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Why doesn't Zerg use Contaminate? - Page 3

Forum Index > SC2 General
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DogBite
Profile Joined May 2011
37 Posts
August 10 2012 20:58 GMT
#41
Yeah, the problem is that after morphing an overseer you have to wait for it to gain that 75 energy, which takes a long time. And after using it you need to wait even longer before you contaminate again- unless you want to morph lots of overseers, but that's hard to justify. They cost gas, deal zero damage, and exist solely to go on suicide missions.

And as nice as it sounds to "create your own timing," 30s is an awfully small window to hit.

I think we'll see people use it a bit more in the future, but it would need a buff to become reliably useful.
syriuszonito
Profile Joined June 2011
Poland332 Posts
Last Edited: 2012-08-10 21:09:33
August 10 2012 20:59 GMT
#42
Damn I didnt realise it stops the repair, gonna use it on pf now :D

e: contaminate does not stop repair so yeah its still useless
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
Charon1979
Profile Joined October 2010
Austria317 Posts
August 10 2012 21:00 GMT
#43
Contaminate should be used more but then again, there are more important things to do. Contaminate can be strong if targetet at key structures or upgrades but there is no way to be sure. Delaying stim for 30 sec is great, delaying a marine isnt.
But if it is true that a contaminated building cannot be repaired (which is new to me, as it normally doesnt prevent anything except production research - you can still land/lift while contaminated) the overseer could become a key unit in assaults at planetarys.
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
Last Edited: 2012-08-10 21:06:08
August 10 2012 21:01 GMT
#44
On August 11 2012 05:58 RvB wrote:
Show nested quote +
On August 11 2012 05:48 NeMeSiS3 wrote:
On August 11 2012 05:40 Forikorder wrote:
On August 11 2012 05:30 Scrubwave wrote:
On August 11 2012 05:27 Forikorder wrote:
why do terrans not use Ravens?

much more important question

Because it's very mediocre if not bad.

On topic: I have a hard time understanding this as well. 50/50 for being able to delay siege tech, colo range, blink, storm or production in general seems like a great ability. But no one ever blamed sc2 zerg players for being too innovative and for right reasons.

for the price of ONE RAVEN you can say yourself dozens of scans saving you thousands of minerals

with those minerals you can have a much larger army and without there speed bonus the zerg cant win, especialy when you HSM all there infesters

everything LOOKS good on paper, if you honestly think no zerg has ever tried to use contaminate your foolingyourself, there was a period in Zvz people used contanimate alot but they stopped because the spell is not useful


"can't win" eh? You must be a professional Zerg to make that kind of statement, and Zerg's must have a near 0% winrate. Interesting concept.

I think contaminant would be abetter spell if it canceled unit/upgrade of its target but cost 200 energy to do it (one shot chance). It's role would be huge in delaying upgrades etc, or at least perm slow the upgrade by 50% or something, right now? What you stop it for 30 or so seconds, big deal.

That would be hugely overpowered. In pvz for example the Zerg could just keep blocking colossus range and blink which already costs a lot of gas and takes a lot of time to complete and both the stalker and colossus are not Good without these upgrades. Being able to cancel key upgrades like that goes too far.


200 energy takes a very long time to accumulate, you're saying that early game they're going to mass 10 overseers and sit there for 5 minutes and somehow all the upgrades will be primed at that exact time and the Protoss will do nothing to stop them?

If we're going to theorycraft, start logically doing it.

edit: and anyway, I offered different suggestions, and it was just a rough idea.
FoTG fighting!
WaesumNinja
Profile Joined February 2012
210 Posts
August 10 2012 21:01 GMT
#45
I tried contaminating a PF in unit tester map, but scv's could still repair it. Don't know if it's just a kink for the map but honestly i've never heard of this before.
Comogury
Profile Blog Joined April 2011
United States412 Posts
August 10 2012 21:02 GMT
#46
well, they didn't use them before because it was too expensive to get more than 1 overseer. now contaminate costs too much for it to be worth it. :/ the changeling is just too much more useful tbh.
SenorChang
Profile Blog Joined October 2010
Australia4730 Posts
August 10 2012 21:04 GMT
#47
didn't know contaminate stops repair?
can someone confirm?
if so, killing planetarys just became a lot easier
ლ(╹◡╹ლ)
mrtomjones
Profile Joined April 2011
Canada4020 Posts
August 10 2012 21:04 GMT
#48
I'd think in a stalemate game where you get a lot of extra minerals/gas mass overseer would be very useful. Could send a fleet of them to contaminate and have a bunch to do their extra damage move in the big battle at the same time. No resupply from the opponent and weaker units..
WaesumNinja
Profile Joined February 2012
210 Posts
Last Edited: 2012-08-10 21:06:22
August 10 2012 21:05 GMT
#49
On August 11 2012 06:04 SenorChang wrote:didn't know contaminate stops repair?
can someone confirm?


According to unit tester map, contaminate does not stop repair.

I can however see the utility in mass-delaying warpgates or the like in the super late game, to give the zerg more of an edge in the remax process.
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
August 10 2012 21:05 GMT
#50
long time ago day9 asked his viewers to contaminate in their funday monday games.
went pretty well.

in itts current state its hard to use because of the high energy-req
so basicly its a onetime use for each overseer. but blocking only 1 buildings inst that effective unless its a hatch.
so, from my pov, contaminate is a nice thing to use, but it need a little rework, like reduce cost to 100.
because massinv overseer isnt a good thig too, the zerg will lose the drop capacity than.
rebuilding the overlords is quite an investment when you want to use both.
Ooooh, look at it go
phodacbiet
Profile Joined August 2010
United States1740 Posts
August 10 2012 21:05 GMT
#51
Contaminate doesnt stop repair, doesnt stop the pf from shooting, the only thing it delay is maybe a tank or an upgrade comes out 30 seconds later. This maybe good BUT 125 energy takes forever and the 50 gas isnt worth it.
MyLastSerenade
Profile Joined February 2010
Germany710 Posts
August 10 2012 21:07 GMT
#52
i remember one of Idra´s GSL matches against Zenio, where both used contaminate to delay their opponents injects. dont knwo why they stopped using it, would make zerg too easy i guess °_^ jk
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2012-08-10 21:08:34
August 10 2012 21:08 GMT
#53
2 overseers early-ish, after lair tech? at about 7-8 mins.

