun wrote: any core building is in the back where you have to pass through the entire army. It can be used but you're probably going to lose the overseer every time you attempt to use it. 150/150 and having to remake the overlord doesn't seem that incredible besides a few situations. If a guy is sitting in his base teching to collussi I'm pretty sure he has enough stalkers to stop overseers from contaminating. And yet we continually see pro zerg players swoop in with their overseers to get a scout of the entire tech path and swoop out unscathed. Contaminate doesn't even really have a cast time, so there's almost no reason it shouldn't be used. | ||
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Scrubwave
Poland1786 Posts
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Whitewing
United States7483 Posts
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Swords
6038 Posts
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Vindicare605
United States16121 Posts
On August 11 2012 05:33 apm66 wrote: Wait until pros start using it in every game, it won't be so mediocre then. If they do it'll be because it was buffed just like the Immortal. | ||
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TheKefka
Croatia11752 Posts
It was a pretty dick move. | ||
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NeMeSiS3
Canada2972 Posts
On August 11 2012 05:40 Forikorder wrote: for the price of ONE RAVEN you can say yourself dozens of scans saving you thousands of minerals with those minerals you can have a much larger army and without there speed bonus the zerg cant win, especialy when you HSM all there infesters everything LOOKS good on paper, if you honestly think no zerg has ever tried to use contaminate your foolingyourself, there was a period in Zvz people used contanimate alot but they stopped because the spell is not useful "can't win" eh? You must be a professional Zerg to make that kind of statement, and Zerg's must have a near 0% winrate. Interesting concept. I think contaminant would be abetter spell if it canceled unit/upgrade of its target but cost 200 energy to do it (one shot chance). It's role would be huge in delaying upgrades etc, or at least perm slow the upgrade by 50% or something, right now? What you stop it for 30 or so seconds, big deal. | ||
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chadissilent
Canada1187 Posts
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SpeaKEaSY
United States1070 Posts
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Bojas
Netherlands2397 Posts
On August 11 2012 05:40 Forikorder wrote: for the price of ONE RAVEN you can say yourself dozens of scans saving you thousands of minerals with those minerals you can have a much larger army and without there speed bonus the zerg cant win, especialy when you HSM all there infesters everything LOOKS good on paper, if you honestly think no zerg has ever tried to use contaminate your foolingyourself, there was a period in Zvz people used contanimate alot but they stopped because the spell is not useful The italic part is so ironic that if irony was made of strawberries we'd all be drinking a lot of smoothies right now. | ||
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blade55555
United States17423 Posts
On August 11 2012 05:30 Scrubwave wrote: Because it's very mediocre if not bad. On topic: I have a hard time understanding this as well. 50/50 for being able to delay siege tech, colo range, blink, storm or production in general seems like a great ability. But no one ever blamed sc2 zerg players for being too innovative and for right reasons. You have to get it in there alive and gas is very very precious for zerg is why. Just -_-. Ravens are also pretty good ^_^. | ||
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Zenbrez
Canada5973 Posts
On August 11 2012 05:47 TheKefka wrote: Back in 2010 they used it in ZvZ to block larva production lol. It was a pretty dick move. No, that's just using an ability for what it's made for. | ||
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Yokoblue
Canada594 Posts
On August 11 2012 05:48 NeMeSiS3 wrote: "can't win" eh? You must be a professional Zerg to make that kind of statement, and Zerg's must have a near 0% winrate. Interesting concept. I think contaminant would be abetter spell if it canceled unit/upgrade of its target but cost 200 energy to do it (one shot chance). It's role would be huge in delaying upgrades etc, or at least perm slow the upgrade by 50% or something, right now? What you stop it for 30 or so seconds, big deal. Lets make something REALLY OP... If you do that you'll see 2-3 overseer sent every 3 min to stop Warpgate completely all game long... Or any Upgrade of attack or armor... Think before you say something.... It would be way too strong... | ||
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eviltomahawk
United States11135 Posts
On August 11 2012 05:47 TheKefka wrote: Back in 2010 they used it in ZvZ to block larva production lol. It was a pretty dick move. Zenio vs Idra. I can never forget that game nor that series. Those contaminates from Zenio were brilliant. And Zenio's ceremony was brilliant, of course. + Show Spoiler + ![]() Contaminate stopping repair is news to me. I think the first instance of that in a pro game will definitely be a pimpest play. Stopping repair on PFs is pretty big considering how Zergs have been struggling against that for years. | ||
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RvB
Netherlands6271 Posts
On August 11 2012 05:48 NeMeSiS3 wrote: "can't win" eh? You must be a professional Zerg to make that kind of statement, and Zerg's must have a near 0% winrate. Interesting concept. I think contaminant would be abetter spell if it canceled unit/upgrade of its target but cost 200 energy to do it (one shot chance). It's role would be huge in delaying upgrades etc, or at least perm slow the upgrade by 50% or something, right now? What you stop it for 30 or so seconds, big deal. That would be hugely overpowered. In pvz for example the Zerg could just keep blocking colossus range and blink which already costs a lot of gas and takes a lot of time to complete and both the stalker and colossus are not Good without these upgrades. Being able to cancel key upgrades like that goes too far. | ||
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ysnake
Bosnia-Herzegovina261 Posts
In ZvZ, it has its use, but every piece of gas you can muster in ZvZ is very important as counter-attacks are easily carried out by either player and Zergs cannot wall in. Plus, you need to perfectly time the Overseer in enemy's base to delay some tech like Storm or Thermal Lance, which is a flip-coin situation, if I see something being researched and my Overseer is nearby, I just poop the Contaminate, but it's not like I am planning to do it, it's more of a chance of it happening. | ||
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