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Active: 2000 users

Why doesn't Zerg use Contaminate? - Page 2

Forum Index > SC2 General
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Noocta
Profile Joined June 2010
France12578 Posts
August 10 2012 20:40 GMT
#21
They don't think about it.
Give it time, it's the kind of thing pro in 2 or 3 years will look back at and think how could they play without using it.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
August 10 2012 20:41 GMT
#22
I'm having a fantasy about some kind of 2 base lair roach bust with contaminate on the bunker, unfortunately I think even with the old overseer the timings wouldn't have worked out, and the roach bane ling would just be superior in every way.
FSKi
Profile Blog Joined November 2011
United States901 Posts
August 10 2012 20:42 GMT
#23
--- Nuked ---
BearStorm
Profile Joined September 2010
United States795 Posts
August 10 2012 20:42 GMT
#24
Does it stop a building from lifting? And if you contaminate a building PF does it remain when the upgrade is cancelled?
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
August 10 2012 20:42 GMT
#25
On August 11 2012 05:36 wcr.4fun wrote:
any core building is in the back where you have to pass through the entire army. It can be used but you're probably going to lose the overseer every time you attempt to use it. 150/150 and having to remake the overlord doesn't seem that incredible besides a few situations. If a guy is sitting in his base teching to collussi I'm pretty sure he has enough stalkers to stop overseers from contaminating.


And yet we continually see pro zerg players swoop in with their overseers to get a scout of the entire tech path and swoop out unscathed. Contaminate doesn't even really have a cast time, so there's almost no reason it shouldn't be used.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Scrubwave
Profile Joined July 2010
Poland1786 Posts
August 10 2012 20:43 GMT
#26
--- Nuked ---
Whitewing
Profile Joined October 2010
United States7483 Posts
August 10 2012 20:44 GMT
#27
Contaminate on PF's and bunkers to stop terran from repairing them while trying to kill them or bust them.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Swords
Profile Blog Joined May 2012
6038 Posts
August 10 2012 20:45 GMT
#28
I had no idea about the fact it disables repair. I wonder if many Zerg pros realize this, if they do I'm shocked they don't use it against PFs more often.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
August 10 2012 20:45 GMT
#29
On August 11 2012 05:33 apm66 wrote:
Show nested quote +
On August 11 2012 05:30 Scrubwave wrote:
On August 11 2012 05:27 Forikorder wrote:
why do terrans not use Ravens?

much more important question

Because it's very mediocre if not bad.


Wait until pros start using it in every game, it won't be so mediocre then.


If they do it'll be because it was buffed just like the Immortal.
aka: KTVindicare the Geeky Bartender
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
August 10 2012 20:47 GMT
#30
Back in 2010 they used it in ZvZ to block larva production lol.
It was a pretty dick move.
Cackle™
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
Last Edited: 2012-08-10 20:49:21
August 10 2012 20:48 GMT
#31
On August 11 2012 05:40 Forikorder wrote:
Show nested quote +
On August 11 2012 05:30 Scrubwave wrote:
On August 11 2012 05:27 Forikorder wrote:
why do terrans not use Ravens?

much more important question

Because it's very mediocre if not bad.

On topic: I have a hard time understanding this as well. 50/50 for being able to delay siege tech, colo range, blink, storm or production in general seems like a great ability. But no one ever blamed sc2 zerg players for being too innovative and for right reasons.

for the price of ONE RAVEN you can say yourself dozens of scans saving you thousands of minerals

with those minerals you can have a much larger army and without there speed bonus the zerg cant win, especialy when you HSM all there infesters

everything LOOKS good on paper, if you honestly think no zerg has ever tried to use contaminate your foolingyourself, there was a period in Zvz people used contanimate alot but they stopped because the spell is not useful


"can't win" eh? You must be a professional Zerg to make that kind of statement, and Zerg's must have a near 0% winrate. Interesting concept.