100 gas cost. Able to use contaminate 2x and delay whatever you want at 9ish minutes, collosus, tanks, ghosts, upgrades, whatever.

Seems viable, but 30 seconds IS a bit of a small gap, it would take good usage and know-how to make it effective.

Making them early without wasting early resources is essential, then knowing when to use them without it being killed pointless is another..

Very difficult to use, with little to no reward, 30 seconds is pretty meh, 45 would make it awesome IMO, with perhaps a 100 energy cost..

Although that might be OP xD, maybe 40 seconds / 110 energy

Please dont do this shit to my forges O.O
Useless wet fish.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
August 10 2012 21:09 GMT
#54
Because pro players really fucking hate Drazerk.
VERY FRAGILE, LIKE A BABY PANDA EGG
3D-Swifty
Profile Joined July 2011
England69 Posts
August 10 2012 21:10 GMT
#55
On August 11 2012 05:27 reneg wrote:
Show nested quote +
On August 11 2012 05:24 Wakimomo wrote:
SECONDS and it makes a terran UNABLE to REPAIR the building.



Wow.

I can honestly say that i had no idea it kept buildings from being repaired.

That would make it extremely helpful when trying to push a PF or some expo you're trying to snipe


You had no idea because its a fake statement. Tried and tested. If it did stop repairing z v t would be revolutionized with many roach + bane busts being impossible to defend.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
August 10 2012 21:10 GMT
#56
On August 11 2012 05:40 Forikorder wrote:
Show nested quote +
On August 11 2012 05:30 Scrubwave wrote:
On August 11 2012 05:27 Forikorder wrote:
why do terrans not use Ravens?

much more important question

Because it's very mediocre if not bad.

On topic: I have a hard time understanding this as well. 50/50 for being able to delay siege tech, colo range, blink, storm or production in general seems like a great ability. But no one ever blamed sc2 zerg players for being too innovative and for right reasons.

for the price of ONE RAVEN you can say yourself dozens of scans saving you thousands of minerals

with those minerals you can have a much larger army and without there speed bonus the zerg cant win, especialy when you HSM all there infesters

everything LOOKS good on paper, if you honestly think no zerg has ever tried to use contaminate your foolingyourself, there was a period in Zvz people used contanimate alot but they stopped because the spell is not useful


You mean it was nerfed because it was too useful and people started going insane amounts of overseers in ZvZ. After the nerf people stopped using it because it became pretty much useless.
BRaegO
Profile Joined November 2010
United States243 Posts
August 10 2012 21:12 GMT
#57
On TLO's stream the other day ZvP on Ohana... went late game and he made about 6 overseers and kept delaying the mothership rebuild... was sooo awesome to see
_B L/IN K YOUREYES /1 FOR YES 2 F_OR NO
Sorkoas
Profile Joined May 2010
549 Posts
August 10 2012 21:13 GMT
#58
On August 11 2012 05:33 apm66 wrote:
Show nested quote +
On August 11 2012 05:30 Scrubwave wrote:
On August 11 2012 05:27 Forikorder wrote:
why do terrans not use Ravens?

much more important question

Because it's very mediocre if not bad.


Wait until pros start using it in every game, it won't be so mediocre then.

People have said this since the game was released. Pros have tried. Pros have failed. Time to wake up?
syriuszonito
Profile Joined June 2011
Poland332 Posts
August 10 2012 21:13 GMT
#59
On August 11 2012 06:10 Fragile51 wrote:
Show nested quote +
On August 11 2012 05:40 Forikorder wrote:
On August 11 2012 05:30 Scrubwave wrote:
On August 11 2012 05:27 Forikorder wrote:
why do terrans not use Ravens?

much more important question

Because it's very mediocre if not bad.

On topic: I have a hard time understanding this as well. 50/50 for being able to delay siege tech, colo range, blink, storm or production in general seems like a great ability. But no one ever blamed sc2 zerg players for being too innovative and for right reasons.

for the price of ONE RAVEN you can say yourself dozens of scans saving you thousands of minerals

with those minerals you can have a much larger army and without there speed bonus the zerg cant win, especialy when you HSM all there infesters

everything LOOKS good on paper, if you honestly think no zerg has ever tried to use contaminate your foolingyourself, there was a period in Zvz people used contanimate alot but they stopped because the spell is not useful


You mean it was nerfed because it was too useful and people started going insane amounts of overseers in ZvZ. After the nerf people stopped using it because it became pretty much useless.


Are you sure you know what you are talking about? I thought they made overseer cheaper so its a bit more useful and contaminate cost higher as a result(coz cheaper overseer + old low contaminate could be too good), not bcoz mass overseer was any good
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
WaesumNinja
Profile Joined February 2012
210 Posts
August 10 2012 21:15 GMT
#60
On August 11 2012 06:13 syriuszonito wrote:I thought they made overseer cheaper so its a bit more useful and contaminate cost higher as a result(coz cheaper overseer + old low contaminate could be too good), not bcoz mass overseer was any good


as far as i know, overseer used to cost 100 gas and contaminate was 75 energy, right? I even remember when overseer used to drop infested terrans...
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