• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:30
CEST 01:30
KST 08:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off0[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Maestros of The Game—$20k event w/ live finals in Paris28Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : 2v2 & SC: Evo Complete: Weekend Double Feature Geoff 'iNcontroL' Robinson has passed away The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
No Rain in ASL20? BW General Discussion [ASL20] Ro24 Preview Pt2: Take-Off Flash On His 2010 "God" Form, Mind Games, vs JD BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro24 Group B [ASL20] Ro24 Group C BWCL Season 63 Announcement [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3535 users

Heart of the Swarm Unit Stats - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 48 Next All
revy
Profile Joined September 2009
United States1524 Posts
June 09 2012 15:08 GMT
#201
On June 10 2012 00:07 Solo Terran wrote:
WHY DID THEY REMOVE THE WARHOUNDS ANTI AIR ATTACK??

Blizzard knows that the Thor sucks absolute balls at being an anti air unit because of their low numbers cause them to be easily magic boxed by mutas, we saw this time and time again in WoL. Make the Warhounds cost more money and give them an anti air attack.


Why not nerf the ground attack and add a medium/low damage long range AA?
Synche
Profile Joined May 2010
United States1345 Posts
June 09 2012 15:09 GMT
#202
On June 10 2012 00:08 revy wrote:
Show nested quote +
On June 10 2012 00:07 Solo Terran wrote:
WHY DID THEY REMOVE THE WARHOUNDS ANTI AIR ATTACK??

Blizzard knows that the Thor sucks absolute balls at being an anti air unit because of their low numbers cause them to be easily magic boxed by mutas, we saw this time and time again in WoL. Make the Warhounds cost more money and give them an anti air attack.


Why not nerf the ground attack and add a medium/low damage long range AA?


You could also make the units voice actor do an Arnold Schwarzenegger impression.
RmoteCntrld
Profile Joined June 2010
United States596 Posts
June 09 2012 15:10 GMT
#203
Break up the quote a little bit with maybe bold text its kind of hard to look through
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 15:16 GMT
#204
Warhound only takes 2 supply... they looks so big.
MMA: The true King of Wings
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 15:20:10
June 09 2012 15:17 GMT
#205
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.


Considering they're pretty much special Anti-Mech making them cost too much supply would be silly.

For whatever reason Blizz thinks Mech players should build terrible upgrades Vikings as Anti-Air. At least change the way Thors AA-works.
Bagi
Profile Joined August 2010
Germany6799 Posts
June 09 2012 15:20 GMT
#206
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.
xrapture
Profile Blog Joined December 2011
United States1644 Posts
Last Edited: 2012-06-09 15:22:10
June 09 2012 15:21 GMT
#207
ugh ,why is Blizzard doing this to the game?

The Terran changes are great-- they are adding core units to the Terran army.

adding so many gimmicky casters just makes the game worse: grabbing tanks, limiting the range of 30 marines to 1, mass recall and cloaking, and pressing 1 button to deny a bases mineral income is not skill.

Starcraft is supposed to be won by the better player-- the player that has better mechanics, macro, and decision making than his opponent-- not the player that casts 1 spell and wins the game....
Everyone is either delusional, a nihlilst, or dead from suicide.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 15:22 GMT
#208
On June 10 2012 00:20 Bagi wrote:
Show nested quote +
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


As it should ^_^

Really waiting for the TvP Battle Report (if there is one) before deciding if I like the mech changes.
MMA: The true King of Wings
Severus_
Profile Blog Joined October 2010
759 Posts
June 09 2012 15:23 GMT
#209
I don't like that mines cost gas.
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
June 09 2012 15:24 GMT
#210
On June 10 2012 00:21 xrapture wrote:
ugh ,why is Blizzard doing this to the game?

The Terran changes are great-- they are adding core units to the Terran army.

adding so many gimmicky casters just makes the game worse: grabbing tanks, limiting the range of 30 marines to 1, mass recall and cloaking, and pressing 1 button to deny a bases mineral income is not skill.

Starcraft is supposed to be won by the better player-- the player that has better mechanics, macro, and decision making than his opponent-- not the player that casts 1 spell and wins the game....


Corsair Disruption Web and Arbiter Recall and Cloaking Field.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
June 09 2012 15:25 GMT
#211
Does the widow mine do friendly splash?
I think esports is pretty nice.
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 09 2012 15:25 GMT
#212
On June 10 2012 00:20 Bagi wrote:
Show nested quote +
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


This is already the case with current mech via Hellion/Thor/Tank. The reason why this didn't work is because when split up, they are unable to utilize their synergy. The Warhound is there to not only mitigate that weakness, but also be a midgame type unit combined with Battle Hellions to make viable pushes.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
June 09 2012 15:28 GMT
#213
On June 10 2012 00:20 Bagi wrote:
Show nested quote +
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


I can't believe the Warhound has 220 Hp, 1 armor, takes 2 supply, and does 23 damage every 1.3 seconds, yet only costs 150/75...

