Healthbars on/off in casted games - Page 12
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dAPhREAk
Nauru12397 Posts
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LavaLava
United States235 Posts
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Avril_Lavigne
United States446 Posts
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MaestrO_
United States591 Posts
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Reval
United States297 Posts
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Nerski
United States1095 Posts
On February 19 2012 10:19 Diamond wrote: A LARGE LARGE LARGE part of any viewing audience and almost always the majority is the casual fan. The casual fan can not read the info given by that many health bars. Only higher level players or hardcore viewers will be able to pull info off of it. Also mainly with Zerg you end up seeing a swarm of health bars, not units, which looks silly. Edit: Just to clarify however, selected is the best. There is times where they should be flicked on, and a good observer will know what to select or in a pinch just just hit alt. Pretty much sums it up right there, while quite a large majority of TL posters are the more 'hardcore fans' and I have no doubt (on) will win. The actual majority of viewers probably just won't enjoy all the additional information as much. Speaking from my own experience doing some MLG's, z33k, Midwest Meltdown, and more. I know I don't tend to miss a lot observing and casting at the same time, but that's taken a LONG time to get used to doing. I can 100% say though that being the observer while casting is not optimal. I know for certain I don't obs as well when i'm casting, nor do I cast as well when I'm obsing. It's just one of those deals where one or the other will suffer when you are having to multitask your brain to to do both effectively. Plus you have to consider the potential for fatigue into it when you are obsing and casting games at the same time. Now should there be a move to dedicated obs across the board on tournaments over time. Sure as people can afford to pay observers I think you'll see that happen more and more. Which will quell a lot of the problems people are voicing in my opinion. | ||
NunedQ
Germany234 Posts
On March 26 2012 07:55 Avril_Lavigne wrote: Spectating is mainly for entertainment purposes. Spectators professional or casual don't need that much information. Would you like to have health bars shown during the battle between optimus prime and megatron in a Transformers movie? No. What a terrible comparison. Those things are not in any way similar. | ||
Filter
Canada620 Posts
I'm really surprised at the number of people that want them on, it's usually fairly obviously which units are pretty beatup. | ||
StreetWise
United States594 Posts
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Falling
Canada11264 Posts
To me it's becomes the Battle of the Health Bars and it's a Blizzard design issue. Take a look at the difference: Current ![]() Potential ![]() Now you could tweak it a bit because I think the second one is a little too hard to see with the workers' healthbars, but I think it's the right idea. Taken from here: http://sc2pod.com/trackers/blue/starcraft-2/?id=4199 See the problem is any army with depth, the overlap that you see is just more healthbars where the actual unit is hidden. This is further exacberated with unit clumping. I think it also has to do with our tendency (at least in English) to read from the top of the page to the bottom. I'm pretty sure we perceive what's on top before what's on bottom. With it on top, it just looks way too busy and it's hard to register the individual parts you are seeing as it just becomes a mass of green, yellow, and red lights, combined with attack animation. | ||
Areon
United States273 Posts
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lowercase
Canada1047 Posts
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Sernen
United States40 Posts
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Jdorty
United States17 Posts
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BearStorm
United States795 Posts
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mrGRAPE
Singapore293 Posts
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docvoc
United States5491 Posts
On February 19 2012 10:30 L3g3nd_ wrote: I cant stand healthbars being off. One of the most frustrating things as a player, but i can see why casual viewers might prefer them off. This, i used to play that way, never again *shiver* | ||
Hrrrrm
United States2081 Posts
On March 26 2012 12:44 Jdorty wrote: This has always been a big pet peeve to me. The way I look at it is that its similar to the overlaying markers in football. How much would it suck if we couldn't see the first down line? There is a difference between one line and hundreds of green lines that obscure the actual units and action. I have no problems with healthbars on select. If they are on all the time they are useless 99% of the time because I don't need to see that units are 100% for the majority of the game. Maybe Blizzard will be motivated to make an option that allows Healthbars to automatically come on when a units gets <75%, <50%, <25% and allow you to choose. But I cannot stand just seeing hundreds of green bars while SPECTATING that are useless 99% of the time. | ||
0neder
United States3733 Posts
EDIT: and a nice bonus to actually fixing unit spacing and not having them overlap each other would be that healthbars are more legible (but I'm still against them except for manually selected units). | ||
Danglars
United States12133 Posts
On February 19 2012 23:04 taintmachine wrote: no idea why you'd want the observer tabs off. they let you gain information about the game on the fly. sounds like you are trying to test the caster's ability to cast instead of enjoying the game and letting the caster add to your enjoyment -_- I say not, I want the observer tabs off. Sometimes, it can give the nice useful information like Caster A saying, "Hey look, MKP has 20 tanks and MVP only has 15!" The production tab in particular lessens the enjoyment of watching a game with excitement. Have you heard of suspense in third party narration? I call on you to think about that as a method of enjoying the game. I put my trust in the caster/observer team, or 2 casters + observer team, to not suddenly miss an entire army getting built and only show it halfway in through a fight. Yeah, if I'm there with my starcraft notebook I'll appreciate it. As a cast observer, I want the suspense. I want to be drawn in like a movie to a plot. I'll see them when they're made and researched. I'll rely on the exciting voice telling me, "HE'S HATCHING 20 MUTAS" and not squiting at a number in the upper left. You're free to disagree with me on that, and I won't be mad. Just giving you the idea as to why the production tab being off is a good thing. Why I'm not trying to test the caster's ability (If its just you, and you gotta talk and observe, there will be too much going on at some point and its a necessary tool). Why I'm getting enjoyment for gasping at the sudden units out on the field rather than expecting them from a little icon and bar in a corner. | ||
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