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Heart of the Swarm Unit Stats - Page 12

Forum Index > SC2 General
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Prev 1 10 11 12 13 14 48 Next All
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
June 09 2012 15:36 GMT
#221
On June 10 2012 00:24 [17]Purple wrote:
Show nested quote +
On June 10 2012 00:21 xrapture wrote:
ugh ,why is Blizzard doing this to the game?

The Terran changes are great-- they are adding core units to the Terran army.

adding so many gimmicky casters just makes the game worse: grabbing tanks, limiting the range of 30 marines to 1, mass recall and cloaking, and pressing 1 button to deny a bases mineral income is not skill.

Starcraft is supposed to be won by the better player-- the player that has better mechanics, macro, and decision making than his opponent-- not the player that casts 1 spell and wins the game....


Corsair Disruption Web and Arbiter Recall and Cloaking Field.


Not a good comparison at all. Shows you don't know BW even a little bit. Corsairs require ridiculous micro to use effectively. Mothership core does not. Arbiters were a key block in the Protoss army or mech was able to roll right over P in the midgame before 3rd or 4th bases were fully saturated.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
s3rp
Profile Joined May 2011
Germany3192 Posts
June 09 2012 15:37 GMT
#222
On June 10 2012 00:28 BronzeKnee wrote:
Show nested quote +
On June 10 2012 00:20 Bagi wrote:
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


I can't believe the Warhound has 220 Hp, 1 armor, takes 2 supply, and does 23 damage every 1.3 seconds, yet only costs 150/75...



Seems very similar to the stalker but instead of bonus to armored it has an ability against Mech and has no Blink.
BronzeKnee
Profile Joined March 2011
United States5224 Posts
Last Edited: 2012-06-09 15:42:23
June 09 2012 15:38 GMT
#223
On June 10 2012 00:30 InMotion wrote:
Show nested quote +
On June 10 2012 00:21 xrapture wrote:
ugh ,why is Blizzard doing this to the game?

The Terran changes are great-- they are adding core units to the Terran army.

adding so many gimmicky casters just makes the game worse: grabbing tanks, limiting the range of 30 marines to 1, mass recall and cloaking, and pressing 1 button to deny a bases mineral income is not skill.

Starcraft is supposed to be won by the better player-- the player that has better mechanics, macro, and decision making than his opponent-- not the player that casts 1 spell and wins the game....


I agree. The changes to zerg and protoss are complete cheese. Burrowed broodlords and all these casters for zerg are so silly. It's not cool or clutch at all by grabbing a tank or colossus. You essentially had the same thing with infestors using neural parasite but atleast then infestors are ground units which can be killed. These air units are very difficult to focus down especially with the cast range.

This game is extremely disappointing


Yeah I also think so. They've strengthened Terran both in straight up fights with Warhounds and Battle Hellions, and given them a harrassment/defensive option in widow mines.

Protoss has gained a siege unit in the Tempest that sounds like a worse air to ground siege units than the Carrier was (at least the Carrier had decent DPS). The Oracle is a that could be effective, but it sounds like it is more useful for cheesy timings anything with its cloak ability. If you simply defend your mineral lines with anti-air, then I imagine you can render the Oracle pretty worthless. The Preordain ability sounds cool, but I think Observers will simply be better still at scouting, especially considering that the Stargate tech tree has the least useful units compared to the Twilight or Robo tech tree. Thus, Protoss will still rely opening Robo and using Observers to scout. The Mothership Core gives some interesting abilities, but I feel like they again are most useful for cheesy timings than anything else.

As for Zerg, the Viper and Swarm Host seem powerful, especially when combined with Infestors. While it may be ok balance wise, the idea that Zerg isn't a "swarm" or a race of lots of little weak units supported by a few very powerful ones that are easily re-maxed kind of ruins the race. Blizzard is redefining Zerg as the "wizard" race of the SC2. Brood/Infestor in PvZ still urks me as being very un-Zerg.


SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 15:41 GMT
#224
On June 10 2012 00:28 BronzeKnee wrote:
Show nested quote +
On June 10 2012 00:20 Bagi wrote:
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


I can't believe the Warhound has 220 Hp, 1 armor, takes 2 supply, and does 23 damage every 1.3 seconds, yet only costs 150/75...