I think contaminant would be abetter spell if it canceled unit/upgrade of its target but cost 200 energy to do it (one shot chance). It's role would be huge in delaying upgrades etc, or at least perm slow the upgrade by 50% or something, right now? What you stop it for 30 or so seconds, big deal.
FoTG fighting!
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
August 10 2012 20:49 GMT
#32
The problem with incorporating it with timing pushes and such is that it takes so long to gain the 75 energy required. Of your lair in ZvP finishes at 8:00 (common time), you still have to morph an overseer and let it gain energy. By then it may be about what, 9:30-10:00? That won't stop a +2 blink all-in or immortal sentry push. I only use it to delay motherships and colossi late game.
SpeaKEaSY
Profile Blog Joined December 2010
United States1070 Posts
August 10 2012 20:49 GMT
#33
Zenio did use it during one of the earlier GSLs in order to frustrate IdrA, but other than that I can't recall seeing it
Aim for perfection, settle for mediocrity - KawaiiRice 2014
Bojas
Profile Joined December 2010
Netherlands2397 Posts
Last Edited: 2012-08-10 20:52:08
August 10 2012 20:51 GMT
#34
On August 11 2012 05:40 Forikorder wrote:
Show nested quote +
On August 11 2012 05:30 Scrubwave wrote:
On August 11 2012 05:27 Forikorder wrote:
why do terrans not use Ravens?

much more important question

Because it's very mediocre if not bad.

On topic: I have a hard time understanding this as well. 50/50 for being able to delay siege tech, colo range, blink, storm or production in general seems like a great ability. But no one ever blamed sc2 zerg players for being too innovative and for right reasons.

for the price of ONE RAVEN you can say yourself dozens of scans saving you thousands of minerals

with those minerals you can have a much larger army and without there speed bonus the zerg cant win, especialy when you HSM all there infesters

everything LOOKS good on paper, if you honestly think no zerg has ever tried to use contaminate your foolingyourself, there was a period in Zvz people used contanimate alot but they stopped because the spell is not useful

The italic part is so ironic that if irony was made of strawberries we'd all be drinking a lot of smoothies right now.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 10 2012 20:51 GMT
#35
On August 11 2012 05:30 Scrubwave wrote:
Show nested quote +
On August 11 2012 05:27 Forikorder wrote:
why do terrans not use Ravens?

much more important question

Because it's very mediocre if not bad.

On topic: I have a hard time understanding this as well. 50/50 for being able to delay siege tech, colo range, blink, storm or production in general seems like a great ability. But no one ever blamed sc2 zerg players for being too innovative and for right reasons.


You have to get it in there alive and gas is very very precious for zerg is why. Just -_-. Ravens are also pretty good ^_^.
When I think of something else, something will go here
Zenbrez
Profile Joined June 2012
Canada5973 Posts
August 10 2012 20:51 GMT
#36
On August 11 2012 05:47 TheKefka wrote:
Back in 2010 they used it in ZvZ to block larva production lol.
It was a pretty dick move.

No, that's just using an ability for what it's made for.
Refer to my post.
Yokoblue
Profile Joined March 2010
Canada594 Posts
August 10 2012 20:53 GMT
#37
On August 11 2012 05:48 NeMeSiS3 wrote:
Show nested quote +
On August 11 2012 05:40 Forikorder wrote:
On August 11 2012 05:30 Scrubwave wrote:
On August 11 2012 05:27 Forikorder wrote:
why do terrans not use Ravens?

much more important question

Because it's very mediocre if not bad.

On topic: I have a hard time understanding this as well. 50/50 for being able to delay siege tech, colo range, blink, storm or production in general seems like a great ability. But no one ever blamed sc2 zerg players for being too innovative and for right reasons.

for the price of ONE RAVEN you can say yourself dozens of scans saving you thousands of minerals

with those minerals you can have a much larger army and without there speed bonus the zerg cant win, especialy when you HSM all there infesters

everything LOOKS good on paper, if you honestly think no zerg has ever tried to use contaminate your foolingyourself, there was a period in Zvz people used contanimate alot but they stopped because the spell is not useful


"can't win" eh? You must be a professional Zerg to make that kind of statement, and Zerg's must have a near 0% winrate. Interesting concept.

