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Heart of the Swarm Unit Stats - Page 15

Forum Index > SC2 General
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Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 09 2012 16:38 GMT
#281
So Protoss is still going to have only zealots as a mineral dump, while all their new units are gas heavy? :0 Scary gas dependence.

I'm guessing mass expanding with that mothership and prism/oracle harass will become standard.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 09 2012 16:39 GMT
#282
On June 10 2012 01:32 Eps wrote:
Show nested quote +
On June 10 2012 01:26 Fig wrote:
On June 10 2012 00:37 s3rp wrote:
On June 10 2012 00:28 BronzeKnee wrote:
On June 10 2012 00:20 Bagi wrote:
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


I can't believe the Warhound has 220 Hp, 1 armor, takes 2 supply, and does 23 damage every 1.3 seconds, yet only costs 150/75...



Seems very similar to the stalker but instead of bonus to armored it has an ability against Mech and has no Blink.

Except the Warhound has twice the DPS of a stalker, and has about 50% more health, all for only 25/25 more.

The Warhound is simply the marauder of mech.


You can't compare it just like that. Upgrade incompatability with Bio/Air has always been an issue. The fact that Factories cost 150/100 while Gateway costs 150/0. 150 to warp in Zealots, Stalkers, Sentries, DT, HT (Archons technically). Not to mention Warp-ins anywhere.
If you're going to compare units, you need to compare Infrastructure/Production differences as well as Upgrades.


Exactly and protoss try to build as few stalkers as possible, since they cost so much. Losing a mob of warhounds will make it so the terran rebuild them all, which will take time. Far more than rebuilding the same amount of stalkers.

Still, the Warhound looks like a beast. It with the battle hellion are really going to change the match up.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
June 09 2012 16:41 GMT
#283
On June 10 2012 01:38 Yaotzin wrote:
So Protoss is still going to have only zealots as a mineral dump, while all their new units are gas heavy? :0 Scary gas dependence.

I'm guessing mass expanding with that mothership and prism/oracle harass will become standard.


Your second mineral dump are cannons.
Fig
Profile Joined March 2010
United States1324 Posts
June 09 2012 16:46 GMT
#284
On June 10 2012 01:32 Eps wrote:
Show nested quote +
On June 10 2012 01:26 Fig wrote:
On June 10 2012 00:37 s3rp wrote:
On June 10 2012 00:28 BronzeKnee wrote:
On June 10 2012 00:20 Bagi wrote:
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


I can't believe the Warhound has 220 Hp, 1 armor, takes 2 supply, and does 23 damage every 1.3 seconds, yet only costs 150/75...



Seems very similar to the stalker but instead of bonus to armored it has an ability against Mech and has no Blink.

Except the Warhound has twice the DPS of a stalker, and has about 50% more health, all for only 25/25 more.

The Warhound is simply the marauder of mech.


You can't compare it just like that. Upgrade incompatability with Bio/Air has always been an issue. The fact that Factories cost 150/100 while Gateway costs 150/0. 150 to warp in Zealots, Stalkers, Sentries, DT, HT (Archons technically). Not to mention Warp-ins anywhere.
If you're going to compare units, you need to compare Infrastructure/Production differences as well as Upgrades.

Well obviously you can't just compare it head to head, because no one in their right mind is gonna try using blink stalkers against warhounds anytime soon is HotS. That's what I was showing. A Warhound is truly on the same scale as a marauder, it's just better all around and costs more to offset that. And you never fight with stalkers against marauders. In fact the goal in any PvT is to make as few stalkers as possible. And with the addition of the Warhound, that rule will still hold.

And your argument of what comes out of what building gets ridiculous when you actually compare fairly. Do you know how much all of the buildings and research to have those choices costs? Toss doesn't automatically start with all of their tech.
Can't elope with my cantaloupe
Uhh Negative
Profile Joined May 2010
United States1090 Posts
Last Edited: 2012-06-09 16:47:05
June 09 2012 16:46 GMT
#285
I don't play terran, but I'm glad it looks like might have made mech more viable TvP. Should make the games a lot more interesting to watch. Also, anyone else think mech looks rediculous TvZ now? It's already good but those battle hellions are going to make lings more useless than they already are vs mech. I'm pretty excited for beta
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 09 2012 16:46 GMT
#286
On June 10 2012 01:41 Sandermatt wrote:
Show nested quote +
On June 10 2012 01:38 Yaotzin wrote:
So Protoss is still going to have only zealots as a mineral dump, while all their new units are gas heavy? :0 Scary gas dependence.