It's kind of funny that the Warhound costs more than twice the amount of a Roach, but the same supply. Maybe 1-supply roach in the near future?
MMA: The true King of Wings
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 15:44 GMT
#225
On June 10 2012 00:37 s3rp wrote:
Show nested quote +
On June 10 2012 00:28 BronzeKnee wrote:
On June 10 2012 00:20 Bagi wrote:
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


I can't believe the Warhound has 220 Hp, 1 armor, takes 2 supply, and does 23 damage every 1.3 seconds, yet only costs 150/75...



Seems very similar to the stalker but instead of bonus to armored it has an ability against Mech and has no Blink.


Not quite in terms of raw stats. Stalkers only have 160health total, does 10+4 damage every 1.44 seconds (much less damage and attacks slower). They are realllllllyyyyy different. This isn't even considering their extra missile attack that the Warhounds have.
MMA: The true King of Wings
Eps
Profile Joined April 2011
Canada240 Posts
June 09 2012 15:46 GMT
#226
On June 10 2012 00:37 s3rp wrote:
Show nested quote +
On June 10 2012 00:28 BronzeKnee wrote:
On June 10 2012 00:20 Bagi wrote:
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


I can't believe the Warhound has 220 Hp, 1 armor, takes 2 supply, and does 23 damage every 1.3 seconds, yet only costs 150/75...



Seems very similar to the stalker but instead of bonus to armored it has an ability against Mech and has no Blink.


As it stands, it's more like a Mech Marauder. It can't look up. Which means 3/5 of the Factory units can't shoot up. Factory AA is still dependent on Thors and we all know how great those are.
nocrA
Profile Joined August 2011
Italy27 Posts
Last Edited: 2012-06-09 15:51:38
June 09 2012 15:47 GMT
#227
if the tempest has the same "policy" for upgrades as other units(10% rounded up) and it stays with 22 range and 66 damage vs massive, tempest is gonna get +7 for every attack upgrade 3 tempest (66+7+7)*3=240 can oneshot a BL from 22 range (or just 4 unupgraded) and with +1 2 Tempest can oneshot infestor (46+5)*2=102. Thanks to the growing lighting ball you can retreat while it charges and attack when the ball is big(micro). Hope it makes to release.

I think that after removing AA to Warhound mech with just isn't going to have enough AA.
(╯°□°)╯︵ ┻━┻
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
June 09 2012 15:48 GMT
#228
On June 10 2012 00:41 SarcasmMonster wrote:
Show nested quote +
On June 10 2012 00:28 BronzeKnee wrote:
On June 10 2012 00:20 Bagi wrote:
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


I can't believe the Warhound has 220 Hp, 1 armor, takes 2 supply, and does 23 damage every 1.3 seconds, yet only costs 150/75...



It's kind of funny that the Warhound costs more than twice the amount of a Roach, but the same supply. Maybe 1-supply roach in the near future?


Viking cost same as warhound and Phoenix cost even more (150/100) and yet they are still only 2 supply.
Noocta
Profile Joined June 2010
France12578 Posts
June 09 2012 15:49 GMT
#229
On June 10 2012 00:46 Eps wrote:
Show nested quote +
On June 10 2012 00:37 s3rp wrote:
On June 10 2012 00:28 BronzeKnee wrote:
On June 10 2012 00:20 Bagi wrote:
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


I can't believe the Warhound has 220 Hp, 1 armor, takes 2 supply, and does 23 damage every 1.3 seconds, yet only costs 150/75...



Seems very similar to the stalker but instead of bonus to armored it has an ability against Mech and has no Blink.


As it stands, it's more like a Mech Marauder. It can't look up. Which means 3/5 of the Factory units can't shoot up. Factory AA is still dependent on Thors and we all know how great those are.


I don't understand why Blizzard is so reluctant to give Mech a Galotiah like anti air weapon.
Just a straigh long range pure damage doing like 15 ish damage per shot.( no splash anti air bullshit )
" I'm not gonna fight you. I'm gonna kick your ass ! "
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 09 2012 15:49 GMT
#230
On June 10 2012 00:44 SarcasmMonster wrote:
Show nested quote +
On June 10 2012 00:37 s3rp wrote:
On June 10 2012 00:28 BronzeKnee wrote:
On June 10 2012 00:20 Bagi wrote:
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


I can't believe the Warhound has 220 Hp, 1 armor, takes 2 supply, and does 23 damage every 1.3 seconds, yet only costs 150/75...



Seems very similar to the stalker but instead of bonus to armored it has an ability against Mech and has no Blink.