I think contaminant would be abetter spell if it canceled unit/upgrade of its target but cost 200 energy to do it (one shot chance). It's role would be huge in delaying upgrades etc, or at least perm slow the upgrade by 50% or something, right now? What you stop it for 30 or so seconds, big deal.


Lets make something REALLY OP... If you do that you'll see 2-3 overseer sent every 3 min to stop Warpgate completely all game long... Or any Upgrade of attack or armor... Think before you say something.... It would be way too strong...
Master League playing Protoss and Zerg
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-08-10 20:54:11
August 10 2012 20:53 GMT
#38
On August 11 2012 05:47 TheKefka wrote:
Back in 2010 they used it in ZvZ to block larva production lol.
It was a pretty dick move.

Zenio vs Idra. I can never forget that game nor that series. Those contaminates from Zenio were brilliant.

And Zenio's ceremony was brilliant, of course.
+ Show Spoiler +
[image loading]


Contaminate stopping repair is news to me. I think the first instance of that in a pro game will definitely be a pimpest play. Stopping repair on PFs is pretty big considering how Zergs have been struggling against that for years.
ㅇㅅㅌㅅ
RvB
Profile Blog Joined December 2010
Netherlands6271 Posts
August 10 2012 20:58 GMT
#39
On August 11 2012 05:48 NeMeSiS3 wrote:
Show nested quote +
On August 11 2012 05:40 Forikorder wrote:
On August 11 2012 05:30 Scrubwave wrote:
On August 11 2012 05:27 Forikorder wrote:
why do terrans not use Ravens?

much more important question

Because it's very mediocre if not bad.

On topic: I have a hard time understanding this as well. 50/50 for being able to delay siege tech, colo range, blink, storm or production in general seems like a great ability. But no one ever blamed sc2 zerg players for being too innovative and for right reasons.

for the price of ONE RAVEN you can say yourself dozens of scans saving you thousands of minerals

with those minerals you can have a much larger army and without there speed bonus the zerg cant win, especialy when you HSM all there infesters

everything LOOKS good on paper, if you honestly think no zerg has ever tried to use contaminate your foolingyourself, there was a period in Zvz people used contanimate alot but they stopped because the spell is not useful


"can't win" eh? You must be a professional Zerg to make that kind of statement, and Zerg's must have a near 0% winrate. Interesting concept.

I think contaminant would be abetter spell if it canceled unit/upgrade of its target but cost 200 energy to do it (one shot chance). It's role would be huge in delaying upgrades etc, or at least perm slow the upgrade by 50% or something, right now? What you stop it for 30 or so seconds, big deal.

That would be hugely overpowered. In pvz for example the Zerg could just keep blocking colossus range and blink which already costs a lot of gas and takes a lot of time to complete and both the stalker and colossus are not Good without these upgrades. Being able to cancel key upgrades like that goes too far.
ysnake
Profile Joined June 2012
Bosnia-Herzegovina261 Posts
August 10 2012 20:58 GMT
#40
Because the time when Overseers can be useful to delay timings are non-existent in the current metagame. It takes a while to get 125 Energy on an Overseer and you simply do not have an Overseer with 125 Energy before 9 minute mark (if the Protoss is doing the Immortal/Sentry push), therefore, it cannot be used for that, and most Zerg players like to put down a Changeling to determine what tech is the opponent going.

In ZvZ, it has its use, but every piece of gas you can muster in ZvZ is very important as counter-attacks are easily carried out by either player and Zergs cannot wall in.

Plus, you need to perfectly time the Overseer in enemy's base to delay some tech like Storm or Thermal Lance, which is a flip-coin situation, if I see something being researched and my Overseer is nearby, I just poop the Contaminate, but it's not like I am planning to do it, it's more of a chance of it happening.
You are no longer automatically breathing and blinking.
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