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Heart of the Swarm Unit Stats - Page 13

Forum Index > SC2 General
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Prev 1 11 12 13 14 15 48 Next All
Roe
Profile Blog Joined June 2010
Canada6002 Posts
June 09 2012 15:58 GMT
#241
On June 10 2012 00:52 SarcasmMonster wrote:
Show nested quote +
On June 10 2012 00:49 Noocta wrote:
On June 10 2012 00:46 Eps wrote:
On June 10 2012 00:37 s3rp wrote:
On June 10 2012 00:28 BronzeKnee wrote:
On June 10 2012 00:20 Bagi wrote:
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


I can't believe the Warhound has 220 Hp, 1 armor, takes 2 supply, and does 23 damage every 1.3 seconds, yet only costs 150/75...



Seems very similar to the stalker but instead of bonus to armored it has an ability against Mech and has no Blink.


As it stands, it's more like a Mech Marauder. It can't look up. Which means 3/5 of the Factory units can't shoot up. Factory AA is still dependent on Thors and we all know how great those are.


I don't understand why Blizzard is so reluctant to give Mech a Galotiah like anti air weapon.
Just a straigh long range pure damage doing like 15 ish damage per shot.( no splash anti air bullshit )


I don't understand why people complain that mech has poor anti-air... it's like complaining that Robo has shitty anti-air. The factory isn't going to give you the answer to everything.

the robo units dont have completely different upgrades (armory instead of engi)
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
June 09 2012 15:59 GMT
#242
As it's not even in beta yet I could imagine them not spending much time on balancing specific numbers. I bet they kind of just kind of go off feel and don't spend much time thinking about it because they know these things are all subject to change during the beta and having a lot more players input.
twitter: @terrancem
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
June 09 2012 15:59 GMT
#243
On June 10 2012 00:54 Noocta wrote:
Show nested quote +
On June 10 2012 00:52 SarcasmMonster wrote:
On June 10 2012 00:49 Noocta wrote:
On June 10 2012 00:46 Eps wrote:
On June 10 2012 00:37 s3rp wrote:
On June 10 2012 00:28 BronzeKnee wrote:
On June 10 2012 00:20 Bagi wrote:
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


I can't believe the Warhound has 220 Hp, 1 armor, takes 2 supply, and does 23 damage every 1.3 seconds, yet only costs 150/75...



Seems very similar to the stalker but instead of bonus to armored it has an ability against Mech and has no Blink.


As it stands, it's more like a Mech Marauder. It can't look up. Which means 3/5 of the Factory units can't shoot up. Factory AA is still dependent on Thors and we all know how great those are.


I don't understand why Blizzard is so reluctant to give Mech a Galotiah like anti air weapon.
Just a straigh long range pure damage doing like 15 ish damage per shot.( no splash anti air bullshit )


I don't understand why people complain that mech has poor anti-air... it's like complaining that Robo has shitty anti-air. The factory isn't going to give you the answer to everything.


Well, Raxes do, and no one find that weird.
Factory did during BW too.. and it was normal..


Barracks units are almost universally weak to AoE; they need to be massed to be effective.

Yes, SC1 Factories gave you everything you needed. And that's why Mech is the dominant build in most vT matches. That is a bad thing; there's shouldn't be a single best strategy.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 09 2012 16:02 GMT
#244
On June 10 2012 00:54 Noocta wrote:
Well, Raxes do, and no one find that weird.
Factory did during BW too.. and it was normal..

Yah raxes are amazing against colossi and broodlords.
BronzeKnee
Profile Joined March 2011
United States5218 Posts
Last Edited: 2012-06-09 16:12:15
June 09 2012 16:02 GMT
#245
On June 10 2012 00:56 SarcasmMonster wrote:
Show nested quote +
On June 10 2012 00:54 Noocta wrote:
On June 10 2012 00:52 SarcasmMonster wrote:
On June 10 2012 00:49 Noocta wrote:
On June 10 2012 00:46 Eps wrote:
On June 10 2012 00:37 s3rp wrote:
On June 10 2012 00:28 BronzeKnee wrote:
On June 10 2012 00:20 Bagi wrote:
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


I can't believe the Warhound has 220 Hp, 1 armor, takes 2 supply, and does 23 damage every 1.3 seconds, yet only costs 150/75...



