• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:57
CET 10:57
KST 18:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Micro Lags When Playing SC2? ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread The Games Industry And ATVI US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1074 users

Heart of the Swarm Unit Stats - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 48 Next All
revy
Profile Joined September 2009
United States1524 Posts
June 09 2012 15:08 GMT
#201
On June 10 2012 00:07 Solo Terran wrote:
WHY DID THEY REMOVE THE WARHOUNDS ANTI AIR ATTACK??

Blizzard knows that the Thor sucks absolute balls at being an anti air unit because of their low numbers cause them to be easily magic boxed by mutas, we saw this time and time again in WoL. Make the Warhounds cost more money and give them an anti air attack.


Why not nerf the ground attack and add a medium/low damage long range AA?
Synche
Profile Joined May 2010
United States1345 Posts
June 09 2012 15:09 GMT
#202
On June 10 2012 00:08 revy wrote:
Show nested quote +
On June 10 2012 00:07 Solo Terran wrote:
WHY DID THEY REMOVE THE WARHOUNDS ANTI AIR ATTACK??

Blizzard knows that the Thor sucks absolute balls at being an anti air unit because of their low numbers cause them to be easily magic boxed by mutas, we saw this time and time again in WoL. Make the Warhounds cost more money and give them an anti air attack.


Why not nerf the ground attack and add a medium/low damage long range AA?


You could also make the units voice actor do an Arnold Schwarzenegger impression.
RmoteCntrld
Profile Joined June 2010
United States596 Posts
June 09 2012 15:10 GMT
#203
Break up the quote a little bit with maybe bold text its kind of hard to look through
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 15:16 GMT
#204
Warhound only takes 2 supply... they looks so big.
MMA: The true King of Wings
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 15:20:10
June 09 2012 15:17 GMT
#205
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.


Considering they're pretty much special Anti-Mech making them cost too much supply would be silly.

For whatever reason Blizz thinks Mech players should build terrible upgrades Vikings as Anti-Air. At least change the way Thors AA-works.
Bagi
Profile Joined August 2010
Germany6799 Posts
June 09 2012 15:20 GMT
#206
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.
xrapture
Profile Blog Joined December 2011
United States1644 Posts
Last Edited: 2012-06-09 15:22:10
June 09 2012 15:21 GMT
#207
ugh ,why is Blizzard doing this to the game?

The Terran changes are great-- they are adding core units to the Terran army.

adding so many gimmicky casters just makes the game worse: grabbing tanks, limiting the range of 30 marines to 1, mass recall and cloaking, and pressing 1 button to deny a bases mineral income is not skill.

Starcraft is supposed to be won by the better player-- the player that has better mechanics, macro, and decision making than his opponent-- not the player that casts 1 spell and wins the game....
Everyone is either delusional, a nihlilst, or dead from suicide.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 15:22 GMT
#208
On June 10 2012 00:20 Bagi wrote:
Show nested quote +
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


As it should ^_^

Really waiting for the TvP Battle Report (if there is one) before deciding if I like the mech changes.
MMA: The true King of Wings
Severus_
Profile Blog Joined October 2010
759 Posts
June 09 2012 15:23 GMT
#209
I don't like that mines cost gas.
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
June 09 2012 15:24 GMT
#210
On June 10 2012 00:21 xrapture wrote:
ugh ,why is Blizzard doing this to the game?

The Terran changes are great-- they are adding core units to the Terran army.

adding so many gimmicky casters just makes the game worse: grabbing tanks, limiting the range of 30 marines to 1, mass recall and cloaking, and pressing 1 button to deny a bases mineral income is not skill.

Starcraft is supposed to be won by the better player-- the player that has better mechanics, macro, and decision making than his opponent-- not the player that casts 1 spell and wins the game....


Corsair Disruption Web and Arbiter Recall and Cloaking Field.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
June 09 2012 15:25 GMT
#211
Does the widow mine do friendly splash?
I think esports is pretty nice.
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 09 2012 15:25 GMT
#212
On June 10 2012 00:20 Bagi wrote:
Show nested quote +
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


This is already the case with current mech via Hellion/Thor/Tank. The reason why this didn't work is because when split up, they are unable to utilize their synergy. The Warhound is there to not only mitigate that weakness, but also be a midgame type unit combined with Battle Hellions to make viable pushes.
BronzeKnee
Profile Joined March 2011
United States5218 Posts
June 09 2012 15:28 GMT
#213
On June 10 2012 00:20 Bagi wrote:
Show nested quote +
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


I can't believe the Warhound has 220 Hp, 1 armor, takes 2 supply, and does 23 damage every 1.3 seconds, yet only costs 150/75...

