Healthbars on/off in casted games - Page 10
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nvrs
Greece481 Posts
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CursOr
United States6335 Posts
It makes it harder to tell the already too weak team colors, especially in ZvZ where the heath bars are bigger than the units. I prefer the immersion to the information. It's easier to get lost in the game with the health bars off. The post above me is great too, "does anyone also think that healthbars should be smaller?" I'd like to see what they look like, literally, 1 pixel wide. lol Can't believe so many people "like" the health bars. | ||
fighter2_40
United States420 Posts
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EleanorRIgby
Canada3923 Posts
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mapleleafs791
United States225 Posts
Too bad the poll is missing that | ||
m1rk3
Canada412 Posts
edit: as someone said above me, it's annoying to see health bars on and not be able to see unit compositions when the armies are idle. | ||
gh0un
601 Posts
Everytime i see a caster turn healthbars on while observing a protoss deathball with stalkers, colossus, immortals and sometimes phoenix, i am about to puke. You cant distinguish at all which units are in that deathball. | ||
CptCutter
United Kingdom370 Posts
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Zeon0
Austria2995 Posts
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Phays
Sweden162 Posts
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DrVegetables
16 Posts
And heyyyy I have an idea (for blizzard^^). (I know ideas isn't the topic here, but I want to share it!). Blizzard could add a simple function like this: you activate a function while watching a replay and it makes health bars appear when the unit gets hit, and it stays on for a couple of seconds. An example would be marines getting near the zerg hatch and they hit the queen. Right when they do that the queen health bar automatically appears for a while (like 2-3sec) and if nothing happens it just disappear again. I think this would be the best way to watch a game : D | ||
idonthinksobro
3138 Posts
Just turn the healthbars on, or i will turn your stream off because it is so annyoing to not get the important information. | ||
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Falling
Canada11264 Posts
But I think switching it to healthbar when selected is a better alternative. What would be best is if Blizzard went switched the healthbars to under the unit. It was a much more muted thing that didn't get in the way near so much and made for a much better viewing experience. What exactly was the theory on putting the healthbar on top? | ||
itkovian
United States1763 Posts
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Mord
Norway171 Posts
Not only that but I feel battles are more exciting when not all the information is readily available to me. | ||
labbe
Sweden1456 Posts
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labbe
Sweden1456 Posts
On February 22 2012 10:17 DrVegetables wrote: I prefer health bars on just when important. And heyyyy I have an idea (for blizzard^^). (I know ideas isn't the topic here, but I want to share it!). Blizzard could add a simple function like this: you activate a function while watching a replay and it makes health bars appear when the unit gets hit, and it stays on for a couple of seconds. An example would be marines getting near the zerg hatch and they hit the queen. Right when they do that the queen health bar automatically appears for a while (like 2-3sec) and if nothing happens it just disappear again. I think this would be the best way to watch a game : D That's a great idea actually! | ||
Trolle
Sweden227 Posts
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XenoX101
Australia729 Posts
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dNa
Germany591 Posts
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