Seems very similar to the stalker but instead of bonus to armored it has an ability against Mech and has no Blink.


As it stands, it's more like a Mech Marauder. It can't look up. Which means 3/5 of the Factory units can't shoot up. Factory AA is still dependent on Thors and we all know how great those are.


I don't understand why Blizzard is so reluctant to give Mech a Galotiah like anti air weapon.
Just a straigh long range pure damage doing like 15 ish damage per shot.( no splash anti air bullshit )


I don't understand why people complain that mech has poor anti-air... it's like complaining that Robo has shitty anti-air. The factory isn't going to give you the answer to everything.


Well, Raxes do, and no one find that weird.
Factory did during BW too.. and it was normal..


Shouldn't complain even more since Robo (the toss equivalent of a factory) has absolutely no anti-air


There is some huge differences. Stalkers are common in all Protoss match ups and share upgrades with Robotics facility units.

Terran factory units do not share upgrades with Marines. Thus Terran should have some anti-air coming from the factory.

Let me tell you right now what Terran needs in HOTS. First the Hellion stays as is, except it has an upgrade that allows each Hellion to place 1 Flaming Betty Turrets that has 5 range, the same damage as the Hellion (shares the blue flame upgrade too), and a wider arc of fire (giving Terrans map control, a way to defend Tank lines, and a way to defend expansions from Marines/Zealots/Zerglings). Then the Tank stays as is. The Thor is removed or made into a ground specific bruiser.

Finally, the Goliath 2.0 is introduced for a cost of 150/50 with 160 HP and 2 armor that does 25 damage per second vs Light and 10 damage per second to everything else on the ground (counters Chargelots with damage and armor) and has a powerful anti-air attack (good vs single air units). You can upgrade the anti-air attack to do splash damage (to counter Mutas specifically). This way the Goliath wouldn't be good vs Roaches/Stalkers/Ultras/Tanks/Marauders/Immortals, but would be great vs light units (except perhaps mass Ling, but you have Hellions and Flaming Betty's for that), thus complementing Tanks well.

Basically they are a cheaper lighter version of Thors that deals with Chargelots. These changes would make Terran so much more dynamic and add a lot of viability to Mech play. Furthermore it would force Protoss players into a positional fight with Mech facing off against Stalkers and Robo units, or force Protoss into air units. Then Blizzard just needs to fix the Carrier and we have ourselves a game.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-09 16:05:09
June 09 2012 16:03 GMT
#246
warhound vs stalker:

23 dps(with the missle) vs 14 dps
220 hp(1ar) vs 80/80(1ar)

207 vs 57/80
194 vs 34/80
181 vs 11/80
168 vs 00/69
155 vs 00/47
142 vs 00/25
129 vs 00/03
129 vs 00/00(warhound kill him without the last attack from the stalker cuz it shoot more fast)

against two
warhound kill one and almost half another so it is worth: 125/50/2 +50%
better than a stalker for sure
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 09 2012 16:06 GMT
#247
Like everything in the game is better than a stalker at a straight up fight. It's funny/sad that anyone would even bring it up.
Krejven
Profile Joined August 2010
Sweden105 Posts
June 09 2012 16:06 GMT
#248
On June 10 2012 01:03 Garmer wrote:
warhound vs stalker:

23 dps(with the missle) vs 14 dps
220 hp(1ar) vs 80/80(1ar)

207 vs 57/80
194 vs 34/80
181 vs 11/80
168 vs 00/69
155 vs 00/47
142 vs 00/25
129 vs 00/03
129 vs 00/00(warhound kill him without the last attack from the stalker cuz it shoot more fast)

against two
warhound kill one and almost half another so it is worth: 125/50/2 +50%
better than a stalker for sure


In a straight up fight perhaps but you forget that stalkers can shoot up, can upgrade blink and share upgrades with 100% of your ground force.
A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
June 09 2012 16:07 GMT
#249
On June 10 2012 01:06 Yaotzin wrote:
Like everything in the game is better than a stalker at a straight up fight. It's funny/sad that anyone would even bring it up.