Not quite in terms of raw stats. Stalkers only have 160health total, does 10+4 damage every 1.44 seconds (much less damage and attacks slower). They are realllllllyyyyy different. This isn't even considering their extra missile attack that the Warhounds have.


Huh... I just realized with the slight speed advantage, Warhounds can kite Marines...
Mirosuu
Profile Blog Joined December 2010
England283 Posts
June 09 2012 15:50 GMT
#231
Are hydralisks still the same cost as usual? In the battle reports, I see absurd amounts of hydras and other gas units and can't help but think they lowered the gas cost for them in HoTS. Is this true?
The more things change, the more they stay the same.
AltOptimus
Profile Joined February 2012
Netherlands115 Posts
June 09 2012 15:51 GMT
#232
As a terran i love the widow mines, great feature and its not as deadly as most ppl think, yes they will be really painfull if you clump ur entire army up into 5 mines, but if you use 4-6 zerglings as mine sweepers suddenly the widow mines don't do as much as they normally would.

loving it! also, really hope the hots custom map maker implements these units so we can test around a bit and see how it works.
I think you're already on active duty
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
June 09 2012 15:52 GMT
#233
On June 10 2012 00:47 nocrA wrote:
if the tempest has the same "policy" for upgrades as other units(10% rounded up) and it stays with 22 range and 66 damage vs massive, tempest is gonna get +7 for every attack upgrade 3 tempest (66+7+7)*3=240 can oneshot a BL from 22 range and with +1 2 Tempest can oneshot infestor (49+5)*2=104. Thanks to the growing lighting ball you can retreat while it charges and attack when the ball is big(micro). Hope it makes to release.

I think that after removing AA to Warhound mech with just isn't going to have enough AA.


Tempest has same DPS than a roach, less than a marine for exponential amount of cost. I think it will be only useful at sniping key low health units like infestor, viper, swarm lord, brood lords and ghost. Against other they have not enough DPS to be worth the huge cost.
BronzeKnee
Profile Joined March 2011
United States5224 Posts
Last Edited: 2012-06-09 15:57:23
June 09 2012 15:52 GMT
#234
On June 10 2012 00:37 s3rp wrote:
Show nested quote +
On June 10 2012 00:28 BronzeKnee wrote:
On June 10 2012 00:20 Bagi wrote:
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


I can't believe the Warhound has 220 Hp, 1 armor, takes 2 supply, and does 23 damage every 1.3 seconds, yet only costs 150/75...



Seems very similar to the stalker but instead of bonus to armored it has an ability against Mech and has no Blink.


What? Let's compare.

A single Stalker costs 83% of the mineral cost, 66% of the gas cost, and 93% of the time cost of a Warhound. That same Stalker does only 39% of damage per second that the Warhound does (calculated from base DPS without considering bonuses and remember that the Stalker has horrible scaling with attack upgrades) and has 72% of the health of the Warhound. They both cost the same supply, and the Warhound has 100% of it's health covered by armor, whereas the Stalker only has 50%.

It terms of raw statistics, the Stalker is terribly inefficient compared to the Warhound.

Furthermore, SCVs can mass repair Warhounds, though Stalkers have rechargeable shields. The Stalker has Blink, while the Warhound has autocast rockets which add significantly to their DPS. Finally, the Warhound is going to be much farther up the tech tree than the Stalker.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 15:52 GMT
#235
On June 10 2012 00:49 Noocta wrote:
Show nested quote +
On June 10 2012 00:46 Eps wrote:
On June 10 2012 00:37 s3rp wrote:
On June 10 2012 00:28 BronzeKnee wrote:
On June 10 2012 00:20 Bagi wrote:
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


I can't believe the Warhound has 220 Hp, 1 armor, takes 2 supply, and does 23 damage every 1.3 seconds, yet only costs 150/75...



Seems very similar to the stalker but instead of bonus to armored it has an ability against Mech and has no Blink.


As it stands, it's more like a Mech Marauder. It can't look up. Which means 3/5 of the Factory units can't shoot up. Factory AA is still dependent on Thors and we all know how great those are.


I don't understand why Blizzard is so reluctant to give Mech a Galotiah like anti air weapon.
Just a straigh long range pure damage doing like 15 ish damage per shot.( no splash anti air bullshit )


I don't understand why people complain that mech has poor anti-air... it's like complaining that Robo has shitty anti-air. The factory isn't going to give you the answer to everything.
MMA: The true King of Wings
Noocta
Profile Joined June 2010
France12578 Posts
June 09 2012 15:53 GMT
#236
On June 10 2012 00:50 Mirosuu wrote:
Are hydralisks still the same cost as usual? In the battle reports, I see absurd amounts of hydras and other gas units and can't help but think they lowered the gas cost for them in HoTS. Is this true?


