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Active: 2014 users

Healthbars on/off in casted games - Page 10

Forum Index > SC2 General
Post a Reply
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nvrs
Profile Joined October 2010
Greece481 Posts
February 19 2012 17:55 GMT
#181
A bit OT but does anyone also think that healthbars should be smaller? They are way too fat IMHO
CursOr
Profile Blog Joined January 2009
United States6335 Posts
February 19 2012 17:57 GMT
#182
OFF plz. Yes, it's valuable information.

It makes it harder to tell the already too weak team colors, especially in ZvZ where the heath bars are bigger than the units.

I prefer the immersion to the information. It's easier to get lost in the game with the health bars off.

The post above me is great too, "does anyone also think that healthbars should be smaller?" I'd like to see what they look like, literally, 1 pixel wide. lol

Can't believe so many people "like" the health bars.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
February 19 2012 18:02 GMT
#183
Healthbars on when there's an engagement or a unit/ important building is being attacked. Off when nothing is happening.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
February 19 2012 18:02 GMT
#184
off, just use alt at the right times
savior did nothing wrong
mapleleafs791
Profile Joined September 2010
United States225 Posts
February 19 2012 18:06 GMT
#185
bars on when selected and rely on a good observer (easy since i only watch GSL).

Too bad the poll is missing that
Spor.534 Master Zerg NA
m1rk3
Profile Joined July 2011
Canada412 Posts
Last Edited: 2012-02-19 18:08:31
February 19 2012 18:07 GMT
#186
I think it should be off for the whole game and when there is an engagement/battle the caster should hold alt. what is the point of health bars in the in beginning of a game anyway.

edit: as someone said above me, it's annoying to see health bars on and not be able to see unit compositions when the armies are idle.
For the Dominion!
gh0un
Profile Joined March 2011
601 Posts
February 19 2012 18:11 GMT
#187
Having healthbars turned on permanently is not pleasant to watch.
Everytime i see a caster turn healthbars on while observing a protoss deathball with stalkers, colossus, immortals and sometimes phoenix, i am about to puke.
You cant distinguish at all which units are in that deathball.
CptCutter
Profile Joined September 2010
United Kingdom370 Posts
February 19 2012 19:48 GMT
#188
i dont know where i stand on this. i can only play with them on, but it adds a level of surprise if casters have them turned off, but then again i want to see these 1hp dropships or voidrays for myself too =S
Zeon0
Profile Joined September 2010
Austria2995 Posts
February 19 2012 21:49 GMT
#189
I really hope casters will see this poll and adjust their settings. 80/20 is just an incredibly clear result.
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Phays
Profile Joined January 2012
Sweden162 Posts
February 19 2012 22:00 GMT
#190
I rage every time casters don't turn on healthbars, no but seriously, CASTERS TURN THEM ON!
DrVegetables
Profile Joined August 2011
16 Posts
February 22 2012 01:17 GMT
#191
I prefer health bars on just when important.

And heyyyy I have an idea (for blizzard^^). (I know ideas isn't the topic here, but I want to share it!).

Blizzard could add a simple function like this: you activate a function while watching a replay and it makes health bars appear when the unit gets hit, and it stays on for a couple of seconds. An example would be marines getting near the zerg hatch and they hit the queen. Right when they do that the queen health bar automatically appears for a while (like 2-3sec) and if nothing happens it just disappear again. I think this would be the best way to watch a game : D
idonthinksobro
Profile Joined December 2010
3138 Posts
February 23 2012 05:22 GMT
#192
i have to bump this thread because i was just so pissed of by the IPL games casted right now. So protoss pushes and forcefields the ramp comentary was "if he can forcefield ramps bla" doesn't show the sentrys energy. Also never selects any important units (voidrays vs queen etc.) or roaches when he was microing vs the cannons early.

Just turn the healthbars on, or i will turn your stream off because it is so annyoing to not get the important information.
Falling
Profile Blog Joined June 2009
Canada11385 Posts
Last Edited: 2012-02-23 05:50:49
February 23 2012 05:49 GMT
#193
I was thinking no health bars at all simply because it looks like a mass of healthbars. Seriously, it just looks bad. Especially when you combine it with group clumping.

But I think switching it to healthbar when selected is a better alternative. What would be best is if Blizzard went switched the healthbars to under the unit. It was a much more muted thing that didn't get in the way near so much and made for a much better viewing experience. What exactly was the theory on putting the healthbar on top?
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
itkovian
Profile Blog Joined March 2011
United States1763 Posts
February 23 2012 08:18 GMT
#194
Well, my eyes are trained to watch with health bars on at this point. Definitely leave them on. I like to be able to see the units that are low on health in intense engagements, and I don't want to have to rely on the casters to select those units for me. Aesthetically, they don't bother me at all either, though they might bother casual viewers, idk.
=)=
Mord
Profile Joined May 2011
Norway171 Posts
February 23 2012 09:21 GMT
#195
I always play with healtbars on since that information is vital to me as a player, that information is not vital to me as an observer and it serves for the most part only to clutter up the scene.

Not only that but I feel battles are more exciting when not all the information is readily available to me.
labbe
Profile Joined October 2010
Sweden1456 Posts
February 23 2012 09:24 GMT
#196
Healthbars selected is the best by far. Having them always on is just a complete mess (when observing, not playing). Plus I could see casual fans getting a bit turned off by having them always on.
labbe
Profile Joined October 2010
Sweden1456 Posts
February 23 2012 09:25 GMT
#197
On February 22 2012 10:17 DrVegetables wrote:
I prefer health bars on just when important.

And heyyyy I have an idea (for blizzard^^). (I know ideas isn't the topic here, but I want to share it!).

Blizzard could add a simple function like this: you activate a function while watching a replay and it makes health bars appear when the unit gets hit, and it stays on for a couple of seconds. An example would be marines getting near the zerg hatch and they hit the queen. Right when they do that the queen health bar automatically appears for a while (like 2-3sec) and if nothing happens it just disappear again. I think this would be the best way to watch a game : D

That's a great idea actually!
Trolle
Profile Blog Joined June 2009
Sweden227 Posts
February 23 2012 09:35 GMT
#198
health bars are really essential for me. Very disturbing not to be able to see how teh unit composition is looking health wise before a major battle starts, and not to follow it either through the whoel battle is equally frustrating
meep meep
XenoX101
Profile Joined February 2011
Australia729 Posts
February 23 2012 09:38 GMT
#199
Bad poll, needs a "units being damaged selected by observer" option or something similar, thats the ideal scenario imo.
dNa
Profile Blog Joined December 2010
Germany591 Posts
February 23 2012 09:38 GMT
#200
i still think the only reason to see healthbars is so that !you! can micro better. if you're not the one playing and just a spectator, they don't add anything at all ..
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
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