Stalker>Viking. I could be wrong though.:D
SmileZerg
Profile Joined March 2012
United States543 Posts
June 09 2012 16:10 GMT
#250
On June 10 2012 01:03 Garmer wrote:
warhound vs stalker:

23 dps(with the missle) vs 14 dps
220 hp(1ar) vs 80/80(1ar)

207 vs 57/80
194 vs 34/80
181 vs 11/80
168 vs 00/69
155 vs 00/47
142 vs 00/25
129 vs 00/03
129 vs 00/00(warhound kill him without the last attack from the stalker cuz it shoot more fast)

against two
warhound kill one and almost half another so it is worth: 125/50/2 +50%
better than a stalker for sure


Don't forget that crazy missile auto-attack doing an additional 30 damage per cooldown, and the fact that Warhounds have +1 range over a Stalker, so better DPS density and probably get the first shot off.
"Show me your teeth."
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-09 16:12:41
June 09 2012 16:10 GMT
#251
On June 10 2012 01:06 Krejven wrote:
Show nested quote +
On June 10 2012 01:03 Garmer wrote:
warhound vs stalker:

23 dps(with the missle) vs 14 dps
220 hp(1ar) vs 80/80(1ar)

207 vs 57/80
194 vs 34/80
181 vs 11/80
168 vs 00/69
155 vs 00/47
142 vs 00/25
129 vs 00/03
129 vs 00/00(warhound kill him without the last attack from the stalker cuz it shoot more fast)

against two
warhound kill one and almost half another so it is worth: 125/50/2 +50%
better than a stalker for sure


In a straight up fight perhaps but you forget that stalkers can shoot up, can upgrade blink and share upgrades with 100% of your ground force.


ok, but i also forgot that, the missile have 9 range, therefore you can kite the stalker for a bit
On June 10 2012 01:10 SmileZerg wrote:
Show nested quote +
On June 10 2012 01:03 Garmer wrote:
warhound vs stalker:

23 dps(with the missile) vs 14 dps
220 hp(1ar) vs 80/80(1ar)

207 vs 57/80
194 vs 34/80
181 vs 11/80
168 vs 00/69
155 vs 00/47
142 vs 00/25
129 vs 00/03
129 vs 00/00(warhound kill him without the last attack from the stalker cuz it shoot more fast)

against two
warhound kill one and almost half another so it is worth: 125/50/2 +50%
better than a stalker for sure


Don't forget that crazy missile auto-attack doing an additional 30 damage per cooldown, and the fact that Warhounds have +1 range over a Stalker, so better DPS density and probably get the first shot off.

23 dps include the missile (23 per 1,3 sec mean almost 18 in 1 sec plus 30 from the missile every 6 sec)
Sandstorm9
Profile Joined January 2011
41 Posts
June 09 2012 16:12 GMT
#252
On June 09 2012 17:52 SpecFire wrote:
Thank you! very helpful

also, wtf, Warhound only 150/75? seems cheap.

It's barely slower than a stalker (so it's fast), very powerful and yes, pretty cheap for an a-move unit that even autofires mech units for you.

Which i dont understand considering that mech armies are slow so it wont be too hard to focus down the mech units. It's much harder to focus fire the banelings out of a bling army and yet Tanks dont get autofire like that.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 16:13 GMT
#253
On June 10 2012 01:03 Garmer wrote:
warhound vs stalker:

23 dps(with the missle) vs 14 dps
220 hp(1ar) vs 80/80(1ar)

207 vs 57/80
194 vs 34/80
181 vs 11/80
168 vs 00/69
155 vs 00/47
142 vs 00/25
129 vs 00/03
129 vs 00/00(warhound kill him without the last attack from the stalker cuz it shoot more fast)

against two
warhound kill one and almost half another so it is worth: 125/50/2 +50%
better than a stalker for sure


I think you misunderstand the missile attack. The warhound does 23 damage with its regular. The missile on the other hand

Does 30 damage to a single target at range 7 with a 6 second CD. Does not interrupt the Warhound's regular attack.