InMotion
Profile Joined May 2012
Canada110 Posts
June 09 2012 15:30 GMT
#214
On June 10 2012 00:21 xrapture wrote:
ugh ,why is Blizzard doing this to the game?

The Terran changes are great-- they are adding core units to the Terran army.

adding so many gimmicky casters just makes the game worse: grabbing tanks, limiting the range of 30 marines to 1, mass recall and cloaking, and pressing 1 button to deny a bases mineral income is not skill.

Starcraft is supposed to be won by the better player-- the player that has better mechanics, macro, and decision making than his opponent-- not the player that casts 1 spell and wins the game....


I agree. The changes to zerg and protoss are complete cheese. Burrowed broodlords and all these casters for zerg are so silly. It's not cool or clutch at all by grabbing a tank or colossus. You essentially had the same thing with infestors using neural parasite but atleast then infestors are ground units which can be killed. These air units are very difficult to focus down especially with the cast range.

This game is extremely disappointing
divinesage
Profile Joined April 2010
Singapore649 Posts
June 09 2012 15:30 GMT
#215
Viper seems overpowered after watching the battle report. Maybe they should allow Abduct to pull units towards them slower, and at the same time making the leash destroyable. This increases the amount of micro needed for the defending player and gives him a chance to react. That being said, forcefields are still overpowered.

The oracle might also be overpowered from what I see. Denying mining at crucial times can really make or break games. And all that just through one spell, seems quite harsh.

I don't like the tempest though, seems like it doesn't serve any particular role well at the moment.

Swarm hosts seem fine at the moment and looks to be a very interesting unit for zoning out areas.

Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-09 15:30:49
June 09 2012 15:30 GMT
#216
warhound are god on the ground, they do 23 against everything(1.3 cooldown) plus a bonus vs mechanical, they are better than thor for sure
Zhang
Profile Blog Joined June 2010
United States129 Posts
June 09 2012 15:31 GMT
#217
I really don't like the Warhound's auto attack ability with those missiles. They only attack mech units and the player has no control over it, and it seems to be a big part of the Warhound's DPS.
Solo Terran
Profile Joined November 2011
367 Posts
June 09 2012 15:34 GMT
#218
I have an idea... Blizzard didn't want the Warhound to be exactly like a smaller Thor so they removed the anti air attack (probably). Give Warhounds a non splash anti air attack that fires at a decent rate. This way adding a few Thors in your mech mix will be really beneficial at zoning mutas and dealing that splash damage.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 15:38:16
June 09 2012 15:35 GMT
#219
On June 10 2012 00:25 Saechiis wrote:
Does the widow mine do friendly splash?


It shouldn't else its be straight up suicide to use near you own base. Imagine a Baneling Bust where the Banelings have attached widow mines and kill stuff with even more splash....
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
June 09 2012 15:35 GMT
#220
The Tempest seems absolutely terrifying. The things a smart player could do with that kind of range...

I'm hoping it doesn't remain in the game in its current form.
Prev 1 9 10 11 12 13 48 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 2847
Rain 2150
GuemChi 584
Stork 474
Shuttle 461
Sharp 332
Soma 297
Rush 242
hero 221
Dewaltoss 129
[ Show more ]
Killer 95
Mong 67
NaDa 48
Movie 23
GoRush 13
Terrorterran 11
Britney 0
Dota 2
XcaliburYe513
NeuroSwarm72
League of Legends
JimRising 463
Counter-Strike
summit1g11129
oskar126
Heroes of the Storm
Khaldor248
Other Games
Fuzer 193
Mew2King78
febbydoto10
Organizations
Other Games
gamesdonequick714
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH332
• LUISG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV719
• lizZardDota272
League of Legends
• Jankos1313
• Stunt949
Upcoming Events
Sparkling Tuna Cup
3m
CranKy Ducklings16
Ladder Legends
7h 3m
BSL 21
10h 3m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
23h 3m
Wardi Open
1d 2h
Monday Night Weeklies
1d 7h
WardiTV Invitational
3 days
Replay Cast
3 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.