I'm guessing mass expanding with that mothership and prism/oracle harass will become standard.


Your second mineral dump are cannons.

Well against Zerg yeah. Not so much the others..
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 09 2012 16:56 GMT
#287
On June 10 2012 01:46 Uhh Negative wrote:
I don't play terran, but I'm glad it looks like might have made mech more viable TvP. Should make the games a lot more interesting to watch. Also, anyone else think mech looks rediculous TvZ now? It's already good but those battle hellions are going to make lings more useless than they already are vs mech. I'm pretty excited for beta

Dunno for sure yet. Gonna have to see how Warhounds fare against mass Roaches. Battle Hellions countering something they've already countered pretty hard doesn't make much difference.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2012-06-09 16:59:57
June 09 2012 16:59 GMT
#288
On June 10 2012 01:46 Yaotzin wrote:
Show nested quote +
On June 10 2012 01:41 Sandermatt wrote:
On June 10 2012 01:38 Yaotzin wrote:
So Protoss is still going to have only zealots as a mineral dump, while all their new units are gas heavy? :0 Scary gas dependence.

I'm guessing mass expanding with that mothership and prism/oracle harass will become standard.


Your second mineral dump are cannons.

Well against Zerg yeah. Not so much the others..


Grubby masses cannons in PvT after he gets 4 bases.

Also don't know what's wrong with Zealots, they're incredibly strong when you remax after a high tech 200/200 battle.

PS. once more, does the widow mine do friendly splash?
I think esports is pretty nice.
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2012-06-09 17:04:27
June 09 2012 17:04 GMT
#289
On June 10 2012 01:56 HeroMystic wrote:
Show nested quote +
On June 10 2012 01:46 Uhh Negative wrote:
I don't play terran, but I'm glad it looks like might have made mech more viable TvP. Should make the games a lot more interesting to watch. Also, anyone else think mech looks rediculous TvZ now? It's already good but those battle hellions are going to make lings more useless than they already are vs mech. I'm pretty excited for beta

Dunno for sure yet. Gonna have to see how Warhounds fare against mass Roaches. Battle Hellions countering something they've already countered pretty hard doesn't make much difference.

I don't think warhounds will be much use TvZ. With an ability like that, they are pretty much pidgeonholed to be used against mechanical units. Making them really strong even without the extra damage spell would make them just ridiculously strong. There needs to be a trade-off.

Besides, we still have thors and tanks. Those guys need some love too.

emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-06-09 17:07:35
June 09 2012 17:07 GMT
#290
On June 10 2012 01:59 Saechiis wrote:
Show nested quote +
On June 10 2012 01:46 Yaotzin wrote:
On June 10 2012 01:41 Sandermatt wrote:
On June 10 2012 01:38 Yaotzin wrote:
So Protoss is still going to have only zealots as a mineral dump, while all their new units are gas heavy? :0 Scary gas dependence.

I'm guessing mass expanding with that mothership and prism/oracle harass will become standard.


Your second mineral dump are cannons.

Well against Zerg yeah. Not so much the others..


Grubby masses cannons in PvT after he gets 4 bases.

Also don't know what's wrong with Zealots, they're incredibly strong when you remax after a high tech 200/200 battle.

PS. once more, does the widow mine do friendly splash?


from what I saw. If it attaches to an enemy unit, it will not hurt your own units, but this is something blizzard said they were experimenting with. However if the mine attaches to an enemy unit, then that unit has the potential to hurt their own team unless they are micro'd away. As seen in the battle report, david kim made it a habit to split units that had a mine attached to them. An example of maybe why blizzard doesn't have friendly fire implemented would be like sacrificing a ling to get a mine then send the ling to the terran army, or purposefully send overlords to attract mines and send them to terrans medivacs/vikings.
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
June 09 2012 17:07 GMT
#291
shit im just so happy about the warhound. ))))))))
ok
Alexj
Profile Blog Joined July 2010
Ukraine440 Posts
June 09 2012 17:19 GMT
#292
On June 10 2012 01:59 Saechiis wrote:
Also don't know what's wrong with Zealots, they're incredibly strong when you remax after a high tech 200/200 battle.