So basically extra DPS. You also didn't take into account attack rate and range, which the Warhound is also superior.
MMA: The true King of Wings
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2012-06-09 16:51:27
June 09 2012 16:13 GMT
#254
Yeah, let's compare Stalkers and Warhounds in a 1v1 battle when 1 walks out of a 200/125 building and the other can warp in from pylons all over the map from a 150 mineral building.

I'm hereby dubbing the saying "comparing Stalkers with Warhounds".
I think esports is pretty nice.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
June 09 2012 16:15 GMT
#255
I think Dustin Browder is looking for a BW style of balance here . Throwing imbalanced shit all over the place and hoping that it will balance itself out . Well in BW to make something imbalanced you had to have a lot of micro skills , here though everything seems easy to use . Mines and Warhounds seem really good for their cost , zerg units look fucking scary with larva inject , while protoss got some gimmickly shit that i think will fall flat on it's face . I have no idea how protoss is supposed to deal with PvZ . Imagine ZvP lategame with 3/3 upgrade Broodlords swarm hosts infestors and sunkens marching to your bace . Sauron zerg will have a new meaning ...Protoss better have a lot of them Tempests ready to shoot them from miles away .
Eps
Profile Joined April 2011
Canada240 Posts
June 09 2012 16:16 GMT
#256
On June 10 2012 01:06 Krejven wrote:
Show nested quote +
On June 10 2012 01:03 Garmer wrote:
warhound vs stalker:

23 dps(with the missle) vs 14 dps
220 hp(1ar) vs 80/80(1ar)

207 vs 57/80
194 vs 34/80
181 vs 11/80
168 vs 00/69
155 vs 00/47
142 vs 00/25
129 vs 00/03
129 vs 00/00(warhound kill him without the last attack from the stalker cuz it shoot more fast)

against two
warhound kill one and almost half another so it is worth: 125/50/2 +50%
better than a stalker for sure


In a straight up fight perhaps but you forget that stalkers can shoot up, can upgrade blink and share upgrades with 100% of your ground force.


The upgrade point is an important aspect that nobody seems to remember. Toss's 3 upgrade categories covers everything they need in most situations as Air is seldom used in PvT. It means that Terran still has to rely on Bio or Starport for AA and those require upgrades or tech.
For Bio to even be usable, it needs Stim/CS/Attack/Armor upgrades and an extensive production infrastructure. It's a costly investment.

Not to mention this doesn't even address Terran still lacks a viable High Tier unit. The other two races gain siege units and upgraded High Tier units - Ultra Charge, Tempest.
Terran also lacks a good initiator for fights. Vipers pull, Tempest has long shots that require the opposing team to actually do something or risk losing important units.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 09 2012 16:18 GMT
#257
In theorycraft land how does Protoss stop mech+vikings?
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
June 09 2012 16:20 GMT
#258
Ultralisk charge,Abduct,Warhound are the only things I don't like.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
June 09 2012 16:20 GMT
#259
On June 09 2012 18:32 Garmer wrote:
Show nested quote +
On June 09 2012 18:28 Sea_Food wrote:
On June 09 2012 18:24 Miotonir wrote:
When I saw widdow mines(cost 75 25)
take out all swarm hosts in the demo (cost 200 100)
I was like ... switching to terran ... building only widdow mines... GG.
Very cool unit They will prolly make me cry when i try roach bust ling xD
This is so exciting


Overseer which is 50/50 and all widdow mines are useless.


they have 6 range for attachment, even if you reveal them, you need a siege weapon, they are pretty overpowered for they cost, because aside from ling they always return their cost(every other unit cost equal or more than these mines)


Then suicide lings, or prepare yourself to quit sc2 and try bw :p
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Azide
Profile Joined March 2010
Canada566 Posts
June 09 2012 16:20 GMT
#260
combat drugs actually looks pretty good based on the TvZ battle report
Azide and SuperNinja - Best Double Protoss 2v2 Team!
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