And as nice as it sounds to "create your own timing," 30s is an awfully small window to hit.
I think we'll see people use it a bit more in the future, but it would need a buff to become reliably useful.
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DogBite
37 Posts
And as nice as it sounds to "create your own timing," 30s is an awfully small window to hit. I think we'll see people use it a bit more in the future, but it would need a buff to become reliably useful. | ||
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syriuszonito
Poland332 Posts
e: contaminate does not stop repair so yeah its still useless | ||
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Charon1979
Austria317 Posts
But if it is true that a contaminated building cannot be repaired (which is new to me, as it normally doesnt prevent anything except production research - you can still land/lift while contaminated) the overseer could become a key unit in assaults at planetarys. | ||
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NeMeSiS3
Canada2972 Posts
On August 11 2012 05:58 RvB wrote: Show nested quote + On August 11 2012 05:48 NeMeSiS3 wrote: On August 11 2012 05:40 Forikorder wrote: On August 11 2012 05:30 Scrubwave wrote: On August 11 2012 05:27 Forikorder wrote: why do terrans not use Ravens? much more important question Because it's very mediocre if not bad. On topic: I have a hard time understanding this as well. 50/50 for being able to delay siege tech, colo range, blink, storm or production in general seems like a great ability. But no one ever blamed sc2 zerg players for being too innovative and for right reasons. for the price of ONE RAVEN you can say yourself dozens of scans saving you thousands of minerals with those minerals you can have a much larger army and without there speed bonus the zerg cant win, especialy when you HSM all there infesters everything LOOKS good on paper, if you honestly think no zerg has ever tried to use contaminate your foolingyourself, there was a period in Zvz people used contanimate alot but they stopped because the spell is not useful "can't win" eh? You must be a professional Zerg to make that kind of statement, and Zerg's must have a near 0% winrate. Interesting concept. I think contaminant would be abetter spell if it canceled unit/upgrade of its target but cost 200 energy to do it (one shot chance). It's role would be huge in delaying upgrades etc, or at least perm slow the upgrade by 50% or something, right now? What you stop it for 30 or so seconds, big deal. That would be hugely overpowered. In pvz for example the Zerg could just keep blocking colossus range and blink which already costs a lot of gas and takes a lot of time to complete and both the stalker and colossus are not Good without these upgrades. Being able to cancel key upgrades like that goes too far. 200 energy takes a very long time to accumulate, you're saying that early game they're going to mass 10 overseers and sit there for 5 minutes and somehow all the upgrades will be primed at that exact time and the Protoss will do nothing to stop them? If we're going to theorycraft, start logically doing it. edit: and anyway, I offered different suggestions, and it was just a rough idea. | ||
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WaesumNinja
210 Posts
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Comogury
United States412 Posts
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SenorChang
Australia4730 Posts
can someone confirm? if so, killing planetarys just became a lot easier | ||
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mrtomjones
Canada4020 Posts
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WaesumNinja
210 Posts
On August 11 2012 06:04 SenorChang wrote:didn't know contaminate stops repair? can someone confirm? According to unit tester map, contaminate does not stop repair. I can however see the utility in mass-delaying warpgates or the like in the super late game, to give the zerg more of an edge in the remax process. | ||
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Rodberd
Germany531 Posts
went pretty well. in itts current state its hard to use because of the high energy-req so basicly its a onetime use for each overseer. but blocking only 1 buildings inst that effective unless its a hatch. so, from my pov, contaminate is a nice thing to use, but it need a little rework, like reduce cost to 100. because massinv overseer isnt a good thig too, the zerg will lose the drop capacity than. rebuilding the overlords is quite an investment when you want to use both. | ||
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phodacbiet
United States1740 Posts
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MyLastSerenade
Germany710 Posts
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Capped
United Kingdom7236 Posts