PS. once more, does the widow mine do friendly splash?

We're talking about mech in HotS here. Zealots will melt to battle helions, immortals and stalkers will melt to warhounds. So yeah, what do I spend minerals on?

Re: widow mine splash, the devs said they haven't decided whether it will damage friendlies or not.
More GGs, more skill
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-06-09 17:24:42
June 09 2012 17:24 GMT
#293
On June 10 2012 02:19 Alexj wrote:
Show nested quote +
On June 10 2012 01:59 Saechiis wrote:
Also don't know what's wrong with Zealots, they're incredibly strong when you remax after a high tech 200/200 battle.

PS. once more, does the widow mine do friendly splash?

We're talking about mech in HotS here. Zealots will melt to battle helions, immortals and stalkers will melt to warhounds. So yeah, what do I spend minerals on?

Re: widow mine splash, the devs said they haven't decided whether it will damage friendlies or not.


so they are going mech right? that means they are less mobile than you. spend minerals on nexus on opposite sides of the map, and buy cannons. You think cannons are useless against hellions? they aren't, and that's your biggest fear if your plan is to "not" engage the terrans death ball. don't lose probes, so spend your minerals on cannons, gateways, warp prisms, more nexus...
Lolli92
Profile Joined April 2011
Germany109 Posts
June 09 2012 17:26 GMT
#294
Only question i have: Can widow mines attache themselves to other widow mines?
Mehukannu
Profile Joined October 2010
Finland421 Posts
June 09 2012 17:31 GMT
#295
On June 10 2012 02:24 emc wrote:
Show nested quote +
On June 10 2012 02:19 Alexj wrote:
On June 10 2012 01:59 Saechiis wrote:
Also don't know what's wrong with Zealots, they're incredibly strong when you remax after a high tech 200/200 battle.

PS. once more, does the widow mine do friendly splash?

We're talking about mech in HotS here. Zealots will melt to battle helions, immortals and stalkers will melt to warhounds. So yeah, what do I spend minerals on?

Re: widow mine splash, the devs said they haven't decided whether it will damage friendlies or not.


so they are going mech right? that means they are less mobile than you. spend minerals on nexus on opposite sides of the map, and buy cannons. You think cannons are useless against hellions? they aren't, and that's your biggest fear if your plan is to "not" engage the terrans death ball. don't lose probes, so spend your minerals on cannons, gateways, warp prisms, more nexus...

Or build that 22 ranged flying siegetank. <_<
C=('. ' Q)
emc
Profile Joined September 2010
United States3088 Posts
June 09 2012 17:38 GMT
#296
On June 10 2012 02:31 Mehukannu wrote:
Show nested quote +
On June 10 2012 02:24 emc wrote:
On June 10 2012 02:19 Alexj wrote:
On June 10 2012 01:59 Saechiis wrote:
Also don't know what's wrong with Zealots, they're incredibly strong when you remax after a high tech 200/200 battle.

PS. once more, does the widow mine do friendly splash?

We're talking about mech in HotS here. Zealots will melt to battle helions, immortals and stalkers will melt to warhounds. So yeah, what do I spend minerals on?

Re: widow mine splash, the devs said they haven't decided whether it will damage friendlies or not.


so they are going mech right? that means they are less mobile than you. spend minerals on nexus on opposite sides of the map, and buy cannons. You think cannons are useless against hellions? they aren't, and that's your biggest fear if your plan is to "not" engage the terrans death ball. don't lose probes, so spend your minerals on cannons, gateways, warp prisms, more nexus...

Or build that 22 ranged flying siegetank. <_<


he was looking for mineral dumping options. It's obvious that terran mech has weaker mobility except hellions, and cannons + nexus all over the map counters it. tempest will be good at sniping things but it's slow rate of fire and it's high cost isn't entirely worth it, we will just have to wait and see.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 09 2012 17:38 GMT
#297
On June 10 2012 02:31 Mehukannu wrote:
Show nested quote +
On June 10 2012 02:24 emc wrote:
On June 10 2012 02:19 Alexj wrote:
On June 10 2012 01:59 Saechiis wrote:
Also don't know what's wrong with Zealots, they're incredibly strong when you remax after a high tech 200/200 battle.

PS. once more, does the widow mine do friendly splash?

We're talking about mech in HotS here. Zealots will melt to battle helions, immortals and stalkers will melt to warhounds. So yeah, what do I spend minerals on?

