I'm guessing mass expanding with that mothership and prism/oracle harass will become standard.
Heart of the Swarm Unit Stats - Page 15
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Yaotzin
South Africa4280 Posts
I'm guessing mass expanding with that mothership and prism/oracle harass will become standard. | ||
Plansix
United States60190 Posts
On June 10 2012 01:32 Eps wrote: You can't compare it just like that. Upgrade incompatability with Bio/Air has always been an issue. The fact that Factories cost 150/100 while Gateway costs 150/0. 150 to warp in Zealots, Stalkers, Sentries, DT, HT (Archons technically). Not to mention Warp-ins anywhere. If you're going to compare units, you need to compare Infrastructure/Production differences as well as Upgrades. Exactly and protoss try to build as few stalkers as possible, since they cost so much. Losing a mob of warhounds will make it so the terran rebuild them all, which will take time. Far more than rebuilding the same amount of stalkers. Still, the Warhound looks like a beast. It with the battle hellion are really going to change the match up. | ||
Sandermatt
Switzerland1365 Posts
On June 10 2012 01:38 Yaotzin wrote: So Protoss is still going to have only zealots as a mineral dump, while all their new units are gas heavy? :0 Scary gas dependence. I'm guessing mass expanding with that mothership and prism/oracle harass will become standard. Your second mineral dump are cannons. | ||
Fig
United States1324 Posts
On June 10 2012 01:32 Eps wrote: You can't compare it just like that. Upgrade incompatability with Bio/Air has always been an issue. The fact that Factories cost 150/100 while Gateway costs 150/0. 150 to warp in Zealots, Stalkers, Sentries, DT, HT (Archons technically). Not to mention Warp-ins anywhere. If you're going to compare units, you need to compare Infrastructure/Production differences as well as Upgrades. Well obviously you can't just compare it head to head, because no one in their right mind is gonna try using blink stalkers against warhounds anytime soon is HotS. That's what I was showing. A Warhound is truly on the same scale as a marauder, it's just better all around and costs more to offset that. And you never fight with stalkers against marauders. In fact the goal in any PvT is to make as few stalkers as possible. And with the addition of the Warhound, that rule will still hold. And your argument of what comes out of what building gets ridiculous when you actually compare fairly. Do you know how much all of the buildings and research to have those choices costs? Toss doesn't automatically start with all of their tech. | ||
Uhh Negative
United States1090 Posts
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Yaotzin
South Africa4280 Posts
Well against Zerg yeah. Not so much the others.. | ||
HeroMystic
United States1217 Posts
On June 10 2012 01:46 Uhh Negative wrote: I don't play terran, but I'm glad it looks like might have made mech more viable TvP. Should make the games a lot more interesting to watch. Also, anyone else think mech looks rediculous TvZ now? It's already good but those battle hellions are going to make lings more useless than they already are vs mech. I'm pretty excited for beta Dunno for sure yet. Gonna have to see how Warhounds fare against mass Roaches. Battle Hellions countering something they've already countered pretty hard doesn't make much difference. | ||
Saechiis
Netherlands4989 Posts
On June 10 2012 01:46 Yaotzin wrote: Well against Zerg yeah. Not so much the others.. Grubby masses cannons in PvT after he gets 4 bases. Also don't know what's wrong with Zealots, they're incredibly strong when you remax after a high tech 200/200 battle. PS. once more, does the widow mine do friendly splash? | ||
Bagi
Germany6799 Posts
On June 10 2012 01:56 HeroMystic wrote: Dunno for sure yet. Gonna have to see how Warhounds fare against mass Roaches. Battle Hellions countering something they've already countered pretty hard doesn't make much difference. I don't think warhounds will be much use TvZ. With an ability like that, they are pretty much pidgeonholed to be used against mechanical units. Making them really strong even without the extra damage spell would make them just ridiculously strong. There needs to be a trade-off. Besides, we still have thors and tanks. Those guys need some love too. | ||
emc
United States3088 Posts