100 gas cost. Able to use contaminate 2x and delay whatever you want at 9ish minutes, collosus, tanks, ghosts, upgrades, whatever. Seems viable, but 30 seconds IS a bit of a small gap, it would take good usage and know-how to make it effective. Making them early without wasting early resources is essential, then knowing when to use them without it being killed pointless is another.. Very difficult to use, with little to no reward, 30 seconds is pretty meh, 45 would make it awesome IMO, with perhaps a 100 energy cost.. Although that might be OP xD, maybe 40 seconds / 110 energy Please dont do this shit to my forges O.O | ||
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MCDayC
United Kingdom14464 Posts
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3D-Swifty
England69 Posts
On August 11 2012 05:27 reneg wrote: Show nested quote + On August 11 2012 05:24 Wakimomo wrote: SECONDS and it makes a terran UNABLE to REPAIR the building. Wow. I can honestly say that i had no idea it kept buildings from being repaired. That would make it extremely helpful when trying to push a PF or some expo you're trying to snipe You had no idea because its a fake statement. Tried and tested. If it did stop repairing z v t would be revolutionized with many roach + bane busts being impossible to defend. | ||
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Fragile51
Netherlands15767 Posts
On August 11 2012 05:40 Forikorder wrote: Show nested quote + On August 11 2012 05:30 Scrubwave wrote: On August 11 2012 05:27 Forikorder wrote: why do terrans not use Ravens? much more important question Because it's very mediocre if not bad. On topic: I have a hard time understanding this as well. 50/50 for being able to delay siege tech, colo range, blink, storm or production in general seems like a great ability. But no one ever blamed sc2 zerg players for being too innovative and for right reasons. for the price of ONE RAVEN you can say yourself dozens of scans saving you thousands of minerals with those minerals you can have a much larger army and without there speed bonus the zerg cant win, especialy when you HSM all there infesters everything LOOKS good on paper, if you honestly think no zerg has ever tried to use contaminate your foolingyourself, there was a period in Zvz people used contanimate alot but they stopped because the spell is not useful You mean it was nerfed because it was too useful and people started going insane amounts of overseers in ZvZ. After the nerf people stopped using it because it became pretty much useless. | ||
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BRaegO
United States243 Posts
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Sorkoas
549 Posts
On August 11 2012 05:33 apm66 wrote: Show nested quote + On August 11 2012 05:30 Scrubwave wrote: On August 11 2012 05:27 Forikorder wrote: why do terrans not use Ravens? much more important question Because it's very mediocre if not bad. Wait until pros start using it in every game, it won't be so mediocre then. People have said this since the game was released. Pros have tried. Pros have failed. Time to wake up? | ||
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syriuszonito
Poland332 Posts
On August 11 2012 06:10 Fragile51 wrote: Show nested quote + On August 11 2012 05:40 Forikorder wrote: On August 11 2012 05:30 Scrubwave wrote: On August 11 2012 05:27 Forikorder wrote: why do terrans not use Ravens? much more important question Because it's very mediocre if not bad. On topic: I have a hard time understanding this as well. 50/50 for being able to delay siege tech, colo range, blink, storm or production in general seems like a great ability. But no one ever blamed sc2 zerg players for being too innovative and for right reasons. for the price of ONE RAVEN you can say yourself dozens of scans saving you thousands of minerals with those minerals you can have a much larger army and without there speed bonus the zerg cant win, especialy when you HSM all there infesters everything LOOKS good on paper, if you honestly think no zerg has ever tried to use contaminate your foolingyourself, there was a period in Zvz people used contanimate alot but they stopped because the spell is not useful You mean it was nerfed because it was too useful and people started going insane amounts of overseers in ZvZ. After the nerf people stopped using it because it became pretty much useless. Are you sure you know what you are talking about? I thought they made overseer cheaper so its a bit more useful and contaminate cost higher as a result(coz cheaper overseer + old low contaminate could be too good), not bcoz mass overseer was any good | ||
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WaesumNinja
210 Posts
On August 11 2012 06:13 syriuszonito wrote:I thought they made overseer cheaper so its a bit more useful and contaminate cost higher as a result(coz cheaper overseer + old low contaminate could be too good), not bcoz mass overseer was any good as far as i know, overseer used to cost 100 gas and contaminate was 75 energy, right? I even remember when overseer used to drop infested terrans... | ||
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