Re: widow mine splash, the devs said they haven't decided whether it will damage friendlies or not.


so they are going mech right? that means they are less mobile than you. spend minerals on nexus on opposite sides of the map, and buy cannons. You think cannons are useless against hellions? they aren't, and that's your biggest fear if your plan is to "not" engage the terrans death ball. don't lose probes, so spend your minerals on cannons, gateways, warp prisms, more nexus...

Or build that 22 ranged flying siegetank. <_<


That costs more that 2 siegetanks and takes up the same supply as a colossi. It also only has 150/300 health and has a DPS of 8. I don't think we are going to see people massing these things.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Mehukannu
Profile Joined October 2010
Finland421 Posts
Last Edited: 2012-06-09 17:56:31
June 09 2012 17:49 GMT
#298
On June 10 2012 02:38 Plansix wrote:
Show nested quote +
On June 10 2012 02:31 Mehukannu wrote:
On June 10 2012 02:24 emc wrote:
On June 10 2012 02:19 Alexj wrote:
On June 10 2012 01:59 Saechiis wrote:
Also don't know what's wrong with Zealots, they're incredibly strong when you remax after a high tech 200/200 battle.

PS. once more, does the widow mine do friendly splash?

We're talking about mech in HotS here. Zealots will melt to battle helions, immortals and stalkers will melt to warhounds. So yeah, what do I spend minerals on?

Re: widow mine splash, the devs said they haven't decided whether it will damage friendlies or not.


so they are going mech right? that means they are less mobile than you. spend minerals on nexus on opposite sides of the map, and buy cannons. You think cannons are useless against hellions? they aren't, and that's your biggest fear if your plan is to "not" engage the terrans death ball. don't lose probes, so spend your minerals on cannons, gateways, warp prisms, more nexus...

Or build that 22 ranged flying siegetank. <_<


That costs more that 2 siegetanks and takes up the same supply as a colossi. It also only has 150/300 health and has a DPS of 8. I don't think we are going to see people massing these things.

Why in the hell you would even think of massing that thing? You only need like 2-3 of them to force siegetanks to get off siege mode.
You surely don't know how to use a 22 range properly against mech, do you? T_T
Trust me, terran isn't just going to snipe that thing just like that.


On June 10 2012 02:38 emc wrote:
Show nested quote +
On June 10 2012 02:31 Mehukannu wrote:
On June 10 2012 02:24 emc wrote:
On June 10 2012 02:19 Alexj wrote:
On June 10 2012 01:59 Saechiis wrote:
Also don't know what's wrong with Zealots, they're incredibly strong when you remax after a high tech 200/200 battle.

PS. once more, does the widow mine do friendly splash?

We're talking about mech in HotS here. Zealots will melt to battle helions, immortals and stalkers will melt to warhounds. So yeah, what do I spend minerals on?

Re: widow mine splash, the devs said they haven't decided whether it will damage friendlies or not.


so they are going mech right? that means they are less mobile than you. spend minerals on nexus on opposite sides of the map, and buy cannons. You think cannons are useless against hellions? they aren't, and that's your biggest fear if your plan is to "not" engage the terrans death ball. don't lose probes, so spend your minerals on cannons, gateways, warp prisms, more nexus...

Or build that 22 ranged flying siegetank. <_<


he was looking for mineral dumping options. It's obvious that terran mech has weaker mobility except hellions, and cannons + nexus all over the map counters it. tempest will be good at sniping things but it's slow rate of fire and it's high cost isn't entirely worth it, we will just have to wait and see.

If you can't afford to make 2-3 tempest to force mech to move. You probably deserved to lose anyway. The DPS doesn't matter that much for a unit that has 22 range and pretty high damage per hit. Basically means that you will be able to snipe one unit (siegetank, ghost, warhound) of per volley. Especially with weapon upgrades.
C=('. ' Q)
phiinix
Profile Blog Joined February 2011
United States1169 Posts
June 09 2012 17:59 GMT
#299
Reaper range and widow mines might actually be enough to keep me playing terran, even though the other units for the other races look SO bad ass.
Chicken Chaser
Profile Joined July 2010
United States533 Posts
June 09 2012 18:02 GMT
#300
Warhound = Terran Immortal? Or are they best for anti-tank, anti-colossus (siege units)?
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