• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:47
CEST 14:47
KST 21:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists13[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued 2026 GSL Tour plans announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
RepMastered™: replay sharing and analyzer site Pros React To: Tulbo in Ro.16 Group A BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BW General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group B Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2401 users

Heart of the Swarm Unit Stats - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 48 Next All
revy
Profile Joined September 2009
United States1524 Posts
June 09 2012 15:08 GMT
#201
On June 10 2012 00:07 Solo Terran wrote:
WHY DID THEY REMOVE THE WARHOUNDS ANTI AIR ATTACK??

Blizzard knows that the Thor sucks absolute balls at being an anti air unit because of their low numbers cause them to be easily magic boxed by mutas, we saw this time and time again in WoL. Make the Warhounds cost more money and give them an anti air attack.


Why not nerf the ground attack and add a medium/low damage long range AA?
Synche
Profile Joined May 2010
United States1345 Posts
June 09 2012 15:09 GMT
#202
On June 10 2012 00:08 revy wrote:
Show nested quote +
On June 10 2012 00:07 Solo Terran wrote:
WHY DID THEY REMOVE THE WARHOUNDS ANTI AIR ATTACK??

Blizzard knows that the Thor sucks absolute balls at being an anti air unit because of their low numbers cause them to be easily magic boxed by mutas, we saw this time and time again in WoL. Make the Warhounds cost more money and give them an anti air attack.


Why not nerf the ground attack and add a medium/low damage long range AA?


You could also make the units voice actor do an Arnold Schwarzenegger impression.
RmoteCntrld
Profile Joined June 2010
United States596 Posts
June 09 2012 15:10 GMT
#203
Break up the quote a little bit with maybe bold text its kind of hard to look through
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 15:16 GMT
#204
Warhound only takes 2 supply... they looks so big.
MMA: The true King of Wings
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 15:20:10
June 09 2012 15:17 GMT
#205
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.


Considering they're pretty much special Anti-Mech making them cost too much supply would be silly.

For whatever reason Blizz thinks Mech players should build terrible upgrades Vikings as Anti-Air. At least change the way Thors AA-works.
Bagi
Profile Joined August 2010
Germany6799 Posts
June 09 2012 15:20 GMT
#206
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.
xrapture
Profile Blog Joined December 2011
United States1644 Posts
Last Edited: 2012-06-09 15:22:10
June 09 2012 15:21 GMT
#207
ugh ,why is Blizzard doing this to the game?

The Terran changes are great-- they are adding core units to the Terran army.

adding so many gimmicky casters just makes the game worse: grabbing tanks, limiting the range of 30 marines to 1, mass recall and cloaking, and pressing 1 button to deny a bases mineral income is not skill.

Starcraft is supposed to be won by the better player-- the player that has better mechanics, macro, and decision making than his opponent-- not the player that casts 1 spell and wins the game....
Everyone is either delusional, a nihlilst, or dead from suicide.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 15:22 GMT
#208
On June 10 2012 00:20 Bagi wrote:
Show nested quote +
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


As it should ^_^

Really waiting for the TvP Battle Report (if there is one) before deciding if I like the mech changes.
MMA: The true King of Wings
Severus_
Profile Blog Joined October 2010
759 Posts
June 09 2012 15:23 GMT
#209
I don't like that mines cost gas.
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
June 09 2012 15:24 GMT
#210
On June 10 2012 00:21 xrapture wrote:
ugh ,why is Blizzard doing this to the game?

The Terran changes are great-- they are adding core units to the Terran army.

adding so many gimmicky casters just makes the game worse: grabbing tanks, limiting the range of 30 marines to 1, mass recall and cloaking, and pressing 1 button to deny a bases mineral income is not skill.

Starcraft is supposed to be won by the better player-- the player that has better mechanics, macro, and decision making than his opponent-- not the player that casts 1 spell and wins the game....


Corsair Disruption Web and Arbiter Recall and Cloaking Field.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
June 09 2012 15:25 GMT
#211
Does the widow mine do friendly splash?
I think esports is pretty nice.
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 09 2012 15:25 GMT
#212
On June 10 2012 00:20 Bagi wrote:
Show nested quote +
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


This is already the case with current mech via Hellion/Thor/Tank. The reason why this didn't work is because when split up, they are unable to utilize their synergy. The Warhound is there to not only mitigate that weakness, but also be a midgame type unit combined with Battle Hellions to make viable pushes.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
June 09 2012 15:28 GMT
#213
On June 10 2012 00:20 Bagi wrote:
Show nested quote +
On June 10 2012 00:16 SarcasmMonster wrote:
Warhound only takes 2 supply... they looks so big.

220 health too... Seems a bit excessive.

With 135 health hellions and 220 health warhounds doing the tanking, a maxed terran mech army will be ridiculously beefy.


I can't believe the Warhound has 220 Hp, 1 armor, takes 2 supply, and does 23 damage every 1.3 seconds, yet only costs 150/75...

InMotion
Profile Joined May 2012
Canada110 Posts
June 09 2012 15:30 GMT
#214
On June 10 2012 00:21 xrapture wrote:
ugh ,why is Blizzard doing this to the game?