I think it's because the zerg players didn't bother getting any upgrades.
Hydra should stay the same cost as usual.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Noocta
Profile Joined June 2010
France12578 Posts
June 09 2012 15:54 GMT
#237
On June 10 2012 00:52 SarcasmMonster wrote:
Show nested quote +
On June 10 2012 00:49 Noocta wrote:
On June 10 2012 00:46 Eps wrote:
On June 10 2012 00:37 s3rp wrote:
On June 10 2012 00:28 BronzeKnee wrote:
On June 10 2012 00:20 Bagi wrote:
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


I can't believe the Warhound has 220 Hp, 1 armor, takes 2 supply, and does 23 damage every 1.3 seconds, yet only costs 150/75...



Seems very similar to the stalker but instead of bonus to armored it has an ability against Mech and has no Blink.


As it stands, it's more like a Mech Marauder. It can't look up. Which means 3/5 of the Factory units can't shoot up. Factory AA is still dependent on Thors and we all know how great those are.


I don't understand why Blizzard is so reluctant to give Mech a Galotiah like anti air weapon.
Just a straigh long range pure damage doing like 15 ish damage per shot.( no splash anti air bullshit )


I don't understand why people complain that mech has poor anti-air... it's like complaining that Robo has shitty anti-air. The factory isn't going to give you the answer to everything.


Well, Raxes do, and no one find that weird.
Factory did during BW too.. and it was normal..
" I'm not gonna fight you. I'm gonna kick your ass ! "
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
June 09 2012 15:56 GMT
#238
On June 10 2012 00:49 Noocta wrote:
Show nested quote +
On June 10 2012 00:46 Eps wrote:
On June 10 2012 00:37 s3rp wrote:
On June 10 2012 00:28 BronzeKnee wrote:
On June 10 2012 00:20 Bagi wrote:
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


I can't believe the Warhound has 220 Hp, 1 armor, takes 2 supply, and does 23 damage every 1.3 seconds, yet only costs 150/75...



Seems very similar to the stalker but instead of bonus to armored it has an ability against Mech and has no Blink.


As it stands, it's more like a Mech Marauder. It can't look up. Which means 3/5 of the Factory units can't shoot up. Factory AA is still dependent on Thors and we all know how great those are.


I don't understand why Blizzard is so reluctant to give Mech a Galotiah like anti air weapon.
Just a straigh long range pure damage doing like 15 ish damage per shot.( no splash anti air bullshit )


I think they want terrans to keep building starports/vikings and later switch to the buffed Battlecruisers
Terran & Potato Salad.
Krejven
Profile Joined August 2010
Sweden105 Posts
June 09 2012 15:56 GMT
#239
I am the only one worried what a spidermined charging ultralisk can do to a terran army?
A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 15:56 GMT
#240
On June 10 2012 00:54 Noocta wrote:
Show nested quote +
On June 10 2012 00:52 SarcasmMonster wrote:
On June 10 2012 00:49 Noocta wrote:
On June 10 2012 00:46 Eps wrote:
On June 10 2012 00:37 s3rp wrote:
On June 10 2012 00:28 BronzeKnee wrote:
On June 10 2012 00:20 Bagi wrote:
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


I can't believe the Warhound has 220 Hp, 1 armor, takes 2 supply, and does 23 damage every 1.3 seconds, yet only costs 150/75...



Seems very similar to the stalker but instead of bonus to armored it has an ability against Mech and has no Blink.


As it stands, it's more like a Mech Marauder. It can't look up. Which means 3/5 of the Factory units can't shoot up. Factory AA is still dependent on Thors and we all know how great those are.


I don't understand why Blizzard is so reluctant to give Mech a Galotiah like anti air weapon.
Just a straigh long range pure damage doing like 15 ish damage per shot.( no splash anti air bullshit )


I don't understand why people complain that mech has poor anti-air... it's like complaining that Robo has shitty anti-air. The factory isn't going to give you the answer to everything.


Well, Raxes do, and no one find that weird.
Factory did during BW too.. and it was normal..


Shouldn't complain even more since Robo (the toss equivalent of a factory) has absolutely no anti-air
MMA: The true King of Wings
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