InMotion
Profile Joined May 2012
Canada110 Posts
June 09 2012 15:30 GMT
#214
On June 10 2012 00:21 xrapture wrote:
ugh ,why is Blizzard doing this to the game?

The Terran changes are great-- they are adding core units to the Terran army.

adding so many gimmicky casters just makes the game worse: grabbing tanks, limiting the range of 30 marines to 1, mass recall and cloaking, and pressing 1 button to deny a bases mineral income is not skill.

Starcraft is supposed to be won by the better player-- the player that has better mechanics, macro, and decision making than his opponent-- not the player that casts 1 spell and wins the game....


I agree. The changes to zerg and protoss are complete cheese. Burrowed broodlords and all these casters for zerg are so silly. It's not cool or clutch at all by grabbing a tank or colossus. You essentially had the same thing with infestors using neural parasite but atleast then infestors are ground units which can be killed. These air units are very difficult to focus down especially with the cast range.

This game is extremely disappointing
divinesage
Profile Joined April 2010
Singapore649 Posts
June 09 2012 15:30 GMT
#215
Viper seems overpowered after watching the battle report. Maybe they should allow Abduct to pull units towards them slower, and at the same time making the leash destroyable. This increases the amount of micro needed for the defending player and gives him a chance to react. That being said, forcefields are still overpowered.

The oracle might also be overpowered from what I see. Denying mining at crucial times can really make or break games. And all that just through one spell, seems quite harsh.

I don't like the tempest though, seems like it doesn't serve any particular role well at the moment.

Swarm hosts seem fine at the moment and looks to be a very interesting unit for zoning out areas.

Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-09 15:30:49
June 09 2012 15:30 GMT
#216
warhound are god on the ground, they do 23 against everything(1.3 cooldown) plus a bonus vs mechanical, they are better than thor for sure
Zhang
Profile Blog Joined June 2010
United States129 Posts
June 09 2012 15:31 GMT
#217
I really don't like the Warhound's auto attack ability with those missiles. They only attack mech units and the player has no control over it, and it seems to be a big part of the Warhound's DPS.
Solo Terran
Profile Joined November 2011
367 Posts
June 09 2012 15:34 GMT
#218
I have an idea... Blizzard didn't want the Warhound to be exactly like a smaller Thor so they removed the anti air attack (probably). Give Warhounds a non splash anti air attack that fires at a decent rate. This way adding a few Thors in your mech mix will be really beneficial at zoning mutas and dealing that splash damage.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 15:38:16
June 09 2012 15:35 GMT
#219
On June 10 2012 00:25 Saechiis wrote:
Does the widow mine do friendly splash?


It shouldn't else its be straight up suicide to use near you own base. Imagine a Baneling Bust where the Banelings have attached widow mines and kill stuff with even more splash....
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
June 09 2012 15:35 GMT
#220
The Tempest seems absolutely terrifying. The things a smart player could do with that kind of range...

I'm hoping it doesn't remain in the game in its current form.
Prev 1 9 10 11 12 13 48 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Artosis 872
Shuttle 127
ggaemo 46
NaDa 22
Pusan 17
Dota 2
capcasts360
NeuroSwarm105
League of Legends
JimRising 599
Counter-Strike
Foxcn283
semphis_16
Super Smash Bros
C9.Mang0595
Heroes of the Storm
Khaldor188
Other Games
tarik_tv25106
gofns15044
summit1g9274
Grubby2825
fl0m689
shahzam469
ViBE170
Maynarde92
Organizations
Other Games
gamesdonequick1449
BasetradeTV93
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• musti20045 48
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22650
League of Legends
• Doublelift5709
Counter-Strike
• imaqtpie1060
• Shiphtur213
Upcoming Events
Replay Cast
30m
Afreeca Starleague
10h 30m
Queen vs HyuN
EffOrt vs Calm
Wardi Open
11h 30m
RotterdaM Event
15h 30m
Replay Cast
1d
Afreeca Starleague
1d 10h
Rush vs TBD
Jaedong vs Mong
WardiTV Summer Champion…
1d 11h
Cure vs Classic
ByuN vs TBD
herO vs TBD
TBD vs NightMare
TBD vs MaxPax
OSC
1d 12h
PiGosaur Monday
2 days
Afreeca Starleague
2 days
herO vs TBD
Royal vs Barracks
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
WardiTV Summer Champion…
3 days
Replay Cast
4 days
LiuLi Cup
4 days
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
4 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
4 days
Team Hawk vs Team Dewalt
BSL Team Wars
4 days
Team Hawk vs Team Bonyth
SC Evo League
5 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
[BSL 2025] Weekly
5 days
SC Evo League
6 days
BSL Team Wars
6 days
Team Bonyth vs Team Sziky
BSL Team Wars
6 days
Team Dewalt vs Team Sziky
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
CSLAN 3
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.