The Terran changes are great-- they are adding core units to the Terran army.

adding so many gimmicky casters just makes the game worse: grabbing tanks, limiting the range of 30 marines to 1, mass recall and cloaking, and pressing 1 button to deny a bases mineral income is not skill.

Starcraft is supposed to be won by the better player-- the player that has better mechanics, macro, and decision making than his opponent-- not the player that casts 1 spell and wins the game....


I agree. The changes to zerg and protoss are complete cheese. Burrowed broodlords and all these casters for zerg are so silly. It's not cool or clutch at all by grabbing a tank or colossus. You essentially had the same thing with infestors using neural parasite but atleast then infestors are ground units which can be killed. These air units are very difficult to focus down especially with the cast range.

This game is extremely disappointing
divinesage
Profile Joined April 2010
Singapore649 Posts
June 09 2012 15:30 GMT
#215
Viper seems overpowered after watching the battle report. Maybe they should allow Abduct to pull units towards them slower, and at the same time making the leash destroyable. This increases the amount of micro needed for the defending player and gives him a chance to react. That being said, forcefields are still overpowered.

The oracle might also be overpowered from what I see. Denying mining at crucial times can really make or break games. And all that just through one spell, seems quite harsh.

I don't like the tempest though, seems like it doesn't serve any particular role well at the moment.

Swarm hosts seem fine at the moment and looks to be a very interesting unit for zoning out areas.

Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-09 15:30:49
June 09 2012 15:30 GMT
#216
warhound are god on the ground, they do 23 against everything(1.3 cooldown) plus a bonus vs mechanical, they are better than thor for sure
Zhang
Profile Blog Joined June 2010
United States129 Posts
June 09 2012 15:31 GMT
#217
I really don't like the Warhound's auto attack ability with those missiles. They only attack mech units and the player has no control over it, and it seems to be a big part of the Warhound's DPS.
Solo Terran
Profile Joined November 2011
367 Posts
June 09 2012 15:34 GMT
#218
I have an idea... Blizzard didn't want the Warhound to be exactly like a smaller Thor so they removed the anti air attack (probably). Give Warhounds a non splash anti air attack that fires at a decent rate. This way adding a few Thors in your mech mix will be really beneficial at zoning mutas and dealing that splash damage.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 15:38:16
June 09 2012 15:35 GMT
#219
On June 10 2012 00:25 Saechiis wrote:
Does the widow mine do friendly splash?


It shouldn't else its be straight up suicide to use near you own base. Imagine a Baneling Bust where the Banelings have attached widow mines and kill stuff with even more splash....
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
June 09 2012 15:35 GMT
#220
The Tempest seems absolutely terrifying. The things a smart player could do with that kind of range...

I'm hoping it doesn't remain in the game in its current form.
Prev 1 9 10 11 12 13 48 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Group B
WardiTV909
TKL 243
Rex99
3DClanTV 67
Liquipedia
Escore
10:00
Week 3
escodisco1633
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 243
Rex 99
trigger 52
StarCraft: Brood War
Jaedong 879
Shuttle 626
Mini 445
BeSt 339
EffOrt 253
actioN 233
Soma 216
Snow 215
Hyuk 136
Hyun 99
[ Show more ]
Backho 90
ToSsGirL 89
NaDa 69
hero 66
Rush 61
[sc1f]eonzerg 55
Soulkey 53
Sea.KH 49
Pusan 48
sorry 47
Mind 40
JYJ 36
scan(afreeca) 35
Aegong 27
Icarus 26
JulyZerg 26
Hm[arnc] 25
Sharp 22
Sexy 21
Bale 15
Terrorterran 10
zelot 8
eros_byul 0
Britney 0
Dota 2
ODPixel486
League of Legends
Reynor69
Counter-Strike
zeus817
edward144
Super Smash Bros
Mew2King81
Heroes of the Storm
Trikslyr35
Other Games
singsing2395
B2W.Neo1290
hiko394
DeMusliM270
crisheroes270
Lowko247
Sick117
QueenE23
Organizations
Counter-Strike
PGL285
Other Games
BasetradeTV259
StarCraft: Brood War
UltimateBattle 21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV149
League of Legends
• Jankos1956
• TFBlade1331
Upcoming Events
OSC
2h 13m
Big Brain Bouts
3h 13m
MaNa vs goblin
Scarlett vs Spirit
Serral vs herO
Korean StarCraft League
14h 13m
CranKy Ducklings
21h 13m
WardiTV Map Contest Tou…
22h 13m
IPSL
1d 3h
WolFix vs nOmaD
dxtr13 vs Razz
BSL
1d 6h
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Patches Events
1d 9h
CranKy Ducklings
1d 11h
Sparkling Tuna Cup
1d 21h
[ Show More ]
WardiTV Map Contest Tou…
1d 22h
Ladder Legends
2 days
BSL
2 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
2 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
3 days
RSL Revival
3 days
Afreeca Starleague
3 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
3 days
RSL Revival
4 days
Replay Cast
5 days
The PondCast
5 days
WardiTV Map Contest Tou…
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-15
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W3
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.