On June 10 2012 01:59 Saechiis wrote: Grubby masses cannons in PvT after he gets 4 bases. Also don't know what's wrong with Zealots, they're incredibly strong when you remax after a high tech 200/200 battle. PS. once more, does the widow mine do friendly splash? from what I saw. If it attaches to an enemy unit, it will not hurt your own units, but this is something blizzard said they were experimenting with. However if the mine attaches to an enemy unit, then that unit has the potential to hurt their own team unless they are micro'd away. As seen in the battle report, david kim made it a habit to split units that had a mine attached to them. An example of maybe why blizzard doesn't have friendly fire implemented would be like sacrificing a ling to get a mine then send the ling to the terran army, or purposefully send overlords to attract mines and send them to terrans medivacs/vikings. | ||
Steelo_Rivers
United States1968 Posts
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Alexj
Ukraine440 Posts
On June 10 2012 01:59 Saechiis wrote: Also don't know what's wrong with Zealots, they're incredibly strong when you remax after a high tech 200/200 battle. PS. once more, does the widow mine do friendly splash? We're talking about mech in HotS here. Zealots will melt to battle helions, immortals and stalkers will melt to warhounds. So yeah, what do I spend minerals on? Re: widow mine splash, the devs said they haven't decided whether it will damage friendlies or not. | ||
emc
United States3088 Posts
On June 10 2012 02:19 Alexj wrote: We're talking about mech in HotS here. Zealots will melt to battle helions, immortals and stalkers will melt to warhounds. So yeah, what do I spend minerals on? Re: widow mine splash, the devs said they haven't decided whether it will damage friendlies or not. so they are going mech right? that means they are less mobile than you. spend minerals on nexus on opposite sides of the map, and buy cannons. You think cannons are useless against hellions? they aren't, and that's your biggest fear if your plan is to "not" engage the terrans death ball. don't lose probes, so spend your minerals on cannons, gateways, warp prisms, more nexus... | ||
Lolli92
Germany109 Posts
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Mehukannu
Finland421 Posts
On June 10 2012 02:24 emc wrote: so they are going mech right? that means they are less mobile than you. spend minerals on nexus on opposite sides of the map, and buy cannons. You think cannons are useless against hellions? they aren't, and that's your biggest fear if your plan is to "not" engage the terrans death ball. don't lose probes, so spend your minerals on cannons, gateways, warp prisms, more nexus... Or build that 22 ranged flying siegetank. <_< | ||
emc
United States3088 Posts
On June 10 2012 02:31 Mehukannu wrote: Or build that 22 ranged flying siegetank. <_< he was looking for mineral dumping options. It's obvious that terran mech has weaker mobility except hellions, and cannons + nexus all over the map counters it. tempest will be good at sniping things but it's slow rate of fire and it's high cost isn't entirely worth it, we will just have to wait and see. | ||
Plansix
United States60190 Posts
On June 10 2012 02:31 Mehukannu wrote: Or build that 22 ranged flying siegetank. <_< That costs more that 2 siegetanks and takes up the same supply as a colossi. It also only has 150/300 health and has a DPS of 8. I don't think we are going to see people massing these things. | ||
Mehukannu
Finland421 Posts
On June 10 2012 02:38 Plansix wrote: That costs more that 2 siegetanks and takes up the same supply as a colossi. It also only has 150/300 health and has a DPS of 8. I don't think we are going to see people massing these things. Why in the hell you would even think of massing that thing? You only need like 2-3 of them to force siegetanks to get off siege mode. You surely don't know how to use a 22 range properly against mech, do you? T_T Trust me, terran isn't just going to snipe that thing just like that. On June 10 2012 02:38 emc wrote: he was looking for mineral dumping options. It's obvious that terran mech has weaker mobility except hellions, and cannons + nexus all over the map counters it. tempest will be good at sniping things but it's slow rate of fire and it's high cost isn't entirely worth it, we will just have to wait and see. If you can't afford to make 2-3 tempest to force mech to move. You probably deserved to lose anyway. The DPS doesn't matter that much for a unit that has 22 range and pretty high damage per hit. Basically means that you will be able to snipe one unit (siegetank, ghost, warhound) of per volley. Especially with weapon upgrades. | ||
phiinix
United States1169 Posts
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Chicken Chaser
United States533 Posts
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